Massively Multiplayer: Gaming In The New Millennium

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Fall 2010 (Part 13) - Necrocracy 2
  • Necrocracy 2

    Necrocracy 2 is a shooter/RPG/horror title developed by Bioware, and the direct sequel to 2007's Necrocracy. Combining elements of hit OTL WRPGs such as Fallout, Deus Ex, and Mass Effect, Necrocracy 2 is a post-apocalyptic title in which you play as either Latham or Cass, human freedom fighters in a world literally governed by the dead, which includes zombies, ghouls, ghosts, skeletons, vampires, and other undead horrors. Necrocracy 2 sees many features returning from its predecessor, including a branching skill tree where players can level up both their combat and non-combat skills. In addition to character leveling, weapons and armor now have individual skill trees and can be leveled up as well, bringing an unprecedented amount of customization to combat and loadouts. Equipment can gain special bonuses when used together at a certain level, or can be combined or broken down to enhance a piece of equipment or bestow its bonuses on another. This game sees the return of companions, but with two separate playable main characters, each one has their own set of companions, with six shared between the two and two unique companions for each character. This time around, with Latham and Cass largely on separate missions, the two can't be each other's companion, so you'll never see them fighting together over the course of the game. Both Latham and Cass share a lot of skills with one another, but each one also has unique skills and equipment and specializations, so neither of them plays alike, making Necrocracy 2 somewhat like two games in one. Recruiting plays a heavy role in the game's main and side stories, and not just companions, but allies who can help in various ways, from staffing the various facilities you'll have access to during the game, to going out on unique missions and retrieving items, to fighting in large squad battles, there are literally hundreds of different allies who can be recruited over the course of the game to the cause of freedom. While some can be recruited just by asking them, you'll have to prove your worth to others, either by doing a side quest, gathering loot, upgrading a certain skill or piece of equipment, or some other unique task. Typically, the more useful a recruit is, the tougher they are to recruit, and some can't be recruited if certain ones are already on your side (though it is possible to dismiss a recruit if that does happen). There's tons of side activities to do, far more than were present in the original game, including the ability to race across the wasteland in custom vehicles, create your own genetic monstrosities in a lab, go sight seeing in post-apocalyptic America, collect all sorts of different kinds of items, fight in a battle arena... Necrocracy 2 has a huge amount of diversions from the main quest, so whenever the player needs a break from adventuring, they'll be able to find something to do. Necrocracy 2 vastly expands the amount of available territory. Chicago, which had to be gradually opened up and retaken over the original game, is almost completely open right from the start as the game's main hub area, with most of the suburbs also available soon after the game begins (Joliet is closed off for the most part, however). The available territory expands into neighboring Wisconsin, Indiana, and Michigan, with a variety of places opened up there, and once other transportation becomes available, cities such as Los Angeles, Las Vegas, Dallas, New Orleans, and Miami are also made available, with vast stretches of Americana wasteland also open to the player to explore. Washington DC, where the game's final story missions take place, isn't immediately available, but does open up toward the latter chapters of the main story. The sheer scope of Necrocracy 2 is hard to overstate: it's probably the biggest fully-realized WRPG to appear on a console up to this time, and the PC version looks absolutely incredible. The graphics of Necrocracy 2 are better than the original, but not too much bigger, whereas the original was one of the best looking games ever at the time of its release, Necrocracy 2 looks merely "good", trading in some graphical "wow" factor for sheer scale. However, this doesn't apply to the PC version of the game, which looks amazing even despite the game's scale (with many previews featuring the PC version's graphics, this does lead to some controversy amongst console owners). The game has an excellent original score of both epic and terrifying music, with some melancholy tunes appearing as well during certain sad scenes or in large, open areas. Like the original Necrocracy, the game boasts an excellent voice cast with a mix of name recognition and sheer talent. Fred Tatasciore and Kari Wahlgren reprise their roles as Latham and Cass respectively, while Miguel Ferrer returns as the primary antagonist, zombie President Fleshtear. A few of the companions from the original game return, and those that do are reprised by their original voice actors, including Mole (James Arnold Taylor), Elizabeth (Grey Delisle), Lucia (Maria Canals), Indira (Anjali Bhimani), and fan favorite Hardass (Verne Troyer). Other actors who have roles in the game include Michael C. Hall, who plays vampire powerbroker Saint Cryst, Zachary Levi, who plays mechanic/racer Hotwire, Kelly Hu, who plays the zombie mercenary Jitte, Keston John, who plays Fleshtear's head of security Braincrush, and Michaela Dietz, who plays the young human soldier Sienna. There are over 100 NPCs who play a significant role in the game, and can be either a major character or won't appear at all depending on the path the player chooses to take.

    Necrocracy 2 begins where the canon ending of Necrocracy left off (unlike Mass Effect 2, which allowed the player to carry over some of the choices they made in the original game, Necrocracy had too much of a spread of possible endings to allow for that mechanic, and so Necrocracy 2 assumes the "good" ending from the last game). Chicago has been liberated for the living, thanks to an antidote spread through the city that allowed the dead to finally rest. Now, Chicago is inhabited mostly by living humans, with a few undead allies scattered throughout, but no hostile dead (a theme of the game is the prejudice faced by some of the undead in the Chicago area). Dr. Harden Stone, who created the antidote to the Great Plague, has moved on, but the remaining members of the Peaceful Rest carry out his work and attempt to device a way to spread Stone Serum (the name for the antidote) worldwide to end the plague of the undead once and for all. Joliet, former home of the Peaceful Rest, has been completely overrun by zombie hordes and is now a fortified military base from which Fleshtear's armies monitor the Chicago area and occasionally send raids to keep the living expansion in check. The living authority in Chicago has come to the conclusion that as long as Fleshtear (and any other zombie/undead leaders) remain alive, it will be impossible to disperse Stone Serum globally, so the living's top priority is continuing the rebellion to overthrow Fleshtear's government and retake control of the United States. Latham and Cass (both still among the living, despite options that they could be killed off or zombified in the original game), decide to take point on two important missions: Latham's goal is to find and destroy a superweapon being developed by Fleshtear that could cause another Great Plague and finish off the living once and for all, while Cass' goal is to recruit new allies, both living and dead, to the cause of overthrowing Fleshtear's Necrocracy. After a brief early tutorial segment in which the player controls Latham and then Cass, the player is given the choice of whose mission to follow and which character they'll play as for the rest of the game. Latham and Cass share about 40% of their main story missions and 90% of their side quest missions, but many players will have a unique experience with both of them, with Latham's main storyline being a bit more structured and Cass' being more open ended. Much of the early main story involves questing around the Chicago area and its suburbs, with Latham hunting down leads on the superweapon, and Cass recruiting certain individuals and beating back incursions from the Joliet military base. These early quests will lead the player to take their first steps out of Illinois, with Latham heading to a lab in the cold tundra of Wisconsin, and Cass journeying to an island on Lake Michigan to find a recluse who has been fighting off zombies for decades. Both of these quests lead to a tip about a flying machine that can take the protagonist far across the country, to seek out places that might have allies to fight Fleshtear's armies. This opens up most of the rest of the game (about a third of the way in), giving the player the option to roam across vast stretches of open territory (it's not possible to walk across the whole country, since gates and roadblocks prevent that, but it is possible to explore a vast, open area implied to be either Kansas or Oklahoma), or to venture to one of several cities and their own surrounding environs. This will inevitably (if following the main story) take Latham or Cass to Los Angeles, where the next phase of the story begins.

    Los Angeles is crawling with zombies, but unlike the zombies of Chicago, who answered to the zombie US government, the zombies of Los Angeles answer to a mysterious presence eventually revealed to be the vampire Saint Cryst, who rules the Los Angeles area as a sort of decadent paradise for the dead, using humans as slaves and using his influence to sway even Fleshtear's activities in the region. If on Latham's journey, the player will have to deal with both Cryst and Braincrush, the latter of whom is attempting to negotiate a deal for part of the city to use as a testing ground for Fleshtear's superweapon. If on Cass' journey, the player will need to work their way into Cryst's inner circle by completing various tasks in the region. Latham and Cass will actually cross paths during this part of the game, and if the player is controlling Latham, they'll need to rescue Cass at one point, while if they're controlling Cass, they'll need to rescue Latham. This rescue sequence teases the much hyped "death" of a main character promised during previews for the game, but ultimately, the main characters will come out of this sequence unscathed (though it is possible for other NPCs to be killed during the Los Angeles sequence of missions, and it's also possible for Latham or Cass to get on Cryst's good side and join up with him, though the main canon path through this part of the game eventually leads to Cryst's death). Once the Los Angeles sequence of the game is wrapped up, the player will get some more freedom to explore, with only the Washington DC area remaining closed off. This is mostly a time to complete side quests and level up before another stretch of story missions taking place back in Chicago. Whether the player controls Latham or Cass, triggering a certain main story mission will cause a massive invasion from the Joliet army base, with Fleshtear himself appearing in the flesh (and not in flashback or cutscene sequences) for the first time. Fleshtear is invading the city to gather parts for his superweapon, and in Latham's storyline, the player will be tasked with retrieving a part that's been hidden in the city's sewer system, while in Cass' storyline, the player will be directly participating in the battle while protecting various important NPCs (which ones Cass is tasked with protecting depends on how her story has progressed so far, Cass can even end up forced to protect Saint Cryst if the two of them became allies). The Chicago invasion reaches a climax when Latham and Cass end up fighting together to protect the last superweapon part from being taken. During this sequence, the two decide to protect a young scientist who is integral to the proliferation of Stone Serum, and during this part of the game, whether on Latham or Cass' storyline, that Cass makes the ultimate sacrifice, taking multiple weapon strikes through her body as she saves the life of the scientist and in doing so also sacrifices herself to prevent a crucial push into the city. Because of Cass' sacrifice, Fleshtear's army is forced out, and the superweapon component is saved from capture. Cass' death, in which it's made clear that she won't come back as a zombie, is treated incredibly heavily, and leads to a sequence of Latham revenge missions, while if the player is playing as Cass, they'll end up taking control of one of Cass' companions (if Cass didn't have a companion, the game will give you one during the mission) and assuming her stat growth. Latham vows revenge on Fleshtear for Cass' death and promises to prevent anyone else from dying like she did, kicking off the final sequence of main story missions.

    On Cass' storyline path, after a couple of missions with the companion character, a new mission automatically begins, and the player is somewhere under the city of Chicago. This is a strange sequence unlike anything in the game thus far, with the player, unable to see who they are, roaming the undercity in search of various strange items. Finally, after being attacked by a large monster, there's a cutscene in which the player is revealed to be Cass, now fully a zombie, but with all her mental faculties and morals intact. Via some kind of interaction with the Stone Serum, Cass became a unique undead being (her situation is sort of comparable to that of Liv from the show iZombie, though Cass is more undead-like in appearance. She can even gain abilities from eating certain brains). Cass makes her way back to the surface, but learns that Latham has gone on a suicide mission out of a lust for revenge, and she has to try and stop him. Stopping and saving Latham leads directly up to the last sequence of Washington DC missions, opening up that part of the map for exploration. Meanwhile, on Latham's questline, it's a bit longer until Latham finds out that Cass is alive, and when she does, it's in a late-game battle mission, making a badass entrance by killing a huge undead creature and a squad of zombies. Despite being undead, Cass still wants to take down Fleshtear, and this holds true in both storylines, as Fleshtear has found another way to perfect his superweapon and is getting ready to deploy it. The game's final missions take the form of either a covert infiltration of Washington DC (in Latham's storyline) or a massive open-ground invasion and battle between the living and the dead (in Cass' storyline). Depending on various story circumstances, these missions can take a variety of forms, with some branches involving Braincrush killing Fleshtear and assuming power himself, or other storylines even involving Latham or Cass working with Fleshtear as an antagonist. However, the main, "canon" storyline plays it fairly straight, with the protagonist entering Washington DC either covertly or otherwise and heading for the White House to take down Fleshtear. The city's iconic landmarks have all been replaced with "zombie" versions, with the Smithsonian displaying undead artifacts and the entire city basically being a twisted perversion of what it would normally be under human control. The main final boss of the game is either Fleshtear, Braincrush, or Latham/Cass, depending on storyline events and side quest completion, though in most versions of the final battle, Braincrush is the final boss, serving as the "muscle" for Fleshtear as he attempts to deploy his superweapon. In the game's main canon ending, the Stone Serum is replaced as the catalyst of the superweapon, and when it's deployed, it causes a surge of energy that causes every undead in the city to permanently die (Fleshtear and Braincrush have already been killed by this point). In some versions of this ending, that includes Cass (if she's still a "good" character and hasn't been killed), but in other versions, including the "canon" version, Cass has a modification that protects her from this interaction, and stays "alive", though still as an undead zombie. The ending implies that even though Washington is now under the control of the living, and several cities have been retaken, the United States is still crawling with undead, and the rest of the world is also a necrocracy (which is shown when the new living American president goes to the United Nations, and is confronted by over 100 zombie presidents, prime ministers, and kings). The living may have scored another victory, but necrocracy still reigns on Earth, and the struggle between the living and dead continues...

    Necrocracy 2 is released on December 7, 2010, for the Sapphire, iTwin, Xbox 2, PC, and Macintosh. It's released to outstanding reviews, on par with those of the first game and ultimately becoming the best critically reviewed game of the year. Reviews praise the massive scope of the game's world, the exciting storyline, and the new enhancements to the game's various combat and leveling systems, giving the player more options than ever before. They also praise the story arcs of both Latham and Cass, with the death "tease" being especially lauded, as Cass is now a unique and exciting character with her own distinct storyline and motivations from Latham (interestingly, she's compared to another Kari Wahlgren voiced character, Spider-Gwen from Spider-Man Evolved, who also "rose from the dead" to become more powerful). However, Necrocracy 2 isn't seen as being as "groundbreaking" or impactful as the original, and even though its review scores are similar, the original game would continue to rank higher in many "best games of all time" lists in the future. There's also some controversy over the difference between the game's graphics on console and PC. While the game looks good on console, the difference between the console and PC versions is striking, with the PC version of the game looking like a true graphical evolution and the console version looking much like the original. Combined with the fact that most review sources didn't mention this, and a lot of anger is stoked amongst the gaming community, becoming one of the biggest gaming controversies of 2010. It arguably even damages the game's chances at winning some of the major "game of the year" awards voted on by fans, with Modern Warfare 3 taking many awards over Necrocracy 2 and this being one of the major reasons. Despite the controversy, sales are outstanding, making Necrocracy 2 one of the 20 best selling games of 2010 in North America despite its late-year release. Its success brings even more praise to Bioware, which has staved off acquisition efforts and has largely remained its own company. Necrocracy 3, expected to be an eighth generation game, is already shaping up to be one of the most hyped games of all time, and during the interim period between the two games, Necrocracy 2 would see numerous releases of high-quality DLC to keep fans satisfied.
     
    The Blockbusters Of 2010
  • The Top 25 Highest Grossing Films Of 2010 (North American domestic gross only):
    (Authors' Note: The superhero films listed in this top 25 were given to us by the reader Pyro, and he supplied details for them as well.)

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    1. Justice League: The Great Darkness Saga, Part 1 ($490.8 million) (Note: Directed by George Miller. Shares a few similarities to 2008's Final Crisis from OTL where Darkseid acquires the Anti-Life Equation; to accomplish this he has his agent Libra assemble the League's enemies into the Legion of Doom. Superman seemingly dies in the second act when he is taken to Apokolips to face Darkseid, the Flash disappears into the time stream while chasing Reverse-Flash, and Sinestro frames Kyle Rayner for an attack on John Stewart. Batman manages to piece the together Darkseid's plan, but is too late and the God of Tyranny's minion unleash the equation through Earth's communications network, ending the film on a cliffhanger. His line, "Kill it! Kill the goddamn internet!" becomes an Internet meme. The post-credits scene shows the Flash arriving three months into the future where Darkseid has enslaved Earth.)

    2. Spider-Man: Symbiosis ($371.5 million) (Note: Directed by Jon Favreau. Joshua Jackson and Scarlett Johanssen renewed their contracts (with considerable raises) for a new trilogy of films. The film roughs adapts the "Alien Costume" from the 90s animated series where John Jameson brings the symbiote to Earth and crashes his shuttle on the George Washington Bridge. The Life Foundation takes the place of the Kingpin as the organization that hires the Rhino to steal some or samples. Eddie Brock appears as an unscrupulous photographer that frames Spider-Man for the robbery when the wall crawler was in fact rescuing Jameson. The symbiote bonds with Spidey and starts making him more aggressive as he nearly kills the Rhino in a frenzy until Mary-Jane (now Peter's fiancé) snaps him back to reality. The film ends in the bell tower of a church to force the symbiote off of him. Meanwhile, a disgraced Eddie later arrives at said church to pray for forgiveness when it bonds to him and gives birth to Venom in the stinger.)

    3. Superman and the Legion of Super-Heroes ($355.4 million) (Note: Directed by Matt Reeves. A loose adaptation of the "Earthwar" from Paul Levitz's original run; Superman appears in the 31st century with no memory of how he got there, but agrees to help the Legion fend off an invasion by the Khunds. However, they soon learn that their leader was under mind-control and becomes something of a thrill as Supes and the Legion race to discover who is behind the manipulations: the dreaded sorcerer, Mordru, played by Jeff Bridges. The post-credits scene shows Brainiac 5 discovering that the time stream is unravelling with the skies turning red. The source of the disturbance is the early 21st. Superman utters, "Darkseid" and the teams prepares to travel back in time to stop him before all of time collapses.)

    4. Harry Potter and the Deathly Hallows, Part 1 ($339.5 million)

    5. Tron: Legacy ($280.6 million) (Note: Disney's attempt to revive Tron succeeds a lot more ITTL, due to a few more game references and overall better writing.)

    6. Brisingr ($240.5 million) (Note: The third film in the Eragon series. It's a success, but lost in the crowd a bit in a huge year for blockbusters.)

    7. Into The Dreaded Hallway ($239.5 million) (Note: Another year, another major animated hit for Dreamworks. Rather than adapt How To Train Your Dragon, which remains a set of obscure children's novels ITTL, they decide on an original horror film about a young boy that discovers a mysterious ghost who gets him into all sorts of trouble. With a fun but spooky tone, it's a major success, especially in October.)

    8. The Forge: Broken Blade ($227.5 million)

    9. Inception ($212.2 million) (Note: Christopher Nolan's epic sci-fi film is realized in TTL as well, but without the Dark Knight buzz, it's not quite as successful.)

    10. EXO ($204.0 million) (Note: Another Pixar tearjerker about a paraplegic girl/scientific genius who creates an exoskeleton for herself, only for it to gain a mind of its own. Contrary to popular belief, this film was not inspired by the Patroka Epstein incident, work had begun on it in 2005 and in fact the film would have been shelved had Epstein not taken such a positive attitude after her injury. The main character's role was cast before Epstein's injury, so there was no chance of Epstein playing her. The film is a critical darling but doesn't do quite as well at the box office as Pixar hoped.)

    11. Date This Guy ($194.5 million) (Note: A buddy comedy starring Chris Evans and Justin Timberlake as two lifelong best friends, the film concerns the efforts of Evans' character to date the girl of his dreams (played by Elisha Cuthbert), but is unable to do so. Meanwhile, Timberlake's character, who happens to be gay, tries his best to help his friend get the girl's attention. It's a little more complicated than that, but the film is generally considered one of the best comedies of the year, with the film generating some Best Supporting Actor Oscar buzz for Timberlake for its sympathetic and unique portrayal of a gay character.)

    12. Unit 6: The Betrayal ($190.0 million)

    13. Beyond Top Secret ($188.8 million) (Note: Based on a TTL original political thriller novel, this film, starring Dennis Quaid as a president forced to defend his country against an decades-long conspiracy, is one of the year's more hyped films after the novel sold many millions of copies. The film itself is actually fairly decent considering the source material, and so this movie's box office performance slightly exceeds expectations.

    14. That Guy On TV ($174.1 million) (Note: A dramedy starring Adam Sandler as a man coming down off fifteen minutes of notorious fame, this film is considered perhaps the best of his career thus far, and finally earns Sandler a Best Actor nomination, along with being one of the best critically reviewed films of the year.)

    15. King Of The Elves ($165.4 million) (Note: Yes, Disney actually adapts this into a full 3-D animated film ITTL. Received well by critics, but unfortunately it, like EXO, is somewhat of a disappointment at the box office. However, Disney is going back to the drawing board a bit with a major musical project tentatively scheduled for 2012 that hopes to capture some of the old Disney magic.)

    16. Old Flames ($157.5 million) (Note: A comedy/spy thriller about two women, played by Nicole Kidman and Naomi Watts, who must reluctantly team up to save the spy who was once their lover. Though they don't get along at first, and are reluctant to even help him, they form a tight bond over the course of their adventure. One of the year's funniest films and majorly popular amongst female audiences, this becomes a huge surprise hit.)

    17. The Book Of Eli ($146.5 million)

    18. Scuzzy 3: Another Me ($135.7 million)

    19. Meteor Riders ($130.6 million) (Note: A spectacular action film about futuristic superhuman soldiers who battle in the skies above a dying world, this film, directed by Luc Besson, is somewhat destined for cult classic status. Despite its excellent special effects, the budget is fairly low for what might be expected, around $75-90 million, and it's sort of the year's District 9 in terms of buzz and overall reception, with great critical reviews but only moderate box office success.)

    20. Palanquin ($129.0 million) (Note: Based on another TTL original novel, this is a period romance film featuring a mix of British and Indian actors, and somewhat of an Oscar bait type of film, slowly making money after a limited December release. Though controversial amongst some critics, audiences generally favor it.)

    21. Iron Fist ($128.4 million) (Note: Ray Park in the titular role. Like OTL's Netflix series, but compressed into a feature-length format.)

    22. The Expendables ($121.5 million)

    23. Kabuki: Part II ($120.8 million)

    24. Gilligan's Island ($116.5 million) (Note: An adaptation of the classic TV series, the film gets some hype due to a decent trailer and the fact that it's loaded with stars, but it's a critical disaster. Still, thanks to the hype, it cracks the domestic top 25.)

    25. Shutter Island ($113.7 million)
     
    Fall 2010 (Part 14) - The Rest Of The Games
  • (Here are the rest of the notable games from October 2010 to December 2010!)

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    Nintendo Sapphire:

    Kirby And The Wild Star Yonder

    A fully 3-D Kirby platformer that combines elements of games like OTL Kirby 64 and Super Mario Galaxy, this game has Kirby visiting a huge new galaxy to defeat a deadly space armada. Exploration and open-ended gameplay are huge elements of this game, with the player allowed to visit three planets right from the start of the game. Even though this is a 3-D title, it features a lot of the typical Kirby gameplay, with Kirby able to inhale enemies and take their powers, spit objects at enemies, and deploy helpers to assist him in battle, with the game supporting two players at once (one playing as Kirby and one playing as a helper). It's a fairly complex and content-heavy game, much more so than OTL's Kirby 64, with up to 32 different copy abilities for Kirby to use in battle, including some new ones such as Robot Kirby and Pilot Kirby (distinct from Jet Kirby in that he can use homing missiles like a fighter pilot). Many familiar friends like Meta Knight and King Dedede also appear in this game, and overall it's a fun title that Kirby enthusiasts receive generally favorably, with review scores averaging in the low to mid 8s and solid sales in North America and Japan.

    MotorStorm 2

    MotorStorm 2 is an off-road racing title and the sequel to 2008's Sapphire launch title. This sequel introduces motocross bikes and ATVs, though it separates ATV races from car/bike races, giving them separate courses to race on and not allowing ATVs to race against anything but other ATVs. The game also has more cars and tracks than the original, and improved graphics and physics, making it an almost complete improvement over the original game. MotorStorm 2 achieves slightly stronger reviews than the original (which was also received quite well), and sales are about on pace with the original game as well.

    Zukizumi!

    Zukizumi! is a satirical monster hunting RPG that's essentially to Pokemon what Hyperdimension Neptunia is to traditional JRPGs. Created by Gust, this game is another silly anime RPG, with a wide variety of strange, goofy creatures and a group of hapless protagonists who themselves are cliches of typical JRPG protagonists. Despite its silly nature, the game has a surprisingly deep and challenging battle system, with ten different monster types and different augments that can be equipped to each monster. Reviews are quite good, making it one of the year's best reviewed RPGs. Unfortunately, the game's sales aren't very good, especially in North America, but the game gets a major cult following due to its fun, humorous story and characters.

    Frenzy 2

    The sequel to the moderate 2008 hit Frenzy, Frenzy 2 is a beat 'em up/hack and slash action title in which players must battle waves of enemies by focusing their chi to gain superhuman strength. The game features dual protagonists, Kouga and his girlfriend Sakura, each of whom has their own distinct martial arts style. Players can either play as one of the two characters, or two players can play with two at once, with enemy difficulty ramping up to accommodate the added character. The game continues the fast pace of the previous title, rewarding players for going all out on offense and never letting enemies stop to take a breath or counter attack. Sakura fights with a more aerial combat style, jumping back and forth between enemies to strike from above, while Kouga fights mostly on the ground. Like the original game, Frenzy isn't too heavy on plot, though the combo system has been somewhat expanded from the previous game, making it a more intelligent and strategic hack and slasher. Now the Grand Master of Martial Arts, Kouga must travel to rival dojos to answer their challenges and uphold his master's honor, with Sakura attempting to make a name as a Grand Master herself. The primary antagonist is a ruthless dojo master similar to the villain from the original Karate Kid, who brutally trains his pupils and fights without honor. Frenzy 2 is fairly well received, with review scores slightly lower than the original but still good (in the mid to high 7s), and maintains the reputation of Retro Studios as a strong second party for Nintendo. Sales are also somewhat good, about on par with the original game, becoming one of the better promoted Sapphire titles of the latter part of the year.

    Pachinko Girl

    A shooter/puzzle game based on pachinko but with elements of pinball, this is a quirky Japanese game featuring cute anime characters and some fun original humor. Released as a budget physical and digital title for the Sapphire, it acquires a decent following but isn't anything too special, mostly memorable for its beautiful stage backgrounds and addictive gameplay.

    Stone Gardens

    Stone Gardens is an open world sandbox game about a Japanese gangster who must avenge his older brother by rising through the Tokyo underworld to challenge the boss who ordered him killed. The game has elements of titles such as Grand Theft Auto and Shenmue, but ultimately doesn't match up to either, with fairly bland graphics and somewhat of a lack of things to do outside of the main missions. The cutscenes in the game are some of the main highlights, with a strong voice cast and better animation in the cutscenes than in the game, helping to keep players engaged with the plot. This was actually one of the more hyped titles of the year for the Sapphire at the start of 2010, but the hype somewhat faded as previews revealed the bland graphics and somewhat lacking gameplay, and reviews for the game end up being on the mediocre side. It sells well initially, and it manages to garner a small fan following, but it isn't the Shenmue rival it was expected to be, and doesn't see any sequels or follow-up games.

    Apple iTwin:

    No One Lives Forever: The Disappearance Of Cate Archer

    No One Lives Forever: The Disappearance Of Cate Archer is the fifth mainline game in the No One Lives Forever series and the second for the Apple iTwin. It's a first person shooter with puzzle elements, and as the title would imply, introduces a new protagonist, an agent of UNITY named Clarissa Cavill, who must track down the missing Cate Archer. Clarissa has a massive repertoire of gadgets, which comes at the expense of some firepower, and she can also charm foes into giving up information or just to catch them off guard. Clarissa must travel the world in search of clues that might lead her to Cate, tracking down leads and uncovering a plot to clone talented individuals at the same time. Clarissa learns that this group may have abducted Cate to clone her, and when Cate finally shows up a little more than halfway through the game, Clarissa suspects her of being a clone and doesn't trust her. However, as it turns out, Cate was herself the whole time, working deep undercover to rescue a pair of old friends who had been abducted and cloned. With Clarissa's help, Cate is able to take down the cloners, rescue her friends, and save the world, and Clarissa becomes a full-fledged UNITY agent and close friend to Cate. The Disappearance Of Cate Archer, though praised somewhat for its unique properties compared to previous games in the series and the introduction of a compelling new protagonist, suffers from some issues including its relatively short length and somewhat boring missions, and ultimately ends up getting only decent reviews, making it the worst reviewed game of the series thus far, and it also sells the worst out of any of the five mainline titles, proving to Apple that they need to keep Cate Archer as a protagonist in future games.

    (Authors' Note: Declaration Of War's summary was submitted to us by the reader Neoteros!)
    Declaration Of War

    Declaration of War is a first-person shooter directed by Jeramy Cooke. It is conceived, just like Rhapsody of the Firmament, as an opportunity for Apple to flex its muscles in the world of gaming, and shares quite a few traits with the aforementioned science fantasy epic: namely, the absence of a HUD, a female protagonist of unusual (for the gaming industry) ethnicity - in this case, the Haudenosaunee Victoria Woods - and a realistic, unforgiving damage allocation system. In fact, it and Rhapsody of the Firmament 2 (set for release in 2011) were developed at the same time by two different teams, there are several nods in both games to the other game - heavily implying that Declaration of War is set in Rhapsody of the Firmament's past - and the two games were promoted side by side, often together:

    "We will have something for everyone: RPG fans will be able to save the galaxy as Kelos, and shooter fans will be able to lead Victoria and her country to glory in war."
    - Steve Jobs, 2009, standing in front of a picture showing the tall Victoria carrying the very diminutive Kelos on her shoulders, and gazing up at her; both characters are smiling, and Kelos is spreading her arms/wings as if to fly.

    Declaration of War
    is set in a somewhat soft alternate history world, in which North America is balkanized; the Commonwealth of New England – a very Puritan federation under the crown of Great Britain – and the Empire of New France – a huge but very sparsely populated absolute monarchy under the exiled House of Bourbon – are rival states with several conflicting territorial claims. Between them is the Iroquois Confederacy, a Native American state located in the OTL Rust Belt, who has been so far able to play the New English and New French against each other in order to maintain its independence.

    1910: New England and New France sign the Treaty of Lutèce – Lutèce being the purpose-built national capital of New France – in which, after a diplomatic incident caused by an Iroquois politician, they agree to renounce their conflicting territorial claims in exchange for a partition of the Iroquois state between themselves.

    Victoria Woods – whose Iroquois name I don't dare come up with, that's something a certain member of AH.com would be able to do much better than me – becomes a member of the Iroquois resistance in the capital city of the Confederacy, Skennenrahawi – named after the founder of the Confederacy and located where OTL Detroit is – that has been split among the New English and the New French.

    After a few missions in which she takes part in acts of guerrilla against both occupying forces, the uneasy alliance between New England and New France breaks down when in 1914, Emperor Philippe VIII of New France is murdered by a New English nationalist in former Iroquois territory. A few declarations of war later, most of the states of North America are at war with each other, aiding either the Commonwealth or the Empire.

    Both sides promise the Iroquois renewed independence and territorial gains in exchange for ceasing their guerrilla campaign and taking up arms against the enemy; in both cases, Victoria's contribution to the resistance is recognized by the country's leadership, who task her with leading an all-female commando in a series of missions: the campaign against New France is focused on missions heavy on both maneuver and trench warfare, New France being a huge but very sparsely populated country, while the campaign against New England is focused on missions taking place in urban environments, up to and including the capital of Boston.

    If the player has completed the campaign as a New French ally, it is revealed that the Iroquois politician whose actions caused the partition of the Haudenosaunee state was bought by New France, a state in which Native Americans form a slight plurality and are quite influential, and that the New French have no intention of honouring their deal with the Iroquois, instead giving that politician free rein in an enlarged Iroquois state that would nonetheless be an integral part of New France: Victoria has to gain allies abroad by taking part in a series of missions that solve some of the plot threads left unsolved by the main campaign, including the slave revolt in the authoritarian Commonwealth of Virginia, and then mount a campaign of resistance against the New French, regaining Haudenosaunee sovereignty in the process.

    If the player has completed the campaign as a New English ally, said politician's ties are discovered by the Confederacy and New England, and he is sentenced to death for treason. Victoria is formally honoured by both her nation and the British crown, and is sent on a few secret missions in western North America – the "New French" post-war missions being set in the eastern part of the continent instead – before coming back to her country as a hero.

    The game features realistic World War I-era environments and weaponry, with a few instances of artistic license when it comes to some of the game's locations – for example, the New French capital of Lutèce is a truly majestic hodge-podge of French architecture with marked Native American influences – and is notable for featuring subtitled dialogue in the characters' own native languages, up to and including a few Iroquoian languages and the fictional urban creole spoken in the Confederacy's main cities, a mixture of several Iroquoian dialects, English and French.

    A rational, almost stealth approach to missions is encouraged by the game by the fact that Victoria can be killed as easily as any normal soldier; a bullet time mode of sorts can be however activated in some of the more frenzied parts of the game.

    A post-credits scene would feature Victoria showing symptoms of PTSD while watching a fireworks display with her son, a son that would be the child of Victoria and one of her male New English/New French allies, that would be either a self-styled "knight of the air" or a secret agent.

    Declaration of War would be a widely praised game, but it would also be criticized for having at times derivative missions, being too long – in particular, more than one reviewer would mention that the post-war missions could've been the subject of a sequel instead – and being too difficult.

    It would also feature online gaming, in the form of cooperative missions in which the players, as either the New English or the New French, would have to complete an objective or prevent the other faction from doing so.

    The Declaration of War/Rhapsody of the Firmament 2 double promotion would be widely considered as a risky gamble resulting from Steve Jobs' massive ego, and even though it would help Apple and Sega sell several consoles and it would gain Apple a gaming mascot in the form of a certain avian/mammal hybrid, there would be enough problems during their production that several of the people employed in both projects would leave, the availability of money would be a serious concern, and even though both games would end up turning a profit, the general consensus would be, never again.

    Balancing Act

    A fun little party game where players must keep their balance in a variety of minigame challenges. One of the more “gimmicky” iTwin releases, it does achieve a small measure of notoriety and success due to the memetic nature of the games contained within. It does feature a traditional control scheme (in addition to the intended iTwin motion controls) but also utilizes a mandatory accessory, making it a bit too expensive and inaccessible for mainstream gamers.

    Game Boy Supernova:

    Justicar 2

    Sequel to 2008's hit third person handheld shooter Justicar, Justicar 2 sees future hero Damon returning to defend Earth from a new planetary threat, this time an incursion of ghostly soldiers from an alternate dimension known as the Wraith, the ghosts of soldiers who perished in unjust wars. In fighting the Wraith, Damon is forced to ponder his own role as a soldier and whether or not it was morally right for him to become a Justicar. The gameplay itself is fairly unchanged from the original game, though there are some enhancements, including quicker shooting and a wider variety of weapons, along with a “random companion” system in which the game procedurally generates up to three soldiers who can fight alongside Damon and who can have all sorts of different abilities, leaving it up to the player who might be most useful on a certain mission. There's a slightly more simplified combat system, in which players don't have to aim quite as much at enemies, but the auto-aim has also been made a bit more difficult, making Justicar 2 resemble a more typical shooter game. In addition, because of the procedurally generated squadmates, Damon is more on his own in terms of finding secrets and discovering enemy weaknesses, since his squadmates talk more generically and their AI is more devoted to combat. Overall, Justicar 2 is well received like its predecessor, though reviews aren't quite as strong. It becomes one of the better selling Supernova titles of the latter part of the year thanks to its excellent campaign and strong multiplayer.

    iPod Play:

    Tom Clancy's False Flag

    A late-generation iPod Play title from Ubisoft, Tom Clancy's False Flag is a first person shooter about a rogue squad of soldiers who have a reputation for disguising themselves as medical operatives in order to commit war crimes, and the team of soldiers tasked with hunting them down. The protagonist is part of the team sent to take out the false flag squadron, and also becomes embroiled with a civil conflict in the Middle East. While the game's plot is fairly generic, it's a very good shooter for the iPod Play in terms of graphics, with plenty of detail in levels and character animations. It also has an online multiplayer that's one of the strongest on the platform. Developed as a bit of an afterthought game, Tom Clancy's False Flag turns out to be one of the best iPod Play titles of the year, showing that the venerable handheld still has potential, and proving to be one of the best selling handheld shooters of the year.

    Multiplatform:

    Battlefield: Bad Company 2

    Another FPS spinoff of the hit Battlefield series, Bad Company 2 once again focuses on a fictional war between Russia and the United States, and sees its team tasked with kidnapping the daughter of a top general in order to threaten him into sabotaging his country's war effort, only for the daughter to be a badass soldier in her own right looking to defect to the West. With her help, the team is able to get deeper into Russia than they ever imagined possible, but will they be able to fight their way out, and is this soldier really a would-be defector or is she actually a Russian double agent? As for the game itself, it features a more frantic and fast-paced combat system than mainline Battlefield games or even the last Bad Company, with a less realistic feel and more focus on quick kills and missions that go by very fast. Soldiers tend to be less damage spongy, though this also goes for the player characters, with less health than in typical FPS games. However, it's easier to avoid damage, because it's possible to slow down the action and “dodge” bullets from time to time. While the game receives a good reception overall, it is criticized for having a plot fairly similar to the previous game, and for its combat, which, while fun initially, does get repetitive after a good chunk of the game has been played. Despite its flaws, Bad Company 2 is still a critical and commercial success, keeping the chance of a third game in the series alive.

    (Authors' Note: The idea for a Mutant League Racing game was provided to us by the reader Goldwind2!)
    Mutant League Racing Devolved

    A sequel to an old spinoff of the classic Mutant League Football series which centered on kart racing, Mutant League Racing Devolved takes that kart racing spinoff into high definition, featuring a wacky group of mutant creatures racing in a ferocious demolition derby of cartoon action with an emphasis on wacky thrills and high comedy. Unlike the typical Mario Kart race, which features lots of items but is still mostly racing, Mutant League Racing is basically a demolition derby where the winner doesn't cross the finish line first so much as they just plain survive. Released on the Sapphire, iTwin, Supernova, and iOS platforms, the game is a fun and thrilling racer and probably the second best kart racing game of the year behind Mariokart Crown.

    Thrillseekers: Roller Derby

    Another Thrillseekers spinoff, this game is centered around the sport of roller derby, featuring numerous Thrillseekers characters along with a wide variety of brand new ones competing in a cross-country league for bragging rights and glory. Unlike most other games in the series, Thrillseekers: Roller Derby is centered entirely around one sport, though it does have a few mini-games based on trick skating or speed skating. While it doesn't center around one particular girl, it's considered to be “Stacy's game”, since she actually specializes in roller skating (becoming adept at the sport as a young girl, mostly in order to escape from bullies by outspeeding them). The game features similar graphical quality to Thrillseekers 2, perhaps slightly worse (it's a lower budgeted game) but still looking great for its time. Its soundtrack is a mix of modern and classic songs, including a few songs taken right out of the 1950s (it's the first and only time that the Andrews Sisters will make an appearance in a Thrillseekers soundtrack), and to compliment these retro songs, the game has the option for retro outfits and even a few vintage graphical filters as well, paying homage to the history of the sport of roller derby which dates back many years. The game itself is divided into two main components: a campaign mode and a “league” mode. In the league mode, the Thrillseekers compete as one team in a 16-team league split into four divisions that plays a total of 36 regular season matches before playing a six team playoff format. There's no trading of players amongst teams in the league mode, and it's somewhat bare bones compared to the league mode of other sports games, but it is a way to enjoy a full realistic roller derby season. The campaign mode, on the other hand, has the girls' team on a ladder, working their way up by defeating all fifteen other teams (a loss just forces the player to start that match over again), with storyline segments inbetween. The game takes place soon after the events of Thrillseekers 2, and has the girls entering a roller derby competition to gain publicity. While they're popular amongst their fans, they run into opposition from many of the other teams, who see the girls as outsiders and not real roller derby athletes. Unlike in a lot of other Thrillseekers games, the opposing teams here are portrayed as mostly having a legitimate beef, not acting out of malice (though there are a few cruel girls here and there) but out of concern that the Thrillseekers are just doing this for the fame and fortune and not for the love of the sport. Ultimately, the Thrillseekers must prove both to the other teams and to themselves that they're legit roller derby stars, and earn the respect of their fellow teams. The story is fairly thin compared to other games, and popular side characters like Rachel and Emma don't appear, but it does have plenty of good character moments between the girls, and it introduces a few characters who will appear in other games down the line.

    Thrillseekers: Roller Derby is released for both home console and handheld platforms (though the handheld games are somewhat truncated compared to the home console versions, with the league mode fully intact but the story mode cut somewhat short) in October 2010. It enjoys excellent reviews, and is widely considered the best roller derby game ever made, fun for both fans and non-fans of the sport. Riding its franchise coattails, it achieves considerable sales success, but isn't nearly as successful as Thrillseekers 2. This isn't a major concern for the series, with Roller Derby being merely a side game, and despite its deviation from the series formula, it's fondly remembered amongst Thrillseekers fans as one of the franchise's best titles. It's considered to be (alongside the releases of the second and third Pass The Star films) the peak of the North American roller derby craze, and though the franchise wouldn't visit the sport of roller derby again (with one exception down the road), it's one of the more memorable parts of the Thrillseekers series.

    Haze 2

    An action adventure title published by EA and developed by SenseStudios (a sort of successor to Project Remnant, developers of the original game), Haze 2 is a sequel to the fondly remembered and successful 2005 adventure game Haze, which was exclusive to the Nintendo Wave. Despite the success of the original Haze, the sequel encountered a great deal of problems, with the reorganization of Project Remnant and EA's reluctance to revisit the franchise before eventually allowing Haze 2 to enter production in late 2007. The game sees the return of Azora's forest, though its primary protagonist is Liline, a pixie retainer to the queen, who remains Azora's best friend in her lonely role as guardian of the forest. After Liline discovers a threat to both the forest and her queen's life, she sets out to find and stop this threat, even in defiance of her queen's wishes. Like the original game, Haze 2 is a Zelda-like title with an emphasis on puzzles rather than combat, though there's plenty of combat and Liline can use magic to battle foes or simply to trap them. Liline's journey takes place over three main parts: her escape from the forest in defiance of her queen, her roaming of the outside world to find a way to save the forest, and her return to the forest to implement the cure and to battle the malevolent force threatening her forest and her friends. The game features a whimsical cast of characters, both humanoid and non-humanoid, and Azora herself, who cannot leave the forest, plays a heavy role in both the first and third parts as an advisor and occasional companion of Liline. The game primarily centers on the relationships between Liline and her queen, Liline and Azora, and Azora and the queen, with each of them having their own distinct personality and motivations, but sharing a common goal of saving the forest and protecting their friends. In the end, Liline does manage to save the forest and reconcile with the queen, but at a heavy cost: Liline must leave the forest forever, having taken on a blight in order to save the queen and Azora. Liline and the queen have a tearful goodbye before Liline leaves to the outside world, stripped of all her magic in the process. Haze 2, while not as revolutionary or groundbreaking (or commercially successful) as the original game, manages to satisfy the original game's fans while also continuing the story in a memorable way. While the game doesn't sell as well as the original, it does make enough of a profit for EA to at least consider a third title in the series, though we wouldn't see one for quite some time.

    Saints Row 3

    The third title in this insane and fun open world crime franchise isn't quite as crazy as OTL's title (and doesn't share its actual name, Saints Row: The Third), but still manages to be a successful continuation of its predecessor and paves the groundwork for a fourth. Like the last two games, it takes place in a crime-infested city and features a fully customizable protagonist. This is where the plot similarities to the first two games largely end, as Saints Row 3 has your player character as the star of an insane reality TV show, tasked with causing as much mayhem as possible, but not realizing that you're actually competing against other contestants who each have the same goal, but have also been given a secret goal on top of that. Your character eventually decides to unite some of these contestants together to rebel against the producers of the show, causing a massive turf war that embroils the entire city in chaos and mayhem. With TTL's Saints Row 3 not receiving as much development time as OTL's game, it's not quite as polished or as massive an experience, and ultimately doesn't do as well critically (and definitely not commercially). Coming out for the three major consoles, it does just well enough to be considered a success, but isn't the breakout hit that OTL's game was. However, the developers are able to give more time to creating the series' fourth game, which they plan to be the game that makes or breaks the series for good.

    Skulls: Feliz Navidad

    The sequel to 2008's series reboot of Skulls, this title sees Lupe, a girl who can communicate with the dead and interact with them, return to repel a massive invasion of “jolly” spirits from a realm of Christmastime cheer. This game has a deliberate Nightmare Before Christmas style to it, with confirmed inspiration by the developers of the game. However, instead of Halloween invading Christmas, it's the other way around, and Lupe and her legion of frightening friends have to beat back the Christmas spirit before it invades her city and traps the souls of the dead in neverending yuletide bliss. While the army of Christmas are the antagonists of the game, there are a lot of good characters on the Christmas side too, with Santa Claus himself eventually helping Lupe beat back the overzealous Christmas spirits, and as it turns out, all of this is essentially a giant misunderstanding as a result of a particularly dedicated Christmas spirit believing that no one cares about the holiday anymore. Like the last Skulls title, this game is a mostly light-hearted, action filled game with more laughs than scares, and though it's not quite as well received as the original, sales are still strong in a highly competitive November following the game's release for Sapphire and iTwin (and a Supernova port that's mostly the same as the console versions).

    Aliens vs. Predator

    A highly anticipated first person shooter and the latest game in the Alien revival series, along with the first to be published by Activision and the first to appear on the Sapphire and iTwin (with other games being Xbox 2 exclusive), Aliens vs. Predator features humanity defending itself from a massive Xenomorph invasion, and forced to rely on the aid of a single Predator with the ability to hunt down and kill the Xenomorph leaders. This game features dual protagonists: a human soldier and that singleton Predator, both of whom are featured in about half the game's levels each. The human and Predator control distinctly differently, with the human segments resembling modern FPS titles such as Call Of Duty (with more of a horror feel), and the Predator segments playing out largely as stealth, with the Predator's special abilities and melee capability playing a major role in combat. The game also features extensive multiplayer that allows players to take the side of the humans, the Predators, or the Xenomorphs, and battle it out in a variety of different modes for supremacy. One of the year's most highly anticipated games, Aliens vs. Predator receives strong reviews at the time of its release, with the sole major criticism being the sometimes jarring transition between the human and Predator segments (the human segments are said to be a bit boring while the Predator segments can be at times frustrating). While the game's release is overshadowed somewhat by Necrocracy 2, it still manages to carve out a good niche, and eventually sells well over a million copies.

    Artemis: Labyrinth Of The Dormouse

    A very quirky anime RPG for the handhelds, this game features a lot of cutesy anime animals and girls and has a lot of voice acting too. It stars a young girl named Artemis who discovers a mysterious labyrinth near her school, and though it seems cutesy at first, it soons becomes quite scary after she attacts the attention of a deadly witch goddess who seeks to possess her to regain her youth. Another cult classic type game, reviews aren't great (the game is full of fetch quests and filler) but fans embrace it, and it eventually gets a sequel.

    Bomberman World

    Developed for the iTwin and Sapphire, Bomberman World is a Bomberman game with an emphasis on multiplayer, particularly online multiplayer. Boasting a wide variety of arenas (28 originally and more with DLC) and tons of different weapons and items, it's considered to be the most fun Bomberman in years, and is considered one of the year's best party games (though online multiplayer is the featured mode, it allows four player local play). In addition, it has a decent sized single player campaign with 40 total levels, taking place on a vast planet full of different kinds of terrain. While not quite a big enough hit to thrust Bomberman back into AAA status, it makes back its fairly low budget many times over, and proves that people will still flock to a good Bomberman game.

    Owl Creek

    A horror game created by Remedy and directed by Sam Lake, this is TTL's Alan Wake equivalent but with two protagonists, a male and a female, who visit a secluded and abandoned town to get some alone time from their families, but end up stumbling upon a supernatural mystery that threatens their lives and also threatens to unleash a terrible evil in the world. The two start out together, but spend some time separated from each other (first you play as the guy separated from the girl, and then as the girl separated from the guy). Notable for the only game that Alex and Ariel Hirsch work on before starting their own indie company, they cut their teeth on this game as writers and character designers and exert significant influence on it (the female protagonist takes a lot of influence from Ariel in appearance and mannerisms, while Alex's humor and pop culture reference base are majorly evident in the writing). The game is well received by critics, and does well as a budget title ($29.99 at release) for all three consoles, even getting a DLC chapter in 2011.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    October 2010:

    1. NBA Elite 11 (Nintendo Sapphire)
    2. Dark Humanity (Nintendo Sapphire)
    3. Freedonia (Nintendo Sapphire)
    4. Thrillseekers: Roller Derby (Apple iTwin)
    5. Battlefield: Bad Company 2 (Nintendo Sapphire)

    November 2010:

    1. Call Of Duty: Modern Warfare 3 (Nintendo Sapphire)
    2. Call Of Duty: Modern Warfare 3 (Microsoft Xbox 2)
    3. Pokemon Rise (Game Boy Supernova)
    4. Pokemon Fall (Game Boy Supernova)
    5. Super Smash Bros. Unleashed (Nintendo Sapphire)

    December 2010:

    1. Necrocracy 2 (Nintendo Sapphire)
    2. Necrocracy 2 (Apple iTwin)
    3. Necrocracy 2 (Microsoft Xbox 2)
    4. NiGHTS And The Seeker Of Lost Visions (Apple iTwin)
    5. Aliens vs. Predator (Nintendo Sapphire)
     
    2010 In Review
  • Handhelds Hot, Xbox Not This Holiday Season

    The holiday sales season is over, and while 2010 was an overall down year for the video game industry, there were still quite a few bright spots as we look back at the year in hardware sales, particularly over the period spanning Black Friday to Christmas.

    The year saw a slight uptick in sales of both the Game Boy Supernova and the iPod Play, largely due to price drops and bundles that helped move both Nintendo and Apple's handheld game systems this year. The Supernova Slim could widely be found for $129.99 bundled with at least one game, and in some cases two, and saw some of its best sales since 2007, as late adopters finally pick up the system some five years after its release. The Supernova enjoys a huge library of both past and present games, and even though Nintendo is rumored to be announcing its next-gen handheld soon, $129 is a good price for a device with so much power and versatility. As for the iPod Play, it saw its sales increase slightly as well, though they still lagged far behind the Supernova. Much of this can be attributed to the continuing popularity of the touch enabled iPod Play 3.0, which has been retailing for $149 in many places, and as low as $129 online. The old model iPod Play can still be tough to find, but it can be had for $99 in places where it's still available, and that no doubt drove sales as Apple prepares to announce its successor.

    As for the home console hardware, Nintendo's Sapphire finally came out on top over the Apple iTwin in overall units sold for the calendar year, though it was a close battle. The Sapphire's sales were propelled by games such as Super Smash Bros. Unleashed and Mariokart Crown that helped Nintendo's system win over families. However, the iTwin is still no slouch, and despite dropping in sales from 2009, is still the overall leader for this console generation. The iTwin and Sapphire can both be found for $299 MSRP, with a popular $249 Black Friday sale on both consoles helping to drive even more business. The Xbox 2 was nearly nonexistent at the end of the year, finishing with less than 10 percent overall market share. Despite the release of the critically acclaimed The Covenant 4, the Xbox 2 finished in dead last once again for the year, and overall has sold around 15 million units less than the original Xbox.

    -from a Gamespot.com article, posted on January 16, 2011

    -

    Top 25 Best Selling Games Of The Year:
    (Note: Multiplatform sales are combined. Only console games are included. Includes pack-in and bundle sales. Includes all North American software sales between January 1, 2010 and December 31, 2010.)

    1. Pokemon Rise And Fall
    2. Call Of Duty: Modern Warfare 3
    3. Pixelworld
    4. Grand Theft Auto II
    5. Madden NFL 2011
    6. Mariokart Crown
    7. The Covenant 4
    8. Super Smash Bros. Unleashed
    9. Gran Turismo 4
    10. NBA Elite 11
    11. Pokemon LightSun And DarkMoon
    12. Assassin's Creed: Brotherhood
    13. Necrocracy 2
    14. Blackheart: Contract
    15. Call Of Duty: Modern Warfare 2
    16. Super Mario World 4
    17. Memory Hole 2
    18. Destined
    19. Thrillseekers 2
    20. Dark Humanity
    21. Sonic Duo
    22. Encounter: Last Stand
    23. Rise A Knight: Majesty
    24. Call Of Duty: Hostiles
    25. Reynard

    -

    MTV Video Game Awards 2010:

    Game Of The Year:

    Alpha Protocol
    Call Of Duty: Modern Warfare 3
    The Covenant 4
    NBA Elite 11
    Necrocracy 2

    Handheld/Mobile Game Of The Year:

    Grand Theft Auto: Back Of Beyond
    Pokemon Rise and Pokemon Fall
    Resident Evil: Forgotten
    Reynard's Secrets
    Soma Chaser

    Indie Game Of The Year:

    Autoclad 710
    Bulwark Of Stonewall
    Limbo
    The Misadventures Of P.B. Winterbottom
    Sati And The Hidden Doorway

    Action/Adventure Game Of The Year:

    Assassin's Creed: Brotherhood
    Blackheart: Contract
    Kingdom Quest III
    Memory Hole 2
    Metal Gear Solid: Outer Heaven

    Epic Game Of The Year:

    Alpha Protocol
    Ecumenopolis
    The Last Rider
    Necrocracy 2
    Pokemon Rise And Fall

    Sports Game Of The Year:

    Madden NFL 2011
    NBA Elite 11
    NBA 2K11
    NHL 2011
    Thrillseekers: Roller Derby

    Shooter Of The Year:

    Aliens vs. Predator
    Call Of Duty: Modern Warfare 3
    The Covenant 4
    Dark Humanity
    Molten

    Best Graphics:

    Assassin's Creed Brotherhood
    Call Of Duty: Modern Warfare 3
    Dark Humanity
    Necrocracy 2
    Trench: Over The Top

    Best Soundtrack:

    Arcadia
    Freedonia
    Memory Hole 2
    Sin Wagon
    Thrillseekers: Roller Derby

    Best Storyline:

    Assassin's Creed Brotherhood
    Call Of Duty: Modern Warfare 3
    Dark Humanity
    Freedonia
    Necrocracy 2

    Best Original Game

    Alpha Protocol
    Bulwark Of Stonewall
    Freedonia
    Molten
    One Man

    Best Licensed Game

    DuckTales: The Legend Of The Phantom Quack
    Hanakotoba: Dream Concert
    Marvel vs. Capcom 3
    Spider-Man: Over The Edge
    Teenage Mutant Ninja Turtles

    Best Competitive Online Game

    Call Of Duty: Modern Warfare 3
    Marvel vs. Capcom 3
    NBA Elite 11
    Quake 5
    Starcraft II: Hyperspace Empire

    Best MMO:

    Kohei: Oath Of The Samurai
    The Last Rider
    Magical Gem World
    Star Trek Online: The Next Generation
    Terrain

    Best New Character:

    Brianna (Reynard)
    Grand Arbiter Zakara (Starcraft II: Hyperspace Empire)
    Kyle Borman (One Man)
    Lieutenant Welk (The Covenant 4)
    Tommy Stokes (Call Of Duty 3: Modern Warfare)

    Most Improved Sequel:

    The Covenant 4
    NBA Elite 11
    Quake 5
    Star Siren: You And Me
    Vectorman 3

    Best Voice Performance:

    Drake Bell as Matt (Destined)
    Eden Espinosa as Morgaine Pendragon (Freedonia)
    Luke Perry as John (The Ride)
    Tricia Helfer as Sarah Kerrigan (Starcraft II: Hyperspace Empire)
    Tupac Shakur as Tommy Stokes (Call Of Duty: Modern Warfare 3)

    Game Company Of The Year:

    Activision
    Electronic Arts
    Nintendo
    THQ
    Ubisoft

    Most Anticipated Game:

    Diablo III
    Kingdom Hearts III
    Land Of Enchantment
    Panzer Dragoon Phanta
    Valdoza

    -

    Snoop Dogg: And now introducing video game legend and role playing pioneer, the creator of the Ultima series, Richard Garriott!

    *Richard Garriott takes the stage and exchanges a hearty hug with Snoop Dogg before beginning to speak.*

    Garriott: What I'm about to show you is a game five years in the making. It was originally designed with the Xbox 2 in mind, and we're still bringing it to that console, but it will also be released for the Nintendo Sapphire. It's been a long time in coming, but I would like to show you the official trailer for the next Ultima game.

    *Garriott leaves the stage and the next trailer begins. It shows the Avatar awakening in a village, but one unlike any in Britannia. It's a village where people are robbing and thieving, there are prostitutes on every street corner, and even the pettiest dispute is solved with murderous violence.*

    Avatar: Please, you mustn't do that!

    Villager: Ehhh, bugger off, will ya?

    *Everywhere he goes, the Avatar sees sin and corruption. The sky is darker, the world is bleaker. Virtues are spat upon, vice reigns.*

    Avatar: What has happened to this world? It is not the Britannia I know!

    *A man in a fancy robe approaches the Avatar.*

    Man: No... it's not. Your Virtues have no sway here. *he laughs*

    Avatar: This world is a nightmare!

    Man: This world is a paradise! You can do anything you wish...

    Avatar: Virtue has abandoned this place.

    Man: Virtue was never a part of this place. You'd do well to learn that, else you'll never fit in...

    *A montage of gameplay scenes are shown. This isn't the traditional Ultima title. Sin and vice are rewarded here. The virtue system of previous games has been turned upside down. Eventually, the trailer shows a corrupted version of the Avatar, freely partaking in sin and vice, but this energy causes a mysterious black cloaked figure to slowly gain in power.*

    Will you indulge in sin and gain riches beyond your wildest dreams?

    *The Avatar is shown gaining power, treasure, wealth, and women.*

    *The Avatar is shown battling demons and fleeing from pursuers.*

    Or will you be the lone light in a weary world?

    *The Avatar is shown aiding a fallen civilian.*

    *The Avatar is shown confronting the robed man from before.*

    Man: You've spent so much time upholding virtue...

    *Flashbacks are shown from previous Ultima games.*

    Man: Isn't it time you did something for yourself?

    Avatar: Yes. Yes it is.

    *The game's logo is shown.*

    ULTIMA XI: THE WAGES OF SIN

    *The word “Ultima” and the subtitle slowly fade, while the XI remains.*

    MMXI

    *The MMXI fades.*

    2011

    Coming to Sapphire, Xbox 2, and PC.

    -from the February 22, 2011 broadcast of the 2011 MTV Video Game Awards

    -

    Games Over Matter Awards 2010:

    Game Of The Year:

    1. Necrocracy 2
    2. Super Smash Bros. Unleashed
    3. Call Of Duty: Modern Warfare 3
    4. Valkyria Chronicles II
    5. Freedonia

    Best Graphics:

    1. Quake 5
    2. The Covenant 4
    3. Dark Humanity
    4. Memory Hole 2
    5. Necrocracy 2

    Best Sound:

    1. Freedonia
    2. Call Of Duty: Modern Warfare 3
    3. Necrocracy 2
    4. Valkyria Chronicles II
    5. Arcadia

    Best Gameplay:

    1. Necrocracy 2
    2. Freedonia
    3. Dark Humanity
    4. Sati And The Hidden Doorway
    5. Super Smash Bros. Unleashed

    Best Thematics:

    1. Freedonia
    2. Dark Humanity
    3. Call Of Duty: Modern Warfare 3
    4. Necrocracy 2
    5. Star Siren: You And Me

    Most Innovative:

    1. Sati And The Hidden Doorway
    2. Freedonia
    3. Alpha Protocol
    4. Momo's Tale: Let's Roll!
    5. Fruit Ninja

    Best Multiplayer:

    1. Super Smash Bros. Unleashed
    2. Call Of Duty: Modern Warfare 3
    3. Quake 5
    4. Arcadia
    5. Mariokart Crown

    Best New Character:

    1. Sati (Sati And The Hidden Doorway)
    2. Morgaine Pendragon (Freedonia)
    3. Lieutenant Welk (The Covenant 4)
    4. Violet (NiGHTS And The Seeker Of Lost Visions)
    5. Tommy Stokes (Call Of Duty: Modern Warfare 3)

    -

    Steve Jobs: We are here today to revolutionize video gaming, and this is the fourth time we'll be doing it. In 2004, we released the iPod Play, transforming the original iPod into the must-own handheld gaming device of its generation. In 2007, we released the iPhone and the iTwin, both of which further revolutionized gaming by integrating the video games of the past, present, and future into people's lives like never before. The iPhone became the newest must-own handheld gaming device, and the iTwin allowed a new type of gaming to take center stage, allowing players to experience their games in ways never before thought possible. And today, at MacWorld, we're doing it again.

    *The cover is lifted off a glass case, showing a handheld gaming device with a significantly bigger screen than the iPod Play, with detachable controls that allow the device to be used as either a handheld or a portable gaming hub which can be stood up and used with the detachable controls functioning like the ones on the iTwin. It's sort of halfway between the OTL Vita and OTL Switch, not designed to be used with a dock to play on a TV, but able to be played like a console device with the controls detached and the large screen.*

    Reggie Fils-Aime: I'd like to introduce everyone here to the Apple Gemini, the next generation handheld gaming device from Apple. Unlike the previous iPod Play and iPhone, this is a machine designed 100 percent with gaming in mind, and it's every bit as powerful as the Apple iTwin, enabling it to play home console quality games on the go, including our upcoming beat 'em up title Comix Zone Reissued.

    *Reggie begins playing a game on the device, and the game looks exactly like the previous footage shown for the iTwin version of the game, with beautiful high definition graphics and vivid colors.*

    Steve Jobs: For the first time ever, console quality gaming is possible on the go, with no need to connect to a home wi-fi or mobile network. With 100 percent of the device dedicated toward gaming, all the power we could affordably pack into this thing has been brought to bear. This is as powerful as portable gaming gets.

    -from the MacWorld 2011 conference on January 25, 2011, when Steve Jobs and Reggie Fils-Aime formally announced the Apple Gemini

    Next-Gen Apple Handheld Announced At MacWorld

    We finally got the unveiling of the Apple Gemini, the successor to the iPod Play and the first game console of the eighth generation. As expected, it's a powerhouse, with Reggie Fils-Aime telling the assembled crowd that it was “just as powerful as the iTwin”, and Steve Jobs later clarifying that it's actually a “smidge more powerful”. It's capable of playing every game that the iTwin is capable of playing, and Jobs revealed that if you own the digital iTwin version of a game, it will probably “be playable on the Gemini within the first two years” of the device's release, making it, essentially, a portable iTwin. Jobs also shocked those in attendance by saying that the Gemini would be a download-only console, with no capability of playing physical titles. It will pack an on-board hard drive with 240GB of storage, similar to the hard drive in the modern iPod Classic models, the last of which boasted 160GB. There will also be a slot for SD cards for flash memory expansion and for those who don't want to use the hard drive. The Gemini will have a touch screen and detachable controllers which will enable it to play motion controlled titles. The Gemini will cost $299 at launch, and is expected to be released “before the end of the year”. While it will play many iTwin games and all previously released iTunes game store titles, which currently include thousands of retro Sega games as well as hundreds of digital exclusives, it will also have its own slate of exclusive titles, with three launch titles announced, including a brand new Sonic the Hedgehog game, a port of Street Fighter V called Ultra Street Fighter V, and a new IP called Infinity Blade, said to be an epic action RPG that will take place in a huge realm and span several generations. We do have a lot of questions about the Gemini (first and foremost, battery life: how can a device run a hard drive and games that pretty while also not being either prohibitively large or having worse battery life than the Sega Venus?), but we'll likely get answers to those as the year progresses, and now we wait for Nintendo's inevitable announcement of a competitor.

    -from a January 25, 2011 article on Games Over Matter

    -

    Other Awards:

    IGN (Editor Top 10):

    1. Necrocracy 2
    2. The Covenant 4
    3. Memory Hole 2
    4. Freedonia
    5. Star Siren: You And Me
    6. Dark Humanity
    7. NBA Elite 11
    8. Mariokart Crown
    9. Metal Gear Solid: Outer Heaven
    10. Thrillseekers: Roller Derby

    Joystiq (Editor Top 10):

    1. Freedonia
    2. Call Of Duty: Modern Warfare 3
    3. Memory Hole 2
    4. Necrocracy 2
    5. Dark Humanity
    6. Return To Yoshi's Island
    7. Super Smash Bros. Unleashed
    8. Quake 5
    9. The Covenant 4
    10. Biogenesis

    Kotaku:

    Game Of The Year: Memory Hole 2
    Runner-Up: Starcraft II: Hyperspace Empire
    Finalists: Freedonia, Necrocracy 2, The Covenant 4, Dark Humanity, Thrillseekers: Roller Derby, NBA Elite 11, Pokemon Rise And Fall, Ecumenopolis, Star Siren: You And Me, Blackheart: Contract, Molten, Arcadia, Call Of Duty: Modern Warfare 3, Quake 5, The Last Rider, Return To Yoshi's Island, Metal Gear Solid: Outer Heaven, Declaration Of War

    Gamespot

    Game Of The Year: Call Of Duty: Modern Warfare 3
    Action Game Of The Year: Metal Gear Solid: Outer Heaven
    Adventure Game Of The Year: Freedonia
    Shooter Of The Year: Call Of Duty: Modern Warfare 3
    Sports Game Of The Year: NBA Elite 11
    RPG Of The Year: Valkyria Chronicles II

    Gaming Age

    Game Of The Year: Necrocracy 2
    Runner-Up: Call Of Duty: Modern Warfare 3
    Nintendo Sapphire Game Of The Year: Kingdom Quest III
    iTwin Game Of The Year: Panzer Dragoon Arena
    Xbox 2 Game Of The Year: The Covenant 4
    iPod Play Game Of The Year: Vectorman 3
    Game Boy Supernova Game Of The Year: Pokemon Rise And Fall
    PC Game Of The Year: Starcraft II: Hyperspace Empire
    Mobile Game Of The Year: Reynard's Secrets

    GameInformer

    Game Of The Year: Necrocracy 2
    Finalists: Freedonia, The Covenant 4

    Blargo

    Game Of The Year: Call Of Duty: Modern Warfare 3
    Runners Up: Arcadia, The Covenant 4
    Most Unexpectedly Good Game: Thrillseekers: Roller Derby

    RPGamer

    Game Of The Year: Valkyria Chronicles II
    Runners Up: Ecumenopolis, Pokemon Rise And Fall
    WRPG Of The Year: Necrocracy 2

    GameBlast

    Game Of The Year: Necrocracy 2
    Action Game Of The Year: Lash Out 3
    Adventure Game Of The Year: Freedonia
    Fighting Game Of The Year: Super Smash Bros. Unleashed
    Platformer Of The Year: Donkey Kong Adventure
    RPG Of The Year: Necrocracy 2
    Sports Game Of The Year: NBA Elite 11

    Gamers' Blog Alliance

    Game Of The Year (127 blogs polled):

    Necrocracy 2: 31
    Call Of Duty: Modern Warfare 3: 29
    Freedonia: 11
    Dark Humanity: 8
    Memory Hole 2: 8
    The Covenant 4: 5
    Kingdom Quest III: 4
    Starcraft II: Hyperspace Empire: 3
    Limbo: 3
    Quake 5: 3
    Metal Gear Solid: Outer Heaven: 3
    Molten: 2
    Sati And The Hidden Doorway: 2
    Arcadia: 2
    The Last Rider: 2
    Reynard: 2
    Super Smash Bros. Unleashed: 1
    Biogenesis: 1
    Momo's Tale: Let's Roll!: 1
    Star Siren: You And Me: 1
    Mongol: Total War: 1
    Marvel vs. Capcom 3: 1
    Radiant Historia: 1
    Declaration Of War: 1
    Hidden: 1

    Australian Gamer (Editor Top 10)

    Game Of The Year

    1. Call Of Duty: Modern Warfare 3
    2. Necrocracy 2
    3. Limbo
    4. Super Smash Bros. Unleashed
    5. FIFA 11
    6. Dark Humanity
    7. Reynard
    8. Starcraft II: Hyperspace Empire
    9. Psychonauts 3
    10. Thrillseekers: Roller Derby

    ScrewAttack (Top 10 Games Of 2010):

    1. Call Of Duty: Modern Warfare 3
    2. Freedonia
    3. Dark Humanity
    4. Necrocracy 2
    5. Kingdom Quest III
    6. NBA Elite 11
    7. Thrillseekers: Roller Derby
    8. Return To Yoshi's Island
    9. The Covenant 4
    10. Rogue's Story IV

    Edge (Game Of The Year- Editors' Choice):

    The Covenant 4

    Famitsu (Game Of The Year- Readers' Choice):

    Winner: Pokemon Rise And Fall
    Runner-up: Marvel vs. Capcom 3

    X-Play (Editors' Choice):

    Necrocracy 2

    Sylph (Editors' Choice Top 5 Games Of 2010):

    1. Freedonia
    2. Kingdom Quest III
    3. Star Siren: You And Me
    4. Memory Hole 2
    5. Thrillseekers: Roller Derby

    1up.com/EGM:

    Game Of The Year: Call Of Duty: Modern Warfare 3
    Runners Up: The Covenant 4, Mariokart Crown
    Most Innovative Game: Star Siren: You And Me
    Worst Game Of The Year: Dougie Runs This Town

    Destructoid (Top 10 Games Of 2010):

    1. Necrocracy 2
    2. Freedonia
    3. Valkyrie Chronicles 2
    4. Arcadia
    5. Memory Hole 2
    6. The Covenant 4
    7. Molten
    8. Dark Humanity
    9. NBA Elite 11
    10. Call of Duty: Modern Warfare 3

    KidGamers (Game Of The Year 2010):

    Pokemon Rise And Fall

    PowerGamer (Top 5 Of 2010):

    1. Necrocracy 2
    2. Call Of Duty: Modern Warfare 3
    3. Memory Hole 2
    4. Freedonia
    5. The Covenant 4

    New Game Network:

    Game Of The Year: Call Of Duty: Modern Warfare 3
    Runner-up: Dark Humanity
    Best PC Game: Quake 5
    Best Presentation: Call Of Duty: Modern Warfare 3
    Best Gameplay: Call Of Duty: Modern Warfare 3
    Best Performance: Dark Humanity
    Best Multiplayer: Call Of Duty: Modern Warfare 3

    -

    We know a lot about James Cameron's upcoming Metroid movie, though we're still a bit worried about the news that the film has been delayed until 2012, from its initial holiday 2011 release date. Though the obvious reason for the move is that Cameron wants to get his sci-fi epic away from the upcoming Star Wars: Episode VII, also scheduled for holiday 2011, we've heard rumors of production problems, reshoots, and budget overruns with the film already, the same problems that plagued Cameron's 1997 blockbuster Titanic (which managed to make a healthy profit, but only after a harrowing period when it was thought the film would be a massive loss for Fox). It would be wise to give James Cameron the benefit of the doubt considering his previous sci-fi record, but knowing the history of video game films, it's still distressing to hear. There are also questions marks surrounding the film's star, relatively unknown actress Taylor Schilling, who was announced to be playing Samus Aran at the 2010 San Diego Comic-Con. Schilling has had few previous roles, most of them in small film productions along with various small roles in TV series, but though she seems promising, fans were disappointed that a more well-known actress wasn't picked for the role. Again, Cameron has had experience working with then-unknown actresses, and we wouldn't be surprised to see Schilling become the next Linda Hamilton should the movie become a success. We've also learned that the film's plot will be a retelling of the original Metroid game, with details mixed in from Samus' life with the Federation, while also expanding on the story of her enemy Ridley. Cameron has repeatedly assured fans that the film would remain faithful to the source material, but would take “necessary dramatic liberties, because what works in a game doesn't always work in a film, and vice versa”. Metroid was one of the most anticipated films of 2011, and now becomes one of the most anticipated films of 2012. Hopefully, the move will help the cast and crew make Metroid the film that fans are all dreaming it will be.

    -from an article on Fanraiser, posted on January 17, 2011

    -

    Interactive Entertainment Awards 2010:

    Game Of The Year: Freedonia
    Console Game Of The Year: Freedonia
    Computer Game Of The Year: Biogenesis
    Action/Adventure Game Of The Year: Freedonia
    Family Game Of The Year: Super Smash Bros. Unleashed
    Massively Multiplayer Game Of The Year: Kohei: Oath Of The Samurai
    Handheld Game Of The Year: Pokemon Rise And Fall
    Racing Game Of The Year: Mariokart Crown
    Role Playing Game Of The Year: Necrocracy 2
    Shooter Game Of The Year: Call Of Duty: Modern Warfare 3
    Strategy/Simulation Game Of The Year: Starcraft II: Hyperspace Empire
    Sports Game Of The Year: Thrillseekers: Roller Derby
    Fighting Game Of The Year: Super Smash Bros. Unleashed
    Outstanding Art Direction: Freedonia
    Outstanding Vocal Performance: Dean Winters as Rob Zalnasko in Call Of Duty: Modern Warfare 3 (Male), Christine O'Shannon as Eleanor in The Life And Death Of A Mother (Female)
    Outstanding Animation: Limbo
    Outstanding Game Design: Sati And The Hidden Doorway
    Outstanding Gameplay Engineering: Dark Humanity
    Outstanding Innovation: Sati And The Hidden Doorway
    Outstanding Online Gameplay: Super Smash Bros. Unleashed
    Outstanding Original Music: Arcadia
    Outstanding Sound Design: Arcadia
    Outstanding Story: Freedonia
    Outstanding Visual Engineering: Quake 5

    GameFAQs Best Of 2010 Polls:

    Best Of 2010: Best Sapphire Game

    Super Smash Bros. Unleashed: 41.77%
    Dark Humanity: 23.18%
    Final Fantasy Online: 10.64%
    Mariokart Crown: 8.65%
    Kingdom Quest III: 4.08%
    Arcadia: 3.70%
    Miracle Of Mana: 2.90%
    Donkey Kong Adventure: 2.21%
    Twisted Metal Chaos II: 1.65%
    Molten: 1.22%

    Best Of 2010: Best Supernova Game

    Pokemon Rise and Fall: 56.38%
    Chocobo Rancher: 14.15%
    Return To Yoshi's Island: 13.44%
    Mario vs. Donkey Kong: The Rivalry Returns: 4.60%
    Radiant Historia: 3.18%
    The End Of The Beginning: 2.76%
    The Eternal Path: 1.75%
    Battletoads: Fight And Dark: 1.33%
    Justicar 2: 1.27%
    Burst Bang: 1.14%

    Best Of 2010: Best PC Game

    Starcraft II: Hyperspace Empire: 35.22%
    Quake 5: 30.71%
    The Last Rider: 9.80%
    Amnesia: The Dark Descent: 7.50%
    Biogenesis: 4.13%
    Philidor: 3.71%
    Mongol: Total War: 3.08%
    Trench: Over The Top: 2.76%
    Reconstruction: 1.74%
    Commanding Forces: Breach Team: 1.35%

    Best Of 2010: Best iPod Play Game

    Resident Evil: Forgotten: 22.15%
    Vectorman 3: 19.70%
    Mega Man Melody: 17.33%
    Deva Station 3: 10.04%
    Scheherazade: 8.17%
    Tom Clancy's False Flag: 8.16%
    Skylein Tactics: 6.32%
    Harvest Moon: Charm School: 3.44%
    Sailor Moon: Rhythm Guardians!: 3.05%
    Soul Eclipse: 1.64%

    Best Of 2010: Best iTwin Game

    Marvel vs. Capcom 3: 27.16%
    Valkyria Chronicles II: 20.73%
    Reynard: 11.40%
    Panzer Dragoon Arena: 9.22%
    NiGHTS and the Seeker Of Lost Visions: 9.17%
    Alpha Protocol: 5.66%
    Star Siren: You And Me: 4.92%
    Ecumenopolis: 4.90%
    The Life And Death Of A Mother: 4.81%
    Declaration Of War: 2.03%

    Best Of 2010: Best Xbox 2 Game

    The Covenant 4: 38.90%
    Memory Hole 2: 31.57%
    Rogue's Story IV: 12.12%
    Soldier Monday: 6.16%
    Klepto: Double-Crossed: 4.04%
    Shotty: 2.54%
    Ichabod Pain: 1.64%
    Feelers: 1.22%
    Say Cheese!: 0.96%
    Rush Of Combat: 0.85%

    Best Of 2010: Best Mobile Game

    Soma Chaser: 29.07%
    Reynard's Secrets: 28.83%
    Phantasy Star: Angels Of The Remnant: 11.25%
    Angry Birds: 9.40%
    Chaos Rings: 7.12%
    Zekira Orba: 5.07%
    Fruit Ninja: 3.88%
    N.O.V.A.: 3.44%
    Shark Hunters: 1.27%
    The Dead Of Winter: 0.67%

    Best Of 2010: Best Multiplatform Game

    Necrocracy 2: 17.73%
    Call Of Duty: Modern Warfare 3: 17.18%
    Freedonia: 14.53%
    Metal Gear Solid: Outer Heaven: 13.71%
    Assassin's Creed: Brotherhood: 12.60%
    Silent Hill: End Times: 8.24%
    Bully 2: 7.05%
    Blackheart: Contract: 4.38%
    NBA Elite 11: 3.07%
    Encounter: Last Stand: 1.51%

    Best Of 2010: Game Of The Year:

    Super Smash Bros. Unleashed: 28.71%
    Pokemon Rise And Fall: 25.86%
    Starcraft II: Hyperspace Empire: 10.25%
    Necrocracy 2: 9.44%
    Call Of Duty: Modern Warfare 3: 8.43%
    The Covenant 4: 5.15%
    Reynard's Secrets: 4.66%
    Marvel vs. Capcom 3: 3.41%
    Soma Chaser: 2.71%
    Resident Evil: Forgotten: 1.38%

    Best Of 2010: Game Of The Year (Final):

    Super Smash Bros. Unleashed: 41.31%
    Pokemon Rise And Fall: 40.55%
    Starcraft II: Hyperspace Empire: 18.14%

    -

    January 31, 2011

    Among the speakers Stanford University had hosted so far in 2011, Meghan Markle had been one of the most compelling and entertaining. As editor-in-chief at Cressida Lane, which had expanded from a tiny website to a veritable empire of feminist media in less than a decade, she had become one of the most important feminist voices in the country, and her influence extended far and wide, to the writers and creatives she mentored to the young minds she inspired. Her speech and question/answer session had lasted nearly two hours, during which Meghan had talked about her early life and how it had led her to Cressida Lane. Though she'd originally wanted to be an actress, and had dabbled in some plays and small television appearances as a teenager, once she'd gotten to college she found herself gravitating toward writers and thinkers who shared her same ideas, and had eventually befriended the founder of a website that would eventually become Cressida Lane. With her business acumen and eye for talent, she'd helped grow that site into a print magazine, a webshow, and a network of websites covering all sorts of topics from a feminist perspective. She spent most of the second part of her presentation talking about modern feminism and how it was important for women to support each other and make their voices heard. She'd ended her presentation with a tacit endorsement of Hillary Clinton for president, though she was careful not to mention the candidate, who hadn't even formally announced her candidacy, too much by name.

    Now she was meeting with some of the speech's attendees, including a new member of the university's faculty who Meghan had already heard quite a bit about before.

    “I'm Polly Klaas,” said the young woman, smiling as she and Meghan shook hands. “I love your website.”

    “I'm surprised we haven't met before,” Meghan replied with a bit of a laugh.

    “I am too!” Polly exclaimed. Her best friend Lizzie Mellner still worked at Cressida Lane, directing the network's entertainment coverage and doing film and video game reviews, along with directing some Videocean features. “Hope you're not working Lizzie too hard.”

    “Oh, I don't have to push her to get her to work hard,” said Meghan. “She throws herself into everything.”

    Polly remembered her college days with Lizzie, when Lizzie would sometimes skip class or blow off assignments. It should've surprised her to hear how hard of a worker Lizzie had become, but it didn't... Polly knew just how much Lizzie loved her job and everything she did.

    “I'm just glad I get to see her more often, it's a lot closer to San Francisco from Stanford than it is from LA,” said Polly.

    “Where are you working at here?” asked Meghan.

    “I'm a researcher at the Institute For Media and Human Psychology,” said Polly. “I study how media affects the human brain.”

    “Oh, I know someone who'd love to talk to you,” replied Meghan. She was referring to Wendy Halpers, who was also still with Cressida Lane, covering both entertainment and general news. “Her name's Wendy.”

    “Is it the same Wendy that Lizzie's always talking about?”

    “Probably.”

    Polly giggled.

    “We've actually met, but only a couple times, and we didn't talk about work,” said Polly.

    The two continued to discuss their work, with Polly talking about her research on news footage and its relation to stock trading behavior, and Meghan discussing some of Lizzie's videos about modern feminist action heroes in movies and video games. Eventually, the subject drifted to something else.

    “So... yeah, I've been through quite a lot,” said Polly, remembering the two harrowing life-or-death incidents from her childhood that still resonated with her despite more than a decade of peace and stability in her life. “The nightmares, you know... they don't go away.”

    “I'm so sorry,” Meghan replied, and leaned forward to embrace Polly. The two hugged, and Polly smiled to show that she was doing all right.

    “I don't have them nearly as often, though.”

    “I hate to bring this up, and I feel like a jerk, but... we are doing a series on survivors of violence, and I know there are people who'd be inspired by your story.”

    Polly had told the story of her near-abduction many times during her childhood, though most people had fixated on the unusual manner in which she'd been saved, rather than the affect the ordeal had had on her personally. Polly related that fact to Meghan, and laughed an almost self-deprecating chuckle as a thought came to her mind.

    “God,” Polly muttered, shaking her head and smiling despite herself. “If the guy had tripped on some shoes, would I be getting free Air Jordans every year instead of a Nintendo game every month?”

    “You're still getting those?”

    “They send me a card every month with a game to check off. This month I got the golf game for the Supernova.”

    “Did you ask Lizzie for advice?”

    “She told me to get-”

    SOCOM 5,” said Polly and Meghan in unison. The two looked at each other and exchanged a long laugh. They'd both known Lizzie for years, and all these years later she was still the same old Lizzie.

    “But... yeah... Meghan, I'd like to tell my story to Cressida Lane.”

    “That sounds good, thank you,” said Meghan. “Would you like to have Lizzie do the story, or someone else?”

    “I've told Lizzie my story... so many times,” Polly replied. “Maybe another interviewer? I'd probably be most comfortable with Lizzie but I don't want there to be any bias.”

    “Lizzie's really good at avoiding that even with personal stories, but you're right. We'll have another interviewer talk with you. What time would be best?”

    Polly gave Meghan a date and time for the interview, and gave each other their contact information. Then, the two hugged again.

    “It was great to meet you,” said Meghan. “We should meet up for lunch sometime.”

    “I still haven't figured out all the good places nearby!”

    “I know a great one!”

    As Meghan left to go meet some of the other attendees, Polly left very impressed by her friend's boss, and glad to have a chance to finally tell her story to someone who wouldn't sensationalize it into a talk show trope. It had been more than a decade since she'd confronted the demons of her past, and though she was comfortable in her life and confident in her future, she knew she still had to face those demons if she was going to finally move on completely from her childhood trauma.

    And then she'd finally be ready to raise a child of her own.

    -

    GameRankings Top 25 Games Of 2010

    1. Necrocracy 2: 96.31%
    2. Dark Humanity: 95.22%
    3. Call Of Duty: Modern Warfare 3: 95.07%
    4. Memory Hole 2: 94.04%
    5. Freedonia: 93.90%
    6. Kingdom Quest III: 93.81%
    7. The Covenant 4: 93.50%
    8. Starcraft II: Hyperspace Empire: 92.80%
    9. Valkyria Chronicles II: 92.70%
    10. Super Smash Bros. Unleashed: 92.25%
    11. NBA Elite 11: 92.02%
    12. Molten: 92.00%
    13. Sati And The Hidden Doorway: 91.97%
    14. Mariokart Crown: 91.92%
    15. Biogenesis: 91.71%
    16. Pokemon Rise And Fall: 91.69%
    17. The Life And Death Of A Mother: 91.41%
    18. Limbo: 91.23%
    19. Momo's Tale: Let's Roll!: 91.11%
    20. Return To Yoshi's Island: 91.00%
    21. Star Siren: You And Me: 90.96%
    22. Vectorman 3: 90.94%
    23. Mongol: Total War: 90.88%
    24. Thrillseekers: Roller Derby: 90.32%
    25. Marvel vs. Capcom 3: 90.25%

    -

    2010 was the year of the sequel. It would see some of the most highly anticipated and influencial sequels of all time: Modern Warfare 3, Necrocracy 2, Dark Humanity, Kingdom Quest III, Memory Hole 2, Starcraft II, and The Covenant 4, just to name a few, and while some lamented the lack of originality in modern gaming, each and every one of the aforementioned sequels was a smashing success, proving the lasting impact and value of the gaming industry's biggest franchises and showing that when it came to making a hit, sometimes falling back on the old and comfortable was all you needed. That's not to say that 2010 didn't see some impactful original properties come into being, including Freedonia, Molten, Arcadia, Limbo, Biogenesis, and Sati And The Hidden Doorway, all of which took the medium in brand new directions and flexed their might to compete with the big names. Originality in gaming wasn't dead, despite what the pundits cried, and we would continue to see new and innovative ideas throughout the decade as developers started to work toward the next generation.

    2010 was a year without even a single announcement of a brand new console or handheld. Gamers everywhere waited with bated breath for someone to start the next generation. Would it be Microsoft, with the successor to the failing Xbox 2? Would it be Apple, with their next generation gaming handheld? Or would it be an entirely new company? The answer: none of the above. The generation was still ramping toward its climax, even though some devices had obviously already peaked. With companies releasing big hit after big hit, everyone seemed satisfied with the current generation of hardware, but sooner or later, someone would have to show their hand.

    Mobile gaming continued to be a massive growth industry, with Android phones rising to knock the iPhone off its iThrone. Microsoft released their own gaming-based phone to moderate success, and other companies looked to throw their hat into the ring, both on the hardware and software front. RPGs proved big on the new devices, but puzzle games such as Angry Birds seemed to attract more users overall, as more and more of us got sucked into our phones for more than just texting and the internet. As 2011 loomed, no doubt the mobile wars would continue to heat up, but only time would tell whether or not Apple would find a rival in the mobile space as powerful as their rival in the console wars.

    2011 would almost immediately give us more bombshells and blockbusters than 2010, and we wouldn't even have to wait a month. The next generation was starting, but the seventh generation still had plenty of time and plenty of games and plenty of stories to tell...

    -”The History Of Console Gaming: Year-By-Year (Part 9)”, Wired.com, posted on July 17, 2012

    -

    Information is slowly starting to leak out on the upcoming console from Google, which now looks almost certain to be announced sometime this year, and released sometime before the end of 2012. From screenshots of dev kits to leaked internal memos, we're certain to be getting a Google console, and from the looks of things, the company is going all in on this new endeavor. The console will be Android-based, but it won't be an Android box. It will be capable of playing quite possibly every Android game, and the OS will be based on Android, but the console is likely to have a unique OS suited to a modern HD next generation console, and the graphics and development specs we've gotten a peek at indicate that the system is far more powerful than the Nintendo Sapphire, a truly next generation device intended to compete with the next Nintendo and Apple machines. The system will be a joint project between Google and Samsung, with Samsung manufacturing the hardware and Google providing the internal software and promoting the device, in many ways similar to the partnership Nintendo currently has with Sony. The console will have some exclusive games, with the rumored Google/Microsoft deal quite possibly related to this (The Covenant 5 at launch, perhaps?), and plenty of third party companies also rumored to be working with Google. Google wants to compete heavily in the gaming sphere, and this console could be part of a three-pronged attack, with Google also launching PC and mobile gaming initiatives at the same time. Google is no stranger to competing with Apple, and with a new console on the way, it'll just be one more way in which the two rivals in the mobile market will be vying for consumers' media dollars.

    Let me reiterate: Google is going all-in on this device, which is rumored to be the most expensive game console ever launched (in terms of development, not price, in fact, it's rumored that the new console will be priced VERY competitively). Google sincerely believes that launching into this current console market, perhaps to fill the niche Microsoft looks almost certain to vacate or perhaps to carve out a new one, is the right strategy for their company. Look for an aggressive promotional campaign from almost the moment the new console is announced, and expect an announcement sometime before the end of 2011.”

    -from a February 1, 2011 article on Blargo
     
    Winter 2011 (Part 1) - A Flurry Of Online Activity
  • 2011's most anticipated new MMORPG, and perhaps the most anticipated PC game of the year, aims to turn online gaming upside down in a way that hasn't been done since SimSociety back in 2008. The game is called Renzoku, and while it's officially an MMO, it will also involve the player very heavily in their own individual quest, gradually opening up the world to them as they progress through a procedurally generated adventure while discovering the world they share with every other players.

    Renzoku takes place in a world heavily based on medieval Japan, and will no doubt remind some of Kohei: Oath Of The Samurai, another Japan-themed MMORPG that remains quite popular. However, where Kohei's adventure was much more of a straight-up World of Warcraft-style game, Renzoku will start off all of its players with a series of beginner quests designed not only to acclimate them to the world of the game but to decide what kind of playstyle they'd best like to employ as other players start to come into their game.

    Developed by Trion, Renzoku isn't the company's first attempt at an MMORPG, but it is their first attempt to change the formula, and in doing so, developers took inspiration from classic RPG titles, both Eastern and Western, including games like Tale Phantasia, Final Fantasy VII, and The Elder Scrolls III. As players get a taste of adventure, they'll enter into scripted scenarios where they'll temporarily team up with other beginning players, but in a closed-off and controlled environment. However, these players will be imprinted on each other in such a way that they'll be more likely to encounter each other in future scenarios, establishing bonds of companionship that may well last throughout the player's entire time with the game.

    Trion calls this kind of MMORPG experience a "cultivated MMO", in which the game crafts scenarios for players rather than players being given total freedom right away. This style of play leads to a more structured experience that veteran fans of open world MMORPGs may balk at, but which may help beginners and fans of single player RPGs become more comfortable with Renzoku.

    Trion plans to make Renzoku a subscription-free game, only charging to initially purchase the title. This pricing scheme is also in line with more traditional RPGs, and also indicative of a growing trend in which only certain MMOs, such as World Of Warcraft and Final Fantasy Online, charge a subscription to play.

    -from an article on RPGamer.net, posted on January 20, 2011

    -

    Google Purchases French Game Developer Ankama

    In a somewhat surprising bit of news, but not all that surprising after the recent leaks of Google's upcoming gaming plans, the company has purchased French game developer Ankama for an undisclosed sum. Ankama is perhaps best known for creating the MMORPG Dofus, a turn-based title that has been one of Europe's most popular MMOs for the past several years, though the game has made few inroads in America. Google is expected to help the company with its upcoming Dofus follow-up Wakfu, which may be reimagined as an Android title or possibly even developed for Google's rumored upcoming Samsung console. Google has been heavily investing in several MMO companies, including numerous Korea-based developers and several American-based companies as well, in order to secure exclusive content for the Android mobile OS. Google is also rumored to be looking into developing its own MMORPG, which may also make its way to the upcoming console.

    The Wakfu property has already proven successful outside the world of gaming, with its own animated television show and a line of merchandise, all of which now come under the purview of Google. The animated series is unlikely to be affected, and may perhaps expand its reach, with social networking service Okuma already having done several exclusive Wakfu tie-ins in both Europe and the West.

    -from an article on Gamespot.com, posted on February 5, 2011

    -

    The Blizzard Renaissance Continues With Diablo III, World Of Warcraft Expansions, New IP?

    Activision's acquisition of Blizzard has been fraught with controversy, with many of the company's fans claiming that the acquisition has "ruined Blizzard", making the company more about profits than about looking out for its longtime players. However, the acquisition has led to the revivification of numerous beloved franchises, including last year's hit RTS game Starcraft II: Hyperspace Empire, and of course the recent announcement that Diablo III is in the works and will be released sometime next year. Starcraft II was a major hit, and Diablo III looks excellent, but most Blizzard gamers these days have been diving into the world of World Of Warcraft, and there's plenty to love there too, with two new expansions scheduled for the same calendar year. Technically, it's just one expansion split into two smaller ones, but fans are excited about both, with one coming in March and the other scheduled for November. The March expansion, Gates Of The Forbidden City, is a themed expansion that opens up a whole new realm to players along with a cavalcade of new equipment and techniques designed to amp up player strength in order to face the new challenges Blizzard is throwing their way. It takes place in the lands surrounding a massive gated city, but Blizzard won't be throwing open those gates until Siege Of The Forbidden City, the expansion's second part, coming later this year. Siege Of The Forbidden City will be primarily based on challenges and objectives, allowing players to use all that strength and treasure they've accumulated in the first expansion. Fans worried that Blizzard plans to nickel and dime them were comforted by the announcement that the two expansions would each cost half the price of a typical expansion, so buying them together would be no different from buying one whole major expansion, and the company plans to throw in value bonuses for those who buy the first and commit to buying the second. This unique "dual expansion" approach is an intriguing one for an MMORPG, and something that, if successful, will no doubt be done again in the future.

    And speaking of the future, Blizzard is also looking to make a new IP, an RPG with elements of SimSociety, in that the game will have a heavy building based component and will allow players to visit each other's settlements. The company has announced that the game likely won't be ready until 2013 or 2014, just in time for the launch of a new generation of consoles. Blizzard also doesn't have a name for their new IP, but people within the company have taken to calling it "Project Vesper", and we'll no doubt hear more about the project in the future, either at E3 or, more likely, a future BlizzCon.

    -from a February 10, 2011 article on Games Over Matter
     
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    The Amazing Race, Season 18
  • The Amazing Race: Season 18: Back Again.

    In late 2010, it was announce that season 18 would be another All-Star season. Once again it would feature teams from previous seasons returning to compete for $1 million. The only thing is that it only features teams from seasons 11-17. No teams prior to season ten will appear this season. The reasoning behind this is that no one will remember a lot of the teams prior to that. Fair enough, but it also means that it will be unlikely that Kris and Jon, for example, will never appear on the race again. This is also the first season of the race to be filmed in High Definition. The reason being High Def. cameras are fragile and expensive.

    This season of the race was filmed between late November and mid-December 2010.

    The Cast

    Gary and Mallory: From season seventeen. I know we just saw these two, but they were and are still popular.

    Kellie and Jamie: From season eleven. These two were popular in their own season, though they are they seem a little down this time.

    Toni and Dallas: From season thirteen. Though there are those who would like to have seen Dan and Andrew back most were glad with this team.

    Tammy and Victor: From season fourteen. Not many people remember this team, but they were the ones who got lost in Romania.

    Azaria and Christina: From season twelve. The producers finally got their hybrid team. Though their partners of Hendekia and Ron respectively were disappointed not to be invited back , they were supportive of their team mates, who were engaged between season twelve and this one.

    Zev and Justin: From season fifteen. Another popular team and Zev has gone on several speaking tours thanks to his time on the race.

    Margie and Luke: From season fourteen. These two are determined to make it to the finals this time.

    Rachel and Katie: From season seventeen. Not the most popular team, but there is the need for the villain.

    Steve and Allie: From season sixteen. While a good team, it seems odd that they would be called back. Then again, I heard that Dan and Jordan were asked to come back and Dan refused, saying that his participation the first time was a onetime only deal.

    Kent and Vixen: From season twelve. Another popular team. Kent changed the vowel in his name from a y to an e for his father's sake.

    Flight Time and Big East: From season fifteen. They were moderately popular on their original season so it stands to reason that they would come back.

    The Race

    Leg #1: "Hold on!"

    Original Air Date: February 20, 2011.

    Starting at the San Gorgonio Pass Wind Farm, near Palm Springs, California, teams have to search a field with dozens of paper airplanes until they find one with Queensland and Northern Territory Aerial Services (Qantas) written on it. Once they have the correct one, Phil will give them the first clue, $180 and tickets on a Qantas flight to Sydney, Australia. The last team to complete this task will be U-Turned automatically at the first Detour of the season (which was Kellie and Jamie).

    On arriving in Sydney, teams have to go by train to the Circular Quay dock, then take a ferry to the Manly Wharf where they run into the Roadblock. In this Roadblock, one team member has to scuba dive in a tank filled with sharks and rays, find a compass with nautical flags around its border. When they get out, they have to translate flags outside to get the phrase "I'm Between the Devil and the Deep Blue Sea." After giving it to a commodore at the Manly 16ft Skiff Club they get there next clue. No Detour this leg. But teams now have to pilot a 16ft Skiff around an obstacle course. After that, teams have to make their way to Shelly Beach for the Pit Stop. Where Phil gives them the next clue and tells them to keep going.

    1. Zev and Justin 11:00 A.M. Won the Express Pass.

    2. Gary and Mallory 11:03 A.M.

    3. Kellie and Jamie 11:37 A.M.

    4. Kent and Vixen 11:40 A.M.

    5. Rachel and Katie 12:06 P.M.

    6. Margie and Luke 12:18 P.M.

    7. Flight Time and Big Easy 12:35 P.M.

    8. Steve and Allie 12:57 P.M.

    9. Toni and Dallas 1:04 P.M.

    10. Tammy and Victor 1:17 P.M.

    11. Azaria and Christina 1:25 P.M.

    Leg #2: "I feel like I'm in a platformer!"

    Original Air Date: February 17, 2011.

    Getting $235 with their new clue, teams have to figure out that "To Sail, To Stop" refers to the statue of an anchor outside Sydney Town Hall. There teams have to sign up for one of two charter plane to Broken Hill, Australia. Once there, teams find cars outside the airport with clues on their windshields. Teams are told to head to the Living Desert, where teams find the Detour: Spirit World or Natural World.

    In Spirit World, teams have to make a traditional Australian Aboriginal stone mosaic based on a modal and, after it's done, dance around it. In Natural World, teams have to make traditional Australian Aboriginal paintings, by spraying a mixture of water and a clay like pigment out of their mouths and to make four silhouette images: one of each team member's hands and a stencil of a lizard and a kangaroo. No Roadblock this leg. Teams then have to go to the Central Football Club in Broken Hill. There teams have to put on a kangaroo costume, complete with kangaroo feet, and they get a periodic table with Hg and Bi highlighted. Teams have to figure out that they have to go to the intersection of Mercury and Bismuth streets to get the clue to the Pit Stop: Junction Mine.

    1. Flight Time and Big Easy 3:06 P.M. Won a trip for two to Cancun.

    2. Gary and Mallory 3:15 P.M.

    3. Rachel and Katie 3:20 P.M.

    4. Azaria and Christina 3:33 P.M.

    5. Zev and Justin 4:02 P.M.

    6. Kellie and Jamie 4:12 P.M.

    7. Toni and Dallas 4:30 P.M.

    8. Tammy and Victor 4:35 P.M.

    9. Steve and Allie 5:00 P.M.

    10.Margie and Luke 5:05 P.M.

    11. Kent and Vixen 5:15 P.M. ELIMINATED.

    Leg #3: "We had a lot of evil spirits apparently."

    Original Air Date: March 6, 2011.

    Receiving $210, teams have to get to Tokyo, Japan. Once there, teams have to get to the Rotating Parking Garage in Shibuya and pick a car. Teams then drive to the Yabusame Dojo for the Roadblock. In this Roadblock, one team member has to dress in Samurai Archer armor and learn a Yabusame ritual with a yumi bow. After performing it correctly, they have to get on a wooden horse and shoot a wooden target with an arrow while you are both rotating.

    After this, teams have to go to Daiyuzan station and find the statue of Kintaro. It's the leg's Detour: Prayer of Purity or Frog of Luck. In Prayer of Purity, teams have to put on a keikogi and go into the nearby woods for a Shinto cleansing ritual, which involves a chant, lighting incense and thrusting a stick in front of them. Then they have to stand under Yuhi Falls for a minute. In Frog of Luck, teams have to strip to their under garments, put on funshodi and search for a toy frog in a mud pit while the locals throw mud at them. Teams then go to the Pit Stop: Commodore Perry Monument.

    1. Gary and Mallory 3:45 P.M. Won a trip for two to Costa Rica.

    2. Zev and Justin 3:46 P.M.

    3. Margie and Luke 4:03 P.M.

    4. Kellie and Jamie 4:15 P.M.

    5. Tammy and Victor 4:33 P.M.

    6. Steve and Allie 4:44 P.M.

    7. Azaria and Christina 5:02 P.M.

    8. Flight Time and Big Easy 5:34 P.M.

    9. Rachel and Katie 5:35 P.M.

    10. Toni and Dallas 6:02 P.M. ELIMINATED.

    Leg #4: "It could have been worse."

    Original Air Date: March 13, 2011.

    After getting $220, teams have to get to Lijiang, China. Due to the limited amounts of flights, there is a production mandated flight to Kunming. After that teams can take another flight to Lijiang or go by train. Once there, teams have to get to Jade Dragon Mountain, put a saddle on a yak and one team member must ride it across the nearby river. Teams then have to go to Spruce Meadow where they find the Roadblock. In this Roadblock, one team member has to search through thousands of wooden charms for ones with the 12 symbols of the Chinese Zodiac on them. Then they have to put them, in the order of the myth (rat, ox, tiger, rabbit, dragon, snake, horse, goat, monkey, rooster, dog and pig)on a sign.

    Teams then had to go to Old Town of Lijiang, where they have to put a wish into a prayer wheel in a slot their corresponding Chinese Zodiac symbol. Then teams get the Detour: Hammer or Horn. In Hammer, teams go to a candy shop and hammer peanut brittle to the right consistency. Then they have to cut it up and package it. In Horn, teams have to travel to a square and pick up a large traditional horn and lead a group of Nakhi dancers across town to Wenchang Palace. Then teams go to the Pit Stop: Eternal Tower. Where they were told to keep racing.

    1. Azaria and Christina 2:13 P.M. Won a trip for two to Aruba.

    2. Tammy and Victor 2:15 P.M.

    3. Gary and Mallory 2:30 P.M.

    4. Rachel and Katie 2:48 P.M.

    5. Steve and Allie 3:03 P.M.

    6. Kellie and Jamie 3:10 P.M.

    7. Zev and Justin 3:13 P.M.

    8. Margie and Luke 3:34 P.M.

    9. Flight Time and Big Easy 4:10 P.M.

    Leg #5: "Let's play some ball!"

    Original Air Date: March 20, 2011.

    After getting $250, teams have to go by train to Kunming. On arrival, teams have to make their way to the Dounan Flower Market and search for their next clue. Next teams head to the Golden Horse and Jade Cock (stop giggling) Memorial Archway where they find the Detour: Honor the Past or Embrace the Future. In Honor the Past, teams have to go to the Yunnan Providence Cultural Center (referred to in the show as the Chinese Minority Heritage Center for some reason), watch a performance. Without taking any notes, teams have to put a series of 15 dolls dressed like the actors in the order they came in on stage. If they are wrong, they have to start over. In Embrace the Future, teams have to put on safety gear and bring three heavy boxes to the roof of the China Great Wall Assets Management Company building and then put together a solar water heating system together.

    Teams were then given a picture of another section of the Yunnan Providence Cultural Center, where the Double U-Turn is. Tammy and Victor U-Turn Azaria and Christina, who in turn U-Turn Rachel and Katie. Teams then go to the Stone Forest, where they find the Roadblock. In this Roadblock, one team member has to put together a life sized 20 foot long model of a Dilophosaurus. If the model is considered unsafe, teams have to start over. Then teams go to the Pit Stop: Green Lake Park.

    1. Tammy and Victor 1:55 P.M. Won $5,000 each.

    2. Zev and Justin 2:02 P.M.

    3. Gary and Mallory 2:14 P.M.

    4. Azaria and Christina 2:30 P.M.

    5. Steve and Allie 2:45 P.M.

    6. Kellie and Jamie 2:53 P.M.

    7. Margie and Luke 3:13 P.M.

    8. Flight Time and Big Easy 3:36 P.M.

    9. Rachel and Katie 3:57 P.M. ELIMINATED.

    Leg #6: "I feel like a clown."

    Original Air Date: March 27, 2011.

    After getting $185, teams have to go to the Jin Fu Yi Zhan Tea Shop and take part in a Chinese tea tasting ceremony. After picking a brick of tea teams have to fly to Kolkata, India. Once there, teams have to go to the Kolkata Town Hall, where the Roadblock is. In this Roadblock, one team member has to trade in a papaya, a mango and the brick of tea they got in China to the tea auctioneer. Then they have to taste hundreds of teas to find the same tea they tasted in China.

    After this, teams are given a Snapple bottle with their next clue written on the inside of the lid: Jorasanko Thakur Bari and search for Tiwari Tea Stall, where they will hand in the Snapple bottle for the Detour: Hindu Art or Bengali Literature. In Hindu Art, teams have to go to Rakhal Paul and Sons and decorate a statue of Ganesha. In Bengali Literature, teams have to go to Dey's Publishing House and pick up eight bundles of Introduction to Bengali Alphabet and then deliver them, by rickshaw school bus to the Victoria Institution High School and College and deliver them to the principal's office. Then teams go to the Pit Stop: The Fountain of Joy.

    1. Steve and Allie 2:13 P.M. Won an Indian dinner for two with Bollywood style dancing and 1 million Rupees (over $20,000 US at the time) to share.

    2. Zev and Justin 2:25 P.M.

    3. Gary and Mallory 2:35 P.M.

    4. Kellie and Jamie 2:58 P.M.

    5. Tammy and Victor 3:17 P.M.

    6. Azaria and Christina 3:36 P.M.

    7. Margie and Luke 4:01 P.M.

    8. Flight Time and Big Easy 4:10 P.M. ELIMINATED.

    Leg #7: "That's a lot of manure."

    Original Air Date: April 10, 2011.

    Getting $300, teams are told to fly to Varanasi, India. On arrival, teams have to find the Tonga stand, where they find the Roadblock. In this Roadblock, one team member has to search the streets near the stand to find six Hindu holy men called sadhus from photos. Each will give hem one part of the phrase "Once your over the hill, you pick up speed." Once they have all six they must present it to a seventh sadhu to get the clue. Teams then have to find a strong man at Tulsi Ghat outside Swaminath Akhara, who will give them the Detour: Feed the Fire or Feed the Buffalo.

    In Feed the Fire, teams have to travel down the Ganges to Sakka Ghat to the home of a milkman, make 50 traditional fuel patties out of water buffalo manure and then slap them against the wall to have them dry. If they are all the right size, teams have to use some patties to light a stove and boil milk. In Feed the Buffalo, teams have to cross the Ganges and pick up two bales of hay and deliver them to the address provided. After that, teams go to the Pit Stop: Ramnagar Fort.

    1. Kellie and Jamie 4:13 P.M. Won a trip for two to Hawaii.

    2. Tammy and Victor 4:29 P.M.

    3. Gary and Mallory 4:44 P.M.

    4. Zev and Justin 4:56 P.M.

    5. Steve and Allie 5:22 P.M.

    6. Margie and Luke 5:55 P.M.

    7. Azaria and Christina 6:11 P.M. ELIMINATED.

    Leg #8: "I don't have time for this!"

    Original Air Date: April 17, 2011.

    Receiving $222, teams are told to fly to Vienna, Austria. Once there, teams have to the parking garage and pick a Ford Focus. After getting a video message from Phil, teams have to put their cars in reverse to get the clue: go to Schloss Schallaburg. On arrival, teams pick up a book that has a stamp on the front page that says: Librarian Prunksaal/Osterreichische Nationalbibliothek. They have to take the book to the Prunksaal section of the Austrian National Library. There the librarian gives them the Detour: Long Hard Walk or Quick and Easy Meal.

    In Long Hard Walk, teams have to go to the Sigmund Freud Museum, pick up a psychoanalysis couch and deliver it to his former office at the University of Vienna one mile away. In Quick and Easy Meal, teams have to go to the Wiener Riesanrand Ferris Wheel where they pick up two meals of: Wiener Schnitzel, Sauerkraut and Sachertort. They have to eat all this in one twelve minute rotation of the wheel. Teams then have to travel to Salzburg and get to the Sternbrau Restaurant where they find the Roadblock. In this Roadblock, one team member has to put on a chimney sweep uniforms and then go to the roof and use a weight to clean one of the chimneys three times. Then they go to the Pit Stop: The Villa Trapp.

    1. Zev and Justin 3:56 P.M. Won a 2012 Ford Focus for each racer.

    2. Gary and Mallory 4:00 P.M.

    3. Kellie and Jamie 4:04 P.M.

    4. Tammy and Victor 4:20 P.M.

    5. Margie and Luke 4:34 P.M.

    6. Steve and Allie 5:00 P.M. NOT ELIMINATED/SPEEDBUMPED.

    Leg #9: "This really is dangerously cheesy."

    Original Air Date: April 24, 2011.

    Getting $210, teams have to go to the Austria/Lichtenstein border by train and enter the town of Schaanwald. Here Steve and Allie get their Speedbump: preparing the right mixture of gas and oil (25 parts gas to 1 part oil) to power a motorized bicycle and then fill it to two liters (0.53 U.S. gallons). Then they can join the other teams at the Roadblock. In this Roadblock, one team member has measure the length of the entire country of Lichtenstein (22 km or 14 mi) and give the answer to six time Winter Olympian Marco Buchel. If their right, they can join their partner at Gutenberg Castle. If not the have to go back to the start and try again.

    Teams are then told to Sargans, Switzerland by bus. Then go to Zermatt, Switzerland by train. At the Zermatt train station teams find the Detour: Cheese or Wheeze. In Cheese, teams have to the Restaurant Walliserkanne Zermatt and eat an entire pot of cheese fondue. At the bottom of the pot is their next clue. In Wheeze, teams have to dress up like bellhops and take suitcases from the train station to different hotels in the area. If they can get 20 luggage receipts from at least five different hotels they can get their next clue. Teams then have to go to the Inderbinen-Brunnen statue by foot, where the Double U-Turn is. No one uses the Double U-Turn. Teams then go to the Pit Stop: Bergrestaurant Moos.

    1. Tammy and Victor 4:12 P.M. Won a trip for two to Curacao.

    2. Gary and Mallory 4:56 P.M.

    3. Zev and Justin 5:14 P.M.

    4. Steve and Allie 5:27 P.M.

    5. Kellie and Jamie 5:33 P.M.

    6. Margie and Luke 5:43 P.M. ELIMINATED.

    Leg #10: "I love this!"

    Original Air Date: May 1, 2011.

    Receiving $190, teams go to Air Zermatt Rescue Helicopter Port, where they sign up for a helicopter that will leave five minutes apart going to the Matterhorn. Here they get the Detour: Search or Rescue. In Search, teams have to use avalanche beacons to find a buried dummy in the snow. In Rescue, teams have to use a special hoisting device to help rescue a mountaineer trapped in a crevasse.

    After taking a helicopter and a train back to Zermatt, teams have to go to Le Petit Cervin, a chocolate shop. Here they find the Roadblock. In this Roadblock, one team member has to create a Travelocity Roaming Gnome out of chocolate. After decorating it, teams can go, on foot, to the Pit Stop: Chalet Gadi.

    1. Zev and Justin 2:13 P.M. Won a trip for two to the Cook Islands.

    2. Tammy and Victor 2:37 P.M.

    3. Gary and Mallory 3:07 P.M.

    4. Kellie and Jamie 3:21 P.M.

    5. Steve and Allie 3:59 P.M. ELIMINATED.

    Leg #11:"It all ends here." Part I

    Original Air Date: May 11, 2011.

    Getting $200, teams are told to fly to Rio de Janeiro, Brazil from Zurich, Switzerland. On arrival, teams have to take a tram to Carioca Aqueduct, exiting at Escadaria Selaron and looking for a tile with the Route Marker symbol on is, which has the clue on the back. Teams then have to go to Largo de Sao Francisco de Paula and get to the Roadblock. In this Roadblock, one team member has put a costume, learn the Brazilian Samba and lead a parade of dancers. If they get it wrong they have to relearn the dance.

    Teams then have to go to the Centro de Orientacao Professional Salon and get a 15 minute Brazilian Body Wax. Once their time is up, teams get the Detour: On the Rocks or On the Beach. In On the Rocks, teams have to go to an outdoor bar near Copacabana Beach and make 100 proper caipirinhas. In On the Beach, teams have to set up a mobile changing room and sell bikinis on Copacabana Beach from an umbrella full of them (after getting them to try them on). Once they sell 100 Brazilian Reals ($60 U.S. at the time), they get the next clue. Then it's time to go to the Pit Stop: Praia de Boa Viagem overlooking the Niteroi Museum of Contemporary Art.

    1. Tammy and Victor 12:11 P.M. Won a Mediterranean Cruise for two with stops in Rome and Casablanca.

    2. Zev and Justin 1:12 P.M.

    3. Gary and Mallory 1:34 P.M.

    4. Kellie and Jamie 2:10 P.M. ELIMINATED.

    Leg #12: "It all ends here." Part II

    Original Air Date: May 11,2011.

    For the final leg teams get $200 and instructions to fly to Miami, Florida. Once there, teams have to get to the Rickenbacker Marina where they find the Roadblock. In this Roadblock, one team member has to learn how to operate a heavy load forklift and then move a boat into the harbor without dropping it, which would destroy it. Teams then have to get to Jules' Undersea Lodge and find a second Roadblock. In this Roadblock, the team member who didn't do the first Roadblock has to put on a BOBdive submersible and search the lagoon for one of several floating treasure chests with their clue in it.

    After that, teams have to get to Mile Marker 29 on Big Pine Key. There teams have to walk across a shallow part of the Gulf of Mexico to Horseshoe Island and find their clue under the tallest tree on the island. After walking back to the mainland, teams have to take a speedboat to the Galway Bay Motor Home Park in Marathon. Here teams have to set up a travel trailer to look like the brochure. Then teams go to Seven Mile Bridge where they have to pedal a large tricycle to the finish line: Pigeon Key Historic District.

    1. Gary and Mallory WIN

    2. Zev and Justin PLACE

    3. Tammy and Victor SHOW.

    The Review

    While not as grand as the previous All-Stars, it was alright. It's the fourteenth best race for me. The locations were not bad, but I would have preferred if the show didn't stick to Asia and Europe for so long. The returning racers were good for the most part, though again limiting it to the races between the first All-Stars and this one may have been a mistake in my book.

    Still the show was renewed and it will be back as will we.

    -Globetrotting: An Amazing Race blog by R.C. Anderson on the website Reality Rewind, January 2, 2017.
     
    Grammy/Oscar 2011
  • 2011 Grammy Nominees (winners in bold):

    Best New Artist-

    2NE1
    Esperanza Spalding
    Jack Rogers
    Mumford & Sons
    Taio Cruz

    (Note: 2NE1 was this year's Asian pop entry in this category. Many people suspected Itori Sakagoma would also make it in, but she was unfortunately snubbed, as were the Wonder Girls. OTL's controversial winner Esperanza Spalding was up for this category ITTL, while Justin Bieber is still mostly a Canadian phenomenon and hasn't made it to the States yet. As for Drake, another OTL nominee, he's doing something else entirely, and probably won't be a musical artist ITTL, or at least primarily a musical artist. Jack Rogers is a TTL original act, a solo country singer who's been dominating the country charts and it was thought he might be a front-runner in this category, but in the end, Taio Cruz takes home the award.)

    Song Of The Year-

    “Airplanes” by B.O.B. ft. Hayley Williams
    Calcified” by Kurt Cobain and Kathleen Hanna
    “Need You Now” by Lady Antebellum
    “That's Not All I'm Feelin'” by Jack Rogers
    “Whackjob” by Taio Cruz

    (Note: Kurt Cobain didn't make a full musical comeback this year, he instead released a small EP with a few collaborations, and that album ended up proving quite popular amongst critics, with the mournful “Calcified” seen as the best of the bunch. This was seen as being a fairly strong category, with all five songs receiving various accolades, and some really good ones snubbed as well. Cobain's win was followed by an earnest acceptance speech from Hanna and himself, and was seen as one of the night's most memorable moments.)

    Record Of The Year-

    “Airplanes” by B.O.B. ft. Hayley Williams
    “Do My Own Thing” by Genesis Rodriguez
    “Dynamite” by Taio Cruz
    “Need You Now” by Lady Antebellum
    You Won't Believe” by 2NE1

    (Note: Perhaps the most controversial award of the night, with muted cheers and even some boos accompanying this win, this was seen as a major upset over “Need You Now”, “Dynamite”, and “Do My Own Thing”. This win was seen as one of the events that represented the peak of the Asian pop boom in the West, and though 2NE1 didn't take home Best New Artist, this was seen as a major landmark for them and for Asian pop in general.)

    Album Of The Year-

    Cowboy Up by Jack Rogers
    Dabble In Dreams by Bruce Hornsby and Glenn Frey
    Protogenesis by 2NE1
    Rokstarr by Taio Cruz
    Second Renaissance by Genesis Rodriguez

    (Note: Lady Antebellum's Need You Now, which was nominated IOTL, was seen as more of a one-hit album ITTL and didn't make the cut. 2NE1's Protogenesis, though not a critical darling, was given the nod because of its popular impact, while Taio Cruz and Genesis Rodriguez were widely seen as the favorites, with Jack Rogers' Cowboy Up seen as a bit too narrow in scope and Dabble In Dreams not popular enough amongst the younger members of the committee. In the end, Taio Cruz ended up being the runaway winner, with the vote split fairly evenly amongst the other four nominees.)

    -

    2011 Oscar Nominees (winners in bold):

    Best Picture-

    Bellingham
    The Fighter
    Inception
    Midnight Forever
    The Wicked And Shamed


    (Note: A bit of a boring category this year, with a clear fan favorite: the blockbuster Christopher Nolan film Inception, the only one amongst these movies that made more than $100 million domestically. Bellingham, a drama about the 1999 Washington pipeline disaster, made $93 million but wasn't seen as a film likely to take the award, while Midnight Forever, a sort of slice of life film about researchers in Longyearbyen, and The Wicked And Shamed, a 1600s period piece about a scandal in the Puritan colonies, were seen as the two favorites. In the end, the dry critical darling Midnight Forever took home the big prize, leaving Inception out in the cold, as expected.)

    Best Director-

    Christopher Nolan for Inception
    David O. Russell for The Fighter
    Erik Poppe for Midnight Forever
    Jodie Foster for Crushed
    Judd Apatow for That Guy On TV

    (Note: This category was a fairly interesting one, with all five nominees seen as having a legitimate shot at winning, even Judd Apatow, who was said to have done the best work of his career on That Guy On TV. Erik Poppe was seen as the slight front-runner, though Christopher Nolan also surged out into the lead at one point. However, David O. Russell was the one who got the win in a somewhat expected victory, though not one without some measure of controversy.)

    Best Actor-

    Adam Sandler for That Guy On TV
    Mark Wahlberg for The Fighter
    Neil Brown Jr. for Partner
    Tom Hanks for Adventures On A Flat Earth
    Viggo Mortensen for The Wicked And Shamed

    (Note: Another highly competitive category featuring a wide range of talent, this category had no clear front runner, though Viggo Mortensen was the early consensus pick. Tom Hanks' performance as an out of touch marketing executive in the 1980s in Adventures On A Flat Earth, based on a TTL novel whose title references the titular character's search for innovative new ideas in a rapidly changing world, is highly acclaimed, though most Oscar followers believe he's nominated based on name recognition alone. Then there's Neil Brown Jr.'s performance as a police officer struggling with whether or not to report an ethics violation against his racist partner, a performance that also achieved a great deal of accolades. While Adam Sandler winning would have been interesting, it wasn't going to happen this year: in the end, the favorite took the award.)

    Best Actress-

    Evangeline Lilly for Come Away With Me
    Jennifer Garner for Crushed
    Mila Kunis for The Wicked And Shamed
    Pia Tjelta for Midnight Forever
    Trixie Collenger for The $10,000 Orchid

    (Note: This was a year where none of the nominated actresses were over 40, and like with Best Actor, there was never a clear front-runner. Trixie Collenger is an original TTL actress who was 29 when she filmed The $10,000 Orchid, about a young woman who decides to steal a prized flower from the home she's taking care of, and the series of strange events that take place after. Evangeline Lilly got a great deal of accolades for her role as a tour guide who falls in love with a married man, while Jennifer Garner's performance as a stock broker who suffers massive losses during the financial crisis was considered both relevant and heartrending. In the end, she's the one who takes the award, the only Academy Award win for Jodie Foster's timely drama.)

    Best Supporting Actor-

    Aksel Hennie for Midnight Forever
    Christian Bale for The Fighter
    Daniel Craig for Palanquin
    Hugh Jackman for Hellride
    Jesse Plemons for Bellingham

    (Note: Hennie and Bale were the clear front-runners in this category, though Jesse Plemons did get some accolades for playing a rescue worker in Bellingham, and Hugh Jackman's performance as a maniacal killer in the trippy musical thriller Hellride would win him camp accolades for decades to come. However, Hennie's tragic performance as a young man dying of lethal cancer would narrowly get him a victory over Christian Bale's acclaimed performance that won an Oscar IOTL.)

    Best Supporting Actress-

    Amy Adams for The Fighter
    Clémence Poésy for Selfish Chemistry
    Freida Pinto for Palanquin
    Laura Dern for The Fighter
    Ming-Na Wen for Bellingham

    (Note: Laura Dern got the role that Melissa Leo won the Oscar for IOTL, and though she was good enough to get nominated for it, she wasn't as good, causing most of the Oscar buzz from the film to shift to Amy Adams. Clémence Poésy and Amy Adams were the two front runners, with the other three performances all seen as good but not really worthy of winning in the category. Amy Adams would ultimately win out, claiming her second Oscar in just three years.)
     
    Thomas The Tank Engine, Season 2 (Part 1)
  • “After the first season, this was really where the CGI series became its own animal. Its takes on Raiwlay Series stories were more unique. Rita and Bridget went beyond being tools used to make the PC Babies shut up. But most of all, the visual were bumped up again. That said, the biggest of the improvements were mostly in its second half.”
    -The Unlucky Tug’s overall opinion TTTE CGI's second season

    "I'm getting old.
    All my parts are worn.
    My last overhaul was before
    My driver's son was born."

    -"I'm Getting Old" sung by Edward the Blue Engine (Eric Idle); Cows

    "Dear Brother.
    Don't let your tears fall like rain.
    Dear Brother
    Well will be back soon again."
    -"Dear Brother
    "
    sung by Rheneas (Patrick Stewart); Skarloey and Sir Handel

    *The Fat Controller is speaking to a Great Western Pannier Tank. He is painted Brunswick Green, and has the number “8” on his side*
    “Ah, I see you’re one of those panniers they built before the Grouping. What’s your name?”
    “Montague, sir. But I’m usually called Duck.”
    “Duck?”
    “I used to have a wheel that wasn’t put on right, and they’d say I “waddle”. I don’t anymore, but I liked Duck better than Montague.”

    -The Fat Controller meeting Duck (Steve Kynman); Duck Takes Charge

    "Percy, what is this sod talking about?”
    "This shed is for the Fat Controller's Engines. Now go already!"

    -A subsequently bowdlerized confrontation between Ron the Jinty (Richard Pearce) and Henry (Tim Whitnall); Percy Takes The Plunge

    After TTTE CGI’s first season, it was originally considered to have several episodes focusing on Sodor during the Second World War so they could feature the new characters more prominently. However, this was ultimately scrapped in favor of a fusion of RWS adaptations and original stories focusing on characters like Bridget and Rita. During this time, there were also a series of educational segments in-between the episodes that were introduced. Many of which focused on interesting operations from around the world. As well as popular world locomotives like the Japanese Shinkansen or Union Pacific Big Boy.

    While Andrew Lloyd Webber did not have as much creative control, he was still able to concoct enough well received musical numbers.

    Cows: Edward the Blue Engine has not been overhauled ever since the beginning of the Second World War, and he has begun clanking. He becomes even more worried with the new of Diesels becoming common on the British Mainland, and fears he may be retired (Getting Old) [1]. His driver Charlie Sand (Keith Wickham) and fireman Sidney Never (William Hope) assures him otherwise, believing that if Sodor does indeed dieselize, Edward will be the last to go. Later, Edward takes a train of 20 Cattle Trucks to market when some cows are frightened by his noise, and ram the train so that the second half uncouples from Edward and de-rails. Gordon and Henry tease Edward about it, while Toby tells him that it wasn’t his fault. The next day, Gordon is taking the express when he stops for something on a bridge. It turns out to be a cow named Bluebell that lost her calf. Later, Henry comes along with a slow passenger train and also gets scared by Bluebell. In the end, Bluebell and her calf a re-united by James, who tells everyone else. That night, Edward teases the two engines over their experience.

    Saved from Scrap: Edward is working on a series of goods trains to a scrap yard near Wellsworth. One day, he finds that one of the things there is a dark green traction engine named Trevor (Nigel Pilkington). Trevor is exceptionally dismayed by this because he is still in perfect working order, but his old owner simply can’t afford him. Edward feels sorry for Trevor and tries to find someone who can help save him. Eventually finding the Vicar of Wellsworth, who now has Trevor work various jobs like at sawmills or the vicarage fair. This version of the story is particularly known for Nigel Pilkington’s delivery of the line “I like children”.

    The Two Chases: A few days after the cow incident, Edward is forced to leave Knapford early despite Thomas not having arrived yet. Unknown to them, Thomas' fireman was ill and Bertie had Thomas' passengers. Bertie fails to stop Edward, but still attempts to do so all the way to Wellsworth. They finally catch up with Edward, where Bertie explains the whole story to Edward, who apologizes and leaves. However, this whole debacle means Edward is late, and James angrily calls him "old iron", much to the rage of the tank engines. The next day, James' driver is ill and while his fireman gets a "relief", two boys wander into the cab and start James. Edward chases after him and after a long chase, an inspector manages to hook James with a length of rope and James' fireman checks his speed. The Fat Controller sends Edward to the Works, and James has a newfound respect for the blue engine.

    Rita’s Revenge: While Edward is sent to the works, the Fat Controller sends Rita to work on the Brendam Branch. Despite the advice of her best friend Bridget and the other engines, Bridget desires to try and co-operate with Alfred/98462. However, the blue bullocks makes a plan to dupe her into being a goods engine so he can take passengers again. Bridget initially agrees, only to be overworked by obnoxious trucks. As a result, she tricks Alfred into being stuck with goods again. Alfred responds by having Dominic the Brakevan sabotage her next goods train so she is crashed into a train of clay trucks. Thus, Bridget has to do her best to avoid getting derailed or thrown into the sea thanks to Alfred’s rage. In the end she wins, and pays Alfred back by tricking him into hauling a coal train she was meant to take.

    Skarloey and Sir Handel: At the works, Edward is able to get a chance to speak to his old friend. A narrow gauge engine named Skarloey (Ian McKellen). Skarloey is feeling depressed because his brother Rheneas (Patrick Stewart) has been away in Wales to be mended (Goodbye, Brother) [2]. That said, he is going to get more help from two new engines from a defunct railway. Those being the short-tempered and homesick Sir Handel (Keith Wickham), and the cheerful but naive Peter Sam (Steve Kynman). While Edward is away, the two new engines arrive. The next morning Sir Handel insults the furious coaches by calling them "cattle trucks," and they hold him back on a hill as revenge. The Thin Controller scolds Sir Handel, and he behaves until he is sent to work at the quarry one day when Peter Sam was supposed to go. This is the final straw for him and he purposely derails himself, and when he is put back on the rails, he is sent to the shed in disgrace.

    Old Faithful: While Sir Handel is left in the shed, Peter Sam has to do all the work himself. One day he is late, and Henry threatens to leave without Peter Sam's passengers if it happens again. Peter Sam is so worried that at the lake he starts off without the Refreshment Lady. She is rather miffed, but bursts out laughing when she hears Peter Sam's story, and explains that Henry, who has already left, was joking. Peter Sam is furious, and eventually bursts a safety valve. Meanwhile, Sir Handel apologizes to Skarloey for his initial crankiness before being rostered to take the coaches instead, but they don’t trust him and eventually bump him off the rails at a bend in the line. Skarloey agrees to take the coaches instead, but eventually breaks a spring. Despite this, Skarloey braves the journey home, and the Owner sends him to be mended. Sir Handel now has a newfound respect for Skarloey and about about how to handle the coaches and hopes for him to come back soon.

    Percy and the Signal: Percy has begun to have something of a mischevious streak since he first came to Sodor. First, he tricks Gordon into waking up early under the assumption he is late for the express. But it turns out that the “train” was one of coal trucks. Next, James is duped into staying in the shed until the Fat Controller come back; the truth is The Fat Controller is on holiday in Naples. After TFC scolds both Percy and James, the latter conspires with Gordon to get revenge [3]. Until one day, Percy chatters on about taking a train of stone back home from Ffarqhuar. Seizing their chance, Gordon and James warn him about "backing signals", and as he stops for the signal outside Knapford, he is convinced that he is waiting for a "backing signal." He ends up making a fool of himself, and Gordon sees the whole episode.

    Duck Takes Charge: Percy is ecstatic that The Fat Controller is getting a new engine to help him, But Gordon and James tell Percy that if he worked harder they would not need one. Percy is cross, and becomes unhappier no thanks to the coaches and trucks constantly abusing him. However, he is soon happy again when the new engine, Montague, known as Duck for his "waddle”, arrives. Duck is a fast learner, and quickly licks the coaches and trucks back into line. But the Big Engines soon begin to try and order him about, to which Duck responds by leading Percy in standing on the turntable into Tidmouth Sheds. The Fat Controller comes and tells all five engines off: the former two or causing the disturbance, and the latter three for provoking Duck and Percy and making it. Percy is sent to work at Knapford, and Duck manages the workload alone. This take on the story is also notable in that it introduced the running gag of the Fat Controller's "work" mostly just him using a war-room like setting to control engines, and the deliberately anachronistic habit of having a Nintendo collection which he is obsessed with.

    Percy and Harold: Percy is enjoying his new life working on the docks at Tidmouth Harbor. Along the branch line is an airfield and Percy hears the planes flying overhead. The loudest though is a helicopter, and Percy complains about the noise it would make. One day Percy meets the helicopter. The helicopter's name is Harold (Keith Wickham), and it is not long before Harold insults Percy by calling railways slow and out of date. When they finish, Harold flies away and Percy sets off for the quarry. Percy finds Toby and expresses his feelings about Harold, and Toby reminds him that there are plenty like him and it is best to ignore him. Afterwards however, Percy collects his trucks and heads back to the harbor as he overhears Harold. He and his crew decide to race him to the harbor, and while they think they lost at first, it turns out Harold wasn’t able to land. In celebration, Percy’s driver ad-libs a song that Percy especially loves.

    Percy’s Promise: One day, Thomas is rostered to take some children from the Vicar of Ffarqhuar’s Sunday School to the seaside at Tidmouth. However, he is too busy with his regular trains to take them back home, and so he asks Percy to take them. Percy agrees, and has a lovely time with them (Percy’s Seaside Trip). But it starts to rain heavily as it is time for him to leave, though Percy goes through with taking the train anyway. Percy eventually enters a flooded paddock, and water sloshes into his fire and he stops. Percy struggles on, fuelled by floorboards from the guard's van. After Harold drops some supplies for them, unfortunately landing on Percy's boiler, they make it to safety, and the Fat Controller congratulates Percy.

    Something in the Air: Bridget normally works on goods trains from the Tidmouth-Knapford metro area out to various places on Sodor. Of particular note are several stone trains she takes over from Percy at Knapford then takes to Barrow-in-Furness on the Mainland. While she is perfectly content with a simple life, she would rather have a chance to lead faster trains. Her chance eventually comes when Henry jams his valve gear, and can’t take the Flying Kipper that night. During this time, she teases Henry about his accident which annoys him. Later that noon, Thomas has been sent to Brendam to pick up some fish for a special part of the Kipper. But a crate falls on him and covers him in fish. Bridget makes fun of Thomas for this, but Dominic is her brakeman, and he eventually ends up derailing her on the bridge over the water from Vicarstown to Barrow.

    Percy Takes The Plunge: Ever since the events of Percy’s last story, the Big Engines are getting agitated with his grown ego. While Bridget is being repaired after her derailment in the last episode, he is allowed to take the trucks to Vicarstown himself. He eventually befriends several other engines from the Other Railway [4]. They are fascinated with his story about the rain. Percy begins spending an hour with them at the shed on Sodor at Vicarstown until one day, Henry arrives, and he tells the foreign engines to go away and calls Percy silly. Percy responds by reminding Henry about the time he stayed in a tunnel and runs off to Knapford, where he sees a board saying "Danger". Thomas tells him to obey it, but Percy wants to know more and persuades the trucks to push him past. They do so, but go too far and Percy falls into the sea. After being scolded by the Fat Controller, he is "fished out" and sent to the Works. Henry teases Percy about the incident at first, but eventually begins to feel sorry for him and apologizes for the incident a day or two before.

    Gordon Goes Foreign: Often, engines from the Other Railway come to Sodor with their trains, and stay there until coming home the next day. Some engines are ones the Sudrians are good friends with, like the Bullied Pacific Rebecca (Rachael Louise Miller) [5]. Other engines, however, are more pompous and arrogant. One day, Gordon is talking to a Patriot Class from the Other Railway. During this, Gordon mentions King’s Cross as if it were the only station in London. The Foreign Engine is furious and insists it is Euston whereas Duck, being Great Western, says it’s Paddington. Gordon is left determined to prove that it’s King’s Cross, but is unable to go beyond Vicarstown until a Foreign Engine derails one day. Gordon as a result pulls the Express to London where he receives much attention from the crowds. However, he is upset because the station in London was St. Pancras!

    Double Header: Gordon is exhausted from his trip to London, so James does his work and when Toby visits him on his way to the Works, James brags to him about his importance. When Toby later tries to get a drink at Killdane, the signalman, who is new to the line, tells him he has to clear the line and Toby struggles on to Kellsthorpe Road. However, Toby's tank was nearly empty to begin with and he soon runs out of water. The fireman goes back and asks James to push Toby to the Works. James is unwilling, but does so anyway after his crew tells him off. When they get there, some boys think Toby has been helping James, who, furious, disappears in a cloud of steam.

    The Eight Famous Engines: The engines of the Ffarqhuar Branch are at Knapford. Then they see some foreign engines arrive and learn the Fat Controller has something planned. At Tidmouth, the Fat Controller tells them Thomas through Duck are going to England, as a way to prove to them that they are real and not mere literary characters. Rita, Alfred, Cecil, Albert, and Bridget will be staying to work with the foreign engines. The next day, Thomas is working with Ron the Jinty (Richard Pearce, in his first voice role after a brief retirement). Since Annie & clearable are going with Thomas as well, Ron is being taught with several different coaches when Thomas brags of his race with Bertie. But then Thomas dents his front when he runs into some buffers while re-enacting himself speeding out of the Hackensack Tunnel. Luckily, Thomas is repaired in time for the trip, but he is made fun of by some of the Foreign Engines, including Jinty.

    [1] A slow, sad piece with a harmonica and a synthesizer.
    [2] Appropriately sounds a small bit like the Kakariko Village theme from A Link to the Past. Albeit with more of a Celtic feel akin to Enya's music.
    [3] One attempt involves a re-enactment of Thomas & Gordon, but fails since Percy secretly got himself uncoupled before Gordon could start.
    [4] These include a LMS Jinty named Ron; the LMS 0F named Arnold (aka Pug); a MR 1377 Class 1F named Lisa; a NER Class E1 named Robert; and a LSWR G6 named Patrick. However, only the first two engines ever had their names revealed in the actual show.
    [5] Yes, the same Rebecca as the one from OTL’s BWBA Series. Only now she is painted in a more historically accurate livery, and has the correct tender design.
     
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    The 2010-11 NFL Season
  • The 2010-11 NFL season saw a few surprising new stars emerge, but also saw some surprising swoons for great teams, including the defending Super Bowl champion Pittsburgh Steelers. The Steelers, led by superstar quarterback Aaron Rodgers, were favored to repeat their 2010 Super Bowl success, but facing a tough schedule and injuries to numerous key players, Pittsburgh got off to a bad start and couldn't fully recover. They ended up 8-8, missing the playoffs by two games. Meanwhile, their division rivals the Cincinnati Bengals were dominant, with their quarterback Matt Ryan (who would be that year's MVP) leading them to a stellar season that included two wins over the Steelers and 13 wins overall. Elsewhere in the AFC, the Tennessee Titans emerged as a contender, beating out the Colts for the AFC South title thanks to excellent defense and quarterback play. The Colts still finished strong at 11-5, a game behind the tough Titans but not as impressive as last year. Meanwhile, the Baltimore Ravens climbed from a brutal 4-12 record to an impressive 10-6 thanks to a great rookie class and smart free agent acquisitions, and ended up snatching the last playoff spot in the conference.

    In the NFC, it was an incredibly tight race for those top two spots, though the division races weren't all that close. The Philadelphia Eagles had a great season, finishing 12-4 thanks to great play by the excellent veteran Tim Couch, and ended up winning a tiebreaker with the Cardinals for the overall #1 spot, with Arizona having to settle for #2 and a bye. The NFL's most surprising and inspirational story this year was that of the Dallas Cowboys and rookie quarterback Tim Tebow, who found himself starting in place of Colt Brennan. He led his team to a 9-7 record, just good enough for a playoff spot after a five-way wild card tiebreaker. Tebow would take home the Offensive Rookie of the Year award. However, another bright young quarterback, Sam Bradford, would have trouble in San Francisco. Disagreements with his coach, combined with injures to key players and a tough season behind the O-line, would lead to Bradford growing increasingly disgruntled with his team and with fans by the end of the year. He also didn't mesh with mercurial tight end Rob Gronkowski, and the feeling was mutual, with rumors of a locker room brawl. The 49ers finished 8-8, and though Bradford would hang in there for at least one more year, trouble was clearly brewing.

    -

    NFL Playoffs 2010-11:

    Wildcard Round

    (3) Tennessee Titans over (6) Baltimore Ravens, 10 to 7

    The score may have been close, but this game was an ugly defensive struggle, with both teams struggling to get anything done on offense. A defensive touchdown by the Ravens was the only score they could muster, while the Titans used their running game to great effect in the second half, pushing a worn-out Ravens defense just enough to force a score and then position the Titans for what would be the game winning field goal with just under six minutes to go.

    (4) Denver Broncos over (5) Indianapolis Colts, 28 to 17

    The Broncos held tough at home to get the win over the talented Colts offense, thanks to strong play by quarterback Matt Schaub, who guided his team to the end zone four times and threw for 346 yards in a strong effort. Meanwhile, the days of the Broncos defense getting destroyed by the likes of Aaron Rodgers were over, as the Colts' Tom Brady couldn't muster more than a single touchdown. The Broncos were slight home underdogs in this one, but they came away with a big win.

    (6) Dallas Cowboys over (3) New Orleans Saints, 27 to 21 (OT)

    Tebowmania continued with this incredible win, in which Tebow passed for over 300 yards and ran for over 100, including a game winning 39 yard rushing touchdown in overtime. The Saints spent most of the game in the lead, but never went up by more than a touchdown, keeping the Cowboys in striking distance all game long. The Cowboys would tie it with a touchdown just before the two minute warning, and in overtime, after getting the ball, the Cowboys never gave it back, with Tebow's miracle run capping of f a massive upset of the defending NFC champions.

    (4) Chicago Bears over (5) Tampa Bay Buccaneers, 37 to 0

    Big Ben and the talented Bears dominated the completely outmatched Buccaneers from the get go. The Bears came into the game at 11-5, while the Buccaneers were impressive as the top wild card team with a 10-6 record, but quarterback Patrick Ramsay found himself unable to get anything going and threw two interceptions while fumbling the ball once. The Bears looked outstanding after this big win, but they'd have a tough task to beat the Cardinals in the next round.

    Divisional Round:

    (1) Cincinnati Bengals over (4) Denver Broncos, 20 to 17

    The Broncos didn't make it easy for the Bengals, gutting out a fierce performance but coming up just short. Matt Schaub found himself picked off three times, but the Broncos could only get a field goal out of those interceptions, wasting great field position on one drive in which they went for it on 4th and 2 and got stopped. It was a back and forth game all the way, with the Bengals struggling for every first down and every score, but some big plays later in the game with Ryan connecting to Calvin Johnson proved to be the difference, and the Bengals escaped at home.

    (2) New England Patriots over (3) Tennessee Titans, 27 to 14

    The Patriots pretty much just played their game: smart offense and nasty defense led by coach Bill Belichick, and the Titans were totally outmatched in a snowy game at Foxboro. They managed to keep it close, thanks to some great running back play, but they couldn't stop the Patriots even in the snow, and New England would return to the AFC Championship, where they would be slight favorites on the road.

    (6) Dallas Cowboys over (1) Philadelphia Eagles, 14 to 13

    Tim Tebow's legend continues in this rivalry game that ended in heartbreak for the Eagles after failing to make a 38-yard game winner as time expired. Couch played a sloppy game, opening the door for the Cowboys, who at this point were pretty much playing with house money. Every time it looked like Philadelphia might break away, the Cowboys held on, making a key stop or extending a drive, and the Eagles' biggest lead of the game was the 13-7 lead they took into the fourth quarter, only for Tebow to march his team down the field and score with 9:16 left. After the two teams traded punts, the Eagles had one more chance to win, and drove all the way to the edge of the red zone, giving their kicker a chance to put it away, but he blew the kick and the Cowboys were somehow headed to the NFC Championship.

    (4) Chicago Bears over (2) Arizona Cardinals, 17 to 12

    Another tightly contested game mostly decided by defense, the Bears triumphed over the Cardinals thanks to clutch play from both Ben Roethlisberger and their defense. The Cardinals set the tone of the game fairly early with a safety, but the Bears recovered to retake the lead and never relinquish it despite a furious push by Leinart and the Cardinals. The Cardinals were stopped just short of a second straight NFC Championship Game appearance, while the Bears would hope to put an end to Tim Tebow and the upstart Cowboys.

    Conference Championships-

    (1) Cincinnati Bengals over (2) New England Patriots, 31 to 10

    The Patriots went into this game as 1 ½ point favorites on the road, but the home Bengals punched them in the mouth with two quick touchdowns, and that was pretty much it. The Bengals were up 17-0 by halftime, and though the Patriots would recover enough to avoid being shutout and blown out, this game was never really all that close. Calvin Johnson had 202 yards and two receiving touchdowns, while the Patriots struggled in the air all day, and Belichick's game plan for the Bengals ended up falling apart. The Patriots bowed out of the AFC Championship in embarrassing fashion, while the Bengals were headed to their first Super Bowl since 1989.

    (4) Chicago Bears over (6) Dallas Cowboys, 22 to 7

    The Dallas Cowboys were served up a dose of cold hard reality in the NFC Championship Game,with Tim Tebow sacked five times and forced to fumble the ball twice by the tough Bears defense. The Bears offense struggled a bit, though they didn't need to be especially good to win this game. The Bears were up 15-0 at halftime, and from there, they largely coasted. The Cowboys did manage to generate a bit of excitement halfway through the fourth quarter to make it 15-7 with their first score of the game, but the Bears marched right down the field and scored to put the game on ice. Though the Cowboys had lost, their future looked much brighter than it had a year ago, while the Bears were headed to Super Bowl XLV for a showdown with the Bengals in a Midwestern battle.

    Super Bowl XLV-

    Chicago Bears over Cincinnati Bengals, 30 to 20

    Despite neither the Bears nor the Bengals being two of the more exciting NFL teams, there was a lot of hype going into this game, especially thanks to the fact that it would be held in the New York City metro area (specifically, East Rutherford, New Jersey, where the Giants' new stadium was). New York City had beaten out both warm and cold cities (including Indianapolis, who wouldn't host the big game until 2019 ITTL), and the city rolled out the red carpet, with SNL doing a Super Bowl blowout episode the night before the game featuring the return of Bill Swerski's Superfans (reuniting for the first time since their 1999 movie), with Chris Farley and George Wendt getting into a hilarious scripted brawl with Cincinnati sports legends Boomer Esiason and Pete Rose. American Idol and pop superstar Chloe Wang sang the national anthem to kick off what would be a fairly entertaining game that saw the Bears and Bengals trade scores throughout the first half to go into the locker room tied at 13. Jay-Z then performed the halftime show with special guests 2NE1, and the Bears came out of the locker room fired up, scoring a touchdown on their very first drive. The Bengals didn't respond until the Bears had opened up a 27-13 lead, though after they made it 27-20, the Bengals got the ball back and had a chance to score a touchdown midway through the fourth before being stopped on downs. The Bears converted that turnover into a field goal, and that was the final score, 30 to 20. Ben Roethlisberger won the MVP award, and “Da Bears” celebrated their first Super Bowl in 26 years.

    -

    2011 NFL Draft-

    The 2011 NFL Draft was full of talent at almost every position, and so there was a silver lining for teams that played poorly in 2010. First and foremost were the New York Giants, who, despite drafting Defensive Rookie of the Year Ndamukong Suh, were terrible on offense and once again stunk their way to a 3-13 record. They would fix that problem immediately, taking Cam Newton with the #1 overall pick and choosing offensive linemen with most of their remaining picks. The San Diego Chargers would go with Marcell Dareus at #2 to shore up their porous defensive line, while the Atlanta Falcons would take Von Miller with the #3 selection to help them fight their way back in a tough NFC South. The Pittsburgh Steelers, who found themselves with the #15 pick because of their playoff swoon, took Mike Pouncey, a tough center who would keep Aaron Rodgers upright for years to come. Meanwhile, the 49ers, picking #16, snatched up J.J. Watt, which further angered their quarterback Sam Bradford (who reportedly wanted them to pick up an offensive lineman like Nate Solder or Anthony Castonzo). Meanwhile, with an eye toward the future and wanting to keep pressure on Donovan McNabb, who had slowed down in recent seasons, the Patriots took quarterback Colin Kaepernick with their first round pick, surprising many (who had expected them to take Andy Dalton if they'd been looking for a quarterback). Though it would be at least a couple seasons before Kaepernick would see serious play, he and Donovan McNabb would form an excellent mentor-pupil relationship and would become close friends even after McNabb retired in 2014.
     
    Winter 2011 (Part 2) - Squad Up For Sapphire Shooters
  • SOCOM 5

    Published by Sony, SOCOM 5 is the fifth mainline game in the SOCOM series and the second for the Nintendo Sapphire. Following in the footsteps of the critically and commercially successful SOCOM 4, SOCOM 5 doesn't change up the primary gameplay formula all that much. You're still squadding up with a team of soldiers to complete missions, with teamwork heavily emphasized and missions requiring several players working together (or a solo player coordinating heavily with the game's AI) to complete successfully. One of the things that primarily has evolved for SOCOM 5 is the game's plot structure and what's emphasized during certain missions. SOCOM 4 was a fairly over the top game featuring a regime change in a nation that threatened peace and stability in the world. The stakes are actually lowered for SOCOM 5, which features a series of hostage rescue and terrorist assassination missions, with more focus on level structure and gameplay rather than an overarching action-packed plot. However, this allowed the game's developers to carefully structure each component of a mission, to maximize challenge, minimize extraneous objectives, and provide plenty of opportunities for team coordination. The result is a game where every player has something to do, whether in co-op mode (which features 26 different missions on day one, and more when DLC is added) or in competitive mode, in which teams can battle it out in a series of modes and formats, from simple 8 vs. 8 or 4 vs. 4 deathmatches, to missions where one team plays the role of the SOCOM squad and another plays the role of the bad guys, to matches pitting four teams of 4 or four teams of eight against one another, to matches where players are allowed to switch allegiances at certain points in matches, etc. SOCOM 5 features an unprecedented selection of competitive battle types, while never shying away from the central team focus of the game. The game's unique community, in which many of the game's players are long-time series veterans since the very first game, is highly pleased with the title, and for the most part, the game has been designed to cater to them, though there are also several noob-friendly tutorial modes, with the game recommending that new players go through some of the early missions with CPU teammates before moving on to playing against human opponents online. The game's pairing system has been revamped, in order to pair players of similar skill with one another. Players above a certain ranking can flag themselves as "squad leaders", and the game will try to pair them with slightly lower ranked squadmates in order to allow them to coach and train these players or carry them in a teamfight. Little touches like these are sprinkled all over the game, enabling veterans to hop right on board and compete for glory right away or to allow newer players to learn the game. Released on January 18, 2011, SOCOM 5 is the year's first major game release, and reviews are excellent, the best in the series so far, even over the popular SOCOM 4. It's the fastest selling game in the series to date, making it one of the most important Sapphire exclusives of the year and one of the most important FPS titles of the year also. The fact that Sony continues to churn out high quality games in the SOCOM series shows their continued dedication to pushing excellent games for Nintendo's systems, and as dev kits begin to go out for the Sapphire's successor console, work on a next generation SOCOM game has already begun. However, thanks to the success of SOCOM 5, the studio also begins to work on a third game for the Sapphire, hoping to catch lightning in a bottle one more time despite a less than two year lead time for the new game.

    -

    Archipelago: Future Fear

    The third game in the Future Fear series, which enjoyed a pair of cult classic titles in 2000 and 2006, Archipelago is a sort of reboot of the series that continues its classic third person "hunt 'em down" shooter gameplay, but in this game, you play as a protagonist named Kolmar, who's trying to survive on an island where he's told that the only method of escape is to hunt down and kill every other person on the island, who's also trying to kill you. However, as Kolmar discovers once he does make it off the island, he's part of a larger social experiment conducted by the same organization behind the brutal battle tournaments of the original two games, and as he makes it to other islands, he learns that they operate by different sets of rules, but are just as deadly and brutal as the island he started from. Like in previous games, it's possible to befriend those you encounter instead of killing them, and the relationships forged by sparing lives can benefit the player later on. Archipelago had somewhat of a troubled production history, even despite the critical and commercial success of 2006's Future Fear: Hunted. Activision originally wanted to loan out the property to Silver Sail, but they'd begun work on Honest Jack, and instead, they contacted a smaller company to develop the game, but that company bankrupted itself and most of the work had to be scrapped. Finally, Activision handed off the work to a second smaller company, who was able to complete the game, but only as a Sapphire exclusive (after originally planning to bring it to the Xbox 2 as well). The result is a slightly disjointed game, but fortunately that actually fit the game's overall mood, with Kolmar not knowing what to expect after landing on a new island. Ultimately, there are 13 islands in all, with 9 large islands and four smaller ones, the smaller islands contain gear, treasure, and some interesting NPCs, while the larger islands are where the main crux of the game takes place. Kolmar must not only fight his fellow "hunted", but also must fight mercenaries hired by the corporation to pursue the hunted and keep things interesting. In order to progress, Kolmar must accomplish a certain task on each island, though it's not initially clear what task that is until he finds out, either by locating a certain object or killing/interrogating a certain enemy. Eventually, Kolmar learns how to escape the islands, by taking down a representative of the corporation who has a mansion on a hidden island near the archipelago. Even after doing so, however, all Kolmar wins is his freedom (and that of his companions). The corporation is still abducting people to place in live hunting games, and it's implied that this has all happened before (the events of the first two games). Despite a fairly robust single player campaign, the real attraction of Archipelago is the addition of squad-based combat and missions, something lacked by the original two games. There's a robust multiplayer mode in which squads must hunt each other down, but there's also a squad questline in which Kolmar teams up with up to three other "hunted" to participate in special missions as well as squad versions of the game's default campaign missions. The squad segment of the game is received much better than the single player campaign, with the frightening environments and tense atmosphere setting the game apart from other shooters. While not quite as positively received as SOCOM 5 upon its February 8, 2011 release, Archipelago: Future Fear is probably the most critically and commercially successful game of the series so far, elevating it from a cult franchise to a moderately successful mainstream one, and though this game would remain a Sapphire exclusive, that wouldn't hold true for future installments.
     
    Winter 2011 (Part 3) - The Evolution Of An Archetype
  • Novus Ordo Seclorum

    Novus Ordo Seclorum is a third person stealth shooter published by EA. The game is a reboot of the Novus Ordo trilogy from the first half of the 2000s, in which players took the role of Vicus, a man working for an organization seeking to surreptitiously subjugate the world. While the plot of Novus Ordo Seclorum has similarities to the original trilogy, its protagonist's motivations are much more complex and the game itself is in somewhat more of a grey area, though the protagonist himself is also somewhat more sympathetic than Vicus was. Its gameplay also has a lot of similarities to that of the original trilogy, but particularly the first game, before Vicus began acquiring supernatural powers. The protagonist of Novus Ordo Seclorum, named Blank, has a more realistic set of abilities, similar to protagonists of games such as Dead Midnight and Metal Gear Solid. The player is given a somewhat light amount of ammo, and the handguns aren't all that powerful, forcing the player to utilize stealth and melee a good portion of the time. The player will also need to utilize Blank's other abilities, including interrogation skills and social manipulation, to accomplish their goals. The game consists of a linear series of missions, but the player is given somewhat free reign in most of them as to how Blank will complete those missions. While some missions require Blank to engage the enemy in combat, many of them allow the player to keep combat to a minimum, either by using interrogation or stealth or even some form of social manipulation to accomplish the mission itself. The gameplay essentially mimicks that of the original Novus Ordo, but with missions being significantly more open-ended and complex, and with more focus on Blank and less focus on side characters (such as Novus Ordo's heroine antagonist Tessa). Instead, the player begins to learn more and more about Blank himself as the game progresses, and learns that there's more to Blank (and the mysterious organization pulling his strings) than meets the eye. Even as the player conducts numerous assassination missions in service of this organization, they spend less time learning about the targets and more about Blank himself. Each of the game's missions has its own sort of "flavor" to it, its own twist on the familiar third person gameplay, in order to differentiate the game from others in its genre (and even others in its series). The game doesn't have an HUD, unlike Novus Ordo which had a fairly substantial one. This serves to keep the player more immersed in the action, taking a minimalistic approach on the information provided to the player while also making the game significantly more cinematic (the vastly improved HD graphics also help to maintain that cinematic feel). The game features a voice cast with numerous celebrities, with Kiefer Sutherland first among them, playing the voice of Blank. Sutherland even did some motion capture for the role, and it's the closest thing we're going to get to OTL's Jack Bauer (who Sutherland didn't play ITTL). Blank operates without morals or scruples, but doesn't do his job with the same slight feeling of satisfaction that Vicus had in the original series: as cruel as Blank can be, he's a professional, operating as a sort of "blank slate" until the player begins piecing his backstory together over the course of the game.

    The plot of Novus Ordo Seclorum sees Blank operating much as Vicus did in the original series, sabotaging government and private institutions that pose a threat to Blank's organization. Unlike the original trilogy, this organization doesn't have a name, with Blank referring to his boss only as "the Director". The Director is part of a covert organization seeking to subtly control world affairs, and uses agents such as Blank to get the job done. As Blank does his job and accomplishes his missions, we begin to get references to a woman named Nadia (voiced by Annie Wersching), who serves as the director of a corporation targeted by Blank. Unlike Tessa in the original trilogy, Nadia, while important, isn't given much of the game's attention, though she shows up from time to time in certain important scenes, attempting to get to the bottom of what Blank is doing to both her company and numerous governments around the world. Blank's missions are connected by their links to a United Nations peacekeeping group that, in the process of mediating a war in an obscure African nation, stumbled upon the organization and began investigating its affairs. The organization intervened, but secretly, a few rogue members of that group went underground to continue investigating it, and managed to find one government official, the prime minister of the fictional Eastern European nation Kemeria, who was willing to expose the group's activities. He narrowly escaped assassination and was taken into hiding by this underground group who now investigates the organization's activities wherever they can. Blank has been moving to discover this group's leadership and decapitate it, and the missions eventually lead him to a confrontation with this prime minister. As Blank prepares to finish him off, he is shot by Nadia, who looks sad and mournful as she escapes. The wounded Blank pursues her, but fails to catch her, and this begins a series of brief and vague flashbacks that as the game continues become more clear. The truth about Blank is that he's not a willing organization operative. Instead, he was a member of a security team assigned to protect the director of a peacekeeping organization, Nadia. Blank, whose real name is Tommy Young, fell in love with Nadia, and the two got married and had two children. However, after Nadia began getting too close to the organization, Blank learned of a plot to kill her. Instead, he protected her by making it look like he was the one with the intel on the organization, and ended his relationship with Nadia. The organization ended up capturing him, but instead of killing him, they saw potential in him and gave him a complete mindwipe, turning him into a loyal agent. Because Blank was able to conceal his relationship with Nadia even from the organization, they don't know of the connection between their agent and Nadia. However, Nadia had been able to piece together enough information to realize what Blank did, and now, even as she continues to work to root out the organization, she's been trying to save Blank from it. Eventually, Blank and Nadia confront each other, and Nadia calls him by his real name, which seems to faze him, but only for a moment. Blank then shoots Nadia, who is seemingly dead, but Nadia was ready for this, and as Blank gets ready to finish her off with a shot to the head, she wakes up and disarms him, then escapes, revealing the bulletproof vest she was wearing. Now the organization's full attention is turned on Nadia, but another opportunity presents itself for Blank to take out a key obstacle to the organization's goals, and so he ends up going to kill another person instead. The organization is on the verge of taking control of the world's top countries, but Nadia, who by now has placed her children into hiding, makes one last ditch effort to stop Blank. She seemingly succeeds, only to be captured, and threatened to be subjected to the same mindwiping procedure that Tessa was subjected to in the original series. However, in a subversion of the original game's plot, Blank manages to remember who he is (the game has subtly been building up to this even as the player is led to expect Nadia to suffer a similar fate as Tessa), and he frees Tessa and kills the organization official who was about to mindwipe her. With Nadia's help, Blank is able to expose the organization and destroy them from within, using the same tactics the organization had him using as an agent. Blank defeats the organization in their moment of triumph, destroying it and saving the world. However, when Nadia asks him to return to their family, he refuses, saying that even if he was brainwashed, he's done too many bad things to ever be what he once was again. He leaves for parts unknown, leaving Nadia and her group to undo the damage the organization caused.

    Novus Ordo Seclorum is released in February 2011, for the Sapphire, Xbox 2, and iTwin. Critics praise the game's evolution of gameplay and story tropes found in the original title, and also its subversion in the original game, presenting a mostly positive ending, unlike the last game's dire and bleak one (though the ending did imply faintly that the AI twist from the original trilogy is still a thing, and that the organization hasn't truly been destroyed even with all its human members captured or killed). It's a slick, modern third person shooter with a deep storyline and solid, open-ended gameplay, something that's been missing from the genre as of late. Kiefer Sutherland's voice acting is also highly praised, and the character of Blank is generally more liked by critics and fans than the previous trilogy's protagonist Vicus, who was novel at the time but quickly grew stale as the series dragged on. One of early 2011's more hyped titles, sales are also quite strong, though it's not quite able to match up to the original Novus Ordo's success, either critically or commercially. The game's success does prove that there's still a market for this kind of title, and though a sequel isn't announced immediately, it seems inevitable that one will probably show up for the eighth generation consoles.

    -

    Gaming protagonists have certainly evolved in the ten years since the original Novus Ordo's protagonist Vicus was considered fresh and new. The game gave players a chance to be an unrepentant villain and do dastardly things, but still trapped them within a narrative that added emotional pathos to their actions, the kind that made the game actively less fun for many who played. In Grand Theft Auto, when the player makes their character kill a bunch of people or blow up some cars, there's a sort of tongue-in-cheek ludicrousness to the player's actions that relieves them of the weight of actually considering how doing that might make someone feel. In Novus Ordo, there was none of that. We see the horrors suffered by Vicus' rival Tessa as her mind is wiped and she is forced to work for the enemy she loathes. We see how Vicus kills good people to accomplish the goals of his shady organization. While some players relished in this storytelling, which put the player in the role of villain and allowed them to defeat the heroes of their story, others wondered "where's the choice in all this? Am I supposed to even like the person I'm playing as?" Later games such as Blackheart 4, which also cast the players in the role of villain but made Sadira far more understandable and likable than Vicus, alleviated this emotional weight by making most of the villains far worse than Sadira ever was, and by making the "heroic" character Messiah's story arc full of ups and downs and never allowing her to be completely defeated, even when left physically broken or emotionally humiliated by Sadira. While Blackheart and Novus Ordo paralleled each other, one series ultimately thrived while the other series fell apart and completely botched the landing. In 2001, no one could have blamed you for thinking Novus Ordo would end up being the more successful series. In 2005, when Blackheart 4 dominated the year and Novus Ordo 3 was one of the year's biggest disappointments, most critics wondered why there'd ever been any doubt who would win.

    And now we get to Blank, another villainous protagonist who performs much of the same cruel actions as Vicus did in the original trilogy, but who also has a subtly sympathetic backstory, revealed through flashbacks seen as the player progresses through the game. Most critics would tell you that Blank is the superior character in terms of writing, but just why does Blank succeed where Vicus ultimately failed, and what does he tell us about modern video game protagonists? Does every villain need to be sympathetic, especially if they're a villain being controlled by the player? Or did the writers of Novus Ordo Seclorum, none of whom worked on the original trilogy, just learn from the mistakes of the original trilogy and write a more narratively balanced game? We're seeing a continued evolution of the medium, in which no protagonist is completely good or completely evil, in which characters in serious games perform actions for a reason and in which that reason is inferred by the narrative and confirmed later on, once the player has been allowed to form an opinion informed by everything they've seen. Would a game in which a protagonist like Vicus is allowed to exist and to win even happen in 2011, or would, as we've seen in Novus Ordo Seclorum, be given a sympathetic reason for what he does or face defeat by game's end? Games such as the Hitman reboot, Valdoza, and The Lobotomized 2 all present morally conflicted and flawed protagonists, so we'll be able to find out by the end of this year whether the lessons of Vicus continue to resonate through games like they have in Novus Ordo Seclorum, or whether "edgy" protagonists must either be watered down or made completely ludicrous by their narratives if players want to have any hope of fully enjoying their games.

    -from Gamespot's post-review commentary on their 9/10 Novus Ordo Seclorum review, posted on February 28, 2011
     
    Winter 2011 (Part 4) - Huntsman On The World Stage
  • Jon Huntsman began the third year of his term with major domestic policy initiatives in mind as he looked forward to 2012 and running for a second term. Though Republicans had lost their supermajority in the Senate, Huntsman was hoping to appeal to moderate Democrats with policies that would be favorable on both sides of the aisle, and though he knew his conservative fiscal policies would meet with major resistance (and likely filibusters), he'd made significant progress on his agenda thus far and looked to keep freedom and economic strength a top priority for the remainder of his term. His first major initiative was an immigration reform bill that he'd begun crafting early in his term but had lacked the political backing to advance forward. Following the midterm, he believed he could find enough support for the bill in Congress, and asked his Republican allies in the House to help him make the bill palatable to the party's more conservative members. In short, the Immigration Reform For American Business Act of 2011 would allow more immigration overall, streamlining the immigration process and increasing quotas, while strengthening border security and enforcement for those who were here illegally. The bill also had a provision that would help children who had been brought here illegally to obtain American citizenship, provided they meet certain criteria. While the bill had supporters amongst both Republicans and Democrats, it also had opposition from both parties, with Republican social conservatives opposing the bill for security-related reasons, and many Democrats, particularly those who supported organized labor, opposing the bill because they believed it would drive down wages and force American workers out of jobs. Huntsman made the case that accepting more immigrants would increase labor capital and business profits, allowing more money to flow into the American economy overall. He also stated that Americans should be proud that so many people wanted to immigrate here, a sign that his policies were successful and that the American economy was rapidly improving. Debate over the immigration bill would rage throughout the first half of 2011, as the bill was tweaked and refined to please supporters on both sides, which Huntsman would need to get the bill through both houses of Congress. Huntsman also made progress toward advancing his industrial infrastructure bill, which would tie in with the increased infrastructural spending passed in 2009. Huntsman proposed a partnership between federal governments, state governments, and big American businesses to advance America's infrastructure into the 21st century. The centerpiece of all this was a proposal for a new rail system that would be a cooperation between companies such as Amtrak and Norfolk Southern to build new railways and modernize existing ones, including long distance electric rail lines for both passengers and freight. It wasn't quite the mass transit system envisioned by some that would criss-cross the United States with high speed rail lines similar to those in countries like Japan, but it was an important step toward that kind of system, and would help cut down on fossil fuel emissions and the need to improve certain roads. These private partnerships were in many ways pushed as a step toward mitigating the climate change problem and helping the environment, an initiative that Huntsman believed in but didn't want to devote massive amounts of government tax dollars toward. He was hoping that private businesses would take as much of the burden off the federal government that they could, and he frequently and publicly championed companies willing to invest in improving the environment. For example, General Motors, which had gone bankrupt and nearly folded completely in the economic crisis spanning 2006-2010, was now recovering, and was investing heavily in electric car development to make car sales less vulnerable to the oil shocks that had contributed to the recession and calamity. Huntsman also encouraged support of companies such as Tesla, which were also starting to roll their first consumer vehicles off the line, and encouraged state legislatures to abolish laws that forced companies to sell cars through independent dealerships. Once these laws were removed, Tesla and other electric start-ups could sell their cars directly to consumers. By the mid-2010s, these laws had been abolished in every state.

    Huntsman also made foreign policy a major part of his agenda in the first months of 2011. He announced a "Worldwide Freedom Initiative", in which he made it a goal of his administration to promote political and press freedom throughout the world, and made the Middle East a priority. He attempted to have the United Nations declare a similar initiative, but his proposal was voted down in the UN Security Council via Russia and China's veto. Nonetheless, he pushed forward with his initiative, inviting the leaders of numerous countries that ranked low on worldwide freedom indexes to the White House in an effort to encourage them to grant their people more freedom, in exchange for various economic concessions. While avoiding meetings with certain controversial figures, including Iraqi leader Qusay Hussein (who was still openly persecuting the Kurdish people, and had been suspected in at least two massacres in the first few months of 2011), Huntsman had productive meetings with leaders such as Hosni Mubarak of Egypt and Saudi Arabia's King Abdullah. Huntsman made headlines when he challenged King Abdullah to reform various practices in the country that restricted the rights of women, and it was rumored that he implied that American purchases of Saudi oil may be reduced sharply in the coming years if human rights abuses continued in that country. Huntsman's Freedom Initiative proved popular amongst members of both parties, and though it led to few meaningful reforms initially, Huntsman continued to make spreading freedom through diplomacy a major policy initiative of his presidency. He also made efforts to improve relationships between American rivals and American allies, such as when he offered to host a friendship summit in February to help mend relations between China, Korea, and Japan, three countries that had numerous historical conflicts and continued to express hostility toward each other, for crimes committed by Japan during World War II and for many other conflicts going back hundreds of years. While Huntsman was sharply criticized by figures in all three countries for "meddling in others' affairs", with one South Korean journalist criticizing Huntsman for showing a "deep misunderstanding of the historical wounds that continue to scar the people of our country to this day", he was also praised for some of his statements. Huntsman remained a popular figure overseas, with a slightly higher approval rating amongst non-Americans than even Al Gore during the height of his popularity. Huntsman continued to oversee a period of peace for the world that saw no major domestic terrorist attacks and few major attacks in Western nations, and though tensions continued to broil beneath the surface, the world was, at least for the moment, a fairly quiet place.

    -

    Katie Couric: On tonight's broadcast, a major winter storm continues to cripple the Midwest, with cities like Chicago, Indianapolis, and even as far south as Louisville seeing winter storm conditions not experienced in nearly 35 years. The death toll continues to rise, and though this weekend will see a break in the storm, it could take weeks for some cities to dig their way out. Also tonight, she doesn't give a damn about her bad reputation. Martina Sanders, also known by just her initials, M.S., is topping the pop charts at just 16. Her fans love her, but parents across the country say otherwise, and her latest controversial actions are drawing heavy criticism from all over the entertainment world. And could online gambling soon be legal nationwide? We'll tell you about a new law that could let you place your bets from your smartphone, and we'll have an exclusive interview with senator Penn Jillette, who supports the law despite most politicians from his own state opposing it. Finally tonight, we'll take you to the small town in Georgia where foodies from all over say you can get the best peach cobbler on the face of the Earth. Nightly News begins now.

    From NBC News World Headquarters in New York, this is NBC Nightly News with Katie Couric.

    Couric: Good evening, it's Thursday, February 24, and it's the third straight day of heavy snow for some Midwestern cities in what could be the biggest winter storm in more than a quarter century. From Wisconsin down to Kentucky and even into parts of Virginia, record snows and record lows have led to more than 100 deaths and have completely shut down some cities. Chicago has seen two feet of snow since Monday, while Indianapolis, Indiana lags just behind at 20 inches. Detroit has seen 17 inches of snow and more than two dozen deaths in the metro area alone. Tonight, we'll see another harsh round of winter weather for Kentucky and southern Ohio, with Cincinnati looking at 8-12 inches to add to the 12 inches of snow already received there. And while the winter weather looks to finally be letting up for this weekend, this has been a storm that many people living in the affected areas will never forget. Here's Al Roker with a report on Day 3 of what will likely be the year's biggest winter storm.

    (...)

    *Later in the broadcast, footage is shown from Couric's interview with Penn Jillette about the proposed nationwide legalization of online gambling.*

    Couric: And what surprises me is that you're supporting this bill despite dozens of Las Vegas casino owners siding against it.

    Jillette: Well that's because it's going to cut into their business. I mean, you don't have to be Sherlock Holmes to figure that one out.

    Couric: Are you worried that they might cause you some problems politically? You're up for re-election in 2012, are you worried that they're already thinking about who your opponent's going to be?

    Jillette: If I was worried about getting re-elected, I wouldn't be doing half the *expletive* I'm doing. *laughs* You're gonna have to bleep that, aren't you?

    Couric: If we were worried about having to bleep you, we wouldn't be interviewing you.

    Jillette: *laughing* But yeah, um, you know, I don't really give a *expletive* who they run against me. The people of Nevada are going to make the decision on who they want to represent them, I haven't even made a decision on whether or not I'm gonna run. I think I am, I think I'm making an impact so I pretty much have to run again, but you know, maybe I decide not to.

    Couric: And are you worried about kids gambling online at all? With it available on people's smartphones, it becomes a lot easier, doesn't it?

    Jillette: You've got kids now who play these online games and spend hundreds of dollars of their parents' money on level-ups and fruit costumes, so I don't think gambling's any different from that. If these online games where kids can spend all this money on worthless digital crap are legal, why shouldn't gambling be? At least with gambling there's a chance you might actually win some money. I mean, of course kids shouldn't be gambling, they should put safeguards on it, of course. But if you're worried about kids spending money on their phones, I mean, it's already happened. Can't put that toothpaste back in the tube.

    Couric: Is there anything else that you wish you could make legal right now?

    Jillette: There's lots of things. Pot, obviously. Drugs, anything that's banned because it's "not good for you". Who's the government to decide what's good for me? I can't believe I'm the only senator with that attitude. I guess the president kind of shares my opinion, but he can't say it because there's plenty of stuff his party wants to ban too.

    Couric: Could you see yourself running for president someday?

    Jillette: Hell no. I don't want that job. I didn't even want this one before somebody finally convinced me that I could actually make a difference. But if I was president, are you kidding me? Not one person in that Congress would pass anything I wanted to pass. I'd probably just spend my one and only four year term sitting in the White House movie theater watching Cheech and Chong. Which, you know, would probably make me one of the best Presidents of all time.

    -from the February 24, 2011 broadcast of The NBC Nightly News

    -

    March 11, 2011

    Satoru Iwata and Ken Kutaragi were meeting at Nintendo headquarters in Kyoto. Kutaragi was still a semi-frequent visitor to Nintendo's HQ thanks to his company's ongoing relationship with Nintendo, and still had input in every single hardware device the company produced. Today, the two men were discussing a device that had yet to be formally revealed to the public, but would finally see the light of day in just three months at E3 2011. It was amazing that Nintendo and Sony had been able to keep the new handheld under wraps for so long, especially when it was scheduled to be released before the end of the year, but soon they would be revealing the product of their hard work to the world, the device that would compete with Apple's impressive Gemini and take Nintendo's handheld ambitions into a new generation.

    "The Gemini is an impressive machine, there's no doubt," said Kutaragi, who had eagerly consumed every bit of news about Apple's new gaming handheld that he could. "It's probably going to be slightly more powerful than ours, so we'll have to make up for that by having the best games."

    "Which we will," said Iwata. He'd already designed one game for the new handheld that was scheduled for a 2012 release, and had numerous other games in the planning stages. Likely most of them would remain ideas in his mind, but he was hoping one or two of them would eventually become hits for Nintendo just as so many other games he'd created had done. "And then we'll focus on the new home console."

    Nintendo's eighth generation home console was in the early planning stages, and already, development kits had gone out. With any luck, it would be released before the end of 2013. That would mean a fairly short life cycle for the Sapphire, of just a bit more than five years, but Nintendo had to keep innovating to stay ahead of Apple and the expected new machine from Samsung and Google.

    "Speaking of which, I already have numerous ideas for how the new handheld can 'connect' with the new home machine," said Kutaragi. "It will have an unprecedented level of interactivity and synergy with the next console, something Apple's new Gemini won't be able to say."

    The two men continued to discuss their ideas for both the new handheld and the new console. Despite facing their stiffest competition ever, Nintendo, and especially its president Satoru Iwata, was optimistic about the next generation of consoles to a degree that they hadn't been in quite some time. Perhaps it was the fact that Microsoft appeared to be exiting the race. Perhaps it was their optimism about the next few years of games, some of which looked more beautiful and more fun than any either of them had ever seen before.

    Perhaps it was just a good day.

    "Ah, I told you I'd let you play the new build of our next Zelda game," said Iwata, starting to exit the room to retrieve a demonstration unit of the new handheld. "It's almost ready to-"

    There was a low rumble, first a sound, and then a feeling. The two men, both having lived their entire lives in Japan, recognized it immediately, and ducked under the nearest table. The shaking wasn't serious, but unlike most quakes that ended quickly, this one seemed to go on... and on.... and on...

    "Why hasn't the shaking stopped?" Kutaragi said quietly to himself. "That isn't normal..."

    Some objects shifted in the room, but there didn't seem to be any damage. The men were in a well constructed building, designed to handle much stronger shaking than this. And yet, the shaking continued... for several minutes.

    The shaking isn't strong here... thought Iwata... but I can only imagine what the people closer to it are feeling.

    -

    On March 11, 2011, a powerful magnitude 9 earthquake struck just off the coast of northeastern Japan, closest to the coastal city of Sendai. The shaking caused an enormous tsunami that crossed the entire Pacific Ocean, but primarily affected the northeastern coast of Japan, rising up to 100 feet in some places. The earthquake and tsunami caused $200 billion in damage, making it the costliest disaster in world history up to that time, but more significantly, it killed more than 15,000 people, with 3,000 others reported missing. The aftereffects of the quake and tsunami were enormous, and included a meltdown at the Fukushima Daiichi Nuclear Power Plant, which caused the evacuation of nearby towns and led to the world's second worst nuclear disaster of all time, after Chernobyl in 1986. While the earthquake didn't kill or seriously injure any well known figures associated with Japan's video game industry, it did have an effect on numerous games released around that time, leading to delays for some and changes in others. It also caused Steve Jobs to delay a business trip he'd originally planned for the week of March 14th in order to discuss future game releases for Apple's Gemini handheld and iTwin successor. The earthquake generated a massive outpouring of international aid and support to Japan, and American president Jon Huntsman would be one of the international leaders most vigorous in his response to the disaster, personally visiting the country at the end of March to show support and solidarity with the victims and re-emphasize America's friendship with Japan. It was another opportunity for Huntsman to show his focus on foreign policy, after his response to 2010's Haitian earthquake, and once again, Huntsman was praised for his response to the disaster both domestically and internationally. While he'd been heavily pushing a pan-Asian friendship meeting in the weeks before the quake, he would mostly scrap this initiative in the weeks after, in favor of showing more unilateral support for Japan. He encouraged American businesses to continue to invest in Japan in the months after the quake, and also helped the country deal with the nuclear disaster at Fukushima, pledging American help with the cleanup and recovery efforts. The disaster, which caused controversy over nuclear power and its safety and utility, led to a debate about whether or not America should continue to invest in nuclear power and return to building power plants. Huntsman himself supported nuclear power, but emphasized the need for safe and efficient disposal of nuclear waste and a reduction in potential hazards from natural disasters and possible terrorism. While tamping down his support for nuclear power in the months following the events at Fukushima, he quietly began supporting initiatives to prevent similar disasters at American nuclear power plants by upgrading and modernizing infrastructure. Nuclear power would become a topic of debate leading up to the 2012 elections, and while some would use the example of Fukushima as a reason why no further plants should be built, others would see the disaster as an opportunity to discuss the construction of modern plants built to withstand such disasters. The Japanese earthquake of 2011 remains one of the most tragic natural disasters so far in the 21st century, and its aftermath would continue to resonate throughout the decade, both in Japan and around the world.
     
    Winter 2011 (Part 5) - Lady Heroes On The Supernova
  • Super Peach RPG

    Super Peach RPG is a turn-based RPG developed by Camelot and published by Nintendo for the Game Boy Supernova. The game features Peach as the primary protagonist as she goes on a journey all across the Mushroom Kingdom to rescue Bowser from an evil undead fiend named Spectere. Along the way, she can team up with several different partners, and she must gather the seven magical Heartstones to purify the kingdom. The game plays much like OTL's Mario RPG games, a sort of hybrid of mechanics seen in the original Super Mario RPG, the Paper Mario series, and the Mario and Luigi series, with elements such as timed hits and combination attacks borrowed from those titles. As Peach progresses through the game, she's able to level up and enhance her stats, and can also enhance her stats by equipping various articles of clothing in the game's "Fashion" mechanic, which lets the player equip Peach with a top (such as a shirt, a blouse, or another costume), a bottom (such as pants or a skirt), footwear, a hat (such as a crown or a helmet), and two different accessories. Sometimes, outfits can serve as more than one of these categories (for example, a dress counts as a top and a bottom, and something like a costume or spacesuit can count as all four), and these outfits will have special bonuses to compensate for taking more than one clothing slot. There are literally hundreds of different articles of clothing for Peach to wear, and so the player is able to mix and match at their leisure. Peach can also fight with one companion character, who can equip up to two accessories. There are five total companions, and they can be leveled up just like Peach can be. They are as follows:

    Katie Koopa: A helpful female Koopa Troopa and Peach's first companion, who reluctantly teams up with Peach after trying to kidnap her following Bowser's abduction at the start of the game. A good jack of all trades companion, and good with tech.
    Ronna The Piranha: A female Piranha Plant who specializes in fire abilities and is probably the best companion in terms of HP and defense.
    Daisy: Peach's fellow princess joins her to provide strong physical attack power with her athletic techniques. Despite being a human princess like Peach, she too can only equip accessories and not clothing items, but her outfits do change during certain attacks.
    Lady Phantom: A glamorous ghost who can possess enemies and use their own skills against them. She's also a healer and stat-buffer companion who can amplify Peach's own abilities.
    Wendy O. Koopa: The Koopaling girl who very reluctantly joins with Peach later on. Probably the best overall magic user.

    Like in other Mario RPGs, Peach can learn a variety of techniques throughout the game. She'll learn ten via leveling up, seven via finding the Heartstones, and three optional techniques can be found hidden throughout the game, giving her 20 techniques in all to use, but the player can only equip up to seven at once (they start off with two slots and can equip more throughout the story). Companions start off with one technique, gain four more through leveling up, gain one during the story through their Heartstone, and then the player can find each companion's ultimate technique hidden somewhere in the story. Peach also has two combo techniques with each companion, one available as soon as they find the companion and then the other obtained later. As the player progresses through the game, they'll collect seven Heartstones, with each one giving Peach a stat buff and a new technique, and each of the first five also granting a new technique to one of the companions. As you can see, there's lots of ways to get stronger in the game, and players will have lots of opportunities to go off the beaten path for side quests and secrets. The game's graphical style is a fun 3-D cartoon style that has a lot of similarities with OTL's 3DS Mario and Luigi games, but a bit more smooth and polished. There's not much voice acting in the game, though Peach does make some exclamations and sounds similar to Mario and Luigi in their handheld RPG games. The game features a whimsical soundtrack done by Yoko Shimamura, considered to be one of the best soundtracks for any Supernova game, conveying a wide range of emotions and a wide range of environments. The game doesn't feature quite as much outlandish humor as the OTL Mario and Luigi titles: it's quite funny, but the humor is more subtle and less slapstick, and there are a few moments of genuine emotional pathos in the story itself, with the game having a similar mood in a lot of ways to the original Super Mario RPG.

    The game itself starts out with Peach in her castle. Mario and Luigi are said to be off exploring a distant land, and Peach realizes that if Bowser shows up to kidnap her, she might not be able to be rescued. Sure enough, Bowser does show up, and Peach has to try and fight him off herself. She's actually marginally successful thanks to some new techniques she learned, but Bowser reveals a new bit of technology, the Darkbomb, and tries to deploy it to drain Peach's fighting spirit so she'll be easier to capture. Peach's own troops take the brunt of the blast, and she has to flee. She flees to the deepest part of the castle, where she encounters a hidden magical artifact, the Heartstone, and tries to use its power to fight off Bowser. However, the lingering effects of the Darkbomb interact with the Heartstone's energy, unleashing Spectere, a dark ghost who's been trapped in the stone. She shatters the Heartstone into seven fragments, and then escapes after taking the spirits of everyone affected by the Darkbomb to serve as her evil ghost army. She also kidnaps Bowser, whose evil energy she hopes to syphon to create an endless army. Peach gathers up her few remaining retainers and tells them that she has no choice but to save Bowser, lest Spectere use him as dark army fuel. She begins her journey across a land increasingly plagued by Spectere's dark influence, with some beings enthralled by her and some choosing to serve her willingly, including a frog creature named Croker who serves as her right hand man and also has a very silly crush on her. The first chapter of the game involves Peach's early journeys, including an abduction attempt by Katie Koopa and then the two working together to liberate a town of Koopas from one of Spectere's minions. The second chapter sees Peach traveling through a snowy wonderland, meeting up with Ronna the Piranha, and rescuing Ronna's dad Petey from Spectere's dark influence. The third chapter sees Peach reuniting with Daisy, and the two of them teaming up to save a land that has echoes with Sarasaland, including a boss resembling Tatanga. The fourth chapter has Peach journeying through a dark forest that has a literal "city of the dead" (a modern metropolis with a Boo shopping mall), teaming up with Lady Phantom and defeating the Lady of the Manor, a very regal Boo Queen. Chapter five sees Peach journeying through the wreckage of Bowser's kingdom, teaming up with Wendy to rescue her enthralled Koopaling brothers (though they're only able to defeat two of them, with the others fought in later chapters). Chapter six sees Peach going on a world tour to hunt down the sixth Heartstone, revisiting some old areas in pursuit of an elusive thief. Chapter seven sees Peach and friends battling their way through an epic tower of evil, defeating the last two Koopalings and gathering the final Heartstone to take on Spectere. Chapter eight covers the final battle, in which Peach and her companions battle their way through an army of darkness, and then battle an enthralled Bowser before the final showdown with Spectere. After Spectere is defeated, Peach browbeats Bowser into apologizing to her, and though she realizes he'll probably never stop trying to kidnap her, she gains a lot of confidence knowing that when she really needs to, she's strong enough to save herself. Finally, she returns to her castle, where Mario and Luigi have just arrived to "save" her, only to realize they're too late and Peach has already saved the day. Peach and Daisy laugh to themselves and decide to go for a spa day, leaving Mario and Luigi alone in the castle.

    Released in North America on February 22, 2011 (about a month after its Japanese release), Super Peach RPG is very highly reviewed by the various media outlets, praised for its excellent gameplay, graphics, soundtrack, and story pacing. In fact, it's probably the best reviewed game of 2011 thus far at the time of its release, and is considered one of the best RPGs on a system chock full of great ones. It would draw a lot of comparisons to Persona 4, released in North America around the same time, and though the two games are far apart in terms of overall mood, both of them are considered to be of excellent quality, and RPG fans have a lot of time choosing which of the two games is better. Super Peach RPG gives fans a great insight into the personality of Princess Peach (and in many ways, Princess Daisy as well), and new characters like Lady Phantom, Ronna, Katie, Spectere, and Croker all gain fan followings as well. Super Peach RPG isn't a blockbuster seller in either North America or Japan, but as a can't miss game with great word of mouth, many fans would decide to purchase the game later on, well after the initial release window.

    -

    Naughty Dog Supernova Project Gets Details, Release Date

    For a while, it's been a little known fact outside the hardcore gaming community that Naughty Dog has been working on a new IP for the Game Boy Supernova at the same time it's been working on projects such as Pokemon: Legend Quest and Tales Of The Seven Seas: Horizon. Now, we have details about that project, which includes a release date and information about the plot and gameplay.

    The new title will be called Sara, The Sophomore, and unlike the company's big budget action titles, this game is a much more low-key project akin to a visual novel. It follows the story of Sara Anderson, a 15-year-old high school student with an ordinary life, until one day she learns an extraordinary secret about her classmate Maya that changes both of their lives forever. As the mystery unfolds and Sara grows closer to Maya, the two must navigate an increasingly dangerous web of intrigue and drama that threatens to tear both of them apart at a time they need each other most. The visual style of the game looks similar to a moving comic book, while the gameplay style, a mix of action and interactive cutscenes, hearkens back to games such as Syrielle, with echoes of the original Tales Of The Seven Seas in how the player is able to make choices for both main characters that resonate throughout the rest of the game. Sara, The Sophomore is said to be somewhat of a short game, with Naughty Dog estimating 6-8 hours per playthrough, but the game will have multiple endings and events that will increase its replay value and encourage players to "try everything". Intended to be released this summer, the game will have a budget price tag of $19.99, half the price of the typical Supernova game. Director Amy Hennig, who helped pen the game as she was working on the upcoming Mystic sequel, says that while Sara, The Sophomore is on a smaller scale than other games she's worked on, it was a "passion project" for her with no less effort put into it than any of the company's major console projects. The game will feature a full voice cast, with Miranda Cosgrove (star of the FOX sitcom Citation Needed, which ended last year) playing the voice of Sara, and Allison Scagliotti (who voiced Kimura in Mystic) playing the voice of Maya.

    -from an article on Blargo, posted on February 22, 2011
     
    Winter 2011 (Part 6) - Atlus Didn't Shrug
  • Persona 4

    Persona 4 is a turn-based JRPG published and developed by Atlus for the Nintendo Sapphire. Unlike OTL's game, which was released on a sixth generation system (the Playstation 2), TTL's Persona 4 is a fully HD game with graphics similar to that of OTL's PS3 version of Persona 5. This comes as a result of the game encountering numerous production delays that ultimately cause a planned Wave version to be scrapped and the game to be brought over to the Sapphire. The game's plot and gameplay have some similarities to OTL's game: like in OTL's game, the protagonist and his friends must hunt down a mysterious serial killer stalking a small seaside town. However, the manner in which the heroes track down this killer is different, though still involving travel to a parallel dimension of darkness to destroy shadows and free victims from their alternate selves. Like in OTL's game, the player is able to battle and capture demons, using those demons' power to enhance their own via stat boosts and the learning of new attacks and techniques. The game also features a wide variety of social links that can also be used to enhance the levels and statistics of recruited and fused demons. However, Persona 4 features a more complex social system than OTL's original game, due to the fact that the player is able to heavily customize the appearance and favored stats of the game's protagonist. They can make the protagonist male or female, and while the plot itself remains the same regardless, characters' reactions to the protagonist can change based on their gender. There are multiple characters who can be romanced in the game, and while most of them are straight and will only date the protagonist if they are the opposite sex, there are a few bisexual and gay characters who will date the player according to their sexual orientation, and in most cases, the player won't know this immediately, making potential dating somewhat complicated. Regardless, the protagonist can still form a level 10 Social Link with any eligible character regardless of sexual orientation, with romance merely affecting the character's dialogue and cutscenes. Like OTL's game, Persona 4 has a timed story, requiring players to visit and defeat the chapter's dungeon within a certain timeframe, with time passing for every action the player takes. This time limit is fairly generous, allowing the player to accomplish far more social objectives than necessary and level up freely, and even (with the help of a walkthrough), accomplish every social link in the game. Persona 4 has a bit of a darker, grimmer mood compared to OTL's Persona 4, without the bright background colors and the TV aesthetic. Instead, the protagonist and his friends enter the game's dungeons by seemingly drowning themselves in the ocean, which allows them to access an upside down undersea palace where the shadows reside and the player is able to visit during the "witching hour", also known as midnight. The game features a full English dub with Los Angeles-area voice actors, most of whom, like in OTL's game, are known for dubbing anime.

    The game's plot sees the protagonist, a somewhat sickly teenager, sent to the seaside town of Nokona, with their parents believing the fresh air will do them some good. This sickness will come into play at certain points in the game. The protagonist is sent to live with an old family friend, a detective investigating a series of murders. Unlike in OTL's game, where the detective's daughter is a young girl, in TTL's game the daughter, whose name is Mari, is close to the protagonist's age, will join the party about midway through the game, and can be romanced by the player whether they're male or female. Other characters include an ambiguously gay and somewhat rough around the edges boy similar to OTL's Kanji, a local surfing girl who is very slightly inspired by the Thrillseekers character Marina (but her name is Ayako), a visiting movie actress/fashion model, an obnoxious rich boy with a hidden tender side, and more. There are a total of eight playable characters in the game, each with their own motivations and each with their own mission, and each able to form a relationship with the protagonist, whether it be friendly or romantic. The protagonists are brought together to catch a serial killer who has been killing seemingly at random, and the killings are related to a mysterious shadow realm accessed via a special beach. As the heroes progress through the game and uncover more and more of the mystery, the protagonist seems to draw more and more suspicion to themselves, and at one point late in the game, is accused of causing the murders, similarly to how the protagonist was accused at the end of Persona 4. He is captured and placed in a detention cell, and his companions must come to his rescue before escaping to the Shadow Realm to stop the real killer. Unlike in OTL's game, Mari isn't kidnapped like Nanako was, but instead, the serial killer seemingly murders the heroes' beloved teacher, only to be caught and taken to the police station. However, like in OTL's game, the killer isn't who they seem, and the protagonist must carefully piece together clues to find the actual killer's true identity. The teacher can be saved, but unlike in OTL's game, saving the teacher is independent of solving the mystery, and the game's Golden Ending requires the player to do both. Eventually, the true killer is found to be the detective himself, who committed the murders because he got fed up of having to deal with the problems of others and became nihilistic about the world. The detective, as it turns out, has been possessed by an evil shadow god from anicent times, and the heroes must descend to the depths of the darkest dungeon to defeat him. After the shadow god is defeated, things return to normal in Nokona. The protagonist returns home while all their new friends wave them goodbye, and the intruding shadows no longer threaten the world.

    Persona 4 is considered an excellent game, thanks to its wide variety of things to do and its addictive combat system and excellent characters. While the game gets better reviews in North America than in Japan, it would be quite well received here as well, and would rate only a slight notch below Super Princess Peach. The game is released in North America on February 8, 2011, slightly less than a year after its Japanese release. Thanks to a late wave of hype for the game, and of course its outstanding reviews, it becomes the best selling Persona to date thus far in North America, elevating the game slightly above its previous cult status. Atlus would begin work on the next Persona game, set to be released for an eighth generation system, and meanwhile, Persona 4 would receive a lot of tie-in material, including DLC, spinoffs, and an anime series which would also be dubbed into English.

    -

    As Catherine Finds An Audience On The iTwin, Nintendo Rumored To Be Considering Atlus Acquisition?

    The sexy puzzler Catherine was released last week in North America, exclusively for Apple's iTwin system. The combination of the game's wacky dating cutscenes and its addictive, if incredibly difficult puzzle gameplay (which becomes somewhat easier when using a detached iTwin controller) has earned the game rave reviews from North American publications, and early sales figures indicate that it could become a mild hit for the system, selling even faster than the Sapphire's Persona 4. Curiously, Catherine is an iTwin exclusive, despite the existance of the far more powerful Nintendo Sapphire, where Atlus has released most of their games. Atlus says that Catherine will remain an iTwin exclusive, but now, if Nintendo gets its way, it might end up on the Sapphire after all, along with all future Atlus titles.

    Nintendo is looking into a potential acquisition bid for the Japanese software company, which specializes in RPGs but has made games in numerous other genres and has also been part of localizing games by other companies. Though so far both companies deny the potential for a deal, it would be an intriguing (and relatively cheap) buy for Nintendo, which is looking to expand its second party cachet by purchasing small but popular game companies. Nintendo has largely avoided making these types of deals in the past,, which is why this news comes as being so surprising, but with Apple continue to pursue software companies (some much bigger than Atlus), Nintendo may feel their hand is being forced. So far, Atlus is said to have "at least one more" iTwin exclusive on the way, and is also said to be heavily interested in developing for the upcoming Apple Gemini. If Catherine continues to be such an unexpected success, it may only be a matter of time before we see Atlus under the Nintendo umbrella.

    -from an article on RPGamer.net, posted on March 10, 2011
     
    BONUS: Thomas The Tank Engine Special Episode
  • "Firebox a fizzle
    Gresley or a Stanier
    Each is a hard worker
    All day long.
    Pulling it together
    In every kind of weather
    Doin' this forever
    Roll Along"

    - Roll Along, as sung by Duck (Steve Kynman)

    "We diesels are revolutionary. We come to a yard and improve it."
    "That's what Mao said and look what's happened to China. Perhaps if you're so revo-thing-a-gumy you can get my trucks while I get all the coaches ready."
    "My pleasure."

    - Duck arguing with Diesel (Bob Golding)

    "Beg pardon, sir. Excuse me."
    "Are you-a joking?."
    "Well..."
    "You-a ruined my shop AND my frightened my customers. *Picking up a bowl of shaving cream.* I'll-a teach you."

    - Duck and the Barber (Charles Martinet)

    "My favorite part is that we say something not in the books for model series: Diesel getting his ass kicked. After all the trauma Duck went through, I was grinning ear to ear when Diesel fell off the quay."
    - Thomas1Edward2Henry3's review of the special

    Season 2 of TTTE CGI was not going to be anything like what the first season or came later. In no small part because it was not only the first season to adapt one Railway Series book, but because it was the only one to do it with two books.

    The first book adapted in this way was Duck and the Diesel Engine.

    Duck and the Diesel Engine
    City of Truro, the first engine to reach 100 mph, is visiting Sodor and has a lengthy conversation with Duck till late at night. Gordon is jealous of City of Truro's record, claiming that he is a domeless engine and not to be trusted, leading to an angry Duck arguing with him. Later, Duck is still in a bad mood when he takes some trucks to Wellsworth when Gordon roars by trying to equal Truro's record, but his dome becomes loose from the speed and is blown off at the viaduct. All his passengers laugh at him, as do the other engines and rolling stock.

    City of Truto's visit leaves Duck proud of his Great western heritage, much to the ire of the other engines. However the application of Duck's work ethic does mean the yards in Tidmouth are lest congested and that business is booming more so than before (Roll Along). Nonetheless, the Big Engine are all happy when a visitor comes from the Other Railway. The Fat Controller introduces the new engine as Diesel, stating that he is going to be given a trial and charges Duck with showing him around and teaching him what to do. Diesel introduces himself in a way that quickly wins the Big Engines around to the newcomer. Duck, however, takes a dislike to Diesel's oily nature and shows him to the yard.

    There it becomes apparent that Duck's dislike of Diesel is mutual as Duck orders Diesel to refer to the Fat Controller as "Sir Topham Hatt," before Diesel smugly tells Duck that he does not have to be taught what to do. As a diesel, he already knows everything and that diesels will always improve a yard, calling diesels revolutionary. Duck is not very happy about this and has Diesel arrange some trucks for him while he leaves to take Gordon's coaches to the station. Diesel, eager for the chance to show off, quickly gets to work. However, he attempts to move the wrong trucks because he didn't listen to Duck. So he instead some really old ones which have stiff joints and brakes, and loses patience. Duck arrives after not finding his trucks ready and realizes what is happening, and watches with interest. Eventually, Diesel accidentally overturns some when their brakes snap, he still cannot move the remaining trucks and is forced to give up.

    As Duck finally comes forward carrying some other trucks. When Diesel asks Duck why he did not tell him about the others, he simply reminds Diesel that he is supposed to revolutionize the yard. Diesel is forced to help clean up the mess, a duty that he hates especially as the trucks start singing a rude parody of "Pop Goes the Weasel" (Pop Goes the Diesel). When the clean-up is over, Diesel, now unhappy with both the trucks and Duck, storms off back to the shed. A while later, Duck decides that Diesel has gone through enough and stops the trucks from their singing. Diesel is still furious and accuses Duck of making the trucks laugh at him. The big engines are nearby and, knowing that Duck would never do that, Henry reminds Diesel that while there may be some differences, he, Gordon, and James would never stoop to telling the trucks about them.

    By now, Diesel's hatred of Duck has grown to such a point that he wants him to be banished and he seeks revenge. A while later, Henry is taking a goods train when the trucks push him down Gordon's Hill. But as soon as the brakes are applied, his wheels lock and he slides down the hill until finally coming to stop at the junction. Later, his driver discovers that Henry's driving wheels have become flat like car tires from the sliding. When Diesel hears this, he is delighted and starts to make his plan to pay Duck out. Next, James is cross when Diesel arranges the wrong train for him by mistake, but Diesel is not one to be crossed and decides to teach James a lesson. The following day, when Diesel is talking to the trucks, they tell him the story about the time Edward had to chase James along the line (Old Iron). After that, Diesel comes up with a suitable name for him, and it is "Rusty Red Scrap Iron". Later, the trucks tease James, who believes that Duck is behind it all and wants to give him a thing or two. Henry and James think that Duck has given them rude nicknames and are cross with him. Duck feels sad and spends the night in the sidings. After talking with the trucks again and seeing Gordon get in a mishap where he is splashed by water from a water tower, Diesel sees his chance and gives Gordon his own nickname.

    Going into the yard the next day, Diesel tells the trucks that he laughed at the joke about him the day before and tells them some about the bigger engines and claims that he heard them from Duck. Before leaving he tells them not to tell the bigger engines he told them. The trucks find these jokes hilarious and laugh at the bigger engines, and tell them that they came from Duck in order to get revenge on him for forcing them to behave.

    Gordon, James and Henry, believing that Duck was the one who told the silly stories about them, hold a meeting and agree that Duck needs to be paid back for teasing them (The Three Ds). Later, Duck returns to the shed after an extremely hard day's work. However, when he tries to get back inside for a rest, the bigger engines instead wheesh him. They tell him that, after telling tales about them to the trucks, they no longer trust him and want Diesel to replace him. Duck denies this and an argument begins. But it is not long until the Fat Controller arrives to see what the commotion is and is told of the bigger engines' accusation against Duck and tries not to laugh. The Fat Controller gives Duck a chance to explain himself and Duck tells the Fat Controller that his only wish at this point is that he had thought of those names himself. Diesel comes forward and when the Fat Controller asks him what he knows, Diesel feigns shock at Duck's actions, but claims ignorance otherwise. The Fat Controller sends Duck to work with Edward at Wellsworth Station while he tries to get to the bottom of the incident. Thinking the Fat Controller has turned against him too, Duck, beginning to cry, obeys his orders and puffs away. Diesel smirks, happy with his victory (I'm Full of Surprises). Meanwhile, The Fat Controller tells the big engines he will look deeper into the matter, but also that they should have presumed Duck innocent until proven guilty. Gordon, Henry, and James insist they do have proof from the trucks. But the Fat Controller laughs at the idea that they would trust the trucks.

    Meanwhile, Duck has been helping Edward with passengers and banking duties up Gordon's Hill. After learning from Duck what happened, Edward tells off the big engines for how they treated him, but they insist that Duck started it with the insults. The next day, Diesel is shunting when he wanders onto the mainline into Henry's path by mistake. Henry calls him a "dopey diesel" which angers him. Though James tries to explain that he's just frustrated about an argument he and Gordon after a brakevan derailing delayed Gordon. A while later, Diesel is still angry about Henry's insult. As such he's not paying attention and accidentally rams some trucks into some express coaches. Damaging them severely in the process. When the trucks laugh at Diesel, he threatens them unless they help him claim Henry wrecked the coaches in a fit of rage towards Gordon. Later Henry is confronted by all the others, and the Fat Controller tells him to stay in the shed for a week. But Henry talks back and insists he is completely innocent and would never do such a thing. A sentiment James expresses as well on the grounds that he knows Henry to be above such a thing. The Fat Controller realizes that James is right about being innocent until proven guilty in regards Henry but calls all three of them out for their hypocrisy. After this ordeal, Henry and Gordon mend their bonds, and join James in reconsidering Duck's guilt.

    Meanwhile, Diesel is boasting to the trucks about how steam will be sent away when the Fat Controller sees how reliable he is. But the trucks decide it would be funny if he was sent away instead, and plan to tell the Fat Controller. Getting their chance when he interrogates the Yard Master on what happened. At first, the Fat Controller seems to not take any action, but he does assign Diesel to Tidmouth Harbor instead of Knapford. The next day, Diesel is working with Thomas, Percy, and Toby at Tidmouth Harbor. During this, he is warned not to pass the danger sign; when Percy explains why, Diesel laughs at him, then laughs at Thomas when he tries to defend Percy by pointing out he fell down a mine. This is finally stopped when Toby threatens to tell the yard master unless Diesel starts working.

    Later Diesel brags to the trucks that when the Fat Controller sees how good he is at shunting trucks, he will get rid of steam engines once and for all. The trucks decide it would be funny if Diesel were sent away instead. So as he is shunting them, they say Thomas, Percy, and Toby all can shunt more trucks than Diesel is, so he boasts he can push them all at the same time. Diesel then arranges a line of twenty trucks, but soon finds he is unable to move them (unbeknownst to him, a shunter has put the brakes on under orders from the Fat Controller), so Diesel decides to pull them instead. He pulls so hard that he breaks loose and falls off the quay and onto a barge. The Fat Controller has Diesel taken back to Knapford. He is cross with Diesel and sends him home in disgrace while the Big engines and Ffarqhuar engines all glare at him.

    Meanwhile, Rebecca, an engine from the Other Railway, stops at Wellsworth, begging Duck to help her and push his goods train up Gordon's Hill. Duck rushes to help and pushes bunker-first from behind. However, the trucks are in a bad mood and make work hard for both of them. When they get to the top of Gordon’s Hill, Duck bids farewell to Rebecca and heads back to the station. But as he coasts down the hill, enjoying the breeze, he suddenly hears the whistle of a guard who was knocked out of his brake van because the trucks have broken away and are intent on chasing Duck down the hill and derailing him.

    Duck makes a run for it, but the trucks quickly start to catch up. Luckily for Duck, the trucks only catch him gradually and do not throw him off the rails, but nevertheless Duck is forced to keep going at top speed as the trucks push him. Just as they are starting to regain control, Duck and his driver see a train full of passengers pulling out of the station ahead on their line. Duck tries his hardest to stop the trucks, knowing that a terrible accident could result otherwise, but is unable to slow down. Duck shuts his eyes and braces for the crash and is about to run into the coaches when he is diverted into a siding at the last second. At the end of the siding is a small shop where a barber has set up his business. Duck barrels down the line and crashes right into the front of the shop, completely destroying the wall. Behind him, all of the trucks derail. The trucks pay no attention to the damage; they are rather pleased with themselves. As Duck peeks in through the debris, he apologizes to the Barber, but the Barber (Charles Martinet) is furious and coats Duck's face with shaving cream as revenge for frightening his customers.

    While the mess is cleared, while the Fat Controller speaks with the Barber and explains that while he understands how upset the Barber is, Duck and his crew helped to prevent a potentially fatal accident. The Barber apologizes for his mistake, rinses the shaving cream off, and compliments Duck for his bravery, and so does the Fat Controller who tells Duck how proud he is of him. Soon Duck is pulled out from the Barber shop, and the Fat Controller tells him he will be returning home once he is properly washed and repaired. Duck becomes worried, believing that the engines still hate him and prefer Diesel. The Fat Controller tells Duck that is no longer the case, as he never believed Diesel and has sent him packing. The other engines are now all very sorry and want Duck to come back. A few days later, Duck returns to the shed fully mended where the other engines welcome him back with happy whistles. All three of the big Engines apologize to Duck for how they treated him, and are forgiven. The Great Western engine proudly takes his place alongside them, feeling happier than ever to be home with his friends (Home Again).
     
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    Winter 2011 (Part 7) - The Past, Present, And Future Of Racing Games On Apple
  • Vintage Speed Series: Master Class

    The latest game in the Vintage Speed Series franchise continues the series' focus on classic cars, adding classic F1 racers and cars to the series' lineup of vintage cars and tracks. Cars span an era from the early 20th Century all the way up to around the mid-70s, with a heavy focus on cars from the 1940s-1960s. The Master Class subtitle refers to two things, first among them being the game's difficulty. Vintage Speed Series has always been known for its difficulty, but the game now adds a new "Master Class" mode in which the racing is truly challenging, with the AI ramped up to incredible levels. You'll have to be a true master at the game to succeed in this mode, but fortunately, nothing is unlocked by playing on it (however, the "Master Class" mode itself has to be unlocked by passing a number of difficult challenges). The second thing referred to by the game's subtitle is the addition of a racing training mode, in which Sir Jackie Stewart himself (who was brought on to narrate both the game's trailers and its tutorial mode) serves as the player's coach in a multi-level tutorial designed to make the player a vintage racing expert. You'll race with all sorts of classic cars in this tutorial mode, and of course the game's classic F-1 racers are well represented. Though F-1 racing is highlighted in this title, there are new cars introduced of all different makes, eras, and models, and a total of 688 classic cars are available in the game, with more than 40 total tracks to race on. It's the second game in the series released for the Apple iTwin, and like the previous game, which was released in 2011, Master Class allows for the use of one of the iTwin controllers to be inserted in a steering wheel peripheral, while the game also supports a realistic steering wheel accessory with real turning and gear shifting. While the game does have some modes accessible to new players, it is primarily focused on expert racers, both in the game's single player and local/online multiplayer modes, and most online rooms feature players who are already skilled veterans of the series. While not a racer for everyone, Vintage Speed Series: Master Class still achieves strong sales after its release in January 2011, making it one of the top selling new games of the month. It's also one of the year's highest reviewed racing games and one of the best reviewed in the series, which is already well known for its quality.

    -

    Ridge Racer Platinum

    A Ridge Racer title exclusively designed for the Apple iTwin, Ridge Racer Platinum is essentially a "greatest hits" compilation of the series thus far, with a generous helping of the most memorable cars, tracks, and modes, with some new cars, tracks, and modes added in, and all of it polished with some of the best HD graphics the iTwin can offer. It's an arcade style racer designed to lure in fans who have never played a Ridge Racer game before, while at the same time bringing up nostalgic memories for old fans and getting them back into the series. As Namco games were exclusive to Sega during the Saturn days, the selection of retro tracks and cars focuses on the Saturn games, with allusions to the Sega Saturn left and right throughout both the old tracks and the new. For those who've played Ridge Racer before, nothing too much has changed, and the overall gameplay is very similar to Ridge Racer Mini, released on the Game Boy Supernova a few months before. There's not nearly as many cars and tracks as there are in most contemporary racing titles, but the selection does dwarf every Ridge Racer game thus far, making it the "definitive" Ridge Racer as of the time of its release. Everything has a very sleek graphical look, with overall graphics better than those of games like Sega Rally and slightly better than Vintage Speed Series: Master Class. There's a nice selection of modern music in the game, a mix of Japanese and Western tracks, with the game having a sort of "best of both worlds" feel. As is par for the course for the series, it's a definite arcade-style racer and much easier than Vintage Speed Series: Master Class, aiming at a more casual crowd that has played arcade-style racers before. It features local and online multiplayer as well, and has a wider variety of modes and online features than Vintage Speed Series, with the goal being to attract as many players to the game's online mode as possible. It's ultimately one of the best reviewed Ridge Racer games ever made, but sales aren't quite on the level with Vintage Speed Series, despite it being much more accessible (Vintage Speed Series is promoted more and is more familiar as an Apple exclusive). Still, it's a highly profitable game, one of Namco's most profitable of the year, and it's especially popular in Japan, selling far more there than in North America (and doing much better than Vintage Speed Series there, while Vintage Speed Series does better in North America and Europe).

    -

    Apple Aims For Realistic Racer At iTwin Successor Launch

    Before Sega was bought up by Apple, the company was known for being the king of arcade-style racing games, from the classic Virtua Racing to the memorable Daytona USA (and who doesn't remember that classic theme song?). The Saturn was the only place fifth-gen players could enjoy Ridge Racer, and Sega Rally was memorable for classic arcade racing as well. After Sega became Apple, Steve Jobs kept up the tradition, with new Virtua Racing titles and a revivification of Sega Rally. However, the racing landscape has shifted gears: the two most popular racing franchises of this generation (and the last) are Gran Turismo and Forza Motorsport, both series that take pride in realistic, simulation-style racing. Though Apple has pushed series like Vintage Speed Series which feature this realism, they have yet to release a truly iconic simulation-style racer, and while their arcade-style games have mostly succeeded with critics, finding massive sales like the realistic racers boasted by Nintendo and Microsoft has been difficult. Now, rumors are swirling that Apple will be working on a Gran Turismo-style racing sim for their upcoming iTwin successor, expected to be released sometime in 2012 or 2013. The game will be a brand new franchise, though there are thoughts that Apple may revive the Virtua Racing name for the game. Virtua Racing, of course, is remembered for being a definitive arcade classic of the Sega Saturn and arcade scene, and though it certainly has the name recognition to carry Apple's racing legacy into the next generation of consoles, it may be strange to see that arcade classic adapted into a realistic sim. Of course, Apple also boasts NASCAR 2K (click here to read our review of NASCAR 2K11), the most popular game franchise with the NASCAR license (EA's NASCAR Thunder also sees release every year, but sales and reviews for that series are generally worse than 2K). While NASCAR 2K also features realistic racing, it doesn't boast the wide variety of cars and tracks that Gran Turismo and Forza do, and it also doesn't enjoy nearly as many sales, with almost zero sales of the game in either Europe or Japan. A realistic racer featuring all kinds of cars would likely do well in all three major territories if reviews are on par with its rivals on other consoles, and we've already heard whispers of Apple attempting to gain the license to use a wide variety of cars for an upcoming racing game. Whether this game will use the Vintage Speed Series engine or a brand new one has yet to be determined, but it seems likely that Apple will want this new racer to have a fresh start and a distinct feel, as it could well be a system seller in the next round of the console wars.

    Racing games continue to be highly popular, frequently ranked among the year's best selling games, and a definitive racing sim on the upcoming Apple system could be a killer app that may well separate it from whatever Nintendo's cooking up next. It'll likely be one of the very first games announced for Apple's eighth generation system, so we have no doubt we'll be hearing about it sooner rather than later.

    -from an article on Games Over Matter, posted on February 28, 2011
     
    Winter 2011 (Part 8) - Miracles And Misdeeds In The World Of Tech
  • Google Shares Soar On Surging Okuma

    Google's share price, which began 2011 at $330, has soared to nearly $500 in the past three months alone, largely thanks to the soaring popularity of social networking/video sharing hub Okuma, which, in less than a year, has gone from being the world's third largest social networking site (behind Friendster and Angelsphere) to being the undisputed #1, leaving both of its main competitors in the dust and kicking off what many are now calling “Web 2.5”, a merger of social networking and website cultivation with live video sharing, allowing users to chronicle the world around them and share it live with other users in a variety of ways on all sorts of different devices. Okuma has launched several apps for mobile devices in the past two years, most of them revolving around some type of video sharing. The most popular of these services is the “Spark” app, which allows users to take a ten second snippet of video and post it to a variety of sites, including Twitter, Rootalk, and of course, the Okuma service itself. There's also the “Reaction” app, which ties in with Okuma's fan community services, allowing users to post their live reactions to various sources of media, be they video games, television shows, books, or even other Spark or Reaction videos. These services go hand in hand with Okuma's social networking portal, which allows users to create a Friendster or Angelsphere-like homepage for themselves. However, Okuma has linked many different social networking services in a way that hasn't been done before, utilizing the power of Google's search engine and web hosting services to bring in connections from all over the web, allowing users to connect based on their postings in real time. Okuma has even been able to tie in with popular games such as SimSociety, which itself has blossomed into one of the ten biggest social networking services in the world. Okuma now enjoys an exclusive official SimSociety tie-in, allowing the Spark and Reaction apps, among others, to be used seamlessly with the game, allowing users to post some of their most dramatic moments from their games live to their Okuma pages. While Google has not yet had as much success with actual game streaming as services such as Videocean has had (and Google's deal with EA doesn't preclude streamers from uploading SimSociety content to Videocean or Youtube), the company is attempting to dip its toes into game streaming and is launching plans to make Okuma into the internet's #1 game streaming hub. While Okuma isn't the only reason for Google's recent success and share price increases (the success of the Android smartphone market and Google's rumored announcement of a new game console have also contributed), it has no doubt been the biggest factor in Google's recent success, and some analysts predict the company's share price may top $1000 by the end of the year.

    -from an article on Techbiz.net, posted on March 17, 2011

    -

    Anderson Cooper: But after these wave of high-profile hacks, how secure is the average user, really? I spoke to hacking expert Boris Yatzimov to discuss the new normal, and how you can protect yourself from falling victim to the same type of hacks that recently affected Cher, Princess Diana, and McDonalds.

    *Cooper sits down across from a man in his mid 40s, and the two begin to discuss the recent hacks.*

    Cooper: It's been on all the late night talk shows, that Cher hack.

    Boris Yatzimov: She wasn't careful.

    Cooper: And when you say she wasn't careful...?

    Yatzimov: You know, she kept her password easy to guess, somebody got in there and... it's not like breaking into a house, it's like leaving the door wide open.

    Cooper: It's been speculated that the hacker, who's confirmed to be a big time supporter of Sonny Bono, was angry about some of Cher's recent critical comments toward Bono's tenure as vice president.

    Yatzimov: Well, whatever the reason, you don't make your password that easy to guess. Now, as for Princess Diana, that was a coordinated hacking job. She took all the necessary precautions and she was still hacked by a very determined... by a group of people.

    Cooper: People apparently targeting her charities.

    Yatzimov: And unfortunately, when you're talking about that kind of money, that attracts the really, really dangerous hackers, that the average user, mostly won't have to worry about. You and me... well, maybe not you, you're quite high profile, but the average person watching this probably won't have to worry about being targeted by a coordinated group like that, which we're unfortunately seeing more and more often. McDonalds too, that was done by Popula, another very dedicated, this time we know to be an anti-capitalist group. And Popula has been going after a lot of people and corporations in the past year. This one, the most successful and high profile, where they managed to vandalize McDonalds' entire webspace and even hack into some of their computer systems, that was a coordinated attack and another politically motivated one. The average user, I think, only has to worry about probably what happened to Cher.

    Cooper: So how can the average user protect themselves from something like that?

    Yatzimov: Make your password harder to guess but easier to remember.

    Cooper: Easier said than done.

    Yatzimov: Well, there are some simple tricks you can use.

    -from the March 17, 2011 episode of ABC World News Tonight

    -

    3D Storybook: The Coolest Thing You Can Buy For Your Kid?

    Every gamer knows the name Tom Kalinske. For a decade, he was the head of Sega of America, overseeing the company during the time of the Genesis and Saturn, when it battled bitterly against Nintendo. And though Sega let Kalinske go in 2000, he's still been active in the world of tech, heading up a company called Informactive that primarily makes high-tech digital screens. Now, the company is set to release probably the closest thing to an actual "game system" that Kalinske's been involved with since the Sega Saturn: a tablet-like device with an interactive touch screen and a glasses-free 3D display that can load up cartridges with interactive stories that play sort of like the "point and click" games so familiar to video game fans. These interactive stories will look like they're truly playing out inside the screen, enhancing the interactivity factor and making kids feel like they're a part of the story. The technology, which can track the eyeball as it scans the screen to display a constant 3D image without glasses, is one of the most impressive things we've ever seen in a tech device, and at $129.99 MSRP, it's surprisingly affordable, with a price comparable to a current handheld gaming system. It plays cartridges that can be bought for $20 each, and is perhaps most comparable to a Leapfrog device, though it's slightly less educational and a lot more visually impressive. The 3D Storybook features both original and licensed stories, and has already secured deals with companies like Disney to produce stories based on the classic Disney Princess line and the upcoming 2D animated film Lilo and Stitch. Curiously, the 3D Storybook also has a video game tie-in with Apple to make stories based on properties like Sonic The Hedgehog and Endotherm, and it's quite exciting to see Sonic in full 3-D on an interactive touchscreen. While the 3D Storybook is designed for children, there is talk of Informactive producing a similar device for adults, perhaps even one that can play Blu-Ray films in full 3D. The 3D Storybook is expected to be one of the year's hottest toys, and will launch on March 27th.

    -from a Kotaku article, posted on March 1, 2011

    -

    While new advances made in the biotech field have been promising, those currently at the forefront of stem cell research warn excited observers not to expect any miracles, at least right away.

    "We're currently making some excellent progress in the field of gene therapy, and in a few years' time there might be a new drug or two based on the current research, but those expecting something like limb regrowth or a cure for spinal cord injuries may have to wait at least twenty years for a medical breakthrough," said Gilford Robbins, a researcher in Palo Alto, California. "We're definitely learning some amazing things, but progress is, as with all things, an ongoing, multi-step process."

    The continued support for embryonic stem cell research by the Huntsman administration, including continued government funding to certain research facilities, has remained controversial amongst elements of the Republican Party. While a majority of Americans, 60 percent, are supportive toward stem-cell research, those opposed continue to be quite vocal, claiming that the procedures are ethically and morally wrong, and also claiming that embryos are being illegally harvested for research purposes. Huntsman himself has reasserted his support for the ongoing use of embryonic stem cells, stating in a recent Fox News interview that the treatments developed in the course of said research "will enhance millions, maybe billions of human lives in the 21st Century". Robbins told us that he appreciates the president's support of the research, and expects stem-cell treatments to become an important part of the lives of many Americans soon, even if overall progress is slow.

    "In ten years, if the FDA approves it, you might take a pill that will allow your body to fight off the flu with 90 percent more efficiency, or possibly a pill that will allow you to function better on a couple less hours of sleep. That's the kind of thing we're looking at doing with our research, basic quality of life treatments that we're able to create because we can now interact with the building blocks of the human body. It's going to take some time, but we are progressing at a steady rate."

    (...)

    Much more promising medical breakthroughs may in fact come in the field of AI, where IBM has just introduced its new interactive research tool "Watson". The AI has already demonstrated the ability to understand human language to some extent and to comb through an enormous amount of information, and will be used primarily in the medical field, where it will help researchers come up with cures for diseases such as cancer. Though Watson has not yet had the opportunity for a public display of its language abilities (IBM proposed a Jeopardy showdown between the AI and two previous winners, but the idea was scrapped when all-time Jeopardy champion Stephenie Meyer turned down the challenge, claiming that she didn't feel "comfortable" competing with a robot), it has been demonstrated at numerous expositions and conferences, and its appearance at the recent CES was called "mindblowing" by one prominent attendee.

    -from the April 2011 issue of Popular Science

    -

    "And so we've now patented something amazing, a security protocol that will encrypt data at a much more basic level than has been done before. It will allow people to record business transactions and private conversations, and to store and move vast amounts of data without risk of fraud or leaking. This method of digital delivery, which we call Veritsu, enables data to be moved securely with a digital signature that cannot be altered or falsified. It has incredible applications for the world of banking, publishing, social networking, and digital gaming, practically anything that can be done digitally can be done more securely with Veritsu. Veritsu is also the name of the company we've launched, which is connected to my personal project, the Center For Technological Outreach, where its first practical use has been to allow people to communicate anonymously with one another, things that they would not be comfortable with publicly discussing. We have already been able to help many people with Veritsu technology, and now that we are taking this technology public, we hope to enhance the world at large, making the digital landscape a more secure and also a more open place. The recent hacker attacks on a variety of people and companies have illustrated clearly the importance of protecting one's digital self, and now with Veritsu technology, it has become possible to be true to yourself while also being as safe as you are in the physical world, something once thought to be an impossible dream."
    -
    Mitsuko Ariyama (net worth $2.7 billion), speaking at the Digital Dreamers Forum in Miami, Florida, March 8, 2011

    -

    Beyonce, Mariah Carey, Selena Endorse Aether Music Streaming Service, Set To Launch In June

    Music legends Beyonce Knowles, Mariah Carey, and Selena Quintanilla-Perez rank among the most successful female artists of all time, and while they have a lot in common, they've also competed on the charts and at award shows such as the Grammys, so to see them collaborating on something is like seeing the Dream Team come together. Now, the three headline a list of music stars endorsing a new streaming service set to launch in June. Called Aether, the service will offer three tiers of music streaming, based on how much the user is willing to spend per month. The free service includes a library of classics and contemporary hits, while the two paid services will offer access to more than fifty million songs in varying levels of quality, with the highest tier service, priced at $9.99/month, offering FLAC quality streaming to those with high speed connections. Aether will compete with services such as Pandora, Jaqqed, Silver Ticket, and iHeart Radio, each of which also offer free options for listening to tens of millions of songs, focused mostly on radio stations where users aren't necessarily able to pick the song they want to hear. Aether promises to give users an "unprecedented level of quality and choice", with most of the proceeds going directly to artists rather than to music studios.

    "It's important that the performers themselves receive most of the profits, because they're the ones working so hard to make the music you hear and love every day," said Beyonce, speaking at the New York City press conference announcing the launch of the service.

    Selena also had some words directed at those who used to download free music in the past and still do today, taking a somewhat softer line than other artists such as Metallica have taken.

    "Look, if you want free music, I get it," said Selena. "Growing up in Texas, if there had been something that I could listen to all the songs I wanted to for free, I would have been all over that. That's why it was so important that we be able to provide a free level of service that would let people listen to a lot of their faves even if they might not have the money to go out and buy a CD or go to a concert."

    It's not just female acts endorsing the Aether service. Artists like Aggro, Usher, and Coldplay have also endorsed Aether, and even Kurt Cobain, notoriously opposed to any kind of paid music services, has voiced his support in a statement made on MTV shortly after the press conference.

    "It's cool to see most of the money from this going to the actual performers, and I'm also happy to see that a lot of the featured artists aren't with any of the record labels. This is gonna help some small acts out, maybe even let them make a living off their songs, which is cool. I don't like forcing people to pay to listen to music, but this is kinda the best of both worlds, so I'm down with it as long as there's always a free option."

    Aether will see heavy competition later this year, with Google intending to release a music streaming service tied to its social networking site Okuma, and Apple also expected to expand the streaming services offered by iTunes, which could coincide with the launch of their upcoming Gemini gaming device.

    -from an article on MTV.com, posted on March 21, 2011

    -

    March 28, 2011

    Steve Jobs sat in the doctor's office, awaiting the news. Whether it was good or bad, he planned to continue working. It was a big year for Apple, with a new model of iPhone and a new gaming handheld both set to launch, and he also had some important decisions to make about the future of his company's gaming division and the next model of PC the company would be launching.

    "Mr. Jobs," said the doctor, holding a folder with the results of Jobs' latest comprehensive medical examinations, "we performed a battery of tests all with one goal in mind: to make sure your ongoing treatments have kept your cancer in remission. It's important that we continue to see all traces of cancer eliminated from your body, and with pancreatic cancer, even in your case which was one of the least dangerous types of that cancer, it's incredibly important that we detect any recurrence early on."

    "And did you find any recurrence?"

    The doctor handed Jobs the folder, and paused for a moment before speaking.

    "No," said the doctor. "Your cancer is still in complete remission."

    Jobs looked through the folder, which showed the results of the various tests that the medical team had performed. The doctor explained anything that needed explained, but considering how intelligent Jobs was, and the fact that he'd been living with this for several years, he'd become quite well versed in all the medical language associated with his disease.

    "You've been treating it aggressively, and you've been following most of our recommendations for maintaining your personal health. Considering that this is still pancreatic cancer we're talking about, you've been very lucky, but also very smart about your treatment, and I'm glad to see that your body is still responding so well."

    Steve Jobs wasn't normally a man to express much emotion outside of a business context. He could certainly get angry when people didn't listen to him or things didn't go his way, but he tried to stay calm and reserved in other situations, and this was no exception. Still, the doctor could see a faint hint of relief on his face.

    "Thank you," said Jobs, continuing to look through the folder. "It's good to know I'm still doing so well."

    "You'll need to continue with treatment, and continue to follow our recommendations. Try to cut down a bit on stress, as the treatment does put somewhat of a strain on your heart."

    "No promises there," Jobs replied. "Not with those assholes at Google breathing down my fucking neck."

    The doctor couldn't help but chuckle. Pancreatic cancer hadn't changed Steve Jobs one bit, if anything, it had made him more of a fighter.

    "You've got a team behind you."

    "If only they'd listen to me more," Jobs continued. "Especially Reggie. If he hadn't been the one that told me to get treated in the first place, I'd probably have already fired his ass by now."

    "Well, I can't tell you how to run Apple," said the doctor. "But I can tell you how to minimize your chances of dying from cancer."

    "You've done a pretty good job so far," Jobs replied. "How about it, want to be in charge of Sonic The Hedgehog?"

    The doctor didn't have the heart, or the balls, to tell Steve Jobs he was more of a Nintendo player, and that the SNES-CD was the only thing that kept him sane in medical school.

    "Maybe make him a doctor?"

    "They already made Mario a doctor, and that game sucks," said Jobs, putting down the folder. I'll give Reggie another chance. I guess I owe him a chance to see the Gemini launch through.

    "Is there anything else you'd like to discuss with me today?"

    Jobs sighed. He knew he should probably try to get some heart health tips from the doctor, since cutting out stress wasn't much of an option. He just didn't know how much time he'd have for cardio when there was still another round to fight in the console wars.

    "....I need some good cardio exercises that can be done if I don't have a lot of time."

    "Certainly, I'll call in our physical training specialist and he'll go over some of those with you."

    Jobs sighed and looked at his watch.

    "I can have him here in less than a minute," said the doctor, sensing Jobs' impatience.

    "Of course," Jobs said, leaning back into his chair. His meeting with the physical trainer would probably take up a decent chunk of his day, but he remembered the clean bill of health he'd been given and decided to stick around. He needed to be able to keep himself healthy if he was going to keep up with Google while keeping Apple at the top of the industry.

    He had plenty of time to learn about time-saving exercise routines.

    He had all the time in the world.
     
    Winter 2011 (Part 9) - Konami Sees Its Shadow
  • Shadows Of Midnight

    Shadows Of Midnight is the sequel to 2008's Ariel, the reboot/reimagining of the Shadows Of The Moon series. Like its predecessor, Shadows Of Midnight is a full-on hack and slash title, with an expanded skill tree and combo system that's intended to resolve some of the complaints about the more simplistic feel of the last game. The game is also slightly more dramatic than its predecessor, in an attempt to get away from comparisons to Bayonetta. In fact, Shadows Of Midnight has somewhat evolved into a full-on action-RPG, sort of like Bloodborne but without the obscene level of difficulty. Ariel can now level up, increase her stats, and equip new weapons and armor, and many critics compare the game instead to Castlevania, particularly the 3-D titles in the series with a similar feel. The game still takes place in Lunapolis, but in a different section of the city than the last game, with new locales and more underground sections designed to serve as the game's "dungeons" in a way. The game also has a "time" system in which time passes from day to night in 24-hour cycles, with Ariel's abilities all powering up immediately after midnight, even though there are also more dangerous foes at night. During the day, the underground areas become more crowded, while at night, the streets are infested with werewolves and vampires. Certain abilities and puzzles can only become active at certain times, though Ariel has numerous time manipulation abilities at her disposal to mitigate having to wait for certain events to become active. Ariel can utilize a wide variety of weapons, including guns, swords, and blunt instruments. She's unable to utilize magic, though certain abilities can have magical properties to an extent. The game has more of an emphasis on boss battles than Ariel did, and many of the bosses are quite monstrous, ranging from mutated animals to vicious plant creatures, and even some dark magical beings. The game also has a definite emphasis on horror, with a good number of spooky foes and creepy moments. This is somewhat deliberate, with a few of the key staff members from Eternal Night also working on this game (though its director, Hideo Kojima, did not work on the game but does get a special thanks mention). There are some references to that game in this one, including a few enemies and a very similar character as well, and an implication that the character Luna LeClerque is descended from Eternal Night's Lespell in some fashion. Shadows Of Midnight, despite technically being part of a "reboot" series, has some small, hidden elements that establish the "reboots" as still definitely being part of the original canon, and imply that Ariel took place after Ariel chose to "move on" from her past, deliberately choosing not to try and form any new connections with any of her old acquaintances (this element also comes into play later in the game itself).

    The plot begins quite dramatically, with Ariel discovering that Luna (her enemy but later companion from the previous game) has been kidnapped by an organization of undead witches seeking to harvest her power. The first third of the game is spent finding and rescuing Luna, and Ariel discovers that the witches' leader is an immortal necromancer named Sicorra, who achieved immortality via unknown means and who wants to be released from the curse, but not before she inflicts pain and suffering on as many people as she can as revenge for the murder of her fellow witches over the centuries. Ariel eventually rescues Luna, who is deeply traumatized from her captivity, and a good chunk of the rest of the game concerns Ariel attempting to help Luna recover her powers while also preventing her from being assassinated by Sicorra's undead armies. During this time, Ariel takes on a love interest, a vampire named Caith who claims to have once romanced Sicorra back in the 17th century. Caith tried to help Sicorra, but she blames him for the death of her coven sisters, and she caused the destruction of his small princedom as punishment for this perceived crime. Caith now serves as a bartender in Lunapolis, and wants to forget his past, much like Ariel has wanted to forget hers. In the course of romancing Caith and protecting Luna, Ariel comes to see herself as a danger to both of them, and tries to take the fight with Sicorra out of the city, but she can't leave Luna alone and she also fears that Caith will unleash trouble if she lets him confront Sicorra (trouble in the form of a group of vampire gangsters who aren't as friendly as he is). Meanwhile, Luna blames herself for everything that happened, believing that if she hadn't started her necromancy web series, she wouldn't have been kidnapped by Sicorra and she also wouldn't be putting Ariel (who she sees like a big sister) in danger. After Luna fully recovers her powers, she takes it upon herself to confront Sicorra and drain her power through an elaborate ritual that will take away Sicorra's immortality, but at the cost of her own sanity, and she asks Ariel to kill her once the power transfer is complete. Ultimately, the procedure only partially succeeds. Sicorra loses her immortality, but is also able to retain a portion of Luna's power, the most dangerous ability Luna has, complete power over life and death, including the ability to zombify the living and raise the dead. In order to kill Sicorra, Ariel is forced to sacrifice the life of either Luna or Caith. After a furious final battle with Sicorra, Ariel appears as if she'll sacrifice Caith, but decides instead to sacrifice Luna, after the two of them both realize something at the same time. Luna "dies", but due to an unforeseen demonic energy, is resurrected in a slightly changed form, looking very similar to her ancestor from Eternal Night (and confirming the implications from earlier in the game). The game ends with Caith deciding to go back to his bartender job (and not continue his romance with Ariel), while Luna and Ariel also go their separate ways, with Luna using her new powers to hunt down evil undead and Ariel using her own abilities to continue battling more mortal forms of evil. There is a sequel tease at the end of the game, where Luna contacts Ariel and implies that one or both of her lost loves Destin and Asher may still be alive.

    Shadows Of Midnight is released in February 2011 for the Sapphire and iTwin. In contrast with the disappointing reception given to Ariel, Shadows Of Midnight is much more positively received, becoming one of the best reviewed games of the first quarter of 2011. Ariel's depiction was especially highly praised, returning her to classic form and distinguishing her from other heroines like Bayonetta and Sadira Blackheart that she'd been compared to over recent years (indeed, with no Underworld ITTL, Ariel is probably the closest thing we have to Selene from that franchise). The series' evolution into an action RPG franchise "circles the square" somewhat, and also confirms that the Castlevania series will likely be 2-D going forward, with the Shadows series taking up the 3-D mantle. Shadows Of Midnight achieves sales significantly better than those of Ariel, and though a sequel is pretty much confirmed, Konami is currently going through a situation that might put the future of nearly all of its franchises in jeopardy.

    -

    Rumor: Konami Considering Sega-Style Breakup

    Internal rumblings from Konami confirm ongoing tension between the company's executives and many of its game developers, including Metal Gear creator Hideo Kojima. Reports are that the company may be downsizing some of its video game operations in other to focus attention on some of its other endeavors such as casino gambling and a potential foray into the electronics market. However, there are also rumors that Konami may be considering spinning off its gaming properties into a new software company, potentially headed by Kojima himself. Other possibilities include a sale of all or some of its gaming assets to another company, with Nintendo and Apple considered the potential front-runners in such a sales proposal. However, these are early speculations at this point, based on a leaked internal memo from the end of 2010 that mentioned a sale of Konami's gaming IP. We've been hearing rumors of tension at the company since the beginning of 2010, and we've also heard that despite the success of the most recent Silent Hill game, Konami wasn't exactly keen on beginning production on a new one.

    We've been hearing of problems at Konami's gaming division ever since 2003, when Konami considered purchasing Sega's IPs and entering the hardware market. Information about that potential purchase was leaked in 2008, and we've gotten smatterings of information implying that the company's failure to acquire the Sega IPs dealt a harsh blow to its gaming division, one that it's struggled to recover from despite the release of numerous successful titles since then, most notably several highly successful Metal Gear Solid games. Now, Konami itself may be poised to exit the gaming business, though whether they take some of the industry's most beloved properties with them or sell them off to the highest bidder has yet to be seen. Of course, nothing's been finalized, and this may just be a bump in the road for Konami's gaming division. Whatever's happening, fans of series like Metal Gear Solid and Silent Hill hope the situation resolves itself soon. Metal Gear Solid III, expected to be the conclusion of the saga, is still expected to be released sometime next year, and will likely be announced formally at this year's E3.

    -from Quartermann's rumor column on 1UP.net, posted on March 10, 2011
     
    Winter 2011 (Part 10) - Argonaut: Into The Next Generation
  • Zeppelin Age: Into The Steamlands

    Zeppelin Age: Into The Steamlands is the sequel to 2007's Zeppelin Age. Developed by Argonaut and published by Nintendo, it's a fully HD open world steampunk adventure game, primarily taking place in the skies above a country called Vectoria. Vectoria is about 2.5 times larger than Circlumnia from the previous game, and rather than being shaped like a circle, it looks a lot like the United Kingdom (though with no Ireland). It has cities and urbanized areas in the southern part, and a wilderness area in the northern part where steam is harvested to power mechanized marvels. The primary protagonist of the game is named Alice, and she's managed to cobble together a steamship that she uses to hunt for treasure and adventure. However, the queen of Vectoria, Queen Melissa, has impressed Alice into the Royal Expeditionary Skyforce, sending her and her motley crew to the northern wilderness to help harvest steam and bring the residents of the wilderness under the Vectorian yoke. Alice must find a way to escape Melissa's control and find the adventure she's always dreamed of, all the while helping the residents of the wilderness stay independent. Into The Steamlands is structured somewhat like an RPG in terms of its progression, with the player's main goal being to upgrade Alice's zeppelin while also defeating enemies in sky battles. Practically anything on your skyship can be upgraded, from the carrying/crew capacity to the cannons and engines. These components require steam to power in battle, so managing this resource is key to victory, and the player will be able to upgrade Alice's ship to make it more efficient. While there are five storyline crew members you can pick up in game, there are also up to 30 optional crew members, each with their own skills and stat buffs. The QTE setpieces from the previous game return to add more excitement and drama to battles, with battles playing out in a combination of real time and turn based combat. Ship movement and firing is done in real time, while special moves and defenses are usually done taking turns. The game's combat system is much more complex than in the original Zeppelin Age, and does take some time for players to figure out, but the game gives players plenty of time to learn with smart pacing. The game's open ended format means that it's possible to fly around most of Vectoria right from the start of the game, though most of the northern wilderness is closed to the player at least right away, and sometimes it's impossible to return to parts of the south as well. The game has both fast travel and real-time flying options, with it taking about 30 minutes to fly from one end of Vectoria to the other (or as they call it in game, "From Sky's End to Jack O'Lantern's"). Unlike Zeppelin Age, which only had you spending about 40 percent of the game in the air, Into The Steamlands has you spending 85 percent of your time in the air, with only very small segments of on-foot exploring and occasional landing in towns. The game features 24 hour time progression, with beautiful sunsets and sunrises and realistic weather, a testament to the Sapphire's graphical power and Argonaut's skill. The game's voice acting is done mostly by Brits, and most of the actors will be unknown to Western players, with Della Saba one of the few recognizable names (voicing Alice). The musical soundtrack is sweeping and epic, done primarily by the same composer who does the Squad Four series, and is considered perhaps the best soundtrack to date in an Argonaut game.

    The main plot is actually fairly short, since the game's open-ended structure allows the player to spend most of their time doing sidequests and hunting for treasure. After introducing the player to Alice, it quickly sets about beginning the game's main storyline, with Alice being forced to work for Queen Melissa and join the Royal Expeditionary Skyforce as they ride into the northern Steamlands. While Alice is distraught about losing her freedom, she does relish the chance for adventure and treasure hunting in a new part of the world. She's initially tasked with becoming a support ship for the adventurer/captain Falmouth, who is an arrogant and somewhat xenophobic character and an initial source of comic relief (think a steampunk Zapp Brannigan). He's somewhat easily fooled, allowing Alice to sort of roam freely in her ship even as she remains a member of the RES. This allows her to befriend some of the various residents of the wilderness and also to go on treasure hunts. During this time, Alice recruits two more members to her crew (and has the option to recruit some side story ones as well if the player so chooses). The plot progresses as the RES starts to take over the Steamlands, pushing more and more of the people living there out of their homes. Queen Melissa and Falmouth become more and more menacing and sinister during this time, and the game seems to be setting them both up to be the primary antagonists. Meanwhile, Alice starts to rebel more and more against the RES, and eventually quits them entirely, fleeing and becoming a fugitive in her ship to kick off the second major segment of the game (out of three). During this time, Alice mostly explores the Steamlands, and is restricted from visiting most of the southern area save for a few friendly towns. It's learned that by harvesting steam, the RES is awakening an ancient powerful creature, but Queen Melissa is unable to be convinced of this until a huge climax cutscene sequence in which a vast creature awakens out of the ground, tearing up a decent chunk of the map and wiping out a huge portion of Melissa's army, including several named characters. Finally, Melissa is convinced to see reason (and if the player plays their cards right, she can eventually be recruited to Alice's crew, as somewhat of an atoning fish out of water type of character). However, Falmouth remains evil, and is sort of the game's secondary antagonist, while the huge creature that now roams the map is the first. Alice must unite with both the wilderness dwellers and the RES, who must put aside their differences to awaken four great beasts who can restrain the creature so it can be fought by an army of zeppelins led by Alice. These great beasts are awakened in a set of missions each with their own diverse methods of accomplishment, and then finally the creature is battled in an epic zeppelin army vs. giant kaiju style fight. The creature descends back into the earth, and Queen Melissa agrees to leave the Steamlands and their people alone, while Alice and her crew continues adventuring, having saved Vectoria from destruction.

    Zeppelin Age: Into The Steamlands is released exclusively for the Nintendo Sapphire on March 29, 2011. It's given a lot of hype as one of Nintendo's big games of the early part of the year, and for the most part, it lives up to that hype, getting excellent reviews and seeing strong initial sales on par with a mid-level first party game. While it's no Squad Four, it's the month's highest selling exclusive title and its second best selling new game overall, behind Star Wars: The Clone Wars II. It's a popular game, and though Argonaut doesn't quite command the respect they did back in the days of Squad Four: Rebellion and Squad Four: Upheaval, it's clear the company is still full of talented and dedicated individuals devoted to working on games, and indeed, the company is currently hiring for their next generation of titles...

    -

    The Nintendo Sapphire may have two or three more years left in its lifespan, but many companies are now said to be working on the "next generation" of first-party Nintendo games, intended for release on their upcoming successors to the Sapphire and Supernova. One of these companies is said to be Argonaut, which has been working on the sixth mainline Squad Four title for "at least a year", a game that will see release on Nintendo's next generation machine. It's also been heavily rumored that Argonaut's next handheld project, said to be a Starfox-like rail shooter with a focus on gameplay rather than on characters, is intended for Nintendo's next handheld, and not the Supernova as previously believed. It was also believed that Argonaut might be working on another Squad Four game for the Supernova, but instead, all of the company's plans seem to be aimed at their next mainline console game.

    The lukewarm reception to Squad Four Protectors is said to have caused "soul searching" within the company, which has hired dozens of new writers and animators to head up its newest projects. Some of these new animators appear to have been poached from studios that developed games like The Lobotomized and Androsia, giving you an idea of just how seriously Argonaut is taking their newest project. We know nothing about the next Squad Four game other than the fact that it is coming and that it will be an eighth generation game, but from what little we do know, the game will likely feature revamped gameplay and highly stylized animated cutscenes, in much the same fashion that Zeppelin Age: Into The Steamlands did.

    -from Quartermann's rumor column on 1UP.net, posted on March 31, 2011

    -

    March 31, 2011

    Dylan Cuthbert, along with two of the newest members of the Squad Four writing team, entered the office where two of his newest animators were working. One of them was currently taking a short break, but the other was busy compiling CG action shots that he'd been working on for all four of the game's main characters, battling various humanoid and monster foes. Of the animators hired to work on the next-gen Squad Four, this one had the most impressive resume, and the most CG animation talent of anyone Argonaut's top brass had ever seen.

    "Brad still out to lunch?" asked Cuthbert, looking around the room. The animator nodded, turning away from his workstation.

    "He should be back in ten minutes or so, I'm just taking the time to adjust some of my models," said the animator, allowing Cuthbert and the two writers to look at the screen.

    "Damn, this is impressive stuff," said one of the writers, pausing to look at a short animatic of Shad unloading a burst of laser fire into a mutated frog creature. "Everything moves so quickly..."

    "It's ridiculous," said the other writer, who then smirked. "But in a good way."

    "Uh, this is probably a weird request," said Cuthbert, "and not something you're expecting..."

    "I'm used to weird," said the animator. "Got something new for the story?"

    "Well, yeah," said Cuthbert. "Actually, it's for a really pivotal scene planned for about 2/3rds of the way through the game. Anyway, we've seen plenty of footage of Squad Four fighting bad guys and monsters... but do you think maybe you could do some demos of them fighting... each other?"

    "Oh, like for multiplayer mode?" asked the animator.

    "No, no, this is in the campaign," Cuthbert replied. "Like... we need to you demo six different fights for us. Three possible one-on-ones, and three possible two-on ones."

    "Sure," said the animator, who then did some quick math in his head. "But if it's fights between the squad, isn't it six possible one-on-ones, since there's four of them?"

    "We already know who the traitor's not going to be," said one of the writers.

    "Wait, can we tell him there's gonna be a traitor?" asked the other one.

    "Uh, yeah we can, we all signed the same NDA," said Cuthbert. "But yeah... one of them's gonna be dead when this fight is going on, because the traitor killed them."

    "...holy shit," said the animator, leaning back in his chair. "You guys really mean business with this game, huh? I take it the fight's going to be pretty emotional then, not just some silly thing like my Samus vs. Rebecca vid?"

    "Right, Monty," said Cuthbert. "So, think you can have those demos ready for us in a few weeks?"

    "Sure," replied the animator. "I can have them done sooner probably."

    "No, no, take your time on them... we're taking our time with this game. It's like Shigeru said, you only have one chance to make it good."

    "Want Brad to know about this too?"

    "Don't worry about him, I've got him working on other parts of the project," said Cuthbert. "You're in character of character animation, this is your baby. But if you need help, feel free to let me know."

    "You got it...."

    Monty Oum breathed a deep sigh. It wasn't the challenge of the animation demos that made his chest feel so heavy... he'd been a Squad Four fan ever since the very first game. Hearing that a member of the team was going to betray the rest of their squad and even kill one of the other squad members... he needed a moment to process it.

    "So who's the one who's been killed?" Monty asked. Cuthbert told him, and Monty breathed another rough sigh.

    "Well, all right... so who's gonna be the traitor?"

    "That's... partially up to you, depending on how those demos go," said Cuthbert, before leaving the room with the two writers.

    "Aw, man..."

    Monty shook his head and spun around in his chair for a moment, already thinking about how the six fights he'd be animating would go.

    "Guess I'd better get started then."
     
    Winter 2011 (Part 11) - Star Wars: The Next Episode
  • Star Wars: The Clone Wars II

    Star Wars: The Clone Wars II is an action adventure game and the direct sequel to 2008's Star Wars: The Clone Wars. Taking place between Attack Of The Clones and Revenge Of The Sith, the game continues the story of Jedi Padawan Ahsoka Tano and her allies and enemies during a time of great conflict in the galaxy. Like its predecessor, Clone Wars II sees Ahsoka on a series of missions against various Dark Side foes, sometimes escorted by her master Anakin, sometimes escorting younger Padawans or characters such as Padme. Ahsoka is more of an independent character in this game, and retains all the skills learned in the original Clone Wars game, allowing players to fight with a wide variety of skills and demonstrate incredible strength and agility over the course of the game, with Ahsoka able to learn more skills as the game progresses, but not divided up into a skill tree like the last game. Growth is more subtle in this sequel, with Ahsoka's hidden stats increasing as the player utilizes various skills in battle. Other times, the player will be guided to learn a certain skill, helping them improve organically, just as a Jedi Padawan would. Like its predecessor, The Clone Wars II has a huge variety of different types of missions, from gun battles to lightsaber duals to space dogfights, with some new missions types thrown in, including tactical combat and stealth. Ahsoka will also be developing relationships with a wide variety of characters in this game, including the classic Jedi characters like Obi-Wan and Anakin Skywalker, or civilians such as Padme Amidala, and the player can interact with them in new ways, with complex dialogue trees and the ability to team up and utilize those characters' skills in battle. Most of the characters in The Clone Wars II were present in the original CGI animated series (which this game series is based on and which it continues to follow the events of fairly closely), but there are also some brand new, original TTL characters in the game, such as the freewheeling gambler Tookhat and the shy Jedi Padawan Nareeta, who Ahsoka sort of takes under her wing like a little sister. There's also a villainous bounty hunter character named Abyx, who's far more ruthless and dangerous than Boba Fett, and sort of takes over the role of OTL's Cad Bane (who doesn't appear ITTL). The game's combat is quite a bit more complex than it was in the original game, with the player now able to use counters and feints much more effectively than they were in the original. Ahsoka has developed a combat style based mostly on defense, but with some fierce and quick offensive counters that are quite fun to employ, and that are varied enough that each fight feels a little bit different. A lot of work was put into the game's lightsaber combat (moreso than the graphics, which see only mild improvement from the previous game), and there are a lot of action setpieces that utilize the combat area to great effect, with players sometimes able to lure an enemy into a more advantageous battleground. Combat plays out almost like a dance, with timing fairly important but not overwhelmingly so, with the player able to adapt a more freewheeling style if they choose to, sacrificing some defense in order to end combat quickly (though this isn't advisable with more durable foes, as Ahsoka's health bar can drain fairly quickly. Sometimes, you'll be able to use your allies in really creative ways, with characters like Padme able to score critical hits with blaster fire, and companions like Barriss Offee able to point out enemy weaknesses. Combat rarely gets tiresome in this game, the developers took great pains to make battles something players looked forward to rather than something to be avoided, and often times, you'll go a long period of time without engaging in combat, instead exploring an area and gathering clues peacefully before running into an enemy right when you most wanted to be fighting one. The game is slightly longer overall than the original Clone Wars game, with one more storyline mission and slightly longer missions overall. All of the original game's voice actors return, most notably Ashley Drane as Ahsoka, and once again the game features an epic John Williams soundtrack. The game itself mostly follows the events of OTL's animated series' third and fourth seasons, with Savage Oppress appearing as the game's primary villain, but other villains such as Asajj Ventress and General Grievous returning to play major roles as well, along with Count Dooku. The game takes a somewhat darker turn than the first game, with Anakin at a climactic point in the game seeing a future vision of his time as Darth Vader (much as he did in the original animated series), and Ahsoka needing to go off on her own more often, implying that the game is setting her up to become a Jedi Knight. Ahsoka's friendship with Padme plays a major role in the game: just as Ahsoka sees Nareeta as a little sister, she sees Padme as a big sister, and often fiercely protects her, much in the same way Anakin does. If the first game was about Ahsoka developing her skills into those of a Jedi, game two is about Ahsoka maturing into a Jedi, though it also implies that there are elements of the Jedi Order she disagrees with. About midway through the game, there's somewhat of a swerve as the game's big twist is revealed: Darth Maul is alive and is in fact the primary villain of the game, teaming up with his brother Savage Oppress to cause trouble for the Jedi and the Seperatists. The game ultimately leads up to a dramatic confrontation, with Savage Oppress and Darth Maul teaming up to battle Anakin and Ahsoka (with Obi-Wan having been wounded attempting to fight both warriors). While Darth Maul fights Anakin, Ahsoka ends up alone with Oppress, and channels her knowledge and strength to defeat him, though it's implied she had to tap into the Dark Side a little bit in order to do it. Darth Maul manages to escape, but Savage Oppress is dead, and Ahsoka is made a Jedi Knight much like her master Anakin. Though the immediate threat to the galaxy has been ended, Darth Maul is still at large and the Clone Wars rage on, and indeed are becoming more intense than ever.

    Star Wars: The Clone Wars II is released on March 15, 2011 for all three major consoles. Thanks to the reception for the first game and the continuing popularity of its characters (including Ahsoka showing up in Smash), there's a ton of hype for the game upon its release, and it would ultimately become one of the year's most commercially successful games, with excellent sales on the Sapphire and the iTwin and decent sales even on the Xbox 2. It's released alongside a lot of tie-in merchandise as well, and of course it's part of the roll-up to Star Wars: Episode VII, expected to be released at the end of the year. 2011 proves to be a huge year for Star Wars in general, and The Clone Wars II is one of the most successful Star Wars related releases of the year, ensuring that the third game will likely see release on the next generation of consoles.

    -

    Episode VII Teaser Trailer Released To Massive Fanfare

    The teaser trailer for the long-awaited sequel to the original Star Wars trilogy has been released, and early reviews are that it's better than fans have hoped. The film itself, called Star Wars: Episode VII - The Fated Crisis, takes place 30 years after the end of Return Of The Jedi, in which a new order now rules the galaxy. Though peace and prosperity reign, protected by a new Jedi Order led by Master Luke Skywalker, the trailer shows that the Sith have returned as well, under the rule of Lady Lumiya (played by Tilda Swinton), a prominent character in the Expanded Universe, which has been partially (but not completely) adapted for this new series of films. Lumiya seeks out an apprentice, and it's already implied that she has one inside of Luke's new Order, waiting to emerge and strike. At the same time, Luke is training a new young apprentice named Kira (played by newcomer Olivia Cooke), who he senses incredible power in, but most importantly, has not been corrupted. Leia and Han are also shown returning with their Jedi son, Galen (played by Anton Yelchin), who is shown to already be a great hero, fighting back Lumiya's forces. Though the trailer confirms the presence of some elements of the Expanded Universe, it's already been confirmed that we won't be seeing the Yuuzhan Vong, and Thrawn was also nowhere in sight in this trailer. While a few fans were disappointed, the trailer itself, which featured an epic clash between Luke and Lumiya and also implied that Kira would be heavily involved in at least one lightsaber battle, was quite exhilarating, and the trailer even implied that Palpatine, or at least a part of him, may still be alive, as Lumiya was seen to be speaking to something that was slightly implied to be him. The trailer also implied that we may be getting more information about the mysterious Whills, who Luke is seen to be communing with at one point in the trailer, and that they may have a slightly antagonistic role in the trilogy, but it wasn't exactly clear from the trailer what role they may play.

    Episode VII is a film the fans have been clamoring for for nearly three decades, and it's just nine months away. With Steven Spielberg in the director's chair and sharing writing duties with George Lucas, it looks to be one of the most highly anticipated films of all time, and is expected to be the top grossing film of the year in a year chock-full of massive releases.

    -from an article posted on Boxofficebuzz.com on March 15, 2011
     
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