Sati And The Hidden Doorway
Sati And The Hidden Doorway is a puzzle/adventure game with visual novel elements, developed by Rainbow Castle and published by Apple for the iTwin. Developed by a small team, the game stars a 13-year-old Indian-American eighth grader named Sati, who with the help of her friends must solve a mystery that's causing trouble in her town. She must also deal with the fact that she's developing mysterious powers, and these powers will help her on her journey to solve the mystery and save her friends. The game uses a cel-shaded animation style that gives everything a colorful, cartoony feel, much like the Shantae series, and the gameplay itself takes inspiration from Syrielle, alternating between adventure segments and more subdued puzzle solving and visual novel segments. Most of the adventure gameplay consists of exploring and solving puzzles, with combat largely taking a backseat. Sati's powers are earned over the course of the story, and are mostly simple powers such as fireballs and bursts of wind, which are used more for the puzzles than they are for battling enemies. The dungeons themselves are fairly small compared to Zelda dungeons, with every room having some kind of puzzle to solve, but there are usually plenty of clues offered to the player as to how Sati can best progress through them. The visual novel segments are puzzles too in their own way, with Sati having to figure out which of her friends to talk to and who can help her uncover parts of the mystery. Sati's town is an average modern American town, while these dungeons sort of pop up as Sati uncovers more of the mystery, so for example, she and her friends might be in the library, when all of a sudden, a bookshelf slides away to reveal a staircase leading to a dungeon. The mystery itself involves strange things happening to people in Sati's town, with one person turning to stone, others turning into monsters, and still others just disappearing. When Sati and her friends complete a dungeon, part of the curse is undone, but another part remains, tied into an overall big mystery that covers the entire length of the game. The mystery is ultimately related to a treasure brought into the town museum, an ancient artifact plate that starts to activate and glow whenever something happens, either one of Sati's powers activating or part of the mystery being solved. The treasure hunter who found the artifact plate, Allen von Sadler, has disappeared completely, but he turns out to be the primary antagonist of the game, as he stole the artifact plate from an ancient queen who happens to be one of Sati's ancestors, and now the queen's powers have manifested through Sati. In order to solve the curse, Sati must take the missing piece of the artifact plate from von Sadler, but that won't be easy, as he's using Sati's friends as human shields to stave off the effects of the plate's curse (which is why bad things are happening to them). In the end, Sati and her friends (the ones that haven't been cursed or captured) are able to outwit von Sadler and get the missing piece from him. He gets arrested, the plate is returned to its resting plate, and Sati's powers mostly go away, though she retains a small portion of them as she is now an ancient defender with a duty to protect the ancient secrets.
Sati And The Hidden Doorway is highly praised for its lovely graphics and fun, varied gameplay, and also its value (released as a $19.99 digital download for the iTwin, or a $29.99 physical release with a few small bonus extras). It manages to get some of the best reviews ever for an indie game, and becomes a best seller on the iTwin digital marketplace for some time after its release. Its success creates a popular new franchise, elevates Rainbow Castle as one of the most important indie developers, and even helps to sell a few iTwin consoles. It's the latest indie hit for Apple, but not the only one of 2010...
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Apple's indie scene continued to thrive, both as a direct result of Apple funding certain indie studios, and as a result of indie companies gravitating to the iTwin platform for its ease of development and its popularity as a console.
Apple-funded companies, of course, get certain perks, such as the right to use classic Sega franchises. A digital-only Sonic platformer is in the works for next year, with an emphasis on challenging levels done in the classic Sonic style, and there's also an intriguing Toejam and Earl project in the works by a popular indie studio. Even if indie developers aren't taking advantage of Sega IP, co-developing one's game with Apple allows companies to create more polished, technologically advanced games tuned specifically to the iTwin's specs. One of these games, Metronome, is a fascinating new title that utilizes the iTwin's motion controls to allow rhythmic combat against hordes of enemies, or well-timed button presses with the traditional controls. Metronome may not be the best looking game graphically, but its unique art style allows the team to create a modern looking game at very low cost, and with an emphasis on skillful timing and gameplay, it's one of the many Apple indies where graphics don't necessarily matter. Apple is also assisting in the creation of a classic-style RPG called Pier Solar and the Great Architects. Initially envisioned as a game that would use the Sega Genesis cartridge format to enable the publication of a brand new Genesis title, the development studio Watermelon accepted an offer from Apple to fund the project, which will allow it to have bigger production values and lower production costs, all the while keeping the retro look and feel.
Many indie developers, however, choose to develop for the iTwin independently of Apple's support, and some of these indie games stand toe to toe with those published by Apple, including Ribbon Lancer, an exciting and fast paced platformer that features a young acrobatic girl running across a tricky 2-D stage, spearing enemies as ribbons trail majestically behind her. There's also Autoclad 710, a mech-shooter on rails that features fully 3-D graphics and that will also utilize the iTwin's motion controls for aiming and movement. Perhaps the most interesting iTwin indie game scheduled to come out this year is Disappear/Reappear, a competitive puzzle title that features rapidly phasing shapes that players must force into rows and columns, using special items to freeze them in either visible or invisible states. Players can compete either 1v1 or 1v1v1v1 to see who can clear their boards the fastest, and players can even compete with one using all visible blocks and the other using all invisible ones. It's a puzzle game explicitly designed for tournament play, and the development studio has stated that "those who can rise to the challenge will be able to experience a puzzler like no other". The game will be exclusive to the iTwin, but the developer is also creating a variation of the game for the iPhone, which is expected to be released next year.
While all three consoles currently enjoy numerous indie exclusives, the Apple iTwin's indie scene has emerged as the most vibrant, creative, and commercially successful, and is expected to help bolster the iTwin's lineup as it enters the second half of its overall lifespan.
-from an article on iTwinDefender.com, posted on September 8, 2010
Sati And The Hidden Doorway is a puzzle/adventure game with visual novel elements, developed by Rainbow Castle and published by Apple for the iTwin. Developed by a small team, the game stars a 13-year-old Indian-American eighth grader named Sati, who with the help of her friends must solve a mystery that's causing trouble in her town. She must also deal with the fact that she's developing mysterious powers, and these powers will help her on her journey to solve the mystery and save her friends. The game uses a cel-shaded animation style that gives everything a colorful, cartoony feel, much like the Shantae series, and the gameplay itself takes inspiration from Syrielle, alternating between adventure segments and more subdued puzzle solving and visual novel segments. Most of the adventure gameplay consists of exploring and solving puzzles, with combat largely taking a backseat. Sati's powers are earned over the course of the story, and are mostly simple powers such as fireballs and bursts of wind, which are used more for the puzzles than they are for battling enemies. The dungeons themselves are fairly small compared to Zelda dungeons, with every room having some kind of puzzle to solve, but there are usually plenty of clues offered to the player as to how Sati can best progress through them. The visual novel segments are puzzles too in their own way, with Sati having to figure out which of her friends to talk to and who can help her uncover parts of the mystery. Sati's town is an average modern American town, while these dungeons sort of pop up as Sati uncovers more of the mystery, so for example, she and her friends might be in the library, when all of a sudden, a bookshelf slides away to reveal a staircase leading to a dungeon. The mystery itself involves strange things happening to people in Sati's town, with one person turning to stone, others turning into monsters, and still others just disappearing. When Sati and her friends complete a dungeon, part of the curse is undone, but another part remains, tied into an overall big mystery that covers the entire length of the game. The mystery is ultimately related to a treasure brought into the town museum, an ancient artifact plate that starts to activate and glow whenever something happens, either one of Sati's powers activating or part of the mystery being solved. The treasure hunter who found the artifact plate, Allen von Sadler, has disappeared completely, but he turns out to be the primary antagonist of the game, as he stole the artifact plate from an ancient queen who happens to be one of Sati's ancestors, and now the queen's powers have manifested through Sati. In order to solve the curse, Sati must take the missing piece of the artifact plate from von Sadler, but that won't be easy, as he's using Sati's friends as human shields to stave off the effects of the plate's curse (which is why bad things are happening to them). In the end, Sati and her friends (the ones that haven't been cursed or captured) are able to outwit von Sadler and get the missing piece from him. He gets arrested, the plate is returned to its resting plate, and Sati's powers mostly go away, though she retains a small portion of them as she is now an ancient defender with a duty to protect the ancient secrets.
Sati And The Hidden Doorway is highly praised for its lovely graphics and fun, varied gameplay, and also its value (released as a $19.99 digital download for the iTwin, or a $29.99 physical release with a few small bonus extras). It manages to get some of the best reviews ever for an indie game, and becomes a best seller on the iTwin digital marketplace for some time after its release. Its success creates a popular new franchise, elevates Rainbow Castle as one of the most important indie developers, and even helps to sell a few iTwin consoles. It's the latest indie hit for Apple, but not the only one of 2010...
-
Apple's indie scene continued to thrive, both as a direct result of Apple funding certain indie studios, and as a result of indie companies gravitating to the iTwin platform for its ease of development and its popularity as a console.
Apple-funded companies, of course, get certain perks, such as the right to use classic Sega franchises. A digital-only Sonic platformer is in the works for next year, with an emphasis on challenging levels done in the classic Sonic style, and there's also an intriguing Toejam and Earl project in the works by a popular indie studio. Even if indie developers aren't taking advantage of Sega IP, co-developing one's game with Apple allows companies to create more polished, technologically advanced games tuned specifically to the iTwin's specs. One of these games, Metronome, is a fascinating new title that utilizes the iTwin's motion controls to allow rhythmic combat against hordes of enemies, or well-timed button presses with the traditional controls. Metronome may not be the best looking game graphically, but its unique art style allows the team to create a modern looking game at very low cost, and with an emphasis on skillful timing and gameplay, it's one of the many Apple indies where graphics don't necessarily matter. Apple is also assisting in the creation of a classic-style RPG called Pier Solar and the Great Architects. Initially envisioned as a game that would use the Sega Genesis cartridge format to enable the publication of a brand new Genesis title, the development studio Watermelon accepted an offer from Apple to fund the project, which will allow it to have bigger production values and lower production costs, all the while keeping the retro look and feel.
Many indie developers, however, choose to develop for the iTwin independently of Apple's support, and some of these indie games stand toe to toe with those published by Apple, including Ribbon Lancer, an exciting and fast paced platformer that features a young acrobatic girl running across a tricky 2-D stage, spearing enemies as ribbons trail majestically behind her. There's also Autoclad 710, a mech-shooter on rails that features fully 3-D graphics and that will also utilize the iTwin's motion controls for aiming and movement. Perhaps the most interesting iTwin indie game scheduled to come out this year is Disappear/Reappear, a competitive puzzle title that features rapidly phasing shapes that players must force into rows and columns, using special items to freeze them in either visible or invisible states. Players can compete either 1v1 or 1v1v1v1 to see who can clear their boards the fastest, and players can even compete with one using all visible blocks and the other using all invisible ones. It's a puzzle game explicitly designed for tournament play, and the development studio has stated that "those who can rise to the challenge will be able to experience a puzzler like no other". The game will be exclusive to the iTwin, but the developer is also creating a variation of the game for the iPhone, which is expected to be released next year.
While all three consoles currently enjoy numerous indie exclusives, the Apple iTwin's indie scene has emerged as the most vibrant, creative, and commercially successful, and is expected to help bolster the iTwin's lineup as it enters the second half of its overall lifespan.
-from an article on iTwinDefender.com, posted on September 8, 2010