Knuckles And Bit
Knuckles And Bit is a spinoff title of the Sonic The Hedgehog series. Though the game is a spinoff, it's related somewhat to the main series and serves as both a sequel to Knuckles: Renegade and a companion game to Sonic Neon. As the name implies, the game stars Knuckles the Echidna, who teams up with a friendly robot named Bit (voiced by Dan Castellaneta). Other major supporting characters include Corona the Butterfly and Mighty the Armadillo, along with a few other characters both old and new. Sonic and Tails hardly appear in the game at all, mostly in mentions and not in the flesh. The game deviates from the traditional Sonic formula: though it's technically a platformer, it contains many beat-em-up elements, giving protagonist Knuckles a repertoire of fighting moves and combos to use on enemies. The game eschews the typical life system of Sonic titles, instead of rings serving as Knuckles' health bar, he has a traditional health bar, with rings instead serving as currency to buy power-ups and new moves. Bit can also help Knuckles by providing him with power-ups and upgrades as he explores the levels along with Knuckles.
The plot of the game begins shortly after the events of Sonic Neon, with Knuckles investigating a mysterious glitch in reality. While investigating this glitch, he discovers a little robot acting suspiciously. After interrogating the robot, Knuckles learns that some kind of supercomputer is altering reality, and that Bit is a refugee from this computer's army. Bit can hack into things that the computer has altered, allowing Knuckles to enter the virtual world to combat its influence. Knuckles enters the virtual world, which contains a combination of sci-fi dataworlds and simulated environments. The game progresses somewhat like Devil May Cry (which heavily influenced Knuckles and Bit), with chapters instead of defined levels, a total of 18 in all. In an early chapter, Knuckles comes across Corona. It seems that after the supercomputer AI, known as BLANK, learned of Knuckles' presence, it attempted to get to Knuckles by attacking Corona, but she beat up the things BLANK sent after her and came in to see if Knuckles needed help. Mighty the Armadillo shows up soon after. Though the player can only control Knuckles (and Bit to some extent in certain puzzle segments), Corona and Mighty both serve as valuable NPC allies at certain points in the game. Eventually, Knuckles and friends learn that BLANK's incursions into the real world are what allowed Catastrophia to invade Lumina City, and that BLANK is attempting to tear the world into segments so that it can digitize the world and replace the real world with a digital copy. Bit was the last piece that BLANK needed in order to do so. BLANK has been working on a new version of Bit, which takes the form of a massive mecha monster known as Byte, and Knuckles must defeat both Byte and BLANK to save the world. After defeating BLANK, Bit repairs all the damage to the real world and decides to stay behind to make sure there are no further AI incursions. Knuckles promises to visit before returning to the real world with his friends.
Knuckles and Bit is generally well received. It's seen as a welcome change of pace to the typical Sonic formula, and a unique game even in its genre. The platforming segments are seen as inferior to those in previous Sonic games, and the combat is fairly simple, so it's not seen as a great game, but it gets a positive reception nonetheless. The game is released in Japan in March 2003, and in North America on May 5, 2003. Sales, while nowhere near that of Sonic Neon, are still quite good due to the heavy advertising and connection to the popular Sonic franchise, and the game eventually becomes a million-seller.
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Sonic Revolution
Sonic Revolution is a sports title that serves as the sequel to Sonic R, though in addition to go-kart racing, Sonic Revolution also offers skateboarding, snowboarding, and surfing, and is sort of a response to the "extreme sports" games of the day such as Tony Hawk and White Mountain. The game features a massive amount of content: the go-kart portion of the game has even more tracks than Sonic R, while the skateboarding and snowboarding segments boast more than a dozen unique locales each. In addition, the game has a sizable character roster: in addition to the 18 Sonic the Hedgehog characters, there are also guest appearances from Vectorman, Billy and Becky Blaze, Akira Yuki and Sarah Bryant, and Aerio. The graphics are excellent, showing off the characters in great detail and making all of the tracks and stages look very pretty. So, in one sense, it's quite a high quality game. The developers had been working on it since before the release of the Katana, and the game did have a lot of work put into it. However, the gameplay isn't quite up to snuff: while the skateboarding, snowboarding, and surfing segments are all generally fun, none of them is as good as the best of their genre, while the go-karting isn't quite as good as that of the Mario Kart series (even Double Dash). It's sort of a "jack of all trades, master of none" type of game, and while it's still a great way to enjoy some extreme sports action with popular Sega characters, it wouldn't be a go-to game for someone just looking for an extreme sports title. With that said, reviews are still very good: the game averages a solid 8/10 with most reviewers, who praise Sonic Revolution for its excellent graphics and wealth of content. One magazine which gave it a 9.5/10 said it's a "Sega lover's dream game", a review which gets quoted regularly in advertisements. Sonic Revolution is released on June 16, 2003, and like Knuckles and Bit, the game is a strong seller, though not a blockbuster.
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Vectorman
Vectorman is a Sega Katana exclusive platformer title and a reboot of the classic Vectorman games for the Genesis. The game plays much like the originals, with 2-D platforming as the bulk of the action in the game. The 2-D platformer segments are broken up by occasional tunnel segments which offer a mix of high-speed platforming and shooter components, and for the most part are some of the most highly praised aspects of the game. While the gameplay hasn't changed much from the originals, there are a few notable changes, including many, MANY more weapon upgrades and the addition of enormous bosses which require ingenuity and timing from the player. The graphics are among the best yet seen in a Katana game, despite the 2-D gameplay, the developers went all out to make the animation and 3-D effects look truly incredible, the game looks indistinguishable from many Wave and Xbox games thanks to the attention to detail put into every part of the game. Vectorman features voice acting, though Vectorman himself is a silent protagonist, instead it's the game's human characters who talk during cutscenes interspersed throughout the game. Vectorman follows a familiar level progression, with 24 levels in all.
The game's plot takes place as humans are in the process of leaving Earth due to the planet being consumed by natural disasters and pollution. Vectorman is assigned to help clean up rubble while soldier robots escort some of the last humans off the planet. However, a group of soldier orbots go rogue and begin shooting down the human escape vessels, including one that belongs to a VIP: Ellen Cordian, the 18-year-old daughter of the scientist who created the orbots. Vectorman is the only orbot nearby who hasn't gone rogue, and so he has to rescue Ellen and some of the other stranded humans, and help them find a way off world. Along the way, Vectorman meets and befriends numerous humans, including Ellen and other VIPs, and even finds some orbots who haven't gone rogue who help him along the way. Ellen determines that the cause of the rogue robots is an evil scientist who believes that mankind is a plague and who is determined to keep human beings from colonizing the galaxy. Vectorman must destroy the evil scientist to protect humanity and liberate his fellow orbots from the scientist's control.
Vectorman gets excellent reviews upon its release. Indeed, out of the three major third-party games Sega releases around this time (Knuckles and Bit, Sonic Revolution, and Vectorman), Vectorman is considered the best of the three by most reviewers, who praise its run-and-gun action and Vectorman's interaction with various humans (Ellen falls in love with Vectorman, but Vectorman doesn't reciprocate, instead simply feeling a general sense of righteousness and simply desiring to do his job, emotions which are entirely conveyed through Vectorman's body language). The game doesn't sell quite as well as the two Sonic spin-offs, but it's not a commercial failure either. It's released on June 30, 2003, along with a special Katana bundle containing Knuckles and Bit, Sonic Revolution, and Vectorman which is sold for $249.99.
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Katana Sales Creep Up In June
June's hardware sales figures have just been released, and the Katana saw yet another increase in sales in North America, up 18% over May. The rise in sales can be attributed to a number of factors, including the recent price cut to $149.99, the release of several high profile games including two Sonic spinoffs, and consumer confidence in Apple, which revealed its purchase of Sega's game assets, including the rights to sell the Katana, at E3 in May. A recent series of Sega commercials have just rolled out, depicting families and young adults enjoying Katana exclusive games such as Vectorman, Sonic Revolution, and Ecco's Water World. Steve Jobs has not yet released a statement about the recent sales report, but he did release a statement after the release of Vectorman, praising the Katana's games lineup and speaking directly to consumers about the console's long-term viability.
Says Jobs:
"June 2003 has been our biggest month for new game releases ever. We have a variety of titles for gamers young and old, and we're looking forward to rolling out even more games in the future. We're still preparing for our big SegaNet upgrade which will see a boost in server reliability, a huge improvement to our online game communities, and the introduction of classic Sega games for our users to download. We're looking forward to the Katana's biggest year ever in 2004, and toward the second half of 2003, which will see some of the best games we've ever put out. Thank you to our loyal fans, both those who already own a Katana and those who are thinking about owning one in the future."
-from a July 19, 2003 article on Gamespot.com
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Adam Sessler: And here's some really interesting, but not entirely unexpected news. Steve Jobs has been spotted personally courting software companies, presumably to get them to produce games for the Sega Katana.
Morgan Webb: We've heard he's talked with representatives from companies like Activision, Ubisoft, EA, and Bioware, hoping to get at least one of those companies on board to produce exclusive Katana games or to port over previously exclusive Xbox and Wave titles. And, we've also heard rumors that he may be in talks with Rockstar, who I'm sure all of you know is the developer of the Grand Theft Auto series.
Sessler: Nintendo announced at the most recent E3 that Grand Theft Auto will be showing up on the Wave this fall, so... thinking Steve Jobs wants a piece of that action?
Webb: Oh, you know it, he definitely doesn't want the Katana to be the only console you can't play Grand Theft Auto on. Though it is curious to note that all the companies we just mentioned are Western-based companies, no Japanese companies yet, in fact Namco, which used to make games exclusively for the Saturn and Katana, has been rumored to be saddened by the news of Sega's acquisition by Apple.
Sessler: That's right, the Japanese game magazine Famitsu actually reports that a number of Japanese software companies are unhappy with the sale.
Webb: And that sort of makes sense, I'm sure a lot of people at Sega were pretty close with some of those companies, the shakeup after the Apple purchase might have harmed some of those relationships, though whether it's just momentary growing pains or a sign of a larger trend is as of yet unknown. One thing to note is that sales of the Katana in Japan are still ticking up slightly, not as fast as they are in the States but still an upward trend, so that, at least, is one thing for Apple to be pleased about.
Sessler: Hearing about Steve Jobs going around begging for companies to develop for the Katana makes me sort of wonder what he might be bribing them with, gold-plated iPods maybe?
Webb: You wouldn't have to give me a gold-plated iPod to make me want to make a game for the Katana, I like the Katana. I mean, it would be nice, though. Some of that bling-bling, kaching...
Sessler: And if it doesn't work, Steve Jobs can just fall back on an old Apple classic: Oregon Trail. Who wouldn't want to see Oregon Trail on the Katana?
Webb: All those grade school memories, putting classmates I didn't like on a wagon and sinking them in the river. Or giving them dysentery.
-from the July 21, 2003 episode of Extended Play
Knuckles And Bit is a spinoff title of the Sonic The Hedgehog series. Though the game is a spinoff, it's related somewhat to the main series and serves as both a sequel to Knuckles: Renegade and a companion game to Sonic Neon. As the name implies, the game stars Knuckles the Echidna, who teams up with a friendly robot named Bit (voiced by Dan Castellaneta). Other major supporting characters include Corona the Butterfly and Mighty the Armadillo, along with a few other characters both old and new. Sonic and Tails hardly appear in the game at all, mostly in mentions and not in the flesh. The game deviates from the traditional Sonic formula: though it's technically a platformer, it contains many beat-em-up elements, giving protagonist Knuckles a repertoire of fighting moves and combos to use on enemies. The game eschews the typical life system of Sonic titles, instead of rings serving as Knuckles' health bar, he has a traditional health bar, with rings instead serving as currency to buy power-ups and new moves. Bit can also help Knuckles by providing him with power-ups and upgrades as he explores the levels along with Knuckles.
The plot of the game begins shortly after the events of Sonic Neon, with Knuckles investigating a mysterious glitch in reality. While investigating this glitch, he discovers a little robot acting suspiciously. After interrogating the robot, Knuckles learns that some kind of supercomputer is altering reality, and that Bit is a refugee from this computer's army. Bit can hack into things that the computer has altered, allowing Knuckles to enter the virtual world to combat its influence. Knuckles enters the virtual world, which contains a combination of sci-fi dataworlds and simulated environments. The game progresses somewhat like Devil May Cry (which heavily influenced Knuckles and Bit), with chapters instead of defined levels, a total of 18 in all. In an early chapter, Knuckles comes across Corona. It seems that after the supercomputer AI, known as BLANK, learned of Knuckles' presence, it attempted to get to Knuckles by attacking Corona, but she beat up the things BLANK sent after her and came in to see if Knuckles needed help. Mighty the Armadillo shows up soon after. Though the player can only control Knuckles (and Bit to some extent in certain puzzle segments), Corona and Mighty both serve as valuable NPC allies at certain points in the game. Eventually, Knuckles and friends learn that BLANK's incursions into the real world are what allowed Catastrophia to invade Lumina City, and that BLANK is attempting to tear the world into segments so that it can digitize the world and replace the real world with a digital copy. Bit was the last piece that BLANK needed in order to do so. BLANK has been working on a new version of Bit, which takes the form of a massive mecha monster known as Byte, and Knuckles must defeat both Byte and BLANK to save the world. After defeating BLANK, Bit repairs all the damage to the real world and decides to stay behind to make sure there are no further AI incursions. Knuckles promises to visit before returning to the real world with his friends.
Knuckles and Bit is generally well received. It's seen as a welcome change of pace to the typical Sonic formula, and a unique game even in its genre. The platforming segments are seen as inferior to those in previous Sonic games, and the combat is fairly simple, so it's not seen as a great game, but it gets a positive reception nonetheless. The game is released in Japan in March 2003, and in North America on May 5, 2003. Sales, while nowhere near that of Sonic Neon, are still quite good due to the heavy advertising and connection to the popular Sonic franchise, and the game eventually becomes a million-seller.
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Sonic Revolution
Sonic Revolution is a sports title that serves as the sequel to Sonic R, though in addition to go-kart racing, Sonic Revolution also offers skateboarding, snowboarding, and surfing, and is sort of a response to the "extreme sports" games of the day such as Tony Hawk and White Mountain. The game features a massive amount of content: the go-kart portion of the game has even more tracks than Sonic R, while the skateboarding and snowboarding segments boast more than a dozen unique locales each. In addition, the game has a sizable character roster: in addition to the 18 Sonic the Hedgehog characters, there are also guest appearances from Vectorman, Billy and Becky Blaze, Akira Yuki and Sarah Bryant, and Aerio. The graphics are excellent, showing off the characters in great detail and making all of the tracks and stages look very pretty. So, in one sense, it's quite a high quality game. The developers had been working on it since before the release of the Katana, and the game did have a lot of work put into it. However, the gameplay isn't quite up to snuff: while the skateboarding, snowboarding, and surfing segments are all generally fun, none of them is as good as the best of their genre, while the go-karting isn't quite as good as that of the Mario Kart series (even Double Dash). It's sort of a "jack of all trades, master of none" type of game, and while it's still a great way to enjoy some extreme sports action with popular Sega characters, it wouldn't be a go-to game for someone just looking for an extreme sports title. With that said, reviews are still very good: the game averages a solid 8/10 with most reviewers, who praise Sonic Revolution for its excellent graphics and wealth of content. One magazine which gave it a 9.5/10 said it's a "Sega lover's dream game", a review which gets quoted regularly in advertisements. Sonic Revolution is released on June 16, 2003, and like Knuckles and Bit, the game is a strong seller, though not a blockbuster.
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Vectorman
Vectorman is a Sega Katana exclusive platformer title and a reboot of the classic Vectorman games for the Genesis. The game plays much like the originals, with 2-D platforming as the bulk of the action in the game. The 2-D platformer segments are broken up by occasional tunnel segments which offer a mix of high-speed platforming and shooter components, and for the most part are some of the most highly praised aspects of the game. While the gameplay hasn't changed much from the originals, there are a few notable changes, including many, MANY more weapon upgrades and the addition of enormous bosses which require ingenuity and timing from the player. The graphics are among the best yet seen in a Katana game, despite the 2-D gameplay, the developers went all out to make the animation and 3-D effects look truly incredible, the game looks indistinguishable from many Wave and Xbox games thanks to the attention to detail put into every part of the game. Vectorman features voice acting, though Vectorman himself is a silent protagonist, instead it's the game's human characters who talk during cutscenes interspersed throughout the game. Vectorman follows a familiar level progression, with 24 levels in all.
The game's plot takes place as humans are in the process of leaving Earth due to the planet being consumed by natural disasters and pollution. Vectorman is assigned to help clean up rubble while soldier robots escort some of the last humans off the planet. However, a group of soldier orbots go rogue and begin shooting down the human escape vessels, including one that belongs to a VIP: Ellen Cordian, the 18-year-old daughter of the scientist who created the orbots. Vectorman is the only orbot nearby who hasn't gone rogue, and so he has to rescue Ellen and some of the other stranded humans, and help them find a way off world. Along the way, Vectorman meets and befriends numerous humans, including Ellen and other VIPs, and even finds some orbots who haven't gone rogue who help him along the way. Ellen determines that the cause of the rogue robots is an evil scientist who believes that mankind is a plague and who is determined to keep human beings from colonizing the galaxy. Vectorman must destroy the evil scientist to protect humanity and liberate his fellow orbots from the scientist's control.
Vectorman gets excellent reviews upon its release. Indeed, out of the three major third-party games Sega releases around this time (Knuckles and Bit, Sonic Revolution, and Vectorman), Vectorman is considered the best of the three by most reviewers, who praise its run-and-gun action and Vectorman's interaction with various humans (Ellen falls in love with Vectorman, but Vectorman doesn't reciprocate, instead simply feeling a general sense of righteousness and simply desiring to do his job, emotions which are entirely conveyed through Vectorman's body language). The game doesn't sell quite as well as the two Sonic spin-offs, but it's not a commercial failure either. It's released on June 30, 2003, along with a special Katana bundle containing Knuckles and Bit, Sonic Revolution, and Vectorman which is sold for $249.99.
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Katana Sales Creep Up In June
June's hardware sales figures have just been released, and the Katana saw yet another increase in sales in North America, up 18% over May. The rise in sales can be attributed to a number of factors, including the recent price cut to $149.99, the release of several high profile games including two Sonic spinoffs, and consumer confidence in Apple, which revealed its purchase of Sega's game assets, including the rights to sell the Katana, at E3 in May. A recent series of Sega commercials have just rolled out, depicting families and young adults enjoying Katana exclusive games such as Vectorman, Sonic Revolution, and Ecco's Water World. Steve Jobs has not yet released a statement about the recent sales report, but he did release a statement after the release of Vectorman, praising the Katana's games lineup and speaking directly to consumers about the console's long-term viability.
Says Jobs:
"June 2003 has been our biggest month for new game releases ever. We have a variety of titles for gamers young and old, and we're looking forward to rolling out even more games in the future. We're still preparing for our big SegaNet upgrade which will see a boost in server reliability, a huge improvement to our online game communities, and the introduction of classic Sega games for our users to download. We're looking forward to the Katana's biggest year ever in 2004, and toward the second half of 2003, which will see some of the best games we've ever put out. Thank you to our loyal fans, both those who already own a Katana and those who are thinking about owning one in the future."
-from a July 19, 2003 article on Gamespot.com
-
Adam Sessler: And here's some really interesting, but not entirely unexpected news. Steve Jobs has been spotted personally courting software companies, presumably to get them to produce games for the Sega Katana.
Morgan Webb: We've heard he's talked with representatives from companies like Activision, Ubisoft, EA, and Bioware, hoping to get at least one of those companies on board to produce exclusive Katana games or to port over previously exclusive Xbox and Wave titles. And, we've also heard rumors that he may be in talks with Rockstar, who I'm sure all of you know is the developer of the Grand Theft Auto series.
Sessler: Nintendo announced at the most recent E3 that Grand Theft Auto will be showing up on the Wave this fall, so... thinking Steve Jobs wants a piece of that action?
Webb: Oh, you know it, he definitely doesn't want the Katana to be the only console you can't play Grand Theft Auto on. Though it is curious to note that all the companies we just mentioned are Western-based companies, no Japanese companies yet, in fact Namco, which used to make games exclusively for the Saturn and Katana, has been rumored to be saddened by the news of Sega's acquisition by Apple.
Sessler: That's right, the Japanese game magazine Famitsu actually reports that a number of Japanese software companies are unhappy with the sale.
Webb: And that sort of makes sense, I'm sure a lot of people at Sega were pretty close with some of those companies, the shakeup after the Apple purchase might have harmed some of those relationships, though whether it's just momentary growing pains or a sign of a larger trend is as of yet unknown. One thing to note is that sales of the Katana in Japan are still ticking up slightly, not as fast as they are in the States but still an upward trend, so that, at least, is one thing for Apple to be pleased about.
Sessler: Hearing about Steve Jobs going around begging for companies to develop for the Katana makes me sort of wonder what he might be bribing them with, gold-plated iPods maybe?
Webb: You wouldn't have to give me a gold-plated iPod to make me want to make a game for the Katana, I like the Katana. I mean, it would be nice, though. Some of that bling-bling, kaching...
Sessler: And if it doesn't work, Steve Jobs can just fall back on an old Apple classic: Oregon Trail. Who wouldn't want to see Oregon Trail on the Katana?
Webb: All those grade school memories, putting classmates I didn't like on a wagon and sinking them in the river. Or giving them dysentery.
-from the July 21, 2003 episode of Extended Play