Massively Multiplayer: Gaming In The New Millennium

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A Disney Parks Retrospective, Part One: Discovering the Future
  • "I can't tell you just how happy I am that this, that Discovery Bay is finally realized. We here at Walt Disney Imagineering have been churning out concept art and models for almost two decades now... had The Island at the Top of the World not been such a flop back in '77, this land would've been here then. But, I mean, it's here now, and it's all thanks to good old Mike Eisner. I can only see good things to come from here."
    -Tony Baxter in a 1995 interview on the opening of Discovery Bay at Disneyland

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    Ever since the death of Walt Disney in 1966, his company struggled to find their footing with their chief creative mind gone. In the 1970s and early 80s, they floundered, with mediocre films like 1973's Robin Hood and 1981's The Fox and the Hound not doing much to help their reputation, especially as rival studios like Don Bluth's stepped up to the plate and hit a few home runs with The Secret of NIMH, An American Tail, and The Land Before Time.

    So when Michael Eisner stepped in as the CEO of the Walt Disney Company, the world watched in bated breath. The first few years went horribly, most notably with the outstanding flop that was 1985's The Black Cauldron, but soon, Eisner helped the company find its ground with the Disney Renaissance and Who Framed Roger Rabbit?, The Little Mermaid, and The Lion King. With all these excess funds flowing into the pockets of the House of Mouse, it only seemed natural to turn it towards their other, possibly even more famous division: the Disney Parks.

    The first item on the list was the grand opening of Euro Disneyland, just outside of Paris, France in 1992. Eisner and Disney had set their expectations very, very low, understanding that the French weren't as accepting of American culture as the Japanese were. The company had even toned down its policies on their Cast Members' outward appearances, as their normal standards concerning things like facial hair were actually illegal to prohibit in France.

    Luckily, the park managed to burst all expectations, causing massive traffic jams all over the region as as many as half a million people made their way to Euro Disneyland. This was mostly due to the fact that Disney themselves had projected a low turnout, leading to most major news outlets of the region not bothering to warn drivers of the possibility of massive congestion. Nevertheless, Euro Disneyland was a teriffic success for the company, and made Eisner comfortable with greenlighting Tony Baxter's big idea: Discovery Bay.

    Euro Disneyland most notably departed from the standard "castle park" style with their steampunkversion of Tomorrowland, named Discoveryland, based on the works of famed European writers like Jules Verne. This was not only to appeal to their Parisian audience, but also as a "dry run," of sorts, for Baxter's own vision of a fully-fledged Discovery Bay still coming to Disneyland in Anaheim.

    And so, on March 24, 1995, the ninetieth anniversary of Jules Verne's death, Discovery Bay finally opened to all around acclaim for its deep, immersive theming and incredible detail. It was the first new land opened at the park since 1988's Critter Country (or, really, since 1972's Bear Country, as its successor is really just a glorified reskin). It cemented Tony Baxter as one of the last truly great Disney Imagineers, and led to his ascension as the head of WDI as a whole.

    But Disney wasn't done with steampunk yet, because in 1997, something out of this world would touch down in Euro Disneyland...

    --Disney After Walt: How Michael Eisner Saved the Mouse, themouseterpiece.net, November 2018

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    Discovery Bay sits nestled between Frontierland and Fantasyland, just north of Big Thunder Mountain, and can be seen as the themed "bridge" between the American Wild West and a fantastical kingdom of magic. It lies on the land that IOTL is having Star Wars: Galaxy's Edge constructed on it, which is just about the last bit of Disneyland that is large enough to warrant a new themed land. Guests enter by crossing an extension of the Rivers of America by bridge, and step into the world of steampunk.

    Overall, the land's theming is appropriate for its close proximity to Big Thunder Mountain, with gorgeous rock features streaked with gold veins and diamond deposits. The buildings are something of a fusion of Victorian Era San Francisco and traditional steampunk elements like bronze piping and tubing.

    The first attraction able to be spotted is two parts of a whole, but both take place inside the Nautilus from 20,000 Leagues Under the Sea. The actual ride present is a guided tour through the depths by Captain Nemo himself, using smaller ride vehicles very similar to that of Star Tours in Tomorrowland, although this ride is exclusively one experience, with no branching paths, ending with a surprising attack on the sub by a giant squid. The other segment of the Nautilus is the Grand Salon, a fine dining experience that takes place under the lagoon the Nautilus model appears to be floating in.

    Next, the path leads to the actual city of Discovery Bay, home to a new port of call for the Sailing Ship Columbia. The first sight is a massive hangar with the Hyperion Airship from 1977's The Island at the Top of the World sticking out of the open doors. Due to the lack of space and the flop of the actual movie it's based on, however, the original ride planned for this has been removed, replaced by a restaurant named Professor Marvel's Gallery of Wonders. It's similar to the original concept of the Enchanted Tiki Room with a "dinner-and-a-show" vibe as an actor portraying Marvel shows off his latest inventions and his wisecracking audio-animatronic pal Figment the Dragon (yes, that Figment) makes fun of them, all while underneath most of the Hyperion.

    Nearby is the Fireworks Factory. This ride is pretty straightforward, basically a steampunk version of Toy Story Mania where guests shoot fireworks at passing targets inside the Laod Bhang Fireworks Factory, encouraged to beat their family and friends' high scores.

    The final ride located in Discovery Bay is the Spark Gap Loop roller coaster. As the name implies, this is a looping magnetic roller coaster, with a grand total of two inversions--one loop and one corkscrew. It quickly became the most popular ride of the new land, and rivals the various mountains of the Matterhorn, space, splash, and thunder varieties as the favorite thrill ride at Walt Disney's Original Magic Kingdom.
     
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    Winter 2010 (Part 12) - The Rest Of The Games
  • (Here are the rest of the notable games from January 2010 to March 2010!)

    Nintendo Sapphire:

    Deathsmiles

    An intense, gothic-themed bullet hell shooter, Deathsmiles is released in North America for the Sapphire about a year and a half after its original Japanese release for the Nintendo Wave, so the version North America gets is an updated HD version featuring more levels and anime cutscenes. It features the same gameplay as OTL's title, but a slightly different plotline featuring a gray-skinned vampire girl. Other than that, it plays identically to OTL's game and has a similar critical reception, quite positive and enough to help make the game somewhat of a minor niche hit.

    Antarctica: 2100

    The latest installment of the Nintendo-exclusive sci-fi FPS series and the second to be released on the Nintendo Sapphire, Antarctica: 2100 takes place several decades after Dark Blue, after a worldwide nuclear war caused most of the world, including Antarctica itself, to become an irradiated hellscape. Antarctica was hit with hundreds of nuclear bombs, cracking the ice shelf and opening up massive, radiation-plagued valleys in which soldiers wearing special suits battle it out for the valuable mineral resources underneath, which are key to reviving the world's industrial civilization. The irradiated valleys make for fierce, close-quarter shootouts taking place in caves amidst horrific ice falls, and radiation is a constant threat, making strategy of utmost importance. The player must have the right gear and guns for their situation, requiring exploration through the dense caves, giving this game a more open-ended mission approach than previous titles. It's definitely a departure from previous games, but the formula makes for one of the more unique FPS games in recent memory, and reviews and sales are both quite good.

    Block Party: Too Much Fun!

    This revival of the classic SNES-CD party game intended for older players gets a new lease on life for a new generation. It essentially plays like Mario Party meets You Don't Know Jack, a combination of trivia questions, tricky mini-games, and an irreverent host makes this one of the most unique party games of its generation, though it doesn't quite catch on like the original did, and many critics lament the fact that this game isn't on the iTwin. Still, reviews are solid and it does score a decent amount of sales, but it's not the hit its creators were expecting.

    Deadly Premonition

    Another game from OTL, Deadly Premonition was, like OTL, originally intended as a sixth generation game with a different title, but developers encountered much of the same issues as OTL's game did and they had to remake it from the ground up for the Nintendo Sapphire instead. Like OTL, it's an open world survival horror game featuring an FBI agent hunting down a serial killer, though in TTL's game, the FBI agent is a woman, and the town she's exploring is more of a tourist trap town rather than a rural town, giving this game a sort of Mackinac Nightmare type of feel to it. It does avoid the OTL game's technical issues, and is a decent enough horror game, but the comparisons to Mackinac (and also to The Yakimauga Horror, another game released around the same time with a similar premise) do hurt its sales somewhat.

    Abyss: From The Depths Of The Ocean

    Abyss is a seafaring game in which you're a 19th century pirate crew hunting the ocean for terrifying creatures of the deep. The game features some Jules Verne-esque anachronistic steampunk technology, making it almost Bioshock-esque in its execution when it's not an excellent sailing simulator. The creatures are somewhat rare, but when they do show up they're pretty spectacular, though technical issues (the game had a fairly low budget for its ambitious scope) hold it back somewhat. Abyss garners excellent reviews for its gameplay and characters (a mix of men and women each with their own quirks and abilities), but sales are somewhat poor thanks to the slightly underwhelming graphics and lack of marketing. It gets somewhat of a Shadow Of The Colossus-esque cult reputation in subsequent years, with sales eventually catching up to the game's outstanding reception, but it takes a long time and by the time the game is vindicated commercially, the studio has been absorbed into a larger one.

    Star Tropics: Incursion Of Realities

    The first Star Tropics game to grace the Sapphire, Incursion of Realities retains the familiar adventure/puzzle format of previous 3-D Star Tropics games, but features more emphasis on differing styles of gameplay, to reflect the various realities visited in the game itself. The game takes place some time after Mike Jones and his friends returned from the alternate reality inhabited by the mysterious queen Culex. Despite the tesseract from the previous game being sealed, passing through it caused reality itself to begin twisting and breaking, forcing Mike and his friends to visit these tears in reality and repair them, lest the world itself collapse and everything is destroyed. This game features more dungeon variety than any previous Star Tropics game, and though the basic gameplay remains the same (explore a dungeon, use Mike's various tools to solve puzzles), each of the eight alternate realities that Mike and his friends visits plays by its own set of rules, forcing the player to re-learn a few things in every dimension they visit. Mike's friends Marion and Tosh, along with his uncle Dr. Jones, all have their various roles to play, with Culex returning from Ocean Across Tomorrow (about halfway through the game), and a new character, a mysterious explorer from the past named Hirschberg, also appearing and helping Mike and friends solve the various puzzles. The game's primary antagonist is a dark figure from a destroyed future. Wearing a cloak and shrouded in mystery, this figure appears repeatedly to antagonize Mike and his friends, and Mike doesn't learn until most of the way through the game that the mysterious figure is actually himself, from far into the future, from a universe in which Mike isn't able to succeed. Called Antimike, this villain tries to destroy Mike's world in order to restore his own, and despite warnings from Culex that his plan will fail, Antimike persists in his evil deeds, ultimately causing most of reality to be sucked into a mysterious breach that forms the game's final dungeon. In the end, Mike defeats his future self, while Culex seemingly sacrifices herself to destroy Antimike for good. However, Mike is able to pull Culex back just in time, saving her from being annihilated as reality is restored to normal. It's revealed that Culex and Antimike had actually been cooperating before the events of the game began, with Culex hoping she could restore Antimike's world, but failing to do so. In the end, Mike and his friends return home, and Culex decides to abdicate her throne and explore Mike's world on her own, inspired by his example to become a great explorer (the game also pretty much settles the shipping dispute by having Mike and Marion confirm their relationship)

    Star Tropics: Incursion Of Realities is a big, bold, beautiful game hampered by inconsistent gameplay and a somewhat messy plot. Review scores are somewhat lacking, averaging in the 7/10 range, and most critics and fans consider the game a major disappointment. It's intended to be Nintendo's big first party release of the first quarter of 2010, but ends up selling poorly, especially in North America, and being overshadowed by other Sapphire exclusives.

    Apple iTwin:

    Battleborn Resurrection

    Treasure returns to develop another installment of their niche hit railshooter series exclusively for the Apple iTwin. Maintaining the familiar railshooter gameplay, the game is designed to take advantage of the iTwin motion controls in a big way, allowing for a unique “dual wielding” system as the player blitzes through fast paced levels and bosses. It's significantly easier than Conflux was (a game which got widespread complaints about its difficulty), but some critics believed the difficulty went too far in the other direction, calling it too easy (though the optional challenges, based on games like Panzer Dragoon and Fullmetal Alchemist, are still wickedly hard). It's generally considered a solid shooter, easily averaging in the high 7s/low 8s, and manages to score strong sales in Japan, though sales in the States are quite a bit worse.

    Calypso

    Calypso is a motion-based rhythm game, an attempt to bring back the Samba De Amigo style of gameplay with Caribbean-style reggae. This game has the involvement of Rihanna, featuring a number of her songs, and also includes a unique accessory, the Drum Shaker, a pair of handheld drum instruments. Coming at a time when music games are beginning to fall out of favor, this game achieves strong reviews, but can't quite get there in terms of sales, and Apple declines to make another one.

    Dead Rising 3

    Released just 18 months after the previous game, Dead Rising 3 is somewhat of an “expansion pack sequel” to Dead Rising 2, with similar gameplay and keeping Frank West as the protagonist (this is confirmed to be the last game in which he serves as the protagonist). It sees Frank learning of a government conspiracy to manufacture and sell Zombrex to favored individuals, headed by a corrupt scientist and a mysterious contractor. Frank must work with Isabella, who returns from Dead Rising and Dead Rising 2, to unravel this conspiracy, but ultimately learns that Isabella is a part of it, the corrupt scientist behind it all, and must come to grips with saving her life at the cost of Alexis' daughter at the end of the previous game (though as it turns out, Alexis' daughter is alive and would become the protagonist of Dead Rising 4). Dead Rising 3 is significantly shorter and more linear than the previous game, but features some truly intense zombie fights and tricky puzzles as Frank navigates a series of three areas: an abandoned sports arena/entertainment complex, an abandoned university, and finally, a government lab. In the end, Frank destroys the lab with Isabella still inside, destroying what seems to be the government's entire supply of Zombrex and wiping out the conspiracy. However, as we find out later on, Frank left a few loose ends, and those loose ends will start the zombie apocalypse all over again. While Dead Rising 3 is seen by many to be too rushed and too short, it's still a fun game, even if the main campaign can be beaten in 4-6 hours (and much less by speedrunners). The gameplay and storyline save it somewhat, and sales are quite good. It would ultimately be the last Dead Rising game for the iTwin, with Capcom taking a lot more time to work on the next one (which would be more like OTL's Dead Rising 3).

    Fish And Fisherman

    A quirky little Japanese platforming adventure game about a magical fish and the young man who catches him, then the two go on an adventure together to save other fish from an evil fisherman and his evil pet shark. This game is actually quite fun, full of whimsical music, and it's definitely not a traditional platformer, with lots of water-based levels but also some Okami-esque combat and puzzle sequences. The fish and fisherman both get a succession of special powers that they use to battle enemies and progress through the world, and its artstyle is very cartoony, almost chibi-esque. Thanks to very good reviews and good sales, this game launches a franchise, and while it's more popular in Japan than in the West, it's decently popular in the West as well.

    Phantasy Star Generations

    The third of the Phantasy Star remake series, this is a full remake of Phantasy Star III, with a modern graphical style but classic turn-based gameplay (with the requisite modern quality of life improvements including more generous saving and dungeon pacing, along with a modern interface). Both the previous remakes were quite well reviewed and successful in terms of sales, and so is this one. Apple is already hard at work on a remake of Phantasy Star IV, which is scheduled to be the last and is expected to be released on the iTwin sometime in 2012 or 2013.

    Arc Rise Fantasia

    The cult hit Wii RPG from IOTL is released on the iTwin ITTL, and has significantly better graphics and slightly updated gameplay from OTL's game, with a nearly identical plot to IOTL. It also features music by Yasunori Mitsuda, his first non-Nintendo project ITTL (like IOTL, he's no longer contracted to Squaresoft, but still does do work for them as well as for other RPGs). Arc Rise Fantasia is much more of a commercial success ITTL, thanks to Apple positioning it as one of the big iTwin JRPGs of the year. Even in North America, the game performs decently, while in Japan it becomes a big hit and one of the best selling iTwin games of the year.

    RoboLab

    RoboLab is an action/party game in which players build their own robots out of a variety of materials and then “test” them in a series of fun minigames and challenges, including races, combat, puzzles, and sports. This game actually ties in with the Rover series somewhat, and has Lydia from that series serve as the “host” of the game. The robot building interface makes it quite easy for players to build functional robots very quickly with both motion controls and traditional controls, and players can even have four people building at once, allowing everyone to see what's being built. A fun game for families, but isn't a huge hit amongst more hardcore players.

    Microsoft Xbox 2:

    Shotty

    Shotty is a third-person action shooter for the Xbox 2, featuring a trenchcoated protagonist named Paul who goes around killing criminals with his shotgun. Best described as a “hack and blast”, the game features fast-paced, combo-based combat in which Paul can use his shotgun to either bludgeon or shoot his enemies. He doesn't have any other gun, but the shotgun can be equipped with mods to change the type of shot fired or the blunt attachment on the weapon that Paul can use for melee. The combo system is based entirely around racking up as many kills as possible, and Paul can unleash some truly devastating attacks with his shotgun, killing dozens of enemies at once with certain kinds of fire. The game's plot centers around Paul, a disgruntled citizen of Fallen City, becoming homicidal after his girlfriend is murdered by a mafia boss. He starts out his criminal career by walking right into the mafia boss' headquarters and shooting him and all of his henchmen with a shotgun, then decides to clean up crime by vowing to kill every criminal in the city. While the plot is simplistic as can be (and is pretty much just an excuse for a protagonist to kill as many people with a shotgun as possible), the game itself is actually decent fun, thanks to the ease of using Paul's shotgun and the surprising variety of attacks he can do with it. Considered a decent action title, Shotty scores good reviews but isn't quite the commercial hit it was expected to be.

    Game Boy Supernova:

    Wreckers

    Wreckers is a demolition derby type game with elements of Blast Corps and Twisted Metal, involving construction vehicles. It features a more cartoony artstyle than other games in its genre, with most of its violence being slapstick and the main characters not being too edgy or evil. This game actually becomes fairly popular with families due to its kid-friendly aesthetic, making it a surprise hit despite only mediocre reviews, and would later get a mobile spinoff.

    Gravity Crash

    The arcade-style space shooter from OTL comes to the Supernova as a digital exclusive download title, becoming one of the more popular digital titles to date on the Supernova, and really starting a push for arcade-style digital games on that system that would last even slightly after the release of the Supernova's successor.

    Kobaltia

    Kobaltia is an Enix-developed SRPG with elements of games like Valkyrie Chronicles, it has a battle system that combines elements of RTS titles and tactical games. It has somewhat of a fantasy aesthetic to it, featuring bows and magic as the primary projectiles rather than guns, and has the same anime-style fleshed out characters that games like Valkyrie Chronicles have. The main plot revolves around the discovery of a mysterious new realm and a war between three rival nations to claim it. The game is quite well reviewed, but not a big seller, though it sells just enough in Japan to get a follow-up game.

    Triple Orb: Live!

    The fifth Triple Orb game and the last to be Nintendo exclusive, Capcom's sidescrolling action series continues with this game which revolves around the camerawoman/turned heroine Tezuka who is now the primary protagonist, though hero Tri is also playable. The game features a new “live action camera” mechanic in which Tezuka is reporting on her own heroics live for her viewers to see, and audience members can respond in real time to give buffs and even interfere with the action. Other than that, it's the same style of gameplay, with rapid-fire mixing and matching of various orbs to grant superpowers in battle. It's definitely the weirdest game in the series to date, and while reviews aren't quite as good as those for Triple Orb: Revolution, they're still solid and the game is a marginal hit.

    iPod Play:

    Skylein Tactics

    An SRPG spinoff of the Lords Of Skylein RPG series, featuring a new set of characters but similar themes and language, and featuring sky-based combat in a tactical setting which is somewhat unique for the genre. Hardcore fans of the original Skylein games love this one, as it's a very well made SRPG with great music and graphics, and one of the best SRPGs of the year. While mainstream gamers don't buy it for the most part, it's a minor success among RPG fans and hardcore SRPG enthusiasts, and does well enough in Japan to turn a profit.

    Deva Station 3

    The third title in the popular anime shoujo action series, Deva Station 3 sees four new Devas join the sixteen existing Devas, giving the player 20 characters in all to utilize as they battle the forces of evil and protect the city. The biggest change from previous games is the addition of an augmented reality feature that allows players to take their iPod Play along with them and randomly generate enemies and loot based on their surroundings. Though the Devas can still build friendships with one another, the System120 relationship mechanic from the previous game has been scrapped in favor of a more generic system for building friendships and stats. This reduces the complexity of the game somewhat, allowing for more side missions with the relationship missions done away with. There's also an improved combat system over the previous game's, with each of the four new Devas having unique new battle mechanics and interactions with the other girls. Deva Station 3 has a slightly lower budget than the previous game, and about half of the voice actors, including Tara Strong and Cree Summer, have been replaced with slightly cheaper talent, with North American fans reacting mostly unfavorably. Overall, Deva Station 3 does see decent reviews, but it doesn't quite have the critical or commercial reception of the first two. Development for the next games in the series now shifts to the iPod Play's successor and the iPhone, with Apple planning a different game for each.

    Scheherazade

    An anime-styled RPG loosely based on the classic literary character, retelling the Arabian Nights stories from her perspective and embellishing them with original material. Scheherazade gains up to nine different companions over the course of the game as she journeys through a myriad of stories and realms to win her freedom. A highly regarded handheld RPG, it's definitely not a commercial success but is one of the last great iPod Play RPG exclusives.

    Multiplatform:

    Battlement

    Battlement is a space-based FPS in which the protagonist is an underestimated soldier who must raid an alien planet to save his colony from destruction. The game's protagonist is a bit less confident and talkative than others in the genre but the game itself is still a fairly typical FPS, hoping to use the uniqueness of its main character to cover up the mostly generic shooting and action. The game is developed by Kaos Studios for THQ, which gets it some hype but it's nothing to get too excited about and the game gets mediocre reviews and sales.

    Grim Little Princesses

    The fourth game in the Grim Little Girls series of RPG/simulation titles (Grim Little Girls 2 was a Supernova exclusive, and Grim Little Storybook Girls, considered a gaiden game to the original rather than being considered Grim Little Girls 3, came out shortly after and landed on both consoles and the Supernova), Grim Little Princesses takes elements from both 2 and Storybook Girls to create a true next-gen sequel that comes to the Sapphire and iTwin but also gets a Supernova port. The game scales down the number of girls that can be raised to 20, and they're all princesses, though as the title would imply, all of them have some kind of horror-based theming to them. The game also allows full 3-D movement for the first time, ditching the menu-based interface of previous games for an approach where the player character can actually wander around and interact with things and also take control of the girls for minigames and missions. This game sees somewhat of a downgrade in dubbing quality, with the voice cast consisting entirely of actors known for anime dubbing and none of the major LA-based actors of previous games. It gets decent reviews, and like previous games in the series, is a cult hit, albeit a minor one.

    Liberty 3: Moment Of Truth

    The third game in the Liberty series of FPS titles about an invasion of America by the Red Army, Liberty 3 sees a grand conclusion to the war, as the rebellion is finally able to turn the tide on the Soviets in a series of spectacular battles. The main crux of the game revolves around pushing the Russians out before their fanatical leader can launch a nuclear strike, and a subplot has the rebels linking up with and helping a Soviet faction that wants to pull out of America and end the war. The game features smart level design and improved shooting mechanics, with a likable cast of new characters on both sides of the conflict. It's seen as one of the most surprising sequels in recent memory, trapped in development hell for a year or two but ultimately completed into a great game and one of the most successful FPS titles of the beginning of the year. It comes to the Sapphire and Xbox 2 and is highly praised for its graphics, storyline, and exciting multiplayer mode, and ultimately wraps up its trilogy in worthy fashion. Its developers would move on to create a successor series with a different premise but with similar gameplay mechanics.

    Limbo

    OTL's creepy puzzle platformer that features an unsettling, silhouetted graphical style comes to the iTwin and iPod Play/iPhone digital store as an Apple exclusive in January 2010. It features a similar storyline and gameplay to OTL's title and would become another digital hit for Apple, succeeding both commercially and critically and leading to the creation of similar games for Apple's digital store down the road.

    Ace Combat 6: Sacrifice

    Namco brings Ace Combat 6 to the Sapphire and iTwin in February 2010. The first fully HD game in the series (Ace Combat 5 did have an iTwin version, but was just an upgraded port of a Wave game), Ace Combat 6 tells the story of a brave group of young pilots who, as the title of the game implies, fight bravely but largely meet tragic ends against an overwhelming force led by a cruel but sensible warlord who simply fights to defend his industrialized empire against the encroachment of the rest of the world, and is depicted sympathetically despite the numerous cruel and ruthless acts he commits over the course of the game (including murdering four very likable main characters). The most tragic and melancholy of the Ace Combat games to date, Ace Combat 6 is also incredibly beautiful graphically, and improves significantly on the gameplay of Ace Combat 5 (though it's not quite as highly praised as Ace Combat 4). The game is a massive hit in Japan, but somewhat less so in North America, doing okay on the Sapphire and iTwin but not becoming a hit like some of the earlier games did.

    Amanaria

    A new RPG from Game Arts, this game is released on the Sapphire and iTwin. Like previous Game Arts titles, it features an anime-styled protagonist and plenty of magic and whimsy, though it tries to set itself apart from other franchises like Lunar by being more of an action RPG and swerving a lot of classic genre tropes. The game takes place in a small kingdom where scientific pursuit is quite noble and which has discovered a lot of technology, but comes under attack from a powerful magical kingdom with a more medieval level of technology (a sort of reversal of the usual trope in which the scientifically advanced kingdom is the antagonist). The protagonist, a young man named Johra, must collect five magical gems in order to complete a great battle machine to fight back against the rival kingdom, but along the way, learns of the noble motives of the empire that seeks to destroy his homeland, and must decide if he's truly doing the right thing. Amanaria isn't a great game (its combat system is a bit too simplistic, and its characters are somewhat generic), but certainly not a bad one, it scores solid reviews and is a best seller in Japan, while doing mediocre in the States.

    Blur

    Like IOTL, Blur is an arcade-styled racing game which features fast, futuristic tracks and plenty of firepower. It's released on the Sapphire and the iTwin, but even though an Xbox 2 version is planned, it's ultimately scrapped. The game also gets a budget pricing strategy to help it compete with more popular titles like Gran Turismo. The strategy works somewhat, the game's lower price and good reviews help it become a profitable seller, but it doesn't get too much recognition and would be overshadowed by other racing games released shortly before and after.

    Load: Armed And Ready

    Load: Armed And Ready is an FPS game and a reboot of the popular FPS series from the 2000s, which featured intense, violent action with some tongue in cheek moments. Armed And Ready hopes to capture the spirit of those earlier games, with an intense, edgy protagonist named Brick Donaldson who's sent into an unnamed country to battle armed terrorists and rescue a United Nations medical team, including a beautiful doctor who serves as the game's “damsel in distress”. While Armed And Ready is a fairly old-school, cliché ridden game, it also takes itself somewhat seriously, with dramatic moments throughout and a protagonist that never mugs for the camera or cracks any out of place jokes. Despite the game having somewhat of an identity crisis as to what it wants to be, it still largely “works” thanks to great graphics and some truly great shooting gameplay, including an excellent cover system and some surprisingly good stealth. The game never descends into Duke Nukem-style self parody, but savvy players will still know where to laugh. It's ultimately a marginal commercial and critical success, and while it doesn't quite match the success of the first couple games in the series, it's one of February 2010's most popular new releases.

    Momo's Tale: Let's Roll!

    A 3-D platforming game in which you control a Furby-like animal protagonist who rolls around in a ball. The game combines Mario-style platforming elements with Monkey Ball-style gameplay to create a smooth and fun experience with just the right amount of challenge, and also features some truly unique and creative boss fights, some of which feature wide open arenas and others which take place in narrow mazes perfect for precision rolling. The game is released on the Sapphire and iTwin, and while not much is expected from it before its release, reviews acknowledge just how fun the game is, scoring it quite highly. Sales don't quite match up with the critical love, but it would be a popular budget title in the months and years after its release.

    N-Gine: Full Control Racing

    N-Gine: Full Control Racing is a racing game that tries to do everything at once: a robust simulation game, an arcade-style rally title, all while featuring a robust career mode with elements of the Need For Speed series. The game has a wide selection of cars, but where it really shines is its customization options that allow the player to take cars and their components apart, right down to the engine as they try to modify their vehicles into the perfect racer. While certainly an ambitious title, it's more of a jack of all trades and a master of none: it's not as complete and thorough a sim as the Gran Turismo series, it's not as white-knuckle intense as the Rally games, and it's not quite as fun to play a career in as Need For Speed. Still, sales are quite good, exceeding those of Blur and making it one of the year's best racing titles on all three major consoles.

    Reliksgard

    A semi-3D dungeon crawling action adventure by Enix, Reliksgard tells the story of an ancient order of dragon warriors whose civilization was mysteriously wiped out, and the young adventurer who must find their treasures to prevent his own civilization from meeting the same fate. The game has the graphical style and gameplay of Revolution Alpha, but with a slightly more old-school look and feel, not quite a fully 3D console-style adventure but rather a game halfway between an Illusion of Gaia/Terranigma-style game and a fully 3D adventure (almost giving it an appearance like OTL's Granstream Saga, or an Alundra-esque game. Loot is a big part of this title, the player can stumble upon plenty of equipment in dungeons that they can use to upgrade their character on the fly, improve to make it better, or scrap it for parts which can be used to craft more equipment. It's not quite as big a lootfest as Diablo, but it's certainly got more loot than any Enix action RPG thus far. The game has a small amount of voice acting, mostly in cutscenes between dungeons, with the main character speaking in both dialogue and narration and a few major NPCs also having a decent amount of lines. It's a handheld game, released on the Supernova and iPod Play, and proves to be a major critical success, a major hit in Japan, and a minor hit in the States, making it Enix's best handheld game made up to this point.

    Bone Rattlers

    A wild motorcycle racing game for the Sapphire and iTwin in which the player rides skeletal motorcycles piloted by skeletons and other horror characters. It's quite a good game, and tosses out realism for fun, with plenty of weapons and stage hazards to keep players on their toes. Not a huge seller, but definitely profitable and well reviewed.

    Dark Void

    An intense shooter taking place mostly in the air with players piloting hover-powered suits to battle an alien invasion, Dark Void has lots of similarities to OTL's game, but is somewhat improved upon OTL's title due to lessons the developers learned from games such as the Techno Angel and Aquila franchises both of which helped to pioneer midair and technical-based shooter combat. This eliminated a lot of the problems that OTL's game had with troublesome midair combat and glitches, enabling it to be a solid, fun game that capitalizes on its excellent production values and becomes somewhat of a sci-fi gem, though it, like OTL's game, still fails to be a blockbuster. Reviews average in the 7.5/10 range, and though it would fade into obscurity shortly after its release, it's definitely more of a cult classic than OTL's game had a chance to be.

    Just Cause 2

    Published by Eidos Interactive (which, unlike IOTL, still exists as a separate company and hasn't merged with Square), it's the sequel to 2006's slightly underappreciated open world shooter title in which the player is a mercenary who enacts regime change on a tropical island. Just Cause 2 sees that same mercenary now operating in a larger South American nation, battling communist forces in service of a right-wing dictator under the auspices of the CIA (drawing parallels to similar historical operations in the 70s and 80s). Like in OTL's game, the player must complete side missions in order to win the dictator's favor and garner more of their aid, but can also secretly play both sides against one another to help the protagonist's own mercenary company, enabling more expensive operations with deadlier weapons and vehicles. Like OTL's game, Just Cause 2 hammers out a lot of the gameplay problems of the original, making it a significantly better game both commercially and critically. It's not quite the hit that OTL's game was, with reviews hovering in the low 8s, and does most of its sales in Europe, with North American sales lagging behind some of the month's bigger games. It's definitely not the 6 million selling game that it was IOTL, but it's also not a complete bust either. It also doesn't receive an Xbox version, but does great business on both the Sapphire and the iTwin, with the iTwin version utilizing motion controls to great effect, and both versions allowing for online co-op missions as well. It's a game that gets somewhat lost in the shuffle, but definitely succeeds from a financial perspective, and keeps Eidos profitable and independent for the time being.

    Magicka: The World Above

    An adventure title released by Ubisoft for the Apple iTwin, this game would later be ported to the Supernova and iPod Play, but is an iTwin game first and foremost, taking decent advantage of that system's hardware. While the game continues its core gameplay premise, featuring a young apprentice magician who must learn progressively stronger spells to survive in a world full of mystery and danger, it does take a different thematic approach, centering on a young boy who is raised underground and taught basic magic, but who is also carefully prepared to rise to the surface someday to find his family, which went missing when he was still a baby. The game spends about 1/4th of the main story setting up this character's escape from the underground, then gives the player a massive world to explore, mostly freely and at their leisure, for the last ¾ of the game, making it the most open-world, free wheeling Magicka experience to date. The gameplay itself, however, is somewhat basic, lagging behind the game's scope, and only the optional iTwin motion controls allow for a sense of immersion or uniqueness. The World Above gets only marginally good reviews, and Ubisoft finally realizes that the series, which started off with a hit in the late 1990s, has probably run its course, though the company would try one last time to push the brand with a mobile-based card game.

    Sanguine Spirits

    An RPG involving a robust monster capture and accessory system in which the player captures various spirits in order to fuse into gathered equipment, this game sees release on the Sapphire and the iTwin and is fairly backward in terms of graphics for a seventh generation game, with a graphical interface that wouldn't be out of place on the Wave or Katana. The innovative and addictive gameplay do save it from a critical standpoint, but it's never anything more than a niche game, selling poorly even in Japan.

    -

    Top Selling New Console Games In North America (in terms of sales over the first four weeks of release):

    January 2010:

    1. Downhill 2 (Apple iTwin)
    2. Liberty 3 (Nintendo Sapphire)
    3. Sin Wagon (Nintendo Sapphire)
    4. Sin Wagon (Apple iTwin)
    5. Liberty 3 (Microsoft Xbox 2)

    February 2010:

    1. Molten (Nintendo Sapphire)
    2. Dead Rising 3 (Apple iTwin)
    3. Load: Armed And Ready (Nintendo Sapphire)
    4. Load: Armed And Ready (Microsoft Xbox 2)
    5. Antarctica: 2100 (Nintendo Sapphire)

    March 2010:

    1. Spider-Man: Over The Edge (Nintendo Sapphire)
    2. The Conduit 2 (Apple iTwin)
    3. Destined (Nintendo Sapphire)
    4. Arcadia (Nintendo Sapphire)
    5. Guardian (Apple iTwin)
     
    Spring 2010 (Part 1) - Tales From The Pop Revolution
  • Korean Pop Quartet 2NE1 Debuts At No. 1

    2NE1, the Korean pop band recently signed to Jay-Z's record label, has just seen its first North American album, Protogenesis, achieve major success on the Billboard charts, debuting at No. 1 with just under half a million sales in its first week of availability. The album, a pop/hip-hop fusion that features the hit singles "You Won't Believe" (No. 1) and "Time Flies" (No. 3), launched to moderate critical acclaim, averaging a 71 on Metacritic, but it's proved popular with fans across North America and across the world, especially in the band's home country of South Korea, where the album sold more than 300,000 copies. The album gives all four members of the band their own solo piece, but also features them singing and performing together, and thematically has been compared to the Spice Girls' hit albums of the late 90s, but with a slightly smoother beat. 2NE1 is the latest Asian pop act to top the charts over the past 18 months, which has also seen acts like Hikaru Utada and Ayumi Hamasaki achieve major and repeated success. The band's success also comes as girl pop acts in general are achieving unprecedented levels of success thanks to stars like Taylor Swift, Katy Perry, and crossover sensation Chloe Wang, who has been white-hot since her American Idol win last year.

    Jay-Z has expressed his excitement over the band's success, claiming that he wasn't surprised to see their album debut at number one, and that "the best is yet to come" from this young band. 2NE1's first North American concert tour launches in the spring, and is expected to be one of the year's biggest tours, with millions of fans in attendance over the tour's 36 stops. The band is then expected to return to Asia for an international tour sometime late this year or early next year before starting work on their follow-up album. The success of 2NE1 has also encouraged artists like Pharrell Williams to collaborate with Japanese, Korean, and Chinese pop stars, as well as American pop stars who perform similar music. Pharrell is expected to launch his own album later this year where he collaborates with artists such as Itori Sakagoma, a 21-year-old Japanese pop sensation who topped the charts in Japan in 2008 and will be launching a crossover album of her own later this year, and Aya Hirano, a popular Japanese actress who has also performed several hit songs in Japan and who has been announced as the voice of a character in an upcoming American/Japanese animated film co-written by Pharrell and featuring his music. In 2008, he released the album Kendo, which also took heavy inspiration from Asian music, but his upcoming album will feature more of the modern pop sound infused with American-style hip hop, featuring Asian artists but with a decidedly Western sound in order to show just how much the music of the two regions has begun to mesh during the past few months.

    -from an article on Yahoo! News, posted on January 19, 2010

    -

    (Authors' Note: Another update on the character Martina Sanders (aka M.S.), a character given to us by the reader Neoteros!)

    "And there's no doubt that M.S. is rapidly becoming a rising star as she approaches her 16th birthday. While her debut album topped out at #79 on the North American pop chart, her upcoming album, a much darker, harder, rock-inspired sound, looks to please both critics and fans, though its creator couldn't care less about pleasing either. She continues to express her disdain for the modern pop scene and its stars, even as she herself hopes to tear it wide open. She'll not only be releasing her own album, but performing two songs on Pharrell's upcoming album, and he continues to be one of the few people in the modern music industry that she speaks fondly about. Ironically, she has a role in an upcoming episode of the hit Fox Family show Welcome To Riverdale, where she plays an acquaintance of teenage witch Sabrina Spellman. She eagerly posted pictures of herself with the cast of the show during the filming of the episode, and indeed, could be seen spending plenty of time with Elizabeth Gillies, the actress who plays Veronica on the show. She even showed off videos of a jam session between the two, in which they performed various classic rock songs and sang a duet of Heart's 'Barracuda' together.

    Despite M.S.'s controversial postings and feuds, there's no doubt she's managed to draw an increasingly prominent following of fans over the past year, and these fans have become confrontational as well, particularly toward fans of acts such as Taylor Swift, an artist M.S. has shared her repeated disdain for. In many ways, M.S. is the anti-Taylor Swift, dressing in dark colors, sporting a tomboyish haircut, and frequently displaying the middle finger to fans and paparazzi alike (did we mention she's still just 15?). While she refuses to release any diss tracks against her most hated figures in the music industry (according to M.S., they're 'not worth her time'), she does enjoy dropping frequent insults in her interviews and on her Twitter page, on which she sometimes makes hundreds of posts per day."

    -from an article on Pop Underground, posted on February 1, 2010

    -

    "The surprising relaunch of Canadian Idol has hit ratings never before seen since the show went on hiatus after the 2008 season, largely thanks to the current front-runner, a 15-year-old named Justin Bieber. Bieber's powerful voice and ability to launch seamlessly into motor-mouthed hip hop lyrics have judges in awe, girls swooning, fans voting, and viewers tuning in like never before. The young man from London, Ontario, first wowed the judges with a performance of Elton John's 'Don't Let The Sun Go Down On Me', then took the stage for the first time and brought down the house, with fans giving him a standing ovation after a performance of Justin Timberlake's 'Take It Outside'. In fact, many of the show's fans have compared Bieber's multi-faceted performing talent with the former N'Sync singer and current solo star, and Bieber's performance on the show has even won accolades from Justin Timberlake, who watched clips from the show posted to Videocean. News of Bieber's incredible performances have even led some web-savvy American fans to install software on their computers allowing them to get around geoblocking restrictions that prevent non-Canadians from watching episodes of the show online."

    -from an article on Tubehound.com, posted on February 27, 2010

    -

    @Skrillex: Jamming with one of my all-time heroes Nujabes tonight in Los Angeles. This is a dream come true! Can't believe this is happening right now.
    -from a post on Skrillex's Twitter page at 1:21 AM, February 28, 2010, accompanied by a brief video of Skrillex and Nujabes both at the turn tables together playing for an enthusiastic crowd at a Los Angeles nightclub
     
    Spring 2010 (Part 2) - JRPGs Springing Up Everywhere
  • Worlds With Wings

    Worlds With Wings is an anime-styled JRPG developed by Level-5 for the Nintendo Sapphire. It shares some thematic and artistic elements with OTL's Ni No Kuni, though without the Studio Ghibli involvement that game had. It takes place in a big, whismical world, and features turn-based battles that take place on a wide, circular plane that the player can move around freely on to dodge enemy attacks and reposition themselves to place attacks of their own. Characters can attack noAArmally or use special abilities such as magic or sword techniques, giving the game a semi-action style (players can't attack at will, but combat positioning matters and there are some timed attacks similar to Super Mario RPG). The game features a traditional overworld, towns, and dungeons, and a musical score by Joe Hisaishi, along with an English voice dub performed by British actors, another element it shares with OTL's Ni No Kuni. The plot revolves around a young boy named Gerry who discovers a beautiful angel-like girl named Seraphina. He must protect her from soldiers sent by the Dark Emperor to take her away and use her mysterious power. Along the way, he teams up with a wily merchant girl named Lora and a grizzled soldier named Haggar, and eventually, an anthropomorphic rat man named Scuttles and a defecting dark mage named Abner also join along. While the game does seem to imply that Gerry and Seraphina have some romantic feelings toward each other, because of their age the game portrays their feelings more as precocious puppy love than anything truly serious, while Lora and Abner have some romantic tension between them as well. Worlds With Wings features a wide variety of environments, ranging from peaceful grasslands to sea-like kingdoms, and features not just human creatures, but anthropomorphic animal characters, robots, slime people, and even sentient ghosts. It's as epic and diverse of a game as OTL's Ni No Kuni, and despite the lack of Ghibli involvement, the game's beautiful art style and excellent production values win it accolades nonetheless. The plot, while mostly light-hearted, also has plenty of poignant moments in which major NPCs are tragically killed, seemingly villainous characters are revealed to have good sides, and even the Dark Emperor has some justification behind his actions. Like in OTL's Ni No Kuni, the Dark Emperor isn't the true final boss, but instead, Seraphina's mother Angelina is the game's final protagonist, who, after the Dark Emperor is defeated, seeks to purge the world with an army of angels after believing it is too impure to be allowed to survive. After being defeated, Angelina realizes the error of her ways, but slips into a deep coma, having spent too much of her power to sustain her life force. Seraphina realizes that she must return to the heavens to guide her mother's angelic subjects, and bids Gerry a tearful farewell. Gerry becomes the youngest knight ever while Seraphina watches him from above, awaiting the day her mother awakens and that she might be able to return to the world below. Worlds With Wings is considered one of the best Sapphire RPGs to date. It's a major hit in Japan, and thanks to a promotional push by Nintendo of America, sells marginally well in the States also.

    -

    Shin Megami Tensei: Goddess Orbital

    A JRPG developed for the Sapphire by Atlus, Shin Megami Tensei is a spinoff of the popular RPG series, and takes place in space, on a space colony populated by a crew of scientists who are gifted in dealing with demons and goddesses. In the future, Earth is under constant threat by waves of powerful demons from space. While humans are able to make deals with some of these demons to aid them, most demons are hostile to humanity, and Earth's only defense is these space colonies populated by both scientists and powerful goddesses that humans must keep happy. These goddesses (there are a total of 71 in all, giving the game a sort of "collect 'em all" element to it) are able to move into colonies that humans are able to purge of demons, and once living there, they can be kept happy by granting them various amenities, making them more powerful (and also allowing the player to see some cheesecake scenes of the goddesses in various sexy outfits). The goddesses are generally more powerful than demons in battle (and entities such as Lakshmi who appear as demons in other SMT games appear as goddesses here and are one of a kind), but they're harder to keep happy, and the player must invest a good deal of Macca to keep them satisfied. Eventually, once enough colonies are purged and populated, the human scientists can travel to the Demon Moon, an exact copy of Earth's Moon from which these demons are spawning. The Demon Moon is surrounded with its own colonies, and these colonies are populated by evil goddesses (or at least goddesses aligned with the demons) that the scientists must defeat and/or recruit. These colony purges, which take the form of traditional dungeon crawls, are interspersed with tactical RPG battles somewhat like the battles in Shin Megami Tensei: Devil Survivor, where humans must defeat an army of demons. Failure to win the battle might result in the loss of a colony, forcing it to be explored and purged all over again. Goddess Orbital is seen as one of the stranger SMT spinoff titles, but is popular amongst a small niche of players. North American sales are low, but just high enough to have justified porting the game over. Persona 4, which will see North American release on the Sapphire in early 2011, is expected to perform much better.

    -

    RPG Showdown: The End Of The Beginning vs. Heroes Of Valor

    Supernova RPG fans struck gold these past few months with not just one, but two epic RPGs released exclusively for Nintendo's handheld. The End Of The Beginning
    , released in April, saw plenty of love on this site for being one of the best handheld RPGs in recent memory. Published and developed by Game Arts, it's a game that will be familiar to fans of some of the other excellent titles by this company, particularly the Lunar series. It's a bit of a throwback, with a mix of 2-D and 3-D graphics, but its battle system, which features a traditional turn-based system combined with dynamic movement and field mechanics, is one of the more unique in its genre, and its anime-inspired visuals and characters make this game one to remember long after players are through with its 40-60 hour main story. The game is largely divided into two main segments: its first half, in which a band of intrepid adventurers attempt to prevent an encroaching apocalypse, plays mostly like a fairly standard RPG quest, including a journey around the world and a dastardly villain, a black-clad man named Shock Tal, whose deadly serious demeanor and mysterious powers stand in sharp contrast to the party. Unlike most RPG villains, Shock Tal works alone, refusing to employ henchmen and frequently killing other evil characters as often as the heroes do. Shock Tal helps to bring about the fabled apocalypse, leading to a second half in which the heroes must rebuild the world that was destroyed. Final Fantasy VI, which came out 15 years ago, had a similar plot about a world-destroying apocalypse, but The End Of The Beginning shows a world even more dramatically transformed, and introduces a brand new villain that himself is a contrast with Shock Tal, who resurfaces in the most surprising way possible. The game features outstanding music and a passable English dub, and is an essential Supernova RPG that's already won plenty of fans on both sides of the Pacific. Then we have Heroes Of Valor, another traditional style RPG with its own interesting twist on combat, with moves that level up literally every time they're used, but that weaken a specific part of a character's body, forcing them to rest or use expensive healing salves to recover more quickly. The game has a more modern art style than The End Of The Beginning, utilizing more realistically proportioned characters that wouldn't seem out of place in a modern Final Fantasy game. It also features a unique musical score with fast-paced rock/metal music that drives the action and gives the game a feel of a modern action movie. Heroes Of Valor has the technical cachet to stand up to The End Of The Beginning, but it's also somewhat shorter, with most players only needing about 15-25 hours to get through it (not counting the 5-10 hours of sidequests, which are more numerous than those in The End Of The Beginning). When Heroes Of Valor came out last month, we liked it, but didn't give it as high of a score as Game Arts' epic title, mostly criticizing the game for its length and its characters, who we felt weren't quite as compelling. Heroes of Valor also has a less talented voice cast, which might have contributed to how we felt about the game's characters. Its plot largely revolves around its heroes attempting to prevent the creation of a weapon system that draws energy from the mythical Phoenix, lest mankind's meddling awaken the rage of a fallen god. The plot does have some interesting twists, but can't quite match up to The End Of The Beginning, which almost felt like two games in one.

    In the end, we felt that both were good games, but The End Of The Beginning is more likely to stand the test of time, thanks to its epic length and memorable characters. You can't go wrong with either, and we recommend both for serious handheld RPG aficionados.

    -from an article on RPGamer.net, posted on July 10, 2010

    -

    Valkyria Chronicles II

    The sequel to 2007's original iTwin exclusive title, which was highly acclaimed and was a major hit in Japan (and a cult hit in North America), Valkyria Chronicles II also comes exclusively to the iTwin, and in addition to improved graphics and a better combat system, features a plot that's much more epic in scale and features dozens of memorable characters, both friend and foe. The Shadar Force mechanic from the original game, in which the player could recruit highly talented mercenaries (who could join up with the enemy if the player failed to recruit them) is gone, replaced by a more subtle system of alliances and mercenaries in which the player's actions are more influential in deciding who ultimately becomes an ally. The game's plot sees the hero character, named Festus, placed in charge of a squad of young recruits who serve as an advance squadron to monitor the activities of a neighboring militaristic kingdom known as Gadanza. Gadanza is ruled by the powerful Queen Myrenia, who is set up as the game's primary villain, in command of a massive army seeking to conquer neighboring territory in order to chase out or kill the inhabitants. Festus' squad is eventually given the task of assassinating Myrenia, but struggle just to get near her, while Gadanza continues its advances. Finally, they are able to isolate Myrenia, but as it turns out, she's just the puppet of Gadanza's true leader, General Loxar, who has been the one organizing the campaign of extermination. Festus and his squadmates have the opportunity to kill Myrenia, but hesitate when she expresses her desire to die, and eventually decide to take her with them instead. Loxar uses Myrenia's “abduction” as an excuse to ramp up his army's campaign, while Myrenia decides to atone for her country's deeds by becoming a soldier in the army standing against them. The player's actions during the second half of the game decide whether Myrenia will live or die. Either way, Loxar is defeated and imprisoned for his crimes, and his campaign is halted, but the war has left destruction across the continent, and it's unclear what form the peace will take in its aftermath.

    Considered one of the best RPGs of the year, Valkyria Chronicles II is a major hit, exceeding the critical and commercial success of the original title and even becoming decently successful in North America after its release there in June 2010. It's excellent counterprogramming to the Sapphire's slate of RPG hits, and solidifies 2010 as a sort of “comeback” year for JRPGs, with the year's best games in that genre still to come.
     
    BONUS: Pop'n'Music TwinBeat PARTY Tracklist
  • pop'n music TwinBeat: PARTY♪ (iTwin; JP release late 2008; US release early 2010)

    The 16th pop'n music console game, and the 2nd in the TwinBeat sub-series. The music and aesthetic is largely taken from the arcade pop'n music 16 PARTY♪.*1 The release of a new game might have been considered a financial burden, but the fact that pop'n is very eminently playable on a handheld controller as well as the arcade-style 9-button controller (or the "Shake'n Swing" mode retained from the previous game, but that's mostly for casuals).*4 It's a modest success in both Japan and to a somewhat lesser extent in the US, and the game's reception convinces Konami to continue releasing beatmania IIDX console games in Japan (a US release for that series was considered but scrapped, as it was seen as much more difficult and therefore less accessible, but this only drives up imports).*3

    The effects of the more widespread console releases are also already being felt in the arcades, with pop'n music 18 TUNE STREET having begun location testing in August 2009 and released in Japanese arcades around the same time as this game's US release. The theme takes players to a bustling (somewhat American-influenced) city, with a previously planned theme of Sengoku-period Japan being dropped as "too hard to sell to foreign markets".*4 Of course, for localisation, all Japanese titled songs had their names romanised.

    pop'n music TwinBeat: THE MOVIE, the next game in the series, was released for iTwin in Japan in the dying days of 2009.

    Song List
    [GENRE] Title / Artist

    Licensed music (JP version): *5

    *6 Climax Jump pop'n form / 鳴瀬シュウヘイ
    DSCHINGHIS KHAN / (cover) *7
    JIVE INTO THE NIGHT / CYDNEY *7 *8
    Love so sweet / (cover)
    Somebody Stole My Gal / (cover) *7
    コンピューターおばあちゃん / V.C.O. feat. ALT
    月光花 / (cover)
    ケロッ!とマーチ / パーキッツ
    粉雪 / (cover)
    「名探偵コナン」メイン・テーマ / (cover) *7
    パラソル (nu pop'n mix) / risette feat. TOMOSUKE x seiya-murai *7 *9
    そばかす / (cover) *7
    創聖のアクエリオン / (cover) *7
    天体観測 / (cover)
    月のワルツ / MAKI

    KONAMI Original (default): *10
    [AMBITION] existence / parsec
    [BLAZIN HARD ROCK] Last of "First". / Des-ROW+Y *11
    [CAFE PARTY] EURO PICCOLA / ELEKTEL
    [CHEER-PARA] 3・2・1→ Smile! / パーキッツ
    [CHIP POP] Realism / muRay *11
    [COLLAPSE JAZZ] Ergosphere / TOMOSUKE
    [CONTEMPORARY NATION 3] Echoes / 猫叉Master
    [CYBER DIGIBEAT] UNLIMITED / NMR
    [EMO] Sorrows / Asako Yoshihiro
    [FALSE MARCHEN] みずうみの記憶 / Dormir
    [GIRLS ALTERNATIVE] Pick a Path / 阿部靖広 feat. 森亜紀子 *11
    [HINDI POP] マハラディーン / Q-Mex
    [HYPER J-PARTY ROCK] MIRACLE FLYER!! / TËЯRA
    [LINK] 空澄みの鵯と / あさき
    [LIVELY BOOGIE] TwinStep / Mutsuhiko Izumi+ショッチョー *11
    [LOVELY PARADISE TUNE] LOVE☆BA☆ZOOKA! / DJ YOSHITAKA feat.ななっち
    [MINIMAL FUSION] 天地創造 (分子生物学的進化論) / Naya~n
    [NEW RAVE POP] Run To You / Sota Fujimori feat.Runa
    [PICO PUNK] マスカレード・ア・ゴーゴー / 航空電子
    [POPCORN PARTY] microwave popcorn / Mr.T
    [SHOEGAZER] chilblain / Glaring Radiokids
    [SUISEI RAVE] BI-BUN-SEKI-BUn / 中央値算出チーム
    [VISUAL 4] Desire / 色彩乃夢 feat. Hyuga Rei

    Returning Songs (default):
    [A.I. TECHNO] 0/1 ANGEL / V.C.O. feat. ALT
    [CLASSIC] Chaos Age / Waldeus vön Dovjak
    [ELECTRO] Invisible Lover / PICKLES
    [EUROBEAT] Twin Bee -Generation X- / FinalOffset
    [SKA] CASSANDRA / 亜熱帯マジ-SKA爆弾
    [SUPER EURO] WE TWO ARE ONE / Lala Moore
    [WORLD TOUR] Miracle 4 / good-cool
    [ZEN-JAZZ] 明鏡止水 / TOMOSUKE feat.あさき

    Perfect Party Event:

    = Phase 1 =
    [BEAT 4 DB] 無限軌道ゲームミックス / D-crew+1
    [CELTRANCE] NORTH / WALL5
    [HEAVIER METAL] I'm Alive / Mutsuhiko Izumi feat. AD/DA *11 *12
    [J-TEKNO TRANCE REMIX] Quick Master -Naked Trance Mix- / SADA
    [MAKINA] SigSig / kors k
    [MERICAN ROCK] NA NA NA ロケンロー・キング / Togoシェフ vs. ミッキー・マサシ
    [SMOOTH SOUL] Runnin' Away / 青野りえ

    = Phase 2 =
    [COOKIE FANTASY] Hearty Party / OJ ENSEMBLE
    [COWGIRL COUNTRY] Country day / Anna Vieste *13
    [HYPER JAPANESQUE 2] 華爛漫 -Flowers- / TËЯRA
    [JIG REMIX] Tir na n'Og (Europa GT Remix) / inOak
    [KEMARI] Kicky Kemari Kicker / ROUTE No.1 KIZOKU UNIT
    [MAXIMUM] Mighty Guy / CHIHOMI
    [MELO POP CORE] Love in White again / Sana *11

    = Phase 3 =
    [ELEGOTH REMIX] the keel (Nu-Style Gabba mix) / teranoid
    [EPIC POETRY] Blind Justice ~Torn souls, Hurt Faiths~ / Zektbach
    [ESOTERIC SLOWCORE] Ganymede / 玄武 *13
    [HIP ROCK REMIX] 大見解の新見解 / CALF
    [JAPANESQUE PROGRESSIVE] たまゆら / 佐々木博史
    [SPANISH BALLAD] Dance to Blue / 伊藤賢治
    [TRANCE CORE 2] Amaryllis / DJ YOSHITAKA *11

    = Phase 4 =
    [ASIAN RAVE] HAGOROMO / cheetah KAMATA
    [CLASSICAL FUSION] The Moonlight / Ludwig c21st *11 *14
    [HOUSE] 20, november / DJ nagureo
    [LITTLE ROCK] Little Rock Overture / 惑星計画
    [NEGAME ROCK] 瞭乱ヒットチャート / ギラギラメガネ団
    [SPY REMIX] Spicy Piece(Ryu☆Remix) / Ryu☆
    [WORLD TOUR 2] Magical 4 / good-cool

    = Phase 5 =
    [FUTURIST RAVE] STAR LIGHT =in MAXIMUM= / NM vs. DE-SIRE *11
    [GLOSSOLALIA] 万物快楽理論 / あさき
    [HYPER J-METAL] North Wind ~RЁVOLUTIФNAЯY~ / TЁЯRA *15
    [PSG BREAKCORE] CHIP'N RIDDIM / L.E.D.-G
    [PROGRESSIVE] V / TAKA
    [VIKING] バイキングマン / ブタパンチ
    [VIOLIN PROGRESSIVE] ポルターガイスト / 96 feat.藤本美樹

    = Finale =
    [TOY CONTEMPORARY] シュレーディンガーの猫 / Cait Sith

    = Ending Song =
    [AFTER A PARTY] Have a good dream. / private states

    Notes
    *1 This, of course, is the TTL equivalent of pop'n music portable 2.
    *2 This means it doesn't suffer the diminishing sales and increasing expense of production that music games do OTL.
    *3 OTL, IIDX[ console ports ended with 2009's EMPRESS + PREMIUM BEST.
    *4 OTL, TUNE STREET was pop'n 19, with Sengoku Retsuden (theme as I described) being pop'n 18. In fact, TUNE STREET was one of the considered themes for pop'n 18 OTL.
    *5 Several licenses were cut and replaced for the US release. Not being particularly versed in the US pop scene of TTL, I'll have to leave what they were replaced with to your imagination.
    *6 New licensed songs do not have genres starting with this version, as OTL. As in OTL's pop'n music portable 2, old licensed songs have their genres cut.
    *7 This licensed song was retained for the US release.
    *8 This song was licensed for another BEMANI game OTL, but never for pop'n.
    *9 This song gets remixed, unlike OTL, where time constraints forced it to be put in as is.
    *10 Songs in OTL's pop'n 16 that are victims of the butterflies: @n H@ppy Choice; EFFECT; UNBOUND MIND; 証; 純愛ホスト☆午前5時; 愛車はタワシで洗ってる!?; こなもん屋人情歌; プリンシプル. These songs mostly have equivalents in the TTL songlist.
    *11 Original song to TTL.
    *12 A surprise sequel to the song "I'm on Fire" from pop'n 2. Like the original, the EX chart contains an infamous pattern requiring you to hit the same button repeatedly.
    *13 This crossover has not happened OTL.
    *14 Rearrangement of "Moonlight Sonata". Ludwig c21st is a collaboration unit made up of 96, Yoshihiko Koezuka, Des-ROW and Naya~n.
    *15 This remix is original to TTL.
     
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    BONUS: Selene, The Expanded Universe
  • (Authors' Note: This update consists of material sent to us by our reader jolou! I've edited it a bit for clarity and to clean up some things, but the following is his original concepts and material.)

    -

    Superpanda (Frédéric Fau) : And welcome everyone, to this second part of our interview of Arkane President Raphael Colantonio. In this part, we’re going to talk more about Arkane's future, and maybe we could get some more information about Selene 2...?

    Raphael Colantonio : *laughs* You wish!

    Superpanda : So, Selene 1 as we’re going to call it has been an outstanding success from a company of your size and it did show that the French gaming ccene isn’t all about Ubisoft. What can you tell us about your personal feelings on the project?

    Raphael Colantonio: Well, I've always been a fan of Sci-fi shows and movies, and one day my team came to me talking about making a new game, unheard of at that time, a Sci-Fi game. Of course, I was excited, and I gave the go-ahead. We started working on it and we decided to pitch it to Nintendo, and they were excited too. I would like to thank them because without them there wouldn’t have been a Selene. They gave us a lot of help, financially and technically. So thanks to our friends from Japan!

    Superpanda : And once again it’s thanks to Nintendo's support you were able to start working on a sequel right away.

    Raphael Colantonio : *laughs* We can’t hide anything from your panda's eyes, right? But yes, Nintendo loved what we showed them, and they gave us the opportunity to begin work on a sequel even before the first one was launched. By the time Selene was on the market, we already had a working script. We upgraded it since but we could start working thanks to it.

    Superpanda: Well maybe you can give us something interesting, you know I'm a Selene fan!

    Raphael Colantonio : Well, what can I say without having my Marketing Team killing me on the spot? *Superpanda laughs* You’re going to have way more choices and more impactful choices during your odyssey among the stars. And well, let’s say that the sun you see in the sky won’t be the same one during your trip.

    -from a jeuxvideo.com interview recorded in early 2010

    -

    Selene has been a successful game, and Arkane president Raphael Colantonio was sure of its success before the game even released. He decided to commission a previously unknown writer of only 35 years old, having only wrote two sci-fi novels with modest success named Noémie Lefort to write the first tie-in novel.

    Selene Conspiracy

    Selene Conspiracy is a novel originally published in French but translated and released in English a couple of months after its late 2009 original release. You follow Captain Andrei Pavlov of the recently created United Nations Task Forces and the novel takes place from one year after Selene’s departure up to three years after its departure. The novel is exclusively on Earth and considerably expands the Selene universe. Earth has for the past fifteen years seen the United Nations take a lot more influence and power and most notably with the Selene Initiative has made itself capable of completing incredible projects. Andrei is a soldier inside one of the latest United Nations influence grabs, the UNTF, which is integrating highly capable soldiers from across the world. Andrei himself is married and has one son named Cass.

    The novel is about Andrei being ordered to track down a hacker group inspired by the Anonymous. This group has already released several highly secret documents about some of the United Nations most secret initiatives and the United Nations think they could have taken possession of some of the Selene Initiative. Andrei tracks down the group from the United States to their base in on an abandoned island in Indonesia. During his hunt, he makes contact with one defector from the group who willingly helps him and who later forms a friendship with him. Andrei will also encounter the Secretary General of the United Nations, a former military general, which is according to Andrei quite the anomaly for such a diplomatic position. Ultimately, Andrei finds the base and captures the survivor from the Hacker Group. There, despite the threat from the Secretary General that he shouldn’t read the file, he reads it. It is revealed (for those who has played the original Selene it won’t be that much of a surprise) that approximately 18 years ago, a joint NASA-ESA satellite observed very disturbing alien signals, what made them sure that it was going to be an alien invasion was the fact that the scientific team was attacked by others with very unfamiliar weapons. Under interrogation it was revealed that they were sleeper agents. And so, for the past 18 years, the various great powers of the world, under the United Nations, prepared for the invasion. And as a fail-safe decided to do the Selene Initiative. Three arks were prepared, and at the time of the end of the Novel, two had been launched. Andrei tries to contact his command for instruction, but they don’t answer. Andrei hears an explosion and that’s the last thing we hear of him.

    The novel ends with the description of an alien fleet coming in the direction of Earth. A description is made by an Astronaut inside a Space Station second before being destroyed by a ship. It is one looking like the one which attacked the Selene.

    Selene Conspiracy was a success in France (which prompted an English translation), largely thanks to the game's success there (one of the top five best selling Sapphire games of 2008 in France) and was critically praised for its plot and characters. The sequel novel, expected to be released in mid-2010, will have a simultaneous release in French, English, and several other languages.

    -

    SAF

    SAF is a webcomic done by two French-Canadians named Louis Dufour and Augustin “Gus” Ros, two students at Montréal Arts School. The comic started as an unofficial fan project, but after it gained popularity, it drew the attention of Arkane, who loved it and gave the opportunity to the students to join Arkane Studio after their graduation.

    SAF is one narrative arc done in 30 comic pages on a website. It takes place approximately five year before the original Selene, and the story is about the SAF (the Selene Appeasement Force) working day after day as the equivalent of the police and the army. The main hero is a 47 years old Canadian born Captain called Ed Trudeau who has been tasked to lead the team protecting a candidate for the General Secretary named Elis Norell who is at that time the Mayor of the European District. The main focus of this webcomic is to see how Norell became Secretary and how he was before the message, a truly dedicated, charismatic and honest member of the Selene but really is how in 30 pages they managed to truly insert the reader inside the Selene and capture its ambiance. Ed saves Norell inside a less essential part of the Selene, eats in a restaurant we only saw destroyed in the last chapters of Selene, and sleeps in the Presidium.

    SAF ended with Trudeau watching Norell taking office. The two students intended to continue on from that point, but stopped to focus on their studies. They do promise to return to continuing the comic someday.
     
    A Disney Parks Retrospective, Part Two: From Earth to Moon and Back Again
  • "Discovery Mountain is the most advanced, expansive, and thrilling experience at ANY Disney Park. Whether you want to explore the lunar surface or dive deep into the depths of Earth's core, it can all be done, and can only be done at Euro Disneyland."
    --Promotional Material for the 1997 Opening of Discovery Mountain

    "We are very happy with how well the Euro Disneyland park is doing in Paris... but the Walt Disney Studios Park is going to be put on hold for a few years while we focus on Animal Kingdom and the second gates at Anaheim and Tokyo."
    --Michael Eisner, from a 1997 interview with Entertainment Magazine

    "I am not what you call a civilized man."
    --Captain Nemo, from Jules Verne's 20,000 Leagues Under the Sea

    "Anything one man can imagine, other men can make real."
    --Jules Verne

    --------------------------------
    *The shot begins in a worm's eye view, looking up at crowds of people dressed in Victorian-era clothing.*

    Narrator: Mankind has always been fascinated with the stars, from Aristotle to Galileo to Verne.

    *The camera quickly speeds up and passes through the crowd, spinning and turning to look up at the starry night sky.*

    Narrator: The outer reaches of space are beautiful, but no celestial body is more captivating than the Moon. For millenia, humanity has wondered what our only satellite is like.

    *The shot cuts to a shot of a group steampunk astronauts walking in slow motion towards the camera.*

    Narrator: These brave men of the Baltimore Gun Club have set out to do just that, and travel--

    *The astronauts are shown getting in steampunk roller coaster cars. As they're seated, the lap bars automatically fall down and lock them in. A close-up is shown of one astronaut, who gulps nervously.*

    Narrator: --from the Earth--

    *The coaster pulls back. Nearby machinery whistles and shoots out steam.*

    Narrator: --to the Moon.

    *The room turns red with light, and the coaster launches, going from a standstill to breakneck speeds in an instant.*

    Narrator: Space Mountain: From the Earth to the Moon. Only at Euro Disneyland.

    --------------------------------
    Discovery Mountain achieved lift off on June 21, 1997, and rocketed to prominence as one of the greatest theme park expansions ever. Entirely contained within one massive building, Discovery Mountain offered two brand-new attractions, a port of Discovery Bay's Nautilus restaurant and a tour of the sub itself, and access to both Videopolis and Star Tours, other attractions located in Discoveryland.

    The first and most hyped-up attraction was Space Mountain: From the Earth to the Moon. This ride is an intense roller coaster, much moreso than the other, similar rides at Anaheim, Florida, and Tokyo. Beginning with a zero to sixty miles per hour launch in two-and-a-half seconds, guests pull up to five G's on the ride (for reference, the launch of a rocket has astronauts hit about three G's) and go through four inversions: two loops, a corkscrew, and a cobra roll. Theming on this ride is perhaps better than anything ever seen at the Disney Parks, with a multitude of references to the novel by Jules Verne as guests fly through the stars, into asteroids and moon craters, and loop around steampunk moon bases (these bases are fully explorable by guests after the coaster ends, as a reward for surviving the ride).

    The other main attraction is Journey to the Center of the Earth, Disney's first drop ride. Guests get into a bronze and steel drill machine and drop from the top of Discovery Mountain through a glass tube into the heart of a boiling volcano. They progressively travel deeper, past flooding caverns and voracious dinosaurs. At the end, after an average five drops (though there can be anywhere from three to seven), the car is shot out of the volcano and returns to the station.

    The Nautilus replica holds within it two separate experiences: fine dining in the sub's Salon under the waters of the lagoon inside Discovery Mountain, and a tour of the interior of the Nautilus. The latter, named the Mysteries of the Nautilus, is a walking tour of many rooms of the iconic sub, including many props from Disney's 1954 epic adaptation of Verne's book, with guests even being able to see Captain Nemo's quarters.

    Discovery Mountain is themed like a steampunk explosion. On the exterior of the structure, bronze pipes and mechanisms mar the potentially smooth golden surface. The cannon to Space Mountain: From the Earth to the Moon can be seen working on the outside as well, and every time it launches its guests, it shoots steam and smoke from the device, as if the coaster cars really did get launched into outer space. The interior of the building is walled with glass and gives views of a foreign planet's surface, with craters filled with lava and alien planets hung in the sky, with little steampunk astronauts out there performing a number of (sometimes humorous) tasks.

    Discovery Mountain only helped out Disney in the end, even though its expense totaled over half of what it had cost to build Euro Disneyland in the first place. Guests absolutely poured in from all over the continent, with the majority of them being from the United Kingdom and Germany, not the stubborn (but slowly accepting) France, and some rides would gain clones or separate tracks that were narrated in English to account for them. But Tony Baxter's greatest achievement, Euro Disneyland, was made even better, and it was Walt Disney Imagineering's newfound confidence that would usher in a new golden age of the Disney theme park, beginning with the next grand opening: 1998's Animal Kingdom.

    --Disney After Walt: How Michael Eisner Saved the Mouse Part Two, themouseterpiece.net, November 2018
     
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    Spring 2010 (Part 3) - Going For The Back Of Beyond
  • Grand Theft Auto: Back Of Beyond

    Grand Theft Auto: Back Of Beyond is a portable 3-D action game in the Grand Theft Auto series, a side game of sorts to Grand Theft Auto: San Andreas, featuring many of the same locales, though with a slightly smaller scope. The game features the cities of Los Santos and San Fierro, as well as the massive backwoods areas between them, in which most of the game takes place (as the title implies). The gameplay and visual interface are a combination of Grand Theft Auto: San Andreas and Grand Theft Auto II, reflecting the gameplay enhancements of the latter, though not all of GTA II's gameplay enhancements are present in Back Of Beyond. The game also compresses the size of the two cities somewhat while vastly expanding the backwoods area, adding several small towns and other areas in order to bring the rural side of San Andreas into focus. The game also features a series of "Conspiracy" side missions, more than fifty in all, in which the protagonist is tasked with finding missing persons, discovering hidden secrets, solving various mysteries, or uncovering shady government activity, in exchange for rewards in the form of weapons, vehicles, or money. The game features plenty of cars, but also a wide selection of other vehicles, including ATVs, motorbikes, boats, and even small planes, and the jetpack from San Andreas also makes a return toward the end. The game features the best graphics to date of any handheld Grand Theft Auto game, with enhanced detail and improved character animation, and the game looks about as good as the Wave version of San Andreas, and in some aspects slightly better, though in other aspects, including draw distance, the game looks slightly worse. The game's protagonist is a former meth dealer named Robbie Travers, who was run out of his town by the activities of a much more well organized gang. With the help of some old friends, Robbie is looking to take back his town and get back in the drug dealing business. The game features a drug dealing mini-game similar to the one in OTL's Chinatown Wars, in which Robbie can deliver drugs to various people or hire others to deliver drugs for him. Robbie can arm the gangsters he hires to make his deliveries, but this can backfire if one of his gangsters starts a conflict with another game. Like previous Grand Theft Auto titles, the game features numerous celebrity cameo voice acting performances, and Robbie himself is voiced by veteran actor Gil Bellows.

    The game's plot begins in a small rural town in San Andreas, and it's here where Robbie will get his first few missions, working for the town's mayor (who works as a criminal on the side). Robbie is stuck in this small town because a dangerous meth dealing gang took over his home town of Allenridge, a rural exurb of Los Santos. Before Robbie can return to Allenridge (he can go there right from the beginning, but he's liable to get shot to pieces by the gang once they recognize him), he's got to build up some street cred by setting up a criminal empire in backwoods San Andreas. He can also get involved in gang wars in Los Santos and San Fierro (Los Santos and its surrounding environs are closed off by police barricade until about halfway through the game). He'll befriend a number of people, some of whom are recognizable from Grand Theft Auto: San Andreas (including popular ex-government agent The Truth). He'll also make numerous powerful enemies, including a corrupt Boss Hogg-esque sheriff figure and a displaced Mafioso criminal from Liberty City looking to make it big on the West Coast. On the whole, missions in Back of Beyond tend to be less complex and involved than those in previous games in the series, and often involve long drives from place to place (something that becomes one of the game's main criticisms). Robbie is portrayed as being somewhat less vicious than previous protagonists in the series, but of course the player can do anything they want with him, including killing sprees. There are many strange occurrences that take place out in the woods, and Bigfoot actually shows up during the game's final Conspiracy mission (the player is of course tasked with killing the creature). Back Of Beyond presents plenty of opportunities for the player to stray from the main plot, which is a bit shorter than the main plot of other Grand Theft Auto games, and can be beaten in a few hours by players who know what they're doing. Once Robbie returns to Allenridge and establishes his meth empire, it kicks off a chain of events that ultimately lead to a showdown with a rogue government agent seeking to corner the drug market in Los Santos and San Fierro, and who wishes to run San Andreas' rural counties like a de facto dictator using a network of interconnected gangs. After the agent's plan is exposed to his employers, he goes berserk and takes some of Robbie's friends hostage, and Robbie has to save them by shooting his way through numerous gangs on his way to the agent's forest mansion. In the end, Robbie reunites with his friends and celebrates his new reign as the crime lord of rural San Andreas.

    Back Of Beyond is widely considered the best handheld GTA title to date (its reception just a smidge worse than OTL's Chinatown Wars), but isn't without its flaws, including the aforementioned long driving missions and the lack of compelling side characters compared to other games in the series. Robbie himself makes up for it by being one of the more likable series protagonists, and the game's scope is widely praised compared to other handheld titles. It was thought to be either impossible or quite difficult to pull off San Andreas on a handheld, but Back Of Beyond does it in tremendous fashion, and is released on the Supernova, iPod Play, and iPhone on May 4, 2010. The iPhone version features touchscreen minigames and better graphics than the versions for the dedicated handhelds, and is considered the superior version of the game, becoming one of the best selling mobile titles of 2010 (all three versions of the game perform quite well commercially).

    -

    Rockstar Expected To Have A Major Presence At E3 2010

    Rockstar Games is planning a "major" presentation at E3 2010, along with a large booth at the show. The main game they're expected to exhibit is Bully 2, which is launching in August and is already shaping up to be much more massive in scope than their 2006 hit about a schoolboy named Jimmy who deals with numerous cliques and schemes at Bulworth Academy. Bully 2 has been confirmed to feature a brand new protagonist and a brand new school, and is said to be Rockstar's first open world game to allow the player to choose between a male and female protagonist. Rockstar is also expected to give more details about their upcoming Crime Stories mystery game, a sequel to 2009's acclaimed Crime Stories: Literary Ghosts. While not expected to be as big a game as Bully 2, the new Crime Stories title is one of the more anticipated games of next year thanks to the critical and commercial success of the original.

    The big news we're all waiting to hear, of course, is news about Grand Theft Auto III, Rockstar's follow-up to Grand Theft Auto II. The game is expected to be at the very least teased during Rockstar's presentation, but nothing has been confirmed or even mentioned by the company, and the game is likely very early in development, with 2012 being the earliest it could see release. Still, even a name drop for Grand Theft Auto III would likely be the most popular announcement of the presentation and even E3 2010 overall, so we're likely to hear some tiny bit of news to whet fans' whistles for the inevitable upcoming game. We're definitely going to get more news about the final DLC add-on pack for Grand Theft Auto II, which could be a good way to segue into the third.

    Apart from that, Rockstar is likely to discuss a couple of other games, possibly a new IP or a new installment of Internationale. Rockstar's presentation is one of the most hotly anticipated of E3 this year, and fans are hoping the company won't disappoint.

    -from a May 6, 2010 article at Games Over Matter
     
    Spring 2010 (Part 4) - Hidden Meaning
  • Hidden

    Hidden is an action/RPG/shooter published by THQ for the Nintendo Sapphire. Originally developed for both the Sapphire and Xbox 2, the game was actually announced at E3 2006 in a small THQ presser just before the Xbox 2's launch, but spent some time in development hell before being reworked as a Sapphire exclusive. Ostensibly an open-world game, but taking place mostly in city environs (the game has a lot in common with OTL's HD Deus Ex titles such as Human Revolution and Mankind Divided), it follows the story of Agent Hart (first name not revealed until nearly the end of the game), who goes rogue after his computer hacker friend uncovers a government conspiracy, and he must use his abilities to root out their members, who could be anyone, anywhere. Agent Hart is a highly trained spy who can learn new skills and improve his abilities on the fly, and the player is given a robust skill tree to round out Hart's abilities and make him stronger, able to allocate points toward anything from extra health to new combat moves to an ability that will make him effectively invisible, the developers leave it up to the player how best to sculpt Hart to their liking. The game is a third person action shooter with first person elements (the player has the option to shoot and sneak in the first person view), and the action slows down when the player is performing a complex action, enabling them to aim and target enemies with excellent precision (this slowdown can be leveled up via the ability tree). Hart is able to perform stealth takedowns, melee strikes, and assassinations, and can also do things such as pickpocket people and even slip things into their pockets, such as explosives or evidence. He can also talk to civilians and enemies alike, and can sometimes gain information from dialogue trees or even talk his way into or out of trouble. The game shares some elements with Eye In The Sky (the stealth aspects, the young hacker girl who's best friends with the protagonist), but isn't nearly as technology oriented. Technology in the game is for the most part realistic, there aren't many James Bond-esque gadgets, and the main character doesn't use computer hacking or surveillance, instead choosing to get up close and personal. In addition, the story, while definitely serious, isn't quite so dark or violent. The game's rating is Teen, and even though there's shooting and killing, there isn't much blood and the language is kept to a mild level as well, with THQ wanting the game to be accessible to all players. The game is easily one of the best looking titles on the Sapphire, with realistic graphics and animations, and it probably wouldn't have been possible to do on the iTwin. It's also one reason THQ decided to nix the Xbox 2 port, as the port would have presented somewhat of a technical challenge, and with the Xbox 2's player base dwindling, THQ didn't believe it would be worth the effort. Hart is voiced by Keanu Reeves, and somewhat resembles him in appearance, while his young hacker friend Sara is voiced by Zosia Mamet.

    The action of Hidden begins with Agent Hart, a man with few connections to others save for his contacts within the underground (who help him with his cases), working on a case with his friend Sara, who is tracking down foreign computer hackers trying to tap into a government bank. When Hart goes after the hackers, Sara begins to learn some strange things as she researches the criminals for Hart, and begins making connections to her brother's disappearance a year before. Sara helps Hart achieve his mission, before covertly meeting with him and asking him to investigate a lead into her brother's disappearance. Hart tracks down the lead and finds himself chasing after a man with incredible skills, and also gets a phone call from his agency telling him to stop his pursuit. Hart refuses to do so, eventually leading to the death of the man he's tracking, a man who has no identifying marks of any kind, and the only clue he leaves behind for Hart is a strange tattoo on his inner thigh. Hart finds Sara and tells her about the tattoo, and Sara recalls her brother meeting a man with a similar tattoo, and disappearing soon after. The discovery leads Hart to find these strange hidden sleeper agents everywhere, while his own bosses burn him and send assassins after him. Hart manages to capture one of the assassins, an old agency friend named Sidley, who Hart discovers isn't actually involved with the sleeper agents he's been chasing. Instead, a covert task force within the government has been trying to clean up a mess left over from the Cold War, of an old group of hidden agents and assassins still trying to exert control and influence over the government after the government itself has moved on. Hart was burned because he was believed to have been one of those agents, and is allowed back into his old organization, into the secret task force charged with hunting them down. What Hart discovers is essentially an internal intelligence civil war between the old organization and the new one. The old organization is led by an 86-year-old World War II veteran named Cloker, who believes the United States is still being threatened from all sides and who refuses to lay down the mission he was given, training generation after generation of sleeper agents to continue carrying it out. Sara learns that her brother was recruited into Cloker's organization, and though at first Hart believes him to be brainwashed, he ends up being a true believer and a formidable foe who even tries to recruit Sara to the organization, forcing her to put him down in a tragic scene. The game's actions eventually lead to a climax of Hart forcing his way into Cloker's compound to take him down. On the verge of death, Cloker finally sees the error of his ways and agrees to lay down his arms and end his mission, dying a soldier's death after issuing a deactivation order to his agents. All of them but one surrender to authorities, that one remaining agent leaving a hook for a sequel.

    Hidden is released on May 4, 2010, and despite some unfortunate flaws (a somewhat predictable plot, repetitive missions, and a bit of an obtuse skill tree), reviews are still highly positive, praising the game's graphics, its gameplay, and its voice acting. Keanu Reeves' performance as Hart in particular is seen as being excellent, one of the best voiceover performances in a video game in recent memory, and his performance establishes Hart as one of the best new action heroes in video games. The game gets much of the same praise achieved by OTL's Deus Ex: Human Revolution, since it allows the player to mold their power-ups to their preferred playstyle. It's not a perfect game by any stretch of the imagination, but it is seen as one of the biggest commercial and critical successes of the first half of 2010, and one of the best Sapphire exclusive titles to date, striking a blow against Apple in many of the same genres that the iTwin had been dominating in earlier in the year. Meanwhile, Xbox 2 fans clamor for a port that they'll never get, another sign that the console continues to be in trouble. In fact, between Hidden and the upcoming Rise A Knight: Majesty (which is coming to the Sapphire and iTwin, but not the Xbox 2), it's thought by some that THQ may be abandoning the Xbox 2 entirely.

    -

    Confirmed: No Keynote For Microsoft At E3 2010

    It's been rumored for weeks but now it's official: for the first time in a decade, Microsoft will not be giving a keynote speech at the upcoming E3 electronics show. Instead, the company says that it will "host a presentation on the show floor to exhibit our upcoming games, including The Covenant 4". While several third party companies, including Rockstar, Activision, and Ubisoft, are all expected to give keynote presentations before E3 begins, Microsoft won't be, and it's seen as another sign that the company may be getting ready to step down from the console race, or at least put its focus on products such as the upcoming Microsoft Phone. Attendees hoping to play The Covenant 4 at the show won't be disappointed: the game will be the centerpiece of Microsoft's floor exhibition and will likely see some of the biggest crowds of the show, but the game won't be shown before the start of E3. As in previous years, Nintendo and Apple will be presenting keynote speeches highlighting upcoming games, and at least one of them is expected to show off some form of new handheld hardware at the show.

    -from an article on Games Over Matter, posted on May 8, 2010
     
    Spring 2010 (Part 5) - Mariokart Goes Hardcore?
  • Mariokart Crown

    Mariokart Crown is a kart racing game for the Nintendo Sapphire and the seventh game in the Mariokart series. It plays much like previous Mariokart titles, in that it features arcade-style racing, drifting, and items to use on other racers, but has a number of notable gameplay differences that distinguish it from other games in the series. Most notably, Mariokart Crown is intended to be somewhat more difficult than other games in the series. Mario Kart: Crash Course on the Wave in 2006 did this somewhat with the Super Special Circuit, but Crown adds increased difficulty to all of its circuits, even the Mushroom Cup. It shrinks down the number of new courses from 24 to 20, but those 20 courses are designed with challenge in mind, to reward skillful racing. The game also includes a 200cc option with ultra-fast racing and difficult AI. In addition, the game expands the number of simultaneous racers from 12 to 16, introduces kart parts to make stat strategy a major factor in racing, and also modifies the items to allow for slightly more skillful use (though items such as the Blue Shell remain in the game, not eliminating the luck factor entirely).

    The game features five race circuits: Mushroom, Flower, Star, Special, and Crown. While the first four are available from the start of the game, Crown must be earned, first by completing Mushroom, Flower, Star, and Special with first place trophies in 150cc mode, to unlock the 200cc mode, then by completing the four courses again in 200cc mode, not just with gold trophies, but with first place finishes in all tracks. Retro tracks are unlocked merely by winning their associated cup in 150cc mode, and include courses from the six previous Mariokart games. Crown merely has to be unlocked to unlock the associated Crown retro tracks.

    The game's 20 new tracks include:

    Mushroom Cup:

    Mario Stadium: A night-time ride through a spectacular and beautiful course, similar to the OTL opening track of Mariokart 8.
    Roller Park: A roller-coaster themed course complete with a big, wild drop.
    Baseball Beltway: A race around a baseball diamond, with allusions to the Mario sports games.
    Daisy Dreamland: A Daisy-themed course filled with clouds and set in a beautiful golden palace.

    Flower Cup:

    Gumdrop Speedway: A candy themed course involving a sequence where you race from gumdrop to gumdrop high in the air.
    Luigi Lake: A race featuring a partially submerged speedway racing through a toxic green lake.
    Peach's Harrowing Rescue: A course in which the theme is rescuing Peach from Bowser, but there's an interesting twist in the end. Lots of boost jumps on this course.
    Luvbi's Forest Hideaway: A beautiful forested course in which Luvbi and her fellow Nimbis roam nearby.

    Star Cup:

    Deep Freeze Village: A village-themed course taking place during a blizzard.
    Accel City: A city-themed course with futuristic, fast-paced racing and lots of rainbow boosts.
    DK's Quake Valley: A valley themed course taking place during an earthquake, with falling boulders galore.
    Ocean Blue: An ocean-themed course in which players race in tunnels beneath the waves.

    Special Cup:

    Sky-High Circuit: A race taking place in a massive skyscraper, with the finish line on the roof.
    Wiggler's Den: An underground course with lots of tricky tunnels.
    Bowser's Battlefield: A course taking place both inside Bowser's castle and outside of it.
    Mushroom 500: Breaking with series tradition, Rainbow Road doesn't appear in the Special Cup. Instead, this rally course with plenty of tricky turns and a roaring crowd awaits.

    Crown Cup:

    Mario Metro: A city-themed rally course with traffic and more wild turns.
    Wario's Wicked Ride: A brutal course with no barriers to keep you from falling off the track.
    Zero Field: A course with clear allusions to F-Zero, this fast-paced course forces you to go as fast as you can even into dangerous turns.
    Rainbow Road: The toughest course in the series to date, combining every possible hazard and only allowing the best racers to gain victory.

    In addition to the standard Grand Prix, Time Trial, Vs., and Battle Modes, the game features a series first: an Adventure Mode, in which the player must compete themed challenges and race in all the cup circuits. Adventure Mode must also be completed to unlock the Crown Cup, and defeating the Crown Cup opens up a special epilogue in which the player returns to Adventure Mode to complete in special versions of the game's Crown Cup races. Adventure Mode features short cutscenes featuring the player's chosen racer, though the racer themselves reacts similarly no matter who it is, and doesn't have any lines. Adventure Mode takes about six hours to complete and helps to serve as somewhat of a tutorial for the game. The plot, which is about as basic as can be, involves the chosen player character attempting to win the magical Checkered Crown (which appears on the game's box art) to be crowned king (or queen) of all of kart racing. Each character has their own motivations for wanting it, though again, the Adventure Mode cutscenes are fairly generic and the mode mostly serves as added single-player content. Players can also take part in online races, and even if you don't have the Crown Cup unlocked in your own game, it's possible to play those courses online with people who do have it unlocked. It's also possible to play an online or local multiplayer mode with no items (though stage hazards are still present). The game features the best graphics to date in the Mariokart series, with an exciting musical score and remixed music for all 20 retro tracks. The game is released on May 25, 2010, and reviews are quite good, equal to if not slightly better than the reviews for Crash Course on the Wave. Some players and critics do get frustrated with the difficulty, especially the difficulty of unlocking the Crown Cup (where even a single blue shell can mean doing an entire circuit of races all over again), but it's not that huge of a step-up and the game is still relatively casual friendly, while providing a suitable challenge to series veterans. Like previous Mariokart games, it becomes a major system seller and one of the best selling software titles of its generation.
     
    The 2009-10 Network Television Season/Superheroes Of Screens Big And Small
  • (Here's the update reviewing the 2009-10 network television season!)

    ABC:

    While ABC continued to get strong performances from shows like Dancing With The Stars and Lane, and even saw The Alchemist rise slightly in the ratings, most of its new shows were a swing and a miss, save for two dramas: the serialized drama The Pestilence, and the mostly-episodic corporate drama H.R.. The Pestilence is a dramatization of a deadly viral outbreak that slowly spreads throughout the United States, and follows the work of numerous CDC agents, as well as government officials (including the president, played by Carrie Fisher). It ended with a dramatic cliffhanger in which the virus spreads outside North America for the first time. Then you had H.R., which attempted to capitalize on the CBS hit Escrow from the previous year. It follows a human resources director at a major corporation who must deal with the personal and ethical dilemmas raised by their job, and scored solid critical reviews and great ratings. Overall, ABC experienced a fairly average year, bolstered by its holdovers but still in somewhat of a holding pattern.

    CBS:

    CBS rocketed to the status of #1 network on television, thanks to another huge year for new shows, in particular the three outstanding freshman comedies Northwest, Hating Places, and Class Warfare. Northwest, said by many to be the second coming of Friends, follows a group of 20-something Millennials living in Seattle. Hating Places follows the life of a harsh tourism critic and his eccentric friends (including arguably the show's breakout character, his ex-high school girlfriend played by Lyssa Fielding, who's now married to his best friend), while Class Warfare follows a young teacher forced to room with her much richer high school BFF. The shows all feature fairly young and energetic casts and are intended, like The Big Bang Theory (which continues to be a hit) to appeal to younger audiences. CBS also struck it big with Avenging Angels, a crime procedural also aimed at 20-something viewers, starring Mary Elizabeth Winstead as a former crime victim turned private detective who goes after killers and sexual predators (and usually kills them). All four of the new shows landed in the top 20 in their rookie season, and CBS' new hit reality show Undercover Boss was also a massive hit.

    NBC:

    While Powers fell out of the top five, it's still an enormous hit in its fourth season, and looks to continue for at least two more, its riveting storylines captivating viewers and, along with Sunday Night Football, helping to propel NBC to a comfortable #2 spot. NBC also had Man In Motion, a crime procedural about a man who is rendered a paraplegic while chasing down a crime suspect but who continues to solve crimes. NBC had a solid slate of new shows and holdovers within the top 50, helping the network stay relevant as it searches for its next major hit.

    FOX:

    The most interesting news for FOX this year wasn't American Idol, despite its continued reign at the top of the TV ratings charts. Instead, it was the surprise success of Savage City, Joss Whedon's animated action drama that debuted on FOX's Sunday night animation block in the fall of 2009. The show became an instant ratings success, managing to retain about 95 percent of the audience of The Simpsons, good to be one of FOX's top eight shows and landing in the top 50 overall. The show has cultivated a major fandom and has carved out a healthy space for anime-esque drama on primetime TV, though no similar shows have been announced for 2010's fall lineup. It's likely that we may see at least one Savage City imitator in 2011, though whether it will air on FOX or somewhere else has yet to be seen. FOX also debuted a couple of minor hit live action comedies, and will be looking to climb back into the network conversation again in 2010-11.

    -

    Top 25 Rated Network Television Programs Of 2009-10:

    1. American Idol (Wednesday) (FOX)
    2. American Idol (Tuesday) (FOX)
    3. Sunday Night Football (NBC)
    4. Escrow (CBS)
    5. Northwest (CBS)
    6. Powers (NBC)
    7. Dancing With The Stars (Monday) (ABC)
    8. Dancing With The Stars (Thursday) (ABC)
    9. Hating Places (CBS)
    10. The Big Bang Theory (CBS)
    11. Undercover Boss (CBS)
    12. Lane (ABC)
    13. Class Warfare (CBS)
    14. Standard Of Care (CBS)
    15. The Showdown (NBC)
    16. The Pestilence (ABC)
    17. Avenging Angels (CBS)
    18. The Mentalist (CBS)
    19. The Alchemist (ABC)
    20. Heart Of Darkness (CBS)
    21. House (FOX)
    22. Desperate Housewives (ABC)
    23. H.R. (ABC)
    24. 60 Minutes (CBS)
    25. Man In Motion (NBC)

    -

    Savage City's first season gave Joss Whedon and his writing team a chance to establish the universe they'd created and the characters who would be driving the action of the show. The animated series takes place in the metropolis of Luna Bay, in the near future. While Luna Bay is much like the average American city, it began to change five years before the events of the series take place, after a mysterious event caused special powers to activate in certain members of the populace. These superpowered individuals became highly coveted by two rival factions seeking to take control of the city: Totema Corporation, a company that seeks to become the richest and most powerful in the world, and Crush, a faction of loosely affiliated street gangs seeking to take down Totema and rule the city on their own terms. Then you have rogue individuals seeking to take power for themselves, as well as a faction of hunters who specialize in taking down superpowered individuals at the behest of one of the two rival factions. Savage City's primary protagonist is Gunner, voiced by Nolan North, who takes jobs for the Totema Corporation as a hunter out to assassinate Crush's top superpowered fighters. Then there's Sage, voiced by Kristen Bell, who works for Crush as a hunter, but secretly has a hidden superpower, but it's not powerful enough to protect her from being killed by Totema or Crush if either of their leaders found out about it. Sage and Gunner are "sort of" love interests who both work together and clash numerous times during the first season. There's Gunner's mechanic friend Leroy (voiced by Terry Crews) who serves as Gunner's "inside man" helping him track down Crush's supers, and there's also Sinora (voiced by Letitia Wright), a high school girl who has the power to disassemble machines, who's being sought out by Totema but who wants to keep to herself so she can protect her friends. While the show has some influence from Powers, it deals much less in ethical questions and instead is largely just one giant gang war that plays out in the streets of a massive city, with plenty of destruction. As par for the course for a Whedon show, there's plenty of comedy relief, lots of powerful women, and one or two tragic deaths of well-loved characters.

    The first thirteen episodes are briefly summarized here:

    The Gun-Runner (November 8, 2009)
    Gunner gets a tip about a massive shipment of weapons to a ganglord's mansion, but when he arrives, a ferociously powerful man with fists of flame interrupts the shipment, and Gunner finds himself in a literal hot pursuit.

    Shadow Sage (November 15, 2009)
    Gunner encounters a woman with the power to control the shadows themselves, but struggles to control her power. He wants to bring her in, but first he'll need her help to save a kidnap victim.

    Riders Of The Storm (November 22, 2009)
    A gang of motorcycle killers are bringing terror to the streets of Luna Bay. Are they affiliated with Crush, or are they secret shock troops for an increasingly desperate Totema?

    Best Friends Forever (November 29, 2009)
    The high school pecking order turns vicious after a group of mean girls show off their brand new superpowers, forcing Gunner to intervene.

    I Spit On Your Grave (December 6, 2009)
    Sage is out for revenge after a Totema hitman brutally kills her best friend. After the hitman calls in a favor to his old pal Gunner, he finds himself squarely in the furious shadowmancer's crosshairs...

    We Got The Beat (December 13, 2009)
    A concert gone horribly wrong forces Sinora and Jerrica to run for their lives, giving Totema's top killer a prime opportunity to find a new recruit for the company.

    The Grassy Knoll (January 10, 2010)
    Gunner teams up with Emily (voiced by Amy Acker), a beautiful woman with the ability to manipulate plant life. When her powers go out of control, turning a large section of Luna Bay into a literal concrete jungle, Gunner must take out a team of assassins and find Emily before they do.

    If I Could Talk To The Animals (January 17, 2010)
    A talking gorilla and an elite hunter make strange partners, but that's what happens when Totema assassin Ronald meets a zoo escapee who claims to know someone with immense power.

    Onion (January 24, 2010)
    Gunner and Sage team up to stop a new foe, while Totema's CEO makes a move to finish off Crush once and for all.

    Aggrieved (January 31, 2010)
    Emily tells Gunner of a mysterious disease afflicting many throughout the city, with sores popping up all over the victims' bodies. Could this be a new Totema bioweapon, or a super with a terrifying power?

    Control Freak (February 7, 2010)
    Just as Sage starts to get a handle on her powers, she is stalked by a mysterious man with terrifying powers of his own.

    Battle Lines (February 14, 2010)
    Totema's CEO sets his master plan into motion, and uses Gunner to lure Crush into a trap. After Gunner is abducted by a gang led by Sage, he is forced to take sides in a war that could tear Luna Bay apart.

    New Year's Resolution (February 21, 2010)
    With martial law in place and Crush splitting itself apart in an underworld civil war, the city's supers must take their fates into their own hands, with deadly consequences for at least one of them.

    -

    (Authors' Note: The following material was provided to us by the reader Pyro!)

    MC: "So, Kevin. Captain America: Heroes United was the biggest superhero film last year..."
    -Crowd cheers-
    MC: "...by teaming up two of Marvel's greatest heroes: Captain America and Iron Man. Can you tell if you plan to bring ALL of the Marvel heroes together?"
    Kevin Feige: "I have to tell you guys a little story. My good friend, (DC Expanded Multiverse producer) Geoff [Johns] never stopped busting my chops since Justice League hit theaters. Ever since we released Heroes United, he calls every week to ask, 'when are are you doing, Avengers, Kev? When are you doing Avengers, Kev?' Well, I can tell you now: coming May 2012, the Avengers will assemble!"
    -Marvel Mediaverse Panel, Hall H, San Diego Comicon, July 24, 2010

    "I would love to use Thanos, but the higher-ups don't want it to look like we're copying any of Justice League's plot. I would suggest using Kang the Conqueror as the greater scope villain. The DCEM hasn't delved deep into time travel and the character has a long history with the Avengers. He might better tie into our plans for the next two Avengers movies."
    -Private correspondence between Marvel producer, Kevin Feige, and Avengers screenwriters, Roberto Orci and Alex Kurtzman (circa August 2010)
     
    Spring 2010 (Part 6) - The Year Of The Chocobo
  • Chocobo Rancher

    Chocobo Rancher is an RPG/simulation game for the Game Boy Supernova, in which you must raise a stable of chocobos with the ability to race, fight, and find treasure. You start out with a basic yellow chocobo (but with hidden abilities, making it useful throughout the entire game) and are able to travel throughout the six regions of the world, which are gradually unlocked as you play and catch more chocobos. Each region has its own particular types of chocobos, and each chocobo, even chocobos of the same time, are also unique, with unique stats, potential, and abilities. Some chocobos are best for racing, some are best for combat, some are best for treasure finding, and a few are good at all three. There are 85 different types of chocobos in the game, and they can be caught in many different ways, from chasing them down in the field, to finding and befriending them, to battling and recruiting them. Chocobos can be groomed and cared for as well, with some chocobos enjoying different kinds of greens or brushes or exercises. Chocobo combat is turn-based, like in the Final Fantasy games, and chocobos have their own slate of moves and techniques for battle against monsters and other chocobos. The game actually has three different main storylines: a Combat Quest in which the player must defeat the Evil Overlord, a Racing Quest in which the player must become the world champion of chocobo racing, and finally, a Treasure Quest in which the player must find the legendary treasure, the almighty Ragnarok sword. The player can choose to focus on one quest or on all three (opening up new areas is done via catching and raising chocobos, not completing mission objectives, so it's possible to open up nearly every possible area without progressing in any one quest). For the Racing Quest, the protagonist (a young boy or girl who is customized by the player) can either race themselves or can hire a jockey. There are human jockeys available, but also Moogle, Tonberry, Goblin, Bangaa, and Viera jockeys as well, and while the protagonist themselves can become the best jockey in the world with the best possible stats, sometimes it's easy just to hire a high-leveled jockey and have the player serve as strictly a trainer or breeder. It's even possible for the original yellow chocobo (who the player can name anything they like) to learn human language, and the game has a tie-in plush chocobo doll based on this original chocobo that can give the in-game chocobo special abilities and help it level up faster, sort of a combination between an Amiibo and the Pokewalker. While the game does have some Pokemon vibes to it, it has a mostly Final Fantasy feel, and sort of plays like a vastly more detailed Final Fantasy minigame. The graphics are bright, colorful, and cartoony, with the chocobos looking cute and cuddly. There's both original music and classic Final Fantasy tunes, with numerous chocobo themes included and other classic songs making an appearance. For a handheld game, Chocobo Rancher has a surprising amount of content, and there really is something in the game for almost every player, making it a must have for chocobo enthusiasts and a recommended purchase for all Final Fantasy fans. Reviews are solidly in the mid-8 range, and sales are quite high, both in Japan and in North America. The game is released alongside Chocobo Adventures, an OVA anime created by Squaresoft and released on DVD. There are 13 episodes in all, and the anime is about a human boy and girl who befriend a group of talking chocobos to battle a mighty evil. Originally released in Japan in February 2010, the English dub is released in May 2010, the same day as the game, and sells decently enough as a tie-in. Chocobo Rancher is the centerpiece of Squaresoft's "Year Of The Chocobo", but chocobos also play a major role in another Squaresoft game that year...

    -

    Final Fantasy: Palladium Knights

    Final Fantasy: Palladium Knights is a turn-based RPG developed by Squaresoft for the Nintendo Sapphire. The game is a much more traditional Final Fantasy title than Final Fantasy XII, featuring a combat system somewhat like the one in OTL's Final Fantasy X, with turns clearly shown on screen. However, the game does have a few action-RPG quirks, including a timed hit system for certain attacks and counters, and sword combinations that are somewhat reminiscent of OTL's Xenogears, and can even be performed by multiple characters. Another unique element of the game is that each of the game's eight playable characters (of which four can be in the combat party at a time) is a knight in some shape or form, all capable of using swords in some fashion (though other weapons such as spears, axes, and bows, are also usable, and there are a couple of Mage Knights who can use magic as well). The game's plot focuses on a war between the nations of Palladia and Despardia, with Palladia ruled by a benevolent queen (who was once a knight herself), and Despardia ruled by a prince who takes orders from an unseen entity (later revealed to be the Emperor of Pandemonium, a direct reference to the emperor from Final Fantasy II). Despardia had been losing the war until they began unleashing demonic forces upon Palladia and slowly pushing their territory back. Now, desperate, the queen of Palladia must call upon the eight bravest knights in the kingdom to save the realm. Palladium Knights plays much like an old school Final Fantasy with some modern enhancements, taking cues from games like OTL's Bravely Default. Each knight has their own unique special talent, with the game's primary protagonist, a disgraced soldier named Lantus, wielding the most orthodox combat style of the game, a classic knight archetype with a sword and shield. Other knights, such as Bronn, specialize in defense. Bronn literally uses his shield as a weapon while also soaking up damage from enemies. There's the mage knight Thomas, who can wield powerful spells alongside his sword, and the paladin Ethel, who can heal as well as she can strike down enemies. Though each knight has their own distinct goals and personality, they also have much in common: they all adhere to a Knight's Code that's frequently mentioned throughout the game, so there aren't too many "antiheroes", even if characters like Lantus do have a few demons in their past. The game uses a traditional overworld system of travel from place to place, with towns and dungeons visible on the map and enemies encountered randomly on the field and in dungeons. Palladium Knights has somewhat of a minimalistic approach to graphical power: it's definitely a Sapphire game, and looks every bit of it, but doesn't have the "wow" moments or draw distance of games like Final Fantasy XII, showing a lower budget and less development time put into it. It has voice acting and cutscenes, but not a lot of huge epic moments like Final Fantasy XII. The game's plot is mostly straightforward as well, and while a few Despardians, including the prince, have some moral ambiguity, the Emperor is as wicked and evil as he always was, and serves as a suitable final villain, relishing in his wickedness as he opens up the bowels of hell to try and swallow the party. The game does have some dramatic and epic character arcs, and Queen Galant of Palladia (voiced by Mary Elizabeth McGlynn in probably the game's best voiceover performance) has a very dramatic and tragic death, dying on her feet fighting to defend her people from a massive dark energy incursion, literally sacrificing herself to save every man, woman, and child in Palladia after the knights are unable to prevent a cataclysmic disaster. In the end, the Emperor is defeated, and peace returns to Palladia as the queen's daughter Aria (one of the playable characters, a speed-focused knight who uses fencing skills) takes the throne as the new queen).

    Released in June 2010, Final Fantasy: Palladium Knights is welcomed by traditional series fans and RPG fans in general. While not quite the GOTY contender that Final Fantasy XII was, it's still a fine RPG, living up to Squaresoft's still sterling standards and arguably making its case for JRPG of the year. While sales aren't quite up to main series standards, it does fairly well for a side game, and many Final Fantasy fans consider themselves spoiled to get three excellent console games (XII, Online, and Palladium Knights) on the Sapphire in less than a year. With Final Fantasy XIII due out sometime in 2012, the future looks bright for the series, and it remains one of Nintendo's most important exclusive IPs.

    -

    It's official: Final Fantasy is coming to mobile, at least for Android owners. The Origins series, enhanced remarks of the first three Final Fantasy games, will be released on Android phones starting in August with Final Fantasy and continuing in October and December of this year with Final Fantasy II and Final Fantasy III respectively. The games will feature 3-D visuals similar to those in games such as Final Fantasy VII, with quality of life improvements to bring them more in line with modern games in the series. These titles haven't seen a re-release since Final Fantasy Origins on the Super Nintendo CD back in 1994, and in addition to the mobile releases of the games, they'll also see release in a compilation title for the Game Boy Supernova, expected sometime next year. The mobile releases will cost $9.99 a piece in North America and 1200 yen a piece in Japan, and the Supernova game, which includes all three enhanced games, is expected to retail for either $29.99 or $34.99. They'll be the first Final Fantasy games ever released for a game device other than a Nintendo system (with the exception of the PC ports of Final Fantasy VII, VIII, IX, and Online), but Squaresoft continues to maintain that future main series titles, including Final Fantasy XIII, will remain Nintendo exclusive. Squaresoft didn't rule out an eventual remake/port of Final Fantasy IV, V, or VI, but those remakes would likely be contingent on the success of the Origins series on Android. Squaresoft didn't confirm or deny releases on other phones such as iOS or the upcoming Microsoft Phone.

    -from an RPGamer.net article posted on May 17, 2010
     
    Spring 2010 (Part 7) - Kingdom Quest III
  • (Authors' Note: The following game idea was given to us by the reader HonestAbe1809. We wrote out the summary, but the ideas for the plot, the characters, and most of the levels were given to us directly by him.)

    -

    Kingdom Quest III

    Kingdom Quest III is an action/adventure game developed by Sony exclusively for the Nintendo Sapphire. Like previous games in the series, it heavily parodies classic and contemporary video game characters, cliches, and tropes, but is somewhat more serious than previous games in the series, and despite the game's humorous nature, it has an epic feel and tone similar to modern AAA platforming adventure titles. The game continues the adventure-style gameplay of previous titles, taking place across twelve vast worlds, each with their own characters, villains, elements, and parodies, with more of an emphasis on combat and adventuring rather than platforming (which is relegated to small segments of a few worlds rather than being an element present in every world). Kingdom Quest III is more of a genre mashup than ever before, with shooter segments, open world segments, sports mini-game segments, puzzle segments, and RPG elements, each designed to bring the feel of a certain genre of game to life. Like Kingdom Quest II, Kingdom Quest III sees the player controlling the heroes Tony and Louie, who once again spoof Mario and Luigi, but who have developed distinct and unique personalities across the previous two games. In addition to Tony and Louie, who are almost always playable and in the player's party, the player gets to choose two companions from amongst a vast array of different characters, each with their own voice lines and special abilities. Every single playable character from Kingdom Quest II, along with a few of the game's boss characters, are playable in III. In addition, more than a dozen new playable characters are introduced, most notably Princess Calypso, the villain of the original Kingdom Quest, who teams up with Tony and Louie to stop her father Cronus from destroying the multiverse. Calypso starts out with a villainous personality, but over the course of the game is gradually changed by her interactions with the other characters into a true heroine. In addition to Calypso, numerous other characters make their debut in Kingdom Quest III, including...

    April: A totally radical skateboarder, April is a punk girl and a parody of the Thrillseekers series and extreme sports in general. Her dialogue is littered with modern, edgy slang, but, like Alex in Thrillseekers, she is a loyal friend, if somewhat annoying, and can use her skateboard to literally grind enemies to dust.
    Cordy: Zombie Toad parody introduced in the Night of the Living Fungus level. Short for "Cordyceps". He initially tries to infect the party, but they manage to befriend him, unlike the other zombies in that level who have to be destroyed. Ironically, one of the writers of OTL's The Last Of Us wrote for TTL's Kingdom Quest III and was the one to generate the Cordyceps idea.
    Enemy: A parody of Resident Evil's Nemesis, Enemy is a big friendly guy and essentially TTL's version of Groot from Guardians Of The Galaxy, constantly saying his name over and over again. He's scary and he uses his big arms to pummel bad guys. He's voiced by Frank Welker.
    Sarah Coldstone: "Hardbitten mercenary" with a secret kind side. Coldstone’s idea of “villainy” is ridiculously petty and harmless, Poke the Poodle levels of petty and harmless. The combination of this harmlessness, the over-the-top campiness of Blackheart Villainous, and her barely-concealed heart of gold make her a boisterous and mischievous yet well-meaning prankster instead of an outright villain. She still tries to insist that she’s a “bad guy” but it’s fooling nobody.
    Inazu: Pikachu parody with the ability to speak just to give the voice actor more lines. Effectively has the personality of Team Rocket's Meowth from the anime. Was genuinely hurt by his master, Seth Cagem, abandoning him, though tries to cover it up with wise cracking.
    John Patriot: A soldier parodying modern FPS heroes, who joins Tony and Louie because they convince him it's his "duty" to save the universe with them. Sort of like OTL's Soldier 76, but even more over the top.
    "Lilith"/Lilly and Bill Nyteshade: parodies of Alucard and Dracula, respectively. "Lilith" is a parody of goth stereotypes who spins a tale of how her father is such a fearsome vampire. It's then revealed that she created the lie to keep people away from her goofy and overly-affectionate father. Bill looks like the anime Count Dracula featured in later Castlevania films, especially "Symphony of the Night". There'd be a parody of the famous "what is a man" scene, but it'd be followed up with Bill freaking out about how the carpet would stain.
    Nimrod: a parody of Knuckles whose "unexpected" betrayal is seen a mile away. Is then betrayed by the real agent of Cronus and has to team up with the heroes to stay alive. He then sheepishly offers his services as thanks for saving his life. Initially seems like dumb muscle but is hiding a secret intellectual side. He's just not smart enough to see the double-cross coming.
    Henry/Eddie: Character parodying the Earthbound games, and is somewhat like the characters of Frisk and Chara from OTL's Undertale. Their names are a reference to Jekyll and Hyde. Eddie starts out as working for Cronus but turns on him after a boss fight because he decides that you'd be strong enough to stop Cronus.
    Ernie "MC2" Poindexter: Another Weird Al-based character. He's a parody of a GTA protagonist but he's from a gang of white nerds based on "White and Nerdy", and is voiced by Jaleel White.
    Ruby: Bert's older sister, a tomboyish lizard girl who wears a Princess Calypso costume and even has her hair style, sort of making her like TTL's version of Bowsette (but is fully lizard instead of fully human). In contrast with her nerdy brother, she's outgoing and tough.

    And then of course is Princess Calypso, among the most powerful companions to date in the series, who utilizes a wide array of powerful magical attacks. She's not quite as powerful as she was as the final boss of the first game, but she's powerful enough that many players will use her as a companion every moment it's possible to do so. She's toned down even further in the game's multiplayer mode so as not to throw the competitive multiplayer off balance, but is still one of the most popular characters there as well. Just as in Kingdom Quest II, the game features both competitive and cooperative multiplayer, with cooperative multiplayer allowing four people at once to adventure together, and all of the glitches and kinks from Kingdom Quest II were worked out as promised, making co-op arguably as fun as competitive. Competitive multiplayer features all the modes from Kingdom Quest II and a considerable amount of new ones, including party games. It's the most expansive multiplayer in the series to date and is arguably one of the most expansive multiplayer modes anywhere around. While not all of its content is playable online, a good amount of it is, making Kingdom Quest III one of the most played online titles of 2010. The game features twelve worlds in all, similar to Kingdom Quest II, but the worlds in this game are much more interconnected, with elements of one world hinting at and bleeding into other worlds, sometimes well into later areas of the game. This gives Kingdom Quest III's world the feel of a connected, lived-in world unlike any seen in the series or even in many platforming action games of its type.

    The game itself begins immediately after the events of the first, with Calypso warning the heroes about her evil father Cronus and his terrible misdeeds... and promptly getting locked back up by the heroes, who think she's lying. They lock her back up in the dungeon yet again, and though some of their companions express reservations about this, they're not about to take any chances with Calypso considering what she's done in the past. She's rather annoyed by this, but determined to get free and stop her dad even without the heroes' help (as her internal thought narration states, thinking back to her "damsel in distress" days): "This isn't the first time I've been bound and gagged and locked in a dungeon before." Meanwhile, everything is going peacefully in Calypso's former kingdom, until the villain Nimrod arrives, claiming to be a herald of the mighty Kronus. Realizing how badly they messed up as Nimrod unleashes chaos on the kingdom, they race back to the dungeon they locked Calypso in to try and get her out before she's found by Nimrod.

    World One: Kingdom Besieged
    The first world introduces the player to the game by placing them in Cally's former kingdom, fighting Nimrod's minions while trying to reach Calypso in the dungeons. This is a fairly basic level in which the goal is to save as many denizens as possible while finding and rescuing Calypso. At one point in the stage, Nimrod's monsters trash a massive skate park, and five girls are converted into villains (this will come into play in the next world). Tony and Louie (and two companions, if the player can find them, they're Bert, Telkion, and Sariah, and if they're not recruited now, they can be later on), race into the dungeons, past the security measures they themselves put in, and battle Nimrod in the game's first boss fight, but it looks like they're about to be destroyed when Calypso, completely free and completely pissed off, shows up and wrecks Nimrod and his minions, sending him running with his tail between his legs. She's about to kill Tony and Louie when Telkion manages to stop her and convinces her to join them, and Calypso, realizing she can't take on her father alone, reluctantly agrees to come along and help, but that she isn't their friend.

    World Two: Extreme Sports Park
    Those five girls converted to villains by Nimrod were the best friend of thrillseeker April, and she's desperate to get them back in the second world, a parody of extreme sports games. To save April's friends, Tony, Louie, and a VERY reluctant Calypso (who hates extreme sports and thinks April is horribly dressed) must compete with them in extreme sports minigames, before battling them in a five-on-four combat showdown. This level leads directly into the next, after April tells her new friends about their weird cross town high school rivals...

    World Three: Gangster High
    This next world is a GTA/Bully spoof, with high school cliques playing the part of gangs. The main new character in this world is Ernie "MC2" Poindexter, leader of the nerd gang, essentially a street gang made up of Urkels who act all tough but are still essentially nerds. However, Ernie isn't the villain of this world: the main villain is Big Bull E., a literal "bully", basically Roger Klotz from Doug crossed with the Minotaur. Once Ernie is on friendly terms with the heroes, their last task in this world is to take Bull E. down. Once he's defeated, he tells the heroes that Kronus is doing biological experimentation, something that doesn't surprise Calypso (but still mildly horrifies her). This research is being done by an organization called Trustworthy Pharmaceuticals, but to get there, the heroes will have to make their way through a town that's been invaded by fungal zombies...

    World Four: Night Of The Living Fungus
    A Resident Evil spoof stage in which the party meets two companions: the Zombie Toad parody creature Cordy, and the Nemesis-like Groot expy named Enemy, both of which were created by the evil General Colossus, who employs a spy named Angella (basically a parody of Messiah from the Blackheart games, only instead of being a villain with a heart of gold like in the Blackheart series, she's as evil as they come). Angella is the rival of Sarah Coldstone, who won't be met until the next level. Essentially, the heroes spend much of this world hiding from the zombie fungal monsters until they discover a way to destroy them, and once they do, and defeat Enemy, they recruit Enemy to their team and pursue Angella to the next world.

    World Five: Trustworthy Pharmaceuticals
    This world is sort of the first major "climax" world of the game, in which a number of different villains and heroes all come together to battle it out in this massive raid stage that parodies both the Resident Evil series and the Blackheart series, with a little bit of Half-Life thrown in. Sarah Coldstone is met fairly early on, but even though she acts all hard and mean, she's actually quite nice. When she "captures" Angella at one point, instead of torturing her like Sadira would, she gives her presents (which allows Angella to get away and cause more trouble for the heroes). Eventually, Angella mutates herself with a compound to become a parody of Tyrant and is the boss of this level (some humorous scenes can take place if Sarah is in the party at this time, Sarah will try to flirt with the Angella monster and Angella will actually humorously flirt back and take damage from the interaction). Nimrod is also battled here, and after being defeated, decides to join the heroes as a companion. While General Colossus gets away, the assault on Trustworthy Pharmaceuticals did at least shut down Cronus' bioweapons operation for the time being, though Calypso can't help but wonder if he's got something more dangerous under his sleeve, referring to another biological weaponization program underway that utilizes trained battle creatures.

    World Six: Tatanko
    World six is essentially a Pokemon parody world, a mini-Pokemon quest in which agents of Kronus, under the guise of "Battle Rehabilitation Protectors", have taken all of Tatanko's battle creatures into their care, making all the young battle creature trainers sad. These agents operate much like our world's PETA, but rather than take care of the captured creatures, they mistreat them heavily (and the situation is played very seriously, with only a little dark humor thrown in). Calypso, who raised her own battle creature as a youth, takes great offense to this (and it's the first time we really see her in a "heroic" role rather than whining or scheming). The leader of the BRP is Seth Cagem, a parody of Sato Ketchum, who raises his own battle creature Inazu in a viciously abusive way. The heroes must defeat Cagem and liberate the world's battle creatures, and in doing so, win Inazu as a companion.

    World Seven: Callywood Studios
    World seven segues into a reality show spoof world, in which shows like Survivor, Big Brother, and The Biggest Loser are spoofed. The heroes infiltrate a reality show setting in which contestants are being trained and brainwashed into becoming servants of Cronus, and the shows are being run by a host quite similar to Calypso in appearance (which makes Calypso think that Cronus is trying to replace her as a daughter, leading to some angst for her). In addition, there's yet ANOTHER Calypso impostor on set, and this is where we meet Ruby for the first time. Events in this world culminate in a wild game show in which Calypso, the host Calypso, and Ruby all compete to see which one of them is the "real" Calypso. Cronus makes one of his first in-person appearances here after Calypso and Ruby team up with Tony and Louie to defeat the host Calypso, and Cronus reveals that his army is already invading the realm, leading into the next world...

    World Eight: Mission Of Duty
    This world is essentially a massive series of battlefields spoofing the Call Of Duty, Battlefield, and Covenant series, and its main star is the soldier John Patriot, leading an army of himself against Cronus' invading forces. The enemy of this level is a returning General Colossus, leading Cronus' armies into battle. Tony and Louie must convince John Patriot that he must join their fight and not try to battle Cronus on his own, but it won't be easy in the game's most combat heavy level to date. General Colossus is ultimately defeated, and John Patriot joins the heroes, though there's still Cronus himself to deal with...

    World Nine: Rhythmotopia
    This music game-themed world spoofs titles such as Guitar Hero and Dance Dance Revolution, and features a series of rhythm game puzzles in between battles against musically themed foes. Calypso reveals her surprising singing abilities (though she's somewhat reluctant to perform alongside April, who can also sing). While the main villains of this world are a Beatles-themed spoof band, Nimrod plays a heavy role in this level as well, betraying the heroes (though this betrayal was, as mentioned before, seen a mile away). Despite the totally expected betrayal, he's able to capture Calypso, and takes her to a spooky castle.

    World Ten: Herovania
    This world spoofs both Castlevania games and contemporary JRPGs, and introduces the party to a few new companions, including Henry/Eddie, who joins the heroes almost immediately but has a hidden vicious side, and the vampire duo Lilith and Bill Nyteshade, who are played up as villains in this level (in addition to Nimrod). During this time, Calypso is somewhat frustrated at her situation and uses the time to make various comments such as "didn't we parody RPGs in the first game?" However, while Calypso isn't intimidated by Nimrod, she IS intimidated by the other agent of Cronus who is with him: Zarina, Calypso's older sister and the first one made into an agent of Cronus. Zarina was terribly cruel to Calypso when they were children, and she wants to kill Calypso, but Cronus insists on capturing her. Tony and Louie must fight their way through Herovania, with one segment even taking the form of an old-school, turn-based, Final Fantasy style RPG, complete with a four person battle party and a boss fight (in this case, against Lilith). After defeating Lilith and Bill, they ultimately join the heroes, as they weren't really working for Cronus but just wanted to be evil and scary. However, Zarina and Nimrod are still working for Cronus, but after Nimrod is defeated (surprisingly easily), Zarina tries to kill him and has to be battled back by the heroes (which causes Nimrod to join as a permanent companion after the heroes save him). Just as Zarina has the upper hand, Calypso intervenes and we get an epic battle sequence in which Calypso actually overpowers Zarina, but can't quite kill her own sister (the older villainous Calypso would have, but by now Calypso is fully heroic and wouldn't kill without hesitation). Zarina takes advantage of this, opening Calypso's heart and sucking her and the rest of the heroes into Calypso's worst nightmare...

    World Eleven: The Best Story Ever!
    World eleven is essentially a bad fanfic world that Calypso wrote while imprisoned after the events of the original Kingdom Quest. It's full of terrible fanfic cliches, including an evil mobster named Boss Tony (a spoof of the hero Tony), a sniveling cowardly version of Bert, and a version of Louie who's basically a butt kissing minion of Boss Tony. There's even a Mary Sue Calypso that used to have a bunch of incredible powers but who's been stripped of them by Zarina, who is now controlling this world. Calypso herself is embarrassed by everything in this world and just wants to get out to stop Zarina and her father Cronus (who are about to completely conquer the kingdom and gain enough power to destroy the multiverse). The presence of yet another Calypso (the Mary Sue one), and the revelation that Cronus has been trying to get to her and make an agent of her continues the story thread that Cronus has been trying to replace Calypso ever since she ran away from him when she was young. Eventually, the heroes defeat Boss Tony but are then forced to fight the true boss of the world, the Mary Sue Calypso who attacks the heroes with incredible magical powers. The Mary Sue Calypso is defeated, and then sacrifices herself to save the real Calypso from a Zarina sneak attack (her dying words being "my power and beauty were a curse... I was too good for this sinful world..."). Calypso manages to absorb some of the Mary Sue Calypso's powers into herself, giving herself a power upgrade for the final world, when the heroes finally take the battle to Cronus...

    World Twelve: Heart Of Cronus
    Cronus' evil lair takes the form of a massive pocket dimension from which he rules with an iron fist. The Calypso/Zarina angst is taken to 11 here, as Zarina reveals that Cronus truly did love Calypso more than her, which is why she volunteered for the emotionally and physically torturous agent creation process, but even then, after she endured all of that, Cronus still wanted his daughter Calypso back. This culminates in a vicious battle between the heroes and a mutated Zarina about halfway through the world, and at the end of it all, Calypso reveals that she still loves Zarina and wanted to take her along when she ran away, but Zarina refused to even speak to her by the time she decided to run. Zarina, realizing too late that Cronus was wrong and Calypso was right, grants Calypso one last power as she fades away. Tony, Louie, Calypso, and their companions then go to battle Cronus, who by now has taken in enough power to make himself a god and has an enormous army of brainwashed agents fighting for him. The heroes fight their way through the agents, and then battle Cronus in an epic, multi-stage final battle in which they have to "peel away" layers of the godly shell Cronus has assembled around himself, a sort of deconstruction of multi-stage final boss battles. The final form of Cronus is fought by Tony, Louie, and Calypso, and is just a pathetic old man (the previous stage of the fight, against a small but incredibly fast Cronus, was the "true" final boss of the game, with this last part being more of an anticlimax). Old man Cronus' only weapon left is his words, which he uses to try and convince Calypso that she still loves him, but she sees through those words and uses a banishing spell to seal Cronus away forever. With peace in the kingdom restored, Calypso is once again allowed to retake her throne, only now as a benevolent queen rather than as a spoiled evil princess. Telkion offers to become her knight, which she graciously accepts, and a montage of scenes is then shown of heroic Calypso repeatedly rescuing her "knight in distress" from all sorts of evil villains (much to her annoyance, but she's not TOO annoyed). Tony and Louie decide to kick their feet up and relax, and throw a big party for all the friends they've made along the way.

    Kingdom Quest III is released on April 20, 2010, as one of the Sapphire's major 2010 tentpole releases. While not hyped quite like a new Mario or Zelda game would be, it does see probably the most hype for a Sapphire title since Squad Four Protectors, and its review scores are considerably higher, comfortably in the mid-9s, with reviewers praising the game's graphics, soundtrack, voice acting, gameplay, storyline, and epic scale. It immediately establishes itself as a contender for 2010's Game of the Year, and though sales aren't initially huge (the game moves about 300,000 units in North America in its first week of release, and about 150,000 in Europe and 70,000 in Japan), it continues to sell well throughout the year, becoming a multi-million seller for the Sapphire and the most critically and commercially successful game to date in the series. It would receive one DLC pack, but it would be a major one: the $19.99 add-on pack called "Revenge Of The 80s" is somewhere around 40 percent as big as the main game, featuring six worlds based on classic 1980s pop culture properties including Transformers, My Little Pony, He-Man, Teenage Mutant Ninja Turtles, Thundercats, and GI Joe. The villain is a sorcerer named Sortex, the last agent of Cronus, who uses his powers to transport the heroes into an 80s-themed world as revenge for Cronus' defeat. The add-on contains characters such as Overdrive, a Decepticon parody voiced by Frank Welker who later joins up with the heroes, and Twinkle Hooves, a male stallion who still has the colorings and makeup of a My Little Pony character, and despite being a gruff-sounding tough guy, is still comfortable with his feminine appearance and joins up as another companion. The DLC is one of the best selling DLC packs of the year, considered an excellent edition to the game, and would ultimately be packaged with the later Kingdom Quest III: Game Of The Year Edition, released in early 2011. The success of Kingdom Quest III would be followed up by a fourth mainline game in the series, but that one would take a long time to be completed, and in the meantime, Sony works on a compilation trilogy of the first three games that would see release as an early title for the Sapphire's eventual successor...
     
    Spring 2010 (Part 8) - Bubbling Under
  • A growing workers' movement has taken hold in America, following the announcement of further entitlement reform by the Huntsman administration. Workers are taking to the streets in major cities throughout the United States, protesting Huntsman's proposals even as unemployment continues to slowly fall and stock prices continue to trend up. "Recovery for workers, not for Wall Street" is one of the slogans being chanted at these rallies, and though the protests have generally been non-violent, police officers and counter protesters have occasionally clashed with these groups, with one incident in Philadelphia on May 1 leading to 11 injured protesters and dozens of arrests. One of the most prominent workers' groups opposing the Huntsman administration calls itself WARG (Workers Against Republican Greed), and they have taken to shouting "WARG!" at their protests as a rallying cry, a behavior picked up by protesters at other events around the country. Even a few politicians have expressed sympathy with the movement, including Vermont senator Bernie Sanders, who has spoken at one of the largest workers' rallies in New York City. Sanders, who is being eyed as a possible 2012 presidential candidate, gave a passionate speech in which he stated that a living wage for all workers should be a top priority and that no one should go hungry in the richest nation on Earth. Another potential 2012 presidential candidate, New York senator John F. Kennedy Jr., also expressed support for the protests, though he himself has not spoken at one. In a recent 60 Minutes interview, he showed solidarity with the workers' protests, and stated that his own father, the late president John F. Kennedy, personally saw how the protests of the 1960s helped change America for the benefit of all. Even though unemployment is down, the number of working people laboring 60 hours a week or more has upticked steadily, with cost of living continuing to increase amidst rising oil prices and a recovering economy.

    -from the article "Continued Labor Unrest In Huntsman's America", posted on The Nation on May 12, 2010

    "In a sign of the times in an increasingly difficult economy for working and middle class individuals, a nascent labor movement in the video game industry seems to have taken a step backward. Spurned on by a critically acclaimed season of G4's 'The Crunch' which won the show's creators a Peabody Award, game developers for two of the large video game companies, Activision and Electronic Arts, seemed poised to unionize in 2009. Now, those organization dreams seem to have been dashed, with 58 percent of EA employees reportedly voting down unionization. In an increasingly competitive time for game developers, the threat of losing one's job in tough economic times seems to have scared developers off unionization, and troubling signs that crunch conditions may have actually worsened in the industry are growing, with one anonymous programmer for the upcoming Call Of Duty: Modern Warfare 3 stating that the work schedule has gotten increasingly relentless as of late, and notes that the timing of this increase in workload is suspiciously timed with EA's employees voting down unionization. While few in the industry have publicly linked the Huntsman administration directly to the failed unionization push, it's important to remember that President Huntsman had a major business summit back in February with a number of leaders from the tech industry, including Activision CEO Bobby Kotick. A widely circulated picture of a smiling Kotick next to Huntsman at the event circulated throughout the internet soon after it was taken, and there are rumors that Kotick may have been on the shortlist to be Huntsman's Secretary of Labor."

    -from an article posted on Kotaku on May 15, 2010

    -

    Jon Stewart: I was surprised to find out that you, actually, are a bit of a gamer.

    Jon Huntsman: Obviously, being the president doesn't give you a lot of time to play video games, but when I get some free moments, I actually do like to play a few of the really good ones, yes. On rare occasions when I have about an hour of free time and the family's not around, I'll have a game brought in to play a little bit of. I think maybe I get to play once or twice a week.

    Stewart: Which ones have you played recently?

    Huntsman: Well, I really like Necrocracy, it's a really big game so I haven't gotten close to finishing but I do like it a lot.

    Stewart: Isn't that the one with the zombie president?

    Huntsman: *laughing* Absolutely, which I get a serious kick out of. I play a lot of the Need For Speed racing games, those are really thrilling. I play a little bit of the new Thrillseekers game, the one with Avril Lavigne, my daughters got me into those games. I don't do the main, uh, quest on those games, I just do a little bit of skateboarding and surfing on those, it's really fun. And also I play Assassin's Creed.

    Stewart: Does it make you nervous, being the president and playing a game about assassinations?

    Huntsman: *laughing again* It's somewhat of a stress relief for me, since in those games I don't have to worry about being on the receiving end. Again, those are huge games, I haven't even finished up the first one. Just don't have time.

    Stewart: So is there a chance I'll be playing Call Of Duty and I'll see you online and get to play against you?

    Huntsman: Well, no, for two reasons, one, I don't play Call Of Duty, it's a game I don't think it'd be appropriate for a president to play, and secondly, I don't go online on those games, single player only.

    Stewart: So no chance I'll be on there one night and get to team up with "POTUS44"?

    Huntsman: Out of curiosity, I actually checked out that screen name, and it's already taken.

    Stewart: ...by you?

    Huntsman: *laughing* I don't play any online games. Maybe after I'm no longer president, I'll play some Call Of Duty with you.

    Stewart: I am looking forward to that day, and not just, uh, because of the political reasons.

    Huntsman: *laughing* Of course, Jon.

    -from the March 26, 2010 episode of The Daily Show With Jon Stewart

    -

    Students' Hair Reflects Their "True Colors", Causing Controversy

    There's a growing movement in middle and high schools across America of kids dyeing their hair different colors, from pink to purple to green to blue, practically any color of the rainbow. Some students choose to give themselves streaks, others choose to dye the whole thing. It's nothing new: hair coloring has been popular amongst students for decades. However, it's never been seen in these numbers or in such a wide variety of fashions, and that is causing alarm for some school administrators who have chosen to ban the practice. Many students are choosing to color their hair to emulate contemporary pop artists, many of whom hail from countries such as Japan and South Korea, and many of whom have incorporated hair dye into their on-stage appearances. Other students have chosen to color their hair as a political statement. Where politics and hair intersect has led to an interesting movement with the 2010 elections coming in a few months. Serena Lewis, an 18-year-old high school senior, chose to get political after her school passed a rule banning all hair dye. As a result, Lewis has decided to run for her local school board in this year's elections as a Libertarian.

    "When I went to the school board to protest the rule, every single member of the school board, Democrats and Republicans, unanimously backed the rule," said Lewis. "So I'm going to run for school board as a Libertarian on a platform of free expression."

    Lewis knows that running as a third party on a hair dye platform probably isn't going to get her elected to the school board, but she's running to raise awareness of the issue, and she has the backing of the Iowa Libertarian Party. She's also earned enough signatures to get herself on this year's ballot, and she hopes that the news media attention this issue has brought to her cause will help her win at least an appreciable fraction of the vote. She's not the only one running for local office as a Libertarian: nationwide, a number of people, most of them under the age of 25, are running for local office on the Libertarian ticket, encouraged by victories such as the one by prominent Nevada senator Penn Jillette, who became the first Libertarian ever elected to the United States Senate. They're also encouraged by the man sitting in the Oval Office, who they say is sympathetic to Libertarian causes despite being a Republican.

    Indeed, when asked by a reporter about the hair dyeing fad amongst young people, Huntsman didn't explicitly support the practice, but he also didn't condemn it, leading some students to believe he's got their back.

    "I mean, he's not gonna alienate a bunch of the old people who voted for him by saying that he thinks their kids should go out and dye their hair," said Lewis, when asked about Huntsman's comments. "But what he said afterward, about America being a country where everyone should feel comfortable expressing themselves, that's something I can get behind."

    -from a Yahoo News article, posted on April 20, 2010

    -

    Jon Huntsman continued to face economic and political challenges as the second year of his administration got into full swing. He started to think forward to the 2010 midterm elections, and though all polls showed Republicans comfortably maintaining both houses of Congress, he knew he had plenty to worry about as a growing workers' movement started to take shape, protesting the economic policies put forth by the administration. A decent number of the Democratic challengers in hotly contested districts consisted of working and middle class people, an unprecedented number in modern times. And as the primaries started to take place throughout the spring, a good number of these working-class politicians won their primaries and would become the Democratic challengers to the Republican wave that had accompanied him into office. Huntsman knew that in order to maintain his Congressional majority, he'd have to work to counter the message put forth by these groups, while also not alienating mainstream voters, many of whom were working class people themselves who could easily sympathize with the protesters and the candidates they were starting to put forth. Huntsman would need to make the American economic recovery more of a working class recovery, while also holding true to the ideals of freedom and self-determinism that he had championed when he was running for the presidency. As the spring wore on and the protests (and even a few strikes) heated up, Huntsman saw that his approval numbers had begun dropping slightly, but he remained a popular president, with an approval rating holding in the high-50s/low 60s. American optimism was on the rise, and Huntsman had kept the country out of any costly wars or further economic problems. He was hoping to capitalize on this as he started pushing toward midterm election season, but knew that his party's chances of gaining seats in either the House or Senate were low. Even while continuing his push for an optimistic American recovery, he also began to embark on a number of issues that people within his own party considered to be disagreeable. One of these issues was drug sentencing reform, something pushed largely by Democrats. Huntsman saw himself as being "tough on crime", but also felt that America's drug policies could be too harsh, something he and many Republicans clashed over. He began work on a bill that would reduce sentencing guidelines for people convicted of drug offenses, particularly possession of crack cocaine, and also reduced sentences for those already in prison, some of them for life. Though many Republicans didn't like the bill, he had enough support on his side of the aisle to pass the bill through both houses of Congress, and signed the bill into law in June 2010. The main Democratic sponsor for the bill was Illinois senator Barack Obama, a potential 2012 presidential opponent. Though Huntsman and Obama didn't see eye to eye on many issues, the two men found common ground on sentencing reform, and Huntsman hoped that bipartisanship and compromise would work to blunt the push from the left that threatened Republicans' congressional majorities. With many Democratic congressional candidates sitting on the left wing of the party, Huntsman believed that bipartisan cooperation might convince some centrist Democrats to either stay home on Election Day or even vote for moderate Republicans on the ballot. While it would still be a few months before Huntsman would learn if his strategy would work, he was careful not to alienate his own party's base while also not giving too many concessions to the left.

    On the foreign policy side, Huntsman found himself dealing with Russian prime minister Vladimir Putin and Russian president Dmitri Medvedev on numerous occasions, discussing both international trade and the continuing specter of terrorism (mostly in the form of continued aggression by and against Chechen separatists). Putin found Huntsman's non-interventionist foreign policy quite favorable, and under the first two years of the Huntsman administration, the United States' relationship with Russia warmed considerably. Huntsman himself found the increasingly authoritarian situation in Russia to be quite distasteful on a personal level, and even publicly stated so in a 2009 address, saying: "While I and the world rejoiced at the end of the Soviet Union, and prepared to welcome Russia to the free world, the last decade has seen Russia slip back into the grip of authoritarianism, with freedom increasingly curtailed and a political system that increasingly ignores human rights. It's distressing to see the situation in Russia unfold in this way, and I sincerely hope that Russia's leaders will come to understand the value of a free society." However, Huntsman also had a strong desire to see peace between the great powers of the world, and because of this, he felt that he needed to work to improve the United States' relationship with Russia. Putin initially found himself more favorable toward the Huntsman administration than he had been to the Gore administration, but knew that Huntsman was a savvier statesman when it came to international diplomacy, and saw Huntsman's efforts to strengthen the United States' relationship with its own allies to be an increasingly dangerous threat. Under the Huntsman administration, NATO had become stronger than ever, with at least one major military cooperation agreement signed during Huntsman's first year in office. The relationship between the United States and Russia thus became one of increased public cooperation, but also one of increased private distrust. And, even as Huntsman forged peace agreements and strengthened America's diplomatic ties around the world, tensions everywhere were slowly beginning to rise to the surface, increasing the chances that America might be reluctantly drawn into conflict by the end of Huntsman's time in office.

    -

    "The apparent massacre of 104 Kurds in Northern Iraq is only the latest sign that Qusay Hussein's brutality against the Kurds has ramped up to truly horrific levels over just the past few months. The deaths, which came at the end of what the Iraqi leader is calling a 'security expedition', come at a time when calls for an independent Kurdistan are rising and at a time that the Turkish government has put pressure on both Iraq and Syria to protect their Kurdish populations. The deceased, who include both women and children, were found riddled with bullet holes and buried in a shallow grave just outside a Kurdish village near the Iraq-Turkey border. If it is determined that Iraqi troops were responsible for the massacre, it will constitute a violation of a United Nations mandate and will trigger new sanctions against Iraq, a country already under heavy sanctions for previous crimes against its Kurdish minority. While the attacks represent yet another instance of Qusay's relentless assault on Kurdish populations in Iraq, they also come at a time when many within the Arab world are praising the Iraqi leader for fostering unprecedented peace between Iraq's Sunni and Shiite people, and for instituting reforms in the country that offer more freedom of political and religious expression. Many international critics believe that Hussein is able to pass these reforms precisely because of his attacks on the Kurds, which he is able to rally the rest of the Iraqi people behind. Hussein's actions have drawn increasing threats from neighboring Turkey, and while analysts believe the increasingly harsh rhetoric isn't likely to trigger a war between the two nations, it is worth watching closely as the situation in the Middle East continues to become increasingly volatile. President Huntsman sharply condemned the massacre in a recent address in which he implored Qusay Hussein to obey international law or risk increased sanctions against his country. He also stated that America would not stand by in the face of what increasingly seems to be the beginnings of a genocide, and that, if necessary, military steps could be taken to protect the Kurdish people. While Huntsman clarified that this military action would take the form of an increase of United Nations peacekeeping forces, which have been present to enforce the continued no fly zone in Northern Iraq, he did not rule out US intervention."

    -from a CNN broadcast on May 22, 2010

    -

    An unprecedented agreement was signed between Pakistan and India today, in which the two countries agreed to cooperate in certain intelligence sharing capacities. This agreement comes in the face of an increasing amount of terrorism in both countries, related to the TTP in Pakistan and to a new terror group that recently bombed a crowded marketplace in Calcutta, killing eighteen on a busy Friday afternoon. The two groups are believed to be related in some fashion, and the TTP in particular has once again increased its activity as Pakistani prime minister Benazir Bhutto has worked to reform Pakistan's government and has continued to crack down on the terror group. While Pakistan and India remain in conflict over the contested Kashmir region, relations between the two countries have warmed since Bhutto won election to Pakistan's highest office in 2007. Against the wishes of some in her own ruling party, Bhutto has personally reached out to India in an effort to improve relations, and has also publicly expressed a desire to see both countries eventually give up their nuclear arsenals. The two countries retain nuclear weapons, which India has possessed since the 1970s and which Pakistan has possessed since 1998, but after tensions ramped up to a white-hot level soon after Pakistan confirmed its nuclear tests, they have gradually come back down during the 2000s, with Pakistan embroiled in a struggle with the TTP that nearly descended into civil war. Now, with the TTP launching numerous attacks, including an averted assassination attempt on Bhutto earlier this year, Pakistan has once again turned its eyes inward, and it's believed that Bhutto hopes the intelligence sharing agreement with India will help Pakistan finally root out and destroy the last of the TTP cells remaining in the country.

    -from an article on Yahoo! News, posted on June 2, 2010
     
    E3 2010 (Part 1)
  • E3 2010 took place during the week of June 7-June 13, 2010 in Los Angeles, California. The absence of a traditional Microsoft keynote speech was felt throughout the convention, but with Microsoft declining its spot at the center of the week's festivities, it did focus more attention on the numerous third party keynotes given during the early part of the week. While not as hyped up or as eventful as the big Nintendo and Apple keynotes given on Tuesday and Wednesday respectively, the third party keynotes did highlight quite a few games that would have otherwise been overlooked amongst the first party titles featured in the big two presentations, and gave multiplatform titles a chance to shine. Here's a breakdown of the biggest news revealed at the week's third party keynote presentations.

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    Acclaim's keynote was highlighted by the reveal of Mortal Kombat: Accursed, the latest game in the controversial and beloved fighting game series. Though still early in development, with release expected sometime in 2011, the reveal teaser and gameplay footage shown during the presentation depicted a more focused Mortal Kombat experience designed to highlight beloved series characters while also introducing new characters and new storylines. Sub-Zero, Scorpion, Sonya, Johnny Cage, Raiden, and Kitana are all here, with other characters set to be revealed at a later date. We were also introduced to a pair of new characters: Zyclops, a hulking brutish cyclops character with hidden ties to a futuristic civilization, and Kagura, a Japanese assassin who has a past with Sub-Zero. Mortal Kombat: Accursed reminded many in attendance of Divine Wrath 4, but with even more polished graphics and gameplay, despite the game being in such an early state. It definitely stole the show, though we also got some intriguing news about Destined DLC that focuses on a martial arts master voiced by Samuel L. Jackson, whose reveal sent the crowd into wild applause. Acclaim is definitely playing the long game with its new IP, and with no hint of a sequel in sight, it seems that we'll be getting at least three DLC packs to add new levels and heroes into the game. Acclaim then revealed a new IP called City Of Compton, an open world crime game with echoes of Grand Theft Auto: San Andreas, taking place in Compton in the early 1990s and depicting street violence in graphic fashion. The game leaned heavily into its hip hop connection, revealing Tupac Shakur's involvement as a major character voice in the game and demonstrating some gameplay that highlighted the grittiness of the streets, with the main character forced to flee after being targeted in a drive-by shooting. Acclaim's lineup of games proved to be quite a strong one, and while 2010's lineup looks a bit bare (having already released their major titles for the year, Destined and the new Turok game), 2011 looks to be a big one.

    Activision, as always, had one of the biggest presentations of the whole show, rivaling the presentations given by the console makers. Of course, their presentation was all about Call Of Duty: Modern Warfare 3, which took up about 20 minutes of time, nearly half the time alloted, and highlighted the game's multiplayer in particular, showing the gameplay enhancements and the realistic graphics, along with the addition of a mode that will allow players to volunteer as "reinforcements" for a specific team, deliberately coming in about halfway through the match to give one team a temporary numbers advantage. Of course, team deathmatch remains the most popular Call Of Duty online mode, and we got plenty of footage of the new arenas and weapons that will make Modern Warfare 3 a truly world war. Arenas range from sprawling favelas to glittering glass skyscrapers, with an underground tunnel complex perhaps the most intriguing new multiplayer arena to date. MW3 is aiming to diversify its deathmatches like never before, in the hopes of attracting the few players left who aren't shooting each other up in Call Of Duty. Speaking of annualized franchises, Activision also gave a lot more info about Thrillseekers: Roller Derby, showing off about eight minutes of gameplay footage before concluding with a dramatic trailer set to B.O.B.'s "Airplanes". The game plays as one might expect a roller derby title to play, and if you don't know how to play roller derby (or haven't seen either of the Pass The Star movies yet), don't worry, the game will teach you. While there's only one sport featured in this game (and a couple other activities such as rollerblade racing), it's an exciting one, and this looks to be the deepest and most engaging roller derby video game ever made, with all your favorite Thrillseekers characters and some exciting new ones as well. Apart from those two main titles, the biggest reveal amongst the rest of the games that Activision showed off was Aliens vs. Predator, the latest in a series of games that previously were exclusive to the Xbox 2. Aliens vs. Predator will be the first multiplatform game in the Alien "revival" series, and centers around a single Predator who must hunt down and kill an invading Xenomorph army, with reluctant help from a squad of human soldiers. It's the first game in the series published by Activision, though the developers of the previous games in the series return, giving it a feel much like Alien vs. Predator and Alien: Xenowar. The game includes both a multiplayer mode and what's promised to be "the most epic single player campaign in the series to date". Surprisingly, it's being released before the end of 2010, giving Activision one of the biggest slates of games going into the 2010 holiday season.

    Ubisoft's presentation mainly focused on their next Assassin's Creed title, Assassin's Creed Brotherhood, which continues where last year's Assassin's Creed II left off and continues the story of Ezio. While the big gameplay addition to this game is multiplayer, which the presenter spent a good deal of time talking about, we also got a glimpse of some new single player gameplay mechanics and some storyline segments as well. The gameplay footage showed Ezio fleeing an attack by strange aerial war machines trying to hunt him down, something that seemed somewhat out of place for 16th century Italy but which the crowd certainly ate up, cheering excitedly with every leap and narrow dodge. The segment ended with Ezio dramatically parachuting down to the streets below, and suitably hyped up the crowd for the game, which looks to be one of the holiday season's biggest hits. We were also treated to footage from two upcoming Blackheart titles, including the highly anticipated Sadira origin game, Blackheart: A Cold Beginning, which will be released on the Supernova and iPod Play alongside the upcoming mainline console title, Blackheart: Contract. A Cold Beginning combines 3-D stealth action gameplay with 2-D platforming segments and motion comic cutscenes, an intriguing method of storytelling perfect for the handheld medium, and not trying to be a downsized 3-D title like the Messiah spinoff was. Contract, on the other hand, is a fully 3-D game with some of the series' best visuals to date, featuring Sadira and Messiah, now teammates in earnest, forced to hunt down a series of assassins before they themselves are killed. The trailer seemed to build on the romantic tension established between the two women in the previous game, though it doesn't explicitly depict them as a couple, a definite tease for fans who have been following the relationship between the two characters. A big focus of Contract is one-on-one battles between Sadira and Messiah and the equally skilled assassins sent to hunt them down, with each assassin battle having its own gimmick and no two bosses fighting in the exact same way. The two Blackheart games come out in August, while Brotherhood will be launching in November.

    THQ's presentation was somewhat shorter than the other major presentations, and focused quite heavily on one game, a brand new IP. Called Freedonia, the game presents an intriguing alternate universe where America rose in a world powered not by science, but by magic, with dragons, elves, and witches freely roaming the world and all technology fueled by magical energy. The game is an open world adventure title with similarities to both THQ's Rise A Knight series and Looking Glass' Memory Hole, and gameplay resembled an adventure-RPG hybrid, with the protagonist wielding magic and a sword in combat with all sorts of different foes ranging from humans to mythical beasts. The trailer had somewhat of a jingoistic but also somewhat spooky Harry Potter feel to it, and the game itself is full of strange elements and incredible visuals, including a genuinely divine Japanese Emperor and a surviving Aztec Empire populated by Native Americans with elvish characteristics. The trailer also had a slight Necrocracy vibe, with the revelation that the dead don't actually stay dead, but return as zombies and must be buried carefully to avoid the mourners being attacked. There was a lot going on in the Freedonia trailer and gameplay presentation, but it still looks like one of the year's most original and intriguing games, and THQ is clearly trying to push it as a major Game of the Year contender, in lieu of the slightly disappointing Rise A Knight: Majesty, which released last month to disappointing reviews. Speaking of Rise A Knight, we did get some announcements of some Majesty DLC that might just bring the game up to the level of being a worthy successor to Rise A Knight III. We also got a very quick tease that Rise A Knight IV is in development, quite possibly for the current console generation, which would put its release somewhere around 2012. We're all hoping that it can be the game that Majesty wasn't, and restore the series back to its sterling reputation amongst RPG fans.

    Electronic Arts' presentation featured a typically sports heavy slate, with plenty of time devoted to the upcoming Madden NFL 11. The series will make some exciting new changes this year, including dramatically updated ball carrier controls for runners, receivers, and kick returners, enabling skilled players to squeeze out a few more yards with realistic and exciting moves. We also really liked NBA Elite 11, the evolution of the popular NBA Live series. Though Electronic Arts has been largely unopposed in the NBA game space, with the only persistent multiplatform NBA game (Apple's 2K series and Nintendo's Grant Hill series are also decent sellers, but both platform exclusive), the company has chosen to innovate majorly this year, with an exciting new single player mode that will allow players to create an NBA rookie and craft their backstory, customizing their stats (players can enter the league as a raw 50 OVR neophyte, a once-in-a-generation 99 OVR stud, or anywhere in between) to their liking. In addition, EA has created a brand new presentation for this year, enlisting Kevin Harlan, Reggie Miller, and Bill Walton on commentary, and licensing "Roundball Rock" from John Tesh to use as the game's theme (though sadly, EA wasn't able to get the old school NBA on NBC presentation package as well). NBA Elite 11 could be a major winner, and it's one of the year's most anticipated sports titles. We also learned a lot about The Ride, EA's brand new extreme sports series, essentially a gender-flipped Thrillseekers with a cast of six male characters. We got proper introductions for the characters during the game's six minute gameplay and story presentation, including a friendly snowboarding champ named Brodie, a surfer named Wade who may or may not be a stoner, and a skateboarder named Mosh who has a hard rock edge. The game will feature the voice talents of Steven Yeun, Matthew Lillard, and Drew Roy among others, with Luke Perry also revealed as the voice of John, a veteran extreme sports pro who serves as the game's "mentor" character. EA's clearly put a lot of money and time into this game, and is trying to establish it as being not just an attempt at copying Thrillseekers, but an attempt to make a distinct and successful extreme sports franchise that Electronic Arts can make games for well into the future. At the end of the presentation, there was one more reveal: Novus Ordo Seclorum, a reboot/revival of the popular and edgy shooter series from the 2000s featuring a villainous protagonist and a massive worldwide conspiracy. Once again, players will be taking control of the villain in this game, in this case an unnamed agent voiced by Kiefer Sutherland who seems to have a lot more agency than Vicus ever did, though he's clearly working for some mysterious person as implied in the game's teaser trailer. The game is expected to be released early next year, and if it's successful as the original games were, it could be one of 2011's biggest hits.

    Take Two's presentation highlighted its various studios, most notably Rockstar, which kicked off the Take Two presentation with footage of Bully 2. The game will take players to a new private school, Lakeshore Academy, and allows players to choose between a male or a female protagonist, both of whom share the same storyline but have some unique quests and friends, and have slightly different personalities as well. Lakeshore itself is a much bigger campus than Bulworth, and borders a resort town which gives the player plenty of opportunities to cause menace. The game will once again have the protagonist facing off against cliques and bullies as they attempt to rise through the popularity ranks and survive the toughest school in the country. Bully 2 might be Rockstar's most anticipated game of the year, but it would be wrong to overlook Crime Stories: In The Land Of Gods And Monsters, whose two minute teaser trailer drew more applause than almost any game presented at the show. The trailer was mostly a cryptic one designed to present more questions than answers, but it did reveal an intriguing connection between the game's new killer and the works of Dante. It looks to be a darker, grittier game than its predecessor, and could be a much bigger hit, considering that the first game had such excellent word of mouth. We'll have to wait to see if the new Crime Stories game can perform like a typical Rockstar sequel, but chances are good that it'll be one of the major games of 2011. After a few more brief Rockstar game teases, including a potential new Max Payne installment, we got our first big look at a game Rockstar's been teasing for the past few years. Called Valdoza, the game is essentially a Grand Theft Auto title set amongst the chaos of a Latin American nation undergoing a major coup, and tells the story of the protagonist's attempt to take advantage of the chaos and establish power and wealth for himself. The game has some definite Powerbroker influence, leaving no doubt how much inspiration Rockstar took from its PC imitator. The game won't be out until 2011 at the earliest, but was perhaps the most exciting game of the presentation. Take Two then took back the podium to show off more footage from The Lobotomized 2, the sequel to the 2006 horror hit that was arguably that year's best game. This new installment of the series starts off with the protagonist having escaped from an unnamed mental institution into a seemingly abandoned city, and the game itself seems designed to make the player question their own sanity as they discover just what's real and what's not, all while evading the mysterious and brutal men and women in white coats who claim to have institutionalized them. The original Lobotomized was one of the scariest video games ever made, and this game could very well top it, making it a front-runner for horror game of the year. The look at The Lobotomized 2 seemed to end the presentation, until Dan and Sam Houser took the stage to raucous applause. They announced Grand Theft Auto III, revealing the game's logo and that it was already in production for the current generation of consoles, much to the crowd's excitement. We didn't get any footage from the game itself, but just the name drop was enough to provide the audience with an exciting tease of just what the next few years for Rockstar and Take Two have in store.

    Unlike the Western companies present at E3, most of the Japanese companies there declined to give stage presentations (usually the Japanese companies save those for the Tokyo Game Show). However, a visit to Game Arts' booth revealed a surprising amount of quality RPGs which players can expected to be localized over the next year, including Yggdrasil: Restore The Balance, a Sapphire exclusive JRPG with a massive world dominated by an enormous tree whose roots spread across even the oceans, and whose fluctuations can cause chaos for the planet. It has a definite Japanese aesthetic, with anime cutscenes very reminiscent of the Lunar games. Speaking of Lunar, Game Arts did tease that a new Lunar title, possibly Lunar 4, is in development, but may not be released for the current generation of consoles, as the company wants to focus on establishing new IPs and consolidating its recently acquired ones from Telnet Japan and Taito.

    Konami also had a strong showing at the event, with a booth where players could enjoy Metal Gear Solid: Outer Heaven, a game coming out next week for the Sapphire and iTwin. For anyone who enjoyed Metal Gear Peace, Outer Heaven plays quite similarly, but seems to have a much more straightforward plot and some classic Metal Gear Solid-style gameplay, taking Solid Snake back to his roots with some stealth infiltration action. Konami also teased a new 2-D fighting game in the very early stages of development, called Project Shatter. The game focuses heavily on counters and breaking opponents' guards, and promises to be "the most strategic fighting game ever", while also featuring a deep and complex storyline that will invest players in the characters they control. The new game may not be ready this year or even the next year, but it is interesting to see Konami dipping its toes back into fighting games.

    The third party presentations at E3 2010 featured a strong lineup of multiplatform games and console exclusives, with exciting new IP launches and highly anticipated franchise continuations. We'll get our chance to play most of these games on the show floor as the week progresses, so stay tuned for our first gameplay impressions of some of E3 2010's hottest games!

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    Though Microsoft didn't have a big keynote speech to present The Covenant 4, its overwhelming presence at Microsoft's huge booth gave the game a chance to speak for itself, and first impressions are that this game is a major step forward for the series, making up for most of its predecessor's mistakes while doing something that the series has never done before. The game doesn't present Master Chief as the primary protagonist. Not initially, anyway. Instead, the game introduces four new protagonists, three aliens and one human, each fighting their own unique battle on their own unique world, with all of their battles tangentially connected to the rewritten Krisilian prophecy from the end of The Covenant 3. Each of the protagonists and their struggles will give the player one piece of a massive puzzle, and eventually, as demonstrated in the small bit of gameplay we were given that featured Master Chief, the series' heroic protagonist will be the one to put those pieces together. The Covenant 4 looks to take great pains to present each of these new characters as someone the player will have fun controlling and have fun rooting for, with each of them having their virtues and flaws. The demo itself showed just what each of the new characters specialized in: there's an amphibious alien named Bokkal who can swim and take control of special aquatic weaponry, a being comprised of rock and energy named Skarlex who's able to convert his mass to various gems and rock shapes, an unnamed female Krisilian who can utilize telekinesis and energy, and finally, an unnamed human soldier capable of various superheroic feats but who's completely lost his memory and has only vague ties to the human race, with some mysterious force keeping him alive. Microsoft also had the game's multiplayer mode for demonstration, and for the first time, there are massive 40-on-40 army battles once thought to be impossible on the Xbox 2, in which players can choose to coordinate their attacks or play the hero. The Covenant 4, which comes out next month, may be Microsoft's last chance to redeem itself after the debacle of The Covenant 3, a game that could either revive the series or kill it, while also attempting to redefine the third person shooter genre just as the original game had done.

    -from an article on Games Over Matter, posted on June 10, 2010

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    *It's the end of a planned 20 minute Valve presentation where the company has discussed its potential upcoming Steam console, along with enhancements to its PC service that will allow users to play more games with quicker installation time and more compatibility with existing machines. There was a rumored Half-Life announcement, but it turned out to be the announcement that Half-Life 2, with Episode One and Episode Two, would be ported to the Sapphire and iTwin consoles in 2011, after five years of Xbox 2 exclusivity.*

    Gabe Newell: And so that's it, for Half-Life 2 for now. Episode Three, um, we have no announcement about that at this time.

    *The crowd boos quite loudly, Newell nods his head in a disappointed fashion.*

    Newell: I know, I understand, I know. Actually... actually we do have another reveal to make today, something else we've been working on for the PC. Um, please take a look.

    *The screen is black, with some Alyx Vance quotes from Half-Life 2 playing over soft, slowly rising music.*

    *Scenes from Episode One and Episode Two are then shown. The crowd's murmuring slowly gives way to a few random cheers, but still, nothing new has been shown, and this appears to be a potential Half-Life 2 remaster. The scenes end by showing Alyx cradling her dying father as Gordon watches.*

    *Then, something new.*

    Alyx: My father.... they killed him... but I'll avenge him.*

    *The graphics look MUCH better now, showing Alyx shooting down a Combine ship with the Gravity Gun and Gordon Freeman entering the downed ship to explore it.*

    Alyx: Find a way back. Find a way to save my father. Find a way to save the world.

    *Alyx is seen falling to her knees as the Earth itself seems to be breaking apart around her. Gordon is surrounded by G-Men. One of them reaches out toward him, then everything turns black.*

    Alyx: Find a way...

    *Suddenly, a new logo appears.*

    HALF-LIFE 3

    *The crowd goes absolutely insane.*

    Gordon: *shooting a new gun at the air, it opens a portal, he shoots the gun at the wall, it opens another portal, he leaps inside and disappears through the first portal and exits through the second*

    Coming To Steam

    *The crowd continues cheering as Newell nods his head and smiles.*

    Newell: Half-Life 3 is in development for the PC, we're very early in development but we are all working very hard on the game. We hope to have more information about Half-Life 3 very soon.

    *Someone from the crowd yells out "is it coming to console?"*

    Newell: *laughs* Not to any of these consoles, no. Uhm, maybe to a Steam console.

    *Someone can be heard shouting "is it coming to the Xbox 3?"*

    Newell: *laughs harder*

    -from an E3 2010 presentation on June 7, 2010
     
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    E3 2010 (Part 2)
  • E3 2010 - Nintendo Keynote

    Nintendo's keynote address doesn't begin with a speaker taking the stage. Instead, we get the Smash Bros. intro, and a bunch of characters exploring a strange, post-apocalyptic landscape. Mario, Link, Samus, and Yoshi are walking around when they are suddenly attacked by Bowser, Ganondorf, Ridley, and Kamek, and a massive melee breaks out, wrecking a lot of the trees and structures around them. Suddenly, Bowser finds himself grabbed by vines and pulled under, and then Mario finds himself clobbered in the face by a green and purple fist. The heroes turn, and we see a man dangling from a steel beam above, waving down before extending more vines from his arms and knocking Link and Samus down. The man is fully revealed, and it's Lake, from Naughty Dog's 2008 hit Mystic. The villains then advance on Lake, before being blasted from behind by an energy burst. A cheeky female voice calls out, and we see a beautiful woman who looks a lot like Lake, waving at the downed villains. This second new character is Luma. After the cutscene ends, the two characters are fully revealed, with gameplay showing just how they'll function in Super Smash Bros. Unleashed. Lake and Luma function as two characters in one, and the player is able to switch between them at will in sort of a tag team fashion. Lake fights primarily up close with melee hits and his vine attacks, and Luma utilizes energy blasts and ranged attacks. Plus, if the player switches in at the right time, the two can actually combo with one another, sort of like tag team partners in the Marvel vs. Capcom series. Lake and Luma are a unique pair of fighters and a welcome addition to the new game. They're also the ninth new character now in Super Smash Bros. Unleashed (Lady LeChique, from the new F-Zero game, was revealed in a blog update earlier this year). After the reveal of Lake and Luma, Satoru Iwata and Masahiro Sakurai take the stage, introduce themselves, thank the audience for coming, and show off more of the upcoming Super Smash Bros. Unleashed, which is now confirmed to be releasing worldwide this November. Super Smash Bros. Unleashed will feature the most characters and stages to date in any Smash Bros. game, and in addition to a wide variety of new modes and exciting new gameplay features, the game will also have an expansive single player adventure mode called The Great Rescue, in which a majority of the game's fighters are held captive by a mysterious army of evil, and the player must choose a small team of heroes to help set them free. The storyline will have slight variations depending on who the player chooses as their initial heroes, meaning that no two quests will be completely alike. In addition to this exciting new single player mode, the game will also include a new "Smash Coach" feature in which the game can analyze the player's gameplay and suggest characters to use or ways to improve their game. This new mode will have input from Super Smash Bros. Clash champions to help new players become experts, and Sakurai promises that the AI will improve as the metagame progresses, with each update helping to refine this feature. One final trailer was shown off, but we didn't get any more new character reveals in this segment. After this segment ended, Iwata introduced Bill Trinen to help present the next few games, starting with a brief gameplay and story trailer for a brand new Donkey Kong game, Donkey Kong Adventure. This 2-D platformer doesn't have the involvement of Rare, but takes after the Donkey Kong Country games, with Donkey Kong and Diddy Kong exploring a brand new realm and battling the evil King K. Rool, who has once again launched a dastardly evil plan, abducting Dixie Kong and sending his Kremling armies to conquer everything they see. The game features gorgeous and detailed visuals married with classic (and challenging) Donkey Kong Country-style gameplay, and there are even a few 3-D platforming segments thrown in, including a few boss fights which shift from 2-D to 3-D. Donkey Kong Adventure is scheduled to be released in September, and looks like an excellent revival of the super successful platformer franchise. After the Donkey Kong Adventure segment, several individuals from Argonaut were brought up on stage to talk about the upcoming Zeppelin Age: Into The Steamlands. A sequel to 2007's cult classic, but not a direct sequel, Into The Steamlands eschews the pirate storyline for a fully steampunk focused game with new characters, including a bold female protagonist named Alice and a showcase of elaborate technology, with decked out airships as the centerpiece. Into The Steamlands features aerial combat that looks much more involved than the last Zeppelin Age title, and the game will feature an open world structure rather than a mission based one, with an entire country to explore that's heavily based on Victorian-era England, with cities in the south and highland wildnerness in the north, said to be where ancient treasure can be found. The game looks highly polished, with detailed visuals on par with if not better than Squad Four Protectors. Argonaut looks to be throwing a lot of money and hype into this game, and the trailer and gameplay footage definitely wowed the crowd. Zeppelin Age: Into The Steamlands is expected to be released in early 2011.

    The next segment of Nintendo's E3 presentation was entirely devoted to Nintendo's upcoming Pokemon games for the Supernova, Pokemon Rise and Pokemon Fall. The games were announced in March at a press event in Japan, and information has trickled out about these games ever since, but the E3 presentation gave us our most detailed look at the new games, which take place in the mountainous region of Dorad, a region that appears to be based on Colorado, heavy with mountains and beautiful scenery, which the Supernova's graphical engine brings out beautifully. We've already seen the three starters, the grass starter Gosgro (a baby mountain goat), the water starter Ishdrop (a catfish/bass/guppy hybrid Pokemon), and the fire starter Lolite (a fire mole), and we got glimpses at more Pokemon, including a sprouting flower, an Earth/Fighting type pony Pokemon, and a playful snowman Pokemon. We also saw for the first time the game's two legendaries: a tall, monolith-like Rock/Psychic Pokemon called Obelaske, and a shapeshifting Dark/Ghost-type Pokemon called Voidestrudo, representing the game's themes of rising and falling respectively. We were also introduced to the game's villainous team, a group of Pokemon "liberators" known as Team Plasma, who seek to free oppressed Pokemon from their trainers. Unlike in Pokemon Black and White, these legendaries don't seem to be able to speak, with Team Plasma and its leader presented as being much more talkative. The game is said to feature a more "open" world in contrast with previous titles, with players able to take the easy roads through the valleys or traverse the mountains to take shortcuts to certain areas they may not otherwise be able to access. While not completely an open world game, this approach gives Pokemon Rise And Fall a much less linear quest than previous series games. The graphics haven't improved much from Black And White, though the game's backgrounds and cities are presented with much more detail, and it's clear that this is as good as a Pokemon game will probably look on the Supernova. A release window of November 2010 was announced for the game, and we can't wait to play it when it hits the Supernova later this year. We then got a look at another Supernova game, and like last year's Super Mario World 4, it's a blast from the retro past: Return To Yoshi's Island will be coming to the Supernova in August. Once again, Baby Mario has been kidnapped by Kamek and Baby Bowser, and the Yoshis must traverse through a series of various worlds to rescue him. The game's levels are big, open, and full of secrets for intrepid players to find, and while gameplay hasn't changed all that much from 1995's game, we were promised plenty of exciting surprises in store, including some truly enormous bosses that show off the game's power. The game itself uses the same 2 1/2-D aesthetic as the original, but everything looks so much more smooth on the Supernova's screen, and the system looks to be able to produce some tremendous animation effects to make Yoshi's new quest look as close to an actual cartoon as possible. Following the Return To Yoshi's Island teaser, Nintendo showed off a brief Supernova sizzle reel of upcoming games, including a fun looking racer in Ridge Racer Mini, a pair of epic RPGs (Elvenfall II and the very intriguing time traveling title from Atlus, Radiant Historia), a sequel to Justicar featuring some amazing graphics for a handheld title, a brand new game in the Lash Out series, a handheld version of the hit golf title Everybody's Golf, and, most intriguingly, a quick teaser of a turn-based RPG starring Princess Peach and appropriately titled Super Peach RPG. Developed by Camelot, the game shows Peach slapping enemies silly, learning and using powerful magic, and even teaming up with a reluctant Wendy Koopa to rescue Bowser from a frightening foe. Super Peach RPG will be coming in early 2011, and was perhaps the most surprising Supernova game to be announced at this presser. Following that, Satoshi Tajiri returned to the stage along with Mark Cerny, to announce a new 3-D Pokemon adventure from Game Freak and Naughty Dog. The game will be taking place in an ancient, forested realm, and seems to focus on Pokemon trainers in ancient times, with a lot of high fantasy elements. Called Pokemon: Legend Quest, the game will include Pokemon from all five generations, including many of the new ones from Pokemon Rise And Fall, and will also include a stadium battle mode much like 2006's Master Quest. Cerny promised more information about the game would be revealed at a later date, and then remained on the stage after Satoshi Tajiri left to announce another new Naughty Dog game, a 3-D platformer and the return of their popular Dog Dash series. Clark and Woofle return, along with the dragon girl Selkie, to battle foes in a variety of lands which are being controlled by the forces of evil. Woofle can now swallow enemies to use as projectiles by spitting them back out, and can swallow two at once for combination attacks. Clark has high tech battle armor now, and a fearsome bo staff that he can use to knock foes around the stage. Dog Dash High-Def, as the game is called, looks quite impressive and could be a welcome return to form for the forgotten franchise. Its release is surprisingly soon, in August of this year, and while it doesn't look as epic as titles like Mystic, it's clear that Naughty Dog still put a lot of time into this game in the hopes of reviving a franchise that was once their biggest.

    Then, we got the always exciting "we have one more thing to show" announcement from Cerny, followed by the beginning of a trailer. The trailer showed a vast ocean, with the sun rising in the background. Someone is narrating, talking about how he's always been more at home on the ocean than anywhere else, and that now, the ocean is his only home. We see a man shown from the shoulders down, one hand on a ship's wheel, the other on the railing. Then, a hand clasps his, and the camera pans up to reveal Erick and Dona, the always recognizable protagonists of the Tales Of The Seven Seas series. The two then share a tender, passionate kiss before Dona says that home is where the ones you love are, and the camera pans out to reveal a ship and all seven of the Tales Of The Seven Seas protagonists, as the ship rides into the sunrise and the crowd cheers. We're then treated to a series of gameplay segments and CGI cutscenes, revealing a new Tales Of The Seven Seas game that plays much like Mystic. The game looks stunning in HD, the characters look realistic and the animation looks amazing. The gameplay shows off both exploration and swordplay, with some ship-to-ship combat mixed in, while the cutscenes reveal that the crew are now fugitives wanted on practically every corner of the high seas. We're not told of the crime that got the familiar characters hunted so vigorously, but we are told that they're now working as pirates full time, living by nobody's rules but their own, with even the strait-laced Victoria looking fairly ruthless (while still somewhat the voice of reason). The game definitely takes place after all the others, with Jack and McKenna now in their early 20s and Erick, Dona, and Victoria all pushing 30, so it's not a reboot, but it definitely takes the characters to a place they've never been before. The title is finally revealed as Tales Of The Seven Seas: Horizon, and the crowd cheers as a brief cutscene after the title reveal shows Victoria, clad in a beautiful white dress, pinning a man to a wall with a fencing saber, demanding to know where her friends are, and when the man refuses to tell her and spits in her face, she sticks a flintlock pistol in his mouth and asks him if he wants to try doing that again. The game's release window is revealed as 2011, and Mark Cerny spends some time briefly talking about the game, saying that it uses the same motion capture technology as Mystic and will feature a world far bigger with far more missions. Then, the Naughty Dog people leave the stage, and Bill Trinen returns with Satoru Iwata to reveal and discuss Animal Crossing: Sister City, the newest installment in the series for the Nintendo Sapphire. Sister City features not only the player's main character, but that character's sister, who is the mayor of a town that can be developed alongside that of the player's, with competition and co-operation between them. The player can freely travel between the two cities and conduct trade, but can't build anything in the sister city. Instead, they're able to subtly influence that city's development in a variety of ways while building up and bringing people into their own town. We'll be getting Sister City in Spring 2011, but for series fans, that will definitely seem like a long way away. We then got a glimpse at Kirby And The Wild Star Yonder, coming to the Sapphire later this year. It's the first Kirby 3-D platformer, giving the player the ability to roam around an entire galaxy of worlds for Kirby to explore, each with their own unique challenges, treasures, and power-ups. It's got the familiar Kirby gameplay, but the 3-D exploration gives it a much grander feel, and we'll be able to explore this bright new galaxy this October. And speaking of bright new galaxies, Bill Trinen introduced this trailer immediately after the Kirby presentation, our first true in-depth look at next year's Selene 2...

    -

    (Authors' Note: The following trailer was provided to us by the reader jolou!)

    *A slow soundtrack can be heard, with a quiet beat. The trailer opens on a destroyed alley, we can see corpses everywhere. On the other side of the alley, there is some light. The camera slowly moves to it. We can see destroyed buildings and smashed barricades.*

    *The main theme of the Selene games slowly overtakes the previous song.*

    *Mathew Fullington is watching over the alley, which can now be recognized as the same one from the original Selene.*

    Fullington: *narration* We faced the end of our civilization. We faced an absolute threat to the human race. But we overcame it.

    *We can see the alien ship with the damage from the nuke clearly visible.*

    Rana Stora: *narration* It is my responsibility to be sure that my people are safe.

    *We can see the survivors of the Selene assembled in a common area. Many are shocked from the battle.*

    We must gather allies.

    *We can see Mathew leaving an unknown ship inside a space station. Matthew, Joe (who does look more cyborg than Human right now) and others with the Selene uniform are amazed by the space station and its numerous aliens. Another shot shows the Selene slowly gathering other ships around it.*

    Before they find us.

    *A fleet composed of ships similar to the one destroyed at the end of Selene are seen leaving a nebula.*

    They have killed many across the galaxy.

    *On the screen, we can see a planet being attacked from space. Spaceships are firing on it. The trailer ends with Mathew alone, visibly stressed, in a room on the other side of a door. He hears something and the door explodes. A female from an unknown alien species enters, surrounded by soldiers with the same armor as the aliens in the original Selene.*

    *The trailer fades to black. We hear Rana one last time.*

    They are lying snakes... don't trust those hypocrites.

    SELENE 2

    -

    The next portion of the presentation dealt with Squaresoft games, with more footage from Miracle Of Mana, showing more detailed combat mechanics (including the ability to combo and counter enemies, something absent from previous titles such as Reverie), and the confirmation that this game will feature a single hero, like the original title Seiken Densetsu. While only one hero is playable, the player will be able to make allies that can grant different buffs and powers, and can also make temporary appearances in combat to fight alongside the hero or perform a single attack. Miracle Of Mana has already been released in Japan (to strong reviews and sales there), and will be released in North America in August. We then got the first footage from Parasite Eve 4, a surprise reveal and one that definitely wowed those in attendance, revealing a new heroine named Rain and a terrifying new villain that will take the form of an amorphous figure capable of appearing anywhere and being anyone. The game will also take on a survival horror format, with RPG mechanics but with limited ammo and forcing the player to carefully pick their battles. This game could be the most terrifying title to date in the Parasite Eve series and looks absolutely stunning on the Sapphire, and it'll be released in 2011. Another upcoming 2011 release will be Kingdom Hearts III, in which Sora, Kairi, and Riku find themselves separated once more and each of them is dealing with a very different ordeal from the others, with Sora trapped in captivity, Kairi battling endless hordes of Heartless in a mysterious realm, and Riku pursuing a mysterious man through a succession of worlds, including Cinderella's kingdom and what looks to be Prydain from The Black Cauldron. We actually saw more of Riku's quest than those of Sora and Kairi, indicating that he might be heavily focused on in the new game. After the brief Kingdom Hearts III footage was shown, we see Sora fighting relentlessly against a cloaked foe. He is struck down, and the cloaked figure reveals himself to be Ganondorf, who smirks at Sora and raises his sword, only for it to be blocked by Kairi, who is then revealed as the latest new fighter in Super Smash Bros. Unleashed. Kairi and Sora then battle back Ganondorf until he is chased away, and the two hold hands as they face nearly every other fighter in the game. Sakurai joins the Kingdom Hearts III developers on stage briefly to discuss that Kairi will be a distinct character from Sora, both of them wield Keyblades but Kairi will have her own distinct moves and strategies. The Squaresoft reps and Sakurai then leave, and Bill Trinen then briefly discusses some more upcoming titles for the Sapphire, most of them being third parties and multiplats. The sizzle reel shows off a lot of games we already saw at the third party conferences, including Modern Warfare 3, Assassin's Creed: Brotherhood, and Thrillseekers: Roller Derby, though we did get some intriguing new footage of most of the games shown, and the reveal of some exclusive DLC, such as two exclusive maps for Modern Warfare 3 and Peach and Zelda costumes for the Thrillseekers girls in the new Roller Derby game. Then in another major surprise, we got an exciting trailer for the upcoming SOCOM game, which looks to feature more dramatic, close-quarter missions, such as hostage rescues and target assassinations, rather than the grandoise, multi-staged missions of previous titles. Communication between players looks to be almost mandatory for the upcoming SOCOM title, and SOCOM 5 will also feature the series' best graphics to date. Nintendo and Sony look to be going all in on co-op multiplayer for the new SOCOM game, and it's expected to be one of the best FPS titles of 2011, when it'll be released in January.

    Nintendo's next reveal, which was a trailer without any introduction, shows off a young princess in a cage held inside a massive tower. Suddenly, drops of water entering the cage coalesce into some kind of water fairy, and the girl is told how she can escape. This segues into a gameplay segment in which the player must use subtle clues to escape the cage. As soon as the girl escapes, she's attacked by enemies that the player can choose to fight (using melee attacks, which aren't effective, or water attacks, which are), or flee, or use the room's various environmental elements to block the enemies off. The girl reveals that she has amnesia and doesn't know how she got there, but the water fairy reveals that the girl is a princess and the key to saving everyone. The entire trailer lasts about three minutes, and shows off more of the gameplay, which emphasizes player control and freedom even while seemingly having a very tightly weaved plot. It looks like the girl has escaped the tower, but the end of the trailer reveals that she's only made it out to one of many balconies and is still more than a mile in the air. The game's title is revealed as Midia and the Gift of Aqua, and Fumito Ueda is revealed as the game's creator. The game looks to still be in a very early stage of development, but is certainly one of the most beautiful Sapphire titles we've ever seen. After this reveal, a crew from Rare is brought up on stage, for an in-depth look at the upcoming Dark Humanity, followed by a full gameplay and cutscene trailer for Slaughtered Planet. Dark Humanity is everything we've come to expect from this amazing series and more: a fully HD sci-fi FPS, with the gameplay segments showing off both Velvet's full capabilities and Joanna's as well. Velvet can take over almost anything electronic, weaving freely between the material world and the electronic one, and can move through the information realm to disable enemy systems and even turn the enemy's weapons against them. The player will also be able to freely switch between Velvet and Joanna during certain missions, and the transitions are almost seamless: Velvet can hack into the enemy's base, opening doors for her sister Joanna, who will then be able to execute enemies paralyzed by Velvet hacking into their cybernetic enhancements. Velvet can detect rogue AIs and androids, and Joanna can either interrogate or disable them at will. The synergy between the two sisters has never been more at work than it is in Dark Humanity, but there will also be segments when the two sisters are forced to go it alone, and a cutscene near the end of the presentation shows Joanna captured and about to have her mind replaced with that of an AI, by an agent that it's impossible to tell whether he's human or whether he's artificial. Dark Humanity will be out in October, but we'll have to wait longer for Slaughtered Planet, which Rare showed off in much greater detail. Slaughtered Planet is a fully open world WRPG with a completely customizable protagonist and an incredible amount of interactivity, with the player able to carry on detailed conversations with a wide variety of NPCs while also able to build weapons and armor seemingly from scratch with scavenged materials. The game's landscape does have some post-apocalyptic elements, but also will feature fully functional cities and a civilization that, while intact, is almost incurably corrupt, with the game's main theme seemingly one of exploitation, in this case of a planet ruled by a powerful upper class that lures in people from all over the galaxy, only to enslave them once they arrive. The protagonist is caught somewhere in between, an immigrant who has worked himself up to an opportunity to join the upper class, and who must decide whether to cooperate with the system or bring it down. Meanwhile, a mysterious evil force permeates everything, giving the game a slight hint of cosmic horror, but very little was revealed about this evil force before Rare ended the presentation with a spectacular trailer in which the protagonist is shown battling a series of deadly monsters and soldiers while uniting a band of characters into a powerful army. Slaughtered Planet still seems somewhat early in development, but it's quite likely that the game will be released sometime next year. Rare's presentation was the last of the Nintendo keynote, with Bill Trinen thanking those assembled for coming and encouraging them to visit the show floor to try out many of the games they saw.

    -

    Necrocracy 2 Highlights A Strong Crop Of PC Titles

    Bioware was all too eager to present Necrocracy 2 in a press conference directly on the show floor, in which the game was highlighted on a cutting edge PC to show just how much the gameplay and graphics have improved from its acclaimed predecessor. Footage from Latham and Cass' quests were both shown as the game was demonstrated for eager fans and reporters, and while both quests feature largely the same storylines, they also feature characters, missions, and locales unique to each, and once again, it was heavily implied that one of them will die over the course of the game. Necrocracy 2 is all about recruiting allies to your side, both human and zombie, in an effort to raise up a rebellion against Fleshtear and end the rule of the dead over the planet. Diplomacy can largely only be achieved through the bullet: you'll have to prove yourself worthy of your powerful new allies, usually by killing a bunch of small foes or a few big ones. Necrocracy 2's world is much bigger than the world of the first game, and there'll be no shortage of things to do, from racing across the wasteland in customized vehicles to creating undead horrors in a clandestine lab, the player will likely find many hours of enjoyment far from what's sure to be the game's epic main story. While Necrocracy 2 will be released for all the major consoles, Bioware definitely favors the PC, and the game's cutting edge graphics are some of the best we've ever seen, even considering the game's epic scope. The only PC title that looked better from a graphical perspective was id's Quake 5, which features some of the scariest, goriest visuals we've ever seen as the player is constantly running or fighting for their life. Quake 5 is coming in September, and is expected to contend for the title of the year's best FPS. Then, there's the monumental announcement of a new Deus Ex game, Deus Ex: Oblivion, expected to hit both consoles and PCs sometime in 2012. The game sees its protagonist rising amongst a world crippled by war between rival AIs created by the superpowers, and the societal chaos left in their wake.

    Apart from the big epic shooters and RPGs typical to E3, we also looked at some intriguing new puzzle games, including Reconstruction, in which the player must rebuild a person's memories from the ground up, combining Tetris-like gameplay with elements of visual novels to create a truly unique experience. There's also Biogenesis, a simulation title in which players will attempt to start life on a barren world. Biogenesis is said to be one of the "smartest" video games ever created, asking more of players than few titles before it, but those who can master its creative tools will be rewarded with one of the most detailed simulation experiences ever. We were also treated to the first few Steam console prototypes, and while Gabe Newell made it clear that his goal isn't to compete with Nintendo, Apple, or Microsoft in the console realm, he does want to provide ways for more people to enjoy the rich library of games on Steam, which will inevitably translate to more software sales. We may see the first Steam console launch in 2012, just in time for the big console companies to announce their next generation of machines.
     
    E3 2010 (Part 3)
  • Apple Keynote - E3 2010

    Apple's E3 2010 keynote, like Nintendo's, doesn't begin with a person taking the stage. Instead, it begins with a game trailer, this one showing off a mysterious and magical world, and then introducing a fully 3-D Mickey Mouse. The trailer is for a bright, whimsical, 3-D platformer in which Mickey can change into various hats that give him special abilities, including a firefighter hat and his classic magician's hat. The trailer shows off numerous other Disney characters, including Minnie, Donald, Goofy, Pluto, Chip and Dale, and Scrooge McDuck, and seems to be a new game in the Magical Quest series that spanned the SNES and SNES-CD. The trailer also shows Pete in a variety of disguises, returning as the game's villain and battling Mickey and pals through a variety of levels and worlds. The company making the game is then revealed: it's Capcom, confirming that the game is indeed a revival of the Magical Quest series, with many of the same elements of those classic games. The trailer concludes with the game's title: Mickey Mouse Returns, and its release window as January 2011. Reggie Fils-Aime then takes the stage to wild applause and discusses the game more in-depth, saying that the project is a collaboration between Apple, Capcom, and Disney that's more than two years in the making, and that fans of Disney won't be disappointed with this iTwin exclusive adventure. Reggie then shows off yet another trailer, and this one starts out much more cryptic in nature, featuring a young girl and boy talking about their dreams under a starry sky. We then see a woman clad in purple, opening a portal to an unseen realm. She states that she'll find her lost friend, and tears a hole in the sky before disappearing through it. We see scenes of destruction and terror, and children calling out for NiGHTS... that's right, this is the latest game in the NiGHTS series, and soon, the hero of dreams himself appears, floating through the air before entering a strange dream realm where the purple clad woman confronts him. She tells NiGHTS that he couldn't save her friend and so she'll save him herself, without his help and without his interference, before sending him through a portal and disappearing. We then see some gameplay snippets, showing the classic NiGHTS gameplay and demonstrating some of the game's motion controls before showing more of the mysterious woman. She too is seen to be searching through dreams, and through her eyes we see memories of her childhood, with her as the little girl, and her best friend, the young boy, lost to the nightmare realm. As the woman leaps from dream to dream, she is tearing more and more holes in the multiverse, causing destruction that NiGHTS is powerless to stop, and it's revealed that NiGHTS might need help to stop the universe from being destroyed and to stop all dreams from becoming nightmares. The player is shown with the ability to alter people's dreams in real time, granting NiGHTS powers not yet seen in the series, and providing for some spectacular visuals. The trailer then ends by revealing the game's title: NiGHTS and the Seeker of Lost Visions, and the game's release window as Holiday 2010, a revelation that the fans in attendance cheered at wildly. Reggie briefly demonstrated some of the gameplay with the game's developers, showing just how the ability to alter dreams changes how the game is played, and how the mysterious woman, the Seeker referenced in the title, can also alter the dreams, affecting nearly every moment of the game as NiGHTS tries to find a way to stop her. After this game was demonstrated, we then moved on to another trailer: Vintage Speed Series: Master Class, which introduces classic F1 racing to its impressive lineup of retro tracks and cars. It also brings in numerous classic drivers, including Sir Jackie Stewart, who narrated the game's trailer. Designed as a racing title for true masters of the genre, the game will be released this fall.

    The next segment of the presentation took several minutes, as Reggie showed off a game expected to be released on the iTwin later this year: the open world action title The Life And Death Of A Mother, the direct sequel to 2007's The Life And Death Of A Renegade. The game features Eleanor as the main protagonist, a mom struggling to raise three young children in the apocalypse by any means necessary, including robbery and murder. Her activities have attracted the attention of a cold-blooded bounty hunter and a ruthless criminal gang, and Eleanor will need to get even tougher if she is to protect and provide for her young ones. This game looks to be even more intense than the last, with no shortage of intense violence and bloodshed, and the cutscenes make it clear that Eleanor isn't afraid to commit violent acts even in front of her kids. Definitely one of the most controversial presentations of the show, The Life And Death Of A Mother might just be the grittiest game ever released on the iTwin, if the first title (which already heavily pushed the boundaries of the M rating) is any indication. Eleanor has hardened significantly during the events of the previous game, which she spent mostly as a damsel in distress until the moment when she was forced to escape her captors in order to save the protagonist's life. Here, Eleanor refuses to take any crap from her foes, and the player is given plenty of opportunities for combat. The game's controls look to be even more complex than the last game, with more weapons and an actual skill progression system for Eleanor, allowing her to become a more versatile renegade than the last game's Quinn ever was. The Life And Death Of A Mother will be released this fall, and the audience seemed extremely excited for it. Reggie then introduces some gentlemen from Capcom, who introduce several new iTwin exclusives, including Mega Man Next 4, the iPod Play title Mega Man Melody (a Mega Man Next spinoff focused on Melody from Mega Man Next 2), and the upcoming Star Siren title, Star Siren: You And Me, in which Star Siren falls into a mysterious magical realm, separated from her friends, and must get home with the player's help. The game contains all the familiar Star Siren beat 'em up action, but with some incredible fourth wall breaking moments, a unique manga/storybook format, and jaw-dropping anime cel shaded visuals. We also got more footage and gameplay from Resident Evil: Dual Descent, with Jill Valentine and her new partner, a mercenary named Aden Crusher, fighting their way out of an underground prison infested by zombies. The gameplay focuses heavily on the iTwin's dual controllers, which allows either one player or two players to control both the main characters as they kill as many terrifying foes as they can. While the spectacularly innovative Star Siren: Me And You was probably the most impressive game of this segment, Capcom demonstrated its major commitment to Apple with a strong slate of exclusive games for both their home console and mobile platforms, and look to keep Apple competitive in the console wars for a long time to come. This Capcom segment was followed up by a quick look at the upcoming title Corona and Rouge, a 2-D platformer starring the two lovely femme fatales of the Sonic series, featuring similar gameplay to titles such as Sonic Blaze, but in full 3-D glory on the iTwin and allowing for Sonic Duo-esque control of both ladies at once.

    For the next segment, Reggie once again leaves the stage and gives things over to some gentlemen from the studio creating the newest Apple IP, Land Of Enchantment. This game was teased at last year's E3, but this year, we're treated to a much more in-depth look at the game, which features five teenagers from the 1940s who gain superpowers and are suddenly thrust into the future, on the run from government agents in both their time and ours. While one would think this game is potentially just a Destined clone, it's somewhat deeper that that, with less emphasis on action and combat and more emphasis on exploration and discovery, with combat and powers only used when absolutely necessary. The intriguing thing about this game is that each of its five protagonists can be switched to at any time, no matter what. The player is able to switch to any of the game's five protagonists, who are rarely all together. Each has their own personality, problems, and complex set of powers, and the game is as much a visual novel as it is an action superhero title. We learn that the protagonists are in the situation they're in because of a government experiment that commenced after an alien craft crash landed at Roswell in 1947, but details about that crash are vague, and this segment mostly focuses on gameplay and the interactions between the characters. The graphics are excellent, clearly pushing the iTwin's limits, and the cinematic quality and level of detail is incredible as well. This game is clearly positioned to be one of Apple's biggest games of next year, and fans were clamoring for more by the end of the one minute trailer shown after the new gameplay reveals. Reggie then returned, and we were then treated to a trailer for a cel-shaded 3-D beat 'em up that turned out to be a new Comix Zone title. The reveal came as a clear surprise to the crowd, which cheered loudly once they realized what the trailer was for. The game, called Comix Zone Reissued, will be released in 2011. We're given another quick teaser trailer for an iTwin game coming out later this year: Rhapsody Of The Firmament 2, the sequel to 2007's early hit iTwin game. The crowd was generally hyped for this one as well, but not as much as they were for Comix Zone Reissued, though a large part of that could have just been their surprise at seeing that property revived. Then, we're treated to a gameplay/story preview segment for the upcoming No One Lives Forever game, The Disappearance Of Cate Archer. With Cate gone, you take over as a new protagonist, a junior agent of UNITY named Clarissa Cavill. Clarissa isn't quite as skilled as Cate, and relies more on her gadgets to take on foes and get into locked doors, but the FPS gameplay of previous games is still intact, and Clarissa is a bit more light-hearted than Cate, able to charm foes a bit more and gather information that will be useful for hunting down the legendary agent. The next trailer is for an unannounced mech shooter by Namco, which features free-roaming gameplay with arcade-style combat. It's a bit reminiscent of the Techno Angel series, but much more fast paced and with much larger enemies, this new title also utilizes motion controls to give the player the option of lightgun style gameplay, a true arcade throwback on a modern console. The game is called Kasmias, and it's coming in 2011. Following that, we got two more rapid-fire trailers: another shooter from treasure that turned out to be a trailer for Radiant Silvergun II, another surprise series revival that drew a lot of buzz from the crowd. We then get a super sexy trailer for Atlus' strange but compelling new puzzle title Catherine, set for release sometime next year. The Catherine segment then segued into some short multiplatform reveals, showing off games such as Madden NFL 2011, Blackheart: Contract, Saints Row: The Third, and Rayman: Light Of Heroes. The iTwin is poised to see nearly every major multiplatform release of the next two years, showing just how much third parties had embraced the system despite being underpowered next to its two rivals.

    After the rapid-fire multiplat reel, Reggie then announces that he has another big reveal of a long awaited iTwin game, another classic from Sega's incredible library. We then see a city at night, with all kinds of people milling about. Some thugs come bursting out of a window, and flee down the street with some stolen goods. The thugs then stop in their tracks, as they face down three heroes: Axel, Blaze, and Adam. The crowd cheers at seeing them, as this means that yes, Streets Of Rage is being brought back for the iTwin. It's a fully 3-D game, but with the classic 2-D beat 'em up gameplay and full electronica soundtrack, and the reveal trailer promises more combo attacks than ever before, a wide variety of levels, and tons of challenging bosses. The game features a fourth hero, the city's mayor Nakumi, who decides to trade in her mayor's sash for a police badge and clean up the city's streets herself. The game will have four player co-op and competitive gameplay, both locally and online, and could be the most complex and engaging beat 'em up title of its generation. The game will simply be called Streets Of Rage, and will be coming out in 2011. "And yes," came a voice from off stage, immediately recognizable as that of Steve Jobs, who walked onto the stage for the first time to tremendous applause: "it will also be released on the iPhone." Jobs then announced that several more upcoming iTwin titles will also see releases on the iPhone, not just as streaming games but as full ports with cross-buy, including Radiant Silvergun II, Corona And Rouge, and Mega Man Next 4. Jobs then showed off several new ways to play games on the iPhone, and demonstrated a peripheral called the Reverb, which consists of an iPhone controller grip with full range sensory feedback, motion control, and voice commands. Jobs is clearly pushing gaming on the iPhone like never before, and though he didn't mention the iPod Play, he did mention that the upcoming iPhone 4 would have unprecedented new features for gamers, demonstrating them on the stage. He announced a special limited time promotion that would include a free Reverb with every iPhone 4 sold, and also announced several new exclusive iPhone games that wouldn't be coming to Android phones. After Jobs' iPhone segment, there was a teaser trailer shown for an upcoming Panzer Dragoon title combining RPG and railshooter gameplay similarly to Panzer Dragoon Zeta. The game features a mysterious ghostly dragon that can chase phantoms and ghosts around as they fly and teleport back and forth across a vast realm. The game has heavy elements of life, death, and the afterlife, and seems to imply that the barrier between the living and the dead has broken down, and that the protagonist themselves may even already be dead. The game will be called Panzer Dragoon Phanta, and looks to be quite early in development, with no release date given. Following the Phanta tease, Steve Jobs says he wants to personally announce the presentation's final reveal, of a game still quite early in the making, but one that will give iTwin players an experience like never before. The trailer reveals a young boy living on a great, grassy plain, accompanied by various creatures, including some real ones like wolves and bears, and other mythical creatures, including dragons. The trailer shows the boy learning to hunt and ride all by himself, and growing into a young man, learning even to tame and ride the great dragons that soar the skies. One day, the boy discovers a modern looking city, and learns of the people there. The leader of that city is fascinated by the young man, who has a symbiotic relationship with nature, something that might prove useful to his plans to seize power. The city is at war with another great city, and the boy's meeting with the leader of the first city intensifies that war, pulling him and his creature friends into the conflict. The game seems to put the player in control of the young man from a very young age, learning to tame the great creatures before discovering the city, and the war itself eventually escalates to the two cities battling one another with armies of armored, cannon-mounted dragons in the sky, while the young man is caught in the middle. The trailer also reveals a scientifically-inclined young woman who appears to be a love interest, and a professor who also takes a fascination with the young man and the land he inhabits. The trailer features incredible moments, such as the boy learning to ride the stampeding animals through the plains (by dramatically leaping from creature to creature), and the young man on a great dragon flying over the city. After the trailer builds to a spectacular climax of the young man leaping from his dragon into an open window, the game's title is revealed: Dragonwar, and its release window is given as 2012. The trailer gets a loud positive reaction from the crowd, and Jobs begins to discuss the game, talking about how the player would learn organically like they would in no other game before, and that they would follow this young man's journey from boyhood to adulthood, choosing how to shape the world as they go. We'll see a lot more about Dragonwar in the coming months, but it looks like an epic game that ends Apple's keynote presentation on a very high note.

    -

    I'm back at E3 for the first time since 2007, and I've had a blast playing some of the hottest upcoming games that will be making their way to your screens over the next few years. While a good E3 trailer can still send a tingle up my spine, there's nothing like going down to the show floor and playing these games yourself, and I've got to say I was able to play pretty much all the big games on display at this year's show. With so many good games on display, the lines were surprisingly short, even for some of the really big titles, so I was able to play to my heart's content, spending some real quality time with a wide variety of games for the Sapphire, iTwin, Xbox 2, PC, and even iOS and Android. While they didn't roll the red carpet out for me like they did in my GameTV days, I was still glad to see some familiar faces who were more than happy to hype up their upcoming games, but I decided to let my own personal experience speak for itself, and here are some of my thoughts on the winners and losers from this year's show.

    The game that impressed me the most was Tales Of The Seven Seas: Horizon. Naughty Dog's extremely fun pirate-based adventure series had been starting to get stale in its years on the Nintendo Wave, so for the series' first (and hopefully not last) Sapphire outing, the developers gave the presentation and gameplay a total overhaul, and I've got to say, it works on a level far beyond what the trailer can convey. The game's presentation is utterly gorgeous, with cinematic-quality visuals everywhere, even in normal gameplay. Like Mystic, the game utilizes motion capture heavily, with character animations extremely fluid and realistic, and dialogue playing out much like it did in Mystic, sounding natural, like how real people would speak. Characters carry out conversations according to what's happening as the player explores and performs actions, with context-sensitive dialogue abounding. Speaking of dialogue, I'm pretty sure that Naughty Dog is using a different cast for most, if not all the familiar characters in this game, with the switch to mocap likely necessitating the change. While it's disappointing not to hear Maria Canals as Dona, or Jason Marsden as Erick (at least I don't THINK it's him, his distinctive voice is fairly easy to pick out), the new voice cast does a great job portraying these characters, putting a new spin on the crew we've all come to know and love for the last 15 years. Naughty Dog has put a lot of love and care into this new game, and it's the one title from E3 2010 that I can't wait to pop into my Sapphire and play.

    Of course, Necrocracy 2 is also here, and made a strong case for Best in Show with its continued excellence and exciting (and slightly scary) gameplay. It's amazing to get to play as Cass for the first time, and controlling her is as fun as I imagined it would be. She's definitely a distinct character from Latham, but has most of his skills and a few new ones, and can definitely get the job done, either violently or peacefully. I was also quite impressed with Star Siren: You And Me, which plays like an interactive anime but keeps the addictive fighting gameplay of its predecessors intact. And I will say that The Covenant 4 is looking like it's going to be a lot better than The Covenant 3. The controls, the level design, the plot: everything has improved over The Covenant 3, and it looks like it could be the hit that Microsoft needs to keep the Xbox 2 going. It would be a shame to see Microsoft fade out of the console wars: despite the Xbox 2's struggles, the system (and the Xbox before it) has hosted some great franchises, such as Techno Angel and Cyberwar, and I've had a lot of fun playing online FPS games on Xbox Live, where the competition seems to be ever so slightly better than that on Nintendo and Apple's consoles.

    I wanted to see a new Sonic game announced, and it feels dirty to say that I'm "settling" for Corona and Rouge, considering how much I love those two badasses. However, the game itself seems to be a repetition of the 2-D Sonic platformer formula, and not in a groundbreaking, innovative way like Sonic Duo. No doubt it'll be a fun game, but here's hoping the series remains fresh and doesn't settle for the same old, same old, no matter how fun that formula is. Speaking of stale, Mega Man Next 4 was also disappointing, and I actually found myself backing out of my time with the game a few minutes early to make way for the next person in line. It's the same old robot fighting as the last couple games, and the series just isn't as amazing as it was when Mega Man Next 2 blew us all away. Here's hoping I'm wrong and that Capcom hasn't already run Mega Man into the ground, because as the new Star Siren game shows, they're still perfectly capable of producing innovative games.

    Oh, and if you're an RPG fan with a Game Boy Supernova? You're set for the next year, with Elvenfall II coming Stateside this holiday season, a quirky but fun JRPG called NeoXanadu coming from Nihon Falcom, an amazing time travel-based RPG called Radiant Historia, and, oh yeah... a brand new Pokemon! It was hard enough prying the Supernova out of my kids' hands when the last game came out, and they're already begging me to let them play my review copy when I get it about three weeks before the game's release. Sorry, Arturo and Regan, you'll have to wait for November 15 like everyone else. While I enjoyed demoing the new Pokemon, which features a fun new world to roam around in and some beautiful battle animations, my favorite Supernova RPG of the show was the aforementioned Radiant Historia, which gives you the chance to go back and undo events in the game that you messed up. In Radiant Historia, even if things get heavy, you've got a time machine and all the time in the world to go back and set things right faster than you can say "Great Scott, Marty!" I was also a huge fan of the game's grid-based battle system in which careful positioning can ensure that your attacks reach their maximum effectiveness.

    I'll have some more thoughts on this year's E3 soon, but right now, I'm ready to get back to the show floor for one more day of amazing games. Before that, though, I've got to explain to my kids that yes, 18 means 18, even if your mom is semi-famous. Don't worry, Arturo, E3 will still be there for you in 2019, and Regan, I'm sure you'll have plenty of fun at E3 2023 playing the exciting new holographic titles on the Xbox 4, assuming The Covenant 4 is the biggest hit of the year and we actually get two more Xbox systems.

    -from a June 12, 2010 article on The Nerdist, written by Brittany Saldita

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    Game Critics Awards E3 2010

    Best Of Show: Necrocracy 2
    Best Original Game: Freedonia
    Best Console Game: Tales Of The Seven Seas: Horizon
    Best PC Game: Necrocracy 2
    Best Handheld Game: Blackheart: A Cold Beginning
    Best Peripheral/Hardware: Reverb Mobile Attachment
    Best Action Game: Star Siren: You And Me
    Best Action/Adventure Game: Tales Of The Seven Seas: Horizon
    Best Role Playing Game: Necrocracy 2
    Best Racing Game: Vintage Speed Series: Master Class
    Best Sports Game: NBA Elite 11
    Best Fighting Game: Mortal Kombat: Accursed
    Best Shooter: Dark Humanity
    Best Party Game: Bomberman World
    Best Online Multiplayer: The Covenant 4

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    At E3 2010, there was no doubt about it: this generation of consoles had reached full maturity, with companies truly beginning to push the limits of what the current crop of seventh generation HD machines was capable of. And how did they choose to show off these capabilities? With franchise hit after franchise hit, going mostly with the familiar to score points with players longing to see their favorite characters and series on these powerful machines. Call Of Duty? Check. Grand Theft Auto? Check, even if just in the form of a teaser. The Covenant? Check, and maybe the best game Microsoft has shown off in a long time. While there were some promising original titles revealed at the show, including the world-warping Freedonia, the cryptic but beautiful Midia and the Gift of Aqua, and the game likely to be the sendoff title for the iTwin, Dragonwar, most of the hype was going to the latest installments in popular franchises, some of which chose to innovate while others stuck close to the familiar.

    Microsoft largely sat E3 2010 out, choosing to retreat to a booth rather than presenting the Xbox 2's upcoming lineup (with very few exclusives remaining) in a big overblown presentation. Instead, they set up a massive booth where people could play The Covenant 4 to their heart's content. Once people got word that yes, the game (presented in its gold form, as it would see release the very next month) was quite good, it was one of the biggest booths of the show. Microsoft hosted tournaments all week, with celebrity guests and live DJs, and the booth took on a party atmosphere. Was the Xbox 2 back, or was Skrillex (the most popular DJ at the show, whose set drew a massive crowd of its own) just spinning while Rome burned? We wouldn't have to wait long to find out.

    Meanwhile, Nintendo and Apple went tit-for-tat with major announcements, but surprisingly, neither company announced their new handheld. Nintendo, whose Supernova was still selling quite well, was rumored to be announcing something at the show, but no new hardware was revealed, which surprised some but ultimately shocked no one. However, Apple also declined to announce the iPod Play's successor at the show, despite announcing few games (Mega Man Melody was the only one discussed) for the device. Steve Jobs did make a big push for the iPhone, which begged the question: is Apple dropping out of the dedicated handheld market entirely in lieu of its white-hot iPhone? E3 did see plenty of mobile game promotion at the various booths, and the Microsoft Phone was also demonstrated at Microsoft's booth, though that part of the booth didn't enjoy nearly the crowd level that the Covenant 4 parties did. Mobile was hot, and getting hotter, and though E3 2010's focus was still on console games, it was hard to deny the impact that smartphones were starting to have on the entire industry.

    The first E3 of the decade was once again a star-studded event with plenty of surprises and tons of quality games. While not as game-dense as E3 2009, the strong game lineups from both first and third parties was a good sign of the overall health of the industry, and that it would likely weather the recession with few major casualties (the jury still being out on the Xbox line). While gamers came away from the show largely satisfied, E3 2011 would need to push some majorly innovative new tech if it was to have nearly the same impact of this year's show. We'd no doubt see at least one new handheld announced, and maybe, just maybe, a new console as well to kick off a new generation.

    -from IGN's summary of E3 2010
     
    Spring 2010 (Part 9) - The Capplecom Saga Continues
  • Marvel vs. Capcom 3

    Marvel vs. Capcom 3 is released in April 2010 exclusively for the Apple iTwin, after a late 2009 release in arcades. The game is a 2-D fighter that features a mix of Marvel and Capcom characters engaged in three-on-three tag battles, with similar gameplay to OTL's game, and a fairly similar roster of characters, with a few changes due to the new and changed games and comics released IOTL. The game borrows heavily from 2009's Sega vs. Capcom for the iPhone and iPod Play, with that title serving as somewhat of a dry run. Like OTL's game, Marvel vs. Capcom 3 features some simplification features to encourage new players to get into the game, but also maintains the same hardcore fighting controls of the previous two titles, one of which (Marvel vs. Capcom 2) was a major launch title for the Sega Katana. Like OTL's title, it features a simplified three-button control scheme, and also incorporates the iTwin's motion controls in an optional mode that allows players to punch and kick with the iTwin controllers in hand. The game also features online play, with support for both ladders and tournaments.

    The initial roster includes 36 characters, 18 from Marvel and 18 from Capcom:

    Capcom/Sega:

    Akuma
    Blaze Fielding
    Chris Redfield
    Chun-Li
    Dante
    Frank West
    Jill Valentine
    Mega Man
    Melody
    Morrigan
    Nash Grieves
    Phoenix Wright
    Ryo Hazuki
    Ryu
    Sophie
    Star Siren
    XR
    Zero

    Marvel:

    Captain America
    Deadpool
    Dr. Doom
    Dormammu
    Hulk
    Iron Cross
    Iron Man
    Magneto
    The Mandarin
    Phoenix
    Psylocke
    She-Hulk
    Spider-Man
    Storm
    Taskmaster
    Thor
    Venom
    Wolverine

    The game will eventually have 12 DLC characters, including six from Marvel and six from Capcom/Sega. Unlike IOTL, where the Japanese earthquake of 2011 caused a disruption in the DLC and development schedule that would ultimately see most of the base game's DLC relegated to Ultimate Marvel vs. Capcom 3, ITTL, there is still a disruption, but Apple takes over some of the game's development, allowing for the DLC to be completed in late 2011/early 2012, and allowing the base game to eventually include all the DLC. The 12 DLC characters are:

    Capcom/Sega

    Bayonetta
    Codek
    Jedah Dohma
    Reynard
    Shini Marakami
    Trish

    Marvel:

    Carnage
    Doctor Strange
    Gamora
    Ghost Rider
    Shuma-Gorath
    Spider-Gwen

    As in OTL's game, the plot involves all the heroes of both worlds teaming up to battle Galactus, who threatens to devour the multiverse that the heroes reside in. Each character gets their own brief ending sequence, and there are some bits of dialogue between individual characters during their pre-fight animations. Overall, Marvel vs. Capcom 3 gets a highly positive reception, becoming a best seller in Japan and a strong seller in the states. It's heavily advertised as a major killer app for the iTwin, and while it doesn't quite get there, its great reviews and potential to become a tournament staple do help to legitimize the iTwin as an excellent console for fighting games, and further solidifies the system's popularity in Japan itself.

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    DuckTales: The Legend Of The Phantom Quack

    DuckTales: The Legend Of The Phantom Quack is a Capcom published digital exclusive title for the Apple iTwin, and is somewhat similar to OTL's DuckTales remake, except rather than being a remade title, it's an entirely new quest, done in the same sidescrolling gameplay style of the NES classics, but updated in 3-D with full voice acting. The game sees Scrooge McDuck and his nephews Huey, Dewey, and Louie on a quest to find the ancient Phantom Quack, a sound said to be so powerful that it can rearrange space and time itself. Scrooge is looking for it to keep it out of the hands of Magica DeSpell, who seeks its power to rearrange the cosmos and make herself queen. On the way, Scrooge and his nephews discover treasure and adventure, and of course, Scrooge makes plenty of money.

    The game (and the later Mickey Mouse Returns) were part of an initiative by Apple to bring the fun of classic Capcom Disney titles back for modern generations. Steve Jobs himself personally asked Capcom to look into designing new Disney titles that would be exclusive to the iTwin, and the two ideas that Capcom decided on were modern titles in the DuckTales and Mickey Mouse franchises, bringing back what fans loved about those games but modernized for a new generation. The Legend Of The Phantom Quack turns out to be a success: it's one of the most popular iTwin digital titles of 2010, and its success convinces Apple to pour a good deal of money into the marketing budget for Mickey Mouse Returns, which by that time was nearly complete. As of the end of 2010, Apple and Capcom are exploring the possibilities for new Disney games, all of which will be exclusive to Apple game consoles and mobile devices (Disney itself continues to make games for all three major consoles).

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    Resident Evil: Forgotten

    A Resident Evil game exclusive to the iPod Play and iPhone, Resident Evil: Forgotten is part of an overall development deal to bring two Resident Evil games to the iTwin and one to the Apple handhelds, with Forgotten being that handheld game. Unlike Resident Evil: Desolation, which featured more slow-paced, classic survival horror gameplay, Forgotten adopts the more action-centric gameplay of recent console titles in the series, and also serves as somewhat of a prequel, taking place before the events of the first Resident Evil game and featuring a male protagonist named Benjamin Arka who happens upon an abandoned house that ends up being a cover for a secret Umbrella operation headed by a man named Thomas Corvus, a top scientist for Umbrella, who is being assisted by Albert Wesker. Arka manages to uncover the conspiracy and topple the operation, defeating Corvus' experimental monster (but not Corvus himself, who seemingly escapes only to be murdered by Wesker during the game's ending. As for Arka, he's fatally wounded during the final escape, but manages to pass along some key information to S.T.A.R.S., which later allows them to defeat Wesker during the events of the original Resident Evil. Forgotten is a generally fun game, but is somewhat marred by being too short and too easy, though the addition of a Mercenaries-like side mode in which players can aim for high scores does help somewhat. Ultimately, Forgotten achieves fewer sales and worse reviews than either of the two Desolation games, but is still considered a minor success, and does become a popular iPhone game thanks to its touch controls which are uniquely suited for a game of its type (and which are especially good for the mercenary mode).

    -

    "With Forgotten having just been released for the iPod Play, and Dual Descent on its way to the iTwin later this year, there's one remaining Resident Evil exclusive coming for the iTwin, and while we once believed that it would be another side game in the series, rumors now increasingly point to that second exclusive iTwin title in fact being Resident Evil 6, after Capcom repeatedly asserted during the previous year that RE6 would remain multiplatform. With Apple putting an increased amount of money into the development of exclusive Capcom titles, and development on the second game having hit a snag (with one rumor claiming that the second iTwin game had to be scrapped entirely about halfway through development), the development team for that game and for Resident Evil 6 are now said to be working together to splice ideas from their game with the scrapped game, resulting in Resident Evil 6 ultimately being positioned as the exclusive iTwin title. In fact, news about any other Resident Evil titles in the works for either the Sapphire or Xbox 2 has gone silent over the past year, and with Apple pushing hard for more 'mature' exclusives, it seems likely that the next mainline Resident Evil game will indeed be released on the iTwin only, possibly as soon as 2011's holiday season."
    -from an article on Capcom Central, posted on May 1, 2010

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    Apple In Talks To Purchase Capcom?

    With more announcements of iTwin and iPhone-exclusive titles leaking out from Capcom, it's lending increasing credibility to reports that Apple is looking to buy the iconic Japanese video game software company. Fewer and fewer Capcom games are being released for systems other than Apple, and with Apple now confirmed to be funding "a majority" of Capcom titles currently in the works, we're seeing more and more indications that Capcom indeed may be coming up for sale. It's important to note, however, that there are significant legal and financial hurdles to such an acquisition, hurdles similar to the ones that threatened Apple's purchase of Sega's gaming division back in 2003. The fact that Apple only purchased a part of Sega and not the entire company ultimately is what allowed Apple to complete the purchase, but were Apple to purchase Capcom in its entirely, it would come into conflict with laws blocking foreign companies from buying Japanese ones. Many of these laws have been weakened and challenged during the past decade, and it would still be theoretically possible for Apple to acquire Capcom, but it would need to confront these potential challenges in order to do so. In addition, Capcom is worth significantly more now than Sega's gaming division was in 2003. Though Capcom's value has diminished over the past few years, it would cost at least $2 billion for Apple to purchase Capcom, and despite the company's accelerating financial success, it has shown to be wary of taking on software companies, even when such purchases would be potentially advantageous to the company's bottom line. As of this moment, an Apple-Capcom merger remains up in the air, but reports indicate that the writing could be on the wall, with Apple executives confirmed to have made a number of visits to Capcom headquarters in the past few months. An acquisition would give Apple an even bigger presence in Japan and would bring some of the most iconic properties in gaming history under the Apple umbrella, including Mega Man (which has already been an Apple-exclusive franchise since 2007) and Street Fighter.

    -from a Gamespot.com article, posted on May 16, 2010
     
    Sports In 2010
  • The 2009-10 NBA season saw LeBron James playing even better basketball than he did in 2008-09 as he fought to defend his NBA title and win his third overall. But while LeBron's Nuggets were playing the best basketball in the league, other interesting stories were also taking shape, including the rise of Lob City in Seattle as Blake Griffin had one of the best rookie seasons in NBA history, averaging 26 points per game thanks to the outstanding playmaking of point guard Chris Paul. The Sonics went from just barely in the playoffs in 2009 to being a major Western Conference contender, battling it out with the Nuggets for the division title. Meanwhile, the Golden State Warriors, led by Kobe Bryant, struggled as Bryant dealt with several injuries to both himself and his fellow teammates. A deadline day trade with the Atlanta Hawks brought veteran defensive star Ron Artest to the team, and helped the Warriors stabilize themselves, finishing comfortably in the playoffs at #6 in the West. The Phoenix Suns also played their way back into contention, as Yao Ming managed to stay healthy and rookie John Wall played well.

    In the East, the 76ers were the biggest story, rising into title contention thanks to the play of Dwight Howard and a strong supporting cast that included Monta Ellis. The Miami Heat also improved and contended for #1 in the conference, thanks to Kevin Durant who finished just behind LeBron for the MVP award. Once again, Carmelo's Pistons were #1 in the conference, and hoped to repeat as champs in the East.

    Playoffs:

    First Round:

    Eastern Conference:


    (1) Detroit Pistons over (8) Toronto Raptors, 4 to 2

    Give the Raptors some credit, they played the Pistons tough in the first round, stealing Game 2 in Detroit and then winning in Game 3 to go up 2 to 1. This shocked the Pistons back into their normal style of play, and they took the next three games fairly easily, but for a while, the Raptors (who still had Jonathan Bender along with a nucleus of young players) were running.

    (4) Cleveland Cavaliers over (5) Indiana Pacers, 4 to 0

    The Cavs very nearly went to the NBA Finals in 2009, and they weren't about to be beaten by a Pacers team filled with old veterans looking to make one last run. Steve Nash had carried the team throughout the season, but the Pacers just couldn't get it done in the playoffs, not even able to keep Games 3 and 4 close at home. The Pacers would be broken up somewhat after this year, with Nash traded before the last year of his contract for some future picks and a couple of role players.

    (3) Philadelphia 76ers over (6) Charlotte Hornets, 4 to 0

    The Charlotte Hornets regressed a bit in 2009-10, due to Allen Iverson suffering from injuries and off the court problems. Russell Westbrook struggled to carry the load, though in doing so he very nearly averaged a triple double for the whole season. In the playoffs, the small Hornets had no chance against the overpowering Sixers, with Dwight Howard stuffing shot after shot and snagging rebound after rebound. The Hornets would ultimately cut the Allen Iverson experiment short, letting him go in free agency and attempting to build a different kind of team around Westbrook.


    (2) Miami Heat over (7) New York Knicks, 4 to 3


    Rookie DeMarcus Cousins stepped it up big time in this series, and the Knicks almost knocked off the Heat, taking them to seven and even going up 88-87 with under three minutes in the deciding game before Durant's late game heroics saved the series and the season. The Heat managed to limp out of this one, but taking down the Sixers in the next round would prove a tall order.

    Western Conference:

    (1) Denver Nuggets over (8) St. Louis Arches, 4 to 1

    The Arches of St. Louis were a team consisting of hotshot young players and wily veterans. Surprisingly, one of the Arches' best players was Adam Morrison, who'd struggled in his first two years with the Bucks before a trade brought him to St. Louis and he was able to thrive thanks to good shooting and rebounding. The Arches made it work with their motley crew, but they were no match for LeBron and the Nuggets, who destroyed them in five games.


    (5) Dallas Mavericks over (4) Phoenix Suns, 4 to 2


    Yao Ming played hard in what looked to be his final NBA playoff series, but the Mavericks, led by Kevin Love, were just too good, and despite John Wall's excellent scoring and passing, the Suns couldn't get it done. Yao looked frustrated throughout the series, and especially after Game 6. Ultimately, he would decide to return to the NBA for one more year, hoping his often-injured feet would let him take one more shot at an NBA title.


    (6) Golden State Warriors over (3) Los Angeles Clippers, 4 to 3


    Gregg Popovich's Clippers were firing on all cylinders, and easily took the first two games at home. But upon returning to Oakland for Game 3, Kobe Bryant came alive, putting on a scoring clinic. He would average more than 40 points per game over the final five games of the series, and the Warriors would defend their home floor and take Games 3, 4, 6, and then 7 to complete the comeback and win the series.

    (2) Seattle Supersonics over (7) Sacramento Kings, 4 to 3

    The Sacramento Kings, who'd once been a very promising young team, regressed somewhat due to the regression of Yi Jianlian, who suffered from injuries and poor shooting throughout the season. The Kings looked to be no match for Lob City, but they managed to pull it together, with Jianlian stepping up in a huge way, and ultimately, pushed the series to seven games, though Griffin and Paul won in the end.

    Second Round:

    Eastern Conference:

    (1) Detroit Pistons over (4) Cleveland Cavaliers, 4 to 1

    This rematch of the classic 2009 Eastern Conference Finals was definitely not the same as last year's. The Cavs just didn't have it, despite continued excellent play from Dwyane Wade. Instead, the title hungry Pistons, led by a dominant Carmelo Anthony, easily took down the Cavs in this series, a step faster all the way. The Pistons definitely had a stronger supporting cast, with players like Paul Millsap and Kyle Lowry making big plays for them, while Cleveland mostly was a one-man team. In the end, the Pistons were stronger, faster, smarter, and hungrier, and they got it done.

    (3) Philadelphia 76ers over (2) Miami Heat, 4 to 3

    The Miami Heat had spent a lot of their energy to beat the New York Knicks, and Dwight Howard took full advantage, dominating them on the offensive and defensive ends of the court. While Miami did have more of a balanced team, Philly had the best player on the court, with even Kevin Durant having trouble scoring with Howard on the floor. The Heat gave it their all, but the Sixers took it to them, and in the deciding game seven in Miami, Howard feasted to the tune of 36 points, 18 rebounds, and seven blocks, quieting the Miami crowd and leading his team to victory by twelve points.

    Western Conference:

    (1) Denver Nuggets over (5) Dallas Mavericks, 4 to 3

    Another series that went down to the wire, with Dallas giving Denver all they could handle. The Mavericks didn't drop a single game in Dallas, including winning Games 3 and 6 in overtime to keep themselves alive and push the series to seven games. Mark Cuban had his players and his fans in a frenzy, and though Game 7 was in Denver, the team kept that energy, taking a 60-56 lead into halftime. However, in the second half of the deciding game, it was LeBron time, and James showed why he won the MVP and was considered the best player in the world. 29 points in the second half led his team to a comfortable 124-108 victory and back to the conference finals.

    (6) Golden State Warriors over (2) Seattle Supersonics, 4 to 2

    In this series, experience proved to be the deciding factor, with the veteran play of Kobe and Artest getting it done for the Warriors, outscoring the dynamic duo of Griffin and Paul and keeping them largely contained. The Warriors were the better team most of the series, outplaying their record and willing themselves to the upset. While the Sonics definitely have a lot of talent and are now selling out games, they still have some growing up to do to compete with the league's best.

    Eastern Conference Finals:

    (1) Detroit Pistons over (3) Philadelphia 76ers, 4 to 3


    Another year, another nailbiter Eastern Conference Finals, as the Pistons were once again taken to Game 7 by a talented young team. Carmelo Anthony was a scoring machine, but Dwight Howard was having nightly block parties, and the two teams split the first two games and then the next two, before Philly won on the road in a pivotal game 5, giving themselves the chance to win a conference title in Game 6. Unfortunately for them, the Pistons were having none of it, and won on the road in a big 18 point victory. With the road team having won four of the series' first six games, it looked like the Sixers might find themselves with an unexpected advantage in Game 7, but it wasn't to be: unlike last year's Game 7, this year's wasn't close, and the Pistons ultimately won 104-81, going into the Finals with plenty of momentum.

    Western Conference Finals:

    (6) Golden State Warriors over (1) Denver Nuggets, 4 to 3


    Once again, it was Kobe vs. Lebron in an epic Western Conference Finals rematch between the underdog Warriors and the 64-18 Nuggets. Oddsmakers thought the Nuggets were certain to win, but Kobe defied the odds, playing the series of his career and pushing Denver to a deciding seventh game. In a ferocious clash between the defending champs and the cagey vets, it was a back and forth affair, with Denver jumping out to an early 13 point lead before the Warriors closed it to five at halftime and took the lead early in the third. The Nuggets roared back, and with 8:16 in the fourth, were up by eight. Then, it was Kobe's time to shine. He took over while Artest kept LeBron locked down, and the Warriors managed to tie it up with 2:57 left, before a crucial three by Artest on the next Warriors possession gave Golden State a lead that it would not relinquish. The Nuggets had it down to one with 40 seconds to go, but in the end, the Warriors would hit all their late free throws, the Nuggets would miss their desperation threes, and Golden State would be going to the NBA Finals.

    2010 NBA Finals:

    Golden State Warriors over Detroit Pistons, 4 to 3


    While Kobe Bryant generated the most headlines, the biggest story of this series was the showdown between Carmelo Anthony and Ron Artest, with Artest playing like an animal on defense to reduce the impact Carmelo would have on the series. Despite Artest's incredible play, beating the heavily favored Pistons wouldn't be easy, but the Warriors got it done in the end, and for the third time in the playoffs, would grind out a clutch Game 7 on the road, winning 101-93 in the deciding game to win the NBA Championship. Despite Kobe's scoring, it would be Ron Artest who would be voted Finals MVP, thanks to his staunch defense and scoring contributions. Artest would celebrate the Warriors' win and his first NBA Championship by writing the song "Champions" that would be featured in NBA 2K11 for the iTwin. Meanwhile, Carmelo, who had twice failed to win the NBA Championship in the Finals, was beginning to have the "choker" label attached to him.

    -

    2010 NBA Draft:

    The 2010 NBA Draft wasn't quite as loaded as 2009's, but plenty of teams, including the Washington Wizards, Houston Rockets, Memphis Grizzlies, and Orlando Magic, were all clamoring for top picks. The Magic had traded their superstar Dirk Nowitzski midway through the previous season in an effort to rebuild, and had been rewarded for doing so with a pick that ultimately became the sixth in this draft, while they would also land the first overall pick after the ping pong balls fell their way. They'd have several strong players to choose from, including high school phenom Kyrie Irving, Ohio State star Evan Turner, and Turkish junior star Enes Kanter. Orlando needed a big man, and Kanter fit the bill, reminding Magic fans of the excellent European duo they'd once had with Nowitzki and Pau Gasol. However, Turner was an all-around superstar, and after leading Ohio State to the Final Four, was too good for the Magic to pass up. They took Turner, letting the Wizards select Kyrie Irving with the second pick. The Rockets, who were experiencing some success with Thabeet, passed up Kanter and selected Syracuse's Wesley Johnson with the third pick. Kanter was then passed up by the Grizzlies and surprisingly by the Atlanta Hawks, leaving him to fall right into Orlando's lap at #6. Paul George went to the Charlotte Hornets, who held the #18 pick in the draft, while the Pacers, who were picking #19, took hometown hero Gordon Hayward, who had led Indiana University to a Big Ten title in 2010 (but were knocked off in an upset in the second round of the NCAA Tournament).

    -

    Brazil had won the last two World Cup tournaments, in 2002 and 2006, and were the favorites to make it a three-peat as World Cup 2010 kicked off in South Africa. The South African World Cup was a celebration of cultural tradition, including a very annoying instrument, the vuvuzela. The buzzing noise that the vuvuzela made during matches was a frequent element of South African soccer games, and now the whole world was getting to experience the torturous instrument for the first time on worldwide television. It was loud, it was ubiquitous, and it became a meme amongst fans and commentators alike, with the vuvuzela often drowning out the announcers during live broadcasts. Efforts were made to diminish its presence as the tournament wore on, but fans wouldn't give it up easily, and the buzzing could even be heard during the eventual tournament finals.

    Fortunately, the vuvuzela did not effect the quality of the matches themselves, many of which were agreed upon by enthusiasts to be some of the best in World Cup history. Nations from around the world brought their best games for this tournament, and longtime favorites and Cinderellas alike emerged during the group stages to become tournament darlings.

    After a fierce group stage that saw close games and controversy, routs and upsets, these were the 16 teams that made it to the knockout round:

    England vs. South Korea
    Uruguay vs. Nigeria
    United States vs. Sweden
    Argentina vs. Paraguay
    Spain vs. South Africa
    France vs. Japan
    Germany vs. Tunisia
    Brazil vs. Australia

    England and South Korea's first round match was probably the most competitive one of the eight round of 16 bouts, with the two teams exchanging goals in the first half before engaging in a fierce defensive struggle in the second half that would ultimately lead to a thrilling overtime period in which England finally scored the go-ahead goal to win it. Uruguay dispatched Nigeria with ease, making up for the 2006 World Cup in which they failed to make it out of the group stage. The United States held Sweden scoreless thanks to excellent goalkeeping from Tim Howard, and one goal was enough to move the Americans to the quarterfinals. Argentina won a 3-2 offensive shootout with Paraguay, Spain endured a fierce challenge from host nation South Africa before winning with a late goal, and France smashed Japan 3-0 in the biggest rout of the round. The biggest upset would go to Tunisia, which knocked off Germany after a 1-1 marathon lasted through overtime and went to penalty kicks, beating one of the favorites to win it all and denying a matchup between the world's top two teams, Brazil and Germany. Brazil fulfilled their part of that bargain, taking down Australia, and would advance to face Tunisia, which had emerged as the Cinderella of the tournament.

    Speaking of upsets, England managed to take down Uruguay 2-1 behind the brilliant play of Wayne Rooney, but the United States had an even bigger upset, taking down Argentina 2-0 and remaining unscored upon through the first two rounds of knockout play. Spain and France had an outstanding match that France won 2-1, while Brazil easily took down Tunisia, ending the underdogs' hopes and emerging as the dominant favorite to win it all going into the semifinals.

    The England/United States semifinal match drew a massive amount of public interest in both countries, with the American press referring to the showdown as "American Revolution 2.0". The United States had managed to cobble together the toughest defense in the whole tournament, and many analysts were starting to label them the stealth favorites, claiming that as long as their defense held tight, they'd only have to score once. Indeed, the United States did manage to hold England scoreless during the game... but the reverse was also true: they failed to score a goal on England in either regulation time or overtime, and it would be settled through penalty kicks. The two teams both made their first four penalty kicks, but the United States missed their last one, leaving it up to Wayne Rooney to send his team to the World Cup finals. The kick sailed just past the outstretched arms of goalie Tim Howard, and England had beaten the United States to make the World Cup final. In the other match, France vs. Brazil, there was a bit more scoring involved, with the two teams trading two goals a piece. 81 minutes in, it was tied up at 2, but Brazil had been dominating most of the second half, leading in shots on goal and spending more time with the ball on France's side of the field. However, it would only take one goal to win it for France, and Florent Malouda provided that goal, a powerful shot in the 85th minute that put France in the lead to stay.

    The 2010 World Cup final thus came down to England vs. France, a most unexpected but also quite hyped up final, with fans playfully heckling one another across the English Channel. In the end, France proved the superior team, quicker and more experienced than England's national squad, and won fairly easily, 3 to 1. England's deep run into the tournament had given the country something to celebrate, and despite the loss, it was certainly an enjoyable ride. Of course, France was rocked with celebrations following the World Cup win, and the country would be one of the favorites to repeat in 2014.
     
    Spring 2010 (Part 10) - For Silent Hill, The End Is The Beginning?
  • Silent Hill: End Times

    Silent Hill: End Times is a horror game developed by Team Silent and published by Konami for the Nintendo Sapphire and Apple iTwin. While it takes place after all previous games in the series, and is linked to them in various ways, it also stands alone as its own title without requiring knowledge of the other games. The game, while ostensibly a survival horror title, also dips into psychological and post-apocalyptic horror. Its protagonist is a nurse named Marie who finds herself in Silent Hill after fleeing there during an extinction-level event. Marie finds the town completely abandoned, but upon awakening, finds the town occupied and fully operational as it once was, and tries to make a new life there despite knowing that on some level what she's experiencing is an illusion. The game features no combat whatsoever: Marie is completely unarmed and cannot initiate or even reciprocate aggression, she can't even punch hostile foes. All she can do is run, hide, barricade herself in somewhere, and apply healing aid to herself as she attempts to stay alive. The game features an open-world format in which the player can go almost anywhere they please within the town, but during certain events, they may find themselves suddenly trapped and unable to leave the vicinity. These events can happen completely without warning, and while most of them only end when the player performs a certain set of actions, sometimes they can also end suddenly as well, leaving Marie alive and well and free and wondering just what happened. The game's minimalist approach to the size of the world itself allows for a great deal of realism and graphical detail in which the town of Silent Hill can be explored like never before. As the player uncovers more and more of the mysteries surrounding the town while also learning more and more about the rest of the world, more elements and interactive objects open up, with the game having a plot that seemingly spirals outward as the player progresses through the game. The game's minimalist approach also extends to the voice acting budget: the English dub features a cast almost entirely consisting of unknowns, including the voice actress for Marie, whose performance is lauded but who isn't in too many other games besides this one.

    The game begins with Marie desperate to reach somewhere she can rest and eat as her car runs on fumes. We learn that she's a nurse who's seen horrible things during some kind of extinction-level event that's affecting the entire planet. Marie's car breaks down just outside of Silent Hill, and the player is given control only for Marie to learn that the town is totally abandoned. When she gets too exhausted, she collapses in tears on a moldy mattress and cries herself to sleep. She's awakened by a man and realizes she's laying on a nice, freshly made bed inside a bed and breakfast. Once again, the player is given a chance to explore the town of Silent Hill, during the daytime with no sign of anything abnormal going on. Marie is disturbed by what she's seeing, almost as if she realizes it's an illusion, but she decides that she doesn't care and she takes a job as a nurse. During this time, she sees some disturbing things going on in the hospital. When she tries to help one of the patients, who's badly hurt and clawing at themselves, she's transported back to the abandoned Silent Hill, locked into the abandoned hospital which is crawling with badly decayed and infected patients. The kind man from before is the only other living person in the hospital, and Marie finds him once she escapes from the patients trying to kill her. The kind man tells Marie that she needs to help one of the infected, and hands her some tools that turn out to be torture implements. She reluctantly "operates" on the patient, trying to ignore their screams, only to be snapped back into the "nice" Silent Hill again, where she's using the operating tools on a perfectly healthy patient who is still screaming. Other doctors and nurses rush in and pull Marie off the patient, but they understand what she did and surprisingly don't make anything more of the incident. Marie is horrified and goes to apologize to the patient, only to find the kind man back in the patient's room, continuing the "operation". The kind man tells Marie that she is to continue her work, and Marie, horrified, flees from him, but when she leaves the hospital, she emerges back in the abandoned Silent Hill. She tries to leave the town, only to be attacked and forced into the basement of a library, where she flees from more horrors, only to be "saved" by the kind man (by now, players have taken to calling this individual the Kind Man, which isn't his real name in the game but becomes the accepted nickname for him). The Kind Man stalks Marie, continuing to instruct her to do horrible things, but never, ever, ever actually physically harming her (which is more than can be said for pretty much everything else in the abandoned Silent Hill). Marie realizes that every time she returns to the abandoned Silent Hill, she's in constant physical danger, but when she goes to the "nice" Silent Hill, she is being slowly emotionally tortured. However, she also realizes that she might be able to escape the town through the "nice" Silent Hill, so once she eventually returns there (after escaping the library), she tries to escape, despite everyone in the town telling her they need her. During this time, we glean more and more about Marie's life as a nurse, and how all the other people at the hospital where she worked either quit or died themselves, and she became the last nurse left, with literally thousands of lives in her hands. We also learn that the "evil" that spread out of Silent Hill during the events of Decay is what ultimately led to the apocalyptic event sweeping the world: it was a murder curse, with people forced to kill others, because if they didn't, they would develop an agonizing disease that would eventually kill them. Marie is one of the few people with immunity. She learns, via her repeated trips between the two Silent Hills, that if she is able to destroy the "nice" Silent Hill, she'll be able to purge the disease at its source and save humanity, but she can only do that by killing the Kind Man, which she is unable to do because despite the fact that she is horrified of him and that he forces her to do horrible things to the patients at the "nice" hospital, he's the only person she can talk to and if she kills him, she'll go insane from the isolation. The player's ultimate goal is to find ten "patients" in the abandoned Silent Hill and bring them to the hospital there, which causes them to manifest in the "nice" hospital as well. Then, after that is accomplished, Marie stands up to the Kind Man and refuses to operate on those patients. Ultimately, this causes her to be locked into the hospital in the abandoned Silent Hill, where she must avoid the Kind Man while also avoiding being killed by the tormented souls of the ten patients, before luring those souls into specific rooms of the hospital and trapping them there. Once that's done, Marie is returned to the hospital in the "nice" Silent Hill, where she defies the Kind Man one last time and then walks out of town. After this happens, one of four different endings can occur: In one ending, Marie returns to the hospital, which is once again lively and full of patients, and resumes her work as a nurse. She begins to treat a patient, only for the Kind Man to reappear and tell Marie that her work isn't finished. She agrees, and then takes out the tools she used on the patients back in the "nice" Silent Hill, revealing that she's still under the Kind Man's influence. In another ending, Marie's car doesn't start, and she's back in the abandoned Silent Hill. She resigns herself to her fate, walking into the Silent Hill Hospital, gathering what little medical supplies she can, and waiting for someone else to arrive so she can treat them. In the third ending, considered the game's "best" ending, the Kind Man is revealed as Samael. Marie's car starts back up, but as she drives down the road, the "nice" Silent Hill decays into the abandoned one. The Kind Man attacks and Marie swerves and peels off the road. The Kind Man faces down Marie, threatening her with all his power, but she realizes that he can't hurt her because without her, Silent Hill is empty, and with the human race going extinct, there may never be another living thing in Silent Hill ever again. The Kind Man continues to harass Marie, and seems to stop her in place, almost convincing her to submit to him... before she turns and pulls a gun and shoots the Kind Man square between the eyes (this ending can only be earned if the player finds the gun in the abandoned Silent Hill police station, and doesn't set it down to clear inventory space, which, with Marie refusing to use weapons, is something most players will do). The Kind Man falls back, and a cold wind seems to emanate from his body, blowing past Marie, who turns back, gets into her car, and drives down the road to an unknown future. Finally, there's the joke ending, in which Marie's car starts, then stops again, then as she's trying to get it going, a UFO abducts her and takes her away.

    Silent Hill: End Times is considered one of the best survival horror titles of its generation and a rival to Silent Hill 2 for the title of best game in the series. It, along with Metal Gear Solid: Outer Heaven, another June 2010 release, is seen as a major success for Konami and a sign that the company might just be returning to form where its major franchises are concerned. Though the game does all right on the iTwin, it really shines on the Sapphire, the system it was designed for in the first place, and becomes one of the best selling new games of the month on the console. The success of End Times convinces Konami that the series is indeed worth investing in, and makes a next (eighth)-gen Silent Hill game a major priority. Ultimately, the company will decide to collaborate with director Guillermo del Toro on the series' next game, which will ultimately reboot the series and kick off a new continuity and style for Silent Hill games going forward.
     
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