Lemmings is still owned by the (newly re-independent) Psygnosis, so that COULD be a good project for the company to pursue. Let us know what you have in mind for the game before going forward.
@RySenkari: The new game is a reboot of the Lemmings franchise, with the title
Lemmings Revolution (recycled title, from 2000 game Lemmings Revolution).
In this continuity, the Lemmings homeworld is largely unproductive and affected by natural disaster, and a mad Communist king Lemming who is pseudo-Stalin/Putin-istic, so they decide to flee (a much darker and edgier Lemmings than usual).
There are four types of Lemmings:
Regular lemmings (Green hair, blue body and cannot walk on water or acid. They can only walk on water or acid with special equipment). These are equivalent to the lowest class in our society; in the Lemming world they're the farmers, the factory workers...
Water lemmings (Blue hair, white nightshirts, can walk on water). These lemmings enjoy the outside world, nature and food.
Acid lemmings (Red hair, green shirts, can walk on acid). The individualists of the species, they fled upon the new king coming into power, threatening his communism.
Lava lemmings (Green hair, orange shirts, can walk on water, acid and lava). These are the lemmings who are the most risk-taking and can survive lava. To them, spices and spicy food is heaven. Real-world equivalent to Indians who deal in food and Indian shops (in-universe).
Hybrid lemmings: A cross between any of the two or three species, these can walk on water, acid and lava with no ill effect.
Unlike previous iterations of the game, the Lemmings also have to use equipment to get themselves through each level, and avoid the following hazards:
Buzzards, vultures, falcons: They're out to catch their next meal, a Lemming, and aren't evil as such, it's just in their nature.
Dandelions: These look fluffy, but if you catch the dandelion clock your lemmings go delirious from it and may die!
Acid/lava pools: Unless you're a hybrid or lava lemming, you'll die. These can be bridged over though.
Doors: Seen in medieval levels, don't try to open these.
Magic mushrooms: Based on Boletus real-world mushrooms, these look like a tasty meal for a Lemming, but don't guide them to pick one up, as they'll cause the lemming to go red and die!
Hypno-lights: Modelled on the Anglo-Dutch Philips-WRTL 2600 post-top 5m streetlight seen in England and the Netherlands, this streetlight can make lemmings "Blinded By The Light" to quote Mannfred Mann's song.Image link here:
https://www.lighting-gallery.net/gallery/albums/userpics/10515/normal_street-07.jpg
New skills introduced in this game include:
- Mountaineer: Different to the climber skill, it gives each lemming mountaineering equipment for the tough hazards.
- Springbok: Special shoes (parody of Reebok) that give them ability to bounce over hazards.
- Water/lava hazard kit: Much like real-world radiation hazard kit, but only found sparingly.
- FlashLem: Super-speed for Lemmings, can be got from where a Lightning bolt sign is seen.
- Musician: Can be used to distract buzzards and vultures.
- Medico: Pick up this bottle and it can just save your lemmings from magic mushrooms or dandelions.
- Athlete: Combination of climber, floater and basher in one skillset.
There are several worlds, which it takes place in, with levels in random order for world. Worlds are:
- Maze: Garden maze. Blue clear sky, sun in sky. Stone maze levels with teleporters and platforms.
- Wuxia: Reminiscent of ancient China. Varied sun in sky. High platform and mountain
- Space: Think of the film Her or 2001: A Space Odyssey. Backgrounds vary. Ships with airlock mostly.
- City Limits: Streets lit by (in-universe) Thorn Beta 5, Thorn Gamma 6 or WRTL 2600 streetlights on 5m metal posts (look these up on Google images). Clouds and sun in sky. Varies in nature.
- Lemmings Revolution: A nod to the 2001 game, and dark and edgy.
- Circus: Stadia, platform. Sky varies. Mainly platforms and slippery ice.
- Army: U.S. Army or British Army. Varied weather. Mud and steps.
- America: Varied American landscapes, weather. Main hazards are either buzzards or urban
- Computer: Trapped inside the computer. Electrics are hazard.
- Medieval: Stone and castle. Cloudy sky with some sun. Has openable doors that can be hazards.
https://www.lighting-gallery.net/gallery/albums/userpics/10515/normal_street-07.jpg