Massively Multiplayer: Gaming In The New Millennium

Status
Not open for further replies.
Summer 2003 (Part 10) - The Rest Of The Games
  • (This time around, we're splitting the July-September 2003 “other games” update into two parts. Part 1, covering the Ultra Nintendo, Wave, Katana, and Xbox games, will be today, and Part 2, covering the Game Boy Nova and multiplatform releases, along with top 5 selling games for each month, will be in the next update, hopefully tomorrow.)

    Ultra Nintendo:

    Soldier Of Misfortune 2

    The sequel to 2000's 3-D platform title, Soldier Of Misfortune 2 sees the trickster Hexx making his return, along with his partner Nightshade who can transform back and forth between a cat and a human. Nightshade is a fully playable character this time around, and while Hexx can use a variety of tricks and spells, Nightshade is the more agile of the two, utilizing her catlike reflexes and mobility to reach places that Hexx can't. This is a fairly run of the mill platformer, reviews are pretty good but sales are only mediocre. Still, it's one of the better platformers in the waning days of the Ultra Nintendo.

    Eye Of Indra

    An adventure/puzzle game reminiscent of Quintet's games or possibly Dark Cloud, Eye Of Indra is developed by Sony. It features a young adventurer who must journey between a series of temples, battling enemies and solving puzzles in search of the legendary Eye of Indra, which has the power to summon a mighty god to defend the world from evil. It doesn't get as much hype as most of Sony's other games, since it's worked on by a small segment of the company, but reviews are favorable. It's a one-off game, meaning no sequels, but the game itself does get a fair bit of nostalgia in the years ahead.

    Kirby: Gourmet Grand Prix!

    The final Kirby game for the Ultra Nintendo, Gourmet Grand Prix isn't a full-fledged Kirby adventure. Instead, it's a sort of spinoff of Kirby Super Deluxe's Gourmet Race minigame. It features improved, 3-D graphics and a stage selection of more than a dozen stages, with characters from all over the series, both heroic and villainous. For those who liked the Gourmet Race game, this is a dream come true. For most Kirby fans though, it's one to skip, and sales are fairly low in North America.

    Mega Man Zero 3

    Mega Man Zero 3 is the third game in Capcom's Mega Man Zero series, and the series' final installment for the Ultra Nintendo. Though the game features mostly the same Metroidvania-style gameplay of the first two, Capcom mixed things up a bit for this game, sending Zero to an artificial planet hovering high over the world, in order to destroy an evil artificial intelligence that's taken up residence there. The world features a lot more environmental variation than that of the previous game, and the game is somewhat harder as well, though longtime fans of the series are used to the challenge. Sclera doesn't appear in this game, in fact there are very few other sentient hero characters for Zero to interact with, giving the game a bit more of a solitary hero feel. Ultimately, Mega Man Zero 3 is considered a major improvement over the last game and generally the best of the trilogy, enjoying a small sales bump over the previous title.

    Puzzle Pals

    A Chu-Chu Rocket-esque game where players must clear screens of various obstacles using a variety of different little creatures that they can switch between. Despite the uninspired title, the game itself is really fun. It's a game that becomes another cult hit, a somewhat nostalgic title that is recalled fondly by those who played it later on.

    Shin Megami Tensei: Nocturne

    The third game in the Shin Megami Tensei series ditches the III in the North American localized version, as OTL's did. While featuring similar gameplay to OTL's title, including the capturing of demons and the Press Turn system, the presentation is significantly more primitive, due to the game releasing on the Ultra Nintendo and not OTL's Playstation 2. Also, the plot has received numerous butterfly-induced changes, as the Protagonist does not bear witness to the world's transformation, but the game instead starts on a somewhat more docile note, with the Protagonist being an ordinary high school student who, after meeting two new friends, inadvertently infiltrates a cult that one of his friends is a member of, while his other new friend wishes to avoid the cult. Whatever friend the Protagonist sides with influences the game's Chaos vs. Law dilemma, in which the player will ultimately choose whether to sacrifice the world to the demons (in order to create a world where strong humans can choose their own destiny) or to save the world from the demons (but in order to do this, the Protagonist must become the Sword of God and must ultimately take away humanity's free will). There's also a Neutral option in which the world is saved but in which people still have free will (and in which both the Protagonist's friends are saved), but this ending is notoriously difficult to obtain and requires defeating an extraordinarily difficult boss, and only after completing a number of easily missable storyline events. Nocturne receives excellent reviews, the best for any Ultra Nintendo RPG in 2003, but because of the game's release on a “dying” system, North American sales are very low, and the game doesn't do as well as it does IOTL. Japanese sales, fortunately, are still quite good.

    Windborn III

    The third game in Namco's acclaimed RPG series is released for the Ultra Nintendo, after the first two were Sega Saturn exclusives. Windborn III takes place in a different continuity than the previous two games, making it very accessible to newcomers to the series. The game's battle system is largely the same as the first two games but has some upgrades to make battles run quicker and more smoothly (and also features much improved battle animation). The game features a female protagonist, Elayna, who has the power of the winds bestowed upon her after her friend, an eccentric old man, dies of a mysterious disease. Elayna, being somewhat of a trickster and a rather lazy person, is reluctant to accept the powers granted to her, especially after she's pursued by soldiers who want to take her to their king. Eventually, Elayna is captured and brought before the king, an arrogant young man named Falron, who wants to extract Elayna's power for himself. However, after an escape attempt destroys much of Falron's castle, the young king finds himself strangely attracted to Elayna despite all the trouble she's caused him. After Elayna's second escape attempt is successful (and after she completely humiliates Falron), he ends up pursuing her. At the same time, a powerful sorceress seeks to destroy Elayna to complete an ancient evil prophecy.

    Windborn III is even more lighthearted than Windborn II, and a far, FAR cry more lighthearted than the original game. Though reviews are still decent, the game's decidedly old-school RPG feel turns off some critics, and reviews aren't as stellar as the first two games. Still, sales exceed those of Shin Megami Tensei: Nocturne in North America, making the game a moderate success in the West.

    Nintendo Wave:

    Castlevania: Belmont's Lament

    Created exclusively for the Nintendo Wave, Castlevania: Belmont's Lament is a 3-D hack and slash adventure title, quite similar to OTL's Lament of Innocence in terms of gameplay, but featuring a different plot. It focuses on the vampire hunter Eli Belmont, as he explores a vast castle on a quest for revenge against the vampire lord who killed his wife on their wedding day. The game is set much later in the series than OTL Lament Of Innocence, and the primary antagonist, the vampire lord Duke Arton, is implied to have killed Eli's wife out of revenge for the death of his own beloved. The game thus heavily explores the blood feud between the vampires and the Belmont clan and the cycle of violence that has occurred between them. In the end, despite Eli learning the truth, he kills Duke Arton anyway, and vows to completely eradicate the vampire race, as all Belmonts have sworn to do, thus perpetuating the continuing war. Being a Castlevania game, Belmont's Lament received quite a good deal of hype in the leadup to the game's release, and sold decently, about as well as The Occulted Circle did in 2000.

    Awesome Blossom

    Another platformer game focused on a flower-themed heroine named Blossom who shoots flower petals out of her hands and head, it has a really cute stylistic theme even if the gameplay isn't terribly innovative. A nice showcase for the power of the Wave, with gorgeous rendered backgrounds and excellent character animation, it gets very solid reviews, but compared to games like Paradventure, it's not too popular and sales are somewhat disappointing.

    F-Zero GX

    F-Zero GX is the latest game in the high-speed racing series that's appeared on every Nintendo system since the SNES. IOTL, Sega had a heavy hand in the development of the game, so the gameplay is a bit tweaked from OTL's. While not quite as refined, it's still extremely fast and extremely tough, though like Mario Kart: Double Dash!, it isn't quite as good a game as its OTL counterpart (the difference in quality between OTL and TTL is less for this game). Also, the story mode is absent from OTL's game, since the story is explored somewhat more in spinoff titles (like the G-Force series). The game simply features pure racing action, with a Grand Prix mode, a Time Trial mode, a Vs. mode, and a track editor. While the game supports up to four player local play, it doesn't feature online multiplayer (the racing is just too fast for online to be supported at the time). Still, for those who can handle the game's extreme difficulty, it's still very fun and very well received, with decent sales in North America, Europe, and Japan.

    Aeroboy Returns

    The sequel to Satoru Iwata's Aeroboy, this game improves upon the previous game's fairly simple formula. Once again, you play as Aeroboy, a boy who uses balloons, wings, and even a jetpack to hover in the air and shoot at creatures menacing villages. However, Aeroboy flies much faster in this game, and you can get into aerial dogfights with enemies. There's more of a plot as well, with actual character voices rather than just funny sounds for talking characters. Aeroboy isn't just flying around outside either, he can fly into dungeons to battle the enemies within and rescue prisoners. Aeroboy Returns utilizes the technology of the Nintendo Wave to add a number of new elements to the gameplay. The graphics are fairly average for a first party title, but there's so much more to do that the game is reviewed about a full point better on average than its predecessor. Sales are moderate, as the game doesn't have a great deal of hype compared to other first party games, but it's still enough to be considered a success, and isn't considered a disappointment like the original game.

    Crossblade

    Developed by Retro Studios as their first non-sports game for Nintendo, Crossblade is a third-person hack and slash about a rebellious samurai who turns against his sadistic shogun. The game features twelve levels as the samurai cuts a path through feudal Japan to liberate the people under the shogun's rule. It's Nintendo's take on Onimusha, and while it's not as acclaimed as that game, it's still a fun hack and slash that features excellent graphics and some unique features for the genre, such as the ability to recruit certain enemies to your cause in mid-level and have them fight alongside you. Sales are unfortunately low, as the game was released at a fairly crowded time and didn't really build up enough hype to be a majorly anticipated game. Retro Studios would revisit the hack-and-slash genre down the road, though not with this storyline.

    Sega Katana:

    Creme-Filled

    A platformer about an anthropomorphic donut who explores a number of food based stages. The donut must defeat the evil Pastry Chef, who wants to cook all the delicious food in the world into his masterpiece dish. This was supposed to be one of the Katana's most high profile platformers of the year, but ends up being a major disappointment. It's too kiddy and the levels are too repetitive, and the gameplay is really basic compared to other platform titles released at the time. It has the misfortune to come out a few weeks before Commander Keen: A Stitch In Time, and gets utterly blown out of the water in both reviews and sales.

    Klonoa 4

    The last of the Sega exclusive console Klonoa games, Klonoa 4 (no subtitle) would be released on the Sega Katana in summer of 2003, to a fairly low-profile release. Despite the lack of hype, this is still a very good game: it retains the 2-D gameplay of its predecessors despite the Katana's 3-D graphics, and goes for a cartoony look (not quite cel-shaded, but something resembling animation) and teaches Klonoa a number of new tricks by giving him a bevy of weapons to do battle with. He'll need them in order to fend off an invasion of the rock people known as the Earthmovers, who seek to steal pieces of the planet in order to take back to their deity, a gigantic monster who rises from the earth itself to consume all that he sees. Klonoa must visit a number of places, protecting the locals from these rock people while also preventing them from stealing the magical Glowrocks that keep the world from coming apart. It's classic Klonoa fun, with enough things changed that the game feels like a proper new installment. Reviews are quite good, and sales, while not matching Commander Keen levels, are still very healthy.

    No One Lives Forever 2: A Spy In H.A.R.M.'s Way

    No One Lives Forever 2: A Spy In H.A.R.M.'s Way, is released for the Sega Katana about nine months after the game's PC release. It would be the last game in the series to be released for consoles last, as future releases would be simultaneously released for both Mac and the Sega home console. It continues the story of Cate Archer and features the same spy-spoofing FPS gameplay of the original, with gunplay and gadgets galore. The game also features the spinoff Contract J.A.C.K., which is included with the game and can be accessed from the main menu, it features missions conducted by H.A.R.M. mercenary John Jack, and ties into the events of this game, though it takes place before it. Like the OTL title, No One Lives Forever 2 sees Cate Archer once again attempting to stop the evil organization H.A.R.M., which in this game is attempting to provoke a war between the United States and the Soviet Union. The plot has many similarities with OTL's game, including Cate's mission to Japan and her run-in with the ninja villainess Isako. Like OTL's game, Cate Archer's voice actor changed between the original and the sequel, though ITTL a different voice actor is used. Instead of Jen Taylor, like IOTL's game, Kath Soucie plays Cate Archer. Like OTL's game, A Spy In H.A.R.M.'s Way leaves numerous plot threads open, but this time, there is certain to be a sequel: at the end of the credits there is a message: “Cate Archer will return in No One Lives Forever 3: She Lives For Danger.” The excellent reviews and sales for the game ensure that sequel's existence: only Stage 8: Three Mile Island outsells this game among Katana exclusives in July 2003.

    Super Monkey Ball 2

    The classic action/puzzle title returns with a sequel. Super Monkey Ball was one of the Katana's best reviewed and top selling early games, and the sequel features more tracks and more challenges, including a story mode which tells the tale of AiAi and his friends. The gameplay hasn't been updated significantly but it's just as addictive as ever and reviews and sales are excellent as Super Monkey Ball continues to be one of the Katana's best franchises. The series is a favorite of Steve Jobs'.

    King Crab 3

    The King Crab platformer series made the leap to the Katana with this title, but whereas the second game was a big improvement over the original, this game was largely a flop, featuring a lack of innovation in stages and enemies and some bizarre and frustrating stealth mechanics that often took players completely out of the action. In King Crab 3, Crust must wander into a resort city to rescue his friends from some very mean tourists who want to take them home as pets. Princess Elisha makes an appearance only as a helper who occasionally provides items and advice, and the game is also quite a bit shorter than the previous two games, with the stealth mechanic accused of being used to pad the game's playtime. While King Crab 3 was a critical dud, it still scored good enough sales among fans to justify a sequel, however, the game would need to be retooled before the next installment. It would see a couple of spinoffs in 2004 and 2005: Princess Elisha's Party Palace and Jocko The Shark. Elisha's Party Palace was a flop, while Jocko the Shark, starring one of the series' more surprising side characters, was a successful game that laid the groundwork for the next main title.

    Panzer Dragoon Orta

    Panzer Dragoon Orta is the fifth game in the Panzer Dragoon series and the first for the Katana. It returns the series to its rail-shooting roots, with gameplay in many ways similar to OTL's Xbox game. However, the storyline is somewhat different, due to the storyline of OTL's Orta being largely adapted for TTL's Panzer Dragoon Saga II. It features a female protagonist named Orta, but the similarities between OTL and TTL's protagonists largely stop there. Orta is a caretaker of a young dragon. The dragon is the descendent of a dying race, of whom many were killed in the ancient Dragoon Wars, and many of the remaining dragons were slaughtered afterwards due to all the destruction. After soldiers from a neighboring empire come to kill her dragon, Orta flees, but is soon after captured by a gang of rebels who have dragons of their own. Orta and her dragon escape the rebels, taking out an imperial encampment soon afterward, and from there, Orta knows there's no turning back: she must launch a rebellion against the empire to save her people. Her bravery is an example to the rebel dragonriders, and though she distrusts them at first, they become valuable allies who fight at her side, especially their leader, Veyron, with whom Orta falls deeply in love. The game features 18 levels in all, with cinematic cutscenes inbetween, and is considered a graphical showcase for the Katana, quite possibly the system's best looking game to date. By the final level, Orta and Veyron are the last two surviving rebels, and they launch one final epic suicide mission to try and take down the empire once and for all. In the end, Veyron falls, and Orta flies straight into the heart of the imperial war machine. Though she too meets her end (along with the dragon species as a whole), she ends the empire's ability to make war, inspiring the people of the world to rise up against the empire, and forever etching the dragons in fate not as sowers of destruction, but as beautiful creatures who fought for humanity's freedom.

    Panzer Dragoon Orta's exciting rail-shooter gameplay, bittersweet story, and outstanding graphics make it one of the best received Katana games of the year, and sales are the strongest of any game in the series to date since the original Panzer Dragoon.

    Sneakers

    A game about a horde of tiny beings that steal objects. When a young man has one of his prized possessions stolen and tries to get it back, he is shrunk down to the creatures' size and has to team up with them. The game draws noticeable inspiration from the classic novel The Borrowers, though it has enough differences that it's not considered to be a ripoff. It's a fun and wild platformer, but not as financially successful as some of Sega's other platformer franchises.

    Microsoft Xbox:

    Dropzone

    A mecha combat game where the player is a member of an elite squadron of soldiers who pilot agile mechs. The game has many similarities with Iron Combatant, though it features a very simplistic control scheme and is ultimately better known for its multiplayer than for its campaign. It can best be compared to a very, VERY primitive Titanfall-esque game, though it's not nearly as hyped as that game was IOTL, and sales are only marginally good.

    Project Gotham Racing 2

    The sequel to Microsoft's successful launch title, Project Gotham Racing 2 features better graphics, more cars, and more tracks, and largely continues the success of the original game, with excellent reviews (though not quite as good as the reviews of the OTL game, which had a bit more development time) and sales. Numerous comparisons to the slightly superior Gran Turismo 3 somewhat hurt this game's reputation, though that hurt is largely undeserved, this is still a very, VERY good racing game.

    Age Of Mythology

    Another PC port, Age Of Mythology is an RTS based on the ancient Greek titans and gods. It's somewhat less successful than the system's other PC ports and is considered to be a mild commercial failure, though the PC sales more than make up for the game's disappointing Xbox sales.

    Vitalogy

    (This game comes from an idea sent to us by Goldwind2, though we altered a number of aspects of his original idea.)

    An Ion Storm-developed RPG which shares some similarities with the OTL game Anachronox, Vitalogy (which shares a title with a Pearl Jam album and features a theme song written by the band, though not specifically for this game) was born out of a somewhat strange set of circumstances during a time in which Tom Hall and Ion Storm sought to create games for both the Sega Katana and the Microsoft Xbox, just before the Commander Keen series took off and became majorly successful. Ion Storm inked a deal to develop an original FPS for the Xbox, but as development on that was starting, and as development slowly lurched forward on the game that would have become Anachronox IOTL, Hall focused most of his energies on the Keen series, and the Xbox shooter took a back seat. With Ion Storm still inked to a development deal, Microsoft insisted the company develop a game for them, and Hall decided to turn Anachronox into that game. Hall and a number of other Ion Storm employees put together their ideas for both Anachronox and the would-be FPS, at the same time that Pearl Jam's Eddie Vedder was set to record voice lines for a major character in the FPS. During a creative meeting, Vedder and Hall discussed ideas for the game, and ultimately, Vitalogy (the game) was born. Being a western-developed JRPG styled game, Vitalogy is compared by numerous critics to The Darkest Ritual series, though the humor is somewhat more rough and the graphics are obviously significantly better. Battles play out largely like they do in OTL Anachronox, with the Battle Skill system from the OTL game playing a heavy role in combat.

    Vitalogy centers around an explorer and his two partners, who have been sent on missions from their dying planet in a desperate search for technology to save their world. The explorer meets up with a female scientist who has unlocked the secret of interstellar portal travel, a technology she refers to as “spaceways”, which can connect one part of the universe to another. This could allow the explorers' dying planet to gain access to resources from an untapped world. However, the technology is also being pursued by a gang of fascistic warlords known as the Thane, who have genetically modified themselves to be physically superior to most other sentient beings in the universe. These warlords seek the spaceways technology in order to control interplanetary travel and starve out noncompliant planets. They abduct the scientist, forcing the explorers to enlist the help of a down-on-his luck detective named Marshall Krum (the TTL equivalent of OTL's Sly Boots). Krum is extremely vulgar and impulsive, but he has one of the most brilliant minds in the galaxy, and may be the explorers' only hope to save the scientist and their world. They eventually rescue the scientist by leaping through the galaxy utilizing the wormholes she left behind (which, due to the experimental nature of the technology, not only zips them between numerous strange worlds but also back and forth in time), but they are forced to leave the spaceways technology with the Thane, who begin to use it to carry out their evil plans, forcing the explorers, the scientist, and Krum to launch one final desperate mission to save the universe from tyranny.

    Vitalogy is received quite well by critics, and it's one of the better sellers for the Xbox during the month of September. While Xbox fans aren't normally keen on JRPGs, the game has some thematic and gameplay similarities to shooter titles, and its humorous tone and excellent graphics strike a chord with skeptical fans.
     
    Summer 2003 (Part 11) - The Rest Of The Rest Of The Games
  • Game Boy Nova:

    Little Andrekah 2

    Little Andrekah 2 is the sequel to 2000's action game Little Andrekah, about the little witch who teams up with her friends to learn spells and battle evil. While the game plays much like the original Little Andrekah, there's an added “familiar” component where Andrekah can capture up to 120 tiny familiars to help her out, sort of like a take on the popular Pokemon games. The familiars are scattered throughout the game's ten stages, and in typical series fashion, players can choose which stage to visit first.

    RevOlution 2

    The sequel to 2001's hit action platformer title, RevOlution 2 sees Adam and his super fast Onocycle head out into the wastelands to gather what's left of civilization. This sequel introduces full 3-D gameplay to the series for the first time, with large open areas where Adam can move his Onocycle in all directions to hunt for targets and battle foes. This game is VERY much influenced by Mad Max, with Adam being pursued by a sadistic gang of motorcycle riding scavengers with no scruples and no remorse. Adam meets a wastelander named Kaita on his travels, but after his experiences with Gem, he doesn't trust her (indeed, he doesn't trust anyone), and Kaita must demonstrate her bravery and loyalty to earn Adam's trust. Featuring heavily expanded gameplay and a much deeper storyline, RevOlution 2 is hailed as one of the best Game Boy Nova titles of the year, and its sales are outstanding, behind only Pokemon Alpha and Omega as the handheld's top game of the season.

    Jewels Of The Realm: A Little Bit Of Magic

    The first original Jewels Of The Realm handheld title stays fairly true to series form, seeing Chris and Lily return to do battle with bad guys in an adventure optimized for the Game Boy Nova. While the game is fairly simplistic, fans of the series enjoy the familiar gameplay, and overall it's a successful game, though nothing too special.

    Soul Anthology

    This is a compilation re-release of Soul Blazer, Illusion Of Gaia, and Terranigma, all packed into a single Game Boy Nova cartridge (some compromises had to be made with Terranigma in terms of cutscenes). There are some added bonuses, including a gallery and additional bonus boss fights in each game, with a new ending option for Terranigma as well. With the new content, these games are worth buying even for people who've played all three, and sales are decent even in the West.

    Squad Four: Eclipse

    The SNES-CD rail shooter classic, ported to the Game Boy Nova with most of the voices cut out. Despite the slight presentation downgrade, the gameplay and graphics are completely intact (in fact, things look a bit smoother and load a bit faster), and overall this is a much better received port than the port of the original Squad Four to the handheld. Reviews and sales are both excellent, in fact this is one of the best selling Game Boy Nova games of the year. In addition, this cartridge opens up a number of bonuses in the upcoming Squad Four: Upheaval.

    Syphon Filter: Symmetry

    A somewhat downgraded Syphon Filter game, it features top-down gameplay in a somewhat similar manner as Metal Gear Vaporized, though the missions aren't as fun or as varied. Ultimately, this game is seen as somewhat of a misstep in the series, and not worth getting for fans of the console games. One of the Nova's most disappointing releases of the year.

    The Lost Vikings 3: To The Farthest Reaches

    Blizzard's sequel to Norse By Norsewest: The Lost Vikings 2, The Lost Vikings 3 brings back Erik, Baelog, and Olaf for some classic Lost Vikings puzzle platforming gameplay. This is a Lost Vikings game right to its core, rather than add or subtract much from the gameplay formula, Blizzard simply raised the stakes by increasing the number of levels: 60 in all, with numerous boss fights, tricks, and traps to keep players guessing. The graphics resemble the OTL PS1 Lost Vikings 2, though without the cutscenes and voice acting. Blizzard put a great deal of time and effort into the game, and though reviews are quite good, sales are only so-so. Still, it's a huge rush of nostalgia for fans of the series, and it does sell enough to make a decent profit.

    Ace Attorney

    The debut of Capcom's Ace Attorney series, this game comes out a little more than a year after its release in Japan. It's based on the OTL Game Boy Advance/Nintendo DS game, though there are a number of plot differences and gameplay changes (the gameplay changes are largely due to the lack of a touchscreen, so the game plays more like the GBA version did, a fairly standard point and click). The game stars Phoenix Wright, an up-and-coming defense attorney, mentored by the beautiful Mia Fey. The game has four cases, in which the player, as Phoenix Wright, must successfully defend their client, who is wrongfully accused of murder. The player must investigate cases and properly present evidence in court to clear their client. The game's plotline differs from OTL's game in a number of ways: the biggest way is that Mia Fey is not killed in the original game (she would instead meet her tragic fate in the final case of the sequel game). This means that Maya plays a significantly smaller role, though during the final case, Maya is kidnapped and Phoenix must both rescue her and exonerate his rival Miles Edgeworth, who is accused of both the murder and the kidnapping. Though the game is fairly short, its innovative gameplay, smart writing, and well-developed characters win it a good deal of praise, and it actually does fairly well in the West (due to the West already having been well acquainted with this type of game ITTL), even though it takes a while to catch on. The game's success would ensure the localization of the other Ace Attorney games, starting with Ace Attorney 2: The Wright Stuff in early 2005.

    Donkey Kong Country 2: Diddy's Kong Quest

    A fairly straight up port of Donkey Kong Country 2, with slightly downgraded graphics. Plays just as well as the original game, and sales are fairly strong.

    Puka: Dragon Days

    A platformer about a baby dragon who can breathe powerful fire on his enemies, the absence of Spyro ITTL leaves the door open for a dragon platformer, though Puka's tone is somewhat different and the game is a 2-D platformer rather than a 3-D platformer. Performs well and becomes a popular handheld centric franchise.

    Renegade: Unstoppable Force

    A game that combines Metal Slug-style run and gun gameplay with the endless runner games that would become popular on phones later on: the protagonist is a Rambo-like commando who relentlessly runs through dozens of stages, accumulating firepower and gunning down everything that stands in his way. The game starts out easy to give the player a chance to acclimate to its rules and controls, but eventually it becomes extremely hard like any good run and gun title. VERY popular amongst critics, though sales are mediocre.

    Super Detective Club: Next Generation!

    The return of the Super Detective Club series surfaces on the Game Boy Nova, and features, as the subtitle implies, a brand new generation of young detectives who try to solve crimes. This game is somewhat more lighthearted than previous games in the series, there are no murders in this title: instead, the young detectives (there are four in all, two boys, and two girls) must solve a jewel theft, a cyberhacking case, a non-fatal poisoning, and finally, a missing persons case. Featuring some of the better anime-style graphics on the Nova, with semi-animated scenes and even some (Japanese) voice acting, it's a cute and well made little game, though it does inadvertantly find itself going up against Ace Attorney, and falls somewhat short in sales. The series has clearly lost some of its luster, at least in the West, but it's still a good game.

    Teenage Mutant Ninja Turtles

    Based on the brand new animated series, which debuted in early 2003 on Fox Kids (and though it's currently the block's highest rated show, that's unfortunately not saying much), this is a beat-em-up game meant to evoke memories of the earlier hits on the SNES and SNES-CD. It supports up to four players (though each must have a Nova and a copy of the game) and is actually quite fun, with updated graphics and an almost cel-shaded style to it which is a pretty good trick for the Nova. It's a decent game, and continues the TMNT legacy of fun beat-'em-up titles.

    Multiplatform:

    Devil May Cry 2

    Capcom's sequel to Devil May Cry, Devil May Cry 2 has significant differences from OTL's version of the game: most notably, the involvement of Hideki Kamiya, who returns to direct this title (he was absent from the development of the OTL game). In addition, Devil May Cry 2 retains much of the difficulty of the original game (whereas the OTL game was significantly easier), and the character Trish returns for this game, which butterflies away Lucia. Devil May Cry 2 features the same hack and slash gameplay of the original, but with more melee elements to combat and less ranged elements (guns are still present in the game but are reduced to the same importance they have in OTL's game, rather than being slightly more important). The game features a total of 18 levels, though levels are somewhat larger than they are in the original game, with segments occasionally alternating between Dante and Trish (who is much more melee oriented this time around).

    The game's plot sees Dante and Trish hunting down a demon who is attacking people in cities and turning them into Shadowforms, creatures both demonic and human in nature, under the demon lord's thrall. The two can purify the Shadowforms with their weapons, destroying the demon within and reverting the human back to normal. However, humans with dark desires in their hearts cannot be reverted and must be destroyed. The two realize that this demon lord, who comes to be known as Corruptus, is feeding off of human evil to fuel his power. The two learn of a palace off the coast of Spain where a megalomanical billionaire is keeping an army of human slaves, and that Corruptus is coming for him. Feeding off this man's evil would almost certainly make Corruptus unstoppable, and so Dante and Trish go to the island to battle their way through Shadowform slaves, until they find the master himself and realize that the slavemaster and Corruptus have been cooperating for a very long time. The master belongs to an ancient aristocratic order, the Hellscour family, who have been making money with the aid of demonic forces for hundreds of years. Master Hellscour then proceeds to feed Trish to Corruptus, turning her into a powerful demon that Dante must fight. Dante manages to save Trish, but Corruptus has dredged up scars from Trish's past, and she departs from Dante's side for a time. Dante pursues Hellscour and Corruptus to a large resort island, where the two have opened up an enormous portal, transforming thousands of tourists into Shadowforms. Dante fights his way to Corruptus, only for Corruptus to begin feeding on Dante's own demons, bringing him to his knees. Dante is taken prisoner in an ancient underground dungeon, and Trish must return to come to Dante's rescue. Eventually, the two reunite and escape, while learning about the influence of Corruptus throughout history and how to find a powerful holy warrior who may be able to defeat him. They journey to an ancient convent, where the powerful Mother Superior of the order gives them a secret artifact they need to take down Corruptus, just before she is killed by a monster sent down by Hellscour. Dante and Trish defeat the monster (killing Hellscour as well) and hunt down Corruptus, who is sending a huge army of demons into a large city. The final levels take place in a massive skyscraper as the two demon hunters fight their way through the last of Corruptus' demons to battle the lord of evil himself in one final rooftop showdown. The two defeat Corruptus, saving the world and liberating the last of the Shadowforms.

    While Devil May Cry 2 doesn't match the stellar reviews of the first game, it's still significantly better received than the OTL version of the game, and sales are quite strong. The game is initially released for the Katana and Xbox in August 2003, while the Wave version would arrive in December.

    Silent Hill 3

    A survival horror game created by Konami, Silent Hill 3 is released simultaneously for the Wave, the Katana, and the Xbox in August 2003, and features the same type of gameplay as the first two games, with combat largely de-emphasized to focus on puzzle solving and horror elements. The game is based 20 years after the events of Silent Hill 2, and continues from the ending where Xander was forced to kill and bury Katie Sunderland after the events of the game. Xander has re-married and has had a daughter named Lori, who has just started college and is in the library at night with three of her friends, when suddenly the lights all go dark and Lori begins to have horrific visions in which her friends are brutally killed. Lori must make her way out of the library and find her friends, but when she finds each of them one by one, she sees that they've all been killed in the same way that Lori saw in her visions. They've been killed by a tall, pale humanoid monster who pursues Lori for some time before Lori gets another vision beckoning her to go to Silent Hill. She goes home and finds her father Xander near death with horrific injuries. With his dying breaths, Xander tells Lori about Katie and about Silent Hill, then dies. The voices tell Lori that everyone she knows will die unless she goes to Silent Hill to be the “sacrifice”. Lori makes her way to Silent Hill, which is now inhabited by a cult of cloaked figures who immediately attack her upon entering the city. Lori realizes she has to find Katie's burial spot, but some kind of a church has been built over it, and Lori can't reach it without being torn apart by cultists. Instead, she scours the town for someone friendly who can help her, tormented by visions the entire time, unable to tell what's real and what's not. As she is searching the town, she finds diary entries scrawled by Katie, and discovers that because Katie, even in death, did not adequately pay for her sins in life, it upset the balance of spiritual energy, and now the punishment for those sins falls on Lori, who will be tormented unless she submits to be ritualistically killed or unless she can make that punishment fall upon someone else. It's then that a woman named Yasmine shows up to help Lori, Yasmine's car broke down outside Silent Hill and while looking for a place to get the car fixed, she saw Lori being attacked and came to her rescue. Lori is grateful to Yasmine, but also realizes that Yasmine can be used as the sacrifice to absolve Lori from the burden of Katie's sins. Lori and Yasmine continue to evade the cultists and help one another one numerous times, but it's always in the back of Lori's head that she needs to sacrifice Yasmine to save herself. However, Lori also acknowledges the possibility that Yasmine might be another vision, not a real person but part of the ongoing mental torment Lori is enduring. The player must ultimately decide between three options: Lori sacrifices herself while Yasmine escapes, Lori sacrifices Yasmine and uses the distraction to access Katie's grave, or Lori and Yasmine try to escape Silent Hill without making a sacrifice. If Lori chooses to sacrifice Yasmine, Yasmine is killed by the cultists and Lori is seemingly saved, but in reality has taken a new level of sin onto herself and becomes permanently bound to Silent Hill as the new cult leader. If Lori and Yasmine try to fight their way out of the city, Yasmine does escape, and Lori receives escape too...but Lori's escape is in the form of a merciful death as she destroys Katie's remains, ending the curse but losing her own life to the monster in the process. But if Lori chooses to sacrifice herself, Yasmine saves Lori at the last possible moment (which also confirms to Lori that Yasmine is indeed real). Yasmine is seemingly fatally wounded by the monster, but Lori (after defeating the monster in a final boss fight that's more of a puzzle than a fight) performs an inverted version of the cultists' dark ritual, which turns it into a light ritual and purges the evil from the town, which also cleanses Katie's spirit, who heals Yasmine's fatal wound, allowing the two women to limp out of Silent Hill together, traumatized but ultimately safe. This ending does require the player to go through some horrific things to achieve it, it tests the player's ability to do the right thing even when it seems extremely counter intuitive to do so (you have to walk into several things that previously in the game proved to be sure death, with only a very minor inference that this time Lori will survive it).

    The canon ending, by the way, is the first one, in which Lori becomes the cult leader, setting up the events of Silent Hill 4.

    Legacy Of Kain: Defiance

    Legacy Of Kain: Defiance continues from the story of Soul Reaver 2, similarly to OTL's game. However, by this point ITTL, the plotline has changed somewhat, including the defeat of the Elder God, which had not occurred up to this point in OTL's series. At this point, Moebius the Time Streamer has become the primary antagonist, using his powers of time and mental manipulation to control most of humanity, while Raziel pursues him in an effort to stop his scheming. However, Raziel has unknowingly taken on the previous role of the Fates: Raziel's efforts to stop Moebius have been preordained, and are simply another measure of control over the human race. It's now the vampire Kain who has been freed from fate and who holds the destiny of both humanity and the vampire race in his hands. If he kills Moebius, humanity will be free, but will ultimately descend into chaos and will destroy itself. If he kills Raziel, Moebius will take over the role of the Fates and will eternally enslave humanity to his will. Like OTL's game, the player controls both Raziel and Kain during the course of the game. As Raziel, the player's job is to defeat Moebius' minions and to protect key human rulers who may stand a chance of liberating humanity from Moebius' rule. As Kain, the player's job is to seek out these so-called Arbiters of Fate and either kill or spare them. If Kain kills too many of these Arbiters, he will draw the attention of Raziel, but if Kain spares too many, these Arbiters could gain too much influence over humanity and draw humanity closer to chaos. Ultimately, there are five Arbiters that Kain can choose to either spare or kill, and each choice has an impact on both Raziel's path and the rest of the game. Killing Arbiters draws Kain into more confrontations with Raziel, but makes the actual exploration parts of the game somewhat easier. Sparing them means that Kain mostly keeps Raziel's favor, but faces tougher dungeons and more clashes with Moebius. In the end, depending on how many and which Arbiters were spared, Kain faces either a final boss fight with Raziel or a final boss fight with Moebius (if fighting Moebius, the player will control Raziel for part of that fight). No matter which path is chosen, the ending winds up the same, with Kain poised to become the new Elder God. However, Kain realizes that in doing so, he would be forever bound to the fate of an Elder God and all that entails. He cannot accept responsibility for the fate of all humanity, and instead seeks to hunt down the surviving entity that continues to guide the fate of all living beings. Raziel, having just struck down Moebius, is unsure whether to join Kain or to leave him to his quest alone. Either way, humanity is left to an uncertain future as the game ends.

    While the gameplay of Defiance is seen as solid, the lack of Amy Hennig behind the writer's desk is sorely felt: the plot is considered by most to be a major mess, with only the characterizations of some of the human Arbiters of Fate seen as a positive thing. The game gets the worst reviews and sales of any Legacy of Kain title to date, leaving the series' future up in the air. Curiously, Defiance isn't released for the Nintendo Wave: in addition to the Katana and Xbox, the game is released for the Nintendo Ultra. The negative reception to the game kills the intended “director's cut” version for the Wave, though the Ultra version, despite technical shortcomings, is seen as acceptable from a gameplay perspective.

    Tony Hawk City

    The fourth mainline game in the Tony Hawk series, Tony Hawk City has some similarities with OTL's Tony Hawk's Underground, including the custom character creation aspect and the ability to explore a massive city on foot in search of objects to skate on. However, unlike OTL's game, Tony Hawk City allows players to play as real-life skaters as well, with most of the old favorites, including Tony Hawk, included in the game (Avril Lavigne is noticeably absent). The storyline mode, however, is only open to a custom skater. The storyline is somewhat less complex than the one included in OTL Tony Hawk's Underground, the player's friend doesn't betray them and ultimately becomes their partner in their rise to skating fame. A major reason for the pared-down storyline mode is that a lot of the storyline writing effort that would have been devoted to Tony Hawk City would ultimately go to Avril Lavigne's upcoming extreme sports game. The emphasis in Tony Hawk City is on freeform exploration, coming up with new tricks and new places to perform tricks, and the storyline is largely seen as window dressing. The addition of freeform skating to Tony Hawk City is seen as a major positive for the series, with players finding literally thousands of different places to perform cool tricks. The ability to manipulate objects and set them up for skate tricks is one of the biggest new aspects of the series' gameplay. There's an online mode where up to four players can compete against one another in a competition, and a lobby area where up to 16 players can hang out and try to one-up each other with tricks.

    Tony Hawk City is released in September 2003 for the Nintendo Wave, Microsoft Xbox, Sega Katana, and Ultra Nintendo. The Ultra Nintendo version is somewhat inferior, with a much smaller city, less tricks and objects, and a lack of online, along with vastly worse graphics, however, the storyline mode is completely intact. All four versions, even the inferior Ultra Nintendo version, sell exceptionally well upon release: only Pokemon Alpha and Omega beat out Tony Hawk City in terms of sales that month (and Cyberwar, but only against some versions of the game). Reviews, while not quite up to par with previous Tony Hawk titles, are still excellent, seeing the next-generation graphics and the freeform skateboarding mode as major positives.

    -

    Top Selling Console Games In North America (in terms of sales over the first four weeks of release):

    July 2003:

    1. Stage 8: Three Mile Island (Sega Katana)
    2. Goblins 2 (Nintendo Wave)
    3. No One Lives Forever 2: A Spy In H.A.R.M.'s Way (Sega Katana)
    4. Albert And Zulie (Sega Katana)
    5. Super Monkey Ball 2 (Sega Katana)

    August 2003:

    1. Soul Calibur II (Nintendo Wave)
    2. Soul Calibur II (Sega Katana)
    3. Madden NFL 2004 (Microsoft Xbox)
    4. Commander Keen: A Stitch In Time (Sega Katana)
    5. Madden NFL 2004 (Ultra Nintendo)

    September 2003:

    1. Pokemon Alpha Edition (Game Boy Nova)
    2. Pokemon Omega Edition (Game Boy Nova)
    3. Tony Hawk City (Sega Katana)
    4. Tony Hawk City (Nintendo Wave)
    5. Cyberwar (Microsoft Xbox)
     
    Welcome To Seganet 2.0!
  • Welcome To SegaNet 2.0!

    Here's how to get started:

    -Online multiplayer, SegaSpace, and Sega Channel 2.0 require an active SegaNet subscription. It's free until October 31st, then it's just $49.99/year to get in on the fun! Join the most vibrant video game community in the world, featuring millions of Sega fans. You'll also get your pick of one free Sega Genesis game and one free Master System game per month from the iPlay service.
    -All SegaNet users can purchase classic Sega titles from the iPlay store, including Genesis and Master System hits! iPlay games and game updates require a Katana hard drive. (Game Gear, Mega Charger, and Sega CD games coming soon.)
    -Existing SegaNet community boards are still available for all SegaNet users, with or without a subscription.

    -the welcome message that appeared to all SegaNet users on October 1, 2003, starting at 6:13 AM Eastern Daylight Time

    -

    Seganet 2.0 went live on October 1, 2003. The original SegaNet service closed temporarily just after noon on September 30, 2003 so that the required service updates could be made. The updated system replaced the old SegaNet, a community which consisted of instant messaging, online leaderboards/matchmaking, and a system of community boards which utilized fairly primitive bulletin board software. The new community boards included online avatars and a much more robust graphical interface. Seganet 2.0 introduced a number of services that the original SegaNet community lacked, and which brought the Katana's online features into the age of Web 2.0. These features included:

    iPlay:

    The iPlay service was Apple's iTunes equivalent for games, which initially hosted a collection of 38 Sega Genesis and 23 Master System games. Most of these games were first party offerings such as Sonic the Hedgehog 1-3, Phantasy Star 1-4, the Streets Of Rage series, and Vectorman, though a few third party games including Contra: Probotector were available on day one as well. The initial selection of free games for SegaNet subscribers included: Sonic The Hedgehog, Gunstar Heroes, and Ecco the Dolphin for the Genesis, and Space Harrier, Alex Kidd in Miracle World, and Phantasy Star for the Master System. Genesis games were offered at $5.99 a piece, and Master System games were offered at $3.99 a piece. A Katana hard drive was required to download and play the games, though games could be purchased via the iTunes system on a computer if you had your SegaNet account information handy. The iPlay service became a major focus of Apple's Sega strategy, and would be updated every month with a large selection of new games: the November 2003 update would see a total of 18 Genesis and 8 Master System games added to the service. Jobs also gave his Sega team a goal of adding Game Gear, Mega Charger, and Sega CD games to the shop in time for the January 2004 update, a goal he would succeed in accomplishing. For those who purchased Genesis games from the iPlay service, those games would get a free upgrade to the Mega Charger version once it became available. Jobs also wanted to get Saturn games up on the service, but knew that would take more time, and hoped to get those games up by the spring of 2004.

    SegaSpace:

    SegaSpace was a service introduced by the Sega Community Manager, Tom Anderson. Similar to OTL's MySpace, it would give each SegaNet user a personal web page that other users could access. Players could post their favorite games on their pages and could comment on various things, both game-related and personal. In addition, users could list their interests and search each other out for multiplayer matchmaking. Users who shared an interest in RPGs, for example, could find one another for a Phantasy Star Online session. Anderson and Jobs hoped this social networking service would become the main element that would set SegaNet apart from its competitors. Xbox Live, though boasting community features of its own, lacked such a thing, and Nintendo's online service was strictly for online game matchmaking and had no community features to speak of other than messaging. SegaSpace would come to be known as one of the biggest gaming innovations of its day, and more than any other factor, iPlay included, would draw new users to the SegaNet service.

    Community Forums:

    SegaNet 2.0 also boasted a more robust online message board feature, with boards for each game that could be accessed via both the Katana and an internet-enabled PC. These forums could be used to discuss the game itself, share tips, or to host tournaments (which could also be hosted via the SegaNet 2.0 software itself). The enhanced SegaNet 2.0 forums were designed in such a way that they could host graphics and enhanced text (unlike the earlier boards which were a very simple InsideTheWeb-style interface), but could be easily accessed on the Katana with even a dial-up connection.

    -

    When the Sega Katana launched in March 2001, it was the most powerful game console to date. However, unlike its later competitors, the Katana lacked a built-in hard drive. Initially this wasn't much of a problem, but as comparisons to the Xbox and later the Wave began to be made, and Sega (and later Apple) sought to expand the Katana's capabilities, Sega knew that the console would need a hard drive accessory.

    The first hard drive to be released for the Katana was a 1GB hard drive that retailed for $49.99 and attached to the back of the system. It was released on March 1, 2002, and was initially used mostly by Phantasy Star Online players and players of certain newer games that could utilize the drive for added save space. In May 2002, a deluxe version of the Katana went on sale that included this hard drive, and in June 2002, a 5GB hard drive went on sale for $99.99. In late 2002, when Steve Jobs began entertaining his desire to buy the company, he and others at Apple realized that the current situation with the Katana and its lack of a built-in hard drive was unacceptable. As soon as Jobs bought Sega officially in May 2003, he issued an edict that every Katana made from that point on would include at least a 2GB hard drive. This hard drive was quietly added to the Katana systems coming off the line, and by the October 2003 release of SegaNet 2.0, virtually every Katana system still on store shelves had this hard drive. Jobs also pushed 2GB hard drives with SegaNet subscriptions: SegaNet starter kits, including a year's pass to SegaNet and a 2GB external Katana hard drive, went on sale in stores that October for $69.99. Apple also began selling 5GB, 10GB, and 20GB Katana hard drives for $39.99, $59.99, and $99.99 respectively. By the end of 2003, about two-thirds of existing Katana systems in homes had either an internal or external hard drive, making them fully compatible with all the new features of SegaNet 2.0.

    -excerpted from the article "A History Of Storage In Console Gaming", posted on Wired.com on July 18, 2014

    -

    ExpressYourself, you have (2) new messages

    QueenBrittany wants to be your friend! (Accept?) Yes/No

    You are now friends with QueenBrittany.

    QueenBrittany:
    So Lyssa, what do you think of SegaNet 2.0 so far?

    ExpressYourself: It's a lot prettier than the last one! Easier to find friends on here too. What's Chris' screen name?

    QueenBrittany: He hasn't signed up for 2.0 yet, but I think it'll be the same as his last one. So, got time for some Chu Chu Two?

    ExpressYourself: I think so, let me check my other message first. ...okay, it's just a friend request from SegaNetTom.

    QueenBrittany: Oh yeah, I got that too, I think everybody gets one of those. That's sweet how he wants to be everybody's friend.

    ExpressYourself: LOL

    QueenBrittany: I wonder if Steve Jobs is on here too.

    ExpressYourself: are you kidding, he probably doesn't have time lol

    QueenBrittany: mm, I know that feeling

    ExpressYourself: I should stop talking so much, you wanted to play right?

    QueenBrittany: Yeah, we should talk on the phone or something while we play

    ExpressYourself: Hehe! I do miss you though.

    QueenBrittany: You live in LA still right?

    ExpressYourself: Yeah but I'm always other places. Filming, interviews... been trying to get a TV series but my agent hasn't called about a pilot in like three months.

    QueenBrittany: I miss GameTV :(

    ExpressYourself: Me too... next time I'm in town we'll hang out. I miss you so much.

    QueenBrittany: Maybe you won't miss me so much after I kick your ass in Chu Chu Rocket.

    ExpressYourself: You're on!

    -from a conversation on SegaNet 2.0 on October 1, 2003

    -

    October 1, 2003

    Steve Jobs was watching the subscription numbers come in. On the first day alone, over 100,000 people had signed up for a paid SegaNet membership, more than doubling even internal Apple expectations. It was just the latest good news from a very good past few weeks. Katana sales were continuing to creep up, while Nintendo Wave sales were actually trending slightly downward, even with plenty of units available in stores. Ultra Nintendo sales figures hadn't dropped month to month until nearly two years after release, and here the Wave had started to drop after just half a year.

    "It's beautiful," said Jobs to SegaNet's community manager, Tom Anderson. "Right now, you are my best friend."

    "Right now I'm everybody's best friend," replied Anderson with a small chuckle. "So what's the plan now?"

    "Keep moving forward," said Jobs, turning away from his computer screen for a moment to look at Anderson. "I want you to keep working on SegaNet nonstop. This is what's going to get people to buy our consoles in the future. It's our most important gaming product right now. Make sure we're continuing to push more games onto iPlay, and stamp out any glitches that occur on the service. I don't want anything ruining people's first impressions of SegaNet 2.0."

    "Because you only get one chance to make a first impression."

    "That's absolutely right," said Jobs with a smile. "I knew I was right to bring you in. You've got a lot of good ideas, especially that SegaSpace. That's a billion dollar idea."

    "Hopefully someday it will be," said Anderson. "I should get back to work."

    "Yes, you should."

    -

    The next morning in Japan, Ken Kutaragi was at a meeting with Hiroshi Yamauchi, discussing Nintendo's own online service and SegaNet 2.0's successful launch.

    "Sir, I think we need to start thinking about putting some of Nintendo's own classic games online," said Kutaragi. "I know you've been reluctant to do so in the past, but it seems to be a big hit over at Sega."

    "We can't just imitate what Sega is doing," Yamauchi said, a stern expression on his face. "I believe our classic game library is too valuable to offer so cheaply online. If we are to re-release our classic games, we will do so on the new consoles. Our ports are selling extremely well at full price on the Game Boy Nova."

    "We can't just port every game to the Nova," said Kutaragi. "And I'm not saying every game needs to be on there. Some of the Mario games that you know can sell at full price, those can stay off the service. But just creating the infrastructure, for companies like Konami, Squaresoft, my colleagues at Sony...there are numerous games we'd like to offer on the service, and it would be a big selling point for the Wave."

    Yamauchi knew that sales of the Wave were dropping, but only very slightly, and that they would be certain to pick up once the holiday season began. Any sort of downloadable game service wouldn't be ready for at least a year. And either way, at the moment he was still firm in his resolve.

    "I don't see the need for such a service at this time," said Yamauchi. "However, I do understand the need for improvements to the online services available on the Wave. I'm willing to make most of your suggested improvements, but we won't be able to implement them until next year at the earliest."

    "We'll have them ready by then for sure," Kutaragi replied with a bow.

    After the meeting, Kutaragi met with Satoru Iwata, and the two men discussed the meeting with Yamauchi. Like Kutaragi, Iwata understood the need for retro games on the Nintendo Wave, and both men believed Apple had a major selling point on its hands by offering classic Sega games on the Katana.

    "I hope he comes around sooner rather than later," said Kutaragi.

    "I will talk to him about it later," Iwata said, though by 'later' he meant later that year, as he knew it would take much more than a day to change Yamauchi's mind. "Keep the faith, you've changed his mind on more than one occasion in the past."

    "Thank you, Iwata-san," said Kutaragi. "I should return to Sony, they'll want an update on the status of the network upgrades."

    "It's always a pleasure, Kutaragi-san."
     
    Fall 2003 (Part 1) - The Ultra Nintendo Is Still Scary Good
  • Alex Stansfield: And today we're going to be taking a look at an Ultra Nintendo game, we haven't done one of those in a little while...

    Victor Lucas: Last month, Shin Megami Tensei: Nocturne, right?

    Alex: Yep, and now we're gonna look at Emergency 3: Claustrophobia.

    Victor: The Emergency series is a survival horror series with a little more action than most, it takes place in a world where a terrible virus has begun infecting all of humanity. A lot of similarities to the Resident Evil series in this one.

    Alex: Yeah, but in Emergency a lot of the infected stay human, making it impossible to tell who's infected and who's not. This game takes place in an underground shopping mall buried by a collapsed building that's slowly being overrun by infected. You're Tommy, a member of a group of five survivors who are trapped together as infected slowly come pouring in. The twist, and we can reveal this twist because it's in the commercials and the trailers, is that one of you is infected and you've got to find out who before you get killed.

    Victor: Now, because this is an Ultra Nintendo game, the graphics are just a bit dated, but I gotta say, it looks really good for an Ultra Nintendo game. Sony developed Emergency 3 and they always put a lot of effort into their games, so this one looks fantastic, even with all the jaggies going on.

    Alex: This game introduces kind of a neat system where you pick one of the four humans trapped down there with you and take them along. There's Mark, the plumber, Annie, the hot dog seller...

    Victor: You can tell because she wears that baseball cap with a hot dog on it the whole time. The whole time!

    Alex: There's Nikki, the music store worker, who's really cool and knows a lot about rock music and stuff... and then there's Logan, the rent-a-cop. I took Logan with me a lot because he has a gun, but Nikki is definitely the better conversationalist.

    (...)

    Alex: There you have it, Emergency 3: Claustrophobia, for the Ultra Nintendo.

    *Alex and Victor's scores appear on the screen, Alex's 9.0 in a red circle and Victor's 9.0 in a yellow circle.*

    Alex: This might just be the best Ultra Nintendo game of the year.

    Victor: The Emergency series is still my favorite survival horror series out there.

    + LOOKS GREAT
    + WELL DEVELOPED CHARACTERS
    + SWEATS THE SMALL STUFF

    - SOME FRUSTRATING REPETITION
    - NO REASON TO PICK ANNIE
    - JUST HOW BIG IS THIS MALL?

    Victor: And on the positive side, this game looks amazing on the Ultra Nintendo. All five main characters are really well developed, and it's a real shock when you find out who's infected. And we loved the little details put into the game, each store has so many distinctive visual touches. Surprised this kind of game is possible on the Ultra Nintendo.

    Alex: On the negative side is mostly nitpicky stuff, but we did get a bit annoyed at having to backtrack and repeat certain tasks, that combined with the huge size of the mall made it seem like the developers were doing some padding here and there. And finally, Annie is pretty gosh darn useless as a partner. If you want to pick a girl to take with you, Nikki is a lot better and Nikki can find treasure for you way better than Annie can.

    Victor: Annie's cute, though.

    Alex: That she is. And I've gotta say, almost six years since the Ultra Nintendo's been released and it's still going strong. Especially in the survival horror department, with Resident Evil: Phytogenesis coming out next month and also some really great RPGs recently, there's still a lot of value in the Ultra Nintendo.

    Victor: Right, but with the Wave's backward compatibility there's absolutely no reason not to pick up the Wave if you're in the market for a Nintendo system. The Wave even plays old SNES-CD games.

    Alex: I was playing Chrono Trigger on there just last week.

    -from the October 20, 2003 episode of G4's Judgment Day

    -

    Resident Evil: Phytogenesis

    Considered somewhat of a stand-alone game in the Resident Evil series, Resident Evil: Phytogenesis is released for the Ultra Nintendo on November 3, 2003. It stars a young scientist, Shini Marakami, and plays quite similarly to classic Resident Evil titles. It takes place at a university facility in Northern California, and introduces the P-Virus to the series. The P-Virus is designed to infect and mutate certain species of plants, transforming them into monstrous killers. Developed by Umbrella as a bioweapon to drop on countries to ruin their crops, Dr. Marakami begins the game as a willing participant in Umbrella's studies. Brilliant but somewhat cold, Marakami helped develop the P-Virus under the tutelage of her mentor, Dr. Richard van Doss, a top-ranking Umbrella biochemist. A mishap with the virus kills most of the scientists at the facility, leaving Marakami alone and trapped in a building with hundreds of specimens, searching for van Doss and any sign of an antidote. What sets Phytogenesis apart in terms of gameplay is that Marakami has very few conventional weapons with which to fight the plants: while she does find a few discarded guns, she has to fight the plant zombies and plant monsters with chemical mixtures and bladed tools. Eventually she does find a flamethrower which proves highly effective, but its fuel is limited. The facility is eventually invaded by soldiers who fight the plants, but these soldiers are under Umbrella's orders to kill any scientists still alive, including Marakami, who must kill them either by using guns or by injecting them with chemicals. Marakami's cold eyes as she grabs soldiers from behind and injects with with lethal chemicals are unlike those of any other protagonist in the series: she's somewhat of a sociopath, and it's clear as she makes her way through the game that she's fighting for her own survival, not for any other cause or purpose. She barely even shows fear, though there are times when she is genuinely frightened, mostly when she's trapped with no hope of escape. Eventually, Marakami learns that van Doss sabotaged the project because of a guilty conscience. At the end of the game, after Marakami defeats the final boss (an enormous flower beast), what's left of the monster grabs her and it's van Doss who saves her life...only for Marakami to shoot him in the head in cold blood. Marakami takes the last remaining sample of the P-Virus as she escapes into the woods outside the facility, her fate unknown.

    Phytogenesis would, for the longest time, remain somewhat unconnected to the events of the larger series, and fans would wonder what became of its protagonist. As for the game's reviews, they would be somewhat mediocre: the game would receive an 8.0/7.5/5.0 rating from Electronic Gaming Monthly, a 7.5 from IGN, and a 6.8 from Gamespot. While the unique chemical mixing system would receive some praise, the game was criticized for its short length, its primitive graphics, and its confusing and repetitive corridors, making it somewhat of a disappointment. However, sales would still be fairly strong, and Marakami becomes somewhat of a fan favorite, a unique anti-hero/anti-villain in the annals of the series. Phytogenesis would be remade for both the Wave and the Katana, appearing on those systems in 2006 and 2005 respectively, and both Marakami and the P-Virus would re-emerge in a future game.

    -

    Though Ultra Nintendo sales dropped off fairly rapidly after the release of the Wave, it was still sustaining months of 100,000+ units sold well into 2004. As of October 2003, it had sold over 125 million units worldwide, and would continue to maintain sales at a fairly steady pace as games continued to be released for it. At a $69.99 price tag (and packaged with Super Mario Ranger), the Ultra Nintendo was still an attractive budget option for families that wanted a game console but didn't have the money for one of the newer-gen machines. 2004 would see new titles in the Shin Megami Tensei, Dead Midnight, and Rayman series released for the system, all of which were positively received. Annualized sports titles would appear for the Ultra Nintendo as late as 2006, and the system saw anime titles and horse racing simulators released in Japan up until 2007. Though the Gen 6 systems were now hogging the headlines, the Ultra Nintendo was quietly putting out quality games almost as long as Nintendo's venerable NES had done after the release of the Super Nintendo. Its massive install base guaranteed there would continue to be an audience for its games, no matter how far behind they were compared to the games coming out for the Wave. Only time would tell whether or not the Wave could match its older brother's incredible success.

    -”The History Of Console Gaming: Year-By-Year (Part 8)”, Wired.com, posted on July 3, 2012
     
    Fall 2003 (Part 2) - Beyond Good And Evil
  • Beyond Good And Evil

    Beyond Good And Evil (ITTL, the "And" is fully spelled out, unlike OTL's game in which the title appears as Beyond Good & Evil) is an action/adventure game developed and published by Ubisoft. While thematically similar to OTL's game in terms of plot, and sharing many similarities to OTL's gameplay, elements of both gameplay and plot are different from the OTL version in numerous ways. Creator Michel Ancel took inspiration from games like Super Mario Dimensions/Super Mario Ranger, The Legend Of Zelda: Ocarina Of Time/Majora's Mask, and Squad Four: Rebellion when creating this game, combining elements from the Ultra Nintendo's most acclaimed and beloved 3-D classics. In addition, because Ubisoft did not acquire the Prince Of Persia license ITTL, elements from OTL's Sands Of Time, including the game's puzzle-solving and contextual action elements, cinematic tricks, and even a few of the time travel type skills from that game, are incorporated into TTL Beyond Good And Evil's gameplay. Essentially, gameplay in Beyond Good And Evil combines some of the collecting and genre-bending elements of the 3-D Mario games, the dungeon exploration and items of the 3-D Zelda games, and combat elements from both Squad Four: Rebellion and OTL Prince Of Persia: The Sands Of Time, to create a game that feels somewhat larger and more thorough than OTL's Beyond Good & Evil, with a faster, more fleshed-out combat system and improved graphics and cinematic effects. Jade controls mostly as she does in OTL's game, though she is a bit more fluid and quicker on her feet. She uses a staff as a primary melee weapon, but has a small laser pistol as her ranged weapon ITTL (the pistol is set to "stun" most of the time, save for a couple of notable scenes late in the game where she can be seen switching it to "kill" mode). She also possesses a number of gadgets, including her trusty camera, a grappling hook, and a small computerized hacking tool. She's also able to lay traps for enemies, an element that didn't exist in OTL's game. Jade can collect items to increase her maximum health, but can also "level up" by defeating enemies for currency which she can use to purchase upgrades to her gadgets or to herself. The graphics in Beyond Good and Evil retain the OTL title's somewhat cartoony feel, but with a more detailed and realistic appearance, with perhaps the best character animation to appear in a video game up to that point. The game can be broken up into eight "chapters": an initial exploration and introduction segment, followed by six "dungeons" interspersed with plot exposition, exploration, and collecting, and then the final segment where Jade confronts the game's primary antagonist. Beyond Good And Evil has somewhat more of an open world feel than the games it's inspired by, as the planet of Hillys is full of cities and places to explore, with shops, caves, and a vast ocean to explore on either hovercraft or (later on) a spaceship which can zoom to any part of the planet Jade wishes to go. Like IOTL's game, planet Hillys is populated with both humans and humanoid animals, though in this game, the ruling government is somewhat discriminatory against the animal hybrids (and it's eventually learned that the government is experimenting on them in order to sacrifice them to the evil alien overlords). Though Ubisoft put a massive amount of money into the production of the game, the voice acting is largely done by the same crew of Parisian-based American expatriates who performed the voice acting IOTL (by now, Ubisoft had begun using largely Los Angeles-based union voice actors for their games, but with so much money going to the other parts of the game, they decided to use their in-house crew for this title). Luckily, the voice acting is still considered top-notch, especially Jodi Forrest's performance as the game's protagonist Jade. There are a few spotty performances, but for the most part the voice acting is considered some of the best in any game released in 2003.

    Like OTL's game, Beyond Good And Evil begins with Jade and her trusty pig partner Pey'j in their lighthouse, which serves as an orphanage for displaced children. However, whereas in OTL's game Jade became a photographer because she needed money right away, ITTL's game she already serves as a reporter, capturing footage for an underground television network known as the Truth. The Truth documents crimes against humanity committed by the ruling government, Section Alpha (TTL's version of the Alpha Sections), which claims that its heavy-handed approach to governance is necessary to protect humanity from the threat of the DomZ, the aliens that tried to destroy Hillys once but were defeated by Commissar John Galvan, leader of Section Alpha and "hero" of the war to save the planet. The Truth claims that the DomZ have not actually been defeated, but are using Section Alpha as a puppet government. The introductory segment sees Jade needing to collect three items from Galvan City to patch up the lighthouse, while at the same time collecting a crucial piece of photographic evidence. Jade is followed into town by one of the orphans, a boy named Sam. This initial segment introduces the player to several crucial characters in the city, numerous services Jade can take advantage of, and a number of locations that will be important later on. After Jade collects what she needs, she discovers that Sam has followed her and orders him to go straight home. However, before she can, Sam is abducted and taken to a hidden facility on a nearby island, the game's first real "dungeon". In this place, Jade must find Sam, and at the same time learns that numerous children have been abducted in order to feed to the giant bugs being raised in this facility. Jade saves the kids and fights the Queen Loroach, and discovers evidence that a Section Alpha scientist might be responsible for this bug's existence. Jade meets up with her contact, Erin, the leader of the Truth and the on-air news anchor for the secret network. Jade will need more evidence to pin down Section Alpha, and infiltrates a government facility with the help of a friendly robot based on Double H from the OTL game. At one point, the robot is captured in an attempt to break it down for parts, but Jade manages to save it. However, its combat servo has been extracted, and implanted into the game's second boss, a massive scorpion robot called the Stingulator that Jade must take apart piece by piece.

    With the evidence collected via the raid on the government facility, the Truth is able to present a massive expose that convinces some Hillys citizens that Section Alpha is really up to no good. This part of the game, about a third of the way through, is sort of a "breather" for the player, as they can have Jade complete some sidequests and upgrade her equipment if needed. However, once a certain action is taken (the game will tell the player they're advancing the story before they perform this action), it triggers a massive DomZ invasion, which Section Alpha, led personally by Commissar Galvan, fights to repel. The invasion of the DomZ causes the suspicions that the Truth stirred up to fade away as quickly as they began, as Hillys enters a wartime footing. Jade races back to protect the kids from a DomZ attack squad, only to learn that members of the Truth, including Erin, have been taken into custody by Section Alpha. Pey'j promises to protect the kids, telling Jade to go and rescue the resistance members, who've been taken to a cave facility buried in Hillys' tallest mountain. Jade reaches the depths of the mountain, but instead of finding a massive Section Alpha battle tank as she expected, she is confronted by a powerful DomZ attack squadron, confirming suspicions she had that the DomZ and Section Alpha are working together. She attempts to capture the evidence with her camera, but it's knocked out of her hand, and she is unable to take a picture while she's fighting for her life. She defeats the squadron and rescues the Truth members, except for Erin, who's being held at a separate facility. Jade has to put rescuing Erin on hold, however, as she is eventually tasked with going to a deep ocean cave in order to track down the Section Alpha scientist who's been working with the DomZ. She eventually tracks down the scientist after exploring the facility, but first has to defeat a huge mutated fish, the Horrorshark. Jade confronts the scientist and makes him reveal everything. There are a lot of plot revelations here, including the fact that the DomZ never rule a planet directly, but ALWAYS do so through a shadow government. Any planet whose government won't submit to this arrangement is completely destroyed. The scientist also senses something special about Jade herself, but before he can elaborate, he is shot dead...by Erin, who seems at first to be an ally but then reveals that she's working with Section Alpha (she's been brainwashed to serve them). Jade is taken into custody and placed in a top-secret Section Alpha prison facility.

    At the facility, Jade meets other prisoners, some of them from other worlds, and realizes that she's not being held by Section Alpha, but by the DomZ. Jade escapes this prison (taking the other prisoners with her) and makes her way back to Galvan City, where she decides to launch a raid on Section Alpha HQ. She'll need to secure help from the other allies she's made along the way, and once all the prerequisites are satisfied, she is able to enter the HQ. At the top floor of Section Alpha HQ, she confronts Galvan and Erin. Galvan forces Erin and Jade to fight briefly, but Jade refuses to fight her friend and is subdued. However, something within Jade (related to her power) awakens Erin, and Erin turns on Galvan, only to be fatally wounded by a DomZ assassin. Galvan flees, but Jade captured the attack on Erin with her camera, and Erin, using the Section Alpha HQ transmitter, makes one final broadcast to the people of Hillys, proclaiming Jade a hero. Jade and Erin convince the people of Hillys to revolt, and as revolution erupts in the streets below, Erin dies in Jade's arms (though Jade tries desperately to revive her). Jade pursues Galvan and confronts him on the roof of Section Alpha HQ. Galvan flees, but leaves a massive killer mech, the HunterKiller XG, for Jade to battle. After defeating Galvan, Jade goes back to the lighthouse to find Pey'j, but finds only the orphans, as Pey'j was taken by the DomZ. Jade learns that Pey'j is really a member of a galactic fighting force who's been battling the DomZ all over the galaxy, and that he was drawn to Jade by the power she holds within. Jade makes her way to a secret place on Hillys from where the DomZ have been secretly ruling the planet and where Pey'j is being held. She makes her way to the center of this place and has one final battle with Galvan, but after defeating him once and for all, is unable to save Pey'j before he is killed. Jade collapses to her knees, desperate not to lose Pey'j like she did with Erin. But at that point, her secret power fully activates, and she is able to revive Pey'j (in similar fashion to the OTL game). Pey'j tells Jade that the DomZ fled to space and plan to destroy Hillys with a superweapon since they can no longer control its people. She goes to the lunar base where the DomZ are hiding this weapon, and after making her way through the base (the biggest, most difficult dungeon in the game since it is the final one), she confronts the DomZ high priest and defeats him. The defeat of the high priest frees the remaining prisoners and liberates the people of Hillys, but even though her home planet is safe, Jade knows that the DomZ still control many other planets in the galaxy, and if the galaxy is truly to be free, the spark of revolution will have to be taken to every corner of the galaxy. Jade, Pey'j, and their allies board a spaceship and prepare for a new adventure before the credits roll (the Pey'j DomZ twist isn't present in TTL's game, since there's already a viable sequel hook in the galactic liberation mission). The Evanescence song "Buried Alive" (an original TTL song, replacing the butterflied "Going Under" as the first song on the album, it's somewhat similar musically but with different lyrics and themes) plays during the credits ("My Last Breath" also played during the game, during the Erin final speech/Jade pursues Galvan/Hillys revolts scene).

    Beyond Good And Evil receives excellent reviews, the second best to date for a Wave title (behind Gran Turismo 3: A-Spec). The game is even better received than OTL, due to the improved combat system and larger world, along with the more coherent storyline (OTL's game was somewhat retooled in mid development, while TTL's game was largely consistent throughout and had a larger staff), and becomes an instant Game of the Year contender upon release. As far as commercial performance, Beyond Good And Evil essentially takes the place of the butterflied Prince Of Persia: The Sands Of Time in terms of being Ubisoft's massively promoted adventure game for 2003. Nintendo too is all too eager to promote it, since it's a Wave-exclusive title (the OTL game was multiplatform). As the game's October 20 release date approaches, however, some at Nintendo get cold feet, as the game seems somewhat similar to the upcoming Squad Four: Upheaval, and the company doesn't want the game stepping on the toes of its hot upcoming franchise blockbuster. But these people are largely overruled, as Wave sales have entered a slight decline and Nintendo wants to create as many hits as possible. The game gets a MASSIVE promotional blitz as its release date approaches, with commercials featuring Evanescence's "Bring Me To Life" juxtaposed against dramatic cutscene footage and scenes of the gameplay, with other commercials featuring the game's stirring original score. In other words, promotion for TTL's Beyond Good And Evil is pretty much the polar opposite of OTL's. It's released simultaneously in North America and Europe on October 20, 2003 (Japan would get the game in early December), and sales are, in a word, spectacular, with 885,271 copies sold worldwide in the game's first week (including half a million on release day, placing it among the top 15 launch days of all time).

    -

    "The success of Beyond Good and Evil put Nintendo in a very awkward position: Squad Four: Upheaval was coming out in less than a month, but how could Nintendo position it as the Wave's big holiday game when Ubisoft's blockbuster was already playing that role quite nicely? Nintendo could have promoted both games equally, but some families could only buy one for Christmas. They couldn't delay Upheaval to spring, because so many promotional materials had already been released pushing the game's November release, and by the time Beyond Good and Evil's promotional period ramped up, Upheaval had already gone gold. So Nintendo pushed forward with Squad Four, and hoped the game would be good enough to upstage Beyond Good And Evil. But with the overwhelming critical praise that game was getting, Nintendo had to hope that the trend of each Squad Four game getting better reviews than the one before it would continue."
    -from the Gaming Historian video "History Of Squad Four (Part 2)"
     
    Fall 2003 (Part 3) - Rockstar Standing Tall
  • Driven After Dark

    Developed by Rockstar Games and published by Take-Two Interactive, Driven After Dark is a street racing title that replaces the Midnight Club series, which was never developed ITTL. The game shares many gameplay similarities with OTL's Midnight Club II, but emphasizes more of the "street" in "street racing", with the protagonist, Lee Summers, engaging in not just street racing but in a number of other crimes as well, including drug running and weapon smuggling. The game takes place in a city based on Los Angeles called Caliente Coast, and features a large, open city similar to the Grand Theft Auto games where Summers can wander about, looking for races or jobs. Unlike the Grand Theft Auto games, Summers can't kill anyone outside of a mission, and there's very little blood in the game. Despite this, the game is still rated M due to language and drug content. It starts out with Summers participating in a few basic races. Once he's built up his reputation by winning enough, he'll catch the eye of a local gang and enter the world of organized crime. As Summers acquires money, either from jobs or from prize money, he can soup up his car or even buy new ones. Surprisingly, the police don't play much of a role in the game, they won't interfere in races and rarely come up during missions (it's explained away in the plot by saying that the CCPD is on strike). The game's plot is largely just a backdrop for the racing, which is quite fun and fairly realistic, even compared to games such as Need For Speed.

    Driven After Dark is released exclusively for the Xbox on October 20, 2003, finishing second in sales during its release week (far behind Beyond Good And Evil). Reviews are mostly favorable, though the game is criticized for a lack of things to do besides racing (the crime missions are rather simplistic and boring) and occasionally frustrating controls. Still, it's seen as a good effort by Rockstar in branching out into additional genres, something the company would do a lot more of in the sixth generation.

    -

    Mindy Kaling: Grand Theft Auto finally arrived on the Nintendo Wave last week, and early sales reports indicate a major hit. The game was a launch title for the Microsoft Xbox back in 2001, and has been a massive success, selling over 5 million copies on that system alone to become the second best selling game on that system, just behind fellow launch title The Covenant.

    Patrick Clark: Rockstar had signed a timed exclusivity deal with Microsoft to make the game an Xbox exclusive for two years, and the announcement of the Wave version of the game at E3 2003 was one of the most well received announcements of the show. The game features a slight graphical upgrade but is otherwise identical to the original Xbox version.

    Kaling: NPD is now reporting that Grand Theft Auto sold about 600,000 copies in its first week on the Wave, making it one of the biggest launches of the year. Nintendo expects the game to be a top seller over the holidays, and also expects the upcoming port of Grand Theft Auto: Miami to be equally successful when it's released in January.

    -from the November 3, 2003 episode of G4 Weekly News

    -

    Rockstar's curious strategy of releasing some of its top upcoming games as console exclusives may seem a strange one, but according to developer Adam Fowler, there are some sound reasons behind it.

    "We're looking to play to the strengths of each console we're developing for," said Fowler, as he gave us a brief preview of the upcoming Nintendo Wave game Internationale. "Each of our three upcoming games is designed to play to that specific console's strengths, downplay its weaknesses, and appeal to its core fanbase."

    By the time you're reading this, the Xbox exclusive Driven After Dark will already be out. The Sega Katana is getting its exclusive in 2004: The Chase, a game that casts the protagonist as a criminal, with one goal: get away from the police by any means necessary. The Chase takes one of the Grand Theft Auto games' most enjoyable aspects and creates an entire game out of it, but Fowler assures us that each chase will have different aspects and no two chases will feel the same.

    "We set about to make this one of the most realistic driving games ever," said Fowler. "In a game where 95% of what you'll be doing is driving, we know we've got to get the driving controls absolutely perfect. You won't have to fight the game, only your pursuers."

    The Wave exclusive Internationale, meanwhile, will force the player to use their wits. It's a spy thriller, which has the player take on the role of a female spy as she charms her targets and figures out how to best complete her mission.

    "Games like Velvet Dark and No One Lives Forever did inspire Internationale, I won't lie about that. But where those games oftentimes had players resorting to violence, in Internationale, violence is exactly the opposite of what the player wants to happen. If things get violent, you've probably already lost."

    It's a definite change of pace for a Rockstar game, a game from a company that cut its teeth on some of the most violent and controversial video games ever created. When we asked Fowler if Internationale was the company's attempt to make itself known for something other than violence, Fowler laughed and shook his head.

    "We just thought it'd be a fun game to make. And we hope players will find it just as fun."

    While Rockstar is making many of its newest games exclusive to just one system, its most anticipated game, Grand Theft Auto: San Andreas, will be released simultaneously for the Xbox and the Wave, making it the first Grand Theft Auto game to be multiplatform from the start. Nintendo fans won't have to wait to get their hands on one of 2004's most anticipated titles.

    "It'll be the same game on both systems. We enjoy working with both, and it wasn't hard to get this game to play nice with both of them."

    We asked Fowler if San Andreas would see a Katana release.

    "Not right away. But anything's possible."

    -from the cover article of the December 2003 issue of Electronic Gaming Monthly, titled "Why 2004 Will Be The Year Of Rockstar"
     
    Fall 2003 (Part 4) - Enix, Not Square Enix
  • ActRaiser: The Master Returns

    ActRaiser: The Master Returns (localized from the Japanese title which when directly translated is ActRaiser: The Return Of God) is an adventure/simulation game developed and published by Enix, exclusively for the Nintendo Wave. Unlike the Katana's ActRaiser: Valkyrie 2, ActRaiser: The Master Returns plays very much like the original 1991 game, to the point where it could almost be considered a reboot (if not for the fact that it takes place many thousands of years after the original game). Gameplay alternates between two modes: a simulation mode, in which The Master, assisted by his loyal angelic followers, creates towns and other natural features in the world below, and an action mode, in which The Master descends to Earth to battle monsters and defend his people. The action mode, which in the original ActRaiser featured 2-D platforming gameplay, plays like a full 3-D hack and slash in this title, with elements of exploration and a variety of different places to battle demons in: The Master can battle his enemies in the wilderness, in caves, and in dungeons, but will also occasionally be entering towns and buildings to battle demonic foes. The gameplay retains the basic ActRaiser formula, though it's now much more complex: The Master has a variety of special attacks to use in combat, he has a number of powerful melee weapons at his disposal (not just a sword, but an axe, a spear, a hammer, and others), and can use magic as well. He can also interact with townspeople, and in fact, interacting with and helping his worshipers is a major part of playing the game. Simulation mode has also gotten more complex. Like in the original game, the player must choose where to start building a town, and what resources that town should have. The Master can erect structures and control the weather, he can alter the terrain and stop natural disasters as well. For the most part, everything that the player does will in some way help the Master's worshipers below. There is an option to smite one's followers, but this should ONLY be used in the most dire of circumstances, if a town has become totally overrun with monsters or heretics, for example. There is the option for the Master to rapture his followers from a town about to be smited to gain what resources he can from those followers. The more good works the Master does, the more people will come to worship him. This will earn the player Blessings, the game's currency, which can be spent on weapon/character upgrades, additional miracles, etc. In addition, there are 20 special followers, known as Acolytes, who can be befriended over the course of the game. It's highly recommended that the Master seek out these Acolytes (about half of whom are mandatory at some point in the story), in order to gain a special blessing which usually takes the form of a major stat increase, an excellent treasure, or a new technique. ActRaiser: The Master Returns features voice acting from Enix's usual cast of New York-based actors, which includes Dan Green reprising his role from Revolution Alpha as The Master. Other voice actors in the game include Rachel Lillis, Megan Hollingshead, Eric Stuart, and Maddie Blaustein. This game also marks the first video game role of voice actress Carrie Keranen, who voices Mariah, an Acolyte met by the Master very early on in the game, who falls in love with him. The game features solid graphics, not as good as those in other RPG/adventure games of the day such as Final Fantasy X, but sufficient for a Nintendo Wave title. A highlight is the game's epic symphonic soundtrack, which features both classic ActRaiser tunes from the SNES games and more than two dozen brand new compositions, giving the game's score an epic, Wagnerian feel.

    The Master Returns takes place thousands of years after the original ActRaiser games. The people have lived in peace for aeons, no longer worshiping The Master as they once did, but The Master is content with this since it means the people live in happiness and no longer need him. However, one day, The Master feels a great sorrow emanating from the land. The cities and towns of the world have fallen into decay: sin and evil have overtaken humanity once more. This sin has originated from Belroth, the Unholy One, angel of darkness and traitor to the heavens. Belroth is a far more powerful and insidious evil than The Master's old enemy Tanzra, but it was thought that he was defeated countless ages ago in the Great War of Heaven. However, Belroth has returned to corrupt humanity, and The Master takes up his sword once again to protect his people. As The Master begins to build new towns for his followers, Belroth's demons make themselves known. Not only are demons and monsters descending upon the land, but corrupt and evil people are appearing as well, and The Master has no choice but to destroy them as well. The Master must first descend to the world below and clear out an area of monsters to make it safe for humans to live there, and then once the town is built, a problem will eventually present itself. There's no set order that this must be done, however, certain areas will become hotspots of demonic activity. Particularly large cities are especially vulnerable to this. Time will pass with every action taken, and if urgent calls for help aren't answered, The Master will lose worshipers in those areas, with a chance that they might become permanently lost to evil. It is possible to lose an Acolyte this way: however, it's impossible to be presented with a choice where the Master must protect one Acolyte at the expense of another, while more than one Acolyte can be in dire danger at a time, if the Master chooses to assist another Acolyte, no time will pass toward the rescue of any other Acolytes.

    Out of the 20 Acolytes the Master can befriend over the course of the game, these are the six most significant:

    Mariah: A young woman who is falsely accused of prostitution and becomes an outcast, The Master rescues her and she falls in love with him, though because of the Master's general love for all humanity, he does not reciprocate those feelings. There are numerous parallels between Mariah and Mary Magdalene.

    Cato: A powerful warrior who defends a small town from Belroth's demonic hordes. He is brave but foolhardy, and the Master must protect him from being killed while also teaching him humility.

    Showa: An old, blind farmer who is the single food provider for a town that the Master places in a somewhat inopportune spot for crop growth. The Master must encourage and protect Showa while defeating the powerful demon who has corrupted the soil.

    Lisbeth: A struggling mother of five children whose husband has been possessed by a powerful demon.

    Rolf: A young romantic who is being seduced by one of Belroth's most powerful lieutenants, an evil succubus who represents the sin of Lust. The Master must teach Rolf the virtue of temperance if the succubus is to be destroyed.

    Tolver: A scholarly man who refuses to worship The Master. The Master, who accepts that many will choose not to worship him, and merely asks to be worshiped because the blessings of humanity will enable him to better protect humanity, engages in numerous lengthy dialogues with Tolver over the course of the game. Eventually, while The Master does not receive Tolver's worship, he does receive Tolver's respect, which grants him a powerful boon. Through The Master's relationship with Tolver, the player learns The Master's philosophy: he views himself as a protector and servant of humanity, asking for worship only to the extent that it gives him enough power to protect them. The Master's own humility is thus seen as his greatest trait: he sees himself as no better than the humans who worship him.

    After The Master is able to establish eight sufficiently large human settlements and clear out the demonic presence there, Belroth finally appears, and launches an attack on the Sky Palace itself, reigniting the Great War of Heaven. The Master must free his imprisoned angels. Any Acolytes he has befriended will appear during the battle in some fashion, either assisting the Master or needing to be rescued by him (the ones who need to be rescued will grant an additional reward upon saving them). Eventually, the Master confronts Belroth and engages him in a fierce battle, first in his angelic form and then as a powerful and hideous monster. Defeating Belroth will end the corruption and save humanity. The ending of the game depends on how many Acolytes the Master has befriended (and has been able to protect during the course of the game). If 8 or less Acolytes remain (since the Master is required to befriend 10, this ending would mean that you've lost a few before the end of the game), the "bad" ending occurs, in which humanity once again turns away from the Master. While The Master is pleased that humanity is safe and happy, he knows that at some point, the corruption that befell them will most likely return, and that he will once again be called upon to save humanity from evil. If between 9 and 19 Acolytes remain, the temples built to honor the Master are still fully populated with worshipers, and there is hope that finally, the evil has been purged from humanity for good. This is considered the "good" ending. However, if all 20 Acolytes have been befriended and the Master has been able to protect all of them, humanity is truly purified and will never "need" the Master again. The Master is given the option to descend to Earth and live as a mortal being, reunited with his Acolytes and experiencing all the love and emotions of a normal human life. This is considered the "best" ending. No matter what ending the player gets, each Acolyte that remains will get their own small scene during the ending.

    ActRaiser: The Master Returns is released in North America on November 10, 2003, to universal critical acclaim. The consensus is that it captures the feel of the original ActRaiser title while at the same time incorporating 12 years of gameplay and presentation advancements to present a truly modern adventure title that feels like an old school classic. Sales are excellent in Japan, but somewhat less so in North America: the game's release is overshadowed by Enix's Wave port of Revolution Alpha in October and the upcoming Final Fantasy X in December, and so North American sales are rather mediocre when compared to some of the other major hits of the holiday season. However, the game is still fondly remembered by those who do play it, and considered a modern classic in its genre.

    -

    "The wait is over: one of Enix's most acclaimed RPGs of all time has finally come to the Wave! Revolution Alpha, which follows three brave heroes on a quest to save their world, is a follow-up title to classics such as Soul Blazer and Terranigma! And with better graphics than the original Sega Katana version, along with two new exclusive dungeons to test RPG veterans, it's the definitive version of one of the best RPGs of its generation!"
    -from Nintendo Power's article on Revolution Alpha in the November 2003 issue

    -

    While Squaresoft still rules the RPG roost, and their upcoming Final Fantasy X is expected to be the biggest RPG of the year, their arch-rival Enix still has plenty of their own epic games on the way. In fact, Enix has more upcoming major games scheduled than Squaresoft, and will be developing at least one game as a multiplatform title.

    Let's get that game out of the way. Draught is being designed as a "modern day dungeon crawler", with a unique first person interface. Lead developer Yuichiro Kitao says that he drew inspiration from first-person shooter titles for the game's playstyle, but that it will also include elements familiar to dungeon-crawler veterans, blending the RPG and FPS genres into a unique experience that only Enix can create. Enix plans to release Draught on all three current-gen systems, which will make this game the company's first title for the Microsoft Xbox.

    The Lotherian Tome is a more traditional style RPG, featuring turn-based combat and lots of magic and sorcery. The game's plot is said to revolve around an ancient book that has been utilized by powerful people for many thousands of years, and that just a single page from the book is enough to give someone power to rule over an entire kingdom. The Lotherian Tome is coming exclusively to the Nintendo Wave, it's expected to be released in Japan early next year. A North American localization has yet to be announced.

    Full Metal Alchemist is Quintet's follow-up to Revolution Alpha, featuring action-RPG styled gameplay. Though created by the makers of games like Soul Blazer and Revolution Alpha, Full Metal Alchemist is said to take place in a completely different world, where alchemy is used to gain power over life and death, and ancient magic meets a modern, steampunk aesthetic. Players will take control of protagonist Edward Elric, whose life and that of his younger brother Alphonse spirals out of control after a costly and tragic mistake. The game is to be released in Japan next year, while a North American localization has been announced but likely won't appear until late next year at the earliest. Full Metal Alchemist has only been announced for the Wave thus far but could make it to other systems.

    Then, of course, there's the granddaddy of them all, the series that put Enix on the map: Dragon Quest VIII. The newest installment of the classic RPG series, which will be a Wave exclusive, is early in its development, but features beautiful cel shaded graphics and looks to take place in a world even more massive than that of the previous game. We don't know too much about this one, but we know it's going to be one of Japan's top selling games ever once it's released. We have no word on a North American localization: Dragon Quest VII didn't sell all that well on either the Saturn or the Ultra Nintendo, but the timing of its release, right before the launch of the next generation consoles, almost certainly played a role in the game's disappointing performance.

    -from an article on RPGamer.net, posted on November 18, 2003

    -

    "Once we started developing games for Nintendo again, we soon realized the ease of developing for the Wave console and the power it brought to bear. We didn't intend to develop games primarily for the Wave, and did want to be a true multiplatform developer, but we found ourselves increasingly gravitating to the Wave for most of our projects. It was just easier to do games as exclusives, and we felt the console's sales justified the decision. The only other console on the market at the time with comparable abilities and ease of development was the Xbox, but the Japanese market for that console was virtually nonexistent. We'd have to compete with Square for Nintendo's promotional favor, but co-existing with them on the Wave was easier than what we'd done when we were developing exclusively for the Saturn."
    -Yasuhiro Fukushima, founder and CEO of Enix Corporation, in a 2013 interview with Gamesovermatter.com
     
    Fall 2003 (Part 5) - And What Of Mega Man?
  • Special Force

    Special Force is a 2-D fighting game with fully 3-D graphics, developed and published by Capcom exclusively for the Xbox. The game features fighters who are members of elite fighting organizations, whether it be the military, the police, or mercenary forces. There are 16 fighters in all: 12 original fighters, and 4 from other Capcom games (Jill Valentine and Chris Redfield from the Resident Evil series, Nash Grieves from Victory, and Guile from Street Fighter. Characters do battle not just with their physical strength, but with ranged weapons as well. In a sense, the game can be compared to the Soul Calibur series, but with guns instead of swords. Gun attacks fulfill much the same role as fireballs and energy blasts in the Street Fighter series, though obviously gunfire is somewhat faster. The fighting is significantly more "brutal" than in most fighting games (save for, say, the Mortal Kombat series), with blood making frequent appearances. For that reason, the game is rated M for Mature (there's also a good deal of swearing, and even some partial nudity for one of the female characters in a cutscene). The cast of original characters includes Vharles, a Delta Force soldier with a high degree of combat experience who appears on the cover of the game and is considered the main character, Samara, a female Mossad agent who specializes in assassination, Lukovich, a former Spetsnaz agent, Thomas, an LAPD SWAT team member, and eight others. Most of the characters are considered heroes, though there are a couple villains, including the game's main villain, a terrorist ringleader named Cynex. Cynex has abducted numerous scientists to create the world's deadliest supervirus, which will kill everyone if it's unleashed. The game's story is that most of the heroes have come to Cynex's base attempting to catch him, only to be trapped and forced to fight each other lest he unleash the virus. The last surviving hero is the only one who is able to escape to take him down in the final battle. However, in the game's story mode, it's shown that the "dead" heroes were actually put to sleep by a chemical compound created by a rescued scientist in order to fool Cynex into thinking that they were fighting to the death.

    The game gets a lot of hype from Capcom prior to its release, mostly revolving around its guest characters from popular Capcom series. Its unique fighting style and excellent (and bloody) graphics also contribute to the buzz around the game, and for the most part, reviews are quite good: not in the Soul Calibur II range, but comparable to the reviews for Street Fighter Omega. The fact that it's an Xbox exclusive also contributes to some of the mystique around the game and it would ultimately become one of the most desired Xbox exclusives by fans of the other two consoles. Capcom's decision to make the game an Xbox exclusive stemmed from their belief that an edgier fighting title would prove more popular on the Xbox, as evidenced by the success of Divine Wrath 2 and the fading fortunes of the Mortal Kombat series on other consoles.Sales are quite strong, it's one of the best selling Xbox games of October 2003, and the game ultimately becomes the second most popular fighting title of the year on the Xbox, behind Soul Calibur II. The game is also seen by Capcom as somewhat of a stealth launching pad for other franchises: Vharles, Samara, and Cynex, the three most popular original characters among fans, would all be greenlighted for other Capcom games down the road.

    -

    Capcom confirmed two new Mega Man titles at this year's Tokyo Game Show, and now we can reveal a few more details on these two upcoming games.

    The first title to be revealed was Mega Man Next, coming in 2004 to the Wave and the Katana. Mega Man Next introduces a brand new protagonist and a new style of gameplay that combines 3-D platforming with classic 2-D run and gun gameplay that the series is so well known for. Capcom just updated their website with some brand new screenshots, and as you can see, this game introduces a new type of boss fight to the series: 3-D boss battles, in which this new protagonist can run in any direction, shooting at a moving enemy. We've never seen boss battles like this outside of the Legends series, but Next's fights seem much more fast paced, and players will need top-notch reflexes to guide Mega Man to victory.

    We were then shown the logo for Mega Man 9, but no further details were revealed right away. The one detail that Capcom did give us is that the game would continue the classic Mega Man saga, but with the best graphics in a Mega Man game to date, indicating that the game would be released for a next generation system. We're likely to see this game show up after the release of Next, and Mega Man fans can't wait to see what Capcom reveals about this one.

    -from an article on Gamespot.com, posted on October 30, 2003

    -

    November 4, 2003

    Keiji Inafune had been very impressed by what he'd been shown earlier that day.

    The technology was incredible. A handheld gaming device with as much power as the Sega Katana. It would be an expensive machine, but it would also play some of the most amazing games ever seen on a handheld. Games that before could only be played while sitting in front of a television screen could now be taken anywhere: on the subway, to school, in the car... once he'd seen Apple's idea, he knew he wanted the next Mega Man game to be on it.

    But when Steve Jobs had asked him to sign an exclusivity deal, he had hesitated. Mega Man games had always been on Nintendo systems. Sure, they hadn't all been exclusive to Nintendo, but each of the previous eight Mega Man games had been playable on Nintendo hardware, and after nearly two decades, Inafune didn't want to sign all that away.

    However, Nintendo's current handheld was...lacking. It probably couldn't even support Mega Man 8, let alone what he had in mind for Mega Man 9, the most advanced main series Mega Man experience to date. In fact, after what he'd seen from Apple's handheld idea, he believed it might even be able to handle Mega Man Next!

    Still, when he'd been asked to sign an exclusivity deal, he'd said he had to think about it. Talk it over with the bosses back at Capcom. He'd gotten in a taxi and made his way back to his hotel room, where he once again pondered what he'd seen from Apple's handheld machine.

    "I'm not sure there's anything else to do..." thought Inafune. "I want this to be a handheld Mega Man game, and Apple's handheld is the only one that can handle what I have in mind."

    -

    A few days later, Inafune returned to Japan and to Capcom HQ. Upon arrival, his secretary asked to speak to him.

    "Inafune-san, you received a call while you were away."

    "An important call?"

    "Yes, it was Satoru Iwata, from Nintendo. I told him you'd be available as soon as you returned from your trip to America."

    "Did he leave any kind of message?"

    "No, he just asked me to tell you to call him back at your earliest convenience."

    "I'll do so right away. Thank you."

    Inafune returned to his office and picked up the phone. He called Nintendo headquarters in Kyoto, and asked for Satoru Iwata.

    "This is Inafune-san...may I speak to Iwata please?"

    A few moments later...

    "Ah, Inafune-san! Thank you for calling so quickly."

    "Mr. Iwata, is there anything I can do for you?"

    "I heard you were traveling to America to discuss plans for the upcoming Mega Man game, Mega Man 9," said Iwata. "You met with Apple?"

    "I did," replied Inafune.

    "Did you make a deal with them?" Iwata asked.

    "I wouldn't be able to say if I did," replied Inafune, "but I can say that right now, we have not."

    "Before you sign anything with Apple, I'd like to invite you to come to Nintendo HQ in a few days," said Iwata. "There is something we would like to show you."
     
    Rome: Total War
  • Rome: Total War



    Rome: Total War is the third in the series of The Creative Assembly's Total War franchise. It was released on 22nd September 2003 in North America and 1st October 2003 in Europe. A console version was released in 2005 to take advantage of the new SegaNet technology.

    The game begins in 272 BC. At the time, Rome is finishing up the securing of the Italian peninsula, while Carthage expands into Spain and the Greek successor states look to assert supremacy over one another. A tutorial, taking place in 280 BC, sees the player control Rome while fighting a Greek army that has conquered a city allied to Rome. The game lasts until the year 14AD, the year in which the emperor Augustus died, with four “turns” in each year.

    The object is to control 80 settlements, on a campaign map stretching from Caledonia (modern-day Scotland) to the Sahara, and from Lusitania (modern-day Portugal) to India. Rome, along with Gaul, Germania and Carthage, must control Rome, while the Greek successor states must re-unite Alexander the Great's empire and Iberia must base their empire in the Iberian peninsula. Players can fight open battles or sieges – winning a siege conquers a settlement, giving the player three choices; Occupy (where very little looting takes place), Enslave (where 33%[1] of the population are sold as slaves) or Suppress (where the settlement is looted and around 60% of the population are expelled and distributed to other parts of the faction's empire)[2]. There is also the option to subjugate a faction having taken their last city, making them a client state, although they will resent the faction in question and likely revolt, or liberate a formerly-destroyed faction after taking what was their last city, for which they will become the faction's client state out of gratitude.[3] There are many playable factions, which can rely on factional troops (Only recruitable by a specific faction, such as Roman legionaries and Seleucid “silver shield” pikemen) and regional (recruitable by all factions in a specific region, such as Cretan archers and Iberian swordsmen). The game engine was also used on the BBC gameshow Time Commanders.

    Roman Factions:

    The Republic of Rome starts with some territory in Italy, with all but the “heel” (under control of independent Greek cities) and “toe” (controlled by defectors) under control. Rome must hold Rome, Carthage, Corinth, Antioch, Massilia and Alexandria among its 80 settlements to win the campaign. Rome's army comprises of mainly heavy infantry (the Hastati-Principes-Triarii system initially, then when Carthage and Massilia are captured, the post-Marian legionaries), but weak cavalry; the player must rely on regional cavalry.

    Roman Rebels (Non-playable, OTL Scipii) represent armies or cities that have defected from Rome, simulating a civil war. This is usually done by disloyal generals (As well as “Command”, “Management” and “Influence”, generals ITTL have “Loyalty” and “Ambition”; a general with low loyalty and high ambition can be particularly dangerous.) They have access to all units that Rome has.


    Barbarian Factions

    Gaul starts out with territory in modern-day France and Northern Italy. It boasts a roster of good swordsmen and archers, but little in the way of cavalry.

    Germania starts out with territory in Germany. It boasts a roster of of superb but indisciplined light infantry, and axemen, but little in the way of cavalry.

    Illyria (OTL Britannia) starts with territory in the Balkans. They boast some cavalry, along with capable skirmishers and Greek-inspired hoplites. Under AI control, they are usually destroyed by Rome early on. [4]

    Iberia are a Carthaginian-Barbarian faction which boast a roster of infantry including excellent swordsmen. Controlling the Iberian peninsula will allow the player access to large quantities of gold, along with weapons upgrades.

    The Thracians are a barbarian faction located around modern-day Bulgaria. They boast a roster of heavy infantry which can rival even the Roman legionaries, such as falx-wielding troops.

    The Sarmatians are located in the northern steppes, and rely mainly on horse archers, but very little infantry, making sieges difficult.

    The Celts (non-playable) start out with territory in the British Isles, as well as some of Gaul and modern-day Austria and Switzerland. They have access to the same units as the Gauls.

    The game developers later stated that while there was not a unified “Gaul” or “Germania” at the time, the limitations had required them to adopt that path.


    Punic Factions

    The Republic of Carthage starts out with territory in North Africa, Spain, Sicily, Corsica and Sardinia. They boast good cavalry and elephants, but little in the way of infantry, forcing them to rely on regional and mercenary troops. Under AI control, they are usually destroyed by the Romans and Numidians.

    The Kingdom of Numidia relies mainly on skirmishers and missile cavalry, but cannot access good quality heavy infantry until late in the game. They start with lands in the Sahara and the tip opposite Spain.


    Greek Factions

    The Hellenic League (OTL The Greek Cities) start with territory in Athens, Sparta, and Western Asia Minor (modern-day Turkey). They rely on hoplite infantry, including the famous Spartans, but little cavalry.

    The Kingdom of Macedon starts with territory north and east of the Aegean Sea. They boast a roster of phalanx pikemen (the best of which can even match Spartan hoplites) and hoplites with some good cavalry and skirmishers.

    The Seleucid Empire starts with a large amount of territory running from Asia Minor to India, and has access to a variety of troops, including Silver Shield pikemen, cataphract cavalry, and war elephants. However, they have the threat of Egypt in the west and Parthia and Bactria in the east to contend with. Under AI control, they usually devote most resources to fighting the Egyptians and have their Eastern territory chipped away by Parthia or Bactria.

    The Ptolemaic Empire starts with territory in Egypt, the lower Levant, Cyprus, and part of Asia Minor. Their roster includes a selection of Greek and African troops, including phalanx pikemen and chariots.

    The Kingdom of Bactria is located in the far east of the campaign map, around modern-day Pakistan and India. As well as Macedonian-style phalanx, they can also field horse archers, cataphracts, camels and war elephants.

    Independent Greek States represent Greek colonies not under the influence of the Hellenic League, such as Epirus and Massilia. They have access to all units that the Hellenic League have. Sometimes, towns and cities will join or leave the Hellenic League. (They use the emblem of the OTL House of Brutii faction)


    Eastern Factions

    The Kingdom of Parthia starts with territory in modern-day Iran and Afghanistan. They boast excellent cavalry, including horse archers, cataphracts, and war elephants, but little infantry, making sieges difficult. They only have access to one temple, the temple of Zoroaster.

    The Kingdom of Armenia starts out in modern-day Armenia and Georgia. As well as cataphracts, horse archers and scythed chariots, they are the only faction to recruit Eastern Heavy Infantry.

    The Kingdom of Pontus starts with territory in northern Asia Minor. As well as javelin-armed cavalry and chariots, they also have access to phalanx troops. They are a Greco-Eastern faction, with Greek names and Greek gods.


    Other

    Rebels come in three different types; Brigands and Pirates (who attack trade routes and fleets), Deserters and escaped slaves (who attack their former faction's armies) and Independent Kingdoms and Rebel Cities (who isolate themselves unless attacked).


    There are also several historical battles, where the player has to take the role of the outnumbered/victorious army.

    The Battle of Asculum, 279BC: Rome vs Epirus (Represented by the Seleucid Empire)
    The Siege of Sparta, 272BC: The Seleucid Empire (Representing Epirus) vs The Hellenic League
    Battle of Telamon, 225BC: Gaul vs Rome
    Battle of the River Trebia, 218BC: Carthage vs Rome
    Battle of Raphia, 217BC: The Seleucid Empire vs The Ptolemaic Empire
    Battle of Lake Trasimene, 217BC: Rome vs Carthage
    Battle of Cannae*, 216BC: Carthage vs Rome
    Siege of Syracuse*, 215BC: Rome vs The Hellenic League
    Battle of Zama*, 202BC: Rome vs Carthage
    Battle of Cynoscephalae, 197BC: Rome vs Macedon
    Battle of Magnesia*, 190BC: Rome vs The Seleucid Empire
    Jugurthine War*, 109BC: Rome vs Numidia
    Battle of Arausio*, 105BC: Rome vs Germania
    Battle of Chaeronea*, 86BC: Rome vs Pontus
    Battle of Silarus River*, 71BC: Rebels vs Rome
    Battle of Tigranocerta*, 69BC: Armenia vs Rome
    Battle of Bibracte*, 58BC: Rome vs Gaul
    Battle of Carrhae, 55BC: Rome vs Parthia
    Siege of Gergovia, 54BC: Rome vs Gaul
    Battle of Pharsalus*, 48BC: Caesar (represented by Rome) vs Pompey (represented by Roman Rebels)
    Battle of Alexandria*, 47BC: Rome vs Ptolemaic Empire
    Battle of Teutoburg Forest, 9AD: Rome vs Germania
    Battle of Watling Street*, 60AD: Rome vs Celts
    Battle of Mons Graupius*, 84AD: Rome vs Celts

    Rome: Total War was universally acclaimed on release, scoring at least 90% with virtually all reviewers, eventually being rated the 5th best PC Game of all time by the British version of PC Gamer magazine, along with the Editor's Choice award from Gamespy. The console version was also widely acclaimed, receiving a four-star rating from Gamespy.

    Three expansion packs were released; Barbarian Invasion, released in September 2004, takes place between 363 and 476 AD, in the Western Roman Empire's twilight years; the player can either play as a barbarian horde moving in on Roman lands or control the Western or Eastern empire and re-unite the divided empire. Alexander was released in June 2005, focusing on Alexander the Great's conquest of the Persian Empire, featuring the historical battles taking the form of a story mode (the player must win the battle without Alexander dying or running away, either of which will trigger an automatic defeat, to unlock the next section), narrated by Brian Blessed. The third one, Caesar in Gaul, was released a year later, focusing on the Gallic Wars with similar historical battles to Alexander.

    [1] 50% OTL
    [2] OTL, this option was "Exterminate Populace", and killed 75% of the civilians in the city.
    [3] These options were present in Total War: Rome II OTL
    [4] In OTL Rome: Total War, Britannia would usually use its town in Belgica to rampage across the continent, destroying Gaul and Germania early on.
    *Not in the original game, but descriptions can be found in the text files.
     
    Fall 2003 (Part 6) - Squad Four Kicks Off An Argonaut Universe
  • Squad Four: Upheaval

    Squad Four: Upheaval is the fourth game in the Squad Four series and the first such title for the Nintendo Wave. The game continues the story of the first three titles and takes place about a year after Rebellion. Lockstar is once again at peace, having quickly recovered from the disastrous civil war started by General Vasher. However, the civil war crippled the planet's military, and the galaxy, which relied on Lockstar's brave defense forces for protection, has begun to fall into chaos. Numerous planets and sectors have been taken over by armed warlords and criminals, who are taking advantage of Lockstar's temporarily demilitarization. In Squad Four: Upheaval, Squad Four must go to the planet of Agaria, which has fallen under the control of the ruthless space pirate Blitzkrieg and his private army of thugs and mercenaries, who are ruling the planet with a brutal iron fist. The gameplay of Upheaval is in many ways similar to the gameplay of Squad Four: Rebellion. The game plays like a combination of a 3-D adventure title and a third person shooter. The four main protagonists (Shad, Marcus, Rebecca, and Lane) can utilize a variety of attacks with both ranged and melee weapons, and can also use gadgets in specific circumstances as well. Upheaval has received numerous updates to its gameplay. Melee attacks are a bit faster this time around (though still not as fast as they are in hack and slash games like Devil May Cry), and there are now contextually-based attacks in which a character might perform a different action based on the circumstances of their situation. There were some contextually based actions in Rebellion, but they're in Upheaval to a much greater extent and can be considered the game's biggest advancement. Ranged attacks have also gotten somewhat faster, making gunplay a more useful and fun option, especially when players are trying to be stealthy. There are also multi-target weapons that can lock onto multiple enemies at once, allowing for easier crowd control during fights and making stealth easier and more profitable. Like in previous games, Upheaval features upgrade items. These upgrades are specific to the mission they're used in and cannot be carried over, meaning that, like in previous games, characters don't "level up", per se, starting each level with a fresh slate (though the upgrade items do get more powerful in later missions, meaning there's still a sense of progress as players go through the game). As for missions themselves, Upheaval features 24 missions, down from the 26 in Rebellion. These missions, for the most part, are about the same length as they were in Rebellion, with a few levels somewhat more expansive, but others somewhat less so. Ultimately, the game feels shorter than Rebellion by just a bit. Like in previous games, many missions allow you to select any one of the four main protagonists, though in some missions, certain protagonists are either required or unable to be picked. Overall, Upheaval gives you slightly less choice in that regard than Rebellion did. There are only 10 missions where you can freely choose between all four main protagonists. Three missions can only be performed with Shad, three can only be performed with Rebecca, two can only be performed with Marcus, and two can only be performed with Lane. There are four missions that allow for more than one character to be used, but which restrict you somehow from picking at least one of the four characters: two of these missions specifically forbid either one or two of the characters, while two others make the restrictions based on choices or actions taken in previous missions. Squad Four: Upheaval also features a multiplayer mode. The normal deathmatch modes are clearly inspired by hit games such as The Covenant, while there are also some unique modes which involve finding a certain amount of power-ups to overcome the other team's advantages. There's also scavenger hunt missions where two teams of two try to find a specific goal while also preventing the other team from reaching theirs, it's like capture the flag but with a more adventurous twist. These modes are playable online, but games are still restricted to a maximum of four players, which is largely a function of the game's technical fidelity. Presentation-wise, Upheaval is a gorgeous game. The world is rich and beautiful, character models are highly detailed, and the draw distance is spectacular considering the level of graphical fidelity. It's easily the best looking console game ever released up to that point, with the possible exception of Gran Turismo 3 (but GT3's scenery is a lot more simplistic, since it's just racing cars). The music is scored by David Wise, who still works at Rare but is guest composing this game, and is one of the most acclaimed music scores for a Wave game to date. The voice acting is also considered a strong point, with Charles Martinet, Michael Reisz, Deedee Magno, and Tom Kenny all reprising their roles as the main protagonists. Ron Perlman voices the game's villain, Blitzkrieg, and other voice artists like Cree Summer, Jodi Benson, John DiMaggio, Gregg Berger, and Grey Delisle all appear as voices of either major or minor side characters, making Upheaval's voice cast one of the most loaded for any game to date. Upheaval was a clear labor of love for Argonaut, and the game features no major glitches and very few minor ones, unlike rushed first year Wave games such as Mario Kart: Double Dash! In addition, Squad Four: Upheaval is Nintendo's most hyped first party game of the year and perhaps the most anticipated video game of 2003.

    A series of quick cutscenes introduces the story. Squad Four is mostly living in peace on the planet Lockstar, when President Stroma shows them a distress signal from the planet Agaria, which has been taken over by Blitzkrieg and his private army. Blitzkrieg is a criminal who escaped from the same prison Squad Four was locked in during the events of Rebellion, and they blame themselves for his escape, making it their personal mission to go to Agaria and free its people from Blitzkrieg's harsh rule. Squad Four lands on Agaria (not a crash-landing this time around, unlike the original game), and the player then chooses a character to begin the game's first mission.

    Missions 1-4: Starting Things Off

    This is a series of introductory missions in which Squad Four gets the lay of the land and makes their first encounters with both Blitzkrieg's mercenaries and the native fauna. While much of the animal life on Agaria is friendly, there are plenty of hostile creatures present as well, many of whom were turned hostile by Blitzkrieg's cruelty. You'll meet some of the game's friendly characters here as Squad Four finds their first settlements. In Mission 4, the squad splits up for the first time, with Shad volunteering to help liberate the village where Lea (voiced by Grey Delisle), the young girl who contacted Squad Four in the first place, is currently living. There, the player gets their first encounter with Blitzkrieg himself, and Shad must participate in a tough boss fight with both a mercenary commando and the powerful toad-shaped robot he pilots. After the fight, however, Shad is badly injured and must stay in the village to recuperate.

    Missions 5-7: Solo Adventures

    Missions 5-7 each feature a solo mission. In Mission 5, Marcus must retrieve ingredients for an eccentric witch doctor (voiced by Cree Summer), all while ducking Blitzkrieg's mercenaries. In Mission 6, Rebecca infiltrates one of Blitzkrieg's installations with the help of a tiger-like creature that she must first tame. In Mission 7, Lane must hack a satellite uplink controlling some of Blitzkrieg's mechs in the area. After these missions, Rebecca, Marcus, and Lane reunite, but are soon after captured by Blitzkrieg's forces.

    Missions 8-9: The Rescue

    After Shad wakes up, he is being nursed back to health by Lea. Shad recovers from his injuries just in time to see Blitzkrieg raid the village. He plans to slaughter everyone if they don't give up Shad. Shad is willing to give himself up, but Lea shoots Blitzkrieg in the eye with Shad's pistol (giving Blitzkrieg an eyepatch for the rest of the game. Blitzkrieg orders Lea executed and Shad must pick the girl up and run for his life, with the rest of the mission consisting of getting Lea to safety. In Mission 9, Shad must rescue his friends one by one from Blitzkrieg's prison.

    Missions 10-13: The Assassins

    Furious about Squad Four's escape, Blitzkrieg sends out a gang of his most dangerous assassins to take out the team. There are four in all, and each of these missions will see one of them defeated (though two return afterwards, one as a friend and one as a foe). The first two missions allow all four squad members to be picked, but the events of Mission 11 will cause one of the team members to be temporarily taken out of action, meaning you can only pick from three squad members for Mission 12...and in Mission 12, two of those team members will be taken out of action, locking you into a specific squad member for Mission 13 and the fight with the final (and most difficult) assassin.

    The assassins themselves each in some way correspond to one of the four classic elements: Earth, Wind, Water, and Fire. Craven, the Earth assassin, is fought in Mission 10 in a series of caves. Laika, the Wind assassin, is fought in Mission 11 atop numerous rocky platforms. Shin is the Water assassin, and is a 15-year-old boy. The youngest of the four, he's fought in and around a beautiful coastal village, and he's the one of the four assassins to turn good in the end, after he's spared by either Rebecca or Shad (if Rebecca was incapacitated by Laika in Mission 11). After Shin is spared, however, the final assassin, Tenoh, the Fire assassin, causes an event that incapacitates two squad members. He's the craftiest and most skilled of the assassins, and you'll ultimately fight him three times before the end of the game.

    Missions 14-15: Revolution

    In Missions 14 and 15, the whole team is reunited again, and must foment a revolution by visiting several villages in order to take out the mercenaries there and talk to specific people. In Mission 15, the Squad visits an ancient temple, where Blitzkrieg is attempting to sacrifice an old priest in order to break the spirit of the Agarian people. He is unsuccessful in killing the priest, but the priest, after being rescued, sacrifices himself to give the Squad a certain power they'll need to break Blitzkrieg's control over the planet.

    Missions 16-18: Abduction

    While protecting a village from Blitzkrieg's forces, Rebecca is captured and the rest of the squad must come to her rescue. Mission 16 shows Rebecca's infiltration of the village and her capture at the end, while in Mission 17, the player will choose between Shad, Marcus, and Lane to launch a rescue mission. No matter who is chosen, in Mission 18, Lane reunites with Rebecca and the two work together to protect a pair of orphaned children from a massive mech sent by Blitzkrieg.

    Missions 19-20: The Master Plan

    In mission 19, Lane must infiltrate Blitzkrieg's HQ and use his hacking skills to take out all the electronic equipment. Then in Mission 20, the team reunites to retake a number of rebelling villages taking advantage of the power failure. In Mission 20, Tenoh is battled a second time in the toughest boss fight yet.

    Missions 21-22: Revenge For The Orphans

    In mission 21, Rebecca goes after one of Blitzkrieg's cruelest followers: a man who uses orphaned children for slave labor. Rebecca ultimately decides to spare the man after defeating his enslaved guardian monster, but is very sorely tempted to kill him before Shad talks her down. In mission 22, the team works together to protect a huge group of villagers who are evacuating before Blitzkrieg can use his superweapon to kill them all.

    Missions 23-24: The Final Showdown

    Shad holds off a huge armada of Blitzkrieg's mechs by himself, while Marcus races to save him before it's too late. Just when it seems like both Shad and Marcus are doomed, Shin (along with Rebecca and Lane) shows up at the last minute to save the day. Blitzkrieg decides that if he can't have Agaria, he'll make an example of the planet by destroying it, planning to drop a bomb into Agaria's largest volcano, triggering a chain reaction in the core of the planet to destroy it. Mission 24 starts off with the final battle against Tenoh, then has Squad Four charging up the volcano to confront Blitzkrieg. They foil his plan by destroying his evacuation ship, then confront him in battle. After Blitzkrieg is defeated, he refuses to surrender. Instead, he invokes an ancient evil ritual to call forth a god of destruction, Magmatus, from the volcano. He tries to take control of Magmatus, but he is pulled in and burned alive instead. Squad Four must pacify Magmatus if they are to save Agaria. After Magmatus is defeated in battle, Squad Four uses the power given to them by the priest to calm the god's restless spirit, bringing it back down into the volcano and saving the planet. Blitzkrieg's rule over Agaria is ended, and its people are free once more.

    Squad Four: Upheaval is considered an outstanding, borderline groundbreaking game from a technical standpoint. Its beautiful graphics, incredible musical score, and fantastic voice acting win it plenty of acclaim. But from a gameplay standpoint, it doesn't quite match up. While the gameplay itself is technically sound, for its genre it's considered to be somewhat of a slow game, a bit backward compared to titles like Devil May Cry and The Covenant. In the four years since Squad Four: Rebellion, time had passed that classic game by. Upheaval just isn't a very big leap in terms of gameplay. The multiplayer mode is fun, but a disappointment compared to what many expected it to be (compare it to OTL's Metroid Prime: Echoes and its disappointing multiplayer). The plot itself is seen to be a bit of a rehash of the original game, with one reviewer saying "it's almost as if they remade the original Squad Four with Rebellion's playstyle and current generation graphics". Blitzkrieg is a VERY popular villain, with a lot of praise going to Ron Perlman's vocal performance, but the plot itself is still seen as somewhat of a backward step, compared to the complex issues presented in Rebellion. The game is also criticized for its lack of another strong female character in the way that Raquel was in Rebellion. Rebecca too has taken a bit of a step back, becoming more of a damsel-in-distress in certain segments (a proactive one, but still). Despite the numerous criticisms, Squad Four: Upheaval still receives extremely favorable reviews, averaging somewhere between an 85-90 score in most outlets (its GameRankings score is 86.90%). It's still an extremely good game, it just doesn't live up to the games that came before it. Despite the disappointing reviews, sales are still outstanding. It's released on November 17, 2003 (originally it was set to be released on November 3, but in July it was moved back two weeks to polish up a few minor bugs), and clears one million sales in its first week. It would ultimately be the biggest selling Wave title of the holidays. It wouldn't quite hit the massive sales that Squad Four: Rebellion did, but it would eventually surpass the combined sales of the series' first two games.

    -

    Did You Spot Xenda In Squad Four: Upheaval?

    November's release of Squad Four: Upheaval kicked off Nintendo's "Heroic Universe" event, where heroes from many worlds will collide in one great battle to save the galaxy! Clever players who are familiar with the X series will be able to spot multiple cameo appearances from Xenda himself, heroic leader of the mighty Tetamus Armada. During the montage of scenes where planets are seen being taken over by evil warlords, Xenda's army is seen fighting back against a group of nasty looking aliens, showing that Squad Four isn't alone in their mission to protect the galaxy! Also, in the bar scene toward the beginning of the game, a news report briefly shows Xenda making an announcement about a new corps of heroic soldiers, calling for fighters to join him. This can only be seen if the player remains on the bar scene for about 30 seconds longer than it takes to skip through the dialogue, while the bartender is changing channels on the TV. There are a few more very small Xenda sightings, have you found them all yet?

    -from the February 2004 issue of Nintendo Power

    -

    "In Mission 17, during Rebecca's dream sequence in prison, there is a very quick, blink and you'll miss it, Arwing sighting. The Arwings fly overhead as Rebecca is walking across the surface of the remote planet. It's the first time we've actually seen Arwings in the series, and I imagine it's Argonaut's little nod to Star Fox as part of this little crossover thing they're doing."
    -from a topic posted on GameFAQs.com's message boards on November 18, 2003, titled "Keep your eyes peeled for a cameo... (SPOILERS)"
     
    Fall 2003 (Part 7) - Squad Four Back For More
  • (A quick part 2 to the Squad Four: Upheaval post, had a headache this morning, so I wasn't able to write as much as I wanted.)

    -

    Mindy Kaling: And we're continuing our special coverage of Squad Four: Upheaval with an interview here in our studio with Deedee Magno, voice of our favorite twin energy blade wielding badass, Rebecca! Thanks for joining us here at G4 Weekly News.

    Deedee Magno: Happy to be here!

    Kaling: You've been doing this now for just about a decade, right?

    Magno: That's right, I started working on the first one in 1993, so yeah, ten years, it's kind of flown by!

    Kaling: Games have changed so much since back then, what do you think of all the changes since the original game?

    Magno: Well, I've got to be honest, I've never played all the way through one of the games....

    Kaling: What?!

    Magno: I know, I know! *laughing* I just haven't had time, especially lately as I've been getting ready to do a Broadway show...

    Kaling: Oh, now that is cool...

    Magno: That's right, it's actually starting next year, it's called Wicked and it's based on a book about an alternate history of the Wicked Witch of the West. I'm actually playing her sister, the witch herself is played by Eden Espinosa who was nominated for an Oscar a couple years back...

    Kaling: Now see, your job is way cooler than mine. So no time to play the games at all?

    Magno: I did get to play a little bit of each of them, this new one looks so beautiful, all the detail in the environments, and of course my character Rebecca looks gorgeous.

    *A quick cutscene is shown of Rebecca in action, slicing through a bunch of wolf-like creatures with her blades*

    Kaling: So besides Rebecca, do you have a favorite character?

    Magno: I'm really partial to Shad, he's really brave and heroic and probably the best looking of the three guys.

    Kaling: No love for Lane? He'll be so disappointed!

    *A quick scene is shown of Lane blushing at Rebecca*

    Magno: He is adorable in his own way.

    Kaling: So, rumors are swirling of a crossover between Squad Four and Star Fox...

    Magno: Oh, I can't say anything about that! *laughs* But I'll be back for whatever they need me to do. I just finished doing some voices for the animated series that's coming out next year, so listen for me in that!

    -from the November 17, 2003 episode of G4 Weekly News, which devoted about half the episode to Squad Four: Upheaval coverage

    -

    "Squad Four: Upheaval charts a new path for the series, retreading old ground at the same time that it takes a bold, new step. This game encompasses a vast, beautiful world, and shows that every action the team takes has intergalactic consequences. It's a technical marvel that takes the formula established so brilliantly by its predecessor and streamlines it, making for a game that lives up to and exceeds its substantial hype. Make no mistake: Squad Four: Upheaval is the Game of the Year thus far, and utilizes the Wave's substantial technical potential in the fullest way possible."
    -from GameInformer's 10/10 review of Squad Four: Upheaval in its December 2003 issue, one of only two major game review sources to give the game a perfect review (the other is a European site called Game Island which started in 2001 and by 2003 had established itself as one of the premier game review sites, though by 2008 or so it had fallen fairly substantially from grace)

    "The post-mortem for Squad Four: Upheaval is this: it's a great game. That's it, that's all it is. It didn't blow me away, it didn't really change up the formula of the series. The formula didn't need to be changed, but it did needed to be tweaked more than Argonaut decided to tweak it. There's nothing wrong with Upheaval, but nothing especially right either. I really enjoyed it, but not to the degree that I enjoyed Beyond Good And Evil, which did so many things so much better."
    -Alex Stansfield's comment on G4's website on November 22, 2003, a follow-up post to the Judgment Day episode in which he and Victor both awarded the game a 9.0

    -

    After "Heroic Universe", Argonaut Looking To Change Things Up

    Argonaut, Nintendo's second party company primarily known for the Squad Four and Star Fox games, wants to try something new. The company recently announced that they'll be developing two new IPs, one for the Game Boy Nova and another for the Nintendo Wave. The Nova game is aiming for a 2005 release, while the Wave game likely won't see release until 2007, after Nintendo's "Heroic Universe" crossover event has ended. Lead developer and Argonaut vice president Dylan Cuthbert stated in a recent interview with a UK-based Nintendo magazine that he wished to branch out to new ideas, and would be less involved in the Squad Four series going forward as he worked to develop his new projects. Neither Cuthbert nor his company Argonaut revealed any details on these new projects, but we'll likely hear details on the Nova game as soon as E3 2004.

    Argonaut's Squad Four: Upheaval was recently released to the Nintendo Wave.

    -from an article on Gamespot.com, posted on November 24, 2003
     
    Fall 2003 (Part 8) - Next Gen Novus Ordo/The Encounter
  • Novus Ordo 2

    Novus Ordo 2 is the sequel to 2001's hit Ultra Nintendo game, Novus Ordo. Unlike the previous game, which was an Ultra Nintendo exclusive (a timed exclusive, as the game was released in 2002 for the Xbox and Katana to strong sales), Novus Ordo 2 is released for both the Xbox and the Wave at launch. It plays much like the previous game, a mixture of stealth segments and third-person action. The game also features duel protagonists: in addition to being able to play as Vicus, the protagonist from the previous game, players will now play through certain segments as Tessa, the heroic agent who was defeated by Vicus and brainwashed by Novus Ordo at the end of the original game. Vicus' segments play out with more hand to hand combat and overt action, while Tessa's segments are a bit more stealthier. Players can also switch between Vicus and Tessa in mid-mission during certain levels, not unlike how players can switch between protagonists in OTL's Grand Theft Auto V. Sometimes a switch is specifically required by the game, but in many cases it's completely optional: you can do an entire mission as Vicus, or an entire mission as Tessa, adding some replay value to the game. There's less social manipulation in Novus Ordo 2, as Vicus and Tessa are overtly opposed to the game's main villainous group, so rather than using dialogue to solve certain problems, most of the time the protagonists are acting overtly against their enemies. Enemy AI has been improved, and the number of options Vicus and Tessa have during their operations has been expanded, with Vicus typically being more heavy-handed than Tessa, who uses a softer touch. There are new weapons and gadgets to use, and occasionally an option to call on the AI Novus Ordo for assistance with certain things. Novus Ordo can hack electrical systems or computers, and can occasionally call in combat robots as well. The multiplayer mode from the previous game is back, with several new modes, including two player co-op and team deathmatch modes that weren't present in the previous game. As is the case with all next-gen sequels, the graphics of Novus Ordo 2 have vastly improved over the previous game's (indeed, the graphics are so good that Eidos decided not to do a Katana port but instead to optimize the game for the Xbox and Wave). Jeffrey Dean Morgan and Sarah Hamilton both reprise their roles as Vicus and Tessa respectively, while Rob Morrow joins the cast as the voice of Tessa's old friend from the agency, Aren, and Adrian LaTourelle plays the voice of the game's primary antagonist, Libertas.

    Novus Ordo 2 takes place about two years after the events of the previous game. The AI Novus Ordo, with its human soldiers Vicus and Tessa and its robotic army, has almost completely subjugated every nation on Earth to its will. While Vicus serves Novus Ordo willingly, believing its iron-fisted rule over the world and its favor of the strong over the weak to be the best thing for everyone, Tessa is serving as Novus Ordo's brainwashed slave. Despite the eradication of Tessa's free will, many elements of her old personality still remain, though she now fully serves Novus Ordo and is Vicus' partner in battle. Though Vicus could take advantage of this in other ways, he lives only for battle and is not attracted to Tessa (though it's implied that once all resistance is stamped out, Novus Ordo will command Vicus and Tessa to breed to create a new generation of supersoldiers to continue imposing its will). There is but one group remaining that resists Novus Ordo's control...however, it's arguably more evil than even Novus Ordo: The Saffron Resistance, an army of radical anarchists with a fetish for destruction and terror, led by the terrorist mastermind Libertas. Libertas is taking advantage of Novus Ordo's cruel reign to advocate his own worldview, and seems like a hero to many of the oppressed, but to quote the OTL film The Dark Knight, most of his motivation is simply wanting to “watch the world burn”. Thus, for much of the game, despite the evil they themselves are performing, Vicus and Tessa come off as the good guys, completing a number of missions to protect innocent people from Libertas' terror attacks. However, the game also shows both of them committing a number of brutal acts themselves, demonstrating that, while Vicus and Tessa are nominally the “heroes” of the game, they're still serving an evil fascistic AI. The game's true “hero” is Aren. Aren was Tessa's close comrade in the organization which was trying to stop Novus Ordo in the first game, and though everyone else was slaughtered, Aren somehow made it out and has been trying to find Tessa ever since, which has been difficult since she was “unpersoned” by Novus Ordo at the end of the original game. Flashbacks of Aren's relationship with Tessa are shown, and it's clear that he was in love with her, though she never truly reciprocated his feelings. In addition, there are also a few scenes in which Tessa is shown to be ever so slightly resisting Novus Ordo and Vicus' control over her, indicating that somewhere, the real Tessa is in there, fighting. This particularly comes out whenever Tessa encounters Aren, though most of the time she's trying to kill him when she sees him. Throughout the first two thirds of the game, it's slowly built up that Tessa is resisting her programming more and more.

    Finally, after a cataclysm which separates Tessa from Vicus, Aren tries once again to bring Tessa back. Failing, he realizes he'll never get through to her, and a boss fight begins. After Tessa defeats Aren, she's about to blow him away....but then she stops and reveals that she overcame her programming a few days before (about halfway through the game, there's a point when we see Tessa look like she's about to finally snap out of it, but she doesn't...it seems like a cruel tease but in reality she really did snap out of it). She tearfully explains to Aren that Libertas needs to be taken down, and that after he's been finished off, she'll take out Vicus and try to take out Novus Ordo. We can see just how horrified Tessa is with her actions and how disgusted she is with what the world's become. She's utterly shattered by everything that's happened to her. Aren tries to comfort Tessa, and she seems like she's going to push him away...then she tearfully kisses him. But as Tessa and Aren are kissing....there's a gunshot. Aren falls back...Tessa's shot him. Tessa tells Aren that the world is too far gone and she doesn't want a good person like him having to suffer through it anymore. She hopes against hope the world can be saved but she thinks it will take a miracle and that it's better this way. She thanks Aren for trying so hard to save her and that's why she had to do this, because an idealistic person like him can't survive in a world so bleak. She holds him as she dies and then buries him, before finding and rejoining Vicus. The last part of the game concerns Libertas, who has built a powerful bomb and plans to detonate it inside the Yellowstone Supervolcano, setting off the volcano and dooming the world. Vicus and Tessa team up to stop him, though now Tessa is conflicted...maybe the world's better off destroyed than ruled by Novus Ordo. However, Tessa helps Vicus kill Libertas anyway...then the real final battle begins. Vicus reveals he knew from the moment Tessa snapped out of it that her mind was free. Tessa tells Vicus she's going to kill him and then kill Novus Ordo. Vicus just laughs and the two engage in an epic final battle, but before they do, the player has to choose which of them they're going to fight as. Once that choice is locked in, the final battle begins. However, after the player wins, with whoever they picked, the battle ends the same way... Tessa badly wounded on one knee, pointing her gun at a triumphant Vicus. Tessa is defeated, but defiant, and screams “fuck you” over and over again at Vicus as she shoots at him, missing all but once....one final bullet which hits Vicus in the chest. However, Vicus is rescued by Novus Ordo as a swarm of robots come down and pick him up... the robots also “rescue” Tessa, who screams and tries to get them to kill her, but she's incapacitated and taken back to HQ. However.... in the ending we learn this was all part of Tessa's plan, as she managed to get the bomb from Libertas and has taken it back to HQ with her. As robotic arms strap Tessa into a machine, it's revealed that she planted the bomb inside her body. She smiles as she goes to sleep, and then an enormous explosion takes out Tessa AND Novus Ordo. It also seemingly kills Vicus, but after the credits, he awakens, badly injured but alive. With Novus Ordo destroyed but Vicus in possession of all its protocols (programmed into his body), Vicus is now the one who rules the world. But...Tessa's last defiant act of sacrifice has affected Vicus on a deep level, and in one final speech, we see that Tessa's sacrifice may have swayed him from the path of evil. Whatever Vicus chooses, he now holds the fate of the world in his hands.

    Novus Ordo 2 is released on November 3, 2003, for the Nintendo Wave and the Microsoft Xbox. The game is highly praised for its graphics and gameplay, though its plot isn't considered as compelling as the previous game's. The addition of another villainous character for Vicus and Tessa to oppose is seen by some as a compromise of the original game's unforgiving villainy, and the ambiguous ending also leaves a bad taste in some players' mouths. In addition, Tessa's death, while incredibly noble and heroic, is lamented by her fans, who had hoped she would both break free from Novus Ordo's control AND survive to oppose it in a future game. However, other fans enjoy the game's plot, and overall, sales are outstanding on both consoles the game is released for, making Novus Ordo 2 one of the most popular games of the holiday season.

    -

    I'm not trying to save the planet. All I'm trying to do is protect my family.”- Ken Buckley, Encounter

    Encounter

    Encounter is a first-person shooter game, developed by Parabola Games and published by Electronic Arts. It's released for the Nintendo Wave, Sega Katana, and Microsoft Xbox, and follows Ken Buckley, an average husband and father caught up in a terrifying alien invasion. The game plays in some ways like a typical first person shooter, though it differs from those games in a number of ways as well. The game relies heavily on its cinematic presentation, particularly how it affects the game's interface. Ken is not a highly trained soldier or a mercenary commando. In fact, he's never fired a gun in his life prior to the events of the game. Players must not only rely on the weaponry and ammunition they pick up over the course of the game, but on their wits and resourcefulness to escape their situation alive. In some ways, the game plays like Turok meets OTL The Last Of Us, with a large variety of weapons and expansive levels crossed with gut-wrenching decisions and times of fearful desperation. The game is loaded with context sensitive actions, giving the player an unusual variety in the actions they take. Players can take a more action-oriented approach, though that's very difficult due to Ken's inexperience with weapons and the difficulty of battling the numerous powerful enemies encountered throughout the story. They can take a full stealth approach, trying to avoid every enemy...they can take a mixed approach, killing when they have to but using stealth to conserve ammunition...or even an innovative approach, using natural objects to assist them or even recruiting friendlies to their side. The game's multiplayer mode contains both co-operative and competitive modes, including a “humans vs. aliens” deathmatch mode, a “humans vs. humans” deathmatch mode, a co-operative mission mode, and other standard FPS modes as well. The multiplayer mode is playable online on all three systems. As for the game's production values, the graphics are excellent, about on par with the top console FPS titles of the day, though not quite as detailed as the very best console games available on the market. The voice acting is done mostly by a cast of unknowns, including the voice of Ken Buckley himself. Despite the relatively unknown nature of the voice cast, the voice acting is competent and receives praise from most reviewers.

    Encounter starts out with a typical day in the life of Ken Buckley, his wife Charlotte, and his two children, daughter Elizabeth (aged 11) and son Johnny (aged 9). Suddenly, the peace of the day is shattered when alien invaders launch a simultaneous attack all over the world, hitting nearly every major city with overwhelming force and using EMPs to shut down all technology. From that moment, Ken's life and the lives of his family are forever changed and it becomes a race against survival. Ken barely manages to save his children after their bus is attacked, while Charlotte is taken by some soldiers to a nearby army barracks. In the first part of the game, the player must guide Ken and his children to the army barracks to reunite with Charlotte. After the family is reunited, Ken is conscripted into the army and given some combat training (which translates into an easier shooting interface for the player). The player is put into a fight against the aliens, which goes poorly as many soldiers are slaughtered and once again, Ken barely makes it out alive. The army unit retreats to a bunker nearby to wait things out. However, Ken is ultimately forced to fight his way out of the bunker after the army colonel goes mad. He takes his family to a new location, the nearby city, which is almost totally destroyed but which still has pockets of civilization amongst the rubble. There, Ken finds a safe place for his family and meets up with a scientist from the local university who may have a way to bring down an alien ship, asking Ken to help him test it out. After a difficult ordeal, the scientist's plan works, though the scientist is killed in the process. Ken loots the downed alien ship for whatever technology he can find (including some neat alien weaponry) and finds a part of their plan for Earth. The aliens plan to use Earth as a prison colony for their undesirables, but need to eradicate all living things on the planet first. Ken manages to recruit more people to help him stop the aliens, dodging alien attacks all the while. He must also find a new place to put his family, and during this process, Charlotte is badly injured. This causes Elizabeth to want to help her dad fight the aliens, which Ken absolutely refuses to do (however, a boy traveling with Ken's group shows Elizabeth how to shoot and do other combat things behind Ken's back).

    Eventually, Ken has to find medicine to fight Charlotte's infection, and must raid a large store in order to do so, coming up against a vicious gang who wants to use the drugs and sell them. It seems like Ken's about to be killed, but Elizabeth saves him by killing one of the gangsters, getting herself taken hostage in the process (Ken manages to save her though). Ken scolds Elizabeth but she tells him she refuses to stop fighting and she'll run away if he tries to stop her. Though Ken is dismayed by his daughter's defiance, he knows he can't stop her and he makes the boy who trained her promise to keep her safe. Ken gets the medicine to Charlotte in time to save her life, and with that taken care of, Ken and his companions formulate a plan. They want to board the prison ship that the aliens are using to transport their undesirables to Earth. They eventually manage to do so by stowing away aboard an alien spaceship. The prison ship is massive, holding millions of alien prisoners, and not all of them are friendly. Ken and his companions are able to start a prison break, and things become chaotic. There's one alien prisoner, Raktus, who decides that he wants to conquer Earth on his own, and even after Ken and his companions and their alien allies take the prison ship, Raktus betrays them all, killing several of Ken's companions and taking the ship for himself. Ken manages to disable the controls of the ship and battles Raktus as the ship crashes down to Earth. Ken defeats Raktus and is saved at the last minute by Elizabeth and her new boyfriend finding an escape pod, where the three of them along with the rest of the surviving companions escape as the ship hits the planet and makes a massive explosion (fortunately in an already depopulated area, as the ship is nearly a third of a mile wide and hits with several gigatons of force, making an explosion visible from space). Most of the prisoners on the ship got away in hunter-killer shuttles and are all too happy to turn on their former oppressors, leading to a massive space battle above Earth. However, the alien army is far stronger than the escaped prisoners and soon begins wiping them out, leading Ken to realize that it's truly hopeless... Earth is doomed. However, there's still one more solution...the scientist's device that took down one of the alien ships earlier. If the device can be paired with a missile and launched into the alien mothership, it might be enough to bring it down. With the chaos caused by the prison break, the mothership has appeared to end the battle, making such a plan possible. However, Ken will need to access a nuclear missile launch station to do so, and that station is manned by the remnants of the government, who plan to launch one final nuclear strike at the invading aliens: over 5,000 missiles. Ken knows that will be little help against the alien fleet and will irradiate the atmosphere, killing most of the remaining people on the planet. He has to get to the station and convince the government officials there to go with his plan and not theirs. The player can choose to do this with force or with stealth, both of which are incredibly difficult approaches. The player can also choose a more creative approach with Ken's companions each playing a role, and this is actually the easiest (and most fun) way to pull off the mission. However the player chooses to do it, Ken gets control of a missile and attaches the device to it. He launches it into the alien mothership, which cripples it and forces it to land. The final mission is an invasion of the alien mothership itself, where Ken must confront and defeat the alien warlord. The warlord is defeated, but Ken and his companions (including his daughter) are confronted and surrounded by surviving alien soldiers. Ken tells them that with their warlord dead and most of their prisoners dead as well (and the others escaped), they have no more need for Earth other than for petty revenge. He tells the aliens he was just trying to protect his family and that humanity was trying to protect itself as any species would. The leader of the soldiers tells his men to stand down and that he admires the fighting spirit of Ken and of humanity as a species. He tells Ken that the aliens will return to their homeworld and elect a new warlord who will decide humanity's fate. The aliens leave the planet, leaving Ken and what remains of humanity to pick up the pieces as they ponder an uncertain future. The ending shows Ken and the rest of humanity picking up the pieces after the invasion. A single ship returns to Earth, bearing the new alien warlord. He tells them that humanity's fate has been decided: Earth will be spared. The alien ship leaves, and humanity breathes a sigh of relief, but with the knowledge that they're not alone in the universe. Ken and his family are out scavenging just outside their town when they discover a downed alien ship, still intact and able to fly. The family turns to leave, though Elizabeth takes one last look at the ship as she and her family walk away.

    Encounter is one of the most hyped games of the year, and when it's released on November 10, 2003 (on the Wave, Xbox, and Katana), it ultimately lives up to that hype, both critically and commercially. It receives rave reviews from most journalists, who praise the game's combat and its riveting storyline. The game's multiplayer mode also gets high praise and would be one of Encounter's most enduring aspects, becoming, along with Cyberwar and Call of Duty, the most popular FPS multiplayer title of the year. Encounter would win many end of year awards, especially with fans, and the game would sell at least a million copies on the Wave and Xbox, with the Katana version selling about 700,000 copies total.
     
    Fall 2003 (Part 9) - The FPS Wars
  • Antarctica: War Below Zero

    Antarctica: War Below Zero is an FPS developed by Moldyboat Software and published by Activision. Moldyboat is an original TTL company consisting of many of the people who founded the OTL software company People Can Fly. Antarctica: War Below Zero takes place in the year 2058. Much of the world has been devastated by nuclear war, and the two surviving superpowers are now duking it out over Antarctica, the last place on Earth untouched by combat. The gameplay is largely typical FPS fare, though the Antarctica setting adds a few unique quirks to the gameplay. Combat takes place in both outdoor and indoor environments, with the outdoor environments allowing for more free exploration and the indoor environments often consisting of labyrinthine corridors. The player must carefully regulate the protagonist's temperature, as certain areas will slowly lower their body temperature and the player will be forced to either find something warm or start a fire, adding an element of realism and strategy to the gameplay. Weapons are for the most part based on real-life modern weapons. Despite the game's futuristic setting, there's very little in the way of energy weapons (like in Cyberwar), though later on in the game the protagonist does find a compact flamethrower and also a freeze gun. The plot itself is rather silly, the primary protagonist is a soldier named Gray who's fighting for the successor organization to NATO against a composite Russian/Chinese/Japanese army. There's little in the way of big twists and turns, though Gray at one point does rescue a female scientist who helps him and his squad assemble a superweapon to turn the tide of the war. For the most part, the campaign's storyline takes a back seat to the gameplay. Multiplayer is the primary attraction here, though the game's multiplayer mode is fairly simple, praised largely for its complex and fun battlegrounds.

    For the most part, Antarctica: War Below Zero is a typical first-person shooter that achieves good, though not quite great, reviews. It's released exclusively for the Nintendo Wave on November 3, 2003. Sales start out rather slow (due to competition with the much hyped Novus Ordo 2, released on the same day), but good word of mouth helps the game's sales remain consistent for a good period of time, and it's eventually considered a commercial success.

    -

    Call Of Duty

    Call of Duty is developed by Infinity Ward and published by Activision, and is released on PC, the Microsoft Xbox, and the Nintendo Wave simultaneously on October 20, 2003. This is different from IOTL, in which the game was initially released only to PC and ported to consoles much later on. ITTL, the game was developed with both PC and consoles in mind, due to Activision's success with the Load series and its excitement about Nintendo's Wave console. Because of this, the quality of the initial game (which IOTL was a Game of the Year contender for 2003) is slightly watered down in terms of graphical quality and the length of its campaign. It's still a first-person shooter which plays very similar to OTL's game, introducing many of the innovations (including squad-based gameplay and realistic sights) that the series would introduce IOTL. However, rather than feature three campaigns (an American, a British, and a Soviet campaign), the game features only two: an American/British campaign and a Soviet campaign. In the American/British campaign, players first experience the landing at Normandy, and then switch back and forth between an American soldier's missions and a British soldier's missions before the two squads meet up for the final few missions of the campaign. In the Soviet campaign, the player participates in both the Battle of Stalingrad and the Battle of Berlin (similar to the Soviet campaign in OTL's game). Like OTL's game, Call of Duty features a multiplayer deathmatch mode, which proves to be one of the more popular and enduring aspects of the game, comparable to Cyberwar in popularity amongst players (it's especially popular amongst Wave owners, while Xbox owners prefer Cyberwar to the original Call of Duty).

    Call Of Duty is one of the more popular FPS titles of 2003 on both console and PC. It would sell about equally well on both the Xbox and the Wave, though the PC version would come to sell more than either console version due to its more robust multiplayer community, slightly better graphics (though not quite on par with the graphics of OTL's game) and the ability to mod the game, which the console versions lacked. It would ultimately be financially successful.

    -

    Tom Clancy's Rendition

    Tom Clancy's Rendition is an FPS developed and published by Ubisoft, exclusively for the Microsoft Xbox. The game takes much of its gameplay from the Rainbow Six series, but also adds in some elements from Splinter Cell, including its stealth and enemy AI components. Despite some similarities to Splinter Cell, gameplay is less reliant on stealth and features a heavy focus on action and gunfights, particularly close-quarters gunfights. Apart from the game's fairly lengthy single-player campaign, there's a multiplayer mode, but Rendition receives the most praise for its unique and at times very emotionally charged campaign, which is praised as one of the best video game storylines (if not the best) of 2003.

    The game centers around "extrajudicial rendition", in which soldiers abduct a person from one country in order to bring them to another, typically to be tried under another country's legal system or to be tortured by a country that sanctions it (or at a United States blacksite). The primary protagonist of Rendition is special ops soldier James Fuller, who leads a squad of soldiers that perform these extrajudicial renditions on behalf of the United States government. Fuller started his career performing renditions mostly of drug lords, but since 9/11, the rendition team has been transporting Middle Eastern terrorism suspects to allies in that region of the world in order to be interrogated under looser human rights laws than those in the United States. Fuller has started to have conflicted feelings about his missions, particularly after the abduction of a 15-year-old boy suspected of being a courier between terrorist groups, but who ultimately turned out to be innocent of any wrongdoing (which only came out after the boy was severely tortured). After a few early missions in which Fuller's team must capture and transport an obvious terrorist (in which Fuller regains some of his confidence as his squad's success prevented a terrorist attack on American soil), the team is given the task of abducting a woman who is said to be a member of another terrorist cell. Fuller has reservations about his team taking a woman (though his team has done it at least once before), but the mission goes off with only a few hitches, and the woman, Ayari Quadash, is taken by the team. The defiant Ayari shows little fear in the face of her circumstances and the team believes they've taken an extremely dangerous woman. However, Fuller soon realizes that Ayari is not actually a terrorist, but an innocent college student. However, she IS protecting someone...her father, a top-level terrorist target. Ayari is attempting to convince Fuller's team that she is in fact a terrorist, to make them believe they've got their target so they'll leave her father alone. However, Ayari's father is not a terrorist either: he's the leader of a progressive faction of the small breakaway republic of Zahar, which is ruled by the world's most brutal terrorist mastermind, Khazur al-Fazir. Fuller finally gets Ayari to reveal the reason she's protecting her father: she wants to disappear because al-Fazir's men are after her, and she'd rather be tortured in a Middle Eastern prison than by al-Fazir himself. She says that if she disappears she'll no longer be a distraction for her father, who can restore peace and democracy in Zahar. Fuller, not quite sure if he completely trusts Ayari's story, decides instead to ask for his team to be allowed to conduct a rendition of one of al-Fazir's men who might be in the United States. The team is granted a go ahead for this mission, and al-Fazir's operative is captured, though he eventually kills himself in custody. At this point, Fuller's team is ordered to complete their mission to transfer Ayari to a blacksite. They complete their orders, but then, the blacksite is attacked by al-Fazir's men, leading to a brutal firefight in which Fuller and Ayari barely make it out alive (along with a few members of Fuller's squad). Ultimately, Ayari's father launches a coup against al-Fazir's regime, at which point Fuller's squad conducts a mission to capture or kill al-Fazir. al-Fazir is cornered, but refuses to be taken alive and Fuller must take him down. Ayari is reunited with her father and Zahar is liberated, while al-Fazir's organization is destroyed.

    Tom Clancy's Rendition is released on November 17, 2003, and though it finishes a distant second to Squad Four: Upheaval in sales that week, it's still considered a major blockbuster hit, along with being one of the best reviewed Xbox exclusives of 2003. It's considered a worthy follow-up to Splinter Cell (though Splinter Cell itself would receive a multiplatform sequel in 2004). Its engine would later be used in the multiplatform title Tom Clancy's Delta Force, which is released a few months later.

    -

    Janet Varney: And we're down to the top two, the two best first-person shooters of the year, as chosen by you, the viewers! Stepping into one corner of the ring is Tom Clancy's Rendition, a thrilling tale of modern espionage in which you play a soldier whose job it is to snatch the world's most dangerous criminals and bring them to other countries to face extralegal justice. And in the other corner we have Encounter, an epic alien invasion story in which you play a mild-mannered family man who faces the ultimate nightmare when his day is interrupted by visitors from another world! Which FPS will reign supreme? It's time for another... Filter Face-Off!

    *Footage of Tom Clancy's Rendition and Encounter is shown on the screen, followed by a series of fan interviews taken from public places across the country, mostly Gamestops but also simply out and about in the city.*

    Fan #1: I think it's gotta be Encounter, what other game lets you be dad of the year and stop an alien invasion at the same time?

    Fan #2: Encounter has the best multiplayer mode by far. It's just a lot more versatile, you can be a squad of aliens or a squad of humans scrounging for scraps, it's got the best asymmetrical gameplay in a multiplayer game I've ever seen.

    Fan #3: Rendition has an epic campaign, some of the best written characters I've ever seen.

    Fan #4: Encounter, for sure. Huge variety of weapons, you get this thing that fires green lightning bolts and splatters people...pa-pow!

    Fan #5: Rendition's such a sweet game, it's got kickass soldiers, it's got awesome music, and it's got that hottie Ayari!

    Fan #6: Ayari is like, so hot.

    Fan #7: Rendition, cuz it's got Ayari and she's really, really hot.

    Fan #8: Ayari is the babe of the year in video games, pretty much.

    Fan #9: I think the dude's wife in Encounter is really hot, total MILF for sure. And it's just the better game overall.

    Fan #10: Rendition had a really good multiplayer mode. Instead of Capture the Flag, you've got Capture the Terrorist, you can kidnap your friends and stuff, it's pretty cool.

    Fan #11: Encounter had that scene with the big alien spaceship slamming into the Earth, it was just really spectacular and I've never ever seen anything like that in a video game.

    Fan #12: Rendition, for sure. Tom Clancy games are always super-realistic and true to life and that's no different in Rendition. I feel like Encounter might be a little too cheesy, a little too unrealistic for my taste at least, but with Rendition there's realistic weapons, realistic aiming, no bullet sponge enemies like the aliens in Encounter... Rendition takes it for sure.

    *After a few more fan interviews, Janet comes back onto the screen.*

    Janet: We've tabulated the results from the Filterator, and it was really close, but your pick for the #1 FPS of 2003 is.... ENCOUNTER!

    *An upbeat rock theme plays as Encounter footage is shown along with a WINNER! banner*

    -from the December 20, 2003 episode of G4's Filter

    -

    David Ono: Tom Clancy's Rendition, a video game about the controversial practice of extrajudicial rendition, the transport of people suspected of terrorism and other crimes from one nation to another, is making waves among the gamer community. Released earlier this week for Microsoft's Xbox console, the game has gotten praise from critics and fans, but criticism from social commentators who say that the game doesn't do enough to condemn the practice it depicts.

    Brittany Saldita: Critics say that the game, while showing both sides of the argument for and against extrajudicial rendition, still glorifies the practice by allowing the player to simulate violations of international law in both the single player and multiplayer modes. Ubisoft, who publishes the game, said in a statement that: "While we wished to bring both sides of the controversy surrounding extrajudicial rendition to light, we would also like to remind everyone that this game is, like all our other games, intended to be a work of fiction and not intended to make any sort of political statement."

    Ono: At the same time Ubisoft released Rendition, the company also launched its new "Frag Dolls" initiative, designed to encourage women to participate in the game industry, both behind the controller and behind the scenes. Earlier this month, the seven member team of girl gamers went on their first ever tour, to promote both the game Tom Clancy's Rendition and their message of more female participation in the industry. Our own Brittany Saldita had the opportunity to sit down and play some games with the Frag Dolls, and we'll have some footage from that on our Saturday morning show, LA This Weekend.

    Saldita: That's right, I had a very interesting sit-down with this group of young women gamers, and we actually have a bit of a preview of that segment for you right now.

    *A part of the segment is then shown, with Saldita narrating.*

    Saldita: *narrating* And when the girls challenged me to a little bit of four-on-four multiplayer deathmatch action, how could I say no? *sits down in a couch between two of the Frag Dolls* I might be a little bit rusty, it's been a few years since I've done this... *laughing, while she hasn't been able to play as much since becoming a news anchor and a mom, she's still just about as good as she was back in her GameTV days, able to get a few hours of gaming in a week, and has recently gotten quite into Cyberwar on Xbox Live*

    Brookelyn: This is kind of like a dream come true for me, getting to team up with Brittany from GameTV...

    Valkyrie: I'd rather be on the team that gets to kick her butt. *laughing*

    *The game starts and after about a minute of playing, Brittany's team is slightly ahead, with Brittany and Rhoulette tied for most kills on their team*

    Saldita: She's behind me, she's behind me!

    Eekers: I got you...! *shoots Brittany's character right in the back of the head* YES!

    Valkyrie: Oh thank God, finally!

    Saldita: Noooo! *laughing*

    *The preview ends.*

    Ono: Looks to me like you weren't doing so well in that clip.

    Saldita: The Frag Dolls really are something special, they are absolutely some of the best gamers I've ever gotten to play with and I think they can beat any of the guy gamers out there. Can't wait for you to see the segment.

    Ono: Well, they can definitely beat me, that's for sure! *laughing*

    -from the 5:30 PM telecast of the KABC-TV evening news, November 19, 2003
     
    Fall 2003 (Part 10) - A New Mario RPG, A New Handheld?
  • Super Mario RPG: A Haunting Adventure

    Super Mario RPG: A Haunting Adventure is a turn-based RPG for the Game Boy Nova. Developed by Nintendo in conjunction with Squaresoft (whose involvement wasn't as heavy as it was in the previous two titles, leading Nintendo to team up with Camelot for certain aspects of gameplay), A Haunting Adventure heavily resembles the original Super Mario RPG in both gameplay and graphical style. It features six playable characters: Mario, Luigi, Peach, Toad, Vivian, and E. Gadd. Vivian is based on the ghost-like character from the OTL Paper Mario: The Thousand-Year Door, and E. Gadd is based on the scientist character from OTL's Luigi's Mansion. Elements of both games, which ITTL never got past the brainstorming stage, are included in A Haunting Adventure, particularly Luigi's Mansion, which was conceived as a potential rework of Super Mario Ranger if development for that game hadn't been finished before the release of the Wave. Elements of the OTL RPG Golden Sun are also included in A Haunting Adventure, particularly the puzzles and the combat system, which features a new combo element in which characters can conserve their special attacks in order to combine them into one large attack, somewhat like the Summon system from OTL Golden Sun. Like the previous two Super Mario RPG games, A Haunting Adventure allows players to choose three characters for their combat party. As the game progresses, players can recruit up to 30 different "Familiars", which can be attached to individual party members to enhance their stats and enable special attacks (like the Djinn in OTL Golden Sun). These Familiars also share elements of the companions in the OTL Paper Mario games. Yoshito Hirano is the lead composer for the game, taking over for Yoko Shimamura, who declined to continue her work for the series (primarily so she can focus on Kingdom Hearts and Squaresoft's upcoming 2005 Mana game).

    A Haunting Adventure takes place shortly after Mario's most recent defeat of Bowser. Mario, Luigi, Peach, and Toad decide to take a vacation together. As their picnic ends and night falls, they notice that the atmosphere has suddenly become a lot spookier. As Mario and Luigi investigate, they hear a scream: Peach is being abducted into the forest by a swarm of Boos! The Mario Brothers try and save her, but they're unable to do so, and Toad is scared out of his wits and unable to help. The brothers venture into the forest alone and realize they've stumbled into a parallel dimension known as Frightmare Kingdom, full of the scariest monsters and sights the brothers have ever seen! As they search for Princess Peach, they come up against a number of scary hazards, but they're lucky enough to find a few helpful people in the forest as well, and even the occasional town. They eventually learn that Peach has been abducted by three evil ghost witches who call themselves the Shadow Sirens. As the brothers pursue these mysterious enemies, we see that Toad is trying to build his courage back up by repeatedly challenging monsters to fights, but is unable to do so. The brothers encounter the Shadow Sirens, but are unable to make them cough up Peach's location. Eventually, they find a mysterious mansion, home to Dr. E. Gadd and a whole swarm of ghosts! The brothers eventually conquer the mansion's trials and gain a new companion, E. Gadd, in the process. E. Gadd can use a vacuum as a weapon and has a variety of scientific tools to help the brothers out on their quest. The brothers also learn that the Shadow Sirens are working for Terrormire, the Frightmare King, who needs a bride to extend his nightmare kingdom into the Mushroom Kingdom itself, and is thus seeking to make Peach his dark bride. The brothers get into numerous clashes with the Shadow Sirens, before Vivian eventually betrays her two fellow sisters and gives the brothers a key clue about Peach's whereabouts. During a critical boss battle, Toad, having finally regained his courage (after a series of cutscenes and mini-quests scattered throughout the first half of the game), rejoins the party with a slew of all new attacks. And eventually, the brothers rescue Peach from the two remaining Shadow Sirens after they merge into a massive beast to try and take the party down. With the party finally complete, Mario and friends overcome several more trials before finally breaching Terrormire's lair. They defeat the Frightmare King, liberating his spooky realm once and for all. Though the Frightmare Kingdom remains, its citizens no longer wish to invade the Mushroom Kingdom, and they happily bid the Mario brothers farewell as they return home.

    Super Mario RPG: A Haunting Adventure is released in Japan in August 2003, and in North America on October 13, 2003. It's seen as a fairly straight-forward RPG, but with some fun combat quirks and a high-quality presentation, and is one of the most popular Nova games of the year, ultimately scoring extremely high reviews and achieving very good sales.

    -

    While the number and quality of Japanese role-playing games on next generation consoles has been in steady decline in recent years, they've never been stronger on the handheld Game Boy Nova, which features both excellent new RPGs (such as Pokemon Alpha and Omega and Super Mario RPG: A Haunting Adventure), and a slew of classics from earlier systems to satisfy the appetite of even the most desperate RPG addict. In the past two months, the Nova has seen four classic RPGs released on the system. While some are straight-up ports of earlier hits, others have been enhanced with improved graphics or new challenge dungeons, making them an attractive option even for someone who's played the game dozens of times.

    Secret Of Mana is this year's most anticipated handheld revival, and it arrives on the Game Boy Nova with its entire quest and soundtrack completely intact. Players can enjoy the classic RPG and its three endings in all their glory on the Nova, and there are a couple of bonuses included: a brand new dungeon called the Mana Temple, and an arena called the Proving Ground. The Mana Temple can be accessed after the appearance of the game's final dungeon on whatever path the player has chosen through the game. It's a massive complex filled with difficult enemies, powerful equipment, tricky puzzles, and eight fierce bosses that will test all the players' skills and strategies. In the Proving Ground, accessed after the game has been finished on all three endings, players can re-battle up to 20 upgraded bosses from the game, all in a row, with only a bit of time to rest between each one. Defeating these bosses will unlock one final superboss for players to defeat, and longtime Mana veterans won't be disappointed with who shows up.

    Final Fantasy VI has also been brought back in style, and it too is virtually unchanged from the original. Even the lyrical songs from the original game are present, despite the Nova cartridge's smaller storage space compared to the SNES-CD. The game includes a new translation and two additional challenges: the Dragon's Den, opened after all eight dragons have been defeated, and the Soul Shrine, a gauntlet of enemies similar to Secret Of Mana's Proving Ground.

    The classic Nintendo RPGs Earthbound 1+2 will also be making their appearance in a Nova compilation. The two games are completely unchanged from the originals, save for a few minor bug fixes. There's no extra dungeons in this port, but these are still two great RPGs, coming to the portable format for the first time.

    Finally, there's Windborn, a remake of the Saturn RPG by Namco. Most of the anime cutscenes have been removed from this game, and the graphics are slightly downgraded as well, but the game itself hasn't lost a single step, and there are numerous gameplay enhancements, including cutscene skips, new abilities for all playable characters, two new playable characters, and a brand new chapter of the main quest, making it the most enhanced in terms of gameplay of all the Nova RPG ports being released this season. In addition, there's an optional alternate ending that can be accessed after beating the game once. The player is given the option to return to a hidden save made about three-fourths of the way through the game, to re-do certain events to accomplish this different ending. Windborn was considered perhaps the best RPG on the Sega Saturn, and Nova fans finally get to experience this classic for the first time.

    The Game Boy Nova has a strong slate of RPGs this year, and with more on the way in 2004, it might just be an RPG lover's dream machine.

    -from an article on RPGamer.net, posted on December 18, 2003

    -

    November 10, 2003

    Keiji Inafune hadn't been the only one invited to Nintendo's meeting concerning its future game technology. Representatives from a number of important software companies, including Squaresoft, Konami, Tecmo, Enix, Namco, EA, Activision, and Ubisoft, among others, had also gathered in Kyoto to hear what Nintendo's Satoru Iwata and Sony's Ken Kutaragi had to say.

    The two men presented the gathered companies with preliminary technical specifications for a new Nintendo handheld device, codenamed Nitro. Developed in collaboration between Nintendo and Sony, the device would feature technology far better than the technology present in the Ultra Nintendo, and comparable to Apple's planned handheld gaming system. It would play miniature discs capable of storing 2 gigabytes of data, and would feature a streamlined design to enable the system to be produced significantly cheaper than Apple's system, allowing Nintendo to charge a competitive price, which they estimated would be around 25,000 yen (or $199 USD). Kutaragi also stated that the device would have multimedia abilities, though those would have yet to be determined. Iwata told the gathered representatives that he hoped to have the device ready sometime in 2005, which would be after the release of Apple's system but would be worth the wait, as the development time would allow for a more refined and powerful handheld than Apple's.

    The meeting was short, but productive. Squaresoft's representative expressed enthusiasm about the device. Privately, after the event, Squaresoft's representative told Iwata and Kutaragi that they planned to develop future games for the Fairytale series on the device, including a direct sequel to the original game and a remake of the original as well. They also wished to port some of their Ultra Nintendo Final Fantasy games to the device, and hoped to remake Chrono Trigger on it also.

    Konami's representative was Hideo Kojima, and he was extremely pleased to hear that Nintendo was working on their new handheld, as he wished to develop a Metal Gear Solid game for it, and perhaps a new IP.

    Namco wanted to produce a Soul Calibur game for the handheld and hoped to have it ready for the handheld's launch.

    Ubisoft's Michel Ancel told Iwata that he had ideas for three unique Rayman games for the device, and that he also hoped to port both The Darkest Night and even Beyond Good And Evil, if the technology allowed.

    And then there was Keiji Inafune. He told Iwata he was more than pleased with the possibilities that Project Nitro had to offer. He couldn't promise anything, but would recommend to Capcom that Mega Man 9 be released for both Nintendo's system and Apple's. He told Iwata his bosses were too excited about Apple's handheld to promise exclusivity to Nintendo, but that he did hope to produce an exclusive Mega Man product of some form on the device eventually.

    As for Nintendo, they were already working on games for the new console, both brand new titles and ports of old classics. And if Iwata and Kutaragi had their way, Project Nitro wouldn't just be about games. Kutaragi wanted it to play movies, something to give it an edge over whatever Steve Jobs was cooking up. The idea of a handheld that only played video games was a thing of the past. Motorola's Elite, though having failed to topple Nintendo's Game Boy Nova, still had the right idea. The age of multipurpose gaming handhelds was about to begin.
     
    Fall 2003 (Part 11) - Final Fantasy X
  • Final Fantasy X

    Final Fantasy X is a turn-based RPG developed and published by Squaresoft exclusively for the Nintendo Wave. The game is released in Japan in September 2003, and in North America on December 22, 2003. While much of the gameplay and some thematic elements are similar to OTL's Final Fantasy X, the main storyline is adapted from what became Final Fantasy: The Spirits Within IOTL. Hiranobu Sakaguchi, producer of the Final Fantasy series, conceived The Spirits Within ITTL as well (by a quirk of fate, Sakaguchi's mother, who passed away in an accident IOTL and whose death partially inspired both Aeris' death and The Spirits Within, dies ITTL within two months of her IOTL death due to a bout of acute pneumonia, creating similar emotions in Sakaguchi ITTL), though because of business and cost concerns with Sony, the film was canceled in the pre-production stages. Sakaguchi decides instead to take the character of Aki Ross and the concept of The Spirits Within and adapt it to a game, though he decides to set that game in a fictional world rather than on Earth, keeping with series tradition. Final Fantasy X pioneers many of the same innovations it did IOTL, most notably the CTB system (which displays characters' turns on a visible grid rather than using moving time bars) and the elimination of the overworld map. It also introduces the Phantomsphere level-up system, which combines elements of the Sphere Grid from OTL Final Fantasy X, the License Board from OTL Final Fantasy XII, and the Crystarium from Final Fantasy XIII. The Phantomsphere system pairs the party with friendly Phantoms they locate throughout the world. When they've accumulated enough points to level up, they activate a Phantom Rune paired with that Phantom to boost a stat or learn a skill. Runes can be activated more than once, so if a Phantom is filled up and no new Phantoms have been found, a player can elect to simply boost a stat rune or level up a skill instead. This prevents characters from stagnating long periods of time without leveling up (as was the case with the Crystarium), but also prevents players from learning overpowered skills too early on. Most Phantom Runes activate only for one party member at a time (the party member who activates them), but certain special Runes will bestow a benefit on the entire party, even if activated by only one person. There are also Runes that give different effects depending on how many people activate it, a few that need to be activated by specific characters to provide a certain benefit, etc., The weapon/armor system is largely identical to that of OTL Final Fantasy X, allowing characters to equip weapons and armor with skills/boosts attached instead of specific stat levels. Like the OTL game, players can refine items into stat boosts to attach to these weapons. Unlike the OTL game, there are also accessories. Each character can equip only one, and an accessory has fixed qualities (up to four perks come equipped with each accessory, though a few come with negative qualities as well to counterbalance especially powerful skills). Like Final Fantasy X, characters can be freely swapped in and out of battle, and experience is awarded to characters who participate and take a turn, characters who don't take a turn don't get experience. The game's pace is somewhat more non-linear than Final Fantasy X, with slightly more frequent backtracking and the acquisition of an airship somewhat earlier on. In terms of presentation, the graphics are about on par with OTL Xenoblade Chronicles and superior to those of the OTL PS2 Final Fantasy games, making Final Fantasy X probably the best looking console RPG to date (though compared with Squad Four: Upheaval, it's not quite as impressive looking). Nobuo Uematsu does the score for the game, and unlike IOTL's game, he does the score by himself, though this would be his final Final Fantasy game as primary composer. This is also the first TTL Final Fantasy game that doesn't share a single track with an OTL Final Fantasy, instead the score is entirely original to TTL. The voice acting, like OTL's game, is done by a cast of skilled professionals, though ITTL, with much more experience with voice acted games under its belt, Squaresoft does a much better job in voice directing the game, and there are few if any awkward moments like IOTL's title.

    The game features a large cast of heroes and villains, with seven main playable characters and a large cast of NPCs. The playable characters are as follows:

    Lancet: One of the game's two primary protagonists, Lancet is a pirate captain who sails the seas, one of the few places where malevolent Phantoms are few and far between. After his crew abducts Dr. Aki Ross, hoping to use her power to calm the Phantoms that have beset their vessel, he gets caught up in an adventure that could change the fate of the planet. Lancet is somewhat fatalistic and cynical, and despite valuing Aki's power, is still skeptical of humanity's ability to control the Phantoms. He wields a spear in combat and his role combines that of the classic Dragoon and Pirate classes. Lancet is voiced by Matthew Morrison.

    Aki: Dr. Aki Ross (who is nearly identical in appearance and personality to the character from OTL's Final Fantasy: The Spirits Within is a Phantom Tamer, with the ability to identify benevolent Phantoms who might aid humanity. She is a benevolent but strong individual who always seeks out a peaceful solution to problems. She utilizes a gun in battle and serves the role of both Gun Mage and Summoner, as she gains the ability to call upon specific Phantoms to use as summoned monsters in battle. Aki is voiced by Ming-Na Wen, who voiced the character IOTL as well.

    Myrna: Myrna is a priestess of Purity, an order of humans who seek to appease the Phantoms by freeing themselves from sin and vice. She joins up with the party in order to aid them and to spread the word of Purity, but as she experiences the world she slowly comes out of her shell. She serves the role of White Mage in battle, utilizing a staff. Myrna is voiced by Mela Lee.

    Sol: A young hero who sees himself as the Legendary Hero, prophecied to bring peace and hope to the world, Sol wields a light sword and is very much like the Final Fantasy heroes of old, particularly Bartz. He's very light-hearted and energetic, but as the game progresses, his worldview begins to turn somewhat, and it's up to his friends to keep him from losing hope. Sol is voiced by Eli Marienthal.

    Dashyl: A soldier met in Fortessa, capital city of the Yurei Archipelago, who works under the command of General Hein. Dashyl takes his job very seriously, and is skeptical of Aki's pacifism and of Lancet's outlaw approach, but when circumstances force him to work together with the party he becomes a valuable ally. He wields a shotgun into battle and serves the Defender role, using his armor to protect party members. Dashyl is voiced by Matt McKenzie (who voiced Auron in OTL's game, and who uses a similar but slightly lighter voice for Dashyl).

    Kendrick: Kendrick is a woman with a very troubled past, similar to Paine in OTL Final Fantasy X-2. Though she has a tough exterior, it hides a traumatized soul. Kendrick wields a heavy sword, like OTL Auron, though she has a more offensive role (whereas Dashyl fills most of Auron's defensive niches). Kendrick is voiced by Rhea Seehorn.

    Phan: Phan is a Phantom who has turned friendly and fights alongside the party. He's very well versed in Phantom techniques and thus serves as the party's Blue Mage (with a bit of FFX-2's Mascot dressphere mixed in). He uses a strange orb-like weapon and can be adapted to both physical and magical roles (like OTL Kimahri). He's sort of the game's “joke” character but becomes somewhat of a fan favorite. Phan is voiced by Sam Riegel.

    Major NPCs include:

    General Hein: The leader of the Fortessa military garrison who plays a similar role in this game as he did in the OTL film The Spirits Within: a General Ripper-type who favors using overwhelming force to deal with the Phantom threat, but whose motivations are even more sinister here, and who serves as the game's primary protagonist, though not its final one (sort of like Shinra in Final Fantasy VII). Hein is voiced by Wade Williams, though IOTL the character was voiced by James Woods.

    Raya: Lancet's deceased mother, who plays a major role in Lancet's motivations and whose Phantom turns out to be a major antagonist in the game. Raya was killed when Lancet was just a boy, sacrificing herself to save her son from a Phantom attack. She is somewhat similar to the role that Seymour's mother played in the OTL game. She's voiced by Susan Egan.

    Buckner: A fellow pirate on Lancet's ship who takes over after Lancet is separated from the crew. Though he and Lancet sometimes have disagreements, he's a true friend and eventually becomes an extremely valuable ally. He's voiced by Rick Gomez.

    Lady Kreiya: The extremely gregarious leader of Fantoma, the last remaining free city in the world. She has a very good relationship with the Phantoms and is said to be the world's leading Phantom Tamer, which ultimately makes her an enemy of General Hein. She's voiced by Kelly Manison.

    Cid: Aki's mentor, who helped her to refine her Phantom Taming skills to be able to help people, and who directed her missions before her abduction by Lancet's crew. Cid views Aki as a daughter and tries his best to impart his wisdom and help her whenever he can. He is voiced by Stephen Root.

    Final Fantasy X takes place several thousand years after humanity has begun to commune with mysterious spitirual beings known as Phantoms, who take many forms and who have guided humanity's cultural and technological progress. For a very long time, Phantoms worked in conjunction with humans, though in the past few decades they have begun to turn against humanity. As the malevolent Phantoms attacked humankind, usually from within via disease but also recently in somewhat spectacular attacks, civilization began to crumble and humanity largely walled itself up, becoming much more militaristic in hopes of destroying the malevolent Phantoms. The game begins by introducing Lancet's pirate crew, who are on a raiding mission on a small island off the southern coast of the largest part of the Yurei Archipelago. The mission, which has Lancet and two NPCs fighting alongside him, is largely to introduce the basic mechanics of the game. The group's mission is to capture Aki, who is using her powers to converse with a Phantom somewhere on the island. They manage to take Aki, though they realize once she's back on board that Aki was attempting to get control of a far more dangerous Phantom, which causes a huge calamity that nearly sinks the ship and knocks Lancet and Aki overboard. They wash up at an abandoned temple (similar to the Baaj Temple from OTL's game), where they have to try and survive together, eventually battling another evil Phantom that had taken over the temple. Lancet, believing his crew is dead, has no choice but to follow Aki as she resumes her mission. She's reluctant to let him go with her, but after she teaches him the basics of Phantom Taming, he proves useful as a sort of bodyguard to her. The two reach the main island of the archipelago, where the extent of the malevolent Phantoms' actions are revealed to the player: there are very few large cities and towns, with only the barrier cities of Fortessa and Fantoma of any large consequential size, with most other settlements being towns or underground areas far from the Phantoms' reach (similar to Final Fantasy X, with only Luca and Bevelle as the remaining metropolises). The game's setting isn't as post-apocalyptically bleak as Final Fantasy IX, however, as people still wander around freely with the help of friendly Phantom Tamers, though it's still dangerous to roam around too much. The first ally that Lancet and Aki meet is Myrna, who is with the Purity organization (Purity will re-appear several times throughout the game as sort of minor antagonists who eventually become allies). The first major plot revelations take place in Fortessa, where Aki is summoned to speak with the government about the Phantom problem. At some point while in the city, Lancet is imprisoned for piracy, and Aki and the player meet General Hein for the first time (he doesn't start out initially menacing but we soon learn how ironfisted his rule is). Dashyl is met here as well, and Aki also reunites with Lancet's crew. Eventually, a grand plan is enacted to smuggle Lancet out of the city (it's not a major jailbreak, as Fortessa will still be accessible afterward, it's more of a covert operation). After Lancet is busted out of prison, he ultimately declines to return to his crew for the time being, as he now has begun to believe more in Aki's mission. Aki is tasked with gathering eight "spirit signatures" (similar to the plot of the film) in order to make contact with the malevolent Phantom energy and stop it from infecting humanity. During this time, Lancet has begun to open up about his mother Raya, as he's begun to feel her presence during Phantom attacks. Aki tells Lancet that she believes Phantoms to be the spirits of departed humans who have returned to the planet to accomplish unfinished business, but Lancet refuses to believe that his mother could have turned malevolent.

    The team travels together, gathering the first six spirit signatures in various places on the island (with two of them on smaller islands). They team up with Sol and then Kendrick on their travels, with Sol excited to go on such an important mission, and Kendrick joining the team in order to avenge her friends, who were slaughtered by a powerful Phantom. The team also meets up with Phan, who appears several times but doesn't join the party just yet (he won't be a permanent member until later on). The team eventually goes to another island on which the city of Fantoma sits. Fantoma is a big, beautiful, futuristic city full of amazing sights and sounds and lots of fun minigames, a sort of cross between Zanarkand and the Gold Saucer, where people and Phantoms live together in harmony. Kendrick is extremely disturbed by Fantoma and refuses to go, separating from the party before the trip. The party spends some time in Fantoma, where they learn that the seventh spirit signature is in the possession of Kreiya. Krieya refuses to cooperate with the party and is deeply suspicious of General Hein's motives (as is Aki, though Aki tries to be as diplomatic as she can). After some story events in Fantoma (in which Phan joins the party), Aki eventually manages to convince Krieya to give the party the seventh spirit signature, and they return to the main island, where Kendrick hasn't yet come back. After accomplishing a brief side-mission to vanquish some of Kendrick's demons (and where the party learns more about the Phantom malevolence and also gets some insight on General Hein), the party returns to Fortessa, where Hein unveils his plan for ending the Phantom problem once and for all: the Zeus cannon, a massive space-bound weapon to destroy the Phantom malevolence once and for all (again, an element from the OTL Spirits Within film). Aki is immediately opposed to the plan, as it threatens to not only destroy malevolent Phantoms, but friendly ones as well, AND it risks severing humanity's connection to the spirit world permanently, which could end the world as they know it. Tension mounts between Hein and the party, ultimately culminating in Hein launching a surprise military strike on Fantoma, killing many people there and destroying most of the city (though all the mini-games are still playable later on in the story), but also unleashing a powerful Phantom malevolence at the same time. The events in Fantoma separate the party temporarily, leaving Lancet, Aki, and Phan alone to find the others. They must also find the eighth spirit signature before Hein does. It's eventually found in a Purity temple, in which Myrna is attempting to convince her fellow Purity acolytes that they must help Lancet and Aki. Using the eighth spirit signature, Aki and Lancet make contact with the collective Phantom intelligence, discovering that their world is the site of a war between the Phantoms... a war that the malevolence, led by Lancet's mother, is winning. Lancet is horrified to learn that his mother truly is the cause of all the planet's problems, but he resolves himself to defeat her by any means necessary. Aki tells Lancet that she can find a way to reach Raya's heart and end the malevolence once and for all.

    After the party reunites, and after a couple more quests/story events, things come to a head back at Fortessa, as a massive malevolent Phantom is attacking the city. There's a big, spectacular sequence where the party fights its way through the city (battling both Hein's soldiers and the evil Phantoms) as chaos and destruction erupts all around them. However, they're too late to stop the launch of the Zeus cannon into space. The party makes their way up to the cannon, where they battle Hein before he can fire the cannon. However, it does manage to fire once, creating a breach in the world's spiritual aura, a tear known as the Phantom Rift. The opening of the Phantom Rift allows for a powerful evil presence to sweep across the planet, which will infect and kill every living thing if Aki and the party can't somehow reach the core of the malevolence and tame it from within. They enter the Phantom Rift, battling their way to the center of malevolence, where Raya, in the form of a beautiful spirit angel, is waiting. Raya explains an event that's already been inferred to and implied numerous times throughout the game: an event called the Phantom Break, in which a powerful Phantom, fed up with helping humanity, decided to turn on the human race, creating a powerful evil presence. These Phantoms felt they were trapped by humanity, and Aki realizes that humanity, through its dependence on Phantoms, have kept them trapped on this plane, barring them from escape to the eternal spiritual realm. Aki realizes that in order to calm the Phantoms and save humanity, humanity must let go of its attachment to the Phantoms and its own regrets. Lancet's powerful regret over the death of Raya is what bound his mother to this plane, filling her with hatred for humanity manifested in his own hatred. Lancet tries desperately to let Raya go, but he can't, and she battles the party. After the fight, Aki and Lancet sense another evil presence... another presence alluded to throughout the game. Raya wasn't the first Phantom to turn... the first Phantom to turn was Dolor, a Phantom created by humanity's collective grief, the manifestation of all negative spiritual energy created by this grief. Dolor (voiced by Mako) tells the party that by refusing to let go of the Phantoms, it has created a prison for both the Phantoms and itself, and that the Phantoms struck back in order to gain their freedom. Aki tries to reason with Dolor, but Dolor is tired of being a prisoner of humanity and wishes to destroy it once and for all. It then turns on the party in one final ultimate battle. After Dolor is defeated, its collective negative energy washes over Lancet, Aki, Myrna, Dashyl, Kendrick, and Sol, bringing all their regrets to the surface and infecting them with grief. In order to save itself, humanity must let go of its grief and disperse the Phantoms. One by one, Myrna, Sol, Dashyl, and Kendrick let go of their grief. Aki does as well (though she also notes that if humanity lets go of the Phantoms, Phan will also disappear. Finally, Lancet is able to let go of his grief, allowing his mother Raya's spirit to be free once again. Aki's message is relayed to all of humanity, which releases its collective grief and allows the Phantoms to depart the world to the spiritual realm (representing the game's overall message about overcoming grief). The Phantoms, including Phan, who leaves his friends with one final goodbye, depart the world, allowing humanity to start anew. Lancet, Aki, and their friends lead humanity into a new age of progress and peace.

    Final Fantasy X, like its predecessors, is a major critical and commercial hit. Though it's not reviewed quite as well as Final Fantasy IX (it narrowly misses being among the top 25 best reviewed games of the year), it's still considered an excellent game and a worthy continuation of the Final Fantasy series. It would come to be considered the end of an era, as it would be both Sakaguchi and Uematsu's final Final Fantasy game (at least in the main series, as both would still contribute to the upcoming Final Fantasy Online), paving the way for a new generation of developers to take their place.
     
    The Blockbusters Of 2003
  • Top 25 Highest Grossing Films Of 2003 (North American domestic gross only):

    1. Spider-Man: $415.7 million
    2. The Lord Of The Rings: The Return Of The King: $381.7 million
    3. The Matrix Reloaded: $304.2 million
    4. Seashell: $296.3 million (Note: Pixar's animated film for 2003, it's not Finding Nemo but is still centered around the ocean. It's about a girl who finds a magical seashell at the beach that lets her talk to a mysterious undersea creature, and ultimately begins a magical adventure spanning both land and sea. It's somewhat more dramatic than finding Nemo but it's quite as big of a film from a marketing standpoint, though it is big with girls.)
    5. The Last Colony: $262.8 million (Note: A spectacular Michael Bay film about alien invaders who are attempting to extinguish humanity, they've already wrecked Earth and are now targeting humanity's final space colony. With very good acting and an actual decent plot, it's considered the best film of Michael Bay's career.)
    6. Wonder Woman: Underworld Unleashed: $246.8 million
    7. Bruce Almighty: $231.5 million
    8. Elf: $218.4 million
    9. The Flash: $193.7 million
    10. West Side Story: $165.0 million (Note: A rendition of West Side Story done with mostly black actors, including Jamie Foxx and Beyonce. This film would win several Oscars and would be nominated for Best Picture.)
    11. The Matrix: Revolutions: $162.5 million
    12. 2 Fast 2 Furious: $156.3 million
    13. American Pie 3: $148.4 million
    14. Clique: $134.8 million (Note: A romantic comedy/drama about high school kids and the various cliques and crowds that pop up in schools. It's considered the first real film to capture the millennial zeitgeist, and though it doesn't win many Oscars, it would win numerous MTV Movie Awards.)
    15. Swiss Family Robinson: $131.6 million (Note: A Walt Disney Films remake of their classic 1960s film, which replaces OTL's Freaky Friday as Disney's big "remake" of the year. Moderately successful.)
    16. Bringing Down The House: $128.6 million
    17. Agent Amy: $121.4 (Note: A 2-D animated Disney film that mixes a spy parody with a musical, and is the closest thing this timeline gets to anything like Kim Possible. Its protagonist is a 14-year-old girl named Amy, voiced by Laura Osnes (who at the time was a complete unknown who won a nationwide audition for the part, somewhat like OTL's Auli'i Cravalho), who becomes a spy and has to navigate both the spy life and high school. The film is a critical and commercial success, but would be the start of a somewhat downhill trend for 2-D cinematic animation. Warner Bros.' 2-D film outlet has already begun to feel the sting of this slump and will go for broke with an Iron Giant sequel in 2004.)
    18. The Tenant: $118.0 million (Note: A drama starring Adam Sandler and Jack Nicholson, the film dramatizes New York City's rent control laws and tells the story of a down on his luck dock worker played by Adam Sandler, trying to stay in his apartment as a greedy landlord, played by Jack Nicholson, looks to bring in higher paying lessees. Would get Nicholson an Oscar nomination and is one of the best reviewed films of the year.)
    19. The Italian Job: $117.4 million
    20. Gothika: $113.9 million (Note: Much much more successful than OTL's film, it's still a psychological thriller but the plot is vastly different, it's no longer about a woman framed for murder but about a man played by Russell Crowe who tries to solve his wife's murder only to find out that she might still be alive.)
    21. Magnum, P.I.: $109.2 million (Note: A remake of the classic 80s crime series, starring Colin Farrell as Magnum.)
    22. Unprofessional: $106.0 million (Note: A somewhat raunchy comedy about a group of troublemaking businessmen, think Office Space meets The Hangover. Succeeds more for its stars than for its quality.)
    23. The Court Reporter: $105.8 million (Note: A legal thriller starring Denzel Washington, who must track down and stop a court reporter collaborating with the police to fabricate evidence in order to protect a powerful mob boss. One of Washington's better films.)
    24. Tomb Raider: The Heart Of Shambhala: $103.4 million (Note: The sequel to 2001's hit Tomb Raider film, this one sees Lara Croft head to the Himalayas in search of an ancient artifact that can grant immortality. While not as big a flop as OTL's The Cradle Of Life, it's still somewhat of a disappointment. Angelina Jolie reprises her role.)
    25. Dark Carnival: $101.0 million (Note: Yes, this is a film written, directed by, and starring the Insane Clown Posse and featuring their music and their "Dark Carnival" mythos. While it's not a completely horrible film, it's still pretty bad. Shocks the world with a $50 million+ opening reminiscent of OTL's 8 Mile, though it falls off a cliff afterwards. The Nostalgia Critic would review this film nine years later, it would be considered one of his funniest reviews, though it pisses Juggalos off something fierce.)
     
    Fall 2003 (Part 12) - More National News
  • (Author's Note: I labored to come up with some kind of international news to include in this news update, but I just couldn't come up with anything that would have been good. I'm really sorry, I know you guys have been wanting a lot more international news, but we'd rather post a product that's good than push out something lackluster. I'm willing to answer questions on international news during the upcoming hiatus when I can do a bit more research, and of course we're always welcome to contributors on that front!)

    -

    After the recall of Governor Gray Davis triggered a recall election, California briefly became a media circus as a number of big names either considered or actually did throw their hats into the ring. At one time, even actor Arnold Schwarzenegger considered a run, but deferred to his friend, Los Angeles Mayor Richard Riordan, who immediately became the leading Republican in the race. Riordan's opponent was Davis' lieutenant governor, Cruz Bustamante, who ran a strong Democratic ticket. A number of prominent celebrities, including Gary Coleman and Roseanne Barr, entered the race. Rapper Tupac Shakur briefly considered a run as well, before dismissing the race as a "joke".

    Ultimately, the four strongest candidates emerged: Riordan, Bustamante, Green Party candidate Peter Camejo, and young conservative activist Andrew Breitbart, who entered the race with backing from wife Arianna Huffington. Breitbart's candidacy had a lot of momentum for a time, and threatened to drain enough Republican voters from Riordan to throw the race to Bustamante, but on election night, it was Riordan who emerged as the winner.

    Here are the top five candidates with party affiliation and vote percentage:

    Richard Riordan (Republican): 41.57%
    Cruz Bustamante (Democratic): 40.15%
    Andrew Breitbart (Republican): 8.59%
    Peter Camejo (Green): 5.15%
    Roseanne Barr (Independent): 2.08%

    -

    As Al Gore's presidency approached the end of its third full year, the president could count a number of successes and failures as he began to seriously think about the prospect of re-election to a second term. Gore had responded swiftly to the challenge of 9/11, launching a military response that would lead to a new government in Afghanistan and the capture of the leader of al-Queda and the man responsible for the attacks, Osama Bin Laden. Toward the end of 2003, the continued campaign against terrorism scored another major victory when Khalid Sheikh Mohammed was captured by Pakistani forces, holed up in a fortress in the western part of the country. It was believed that he was continuing to conduct terror attacks in Pakistan, and may have been planning more attacks against the West. The capture of Mohammed was a crucial victory, but numerous al-Queda cells remained at large, and Pakistan remained the focal point of the ongoing campaign. An ongoing foreign policy initiative was the attempt to slowly warm relations with Iran, which had been considered a staunch enemy of America for nearly a quarter of a century, since the Islamic revolution of 1979. The continued belligerence of Saddam Hussein, who, as ruler of Iraq, continued to condemn the West and test the limits of his power, led the Gore administration to make tentative entreaties toward Iran. This drew sharp criticism from some conservatives in Congress, who viewed Iran (and Iraq) as a state sponsor of terrorism, but Gore's administration desired a more peaceful approach, and Gore himself would say in a speech: "Our most important allies in the struggle against terrorism from the Middle East are the vast majority of people in the region who desire peace and who condemn terrorism as strongly as we do. We will all benefit from a more peaceful world."

    Gore's domestic policy initiatives were meeting with mixed success. His push for a new healthcare bill stalled in the Republican-controlled Congress, though his effort to require insurance companies to cover all people regardless of pre-existing conditions was gaining traction, and as of the end of 2003, showed some promise that moderate Republicans might support a bill requiring this. However, a controversial initiative proposed by a group of Republican senators that would require all Americans to have health insurance or pay a fine, was also proposed. Gore and most Democrats didn't support this measure, but as of the end of the year it seemed likely that any health care reform bill would include this proposal. Gore's other major domestic policy initiative was climate change, and Gore had made a bit more progress on that front, though once again, the Republican-led Congress stymied more of his major efforts. Gore continued to argue that if climate change became more severe, it would lead to an increased frequency in hurricanes striking coastal cities. However, the United States hadn't been hit by a major hurricane since Floyd in 1999. Major hurricanes DID strike in the Atlantic, with Mexico taking a hit from Category 4 Josephine in 2002 (killing 19), and the even deadlier Mindy, which ravaged the Caribbean as a Category 3 in 2003. The Dominican Republic was especially hard hit, and all in all, Mindy killed 1,017 people. The storm briefly prompted worry in the Carolinas after it restrengthened to a Category 3, but curved out to sea, sparing the U.S. coast. Apart from Category 1 Gabrielle in 2001, which skirted northern Florida, and Category 1 Arthur in 2002, which hit South Carolina, the United States had seen little impact from hurricanes since Floyd. Still, Gore emphasized that the United States must not only look out for its own interests, but the rest of the world's as well. In a speech at the United Nations on October 18, 2003, considered by many to be the best speech in Gore's presidency to that time, Gore emphasized the United States' role as world leader, calling upon Americans to be "responsible global citizens". While many applauded Gore's speech, his opponents criticized him heavily, claiming that he put the interests of other countries before America's. Republican presidential candidates John Kasich and Rick Santorum in particular would criticize Gore's speech sharply.

    By the end of 2003, the economy had largely bounced back from the dot-com bust. Unemployment was still ticking slightly upward, but so was the stock market, and 2003 looked to be the first year since 2000 where the United States had a budget surplus, after slight deficits in 2001 and 2002. Both Gore and Congressional Republicans would take credit for the surplus, but overall, the national debt had remained largely stationary over the last ten years, and there was hope that it could be fully paid off by 2030. In a poll taken on December 16, 2003, Gore's approval rating stood at 53 percent, his disapproval rating at 42, with 5 percent of Americans having no opinion. The election of 2004 looked to be another very close one.

    -

    Bush Clings To Lead As Iowa Caucus Approaches

    George W. Bush remains the front-runner in the Republican presidential contest to challenge incumbent president Al Gore for re-election. Though he's been considered the front-runner since the beginning of 2003, two other challengers have separated themselves from what was once a fairly crowded field, and will give Bush a tough contest in Iowa. John Kasich, former Ohio congressman, is considered the next strongest candidate in the race, while young Rick Santorum has become the darling of the party's social conservative wing. He's currently third in opinion polls, but is considered a narrow favorite in some Iowa polls due to his social conservatism, which makes him favorable to many Iowa voters. Right now, Bush averages in the low 30s in most polls, Kasich averages in the mid 20s, and Santorum averages in the low 20s. Other contenders, including Elizabeth Dole, John Ashcroft, Peter Fitzgerald, Fred Thompson, and George Nethercutt, have fallen back in the race, with Dole considered a strong dark horse at best.

    Though the three frontrunners agree on a number of issues, the focus of their campaigns differ sharply. Bush is largely pushing for a stronger military approach to terrorism, calling for tougher sanctions and possible military action in Iraq, and he has also heavily criticized Gore's softer stance on Iran in recent months. Kasich is pushing the economy, claiming that Gore's environmental regulations and proposed increases on business taxes are stifling business and slowing growth. Meanwhile, Santorum has gone all-in on social conservatism, condemning abortion and pushing heavily against gay rights, including recent civil union laws in Vermont, Massachusetts, Connecticut, California, Oregon, Washington, and Nevada. He is proposing a Constitutional amendment to make marriage "one man, one woman" and to ban civil unions. Though social conservatism has been less of a focus of the Republican Party in recent years, there has been a major push to bring it back, and Santorum in a recent speech cited "gay propaganda on children's television" as a reason that the Republican Party should steer back toward social issues.

    The three front-runners have criticized one another heavily in recent debates, with Kasich calling Bush a "tax and spender as bad as any Democrat", while Santorum challenged Bush to take more of a stand on abortion after Bush refused to call for a ban on all abortion except in cases of rape or incest. All three candidates did promise to ban so-called "partial birth abortion", which Santorum in particular called "a crime against humanity on par with the worst crimes of Nazi Germany". This statement was strongly condemned by Minnesota senator Paul Wellstone, leading to a brief shouting match between the two in the Senate after Wellstone called for Santorum to be censured.

    The Iowa caucuses are on January 19th.

    -from an article on Yahoo! News, December 30, 2003
     
    Fall 2003 (Part 13) - The Rest Of The Games
  • (Here are the other notable North American game releases from October 2003 to December 2003!)

    -

    Ultra Nintendo:

    Propellerheads

    A racing game featuring WWI-era prop planes, featuring wacky cartoonish characters and whimsical music. Players race through a variety of stages, and the game plays a lot like an airborne kart racer (think the flying stages of OTL Diddy Kong Racing), complete with items and weapons. It's a really fun game, and though sales are only mediocre (due to a lack of advertising), the game builds up a fandom and a sequel is released later on for next gen consoles to great success.

    Skye

    A traditional RPG with some unique battle elements that involve collectible card game type gameplay, Skye is developed by Nippon Ichi and is one of the last great Ultra Nintendo RPGs. It takes place in a realm known as Skye, and features four protagonists, each considered to be a legendary hero for their own unique reason. The heroes must defeat the evil sorcerer Abkhazan in order to save the world. All equipment, skills, and most buffs are acquired via “booster packs” earned through collecting battle points by defeating enemies. While most equipment is scaled to the player's level, there's a chance of earning some really sweet equipment early on with lots of luck. Battles take place by pitting the player's cards against the enemy's cards in an easy to learn but very deep card game which takes place very quickly. Few people play Skye in the West, though for a Nippon Ichi game sales are pretty good, and it would inspire other games by the company down the line.

    Nintendo Wave:

    Twisted Metal: Nightmare

    Twisted Metal: Nightmare is a sort of enhanced remake of the Ultra Nintendo's Twisted Metal 4, improving upon that game's graphics and expanding on the storyline, while also adding online play. The improvements and Sony's advertising push for the game go a significant way toward helping the game become a minor hit. Though it's still not quite as popular as earlier games in the series, it makes up for TM4's disappointing sales, and an effort to make a proper Wave Twisted Metal title would begin in earnest, though it would be at least 2005 before it would see release.

    Ape Escape 3

    A bit of a rushjob push by Sony to create an Ape Escape game for the Wave (due to high sales of the original two games), Ape Escape 3 brings back Spike and the basic Ape Escape gameplay of hunting down monkeys across a variety of stages, with the series' most simplistic plot to date. Despite the rush job, the game is solidly made, proving that the series' unique brand of platforming is fairly difficult to mess up and has held up well. Players appreciate the vastly improved graphics and enjoy hunting more than 100 monkeys across seven big worlds, even with a few glitches here and there. Reviews are about on par with Ape Escape 2, while sales are fairly strong, trailing only the Conker sequel among family platformers for the Wave during the holiday season.

    Triad

    A GTA-like game about a young woman named Liang who's been recruited into an American branch of the Triads. A very stylish game that involves driving more than others in its genre, its characterization (featuring some of the best, non-stereotypical portrayals of Asian-Americans in video games up to this point) is praised, though its difficulty (there are some amazingly difficult and frustrating driving missions, and no in-mission checkpoints, which is a bit of a pain when some missions can take more than a half hour to complete) and somewhat more closed structure (along with its female protagonist) cause it to be more of a niche title than a hit.

    Universalizer: Wave Engine

    The classic space shoot-em-up returns on the Wave, with gorgeous graphics and all of the series' classic difficulty. Positioned in somewhat of a contrast with the more simplistic Ikaruga on the Katana, Universalizer: Wave Engine features an enormous variety of weapons, some truly creative enemies and massive boss fights, and very large, open stages with a number of diverting paths. Though the Universalizer games have somewhat of a cult following, Wave Engine doesn't get a lot of general hype leading up to its release. The series' fanbase is excited for it, but the mainstream gaming press largely ignores it, despite giving it some truly excellent reviews, just under the overall top 25 of the year on GameRankings. Sales aren't huge, but the game is still a definite financial success thanks to word of mouth, the series' strong fanbase, and price drops down the road.

    Conker: Grabbed By The Ghoulies

    Conker: Grabbed By The Ghoulies is Rare's sequel to the Ultra Nintendo platformer Conker's Twelve Tales, taking elements from both the Conker series and Rareware's OTL Xbox title Grabbed By The Ghoulies. The game continues Conker's story while introducing the human characters Cooper and Amber, who Conker helps to escape from the mansion of the evil Baron von Ghoul. Conker is a somewhat reluctant hero in this game: having rescued his friends and settled down in the forest with his girlfriend Berri, he sees himself as somewhat retired from adventure, but after hearing of his story from an ancient book, Cooper comes to ask for Conker's help, and eventually pressures the squirrel into agreeing to help him. The gameplay has changed somewhat from the original game, in that Conker no longer has to collect anything to advance within the story. Instead, he makes progress by completing various objectives that help Cooper and Amber escape. Also, the player will sometimes get to play as either Cooper or Amber for certain missions, most of the time this is required but sometimes the player can choose who to play as, and for the final boss, the player can choose between all three. For the most part, Conker retains his familiar control scheme, with melee attacks and the occasional ranged weapon, while Cooper utilizes a variety of different melee weapons and Amber can utilize gadgets (and eventually magic spells). Like the OTL Grabbed By The Ghoulies, the game mostly features horror-themed enemies to battle, though enemies from the original Twelve Tails also return.

    Following the success of the first title and Rare's general track record, Grabbed By The Ghoulies is positioned as one of Nintendo's big holiday hits, along with Squad Four: Upheaval. With no Mario game to be the default holiday platformer choice, and with Beyond Good And Evil a bit too mature for some younger children, the Conker sequel becomes Nintendo's big family holiday platformer hit largely by default, becoming one of the more successful games of the season.

    Keepers Of The Blade

    A WRPG/adventure title about a guild of warriors charged with protecting an ancient sword. After a raid on their headquarters leads to the death of most of the protagonist's fellow guildmates, he's the last one remaining to defend the blade from evil, reluctantly wielding it to defend the realm while hunting down those responsible for the death of his companions. He must not only defend the sword, but recruit a new guild, despite his trepidation that he will lose them like he lost his old friends. A somewhat mediocre game, but notable as the Wave's first significant WRPG, a genre that would see several more games released for it over the years.

    The Lord Of The Rings

    A game based on the Lord Of The Rings cinematic trilogy, this title is somewhat of a generic action-adventure game, like the OTL games were. All three individual movies had received games for both the Xbox and the Katana, just as the films did for the OTL sixth-generation system, but the Wave, released after those systems and after the first two films, would receive a sort of “greatest hits” title, focusing on Aragorn only and compiling a number of his adventures throughout the trilogy. It's considered the best of the initial Lord of the Rings games and becomes a major commercial success, though Warner Bros. is also working on a more epic game, The Lord Of The Rings: The Third Age for the Microsoft Xbox that covers the trilogy in much greater detail and would ultimately come to be considered the definitive LOTR game for the sixth generation, even leaving this successful title in the dust.

    Sega Katana:

    Shining Force V

    The Shining Force series comes to the Sega Katana with this turn-based tactical RPG that brings the action of the classic series into full 3-D for the first time. It features a single scenario, that of the young prince Hilas, who seeks to bring glory back to his kingdom after his father's crushing defeat on the battlefield 20 years before. Hilas recruits what allies he can, forging a number of tentative partnerships with neighboring countries over the course of the game. The gameplay focuses heavily on Hilas' relationships with the members of his army, in a system somewhat reminiscent of a social game. These relationships frame the game's main battles, more than 40 in all, while Hilas and his army can also explore between battles to acquire treasure and experience. The game has enough classic Shining Force flavor to satisfy longtime fans, though it definitely feels somewhat different from previous games in the series, and to many outsiders is just another generic tactical RPG with decent graphics and voice acting. It's definitely a solid game and quite possibly the best tactical RPG to date on the Katana, but sales are somewhat weak, even in Japan.

    Spare Parts 3

    Spare Parts 3 is a platforming action title that continues the story of the original two games, though this time, it doesn't pair up the main characters Zacki and Ella. Instead, Zacki has been captured by a mysterious robotic fortress, and Ella must team up with a robot named Mars to save him. In order to do so, Ella must find various parts scattered throughout the game's six worlds to restore Mars to fighting strength and to build up his abilities, while battling the various enemies that the floating fortress of doom sends down to stop her. The mystery of the fortress is only solved once Ella is able to access it by finding enough parts to give Mars the ability to fly like a rocket and get them both high enough to get inside. Spare Parts 3, while a bit more serious than Spare Parts 2, is quite a silly game at heart, with plenty of slapstick comedy and lots of wacky adventures between Ella and Mars. The game is popular amongst critics, and along with Aerio 3 is one of the Katana's biggest platformer hits of the season.

    Lost Lapis

    Lost Lapis is a traditional turn-based RPG that plays somewhat like a high definition OTL Pier Solar. The game spans two discs and is one of the more significant Katana RPGs to be released for the system. It tells the story of a kingdom on a fantastical world, searching for an ancient blue gemstone said to hold an incredible power. The ruler of this kingdom has placed his beautiful young queen in suspended animation, as she has contracted a horrible plague that will kill her. Only by finding the mysterious lost lapis can the queen be restored to health. The primary protagonist of the game is a young adventurer named Bydel, who teams up with a mysterious cloaked woman who eventually is revealed to be the ailing queen's daughter, Rodina. Rodina believes that her father in his grief has been possessed by a terrible evil, and that he sees not to revive the queen, but to transform her into an ancient witch who Rodina has been seeing in her dreams with her mother imprisoned. Also seeking the lost lapis are a band of ruthless pirates, led by the debonair and legendary Captain Stoll. The game's rather traditional battle system and use of many, many classic RPG tropes somewhat belie its production values, which are among the Katana's best, including beautiful 3-D graphics, anime cutscenes and a cast of highly skilled voice actors.

    Lost Lapis is a major critical hit, with reviews almost as strong as those for Final Fantasy X. It becomes the most financially successful JRPG released for a Sega system since the original Phantasy Star Online, even surpassing those of Phantasy Star: Journey. The success of the game shows that JRPGs can still be quite popular on the Katana, and builds up hype for the upcoming Skies Of Arcadia 2.

    Aerio 3: Prisoner Of Captiva

    Aerio 3: Prisoner Of Captiva is the third title in the highly successful Aerio platformer series for the Sega Katana. It continues with the same gameplay as previous titles, though it adds elements such as improved melee combat and a robust system of stealth. It has somewhat of a less ambitious focus than previous games, as Aerio spends the entire game trapped within a vast prison complex for reasons that only become apparent about halfway through the game. The game begins with Aerio awakening in a prison cell, and after escaping her cell, we learn that she's been taken prisoner by Captiva, a powerful fallen demi-goddess who now spends most of her days imprisoning various people for a variety of reasons, with Aerio just the latest on her list. Johnny and Fitzer from Aerio 2 don't return in this game, but Aerio's friends Lina and Tobias eventually show up to spring Aerio from her captivity (Lina intends to come alone, but Tobias follows along, much to his older sister's chagrin). The game introduces plenty of new characters, both friend and foe, though eventually it all comes down to a final showdown between Aerio and Captiva. It's explained that Captiva captured Aerio because Aerio is the child of the god who punished Captiva by banishing her to Earth, and that Captiva was hoping to ransom Aerio to obtain her place among the gods again. Aerio tries to make Captiva see reason and stop her vendetta, but in the end, Aerio is forced to put Captiva down after Captiva threatens to kill everyone she's captured (though it's actually Lina who lands the killing blow, impaling Captiva on a spear after Captiva charges a downed Aerio).

    Though Aerio 3 isn't received quite as well as the earlier two games amongst critics, it's still a very positively reviewed game, and sales are excellent, comparable to the previous two releases and maintaining Aerio's place as one of Apple's most important IPs.

    Crazy Taxi 3

    Crazy Taxi 3 continues the series on the Katana, though it introduces a rival taxi mode that requires players to reach their fares before the rival taxis pick them off. This mode actually ends up being more popular amongst competitive online players than in the single-player game. Though the series has gotten a bit stale, its popularity amongst SegaNet players propels much of its sales power, and it remains a successful franchise, though this would be the series' last game before an Apple-led retooling.

    Microsoft Xbox:

    Fallout Tactics

    A port of the hit PC title from 2001, Fallout: Tactics plays much like its PC predecessor, featuring tactical combat gameplay based on the combat from the original two Fallout games. The Xbox version features online multiplayer like the PC version does, and even includes a few bonus missions and Master Chief and some Covenant monsters as console-exclusive bonus characters. The release of Tactics comes at a time of a major push for the Fallout series, including the 2004 releases of both Van Buren and a SimCity-like collaboration with Maxis on the PC. While Van Buren would come to the Xbox in 2004, the simulation game wouldn't make the jump to consoles until somewhat later, as Bethesda wasn't sure on the game's viability on that medium. As for Fallout Tactics, it's considered much more successful on the PC than on the Xbox, despite the competent console port. It would gain a small but devoted fanbase of Xbox Live players, but for the most part it remains just a blip on the radar.

    Gemstone: The Quest

    Gemstone: The Quest is a port of the hit PC RPG title Gemstone, created by Black Isle Studios. Whereas Gemstone on the PC is largely known as a very popular MMORPG, with only a rudimentary single player campaign, the Xbox port would feature the single player campaign alone, with modified gameplay to make the game more console friendly. The protagonist, designed by the player, is a hunter of rare and powerful gemstones that bestow the favor of various gods upon their wielders. Using these gemstones, the player is able to conquer or liberate various parts of the world. The player is tasked with defeating an evil emperor, but based on the players' decisions, can choose to either defeat the emperor and restore peace, or conquer the world for themselves, giving the game a somewhat Ultima-like feel. Ultimately, without the MMO component, Gemstone is just a fairly generic WRPG. Reviews are decent (the game does remind many of the Ultima series), but for the most part Gemstone is largely ignored and it remains a PC exclusive phenomenon.

    Illbleed 2 (Authors' Note: The idea we used for Illbleed 2 was proposed by our reader Goldwind2!)

    The sequel to the 2002 survival horror game Illbleed, Illbleed 2 continues with the series' somewhat campy feel, taking place at an abandoned arcade and centering around the protagonist Eriko. The game begins as Eriko accepts an invitation to the arcade, but when she arrives, she's captured and strapped into a VR machine, which transports her into a variety of terrifying worlds based on classic video game genres, with their own horrifying twist. Part parody, part psychotic horror, the game chronicles Eriko's struggle to survive eight terrifying nightmare worlds while figuring out a way to escape once she returns to her original body. It's definitely not the best horror title of the year but it does have some laugh out loud moments and a lot of cheesy jump scares, and is decently popular, selling more copies than the original as one of the few halfway decent Xbox survival horror exclusives.

    Battle Factory

    An action/simulation game that puts the player in control of a factory where weapons of war, including giant mechs, are built. Utilizing cash, blueprints, staff, and materials, the player must build the best weapons possible and sell them to warring factions. If the player's factory gets big enough, they can even start wars of their own. It's an innovative game, but the combat system is a bit too simplistic for the game to become a massive hit.

    Mafia

    Similar to the OTL open world crime title, Mafia was released for the PC in 2002, and ported to the Microsoft Xbox in late 2003. Unlike OTL's game, which was released on the Playstation 2 and Xbox to somewhat mediocre reviews, TTL's Mafia port was optimized exclusively for the Xbox, and is thus more accurate (though still inferior) to the original PC game. It still takes place in the city of Lost Heaven, though the lead protagonist's name is slightly different ITTL. Still, the basic plot is largely the same as OTL's title, and the protagonist can still freely explore the game's massive city to their heart's content in between missions. Mafia is a mild commercial success on the Xbox, though it can't quite compete with the uber-popular Grand Theft Auto series.

    Neverwinter Nights

    One of the more anticipated PC ports of the year, Neverwinter Nights is released for the Xbox in late 2003, having never gotten a console release IOTL. Though the game was hugely popular on PC, its graphical compromises and abbreviated main quest make the port a severe disappointment, and it's considered to be one of the most disappointing Xbox releases of the year, with only average reviews and poor sales.

    Operation Zero: Rogue Agents

    The follow-up to 2002's Operation Zero: No Tomorrow, Rogue Agents features brand new protagonists: six agents who defected from various intelligence organizations and must now cooperate to take down their former agencies. The game features a variety of twists and turns, and not all of the agents are necessarily working together, allowing the player to pick a side in the various conflicts that take place. The “Dynamic Protagonist” system from No Tomorrow returns, allowing the player to switch which character they control in mid-mission, making it possible to take multiple approaches to the same mission, or even to alter the game's events in mid-cutscene by taking control of another character. The presentation of the game as a somewhat generic shooter/stealth title harms it a bit in sales, as it hides th true complexity of the game's plot and gameplay, though ultimately, good word of mouth from highly positive reviews would help it along down the road and it would ultimately be considered a success.

    Pacific Fleet: Air Supremacy

    The Xbox exclusive sequel to the Saturn hit (and GameTV Hall Of Fame title) Pacific Fleet: Great Air Battles is an aerial combat game that features enhanced graphics and improved gameplay over the previous game. It features World War II era fighter jets engaged in combat over the Pacific, and puts the player in the cockpit during some of the fiercest battles of the war. While many of the great battles, including Midway, have already appeared in the series, the game introduces some of the more obscure battles of the war and allows the player to participate in original battles that didn't actually occur in history, giving the game an original flavor. It also introduces alternate history scenarios in the mix. While the opening mission of the game has the player re-enacting the Japanese bombing of Pearl Harbor, the game also allows the player to engage in an alternate version of the battle where a squad of American planes arrived in time to save most of the ships. It features some of the best graphics to date on the Xbox and is positioned to compete with Nintendo's upcoming Ace Combat 4. Reviews, while not quite as stellar as those of the original game, are still excellent, and sales are fairly good for the genre.

    SimCity

    Based on the SimCity 3000 engine but also containing some elements from SimCity 4, SimCity for the Xbox is a sort of hybrid of both games, while also allowing for in-depth citybuilding options not present in either, presenting a more realistic look at city building, including more realistic population growth and more real world issues. It's the most mature SimCity game to date as well, rated T for Teen by the ESRB due to addressing issues like drug abuse. While it's still not a very big seller among Xbox fans, it's quite possibly the best reviewed console SimCity game ever made, and is very popular amongst a small segment of the Xbox fanbase.

    Yoyo 3

    Yoyo 3 continues the somewhat popular Xbox platformer series, bringing back the yoyo-slinging bird to take on another bunch of worlds and enemies. Microsoft put a bit more work into this game after the chilly critical reception to the original, with a new, more thought-out villain, a scary doctor with long claws named Dr. Ripper, and a more streamlined selection of seven worlds that are more creative and complex than those of Yoyo 2. The game gets a bit of a review bounce from the last one, and continues the series' steady rate of successful sales.

    Cryogenesis 2

    Dr. Wynter and his trusty freeze ray return in this FPS sequel, where the good doctor finds out he has a daughter, only she's been kidnapped by a gang of cyberterrorists and he's got to find her and get her back, using their data trail and getting help from a friendly hacker named Bruce (Bruce is somewhat of a comic relief character, he's obese and has a habit of making really silly puns). Pretty much the most generic FPS of the year, and it's not even all that violent (it's rated T for Teen and barely qualifies for that), Cryogenesis 2 is received poorly compared to the original game, and sales fall off a cliff from the original. It doesn't help that the Xbox has a huge slate of superior FPS titles to fall back on.

    Shadowrun

    Set in the cyberpunk world of the classic Shadowrun tabletop RPG, this Xbox game is a top-down RPG that combines the innovative combat of the SNES game with modern RPG innovations such as robust dialogue systems, modern graphics, and fast-paced fighting. It features an original protagonist, the shadowrunner Lathan Adams, who discovers that he is a dragon, trapped in the form of an ordinary human, and who is destined to take his place among the board of directors of the Serratus Megacorporation, which controls much of the continental United States. For this reason, he's been targeted by the shadowrunner Adeline Amaretta, who seeks to kill him to destabilize Serratus, whose leader, the ancient dragon Feladon, is dying of a mysterious disease. Lathan wants absolutely nothing to do with his destiny, as he's been working to steal information from Serratus and numerous other megacorporations, but now he's being hunted by both shadowrunners and agents of Serratus who wish to force him into his destiny by destroying his free will. Lathan and Adeline form a tenuous alliance as Lathan seeks to sever himself from the dragon within and Adeline seeks to plunder the vast fortune Lathan is entitled to. Together, the two navigate a world of mystery and danger, where assassins and shadowrunners lurk around every corner, and no one can be trusted...Lathan and Adeline can't even trust each other. Shadowrun features a combination of beat-em-up and tactical combat where the player must carefully position Lathan before engaging enemies to avoid being at a disadvantage, the combat somewhat resembles the OTL titles Bastion and Transistor, though with more RPG elements as the player can fully customize Lathan's abilities and skillset. Though Shadowrun is an RPG, it's not an open-world one, there's only one ending, though the player can take numerous approaches through the game to reach it. In the end, Lathan does end up assuming his position as head of Serratus, though with his free will intact. While he seems to be conducting Serratus in order to maximize his profits, he's ultimately funneling much of its wealth and power into an interest controlled by Adeline and her lover, the shadowrunner Theon (though there's sexual tension between Lathan and Adeline, Adeline loves Theon from the beginning of the game and stays faithful to him throughout), which is implied will ultimately give Adeline enough leverage to bring Serratus down. However, we see that another shadowrunner is gathering proof of this arrangement, though what this shadowrunner ultimately does with the information they've gathered remains unknown, leaving the game's conclusion somewhat open-ended).

    Unlike the original SNES Shadowrun, the Xbox's Shadowrun has a considerable amount of hype going into it. Reviews are largely positive, though not spectacular (the game averages around an 8/10), and sales are much better than those of any previous Shadowrun video game, making it about a Vitalogy-sized hit if not slightly bigger.

    Thanator: Galactic Conquest

    A grand space opera game depicting an interstellar war between two rival empires, the Lightbringers and the Shadowscourers. Though the Shadowscourers are the “dark” faction, they're not evil, there are good and evil present on both sides, and the game's ultimate villain is the specter of death, looming over the universe and gaining power as the casualties pile up, amassing an armada of “ghost” ships that eventually invade the galaxy and attack both warring factions. The game allows players to fly both massive capital ships and quick space fighters, and definitely has a Star Wars type feel. The game's difficulty prevents it from being a mainstream hit (it's incredibly hard to pilot a capital ship, and a frequent complaint among players is being picked off by much smaller, faster ships before being able to properly figure out the controls), but it's still quite successful. It sells very well initially due to a good amount of hype, though sales do kind of slow down later on. Reviews are solid, praising the space combat for the most part, even though it's difficult to control those big ships.

    Game Boy Nova:

    Grand Theft Auto Nova

    A Grand Theft Auto game somewhat similar to OTL's Grand Theft Auto Advance, though with somewhat better graphics and gameplay. It takes place in Liberty City, and like the original game, serves as a prequel to that game's events, with Claude as the protagonist. The game tells the story of Claude's early career in crime, and his first meeting with eventual partner/lover Catalina. It's fairly decent at delivering a portable GTA experience on the go, and is considered a solid game, with good sales.

    Multiplatform:

    Die Another Day

    Released a year after the film for the Xbox and Wave, Electronic Arts created this game in the hope of recapturing some of the classic Goldeneye feel by making a game worthy of the original movie. While it is considered a fairly good FPS, Die Another Day isn't the groundbreaking game EA was hoping for. It does capture the feel of the movie and is definitely the best Bond game since the original Goldeneye, but its multiplayer mode is nothing special and the campaign is considered a bit too short by most critics. While it achieves solid sales (particularly on the Nintendo Wave), it's not a blockbuster.

    Medal Of Honor: The Blitz

    Medal Of Honor: The Blitz is released for the Wave, Katana, and Xbox in late 2003. It's the first game in the series completely original TTL, and focuses on a French soldier during the rapid German advance through Europe in 1940. The game is unique in that the protagonist is in a losing battle in all but the game's final battle, which takes place on the shore of Dunkirk as he helps to hold off the German advance to aid the British army's escape (and ultimately dies a hero's death in the process). Success is achieved by fighting bravely and protecting the protagonist's squadmates, achieving small successes despite an ultimately futile effort. It contains the high production values and attention to detail that the series is known for, and while not QUITE up to the level of the previous games (by now, Medal of Honor is beginning to fade just a bit as a series), it's still a critical and commercial success on all three of the current consoles and on PC.

    Speed Storm

    An arcade-style car racing game designed for sixth-gen consoles, featuring incredibly fast action and great graphics. While the game seems rather generic, the top-notch production values and music (featuring both modern songs and original tracks) make the game somewhat of a hit, especially later on once the price begins to drop.

    Runner Mike: When In Rome

    The adventure/puzzle series written by Dan Brown makes its sixth-gen debut, as well as its debut on a non-Nintendo system (in this case, it releases on the Xbox along with the Wave). Professor Michael Shannon returns to Europe, in this case, Rome, in order to solve a mystery involving a Roman emperor who may have been completely erased from the historical record. In doing so, Mike uncovers a mystery that connects this ancient Roman emperor to a modern day mogul who may be profiting from the cover-up of this ancient secret. As always, Brown takes his typical liberties with ancient history, but the fun gameplay, intuitive puzzles (this game is considered to have the best puzzles of any game in the series, even to the present day) and whirlwind plot make most players suspend their disbelief and enjoy the game for what it is: a nonstop thrill ride action game comparable to the recent Tomb Raider and Star Tropics titles. Like the previous two games, When In Rome scores decent reviews, and sales, while the lowest of the three games thus far, are still relatively profitable.

    -

    Top Selling Console Games In North America (in terms of sales over the first four weeks of release):

    October 2003:

    1. Beyond Good And Evil (Nintendo Wave)
    2. Grand Theft Auto (Nintendo Wave)
    3. Medal Of Honor: The Blitz (Microsoft Xbox)
    4. Medal Of Honor: The Blitz (Nintendo Wave)
    5. Driven After Dark (Microsoft Xbox)

    November 2003:

    1. Squad Four: Upheaval (Nintendo Wave)
    2. Encounter (Nintendo Wave)
    3. Encounter (Microsoft Xbox)
    4. Tom Clancy's Rendition (Microsoft Xbox)
    5. Novus Ordo 2 (Microsoft Xbox)

    December 2003:

    1. Final Fantasy X (Nintendo Wave)
    2. The Lord Of The Rings (Nintendo Wave)
    3. Aerio 3: Prisoner Of Captiva (Sega Katana)
    4. Conker: Grabbed By The Ghoulies (Nintendo Wave)
    5. Thanator: Galactic Conquest (Microsoft Xbox)
     
    2003 In Review
  • Top 25 Best Selling Games Of The Year:

    (Note: Multiplatform sales are combined. Only console games are included. Includes pack-in and bundle sales. Includes all North American software sales between January 1, 2003 and December 31, 2003.)

    1. Pokemon Alpha And Omega
    2. Madden NFL 2004
    3. Super Mario Ranger
    4. Grand Theft Auto
    5. Mario Kart: Double Dash!
    6. Gran Turismo 3: A-Spec
    7. Soul Calibur II
    8. Tony Hawk City
    9. Sonic Neon
    10. Grand Theft Auto: Miami
    11. Killer Instinct 3
    12. Blackheart 3
    13. Squad Four: Upheaval
    14. Need For Speed: Unleashed 3
    15. The Covenant
    16. Ken Griffey: Hall Of Fame
    17. Encounter
    18. Cyberwar
    19. Super Smash Bros. 2
    20. Beyond Good And Evil
    21. Enter The Matrix
    22. Commander Keen: A Stitch In Time
    23. Metal Gear War
    24. Disavowed: Blacksite
    25. Sonic Revolution

    -

    January 5, 2004

    The holiday season had been very good to Nintendo. The Wave had been the top selling console of the season, and it really hadn't been close, even after Apple's Katana had been expected to make a big holiday push. The lack of a must-buy holiday game had doomed the system to third place over the holidays, while Nintendo's Wave had them in spades: Squad Four: Upheaval, Beyond Good And Evil, Final Fantasy X, Conker: Grabbed By The Ghoulies, and all Nintendo's earlier Wave games that people purchased alongside their brand new systems. For the seventh straight year, Nintendo had won the holiday season. The company was still on top of the gaming world.

    But there was still one aspect in which Nintendo's competitors were winning: online play. Both Xbox Live and SegaNet were booming, with SegaNet 2.0 reporting over 250,000 total subscribers, even at the $50/year asking price. Nintendo had online play, but still no communities or downloadable games. Though Satoru Iwata had pushed for downloadable classics, Hiroshi Yamauchi had held firm.

    On this particular Monday, Iwata had been summoned to Yamauchi's office for a brief meeting. Yamauchi wanted to discuss the upcoming Project Nitro.

    “I have decided,” said Yamauchi, “that we will allow downloads of classic games on a service for the new handheld device. Can you and Kutaragi produce a high-quality service?”

    “Yes, of course, Yamauchi-san.”

    Iwata didn't know what else to say. Yamauchi had come to a decision so quickly, and though it wasn't quite what Iwata had wanted, it still had to be considered a victory. Yamauchi was willing to try out downloadable games on the new handheld.

    “What kinds of games will Nitro be capable of downloading, do you think?” Yamauchi asked.

    “Considering the specifications of the device, we will be able to download games up to and including SNES-CD titles,” said Iwata. “That also includes Nova games.”

    “Would Ultra Nintendo games be possible?” asked Yamauchi.

    “With a few adjustments, yes,” said Iwata.

    “Would those adjustments require the price of the handheld to exceed 25,000 yen?”

    “No, they're mostly framework and architecture adjustments, we'd need to adjust the chip but it shouldn't produce extra expense.”

    “Then do it.”

    “Is there anything else you want to discuss about the Nitro at this time?”

    “At this time? ...no.”

    Iwata rose from his chair and bowed before leaving the room. Downloadable classics wouldn't make or break the Nitro, but they would certainly make it more attractive to consumers deciding between it and Apple's new device. It seemed that the Nintendo Wave wouldn't feature any downloadable classics, but if the Nitro's online store was a success, perhaps Yamauchi could be convinced.

    And if not, there was always the next console...

    -

    MTV Video Game Awards 2003:

    Console Game Of The Year:

    Beyond Good And Evil
    Cyberwar
    Encounter
    Madden NFL 2004
    Soul Calibur II

    PC Game Of The Year:

    Atomos
    Freelance Soldier
    Homeworld 2
    Rise Of Nations
    Rome: Total War

    Handheld Game Of The Year:

    Goldeneye 007
    Metal Gear Vaporized
    Modular
    Pokemon Alpha And Omega
    Resident Evil: Infiltration

    Action/Adventure Game Of The Year:

    Beyond Good And Evil
    Commander Keen: A Stitch In Time
    Ninja Gaiden
    Squad Four: Upheaval
    Star Siren

    Epic Game Of The Year:

    Final Fantasy X
    Gemstone: Diamond In The Rough
    Homeworld 2
    Shadowrun
    Vitalogy

    Sports Game Of The Year:

    Ken Griffey: Hall Of Fame
    Madden NFL 2004
    NBA Live 2004
    Tony Hawk City
    White Mountain 3

    Racing Game Of The Year:

    Excelsior Luxury Circuit
    F-Zero GX
    Gran Turismo 3: A-Spec
    Project Gotham Racing 2
    Speed Storm

    Fighting Game Of The Year:

    Broken Hands
    The Chamber
    Killer Instinct 3
    Soul Calibur II
    Special Force

    Shooter Of The Year:

    Cyberwar
    Encounter
    Freelance Soldier
    Novus Ordo 2
    Tom Clancy's Rendition

    Best Soundtrack:

    ActRaiser: The Master Returns
    Beyond Good And Evil
    Knuckles And Bit
    Project Gotham Racing 2
    Tony Hawk City

    Best Original Game

    Atomos
    Beyond Good And Evil
    Encounter
    Ikaruga
    Star Siren

    Best Online Game

    Counter-Strike
    Cyberwar
    Gemstone: Diamond In The Rough
    Killer Instinct 3
    Transportal

    Villain Of The Year

    Arcadia (Pokemon Alpha And Omega)
    Belroth (ActRaiser: The Master Returns)
    Blitzkrieg (Squad Four: Rebellion)
    Corruptus (Devil May Cry 2)
    Tenkairugi (Soul Calibur II)

    Badass Of The Year

    Aki (Final Fantasy X)
    Duke Nukem (Duke Nukem XXX)
    Fulgore (Killer Instinct 3)
    Jade (Beyond Good And Evil)
    Vicus (Novus Ordo 2)

    Holy S*** Moment Of The Year:

    Erin's Final Speech (Beyond Good And Evil)
    Prison Ship Impact (Encounter)
    Cally's Betrayal (Kingdom Quest)
    The Sacrifice (Novus Ordo 2)
    The Skyscraper Trick (Tony Hawk City)

    Game Company Of The Year

    Electronic Arts
    Namco
    Nintendo
    Squaresoft
    Ubisoft

    -

    *The hosts of the 2003 MTV Video Game Awards, Ashton Kutcher and Laura Prepon, are on stage to introduce a couple of guests.*

    Ashton Kutcher: And now to introduce the trailer for her newest video game is skateboarding legend and three-time X-Games winner Avril Lavigne!

    Laura Prepon: And joining her on stage is her co-star in the game and former host of MTV's own GameTV, Brittany Saldita!

    *The two women take the stage, where Avril lets Brittany speak first, surprisingly Brittany gets just as much if not more applause than Avril as many in the crowd remember her from her old show*

    Brittany: Thank you guys, it's awesome to be back on MTV and talking about video games again! I'm so thrilled to be getting all this love and I'm SUPER thrilled to be helping to introduce this amazing new game Avril and I have been working on for the past year and a half. *gives the stage back to Avril*

    Avril: I am amped up! Thanks again everybody, it's such an honor to get to introduce this incredible video game. The people at Activision have been working super hard and are still working super hard right down to the wire to bring you this amazing game. So here it is, the world-premier trailer for our all new game exclusively for the Nintendo Wave, please enjoy.

    *The theater goes dark as the trailer is shown on the screen and to the viewers at home.*

    *The video starts by showing two young women, both with blonde hair, one with a bit lighter blonde hair, wearing glasses and a ponytail (Stacy, voiced by Lacey Chabert), the other with dirty blonde hair, a backwards baseball cap, and much more punkish clothing (Alex, voiced by Avril Lavigne, Alex looks almost exactly like Avril).*

    Alex: Stacy, I wouldn't be here without you... I woulda flunked out, I woulda had to spend the summer in remedial school, there's no way my parents would've let me go on this trip. You busted your ass tutoring me this year.

    Stacy: *laughs, brushing a hand through her hair* You know, at first I thought you were just some skater punk. *a brief montage is shown of Alex doing a bunch of skateboard tricks in various places, showing off her rebellious personality* You used to scare me when you walked by. *a brief flashback is shown of Alex begging Stacy to tutor her and Stacy being reluctant* But... you're like my best friend now. You taught me how to stand up for myself.

    Alex: You always stood up for yourself. Whenever I tried to slack off, you didn't take any of my crap. You kept me on the straight and narrow. ...the least I can do is let you come with us. We pooled enough money to pay for everything, it'll just be the six of us this summer.

    Stacy: I can't ask you to pay-

    Alex: Already done. I gotta warn you, some of my friends can be...pretty extreme.

    *A brief montage is shown of Alex's friends. There's an Asian-American girl (Marina, voiced by Jennifer Tung), shown doing incredible, death-defying surf tricks and giving Alex a high-five. There's a Latina girl (Vivian, voiced by Brittany Saldita) doing extreme BMX biking on a bunch of terrain, wiping out after trying a particularly complicated trick, she looks hurt but as Alex reaches to help her up, she refuses it and gets up on her own, getting back on her bike despite a large cut on her arm. There's a redhaired girl (Elissa, voiced by Francesca Marie Smith) on an airplane, looking like she's about to parachute out of it, giving a thumbs up, she's also shown doing a bungee jump and laughing the whole way down, something even Alex and Vivian are shown nervous about. Then there's an African-American girl (Kirsten, voiced by Erica Luttrell) snowboarding down a large mountain, barely outracing an avalanche, when she gets to the bottom she makes a hard turn, blasting all four of her friends with a large amount of snow.*

    Stacy: *she blushes* That's what worries me...

    Alex: Hey. *takes Stacy's hands* I promise, you won't have to do anything you don't want to. You can just hang back and watch us, don't worry about it. You'll have an amazing time....I really owe you for helping me.

    Stacy: Okay.... I....I think I'll give it a try.

    *The six friends are in a car together, headed out to what looks like a huge forested area bordered by a massive beach, somewhere up in the Pacific Northwest.*

    Vivian: So new girl, you can handle all this, right? *smirks*

    Alex: Hey, take it easy on her, she's never done any of this stuff before.

    Marina: Wait, what? You've never even gotten on a skateboard before?

    Stacy: Alex showed me a few tricks... *a brief flashback is shown of Stacy trying out skateboarding and wiping out several times, accompanied by comical screams*

    Marina: You're gonna have to know more than a few tricks to hang with us.

    *Alex, Marina, Vivian, Kirsten, and Elissa are all shown engaging in a variety of extreme sports, both in cutscenes and in the first snippet of gameplay, which shows the game's Tony Hawk-like controls and trick scheme applied to not only skateboarding, but surfing, snowboarding, and BMX biking as well. The HUD seems to have a couple new features, one of which is a context-sensitive momentum meter that allows more impressive tricks to be performed much easier by charging the meter using responses from both the environment and the other characters. This allows for "combo" like moves to be performed with help from other characters, allowing, for example, Alex to do a brand new skateboarding move that she couldn't do before with Vivian and Marina's help.*

    Kirsten: I think we should give her a chance.

    Elissa: Yeah, we're all friends here. *smiles at Stacy* I'm Elissa...it's nice to have someone new to do awesome stuff with.

    *The trailer continues as Alex is once again teaching Stacy to skateboard, this time Stacy's getting the hang of it, showing both cutscenes and gameplay of Stacy learning various skate tricks. This introduces the game's "campaign" mode, in which the player plays through as Stacy, learning different extreme sports while participating in summer fun with the other girls. The trailer then continues, showing Kirsten teaching Stacy how to snowboard.*

    Stacy: *learning to snowboard nervously* It's...kind of like skateboarding!

    Kirsten: Yeah...for the first few seconds it is. *smirks and takes off down the halfpipe*

    Stacy: Whoa....! *screams as she almost wipes out, only for Kirsten to grab her hand, keeping her steady*

    *The scene switches to Marina teaching Stacy how to surf, we see snippets of Marina's graceful and athletic movements on the water, then we see Stacy wiping out numerous times.*

    Marina: Are you trying to suck, because you're doing great at that.

    Stacy: *comes up from the water and glares at her*

    Alex: Marina, what the hell was that?

    Elissa: Yeah, Marina, what's your deal?

    Marina: This is supposed to be our summer fun trip, not some stupid babysitting trip!

    *The scene switches to show Stacy wiping out at BMX biking dozens of times. Vivian is annoyed with her at first, but Stacy is surprisingly determined and Vivian starts to gain respect for her, we see Stacy take a particularly bad fall and Vivian tries to help her up, but Stacy refuses her help.*

    Stacy: I'll be fine.

    Vivian: There's no shame in asking for help if you-

    Stacy: I said I'll be FINE! *the scene switches to Stacy sitting on the bed, we see Marina and Alex arguing and Stacy wraps her arms around her chest*

    Alex: *from the other room* She's my friend! That's why she's here! That's why all of us are here, because we're friends!

    Marina: She's YOUR friend!

    Stacy: *starts to cry, then there's a scene where we see Alex hugging a sobbing Stacy tightly* I want to go home...

    Alex: We can go right now....it's all right....

    *The next scene shows a regretful Marina trying to think of something to say to Stacy, only for Alex to angrily shove her away*

    Marina: Look, I'm sorry I-

    Alex: Just shut the hell up, okay? *walking away from Marina angrily* Why'd you have to go and make things so complicated?

    *More quick gameplay and story scenes are shown, depicting the girls all getting along better and showing that Stacy's quickly learning all the sports.*

    Elissa: Stacy, you're amazing!

    Alex: I knew you could do it, girl! *gives her a high five*

    Marina: I gotta say, you surprised even me. *smiles at Stacy*

    *The girls are sitting inside their cabin on a rainy day when they hear a report on the radio.*

    Reporter: ...the largest heist ever pulled off, more than 25 million dollars stolen from a federal...

    *The girls are shown looking inside a cave somewhere.*

    Elissa: Whoa.

    Vivan: You gotta be kidding me...

    *There's a huge pile of money on the ground.*

    Reporter: These criminals are considered armed and extremely dangerous.

    *A man is shown pointing a gun at a terrified forest ranger. Several men are shown driving away in a stolen car. At one point we hear a loud terrified scream and a gunshot.*

    Vivian: Those are the guys, right?

    Marina: They gotta be.

    Kirsten: They stole all that cash from some big government bank...

    Alex: They can't be hiding out close by, right?

    Stacy: That was THEIR money.

    *Marina, Stacy, and Kirsten are crouched in a dark place as shadowy figures walk by. Marina has her hand over Stacy's mouth.*

    Voice: Come out here, we know where you are...

    *Alex is shown frantically skateboarding away from something. Stacy is riding a BMX bike as fast as she can as a gunshot is heard. Elissa lands hard on the ground, looks up, and gasps.*

    Vivian: Have you seen Elissa?

    Marina: I thought she was with you?

    Vivian: Where the hell is she?

    *Alex is sitting on her bed in the cabin when she gets a phone call.*

    Alex: *picks it up* Hello?

    Elissa: *frantically on the other end* Alex, DON'T- *is cut off*

    Voice: Hello there...is this Alex Levesque?

    Alex: Who is this?

    *Four men are shown standing around a chair where Elissa is tied up with duct tape over her mouth, looking half-defiant and half-terrified. One of the men is holding a gun to her head.*

    Man: *talking on a cell phone* We have something that belongs to you... and we want our money.

    Alex: Elissa? Listen, you son of a bitch, I don't have your money! Give her back or I swear to God-

    Man: Give us back our money or we'll paint the wall with your friend's brains.

    *Elissa is heard screaming as the screen goes black. A brief montage is seen of Alex, Stacy, Vivian, Marina, and Kirsten rallying to save their friend, narrowly dodging death and fleeing/pursuing the criminals in the process in a mix of cutscenes and gameplay. The music changes a bit, showing a random mix of scenes of the six girls enjoying the summer together, sometimes fighting but mostly having a blast, showing off even more gameplay alongside the scenes.*

    Alex: The thing is, you only live once. And you can't live in fear of what might happen, because if you do that you'll waste your whole life. You have to get out there, do what scares you, do what thrills you, live life to the absolute fullest with the people you love. That's it. That's the secret of life. That's everything.

    *More scenes are shown, focusing on the six girls and the close bond they form through their adventures. There's scenes of the girls doing extreme sports, but also talking about boys, pillowfighting, doing each other's makeup... they're not entirely badass and they're not entirely girly, they're just ordinary teenage girls with some extraordinary hobbies and an incredibly close friendship.*

    Stacy: You guys have given me the best summer of my life... I... I can't thank you enough. The fun we had this summer... it'll stay with me forever.

    *The scene switches to show Stacy and Elissa back in that plane. It looks like Elissa is about to parachute, but...she's not wearing a parachute.*

    Elissa: Well, time to go!

    Stacy: What? Wait a minute, don't you need a parachute to do this?

    Elissa: ...nope!

    Stacy: You're kidding, right?

    Elissa: Well you don't have to do it... but don't worry, I'll be fine!

    Stacy: Says the girl about to jump out of a plane without a parachute!

    Elissa: ... *smiles, turns, and falls out of the plane*

    Stacy: *shrieks* Oh my God! *she grabs the side of the doorframe and watches as Elissa freefalls for a good distance before spreading her arms, revealing a wingsuit that she uses to glide through the air* .... *she looks down at her own wingsuit and begins shaking* I'm not gonna do this, there's no way I'm gonna do this... *wraps her arms around herself, trembling* I can't do this, it's impossible, no no no...*backing up to the door of the plane, she closes her eyes and crosses her arms over her chest* ....I'm crazy. *she falls out of the plane and begins screaming loudly, her eyes wide* AAAAAAAAAAAAAAAAAAAAAAAAAAAAAHHHHHHHHH!!!! *calms down, just barely, closes her eyes and spreads her arms*

    THRILLSEEKERS

    Summer

    *The crowd loudly applauds the trailer. Avril and Brittany return to the stage.*

    Brittany: In Thrillseekers, you can freeplay five incredible extreme sports, including skateboarding, surfing, snowboarding, BMX biking, and wingsuit flying. And, as you just saw, there's an amazing story mode with more than 20 hours of gameplay, in which you join Stacy Summers, Alex Levesque, and their extreme friends on the most amazing summer of their lives. Playing through the story mode will teach you all the skills you'll need to be a master of all five sports, and you can take your new skills online to compete against thrillseekers from all over the world.

    Avril: The game comes out this summer and I hope each and every one of you pick it up, it's the most amazing extreme sports video game ever made! Thanks again, you guys all kick ass! *leaves the stage with Brittany to very loud applause*

    -from the 2003 MTV Video Game Awards, February 25, 2004

    -

    Gamespot Awards 2003:

    Game Of The Year: Beyond Good And Evil
    Game Of The Year (Readers' Choice): Encounter
    Best Graphics, Artistic (Console): Beyond Good And Evil
    Best Graphics, Technical (Console): Gran Turismo 3: A-Spec
    Best Original Music: Final Fantasy X
    Best Sound Effects/Design (Console): Encounter
    Best Voice Acting: Valor II
    Best Story (Console): Beyond Good And Evil
    Best Game No One Played: Shin Megami Tensei: Nocturne
    Most Disappointing Game (Console): Disavowed: Blacksite
    Best Licensed Game: DC Super Clash
    Most Improved Sequel: Gemini: Shadow In The Dark
    Best Action/Adventure: Beyond Good And Evil
    Best Driving Game: Gran Turismo 3: A-Spec
    Best Fighting Game: Soul Calibur II
    Best Puzzle Game: Epsilon Delta
    Best Role-Playing Game: Final Fantasy X
    Best Shooter: Tom Clancy's Rendition
    Best Sports Game: Madden NFL 2004
    Best Ultra Nintendo Game: Kingdom Quest
    Best Wave Game: Beyond Good And Evil
    Best Katana Game: Stage 8: Three Mile Island
    Best Xbox Game: Tom Clancy's Rendition
    Best Game Boy Nova Game: WarioWare: Mega Microgame$

    -

    January 5, 2004

    The Xbox's holiday sales had remained steady, picking up slightly during the weeks immediately leading up to Christmas. With a strong slate of games heading into 2004, including the upcoming Star Wars: Knights Of The Old Republic and The Covenant 2, the console was doing well, and Larry Probst, who'd been hired away from Electronic Arts in 2002 to serve as the director of Microsoft's Interactive Entertainment Business division, wasn't worried despite the console's distant second place standing behind Nintendo's Wave. As he saw it, the Xbox was nearing the halfway mark of its lifespan. J Allard, project manager for Microsoft's game division and the man who would be in charge of developing the Xbox's successor, had assured him that the new console was coming along well, and would easily beat Nintendo's new console to market even though it wasn't planned to launch until 2006.

    “We've secured IBM's backing, then?” asked Probst in a conference call to Allard.

    “That's right,” Allard replied. “They'll have their new Xenon processor ready to go and we can start shipping out development kits by April.”

    “That's good news,” said Probst. “I'll tell Bill and Steve that we're still on track for the 2006 launch of Xbox 2.”

    “I'm meeting with someone else today,” said Allard, “to discuss the new hardware and a major potential exclusive. We've talked with this guy before, he helped us out a bit with the original Xbox and he's got that big PC game coming up this year too.”

    “Think it'll go well? I'd like to give the head honchos some extra good news after we just got our butts kicked by Nintendo.”

    “I think it'll go just fine, you know how Gabe feels about the Xbox. He's been chomping at the bit to help us out for the last five years now.”

    “Sounds good, let me know how that meeting goes.”

    As J Allard headed off to woo Gabe Newell and discuss the potential for Half-Life 2 as an exclusive Xbox 2 launch title, Probst got ready for his meeting with Bill Gates and Steve Ballmer later that day. The recent news about Nintendo hadn't thrilled them, but he was hoping that an exclusive potentially bigger than Grand Theft Auto, and one that wouldn't be timed like that one was, would lift their spirits.

    -

    Interactive Entertainment Awards 2003:

    Game Of The Year: Beyond Good And Evil
    Console Game Of The Year: Beyond Good And Evil
    Computer Game Of The Year: Rome: Total War
    Action/Adventure Game Of The Year: Beyond Good And Evil
    Family Game Of The Year: Albert And Zulie
    Massively Multiplayer Game Of The Year: Gemstone: Diamond In The Rough
    Handheld Game Of The Year: RevOlution 2
    Racing Game Of The Year: Gran Turismo 3: A-Spec
    Role Playing Game Of The Year: Vitalogy
    Shooter Game Of The Year: Encounter
    Strategy/Simulation Game Of The Year: Rome: Total War
    Sports Game Of The Year: Ken Griffey: Hall Of Fame
    Fighting Game Of The Year: Soul Calibur II
    Outstanding Art Direction: Commander Keen: A Stitch In Time
    Outstanding Vocal Performance: Tone Loc as Twintail in Goblins 2 (Male), Cristina Pucelli as Saiyuki/Star Siren in Star Siren and Jodi Forrest as Jade in Beyond Good And Evil (tie) (Female)
    Outstanding Animation: Albert and Zulie
    Outstanding Game Design: Beyond Good And Evil
    Outstanding Gameplay Engineering: Ken Griffey: Hall Of Fame
    Outstanding Online Gameplay: Gemstone: Diamond In The Rough
    Outstanding Original Music: Soul Calibur II
    Outstanding Sound Design: Cyberwar
    Outstanding Story: Beyond Good And Evil
    Outstanding Visual Engineering: Beyond Good And Evil

    Filter Top 50 Games Of 2003

    1. Soul Calibur II
    2. Final Fantasy X
    3. Encounter
    4. Secret Of Mana (Nova)
    5. Beyond Good And Evil
    6. Tony Hawk City
    7. Cyberwar
    8. Gran Turismo 3: A-Spec
    9. Madden NFL 2004
    10. Novus Ordo 2
    11. Squad Four: Upheaval
    12. Killer Instinct 3
    13. Tom Clancy's Rendition
    14. Castlevania: Belmont's Lament
    15. Duke Nukem XXX
    16. Mario Kart: Double Dash!
    17. Super Mario RPG: A Haunting Adventure
    18. Ninja Gaiden (Xbox)
    19. Blackheart 3
    20. Ken Griffey: Hall Of Fame
    21. Pokemon Alpha And Omega
    22. Counter-Strike
    23. Datacore
    24. Knuckles And Bit
    25. Rome: Total War
    26. Devil May Cry 2
    27. Final Fantasy VI (Nova)
    28. Dead Or Alive: Extreme Beach Volleyball
    29. Lunar 3: Green Destiny
    30. Metal Gear Vaporized
    31. Project Gotham Racing 2
    32. Stage 8: Three Mile Island
    33. Atomos
    34. Goldeneye 007 (Nova)
    35. F-Zero GX
    36. Commander Keen: A Stitch In Time
    37. Call Of Duty
    38. Max Payne 2
    39. Medal Of Honor: The Blitz
    40. Gemini: Shadow In The Dark
    41. Need For Speed: Unleashed 3
    42. Fragments Of Life
    43. Star Siren
    44. ActRaiser: The Master Returns
    45. Valor II
    46. Kingdom Quest
    47. Resident Evil: Phytogenesis
    48. Load 3
    49. Mega Man Zero 3
    50. Grim Little Girls

    -

    This year is shaping up to be one of the most exciting in the history of gaming, because of all the incredible blockbusters set to be released over the next 12 months. We'll see new installments in some of our favorite franchises, along with some of the most intriguing new IPs in years. Here are our most anticipated 25 games of 2004.

    Afraid- Activision's brand new horror game, set to be released in February, looks to have some of the most frightening psychological horror and mindbending terror we've ever seen. Activision has promoted this title very cryptically, promising that the most terrifying enemy the player will face in the game is himself.

    Avril Lavigne Project- Another upcoming Activision title, they're mostly keeping mum on this, including the title. All we know is that it'll feature at least three different extreme sports and that Avril Lavigne is the star. There's a trailer set to be released at the upcoming MTV Video Game Awards that will show off more.

    Beyond The End- All we've seen of this Xbox RPG is screenshots, but those shots, which show a young girl and a vast, open, postapocalyptic world, look incredible. We'll likely see more of this game at E3.

    Big Bad Hero- Nintendo unveiled this new IP at a press conference a couple months back, along with another new IP which appears to be an animal-based simulation game. Big Bad Hero is the more intriguing of the two, featuring a formerly villainous sorcerer who awakens and must learn to become a hero to save the world he once tried to destroy. We're hoping this game can stand up with Nintendo's upcoming Metroid and Zelda games, because if it can, it'll be among the year's best.

    The Covenant 2- Microsoft's sequel to their hit Xbox launch shooter game should be among the most epic games of the year. We're hoping it lives up to the hype, unlike rival Squad Four: Upheaval which was a bit of a disappointment.

    Donkey Kong And Battletoads- A match made in heaven? Rare's bringing the Battletoads out of retirement to team up with Donkey Kong and friends in what's sure to be a very fun and challenging platformer.

    Final Fantasy Online- Squaresoft has slowly trickled out more information about Final Fantasy Online, which they still say is on track for a late 2004 release. We're hoping it's out soon because we can't wait to ride chocobos and summon monsters with players from around the world.

    Grand Theft Auto: San Andreas- San Andreas looks to be the biggest open world game ever, giving its protagonist an entire STATE in which to cause madness and mayhem. If it's anything like its predecessors, it's sure to be a major hit.

    Half-Life 2- The most anticipated PC game of all time, Half-Life 2 continues to make us salivate with gorgeous screenshots and the tiny nuggets of plot details Valve gives us. We're all buying new gaming rigs for this one.

    Immortal Soul- The upcoming Squaresoft RPG from Tetsuya Takahashi, Immortal Soul explores the concept of reincarnation and is sure to be both poignant and controversial. We're just hoping Squaresoft puts him in charge of another Final Fantasy game after this.

    Metal Gear Solid II: Children Of The Patriots- The incredible stealth series continues, with Solid Snake returning to hunt down the mysterious Patriots and solve the mystery of Vapor Snake, while also exploring the events that led up to where Snake is today in a series of interactive flashbacks. Hideo Kojima has promised “it's like two games in one”, and if he can deliver, this will be a true classic.

    Metroid: Homecoming- Metroid goes full 3-D for the first time ever, and in addition, we're finally going to get some true backstory for Samus Aran as she explores the Chozo homeworld to find and destroy a mysterious new evil.

    Quentin Tarantino's Kill Bill- One of the most exciting movie tie-in games in quite some time, this will be a brutal hack-and-slash detailing The Bride's bloody journey, from her origins as a member of Bill's assassin squad to the final battle with Bill.

    Resident Evil 4- Capcom promises to mix things up with this new Resident Evil game in which Leon Kennedy must escort a young girl with dangerous powers through a zombie-infested town. We're not sure whether the girl will end up being friend or foe, though Capcom says the player's actions may determine exactly what happens.

    Rise A Knight II- Finally, a sequel to Vermillion Software's hit RPG, in which the player must become a knight and choose whether or not to be a hero, a conqueror, or something inbetween. It's going multiplatform this time around, which should make it an even bigger hit than the original game, which was exclusive to Ultra Nintendo.

    Shenmue III- The final installment of the epic Shenmue trilogy will see the end of Ryu Hazuki's journey and the search for his father. This could be the best Katana game ever made, and it will likely need to be.

    Shujaa- What little we've seen of this FPS, we loved. The player is a mercenary tasked with taking out a brutal African warlord, and features some of the most realistic shooting gameplay we've ever seen.

    Skies Of Arcadia 2- Perhaps the Saturn's best RPG, Skies Of Arcadia was a masterpiece from start to finish, and seeing the saga continue on the Katana is just what the doctor ordered. Early trailer footage looks jaw-dropping.

    Sonic Rover- One of the first true Apple/Sega collaborations is this brand new Sonic platformer, based on the Macintosh exclusive platform title Roaming Rover. This game will see the franchise take a hard left turn into weird, featuring procedurally generated levels created by the music stored on the Katana hard drive (though it'll also pack about 50 pre-made levels of its own), this could either be the best Sonic game ever, or the worst.

    Star Wars: Knights Of The Old Republic- Bethesda's very, very long-awaited Star Wars RPG for the Xbox is almost here, set to be released in March, and we're hoping it's worth the wait. We got to play some of this at E3 and it was a lot of fun, but the final product will determine whether this game can live up to the Star Wars legacy.

    Super Mario Wave- We know next to nothing about Nintendo's next Mario title, even an official name. Though we don't even know for sure whether we'll be getting this game in 2004, Nintendo's assured us we will, so we'll just have to wait and see. If it's anything like the last two titles, it'll be a Game of the Year contender, so we have high hopes for this one.

    The Legend Of Zelda: Hero Eternal- Nintendo shocked the world when they unveiled a modern-styled Zelda at E3, but early screenshots and gameplay footage are promising. Blasphemy, or brilliance? Only time will tell.

    Virtua Fighter 5- The latest installment of Sega's uber-popular fighting game franchise hits arcades and consoles simultaneously this summer. It's the first simultaneous launch for the franchise, and Apple's said to be putting a lot of marketing muscle behind it.

    World Of Warcraft- Apart from Final Fantasy Online, this is the most anticipated MMORPG ever made, and it'll be coming to PCs this year. It'll feature a vast world and a ton of quests, though like most big MMORPGs (including the upcoming FF Online), it'll cost a monthly fee to play.

    XR: Human Weapon- Capcom's highly anticipated and very weird action title is nearing completion. Ever wanted to be a human cannonball? Well, now you can! Featuring loads of characters and customization options, this title looks to be half-hack and slash, half-shooter, and is shaping up as one of the biggest hits of the year.

    -from an article on IGN.com, posted on January 4, 2004

    -

    GameRankings Top 25 Games Of 2003 (only games newly released or significantly remade in 2002 are included, multiplatform releases are averaged)

    1. Gran Turismo 3: A-Spec: 96.84%
    2. Soul Calibur II: 96.20%
    3. Beyond Good And Evil: 95.54%
    4. Ken Griffey: Hall Of Fame: 94.15%
    5. Encounter: 93.18%
    6. Rome: Total War: 92.55%
    7. Project Gotham Racing 2: 92.44%
    8. Killer Instinct 3: 92.18%
    9. Commander Keen: A Stitch In Time: 92.13%
    10. WarioWare: Mega Microgame$: 92.00%
    11. Madden NFL 2004: 91.98%
    12. Tony Hawk City: 91.84%
    13. Ikaruga: 91.80%
    14. Tom Clancy's Rendition: 91.77%
    15. Star Siren: 91.70%
    16. Atomos: 91.62%
    17. RevOlution 2: 91.48%
    18. ActRaiser: The Master Returns: 91.38%
    19. Blackheart 3: 91.34%
    20. Super Mario RPG: A Haunting Adventure: 91.11%
    21. Shin Megami Tensei: Nocturne: 90.94%
    21. Stage 8: Three Mile Island: 90.94%
    23. Albert And Zulie: 90.91%
    24. Modular: 90.70%
    25. The Lost Vikings 3: To The Farthest Reaches: 90.68%

    -

    January 5, 2004

    The new handheld Apple device was ready to go. Steve Jobs loved it and knew it would be one of the biggest product launches of the year when it was launched in time for the holiday season.

    The problem was price. $299 was a tough sell for a video game handheld. Sega had trouble pushing the Venus at $199 back in 1995, and he also remembered the TurboExpress, which at $299 was once considered by many to be the “Rolls Royce of handhelds”. Inflation aside, that was still a lot of money to ask for a gaming handheld, and Jobs knew well that Nintendo had dominated the handheld industry by putting lots of cheap but fun devices in homes.

    How can I sell this thing for $299? Even if it looks great, what's the hook? What's the angle? What will make mom and dad rush out to buy something for Junior that costs twice as much as our Katana and is barely a fifth of the size?”

    Jobs stared at an iPod poster that was framed and hanging on the wall. He stared into the poster's soul, and a minute later, it hit him.

    God dammit, I've been so stupid. I've been selling iPods at that price point for two years!”

    The realization, which for a moment made Jobs despair the fact that he hadn't thought of it sooner, came like a brilliant revelation. He'd sell his new device the same way he'd sold the iPod. And in order to do that, he'd market it like the iPod.

    Starting with the name, which came a very short time after his “eureka” moment.

    The iPod Play.”

    -

    (Authors' Note: That's the end of 2003, and with that, we're going to go on a little hiatus from updates. Not going to give an exact timetable, but most likely we'll be back in June. Could be sooner, could be later, we'll use the time to work on 2004's games, compile a list of 2005/2006's games, talk with readers about possible contributions, and basically take a much-needed rest from the grind of daily updating. We're hoping you're enjoying it all so far, and we'll be around to reply to reader comments during the entire hiatus!)
     
    The Superhero Films Of Holiday 2003
  • Despite the juggernaut that was Marvel’s Spider-Man swinging in theatres in May 2003, the march to Justice League continued unabated. First with the sequel to 2000’s smash hit Wonder Woman launching on May 30th of that year with the Scarlet Speedster racing into theatres on December 5th. Wonder Woman: Underworld Unleashed (which only shares a title with the 1995 DC Comics crossover, but no plot points) reunited most of the core cast from the original film with Kathryn Bigelow. Warner Bros. made it clear that they wanted Underworld Unleashed to be bigger and better in scope and thus gave the film a larger budget than the original.

    Bigelow took inspiration from sword-and-sandal epics like 1963’s Jason and the Argonauts and 1981’s Clash of the Titans, but eschewed stop-motion effects for modern CGI while picking up threads from the previous film. With Darkseid’s surreptitious assistance, Ares (with Alfred Molina reprising the role) frees Cronus (played by Sean Bean), king of the Titans and the father of Zeus, from Tartarus. Together the pair oust Hades (James Woods) from the Underworld and make their way to the surface to renew their war with both man and god.

    Meanwhile, Diana has settled into her role as Themyscira’s ambassador to Patriarch’s world. She also works alongside Etta Candy and Steve Trevor with ARGUS (a multinational organization similar in scope to Marvel’s S.H.I.E.L.D.) as an “independent contractor.” The Titan’s jailbreak does not go unnoticed on the surface as their escape unleashes several earthquakes across the planet. Things go farther south when monsters from ancient Greek myth start overrunning the world’s major cities.

    Hermes (now played by Jason Bateman) informs Diana that Ares and the Titans are responsible and advancing upon Olympus. While the Olympians prepare for the Titans’ assault, Zeus has charged Diana with retrieving the sword known as “Godslayer,” weapon made from the sickle Cronus used castrate his father, Uranos, as it is the only weapon that can dispatch Cronus permanently. Naturally, Steve and Etta accompany Diana on her quest, but the film throws a major curveball when Poseidon insists that Arthur of Atlantis (played by Nikolaj Coster-Waldau) join her crew as his representative.

    The inclusion of Aquaman surprised many fans, but it made sense as they needed to introduce the character ahead of next year’s Justice League. Bigelow reimagined Coster-Waldau’s Aquaman as a boisterous (if not slightly conceited and arrogant) swashbuckler with eye for Diana. His open flirtation with an uninterested Diana and disdainful treatment towards Steve created something of a twisted love rhombus with Etta swooning over the King of Atlantis rounding out the “team” dynamic.

    Underworld Unleashed helped rehabilitate the image of Aquaman decades after Super Friends pigeon-holed him as, “the character who talks to fish.” The one scene that stood out in most moviegoers minds was when he commanded two sharks to jump out of the water and attack Ares (who had become Cronus’ right hand and the group’s main obstacle to acquiring the Godslayer.) In fact, Aquaman became the best-selling action figure in the UU line for those looking to complete their collections.

    After a couple monster fights, the band’s travels take them to the island where Zeus kept the Godslayer. The downside is that Circe (played by another Disney’s Hercules alum, Susan Egan) is in possession of it. While the character is a major Wonder Woman foe in the comics, she plays a more minor, albeit crucial role. Bigelow also took some liberties by giving Circe some characteristics of Calypso from the Odyssey where brings Steve under her thrall. With the Olympians preoccupied with the Titans, the group cannot count on divine intercession. While Aquaman favours more direct methods, which prove unfruitful, Wonder Woman makes use of Athena’s gifts of wisdom and strategic warfare to outmaneuver Circe and secure Steve’s freedom along with the Godslayer.

    With the weapon in their possession, the heroes rush to Olympus where the Titans gained the upper hand against their children and grandchildren. Cronus was about to slay Zeus until Wonder Woman intervenes. Meanwhile, Aquaman brings the army of Atlantis and Steve with ARGUS’ finest troops to turn the tide of the battle with Wonder Woman battling Cronus in one-on-one combat. Many of the action scenes drew comparisons to WB’s other summer blockbuster, The Matrix Reloaded, though some critics favoured the fight choreography in UU.

    In what many fans call the most epic fights in comic book film, Wonder Woman decapitates Cronus, which both sends the Titans and their forces into complete disarray while the gods of Olympus gain their second wind. Zeus and Hades imprison surviving Titans in Tartarus once more and strip Ares of his godhood to force him to learn some humility by becoming a mortal man. Zeus then offers Diana his place among the gods as gratitude, which she declines. Though his angers Zeus, both Hera and Athena intervene on Diana’s behalf by stating that she serves Patriarch’s World better as a emissary, which Zeus grudgingly agrees to.

    The film ends with the world recovering from the Titan’s attack. Diana and Steve resume their relationship while Aquaman, inspired by Diana’s example, decides to open relations with the surface world. In what many a fitting punishment, Ares now toils as an ARGUS janitor named Alexandros with Etta Candy berating him for a poor job of cleaning the toilets.

    While not much of a revelation, the mid-credits scene has Zeus sitting on a council with the ruling gods from other pantheons, including Odin (as a tongue-in-cheek jab to Marvel), Osiris, and Indra, that reveals that the Olympians weren’t the only pantheon that came under attack. It was all a part of a multi-pronged attack on all of Earth’s deities to weaken them. Osiris (played by Arnold Vosloo) states that these attacks weakened them so that they couldn’t marshall their forces to protect the mortal realm from the “him.” Zeus agrees, to which he says, “That man will have to stand against the dark side alone.”

    All in all, while Wonder Woman: Underworld Unleashed could not unseat Spider-Man or even fellow WB production, The Matrix Reloaded from their positions, it earned a very respectable $247 million at the box office. Moreover, it proved that the success of the first film was not a fluke and the viability a female-centric superhero film. Its success led to Lyssa Fielding’s Harley Quinn becoming the focus of 2006’s Suicide Squad marketing (though some of that could be due to her cult appeal as a former co-host of GameTV.) Underworld Unleashed’s success placed some unfair expectations on its companion film that year: The Flash.

    Admittedly, the only major multimedia push the property had was the 1990 television series starring Wesley Shipp, which saw cancellation after one season. However, DC and Warner Bros. were still confident that it would gross at least $200 million at the domestic box office. The studio tapped J.J. Abrams to direct and co-wrote the screenplay with Geoff Johns, who had made a name for himself on the Green Lantern sequels. Both Abrams and Johns would attract minor controversy by “snubbing” the incumbent Flash from the comics, Wally West in favour of his Silver Age counterpart and mentor Barry Allen, played by Bradley Cooper.

    What made the vocal minority more irate were the changes to Barry Allen’s origin with the murder of his mother when he was a child, with his father arrested for the crime. Johns would later confirm that it was his idea to give Barry for of a motivation to become a superhero; the silver lining in this was that Jay Garrick (played by Ed Harris, with additional makeup to make him appear older), an elderly neighbour of the Allens, becomes Barry’s guardian.

    Eagle-eyed viewers will notice a blurred “man in yellow” who stabs Nora Allen through the heart. Longtime fans recognized him as Eobard Thawne AKA the Reverse Flash, played by Jake Busey. His presence in the opening the scenes opens up the overarching mystery of the film. Nora’s murder and Henry Allen’s conviction drives Barry to become a CSI, who devotes all of his free time to prove his father’s innocence despite Jay’s urging to move past his past his trauma and actually live his life.

    This only happens when his assistant, Wally West (played by Sam Huntington), introduces Barry to his older sister, Iris (Jennifer Garner.) The character was a regular on the Titans television series since 2001 as Kid Flash. While the show had made allusions to the Scarlet Speedster, it barely made any mention of the character’s origins. Since Titans took place in the same universe as the films, this forced Abrams to include him in the film.

    Iris, who works as the Central City Picture-News as a reporter (and the film implies that she is an admirer and rival of Lois Lane), immediately sparks a rapport with Barry over a string of murders that resemble his mother’s. Barry’s social awkwardness and earnestness charm her enough to agree to take her out to coffee to discuss the case off the record, the conversation becomes less about the murders, and more about Barry’s past. One important nugget of information is when Barry mentions a locked room in Jay’s basement.

    Another prominent element of the story is the red ghost surrounded by yellow lightning that appears before Barry after the date who tells him, “Protect... Iris… from him...” To longtime fans of DC Comics, this is a deliberate nodded to Crisis on Infinite Earths where the Flash appeared at various points in the timestream (though Barry does not realize this.) This warning only prompts Barry to work harder on cracking the until Wally reminds him about his second date with Iris. Barry barely gets up when that fateful lightning bolt strikes the cabinet and drenched both Barry and Wally in the electrified chemicals that give them their powers.

    After a brief coma, Barry recovers to learn that he has superhuman speed, which he uses to foil a robbery headed by the boomerang-wielding George Harkness AKA Captain Boomerang (Heath Ledger.) This flirtation with heroism inspires Barry to don a crimson friction-resistant bodysuit with a cowl to conceal his identity, though he reveals this revelation to Jay. Though he has yet to adopt his famous moniker, Iris West dubs him, “the Blur.”

    With his newfound abilities, Barry’s relationship becomes a whirlwind romance. However, the “Yellow Man” still manages to stay one step ahead his investigation while the visions ghost continue to haunt him. Things take a dark turn when the Yellow Man stalks Iris; Barry figures out the common thread that connects the Yellow Man killings. They were all people involved in his mother’s murder case: the social worker who handled his case, the detective who led the investigation, and the foreman of the jury that convicted his father.

    Even with all these connections, Barry cannot find a motive for the murders. So he returns to the scene of Nora Allen’s murder where the Yellow Man reveals himself as Eobard Thawne AKA Zoom. During a tense scene where Barry demands answers, Zoom reveals that sometime in the future, an older Barry ruined his life so he would do the same, in reverse. While he refuses to tell Barry what he did, Zoom tells him that he is going to destroy everything he holds dear and his “great love” Iris, is next on his list.

    What unfolds next is a desperate race to save Iris, but the faster and more brutal Zoom is more than a match for the inexperienced Barry. He event gives Barry a merciless beating before he takes a Iris and murders her before a horrified Barry’s eyes. Haunted by this, Barry isolates himself until Jay forces him to visit her fresh grave and attempts to console him when he says something that gives Barry inspiration.

    JAY: Sometimes, for as fast as you are, there just isn’t time.


    BARRY: (Pauses) What did you just say?


    JAY: There wasn’t enough time.


    BARRY: That’s it, time! Zoom is a time traveller. He knew every move I was going to make before I did. That’s how he was after to stay ahead of me this whole time.

    Barry deduces that Zoom’s speed allows him to travel through time and pushes himself to run faster to go back in time to save Iris. Zoom pursues him for their final battle who results with them both entering a realm of pure speed, known to fans as the Speed Force. Their battle takes them across time from distant past to the far future. Both combatants only appear in these time periods for only a few seconds, but many characters from DC history from Anthro to the Legion of Super-Heroes make brief appearances. Barry ultimately prevails and hurls Zoom to the Vanishing Point while he doubles back on the timeline. While he attempts to warn his past self of Iris’ murder, he realizes that he was the “Red Ghost” all that time. Knowing how history plays out, Barry knows that he has only one option: kill Zoom.

    Bereaved and desperate, Barry uses Iris as his lightning rod and exits the Speed Force moments before Zoom kills Iris. He snaps (past) Zoom’s neck and saves Iris in front of his past incarnation, but at the cost of becoming a murderer. However, with the timeline altered, the future Barry begins to dissolve as his timeline no longer exists. As a heart-rending scene, he tells his younger self to embrace love and move forward because a love like Iris may never come again. Touched by his future-self’s words, Barry reveals his identity to Iris and the pair share an embrace.

    The films ends with Jay revealing the secret in basement; he reveals to Barry that he was “metahuman” mystery man codenamed “Flash” in the Second World War. He hands his signature helmet to Barry and gladly gives the mantle to his adoptive son. Barry is hesitant, especially after watching his future self kill Zoom. However, Jay reassures him that he can learn from his alternate self’s mistake. Thus Barry adopts a strict “no-killing” rule and vows to never alter the past, not even save his mother from her fate.

    Barry reveals in the closing monologue that he and Iris are officially a couple and working in tandem with each other to clean the streets of Central City. He also reveals Wally fate in a three sentences.

    BARRY: Wally woke up from his coma a couple weeks ago and has the same powers as me. He’s now running with a new crowd. I think they call themselves, ‘the Titans.’”

    In the final scene, Barry overhears a dispatch where CCPD is confronting a man with a “cold gun.” The camera zooms in on his hand, which reveals the iconic ring. His costume folds out and he races to the scene as, the Flash.

    Because it wouldn’t be a proper superhero film without a post-credits scene. An armoured transport rolls into yard of Belle Reve Prison in Louisiana and out steps “Captain Boomerang” who finds himself greeted by the “warden,” Amanda Waller (played by CCH Pounder.) Harkness makes a crude remark towards her before getting the blunt end of the guards’ rifled. She towers over the sprawling criminal to inform him that, “his ass belongs to her now.”

    The Flash was an extremely minor disappointment for WB, only coming a few million dollars short of its projected returns at $194 million. However, the largely positive reception from critics and fans was encouraging. Curiously, the film attracted a notable contingent of female moviegoers. Not as much as Wonder Woman: Underworld Unleashed, but many sources attributed it to the romantic sub-plot. Fan generally praised the inclusion of the Golden Age Flash and the nod to legacy. With Titans pulling in viewers on the WB Network, the company would later announce The Society on HBO, which would feature the Justice Society of America in a World War II setting.

    While neither the Amazonian Princess nor the Scarlet Speedster could topple Spider-Man from his perch in 2003, WB put the final pieces for Justice League in place and 2004 would most definitely belong to DC and the countdown was on.

    -Tales From The Superhero Wars, sequentialhistory.net, September 30, 2010
     
    Last edited:
    Status
    Not open for further replies.
    Top