Nintendo Sapphire:
Psychonauts 3
Psychonauts 3 is an adventure game that continues from the events of the first two titles, but features a somewhat more focused story. Raz returns as the game's protagonist, but without Emila or Lili in tow. Instead, he finds himself in a city, where the Psychonauts have been assigned to battle a group of corporate-funded psychic soldiers who have infiltrated various businesses and government offices. The city setting leads to plenty of opportunities for destruction, as Raz communicates with his fellow Psychonauts and an AI system named Brax to retake the city from these psychic soldiers. Some of the game's action takes place in the mountains and forests surrounding the city, and this game is slightly bigger and longer than Psychonauts 2, while featuring some unique but detailed HD graphics and a wide array of new moves that give the game almost an OTL Gravity Rush feel. Psychonauts 3 is considered one of the Sapphire's best exclusives of the year, with strong reviews and decent sales, but isn't quite a blockbuster.
Lash Out 3
The third game in David Jaffe's popular action/adventure series, Lash Out 3 brings the action to the HD generation for the first time ever, expanding Lash's moveset and what he can do with his twin whips. He's no longer able to turn them into blunt weapons, but he can turn them into ribbons, chains, cables, and a variety of other whip-like tools to use as weapons or instruments to move along easier. Lash retains the ability to use followers, with seven total followers able to be obtained over the course of the game. Lash Out 3 is also a bit more light-hearted than its predecessor, though it's still a fairly dark, intense, and serious game. The plot continues from the previous title, with Lash still travelling from planet to planet, using its powers to free the oppressed and battle evil. He's been doing this for several years since Laika's death, and he's looking to finally settle down, having become tired in his struggles. He also can't stop seeing Laika in his mind, as a fragment of her soul remains trapped within him, influencing his actions. He learns that something has been communing with the part of his mind that contains Laika, and goes to seek it out, encountering a mechanized planet controlled by a powerful AI named Unisys. Unisys is attempting to find a warrior to carry out its bidding, as the planet itself has been devoid of life and the AI is unable to act on its desires to spread its civilization outward. It first attempts to trap Lash, but Lash manages to evade the traps, and learns of the civilization that escaped Unisys and left the planet, now locked in the middle of an interstellar war with a more powerful civilization. As Lash works to fight their war, Unisys begins communicating with him through Laika, eventually leading to Lash unwittingly doing Unisys' bidding as Laika finally manages to carve out an independent fragment of Lash's mind. Unisys takes control of the aggressor civilization in an attempt to destroy the civilization that abandoned it, and ultimately Lash must return to Unisys' planet and destroy it with Laika helping him to remain independent of Unisys' influence. With Unisys destroyed, the planet is free to house its old civilization once again, and Lash settles down there, while Laika remains dormant within his mind, now an independent spirit but still trapped within Lash and wondering if she should stay in his mind or try and find a body to roam the world once again, even knowing all the trouble she caused before.
Lash Out 3 is a commercial success when it's released in June 2010, but reviews aren't quite up to the level of the two Wave titles. It still remains one of Sony's most popular franchises, and another title is expected to be released for the Sapphire before the end of its lifespan.
Apple iTwin:
Sakura Wars: So Long, My Love
Sakura Wars: So Long, My Love is the localization of an early iTwin game that came out in Japan in 2007 but wasn't localized for North America until 2010, similar to OTL's title of the same name (which had a five year localization gap). The game combines tactical combat with a romance/exploration title, featuring a wide variety of beautiful mech pilots and the man who tries to win their hearts while recruiting them to his team. TTL's game takes place in modern Tokyo (OTL's game took place in the 1920s), and features a much more shiny, sci-fi, magical girl aesthetic than OTL's title, pushing for mainstream audiences (which succeeded in Japan, as the game sold quite well there). One of the major “anime RPGs” released for the iTwin in 2010, it sells decently among niche players but isn't a very notable game otherwise.
Panzer Dragoon Arena
This spinoff of the Panzer Dragoon series takes the franchise somewhat back to its rail shooter roots, eschewing the RPG elements of Zeta (save for a few small things such as combat damage numbers) and putting players inside a series of arenas to do battle on heavily armed flying dragons. The game retains the familiar aerial combat of its predecessors, while adding in a few elements to better convey the game's “arena” setting and make the combat more suitable for 1v1 and 4-player play. The game has a campaign mode that allows players to win equipment and power-ups for their dragons (which can be raised and customized, rather than the game presenting you with a dragon and sticking to that single creature), and also boasts an extensive multiplayer combat mode in which custom loadouts can be selected, along with arena type and terrain. The plotline of the campaign revolves around the protagonist (who can be customized and can be male or female) trying to become the Panzer Champion while also defeating a rival character who is gathering a set of ancient stones to gain ultimate power. It's more of an excuse plot than anything, but does feature full cutscenes and voice acting, and takes about 5-10 hours to complete. For fans of Panzer Dragoon Zeta, this game proves to be an excellent title that takes the franchise into full multiplayer combat. It's a fun competitive title with a strong online scene, though it doesn't have quite the popularity to become an e-sport. Reviews and sales are both strong, though not on Zeta's level, and the game manages to turn a healthy profit, putting the series back in the public eye on the eve of the Phanta announcement.
The Nihilist: Awakening
A WRPG-style adventure game with a very dark aesthetic, this game pushes the iTwin hard in terms of graphical scale and scope. The Nihilist takes place in an ancient realm where an ancient magical plague has devastated the land. The protagonist is a sorcerer in training who can manipulate this “plague energy” and turn it on his enemies, but is unable (or perhaps unwilling) to manipulate it for good. A cross between straight-RPG and Zelda-like gameplay, The Nihilist allows the player to visit up to six dungeons, but they're only required to visit four, and would only want to visit the others to collect treasure and level up. A very ambitious game, designed by one of Steve Jobs' recruited development teams, this game becomes somewhat of a hyped release for the iTwin as another major mature style title. However, it ends up being merely mediocre, a disappointment both commercially and critically. Its combat is repetitive, its dungeons uninspired, and its world is seen as being too small, making it easy to complete with not enough incentive to complete sidequests. The game's failure doesn't scare Apple away from these types of games but it does make them more cautious in the future.
Microsoft Xbox 2:
Soldier Monday
Soldier Monday is a tongue-in-cheek FPS about a space marine who has gotten sick of his job and goes rogue to destroy the aliens by himself. It's not irreverent or offensive in the same way as Duke Nukem is, rather, it's almost a version of Doom if Doomguy was actually Deadpool. Despite the game's status as a parody, it features some excellent stage design, with complex (but not confusing) levels and some of the best FPS gameplay in recent memory, with fluid controls, a simple dodging and cover system, and some really creative and fun weapons. Notable for giving the player lots of ammo and not forcing them to use a pistol all the time to conserve bullets. Soldier Monday features some of the best graphics and gameplay yet seen on the Xbox 2, and is also seen as a brilliant deconstruction of a genre at the height of its powers. The game is almost a kind of FU from one of Microsoft's second party studios to the rest of the industry, and achieves a decent amount of commercial success, though it won't see very strong sales immediately.
Say Cheese!
Say Cheese! is a quirky mascot platformer starring an obese mouse named Cheddy as the protagonist, whose primary goal is to steal cheese on a strange planet populated by weird purple aliens. The game is as silly as it sounds, full of slapstick cartoon violence as Cheddy does the best he can to take the cheese without the aliens killing him. Cheddy can't fight a whole bunch of aliens at once, so the player is forced to use stealth and be quick, and only engage one or two aliens at a time. Later, when Cheddy finds some weapons, he can kill more, and the goal is to gather a certain amount of cheese in each world and move on. The game is released at a budget price ($29.99) in an effort to lure more players in, but despite decent (mid to high 7s) review scores, the game just doesn't click with intended audiences. The families that this game is aimed at have largely moved on from the Xbox 2, and the game doesn't find many older players willing to give it a chance.
Game Boy Supernova:
Dr. Mario
A modern remake of Nintendo's classic puzzler series, Dr. Mario features the traditional series formula but mixes things up with updated graphics, new challenge modes, and online play. There is a basic storyline in adventure mode with some very short cutscenes, but most players ignore that, preferring the challenges and the online mode. The game gets a strong critical reception and decent, but not great, sales.
Metal Slug Revival
A follow-up to last year's Metal Slug NEO, Metal Slug Revival is an enhanced remake of the original Metal Slug with updated gameplay and added levels, exclusive to the Supernova and given a $19.99 budget price. For fans of Metal Slug NEO, it's a fun experience, with some fans preferring Revival to that game, but others wishing that SNK had devoted time instead to a second new game.
Battletoads: Fight And Dark
Another action beat 'em up from Rare, this game sees the return of the Dark Queen, who seeks to take down the Battletoads once and for all. This game has less emphasis on platforming and more on combat, and while it's a bit less difficult than the more platforming-oriented games, it still packs plenty of challenge, featuring tough bosses and fierce enemies, with a combo system that takes a bit of practice to master. The game features a total of 16 levels, each with unique challenges and enemies, with numerous cutscenes interspersed between the action. The finale sees an epic battle against the Dark Queen, who, after being defeated once, drops the magic in favor of a more melee-oriented combat style, making the final battle somewhat of a DBZ-esque clash and one of the series' more memorable boss fights. Fight And Dark gets good reviews, but isn't quite the sales success that the TMNT crossover was.
Mario vs. Donkey Kong: The Rivalry Returns
The latest game in the Mario vs. Donkey Kong series introduces some exciting new elements to the ongoing puzzler series, including some platforming segments connecting individual levels. This introduces more of a Super Mario Bros.-esque element to the game, combining the best of both the SMB and Donkey Kong gameplay styles and throwing in some fun boss fights for good measure. In the wake of the success of Super Mario World 4, this mixed style of platforming/puzzle gameplay is a welcome addition to the series, helping it to achieve success amongst critics and fans alike, and it becomes the best selling Mario vs. Donkey Kong game to date.
(Authors' Note: The following idea was given to us by the reader HonestAbe1809!)
Teen Invader
Teen Invader is an action/shooter/visual novel title with anime aesthetics, about a young high school boy named Roto who is secretly a human-sized mech piloted by a crew of stranded, miniature, vaguely humanoid aliens. The game takes place at Roto's high school and flashes back and forth between Roto and his friends and the alien crew as they try to survive high school while finding a way back home. The game features a mix of beat 'em up and shooter combat as Roto is eventually forced to battle against an invasion from the rest of their species, after discovering that they were supposed to be the scouting party for an invasion. These aliens have high school student mechs of their own, so Roto isn't sure who he can trust and who he must fight, and the situation eventually descends into a massive anime-esque battle in the streets of the city, where Roto fights alongside his friends to defend his new adopted home. With plenty of anime cutscenes, a big cast of likable characters (both human and alien), and plenty of quirky humor, the game becomes a major cult classic amongst anime fans and hardcore Supernova players, though it's not really a major commercial success in North America or Japan.
The Eternal Path
The latest game in Nihon Falcom's Kiseki series, The Eternal Path (renamed from The Legend Of Heroes: The Trail That Leads To Forever), is essentially TTL's version of The Legend Of Heroes: Trails In The Sky, and though the game enjoys some similar mechanics and pacing, it has a vastly different plot from OTL's title, with the Legend Of Heroes series having gone vastly differently ITTL. The game features the Craft system from OTL's Trails In The Sky, and also has a guild system, but the guild system doesn't have as much importance to this game's main plot, and is instead more of an elaborate sidequest with different tiers and types of missions. The game itself centers around a war between two mighty kingdoms, the Floret kingdom led by a beautiful but bloodthirsty princess named Lania and the Accro kingdom, led by a grizzled old mountain chief. The primary protagonist is a young woman named Centuria, who encounters the mountain chief's grandson near death after an attempted assassination of the leader of Floret. Centuria nurses the young man back to health, and learns his name, Seth. Seth is determined to take down Floret's leader to save his kingdom, but Centuria has a special connection to Floret's ruler and refuses to allow him to kill her. The two share an unbreakable magical bond by virtue of being childhood friends, and if she is killed, Centuria dies as well. However, she does not share this secret with Seth, and eventually, Centuria and Seth fall in love with each other. Soon after, Seth learns Centuria's secret. Around the same time, Seth's beloved grandfather is killed by Lania, and Seth is made the new chief of Accro just as Floret is launching the final invasion push. Seth and Centuria's mutual dilemmas all come to a head as the two search for a way to restore the peace with the help of numerous allies on both sides. Centuria learns the reason for Lania's bloodlust and tries to save her from the evil advisor who has been manipulating her. In the end, Lania is murdered by her advisor just as Centuria was starting to get through to her. However, in a last act of redemption, Lania severs the bond between Centuria and herself, which causes Centuria to be put in a coma rather than be killed. Seth finds a way to wake Centuria, and they defeat the evil advisor and the monster he has summoned to restore a measure of peace, though the war is implied to not yet be over as the game ends. The Eternal Path is considered one of the better Supernova RPGs of the year. It was released in North America two years after a successful 2008 release in Japan, and generally gets slightly better critical and commercial treatment than OTL's Trails In The Sky. Like that game, The Eternal Path would spawn numerous sequels, and the Kiseki series would enjoy some measure of success in the West throughout the 2010s.
iPod Play:
Harvest Moon: Charm School
A spinoff of the main Harvest Moon series, Harvest Moon: Charm School takes place partially in an academy for young ladies, but it also features a massive estate farm in which the typical farming activities can be performed. The protagonist is a young woman who is given the job of tending to the farm so that she can keep attending the school, which would normally be too expensive for her. The player is given several different goals to accomplish, and the game itself is timed, so the player must make sure they hit all their goals before passing certain dates on the calendar. It's definitely a bit more complex than the usual Harvest Moon title, but maintains the series' charm and anime aesthetic, and is a decently popular game.
Soul Eclipse
A collectible card game exclusive to the iPhone and iPod Play, Soul Eclipse is Apple's attempt to create a digital collectible card game. Quite successful initially, it sells a lot of packs and launches somewhat of a following, though it's not nearly what Hearthstone was IOTL. It would achieve most of its popularity on the iOS platform, and while it never becomes a major e-sport, it does make a decent amount of money for Apple.
Multiplatform:
DC Ultimate Rivals
A next-gen fighting game based on the DC Comics characters, and the third in the series (after the two Super Clash games), DC Ultimate Rivals is a game that focuses heavily on rivalries, cutting some characters from Super Clash 2, but adding a few more, such as Lobo. The game also introduces DLC to the series, though it's not quite as extensive as Marvel vs. Capcom 3, with only four DLC characters. It's a decently praised game, with great graphics and a decent fighting system, but isn't as successful as MvC 3 despite being released on both the Sapphire and iTwin (it skips the Xbox 2, like a lot of games around this time are doing).
Extraction 3
The third game in the Extraction series of FPS titles, and the first for the HD consoles, Extraction 3 introduces an entirely new set of characters and revamps the plot, but continues the series' basic gameplay premise (a focus on missions where the player has to be extracted from hostile territory). This game focuses on the British special agent Samuel Lark, who is attempting to rescue a captured agent from a terrorist stronghold. However, after rescuing her, she is suspected of harboring sympathy for the enemy, and Lark must decide whether to trust her or help imprison her as he chases the remaining terrorists all over the world. The game features a mix of exotic missions, innovative gadgets, and intuitive stealth, and is generally seen as being a better game than its predecessor, due to the increased development time. It's still not as highly acclaimed as the series' first title, but it does help to revive the property overall.
Plush Factory
A handheld simulation title in which you run a factory that makes toy plushes. Has some “cookie clicker” mechanics to it but is deeper and lets players design their own toys. One of the more addictive games in recent memory and a surprise hit, eventually becoming a million seller and spawning a line of plush toys and a Build-A-Bear Workshop tie-in.
Quiet As The Leaf
An Onimusha-style hack and slasher taking place in an ancient forest in late 19th century Japan in an era of modernization. The game's protagonist is a samurai holdout attempting to assassinate a corrupt warlord and his subordinates, and not only does the game feature some difficult but rewarding combat, but also some interesting historical content as well, even if it does take liberties with historical accuracy in the name of being fun and cool. A very well made game and one of the best hack and slashers of the year, it's not quite as commercially successful as it is critically but is still a success after its release for the Sapphire and iTwin.
Tom Clancy's Delta Force: Precision Team
A spinoff of Ubisoft's acclaimed shooter series, Precision Team is a shorter, more tightly plotted game focused heavily on squad-based play. It features an elite team of soldiers who go in and perform raids on fortified compounds all over the world. Released less than a year after the last Delta Force game, it's intended as somewhat of a supplemental title, but its release at a full retail price does antagonize some players. While the single player campaign is sufficient, if a bit short, it's intended as a multiplayer rival to SOCOM, and for the most part it actually does fairly well, differentiating its gameplay from that series while offering up some unique missions and not being burdened by the need for the game to have an epic, cinematic plot. Averages in the 8/10 range upon its release on all three major consoles, and while it doesn't sell great right away, once the price comes down (rather quickly), it sells a lot better.
Grappelina
A very interesting 2-D platforming game featuring a heroine who wields dual grappling hooks and swings almost effortlessly across very long distances. The game has a fun, somewhat hyper-energetic style of play, and features some cutesy voice acting and fun animation. One of the better reviewed handheld platformers of the year, it sells decently on the Supernova and iPod Play, and does well enough to spawn a sequel.
Legacy Of Kain: Fate's Instrument
The followup to 2008's Legacy Of Kain: Dhampir, Fate's Instrument once again features the half-vampire, half-human protagonist Silan, now forced to serve as the pawn of the vampire Kain as Nosgoth is once again roiled in battle between the forces of good and the forces of evil. The player controls Silan, but for most of the game, is forced to carry out Kain's will, even as she personally fights for her own freedom against Kain's machinations. Meanwhile, Silan is constantly pursued by the vampire hunter Esma, who has raised up an army to slaughter Kain and all those who serve him. A major theme of the game, as is par for the series as a whole, is the struggle between fate and free will. Silan is constantly reminded that she has no free will, while Esma is presumably fully able to exert her own free will. However, in a major turn of the plot about two thirds of the way through the game, the player learns that it is Esma, not Silan, who is carrying out Kain's bidding, and even though Kain's soul is in Silan's body, Silan has been fully in control of her own actions the entire time, while subtly guiding the human armies of Nosgoth to where Kain wishes them to be. The game ends with a final climactic battle between Silan and Esma, which ultimately leads to Silan suffering a seemingly fatal wound, forcing Kain to manifest himself in the physical world. Esma clashes with Kain only to be mortally wounded, and Kain leaves to take his place as ruler of Nosgoth. The mortally wounded Silan and Esma, despite their hatred for one another, both acknowledge that Kain is the bigger threat, and as they die next to one another, their souls merge with their weapons (both of them wield an incomplete version of Soul Reaver), bringing Soul Reaver back to full strength and allowing both women to co-exist in the same body as a being between life and death and free will and fate. This new being, known as Silesma, takes up the Soul Reaver and goes forth to gather energy from the remaining vampires of Nosgoth to rise against Kain and defeat him once and for all. Fate's Instrument is praised for its combat and plot, but it's somewhat short and doesn't innovate very much from a gameplay perspective, taking most of its gameplay from Dhampir. It's a solid game that sets up well for what will presumably be the final Legacy Of Kain title, but its sales don't quite stand up to those of its predecessor.
Rise A Knight: Majesty
A spinoff title in the Rise A Knight series, and THQ's follow-up to Rise A Knight III, Rise A Knight: Majesty features similar gameplay but a somewhat smaller scope, telling the tale of a king whose kingdom is besieged from all sides, and who must once again embrace his knighthood if he is to save his kingdom. The game starts the player out as a king, and has some simulation elements to help the player better defend their kingdom, including the building of fortifications and the ability to conquer neighboring territory. The player can improve their relationship with some neighboring kingdoms, usually at the expense of antagonizing others, and can also find and marry a queen (the player starts out widowed, their queen having been killed in a battle a year before). The game's main antagonist is a rival monarch who is leading an alliance of kingdoms against the protagonist, and before he can be rooted out and taken down, the player must fight their way out of the siege and form at least one alliance to peel off the rival king's support. The game is less combat focused and more diplomacy focused than other Rise A Knight games, with side quests and optional missions forming a major part of gameplay. Majesty also features less celebrity voice acting, in an attempt to lower development costs and enable THQ to put out such an epic game so soon after Rise A Knight III. The game is considered mostly a success, with scores in the mid to high 8s and a good reception amongst series fans, and sells several million copies overall. It's a decent way to keep fans playing until Rise A Knight IV can be released, and for the most part is another big hit in this popular WRPG franchise.
Soul Calibur IV
The latest title in Namco's acclaimed fighting game series is the first released entirely for the HD lineup of consoles, and features major graphical improvements and some gameplay enhancements while being a true next generation fighting experience. For the most part, the core Soul Calibur gameplay remains intact, and with 32 characters, the game enjoys the biggest roster in the series to date, and that's not counting the game's DLC and guest characters. There's no system-exclusive guests in this game, but it does bring in characters including King Arthur (from the recent movies) and in a very surprising and welcome crossover, Latham, Cass, and Fleshtear from the Necrocracy games. Soul Calibur IV is quite well received, but isn't as big of a commercial success as the second or third games, and is seen as a bit of a low point for the series.
Steeped In Blood
A very violent hack and slash title for the handhelds, Steeped In Blood, which features an outbreak of vampiric zombies in a medieval setting, is notable for both its brutality and the number of creatures it can fit on screen. It's certainly a fun and well made game, but it's nothing that hasn't been done on the consoles before. Still, it pushes a lot of technological boundaries on the Supernova and iPod Play, and achieves a lot of popularity for that purpose alone.
Turok: Prehistoric Conqueror
Acclaim's latest Turok title continues the story from The Unending War, and sees Tal'Set, once again joined by his sister Danielle, returning to a time and place known as the Primal World in order to find a series of artifacts that will enable them to construct a weapon in the present day that will fend off an invasion of cosmic horrors from beyond the stars. When the two arrive, they realize that the Primal World is already overrun by an army of well-armed futuristic mercenaries, and the two are captured and separated from one another, forcing them to battle their way out. There's MUCH less melee combat in this game, the focus is back on guns, guns, and more guns, with nearly 100 total firearms in this game, ranging from a simple bow and arrow to a gun with the power to destroy a star, there's all kinds of ludicrous firepower that can be wielded in both the campaign and the multiplayer mode, which allows players to battle it out either locally or online. The game's main villain, a would-be dictator named Karnikov, actually escapes at the end of the game, which is somewhat of a cliffhanger: Tal'Set and Danielle complete their weapon, but the cosmic invasion has already begun, with Karnikov hoping to take control of one of the cosmic horrors as Tal'Set and Danielle return to defend their world in the present. Prehistoric Conqueror is considered to be a slightly better game than The Unending War, but sales are disappointing, probably the worst ever for a Turok game. Acclaim still plans to finish the series, but puts more of their focus on Destined and their fighting and comic franchises going forward, while Turok will be quietly finished and then put on the backburner.
American Rally 2
The latest Rally game is a sequel to the acclaimed American Rally and once again takes place all across the United States with a wide variety of different tracks and cars. There's not too much to say about this one, the familiar gameplay that made the last few games in the series so popular is still present, and the game gets strong reviews and sales, having become a consistent, annualized racing series for all three consoles.
Batman: Gotham Midnight
A fully 3-D Batman game released for the Supernova and the iPhone (but not the iPod Play), Gotham Midnight is an attempt to bring the free-roaming, 3-D gameplay of 2009's acclaimed Gotham Stories to the handhelds, and it mostly succeeds, featuring a story about Batman battling it out against a group of criminals led by Harley Quinn while also solving minor crimes around Gotham. The player can roam the city busting criminals and solving crimes, or they can solve the game's primary mystery to figure out why Harley Quinn is working on her own and who might be pulling her strings. The game features a slightly more serious Harley, and gives a good exploration of her character, while also developing her minions fairly well also. In general, the game looks VERY good for a handheld title, and gets solid reviews, but not a whole lot of sales despite its quality, and is ultimately considered a forgettable game.
(Authors' Note: The following idea was given to us by the reader HonestAbe1809!)
Killing Field
A horror/mystery/third person shooter title, Killing Field takes place in a world in which ghosts have suddenly come into existence, and every person who has ever died returns to Earth as a spirit. While a few spirits are friendly, those who have suffered violent deaths are out for revenge, not just against the person who killed them but against humanity in general. The ghosts can only be vanquished with special spectral bullets, which are in short supply. The protagonist is a man who enters the abandoned city of Chicago, now haunted by millions of ghosts, in search of a friend who has gone missing there. The player is given the option to rescue the living who have been left behind, but the game mostly revolves around navigating the city, searching for clues, getting help from whatever friendly ghosts still remain, and finding the protagonist's friend. Navigating the city is similar to an adventure game, in which areas are cleared out and opened up as the player makes their way through, finding deadlier and angrier ghosts in the process. The game is full of horrifying, haunting visuals and flashback sequences in which the player learns how the ghost epidemic started and how some of these ghosts were killed. Killing Field receives a lot of critical praise for its innovative plot and concept, though the combat is seen as being a bit weak compared to similar third person shooters. It's not the most successful shooter, but it's fondly remembered by those who play it as a truly unique and terrifying concept title.
Split/Second
Similar to OTL's title, Split/Second is a racing game taking place in the context of a reality show, with highly destructible environments and spectacular crashes and explosions. The game combines tropes from normal racing games with those of car combat titles to create a memorable and fun racing experience for all three major consoles, and achieves the most success on the iTwin, where its unique motion controls and the game's added advertising on that console makes it more of a success than on its more technologically advanced counterparts.
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Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):
April 2010:
1. Kingdom Quest 3 (Nintendo Sapphire)
2. Tom Clancy's Delta Force: Precision Team (Nintendo Sapphire)
3. Marvel vs. Capcom 3 (Apple iTwin)
4. DC Ultimate Rivals (Nintendo Sapphire)
5. Worlds With Wings (Nintendo Sapphire)
May 2010:
1. Mariokart Crown (Nintendo Sapphire)
2. Rise A Knight: Majesty (Nintendo Sapphire)
3. Grand Theft Auto: Back Of Beyond (Game Boy Supernova)
4. Rise A Knight: Majesty (Apple iTwin)
5. Hidden (Nintendo Sapphire)
June 2010:
1. Metal Gear Solid: Outer Heaven (Nintendo Sapphire)
2. Metal Gear Solid: Outer Heaven (Apple iTwin)
3. Lash Out 3 (Nintendo Sapphire)
4. Silent Hill: End Times (Nintendo Sapphire)
5. American Rally 2 (Nintendo Sapphire)