Massively Multiplayer: Gaming In The New Millennium

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If any of you remember my TL's Norfolk Southern steam program, I would like to remind you that at this point, Norfolk & Western #611 is operational.

A study regarding what would be needed to restore the 1218 has begun at this point ITTL.
 
Quick question: Is it possible for Splatoon to be released on the Sapphire as one of its swansongs? While it didn't come out until 2015, the Sapphire's hardware being the Wii U could run the game with no graphical quality drop?
I kind of doubt it since Splatoon was Nintendo's answer to a shooter for the Wii U and their consoles have plenty of them ITTL. The inspiration just isn't there.
 
I kind of doubt it since Splatoon was Nintendo's answer to a shooter for the Wii U and their consoles have plenty of them ITTL. The inspiration just isn't there.
maybe Nintendo would still want to make a shooter that appeals to younger children
The very set of butterfly is hard to replicate, thanks all answer, we will take all your suggestion for the future, still could be a far different concept or never exist at all, as @volvocrusher say, Sony is making SOCOM too
 
Fall 2011 (Part 7) - The Sun Never Sets On Activision
Call Of Duty: Nightfall

Call Of Duty: Nightfall is a squad-based FPS title and the ninth main series game in the Call Of Duty franchise. Developed by the same studio as Call Of Duty: Hostiles and published by Activision, it takes place in the present day, but in a different timeline than Modern Warfare, depicting a squad of elite American special forces soldiers trained to battle their enemies under the cover of darkness. Every mission in the game takes place either at night or at dusk, and close quarters fighting and night tactics are heavily involved in the gameplay. The gameplay itself is functionally similar to Call Of Duty: Modern Warfare 3, but with a more squad-based aesthetic. Players will be more dependent on their squadmates and will also need to listen to radio broadcasts of their teams' positions. Sound is highly important in the game, though accessibility functions are built into the game to assist players with hearing difficulties, in the form of rumble and/or visual cues. Both enemy soldiers and friendly ones have their own distinct sounds in battle, with every gun and every explosive also making distinct, realistic sounds. Players are encouraged to use surround sound or a headset, as the location and proximity of enemy fire can be determined by listening. The game has an extensive array of night vision scopes and goggles, with infrared also playing a major role in how the player is able to locate enemies and objectives. Like Hostiles, there's a slight element of horror games to Nightfall, with enemies being able to sneak up on players who aren't being cautious. However, unlike Hostiles, enemies are generally more easily identifiable, and the player can sneak up on them just as easily with proper gameplay. The protagonist of Call Of Duty: Nightfall is a soldier named Craig Bone, a lieutenant in the elite Nightfall Corps, a Delta Force squad trained for night combat. Bone's fellow soldiers each have their own particular quirks and specialties, and the player will need to get quite acquainted with all of them in order to achieve success in the game. Compared to previous Call Of Duty protagonists, Bone is a more no-nonsense type figure who chooses to speak softly but firmly, and though he can at times be strict, he still has an excellent relationship with his troops, who he would readily die for and vice versa. Bone's team starts out overseas, taking down members of various deathsquads who have been stirring up trouble, but these missions are all connected by a separatist group attempting to sow seeds of conflict in major Western nations, and in the end, Bone and his team will need to take down a task force operating on United States soil in an ultra secret mission. Missions in Nightfall don't have the grand scale of missions in Modern Warfare, with many missions resembling the OTL raid that took out Osama Bin Laden. Sneaking and stealth are priority, with the occasional hostage rescue and live capture mixed in with targeted kill missions. Each mission presents its own unique set of challenges, with the game's learning curve being one of the tightest of any Call Of Duty campaign. Of course, the big selling point of Nightfall, as is the case with any Call Of Duty game, is the multiplayer, and Nightfall's multiplayer mode also focuses on night missions and squad based gameplay, though there are opportunities for major set pieces in multiplayer battles as well, and it's a frequent sight to see muzzle flashes lighting up the night in deathmatch play. Nightfall's multiplayer mode only features small gameplay improvements over Modern Warfare 3, with its popularity generally being a matter of preference: do players like epic matches in daylight, or tighter quarters stealthy nighttime matches? In some ways, Modern Warfare 3 and Nightfall are literally like day and night. The game's graphics feature some slight improvements over Modern Warfare 3, with a voice cast noticeably less star studded: only a couple of minor celebrities play significant roles in the game, with Bone voiced by an unknown.

Nightfall features a single narrative, following Craig Bone and his Nightfall squad all the way through their campaign. The game begins with a covert mission in a small African city, which Bone and his squad raid in order to take out a man in charge of an army poised to commit a genocide. After this mission, we follow Bone's squad to the Middle East, and then to Asia, where they must take out more lethal deathsquad commanders. One of them, a Pakistani general, is taken alive, and alludes to the fact that someone in a high position in NATO is a traitor. Bone believes the man is bluffing, but wants to follow up, and convinces his superiors to lead a mission into Romania, where a secret meeting of officials from various governments is taking place. Bone covertly captures the man that the Pakistani general identified as the traitor, and this man tells Bone that a group of agents have been embedded in governments around the world in order to destabilize them. At first, these agents are shown to be embedded in countries not associated with the United States or with Europe, and Nightfall's missions are somewhat smaller in scale, involving hostage rescues or the liberation of regions within unfriendly nations. However, as Bone's squad collects more evidence, he learns of a plot to destabilize NATO itself via the planting of false flag agents in various countries, including the United States. These agents are tied to a former intelligence agent turned thinktank director named Oren Austin, who seeks to destabilize the NATO alliance in order to foment civil unrest and increase his influence with governments and rich sponsors. Once Austin's plot is unraveled and he is exposed, he retreats to a complex in Colorado Springs and activates his sleeper cell, threatening to launch massive attacks if he himself is attacked. The government decides to send Nightfall into Colorado Springs to stop Austin in the game's final missions, despite the potential for civilian casualties and public backlash. Nightfall must carry out their raid in incredible secrecy, amidst the cover of darkness and a lunar eclipse, to find and stop Austin, dead or alive. In the end, Bone confronts Austin directly, but Austin refuses to go alive and Bone has to kill him. Nightfall accomplishes their mission and successfully keeps it from leaking to the public, and the threat to the world is averted.

Call Of Duty: Nightfall receives an outstanding critical reception, scoring in the mid 9s and easily establishing itself as one of the best games of the year. Fans love it as well, perfecting the "dark, closed quarters" mission style established in Hostiles and proving to be the series' most unique game to date. Its protagonist also proves popular, and yes, his name is the source of many memes amongst series fans. The game is released on November 15, 2011 and enjoys one of the biggest North American launch weeks of all time, selling over ten million units in its first week in North America alone, surpassing even Call Of Duty: Modern Warfare 3's first week sales figures and immediately becoming the year's best selling video game, a title it does not relinquish.

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Activision Already Planning Next-Gen Slate Of Games, Launching Own "Independent" Game Studios To Develop Them

Activision has established itself as one of the biggest juggernauts in the video game industry. With franchises such as Call Of Duty, Diablo, and Thrillseekers under its belt, and dozens more games poised to launch in the next few years, it's expecting billion dollar annual profits in one of the biggest industries in entertainment, and now, as major hardware makers get ready to announce the next wave of next generation game systems, Activision is ready to capitalize on the fervor.

CEO Bobby Kotick announced to shareholders in a recent conference meeting that Activision is already working on next generation's games, with numerous studios already in possession of development kits for the next wave of consoles. While Kotick didn't announce or promote any particular upcoming title during the conference call, he did say that Activision would be making even more games over the next five years than they did the previous five, and that he believed there were some brand new IPs coming up that would "blow customers' minds" in the years to come.

During that same conference call, he announced an initiative to sponsor and develop several brand new game studios that would be making games published by Activision. He stated that Activision was already searching for promising talent and cultivating teams to develop the next generation of video games. He announced a "developer focused" future for Activision, one in which people who make this next generation of games would be at the center of the Activision universe, and that he hoped to make it the company that every talented writer, programmer, and developer wanted to work for. Kotick did not address the ongoing controversy over continued practices that some have criticized for treating game developers unfairly, such as unreasonable hours and pay. However, he did state during the conference that Activision would be "reviewing its practices" going forward in an ongoing effort to make the company a more desirable and enjoyable place to work.

The first of these new Activision sponsored studios is expected to begin operations next year, working on a brand new IP that's expected to reach the next generation consoles in 2014. An ongoing Actvision sponsored web series chronicling the game design process is expected to launch around the same time, and will follow the new studio's progress, as well as the progress of other new studios, on upcoming games set for release in 2013 and beyond.

-from an article on Blargo, posted on November 29, 2011

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"I'm admittedly taking a page from Steve Jobs' playbook when it comes to this new approach to game design at Activision. Apple has been extremely successful building and working with its own studios to develop games, and I'm hoping we can repeat that success. Steve and I are still friends, actually. He was one of the people to give me my start in this business and I've tried to keep in touch with him ever since. I'm surprised no one else has taken this approach to game development, but Steve was always ahead of the curve. I'm hoping that because we're focused entirely on software, without having to promote a game console, that we'll be more successful with this than even Apple has been. I think we've got the capital to support it and I know we've got the brains."

-Bobby Kotick, from an article in the February 6, 2012 issue of Fortune magazine
 
Fall 2011 (Part 8) - Selene 2
(Authors' Note: This update was sent to us by the reader jolou! I've edited it for consistency, and I've added commercial/critical reception data as well.)

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Mirroring the scene from the opening of Selene 1, we follow a shuttle leaving an unknown Planet only to find the Selene in Orbit.

YOUR ADVENTURE CONTINUES

A group of prisoners walk under the sun in a single file. The scene zooms in to show that Mathew is amongst them.

WILL YOUR SAVE YOUR PEOPLE?

A scene of battle occurs under a ruined settlement. The aliens are killing what seem to be prisoners without any distinction. Two aliens of the race that attacked the Selene, a male and a female, are shown to be leaving a shuttle.


OR WILL YOU RUN?

Mathew alongside Joe are fleeing their opponents and jump in a river below. Five alien soldiers look at them from above.

CREATE YOUR ADVENTURE

The Selene is seen fighting a lot of spaceship, and is seemingly destroyed in combat. Then, it emerges from the wreckage still intact, and returns fire, claiming victory. Numerous scenes are shown of both positive and negative outcomes, showing the interactivity and complexity of the game.

SELENE 2
In Search Of A Safe Harbor

-from the North American television advertisement for Selene 2, which aired throughout the fall of 2011

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Selene 2

The Game begins in 2109, just after the ending of the original and it ends 8 years later in 2117.

Arkane has addressed some of the complaints about the first game's voice acting, spending more money to hire more talented actors, replacing most of the original cast. These changes include casting Michael Antonakos as Areus Turianid, among others. However, Rana Stora retains her original voice actor. Jesper Kyd has been brought on to compose the game's soundtrack. In terms of gameplay, the mechanics from the first game return. However, in a similar way to OTL Mass Effect 2, the “RPG” part of the game is reduced, becoming more like an Action-RPG, but unlike OTL Mass Effect 2, the game still features lots of roleplaying choices which have major consequences. There is also a small sequence near the endgame where you can actually control the Nautilus (A ship you use to explore the surrounding systems) during the endgame battle. It doesn’t last long but it's a minor preview of what might appear in the next game.

The main characters include...

Mathew Fullington : You continue to play Mathew Fullington, a white man in his 30s now hardened by the knowledge of the Invasion of Earth, the Battle for the Selene and the whole civil war inside it. Depending on your choices, he can have a family during the game.

Elis Norell (SAF First Game): Elis became more and more conflicted about his actions during the first game but kept it secret to the public. He is becoming paranoid because he feels that he is the only one that can lead humanity. Also, he's begun to suspect that Mathew wants to take his place. He doesn’t appear as much as he did in the first game because he's keeping himself isolated from his crew.

Rana Stora (Resistance First Game) : Rana Stora is still the same person, a bit conflicted between now her more public role, where she has to appear friendly, hopeful for mankind's future and her more private personality as a cynical woman. The fact that she is now the Cincinnatus of the Selene doesn’t really help her mental state either. She has more appearances than her equivalent Elis Norell due to her popularity with the fans and the public.

Cass “Strongarm”: Cass was only three at the beginning of the invasion. He is 41 at the beginning of the game. He was shipped off of the Earth at age seven and never saw the planet again. He began a short life as a slave until he was 14, when he was taken by the Taygetan due to his natural strength and an affinity for leadership. He managed to escape the brainwashing the other soldiers had during their youths and survived the nuclear explosion during the battle of the Selene by being in the officer's quarter and unlike others, expecting defeat. He is one of the character's whose fate can change depending on your actions. He can continue with the Selene, begin a mercenary life, return to the Taygetan or he can be killed by Mathew.

Areus Turianid : One of the game's two main “antagonists”, and yet he isn’t really one. Areus came from a long line of Taygetan nobility, traditionally more diplomat, administrator rather than soldier. Areus has been tasked by the two kings to investigate any activity that could prevent the development of the Empire in this sector. Due to his uncle being one of the actual kings, he still holds a lot of powers over the other Taygetan and he use the authority given to him to permit the development of economic activity by the slaves and refugees. He hopes to convince them to know their place by being compassionate and is noted to have made more “honorary Taygetan” than many other nobles way older than him. In term of personality, we could say that he is the closest to Garrus Vakarian from OTL Mass Effect.

Hera Turianid: Areus' sister and the main antagonist of the game. Like Areus, she came from a long line of Taygetan nobility. She goes against the family tradition of serving in diplomacy to join the military. She has been tasked by the two kings to transform the new conquest of the Empire into profitable land. She doesn’t understand her brother obsession with making “honorary Taygetan” as she believes the other race to have been made to serve the Empire.

Joe Clinton: Joe was severely hurt during the battle, losing several fingers and an ear. As a result, he has mechanical fingers. He has also now become more cynical, with more “dark jokes”, and launches himself into battle without too much thinking. Yet, he’s still your friend and considers you the main reason of the Selene's survival. He doesn’t even question your choice now. He's a bit fanatical about Mathew.

The game begins with a reunion of the leading members of the Selene being called, and getting into a heated exchange until the leader, either Elis or Nora, intervenes. They call to change course for another system in hope that the aliens won’t be there and to explore the stranded alien ship in order to take what could be necessary for the Selene. Mathew is given the task. The next stop is inside a shuttle going to the alien ship, we can see a hole inside it due to the nuke and several corpses (and robots) in space around it. During the whole exploration of the ship, you have the threat of alien survivors, which prevent you from truly relaxing. After a time, you decide see what's inside the armor and you order a trooper to open one. At the same, Selene control calls you telling that they did the same and found (at the same time, we can see the helmet of the Alien trooper being taken off) a Human inside it. You do the same and every dead body inside the ship is human. There is a part of the ship you can’t access. Ultimately, you manage to find a survivor, whose name is Cass. Cass reveals to you several things, that this part of the ship was forbidden to them and that was where their leader was. Many of the troopers were conditioned from birth to serve them, Cass was lucky enough to be too good to be killed young. Second that they are another species called Taygetan. You enter the forbidden area to here find alien corpses in more extravagant armor and clothes. There you can see that their computers have been auto-destroyed but Cass helps you take the part you need, and leads you to two of their back up engines, which a team will put inside the Selene to serve as a propulsion system. After your return, you have to deal with the fallout of the battle and the various discoveries inside the Alien Ship. So far, this part of th game has been fairly similar to the original Selene.

The Selene has several districts severely damaged, the most important being the Farming sector. It did count for only 20% of the production but alongside this sector some hydroponic farms have also been destroyed. The leader of the Selene selects what should be the priority (If you do it then you obtain several bonuses for the rest of the game but you aren’t obligated). Elis want the military hangar to be restored quickly, Rana wants the farm. Elis says that if the ship isn’t protected then having to ration the survivors doesn’t matter, Rana say that the farm helped the morale to be high and that you can’t underestimate the morale. Outside this obligation, you have to hear the various grievances of the various sectors. There's a lot of complicated choices, and some are only about taking the least bad one. To put the new engine on, it takes one year, and then 3 years to reach an abandoned Taygetan base according to Cass. During that time, you can actually be engaged with your love interest from the first game or a new one. And at the end of your trip, you will actually have become a father to a daughter called Audrey. By the time you arrive to the base, the Selene has been patched together but is still severely damaged from the fight. The base has indeed been abandoned. As you explore it, Cass explains to you that it has probably been used to prepare the invasion of Earth as it is close to the solar system. Of course he didn’t say Solar System, but Arteus, the name given by the Taygetan which does show there is difference between them. On that base, they found a small and old Taygetan scout ship. After you return to the Selene, the leader tasks you with exploring the surroundings with the scout ship. During that time, the Selene will continue to prepare itself. You decide to name the scout ship Nautilus and you head for a system called Gergos which was an important system inside the Neutral zone and of which Cass confirms wasn’t conquered. Here, you hope that you can obtain more information. Then you leave, your child just born for a mission whose duration you don’t know. You take a small crew, some gold you hope can be used as currency, and you leave behind the Selene.

You can skip the trip directly or you can choose to pass some time with the crew. You learn that Cass has seen many planets and has even been to the homeworld of the Taygetan, Eurotas. He also explains to you that Earth was part of a region called “The Neutral Zone”, a place of the Galaxy between two Empires, the Taygetan (the one who invaded Earth) and the Attican. They are in a state of Cold War but recently (in terms of their history), the Taygetan slowly take more and more part of the Neutral Zone profiting from the Attican internal troubles. As of Joe, he seems quite broken emotionally due to his near-death experience during the assault of the Ship in the previous game and he now follows every order you give as if he is trying to do everything so you can’t send him away. The Gorgos system has a massive Space Station named Elysium for merchant and mercenary kinda similar to Omega from OTL Mass Effect (but this time around a Gas planet Yavin IV style) and a planet named Gorg which has become an industrial type planet with many species inside it, but you won’t step foot on it. You directly go to Elysium and as you arrive peoples from different species are everywhere. Everyone except Cass acts very shocked and amazed by such a thing. It won’t be until you explore all the station that the next part begins. The gold you brought with you isn't worth much here, so you have to take odd mercenary jobs until you meet an old Human named Hugo Ros. He recognizes the uniform from the Selene and its logo. He was 20 when the Selene was launched. Hugo reveals to you that the Selene has become kind of a myth, hope for the younger generation and the old. A Myth that some humans still live like before the invasion and hope that they are free and one day will make them free too. You do a small task for him and he introduces you to an human pirate group which hope to gain enough to leave the Neutral Zone for the land of the Attican, a rival empire of the Taygetan . The Neutral zone is actually to separate them. They ask you to move the Selene to their base, which is more developed than the old Taygetan one. You accept and prepare to move. Before you can, a Taygetan Fleet arrives, taking you by surprise. You weren’t at the Nautilus, but were instead far away from the base. You order Cass and Joe to leave without you and to return to the Selene. The station is invaded by the Taygetan and after a long fight you arrive at the pirate headquarters, they have fled and some of them are dead. You realize that it is too late and you are captured alongside many others. You are taken across the station (which is devasted) and you get a first look to Areus and Hera who are putting the survivors in a shuttle.

A montage shows that time has passed, roughly six months. Mathew has been send to a slave camp, building infrastructure for the Taygetan on one of their newest colonies. He is now well connected with the others humans and Aliens (Mainly one looking similar to the Batarian from Mass Effect named Tozhon, and the Vern, a race of insectoids) and has started to found a resistance cell. During this part of the game, you will have to grow the resistance by different ways (kill Taygetan officer, steal equipment, recruiting people). Yet at the beginning of that part, you are confronted by a Taygetan named Areus Turianid. He reveals to you that he knows from where you came (the Selene). You will meet him three others times before your revolt, during which he will say that he doesn’t like this way of developing the Empire and that in his part things are better. As he leaves, he lends you a communication device. You are free to keep it or destroy it. After your last mission to assemble the resistance, it is revealed that the Selene has found you and has sent the Nautilus to extract you. You decide you can’t leave the other slaves here. You launch the rebellion, and the Selene, with the pirates lead by Hugo from earlier, launch an attack from above taking the Taygetan by surprise. Their leader Hera Turianid is forced to flee and you decide the fate of the Taygetan survivors. You can kill them, take them as prisoners, or leave them here. You take all the freed slaves with you on the Selene. As you return to the Selene, you realize that more than one year has passed since your capture. And now every slave speaks of the rival of the Taygetan, the Attican, which are apparently some kind of democracy. After a vote (or the Board decision if it Elis is the leader) the small fleet around the Selene decide to travel there, after a dangerous escape. Elis or Rana decide that they are not enough strong to pass the Taygetan blockade. The next 30 % of the game (after this, it only leaves 10% of the game), you have to successfully unite several refugee/pirate/independent fleet to force your way in Attican territory. If you try to force your way in too early, it ends with a game over, a cutscene of the Selene being destroyed and Mathew's daughter being enslaved. There are four fleets, two human, two alien. You only need one to beat the “final boss”, and if you take only human fleets it can have serious consequence way later. To get one of the fleets on your side, you need you to do for them two quests, and even afterward, you can still fail according to your reaction/dialogue choices. Also, you will fight with Hera several times.

The first fleet is under the command of a woman named Victoria who also served in the Taygetan army until she managed to turn her crew against them and flee with their ship making her one of the only ones with a brand new Taygetan ship. She has used it to clear out a bit of the neutral sector for herself. Yet, now with the Taygetan arriving in her sector, she feel that it would be quite a good time to flee as they are likely looking for her. As a condition for joining your fleet, she asks that you help her to liberate a slave camp where her brother is. The plan was a success until Hera arrived, you escape with Victoria but her brother is killed. Nevertheless, she decides to help you and join your fleet. The second fleet is actually three small mercenary groups which were on their way to unification until their leader was killed. It is up to you to end the process and to be acclaimed their leader. For that, there isn’t actually any fighting. That series of quests use what was considered the best part of the previous game, Humans relationship and the civil war between Humans. You must prevent them from fighting each other with a series of investigations, dialogues and negotiations. If you succeed, you are acclaimed as their leader and they join your fleet. The third fleet (and the first alien one) is from a planet named Kepalli. At first, you arrive at this planet because they were one of the only still unoccupied by the Taygetan, and so you tried to make an alliance. But they quickly say that they have an agreement with the Taygetan and that they won’t attack them. But they agree to provide you some upgrade for your fleet (you obtain an overall bonus), you leave and then you learn that they indeed got invaded by the Taygetan. But if you didn’t accept that offer, you are contacted by an Admiral and the heir to the Kepallian Kingdom. They believe that the Taygetan will invade and ask for your help. In this scenario, you aren’t ready when Hera's fleet arrives and you can only help the fleet to retreat with heavy loses and letting their homeworld get invaded. The last fleet is one composed of several aliens races and leaded by a former “Honorary Taygetan” and former Ally of Areus. It serves as an expansion of Areus' background and insight from someone who actually manage to raise in status in the Taygetan Society. The thing is that you actually don’t know if they are still loyal to Areus or truly wish to free themselves, they will stay loyal to you at the end but during that part, they are foreshadowing that they are still in contact with Areus.

And then we arrive at the final battle. If you had killed all the Taygetan after your revolt and if you did the same each time you had Taygetan prisoners, Areus won’t help you (and the communicator he gave to you will be used against you), and Cass, due to some kind of Stockholm syndrome will betray you. If you have showed mercy on the Taygetan every time you had an opportunity to do so, you can request Areus' help. He will take some ships to his territory. However, Cass will also leave you because you were too soft on his former oppressor. The battle is around a Wormhole which are quite rare in the area. The Taygetan have begun the construction of a space station to prevent people from leaving through it. As you attack the station and its fleet, Hera's forces arrive (it is stronger if you didn’t do any side missions). If you didn’t go right away, you begin to fight back against the Taygetan, yet it can’t be said if you can win it until… the wormhole is activated and a fleet that Cass (if he didn’t betray or leave you) will identify as an Attican fleet. Faced against them, the Taygetan flee. Apparently, they decided that they could take over the wormhole without losing too much thanks to you. They invade your leadership to come over the other side but only the leadership. You take the Nautilus with Elis or Rana and you arrive at a beautiful station similar to the Citadel from Mass Effect. There, discussion happens with Rana/Elis and then you alone with the diplomat. In Ranaverse, they are quite upset about her and you feel the tension in the air. When you are alone with the diplomat, you realize that they actually doesn’t want your fleet, it apparently won’t help their current government. They say that they are willing to lend you some ships, weapons and cash to fight against the Taygetan. You can say that you agree with them or not. In Elisverse, there is an assassination attempt against him and he survives regardless of your choice. In Ranaverse, it doesn’t matter either, but there is a more serious consequence. The assassination attempt succeeds, and Rana dies in your arms saying “don’t trust them”. The Attican quickly say that this is the fault of the Taygetan and before you can say anything else, your refugee fleet has been made aware too. You return to see them asking for blood. The game ends with all the captains of the various ship composing the fleet saying “Fullington! Fullington”, you are either looking shocked if you said that you didn’t want the Attican help or looking confident otherwise. You will lead a war against the Taygetan in the next game. The Elis endgame is the same but with Elis at your place. You are either one shouting Elis' name or looking terrified of the war that’s going to happen.

There is one major expansion to the game, released in April 2012, called “ The Pale Blue Dot”. The leader of the Selene sends you with the Nautilus to see what happens to Earth. You sneak into orbit with help from Cass and you try to reach old United Nations frequencies until you obtain an answer from a place in the French Alps. There you enter a secret base of the old United Nations Tasks Forces to meet with the resistance. And you recognize that it isn’t glorious. The personnel of the base is running low and mainly tied together by the older elements from the previous era and their leader Andrei Pavlov. Andrei can’t realize that the Selene Initiative worked and uses your arrival to motivate the troops. Yet in private, he confesses they lost many rebels to the Taygetan and that they are the only base of the UNTF still existing as many have been destroyed since the invasion. He asks you to help him save some of his men’s family who has been taken by the Taygetan. For that, you need to go to the Taygetan main colony built on the ruins of Paris (some parts of it are still visible). You enter by the catacombs and find the files. Here you see that they were taken off world. But you also find a file which says that Cass is Andrei long lost son taken during a Taygetan raid. As father and son reunite, you must help the resistance flee for another base unoccupied in Siberia before the Taygetan arrive. There, you and Cass promise to Andrei that you will return one day.

Selene 2 is released exclusively for the Nintendo Sapphire on October 25, 2011. The game is a massive critical success with a stronger critical reception than the first game. Critics praise the game's epic scale, its presentation improvements, and its improved gameplay mechanics, while the game's choice mechanics are also praised for having real and significant consequences (though some critics are a bit upset that your choices can't impact some parts of the story, most critics praise the game's strong narrative that is flexible enough to cover most player choices). The critical reviews and word of mouth lead to strong early sales in both North America and Europe, with the game topping charts in France for several weeks, even after the release of Rockstar's Valdoza. Sales fade a bit more quickly in North America, but it's still one of the best selling Sapphire exclusives of the year. It cements the series' reputation as one of the stronger Nintendo exclusive IPs and perhaps the strongest sci-fi based IP in gaming. A third game immediately enters production, likely headed to the next-generation Nintendo console.

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Selene Expended Universe 2010-2011 :

Selene Invasion (2010) :


Selene Invasion is the sequel of Selene Conspiracy. You follow Captain Andrei Pavlov of the United Nations Task Forces. In the previous novel, Andrei found out the reason of the existence of the Selene Initiative and why the United Nations had grown quite powerful for the past 15 years. His survival was left in suspense at the end of the novel when we saw that the aliens who attacked the Selene during the first game are invading the Earth. The novel takes place 4 years after the Selene’s departure and approximately one year after the end of the previous novel. Andrei has survived the first strike from the unknown Alien due to the secrecy of the base he was in and managed to enter in contact with the UNTF. For the past year, the UNTF has tried to deal with the destruction of the world's infrastructure, the vicious tactics by the invaders and dealing with a way more technologically advanced enemy. As the novel begins, Andrei team has fallen back to a UNTF Base which was in construction before the invasion. As he tries to cheer up the troops, the news of the fall of the UNTF's main base in Amazonia means that the aliens could have obtained access to all the UNTF bases across the world. Yet, the Secretary General of the United Nations has managed to escape with a data cache, but he has crashed. As the nearest team, Andrei and his team decide to go. On their journey, we can feel the collapse of Human Modern Civilization, and part of the surviving army forces just stop resisting the Aliens and mainly try to take control of the local lands. Andrei manages to reach the Secretary General, who has just been captured by the aliens. They manage to liberate him, but he dies soon after. Yet they did manage to take back the data cache which talks about highly secret technology, and is equipped with some of that technology itself. Worldwide, the United Nations has failed to stop the invaders, but Andrei will build the resistance by using those bases which is the basis of the next book and the last one of the “Pavlov Trilogy”.

Selene Resistance (2011) :

Selene Resistance is the sequel of Selene Invasion and the last book of the trilogy initiated by Selene Conspiracy which will be called the “Pavlov Trilogy”. The main character is still Captain Andrei Pavlov, now the leader of a group of the resistance following the invasion by the mysterious alien forces. It’s been three years since the aliens invaded the planet and across the planet, the last group of resistance from the United Nations falls down. An increasing amount of governments have either been destroyed or surrendered, but Pavlov's group of resistance continues the fight. They have a top-notch base and a list of other bases. The only thing they need is a victory to ensure that recruits come to them. And they have an idea. Cayenne, once the place where pieces of the Selene were being shipped into space, is now the center of a massive launch site for the aliens. Pavlov doesn’t know what happens here, but he believes that a lot of humans are being sent to space. He successfully enters in contact with a resistance team hiding in Amazonia and with his team, they both launch a massive raid on the base using alien weapons and prototypes from their base and it is a limited success. They manage to save thousands who were being sent outside Earth, but they didn’t manage to destroy the base. Yet it is considered a much needed propaganda boost for the resistance But Pavlov's identity as the leader of the resistance is now known from the aliens, who take his family and send his son he hasn’t seen since the invasion, young Cass, to serve as a slave outside the planet. The epilogue shows that the aliens purposely lower the security of the base in order to show the Humans that it as their fate if they weren’t obedient and to provoke the willful humans to join the resistance in order to kill them and take them away from the slaves. Selene Resistance's bittersweet ending was logical considering the state of Earth in Selene 2 and would be accepted by the fans as a good ending. Andrei Pavlov has been a popular protagonist and the trilogy is considered a good one. Commercially it has been a success, since Resistance was released the month before Selene 2 and would top the chart for Science-Fiction books in France, Belgium and Switzerland with strong sales in Germany, Canada and the United Kingdom. The Pavlov Trilogy will be adapted in Manga (exclusively in Francophone countries) two years later.

Selene (Franco-Belgian Comics) :

A collaboration between Antoine Aubin (who worked in OTL on Blake and Mortimer) and Luiz Eduardo de Oliveira (better known as Leo the Scenarist and Artist of the series Aldébaran), this BD is released in Europe (But not in North America) a month before Selene 2 is itself released in a way to build up the hype for the sequel and to get fans of the First game to build the BD. In 64 pages, the story take place right after the launch of the Selene and answer a question some fans asked. Why did Elis Norell learned of the invasion by a message and not by a database? Across the comics, there are several references to the game, with an apparition of Alexander Fullington, still the leader scientist of the Selene and others cameo and Leo’s drawings are considered one of the most beautiful he ever did, especially the massive agricultural district where he transformed part of it into a small forest (something that isn’t shown anywhere in the games) full of life. The hero is actually the first Secretary General of the Selene, a Frenchmen named Hugo Darville and his small team of advisors coming from all social backgrounds including of course Alexander Fullington.

Basically, we follow Hugo as he rules over the first years of the Selene expedition amongst the stars and the establishment of the community inside the ship with the opening of the first cinema, the first football/soccer match etc etc and of course the first murder and other events like that. And at the end of his two terms, before leaving his office he decides to erase the files talking about Earth Invasion and the real purpose of the selene initiative. The aliens have obviously never come back to finish them and so he believes it would be too dangerous for it to be leaked among the survivors and doesn’t want to make them believe that they are the last surviving humans. Selene was an extremely good success thanks to Leo Aura, the quality of his art, and the coming Selene 2. But it was a one-time deal for Leo and he won’t return for another issue, leading Arkane to search for a new artist as they want to release a Selene BD at least one per years and export it to North America.
 
Probably the longest thing I ever wrote (outside Internship report :p ) in English ! Quite happy with what I did at the end because I had some weird idea at the start (like having Mathew being frozen for 300 years and meeting his descendant) :p

Anyway thanks for having accepted the game and liking it apparently ^^
 
Fall 2011 (Part 9) - Fallout 3 (in NYC)
"War... war never changes.

The world is still in ruins after the nuclear holocaust of 2077. Civilization was destroyed that day, and though some remnants of it cling to existence, they are in everpresent danger of being snuffed out by the horrors of the wastes.

New York City was the most populous city in the world when the bombs fell. A center of industry, technology, and commerce, it was a shining light of humanity and a symbol of America's power. And yet, in an instant, it too was completely eradicated, along with countless millions living there.

But either by sheer coincidence or divine providence, the most powerful warhead aimed at the city failed to detonate. For the city's population, it hardly mattered. Nearly a dozen smaller but still incredibly powerful bombs detonated in or around the city, shattering landmarks and ending so many lives. The final warhead would have been a coup de grace, but what remained of the city was spared, leaving shattered husks of buildings behind rather than a mere glowing crater.

Now, New York City is the Empire Wasteland, part of the Eastern Commonwealth, a loosely connected network of ruined cities ruled over by the Enclave, the last remnant of the United States government. Though it lies in ruins, a few hardy souls make their living amidst the broken skyscrapers, battling it out with fierce ghouls and sadistic Super Mutants. The Enclave has a presence in the city as well, but they keep themselves hidden, waiting for their moment to reclaim the city as their own.

But under the Empire Wasteland, a vast network of forgotten subway tunnels and underground shopping facilities remains largely intact. There, beneath the ruins of what was once the world's largest city may yet be its largest city at the end of the 23rd Century. Though the underground isn't without its dangers, it's home to thousands, maybe more, and the one relatively safe place for many miles around.

You have been exiled from Arroyo, a thriving city in its own right, sent on a journey that has taken you nearly 3000 miles. Though you do not know the reason for your exile, you have made an impossible journey across the ruined continent. The horrors of the apocalypse have ravaged your body and your mind, but somehow, you've survived, and you've reached the Empire Wasteland, in search of a place to call home.

Now, your body has failed you. Just as the broken skyscrapers of what was once Manhattan began to appear over the horizon, you could feel the life exiting your body. Such a journey really was an impossible one, and no one can survive the wasteland forever.

But maybe, just maybe, you can survive just a little bit longer..."

-the introduction to Fallout 3, narrated by Ron Perlman

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Fallout 3

Fallout 3 is a third person action WRPG for the Sapphire, iTwin, PC, and Mac, developed by Black Isle Studios and published by Electronic Arts. Fallout 3 plays much like its predecessor, Fallout: The Boneyard, with the grid-based tactical combat of the first two games replaced with fully third person shooter/melee mechanics and a more character-based roleplaying system. Familiar mechanics like the SPECIAL system, and familiar foes like ghouls, super mutants, and Deathclaws still remain, while the game itself takes place in New York City and the surrounding areas, including New Jersey and Long Island. Fallout 3 has an even larger map than Fallout: The Boneyard, with the city itself being far bigger than any other city ever featured in a WRPG up to this point, with enough content to make a game just based on it, with all five boroughs and a vast underground area all fully explorable. Unlike The Boneyard, where a wall impeded the player's progress until they'd progressed through a chunk of the main story, Fallout 3 allows almost complete exploration of the entire game world right from the beginning, though certain areas of the Underground remain inaccessible until certain quests are completed (and of course, exploring certain areas too early will get the player killed by heavily armed soldiers and/or Deathclaws). Fallout 3 allows for even more character customization than The Boneyard, both physically and statistically, with a wide array of new perks and stat categories. Dialogue trees have been expanded to allow for even more options, with some of them being relatively obscure and requiring some fairly hefty stat boosts, while others are more ordinary and expected, giving the player more freedom in how they deal with the people and factions they meet in the game. Fallout 3 has more Vaults to explore (one of the major criticisms of The Boneyard from longtime Fallout fans was the relative lack of Vaults, considering how many there should be in that part of the world). There are twelve total Vaults that can be accessed (two in Manhattan, one in each of the other boroughs, three in New Jersey and three on Long Island), some tied to story-based quests, but most simply side goals for the player to explore and experience. The player won't start out in a Vault like OTL Fallout 3, but must visit at least three Vaults over the course of the story to achieve various story based objectives. Of course, the player can choose to ignore the main story at their leisure, as there are plenty of side quests and diversions in the game and a massive map to explore. Graphically, Fallout 3 looks like a slightly more polished version of The Boneyard, but is comparatively unimpressive in terms of detail. Black Isle has sacrificed graphical quality for scale, making a game with the detail of an early seventh gen title but with a scale like no other game of its kind. The game features plenty of licensed music from the 30s, 40s, 50s, and 60s, and like its predecessor, has numerous famous voice actors among its cast. The protagonist isn't voiced, but NPCs are played by various actors that include John Malkovich (who plays the primary antagonist, General Wainwright of the Enclave), Henry Rollins, Jeri Ryan, Noureen DeWulf, Joe Pantoliano, Richard Dean Anderson, Idina Menzel, and Brian Blessed.

Fallout 3 starts the protagonist, who is referred to in reference materials as The Exile, waking up in a neighborhood in what was once Brooklyn. The Exile is greeted by a friendly woman named Athena (voiced by Jeri Ryan) who nursed them back to health, and who serves as a sort of guide to part of the Empire Wasteland and the player's circumstances. The player can roam around a small village known as The Neighborhood, which consists of ramshackle, reconstructed houses and shops. The Neighborhood is sort of the OTL equivalent to New Vegas' Goodsprings, a friendly place that serves as the player's first base of operations (of course, it's also possible to slaughter everyone here). From the Neighborhood, it's actually possible to cross right into Manhattan, though most of Manhattan (at least aboveground) is controlled by Ghouls and Super Mutants and is extremely dangerous. The basic storyline progression sees the Exile attempting to protect denizens of the Underground from Enclave spies, as Enclave soldiers have been conducting operations in the area. A major landmark in the game is when the Exile meets up with Glory (voiced by Noureen DeWulf), who claims to have a connection to the Exile and to be familiar with them, but also doesn't entirely trust them. Eventually, it's revealed that Glory is a fellow exile from Arroyo, leading to the game's next series of quests in which the Exile will eventually confront General Wainwright, the military leader of the Enclave. In the meantime, the Exile will spend a lot of time visiting the Underground, going back and forth between the city, Long Island, and New Jersey, and getting acquainted with the various people and factions of the Empire Wasteland. While the New York City of Fallout 3 isn't a direct 1:1 copy of real life's New York City, there are a lot of similarities and famous landmarks that they share. The Statue of Liberty still stands, though the head is gone, and finding the head is one of the game's major sidequest lines. The player can also visit Harlem, and meet up with the Harlem Globetrotters, who are somewhat similar to the Kings from OTL New Vegas, in that they don't quite know what the Globetrotters actually were before the war. Their leader is an elderly man named Lemon (and Electronic Arts actually got the real life Meadowlark Lemon to voice him), who wants the Globetrotters to get out of Harlem and travel the world, as the Globetrotter name implies. The Exile can actually help teach them about basketball, and at the end of the quest, they'll either stay in Harlem to protect it, or leave the city and try to travel the world (of course, the player is also free to just kill them). There's also a lengthy sidequest about a ghoul named Starlet, voiced by Idina Menzel, who wants to perform in a Broadway musical. The player will need to clear out a theater of raiders, then bring electrical power back to the theater, then assemble a cast and an audience (either by recruiting or kidnapping them), and finally, help Starlet learn some music and perform. If the player chooses to help Starlet, they'll be able to visit her throughout the game, still performing on stage. The player can also visit Times Square, which is a heavily fortified Super Mutant encampment. Ironically, the World Trade Center towers, which were still built in the Falloutverse's 1970s, are still standing, though they're only husks of what they once were. The Exile is able to climb nearly to the top of one of them, where an interesting NPC lives and can be helped in a sidequest. Once the player has had their fill of questing, they can progress the main story to about 3/4ths of the way through, where it's revealed that the Enclave arranged to have the Exile (and also Glory) exiled from Arroyo with recording devices in their bodies. Their goal was to see how survivable the journey across the destroyed United States was, and the success that the two had in making it all the way to New York proves that the Enclave can begin unifying their settlements on the West Coast with their settlements on the East Coast, hoping to bring the entire country back under Enclave control. At this point, the Exile has been captured by the Enclave, but can choose to either escape on their own and rescue Glory, or hold tight until Glory saves them. This revelation leads to the game's final series of quests, in which the Exile must make a choice about their own fate and that of both the Empire Wasteland and Arroyo (and presumably the NCR as well). There are three main ending questlines:

It's A Hell Of A Town: The Exile chooses to remain in New York City. If this path is chosen, the player will have to eventually confront the Enclave and Wainwright at their fortified mansion on Long Island.
Homecoming: The Exile chooses to make their way back to Arroyo. If this path is chosen, the player can choose to either battle with the Enclave and Wainwright, or with Glory and her faction.
From Sea To Shining Sea: The Exile chooses to unite the Eastern Commonwealth and the NCR, forging a path for the eventual restoration of the United States' prewar boundaries. If this path is chosen, the player must battle both the Enclave/Wainwright and a united alliance of Underground factions who have formed a barricade to prevent the Exile from destroying the city's defenses.

No matter what happens, the Exile will survive the main story. Glory can survive in all three endings, either as the Exile's love interest or as a disaffected enemy, or she can be killed. The fates of the others factions also depend on the Exile's actions. The Enclave is kicked out of New York City in both the NYC and the United States endings, but can survive and continue to rule in the Arroyo ending if the Exile chooses not to fight them. There's no real "right or wrong" ending in the game, it all depends on the Exile's actions and what values the player holds dear. No matter what ending the player gets, the ending narration concludes with the iconic line "war never changes".

Fallout 3 is released on Tuesday, November 1, to massive critical acclaim. Praise goes to the game's epic scale, its huge variety of things to do, and its blend of humor and drama, and overall the game's reception is somewhat better than that of The Boneyard, which was also highly praised. It's considered one of the year's best games, if not quite as good as OTL's Fallout 3, and sales over the game's first two weeks of release are excellent, though they slow down significantly after the release of Call Of Duty: Nightfall. Black Isle Studios and EA have been able to make the Fallout franchise almost as beloved ITTL as it is IOTL, and work begins immediately on the first eighth generation game in the franchise.
 
The protagonist isn't voiced, but NPCs are played by various actors that include John Malkovich (who plays the primary antagonist, General Wainwright of the Enclave), Henry Rollins, Jeri Ryan, Noureen DeWulf, Joe Pantoliano, Richard Dean Anderson, Idina Menzel, and BRIAN BLESSED!.
Fixed that for you :p
Seriously though, great work as usual; and I could hear that whole opening narration in Ron Perlman's voice.
 
Fall 2011 (Part 10) - No Skyrim, Mo Problems
The Elder Scrolls V: Kynarth

The Elder Scrolls V: Kynarth is a WRPG developed and published by Bethesda. Like its predecessor, The Elder Scrolls IV: Morrowind, it takes place in a vast realm populated by many different races under the rule of a powerful Empire and reigned over by powerful gods who sometimes exert their influence. Like OTL's Skyrim, it takes place in a land gripped by a fierce cold winter, but unlike Skyrim, it does not feature dragons or the mythical Dragonborn. Instead, it features a clash between the Empire and a powerful demi-goddess/ice queen named Sibella, who believes herself to be the rightful ruler of Kynarth and has thrust the land into a civil war. The game plays much like The Elder Scrolls IV: Morrowind, though many of the quality of life improvements in OTL's Skyrim haven't been implemented in this game. IOTL, Bethesda's work on Fallout 3 and Fallout New Vegas taught them important lessons that they would use to refine the gameplay of Skyrim, but ITTL, the company's work on Knights Of The Old Republic II, which was a somewhat different type of RPG, left them with less experience with modern WRPGs, and so Kynarth plays a bit less like OTL Skyrim and a bit more like OTL Morrowind, with a less populated world and more awkward transitions between certain parts of the game. In addition, the world isn't quite as rich and as detailed, with only five large cities and more barren ground between them. It's a more "basic" WRPG compared to its contemporaries, including Fallout 3, and thus, it isn't quite as fun or as addictive to play. Regardless, it's still a quality game with strong production values, beautiful landscapes and an excellent voice cast that includes Claudia Black as the voice of Sibella and Ian McKellen as the voice of the Imperial senator Vicarius, who serves as the leader of the game's Imperial faction. The player finds themselves caught between Sibella and Vicarius, and is able to play both sides of the conflict or forge their own future for Kynarth, which, despite not being as detailed as OTL's Skyrim, is still a rich land filled with intriguing citizens and plenty of things to do. Combat is fairly basic, though it does take some lessons from Knights Of The Old Republic II, making it a bit more interesting than OTL's Skyrim. The player can be one of six different races, and has more freedom to pick their initial combat loadout and even their character's personality. The player is able to visit different combat and magic schools and participate in their questlines to learn new techniques and gain power, and they also have the ability to forge their own weapons and brew their own potions.

The game begins with the player character starting out as a recruit in a provincial Imperial army tasked with patrolling Kynarth. However, during an early mission, they are captured by a rebellion soldier, who decides to release the player after another rebel asks them to show mercy. These early missions introduce the conflict between the Imperial legion and Sibella's faction, and from there, the player is free to progress the main quest or wander Kynarth. An early mission about 25 percent of the way through the game introduces Sibella for the first time. She's a powerful but somewhat insecure person, somewhat of a cross between Elsa from Frozen and Ulfric from OTL Skyrim. She doesn't want to start a civil war but she believes that if she is not made ruler of Kynarth, it will fall into ruin. The player is then given the chance to continue Sibella's questline or rise through the Imperial ranks. It's possible to do both until about 75 percent of the way through the game, at which point the player will need to definitively pick sides (this will lead to things like rebels or Imperials attacking the player on sight, making certain towns very hard to reach until the main storyline is completed). The game is careful not to portray either the rebellion or the Imperial faction as entirely right or entirely wrong, with Sibella and Vicarius both having positive and negative aspects to their personalities, making it truly the player's choice about which way they want Kynarth to go. There are numerous other questlines present in the game, with some having a slight impact on the main story and others being entirely independent from it. The Thieves' Guild and the Dark Brotherhood get questlines in this game, as they did in OTL Skyrim, while there are some other intriguing original factions, such as a carpentry guild and a group of pirates that can also be helped during the game. There's an entire business/merchant guild sideplot as well, in which the player can establish a franchise of shops throughout Kynarth to make some money. In the end, the player must decide: Empire, or rebels? If the Empire is chosen, Sibella's prophecy about Kynarth's ruin is proven somewhat right: after Sibella is defeated, an ancient fire demon awakens, and the player must unite the Imperial armies and the remnants of Kynarth's rebellion to defeat it before Kynarth can be saved and restored to peaceful Imperial rule (though the Empire is still quite brutal on some towns and factions). If Sibella is chosen, the Empire is forced out and Sibella takes the throne of Kynarth, but it's clear that she's an inexperienced ruler, and under her rule, parts of Kynarth fall into chaos. While both endings are imperfect, most players will still feel victorious after Kynarth's fate is decided, and afterward, they're free to continue the game to wander the realm and complete any leftover sidequests.

The Elder Scrolls V: Kynarth is released on November 22, 2011, for the Sapphire, iTwin, Xbox 2, PC, and Macintosh. The game gets mostly positive critical reception, but unlike OTL's Skyrim, it's far from a Game of the Year contender, with reviews generally lagging behind Morrowind in the mid 8s. Most reviewers consider it a fine RPG, but nothing too special, with strong production values and a big world to explore. Sales are also quite poor compared to OTL's Skyrim, especially in the face of major competition. The game is still a huge hit on PC, with plenty of mods and a healthy community, but on console it's a bit of a bust, failing to sell a million copies on the iTwin and Xbox 2 and barely getting to a million on the Sapphire after a couple years of release. It's a financial success, but not a big one, and it leaves Bethesda in a bit of an awkward situation as the company continues work on its new next-gen IP. Bethesda strongly considers going PC only, and it's also fighting off acquisition bids. The company will have a difficult next few years as it tries to figure out a way forward in an increasingly challenging industry.
 
Fall 2011 (Part 11) - Pokemon Of The Past And Future
Pokemon: Legend Quest

Pokemon: Legend Quest is an RPG for the Nintendo Sapphire, co-developed by Game Freak and Naughty Dog and published by Sony and Nintendo. Like its predecessor Master Quest, Legend Quest serves as both a Stadium-esque battling game for Gen 5 as well as a full-fledged Pokemon adventure in its own right, allowing players to enjoy a robust single-player experience while also transferring their Pokemon from the Supernova games to battle it out with friends or online. Legend Quest serves as a sort of prequel to the Pokemon series, taking place in the Tutto region (a mythical forested region based somewhat off of the Black Forest in the real world) thousands of years before the events of the original series. Despite taking place so long ago, the game has all the modern Pokemon, and has ancient versions of modern technology, implying the presence of an advanced ancient civilization (or perhaps ancient aliens) in the distant Pokemon world past. The protagonist is a young boy named Julius, who finds a Pokemon wandering outside of his town (either a Gosgro, an Ishdrop, or a Lolite) and decides to adopt it. He's then tasked with going around the continent and defeating various trainers, but is also visited by a mysterious man named the Collector, who tasks him with finding legendary Pokemon and bringing them to him. This game's storyline is where a lot of the legends of the ancient Legendary Pokemon are established, serving as a sort of origin story for events that happen later on in the series. Like Master Quest, Legend Quest doesn't quite function like a true handheld mainline Pokemon game. It doesn't have an overworld to explore, but instead divides exploration between different areas such as towns, forests, caves, and castles. Forests, caves, and castles have "capture points" where the player can participate in battles to catch Pokemon, and there are also trainer battles at certain places in the game as well. The player won't be able to catch any "anachronistic" Pokemon during the main story, with the exception of certain "echoes of time" that can pop up on occasion, therefore, Pokemon like Magnemite and Mewtwo, Pokemon dependent on technology, don't appear during the main story. However, all current Pokemon are available during the game's battle mode, which takes place outside of the main story and in fact is in a modern university setting, while the game's main story is presented as a series of books in the university's library. Legend Quest generally has slightly larger environments and a longer main story than Master Quest, with heavily detailed environments and well-animated Pokemon battles as well (with some small exceptions, the game generally looks better than OTL Sword and Shield on the Nintendo Switch, a technologically superior system). Like Master Quest, Legend Quest has side quests that can be accepted once certain conditions are met, and are generally used to help the player grind up for the main quest, though special Pokemon can also be acquired through the completion of these side quests (including legendaries and mythicals). Any Pokemon acquired in Legend Quest can be transferred over to Gen 5 games, though not to Gen 4 games, and there are numerous Pokemon exclusive to Legend Quest, such as Pokemon with special moves and typings, that can be transferred to Gen 5 games and will be playable there for the first time. It also marks the first time that the Mythical Pokemon Lilisprite can be obtained and transferred to the Gen 5 games, as it won't be made available via event until early 2012. Like Master Quest, Legend Quest features full voice acting, with Skyler Brigmann as the voice of Julius and Graham McTavish as the voice of the Collector.

Legend Quest begins with Julius finding his starting Pokemon and setting out from his town into the grand Tutto Forest, home to hundreds of different types of Pokemon and some of the most skilled trainers of the ancient Pokemon world. He's tasked with visiting six locations known as Shrines, where great Trainers are said to reside, testing the skill of those who seek them out. Along the way, Julius will visit villages and dungeons, meeting and helping new Trainers and exploring unexplored areas of the world. Along the way, he'll have to do battle with the Stoic Army, an army of stone-faced soldiers who seek to conquer all of Tutto using their powerful Pokemon to do it. The Collector explains to Julius that only the help of the Legendary Pokemon can take down the Stoic Army, and he is tasked with finding fifteen legendaries over the course of the game: Articuno, Zapdos, Moltres, Ho-Oh, Lunalux, Lugia, Yggdrassa, Latias, Latios, Krakaeon, Monolyth, Totemik, Obelaske, Voidestrudo, and finally, Lilisprite. The emphasis on finding and capturing these legendary Pokemon, which can be done as quickly as about 25 percent of the way through the game, necessitates that the player be able to train their Pokemon up to be quite powerful so they'll have a shot at catching these legendaries. Each of these legendaries are tied in with their own special "Legend Quest", which, alongside with the Pokemon Shrines, form the bulk of the game's main storyline quests, with the rest of the game's content filled out with small fetch quests and sub quests. The Collector seems benevolent at first, and often helps out Julius with advice or by helping him fight off attackers or catch Legendaries, but many of the people in the game tell Julius to be wary of him, and that the Collector's motivations are far from noble. Eventually, Julius finds and discovers a woman named Arabeth, who's sort of styled after the mythical "Lady of the Lake" in King Arthur mythology. Arabeth is the protector guardian of the Tutto Forest, and Lilisprite is her beloved Pokemon. Arabeth sees the pure intentions in Julius' heart, but is opposed to the machinations of the Collector, who she believe seeks to bring forth an ancient being into the world that will corrupt it with terror and darkness, and can only be brought forth by bringing it a certain number of Legendary Pokemon to devour. Before his battle with the final Shrine Guardian, Julius agrees to help Arabeth and to protect Lilisprite, but the Collector, who by now has all fourteen of the other Legendary Pokemon that Julius has helped him capture, refuses to take no for an answer. He begins to lead a campaign of destruction through the Tutto region, first using the Stoic Army to carry out his will. After Julius defeats them, the Collector comes after Arabeth herself. Julius helps to protect Arabeth, but she is weakened by the battle and is forced to give Lilisprite over to Julius. Julius is tricked by the Collector into bringing Lilisprite to the place where the ancient dark Pokemon is said to awaken, and though the Collector is unsuccessful in bringing it forth (though it does give the very first tease of Agassoth, who is tied into the run-up to Gen 6's Pokemon game), he is able to acquire a portion of the creature's power, and turns against Julius to do battle with him with a set of Legendary Pokemon: Moltres, Lugia, Yggdrassa, Krakaeon, Obelaske, and Voidestrudo. It's an incredibly tough final battle, but after the player claims victory, the Legendary Pokemon are freed and the player is then able to hunt down all down and capture them in the postgame. As for Lilisprite, it's returned to Arabeth, but it can also be captured after the completion of one final postgame questline.

Pokemon: Legend Quest is released on November 22, 2011, exclusively for the Nintendo Sapphire. Reviews for the game are quite strong, though they don't quite rise to the level of the reviews for Master Quest, with a lot of critics claiming that the game is somewhat of a rehash and a bit too short. Regardless, early sales for the game are outstanding in both Nintendo and Japan, and despite being released in late November, it becomes one of the best selling games of the calendar year, thanks largely to excellent holiday sales. It's more proof that Naughty Dog has gotten quite good at making proper Pokemon titles, and they'll continue to be a part of the franchise for years to come, with Sony tasking the company to work with Game Freak on several more Pokemon related projects, including Gen 6...

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January 2012's issue of GameInformer has confirmed Naughty Dog's heavy involvement with the next set of Pokemon games for the Nintendo Connect handheld. While a name for this sixth generation of Pokemon titles hasn't yet been confirmed, a number of small details, mostly pertaining to the business side of the games' development, have started to trickle out. Naughty Dog won't be working on the game alone: they'll be working on the setting and story for the game, while Game Freak remains in charge of game mechanics and gameplay. Pokemon design will be shared by the two companies, with a team of developers made up of staff from both companies consulting on the game's new species, which are expected to number well over 100. While one might expect there to be arguments and disputes between the two companies, the article mentioned that there is a "synergy" between the two teams that could serve to make this the best Pokemon generation to date. Sharing the workload also allows for more work to be done in a shorter amount of time, allowing for the developers to get a better handle on the increased complexity of the series, with graphics improving rapidly and more and more Pokemon being added with each new generation. Junichi Masuda, lead developer of the series, has mentioned that it will allow the series to be, in a sense, "future-proofed", and has also stated that "we were starting to come up against a limit of the Pokemon we might be able to include in each game because of the increased work we had to do with animation and detail, but now, with the added resources from Sony, we will hopefully be able to continue including all Pokemon even after there are more than 1000 or even 2000 in existence". Generation 6, which is still more than a year away at this point, is looking better than ever, and it's comforting to know that thanks to Naughty Dog and Game Freak's synergy, players will be able to continue to "catch 'em all" for many years to come.

-from a December 8, 2011 article on Kotaku
 
January 2012's issue of GameInformer has confirmed Naughty Dog's heavy involvement with the next set of Pokemon games for the Nintendo Connect handheld. While a name for this sixth generation of Pokemon titles hasn't yet been confirmed, a number of small details, mostly pertaining to the business side of the games' development, have started to trickle out. Naughty Dog won't be working on the game alone: they'll be working on the setting and story for the game, while Game Freak remains in charge of game mechanics and gameplay. Pokemon design will be shared by the two companies, with a team of developers made up of staff from both companies consulting on the game's new species, which are expected to number well over 100. While one might expect there to be arguments and disputes between the two companies, the article mentioned that there is a "synergy" between the two teams that could serve to make this the best Pokemon generation to date. Sharing the workload also allows for more work to be done in a shorter amount of time, allowing for the developers to get a better handle on the increased complexity of the series, with graphics improving rapidly and more and more Pokemon being added with each new generation. Junichi Masuda, lead developer of the series, has mentioned that it will allow the series to be, in a sense, "future-proofed", and has also stated that "we were starting to come up against a limit of the Pokemon we might be able to include in each game because of the increased work we had to do with animation and detail, but now, with the added resources from Sony, we will hopefully be able to continue including all Pokemon even after there are more than 1000 or even 2000 in existence". Generation 6, which is still more than a year away at this point, is looking better than ever, and it's comforting to know that thanks to Naughty Dog and Game Freak's synergy, players will be able to continue to "catch 'em all" for many years to come.
...Ouch.
 
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