Blackheart: Contract
The sixth mainline game in the Blackheart series, Blackheart: Contract is the follow-up to Blackheart Villainous, and chronicles Sadira and Messiah's efforts to defeat a group of assassins hired to kill them by the arch-assassin known as Apex. In contrast with previous games in the series, Contract eschews stealth to a much greater extent, focusing more heavily on action and combat. In addition, the game no longer lets you choose between dual protagonists Sadira and Messiah. Instead, the game will switch between them from time to time, following both of their stories as they weave together. This does allow for a longer overall narrative than Villainous (which had to support both Sadira and Messiah's points of view for the same quest), and also allows the player to become equally skilled with both characters' playstyles. As events in the series have progressed, Sadira and Messiah's skillsets have evolved and have somewhat converged: Messiah's empathic abilities have dulled significantly since the events of Villainous, to the point where harming enemies does not cause her to feel their pain and flinch like how it did in that game. Instead, Messiah's empathic abilities have transferred onto Sadira: Messiah now primarily feels Sadira's pain and can even glean her emotions. Meanwhile, Sadira's sadism and ruthlessness have also dulled, largely as a result of her partnership with Messiah. The two are now pretty much dating, though both of them still refuse to acknowledge their relationship with one another. Sadira has also come to terms with her own psychosis and other mental disorders, and is actually seeking treatment for them, as relayed via small flashback segments interspersed between story scenes. Sadira still employs a more wild, berserker style of combat, with unfocused blows and less aim, though she's able to strike more quickly and she can still intimidate foes more than Messiah can. Messiah, on the other hand, can strike and shoot with more precision, but is slower in combat. Sadira's skill meter allows her to mitigate this by becoming more accurate with powerful, brutal strikes, while Messiah's skill meter improves her speed without dulling her aim. Time and time again, the game emphasizes the strange, symbiotic relationship between these two women and how they've come to love each other even as part of them hate each other, and how they have also come to hate themselves for loving each other. When the two are in combat together, the game activates quicktime events and combo strikes for the both of them, allowing the player to utilize the partner of the character they're currently controlling to enhance their own battle capabilities. The game itself has a heavy emphasis on “assassin battles”, 24 different hired killers, along with Apex himself, that must be fought during the course of the game. Some of these fights happen completely out of nowhere, while some are built up to. Some of the assassins are fought more than once, most are killed the first time. Some are fought alone, some are fought together. While the game's locations have become somewhat more linear to accommodate this (there's little Blackheart 4 style free roaming), the game's pacing is somewhat more smooth and the levels are finely tuned to the strengths and weaknesses of Sadira and Messiah. Contract features improved graphics over Villainous, mostly in character animation and lighting effects, and most of the major voice actors from previous games return, including Lana Parrilla as Sadira, Grey Delisle as Messiah, Giancarlo Esposito as Apex (the primary antagonist), and Zoe McLellan as Christine.
The game begins with Sadira doing battle with one of the assassins straight out of the gate, after which the game cuts to an opening credits montage which shows Sadira and Messiah battling some of the first of Apex's assassins, defending their allies, and forging a closer relationship between each other. The game itself then begins in earnest, with Sadira and Messiah gathering info on one of Apex's assassins even as another one is hunting the two of them. Meanwhile, we also see that Apex's top assassin Christine still wants revenge on Messiah for injuring one of her eyes, and as Sadira dodges one assassin, Messiah dodges Christine. The game's second assassin battle features Sadira against a skillful gunner sporting a massive pistol, who can take her out in just a few shots. However, he's slow, and Sadira's quick, powerful attacks should make short work of him. Messiah manages to hunt down another assassin, but she must battle this one while Christine attacks her as well. Messiah takes out the assassin and battles Christine in a ferocious duel that ends when Sadira shows up and Christine escapes. Slowly but surely, Sadira and Messiah start to gather more and more information on Apex and the assassins as they continue to dismantle his network. There's no real overarching threat to the world in this game: instead, the threat is entirely personal: Apex's assassins are out to kill Sadira, Messiah, and their closest friends, and the two women must take out his entire assassination squad before that happens. The assassin fights each have their own special gimmick, ranging from simple things like different styles of combat arenas and weapon loadouts, to things such as interface screws and plot interruptions. The developers were somewhat inspired by the boss fights in the Metal Gear Solid series, and they really go all out in giving each assassin their own distinct personality and fighting style. While many assassins are evil people who the player will delight in taking down, some are professionals just doing their jobs with no hard feelings, and still others are highly sympathetic. Sadira and Messiah both have their own ways of interacting with the assassins, and each fight has an impact on the growing personal turmoil between the two women: Sadira finds herself wondering if her line of work is truly fulfilling anymore, while Messiah finds herself torn between a life with Sadira and a life of peace, and starts to blame Sadira for the fact that she and her friends (including Joseph and Kasey from previous games) are in danger. As the assassins get more dangerous, things get more personal, and Sadira and Messiah grow both closer (their physical intimacy gets incredibly intense as the game progresses, it's clear that they love each other and have grown dependent on each other) and further apart (both of them still get furious with each other on occasion, cursing each other out and threatening each other). By the time Messiah's friend Joseph is executed by Apex about two-thirds of the way through the game, she fully realizes how toxic her relationship with Sadira is. Indeed, the game takes pains to realistically depict an actual toxic relationship, a mutually toxic one (Messiah hurts Sadira just as much as Sadira hurts her, not physically but definitely emotionally). The relationship angst is portrayed very subtly, the game doesn't spend much time ruminating on it and instead trusts the player to read between the lines, while guiding the plot to its climax as Apex's organization is slowly picked apart by the two incredibly skilled women. The final stretch of the game sees Apex using his underworld contacts to sabotage the connections that Sadira and Messiah have with their various allies, with most of their friends ending up either dead, captured, injured, arrested, or scared off in some manner, forcing the two to once again depend on the only people they can: each other. They agree to take down Apex in one final grand mission, storming his compound and battling him together. The final battle with Apex has the player alternating between Sadira and Messiah for various segments of the fight, before one final glorious segment has the switch happening literally every few seconds until the two deal the final blow together. After Apex is killed, Sadira and Messiah embrace passionately, and the two seem to finally be coming to terms with how terrible they've been to each other, but they agree to work things out between them. However, just as it seems the game is ending, Messiah is shot by Christine and seemingly killed. Sadira hunts down Christine and the two have a very emotional final battle. The battle is every bit as difficult as the Apex fight, but shorter and much simpler. It ends with Sadira not killing Christine, but blinding her by destroying her other eye. Sadira plans to leave Christine like that to make her suffer, but Christine doesn't freak out or surrender. Instead, she calmly stands and aims her sniper rifle at Sadira, who realizes, almost too late, that Apex actually anticipated this might happen and trained Christine to be able to fight while blind. A split-second before Christine fires, Sadira, without even turning back around, stands and fires a fatal shot between Christine's eyes, finishing her. Sadira then returns to Messiah's side and realizes she's alive, and takes her back home to help her recover. However, when Sadira wakes up, she's tied up and Messiah is gone, and there's a phone on her chest with instructions to play a video. Sadira frees herself and plays it, and as the video plays a recording of Messiah talking, we see a flashback of her leaving. Messiah has decided that she can't work with Sadira anymore, that even though she does love her, she doesn't want this life anymore and doesn't want to be in a relationship with someone who has changed her so much for the worse. Sadira throws a furious, emotional tantrum after realizing that Messiah has left her, then seems to realize that everything Messiah said in the video was right, then we see Sadira resuming her life as a coldblooded assassin, killing for money without any sympathy for her victims and enjoying every moment of it. Messiah has resumed her old life as a bodyguard, and the ending seems to imply that with Sadira killing people and Messiah protecting them, their paths will inevitably cross at some point.
Blackheart: Contract is released on the Sapphire, Xbox 2, and iTwin to highly positive reviews, slightly better than the reviews received by Blackheart Villainous, averaging solidly in the low 9s. The reviews praised the separate controls for Sadira and Messiah, the creativity of the boss fights, and the realistic, if still somewhat over the top, portrayal of their relationship. The game went truly all in on the two of them, only to break them up while showing how bad they are for each other, subverting fan expectations and drawing a mixed reaction from much of the fandom, though the game's quality is undeniable. Sales, while not quite as brisk as Villainous, were still extremely good: over a million in the game's first week, with strong sales throughout the rest of the year on all three systems.
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Blackheart: A Cold Beginning
Blackheart: A Cold Beginning is a stealth/shooter title for the Supernova and iPod Play. The game has a similar format to previous titles in the series (it plays a lot like Blackheart 3 with the quality of life enhancements of more recent titles) and tells the story of Sadira Blackheart and how she originally became an assassin. The game plays much like other contemporary third person shooters, and looks quite good for a handheld game, almost indistinguishable from something that might be played on the Nintendo Wave. The game introduces Sadira's mentor, a man named Nobu, who taught Sadira how to suppress her emotions and kill without sympathy or fear. The main storyline of the game has Sadira working for Nobu, the head of a Japanese corporation, to assassinate his corporate rivals, one of whom has ties to the Yakuza (who become frequent enemies of Sadira in this game). Messiah is nowhere to be found in this game, though a Jillian Zobrist (Messiah's older sister) is mentioned on numerous occasions. The game's plot takes a major turn when Nobu betrays Sadira, hiring another assassin to take her down, and once Sadira catches wind of her mentor's betrayal, the student must become the master as she tracks him to a remote part of Japan to finish him off. Throughout the game, there are allusions to some of Sadira's enemies and allies from the original Blackheart, while her personality, a calm but somewhat anxious killer, is slowly developed into the cold person she currently is (it's implied that Nobu's betrayal played a big part in this, as Sadira learned that she can't trust anyone and thus learned never to form emotional attachments, a rule we know she'll eventually break with Messiah). Eventually, Sadira tracks Nobu down and defeats him, and surprisingly, he begins to beg for his life as Sadira gets ready to kill him. She coldly dispatches him, and learns that Nobu was ready to kill her if she had shown even a moment's hesitation, realizing that begging was in fact his final test for her. The game ends with Sadira having become the ruthless assassin we all know and love, and while the game doesn't directly set up the events of the original Blackheart, it does let everyone know how she became the person she is in that game. A Cold Beginning gets strong reviews from critics, but Messiah: Crisis Tear remains the gold standard for the series' handheld installments. Sales are quite good initially, mostly due to the fact that it gets promoted alongside Contract, but they do trail off fairly soon afterwards, and don't remain nearly as strong in the following months.
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“It seems that Blackheart, one of Ubisoft's flagship IPs, is set to join the ranks of 'annualized' games occupied by franchises such as Call of Duty and Ubisoft's own Assassin's Creed. The company has announced that it's already working on the next game in the series, and though it hasn't yet been officially announced, it's all but certain to be releasing next year. An annualized approach to Blackheart seems like a strange one: despite the series' financial success, the epic single player nature of the plot doesn't seem to lend itself well to a rapid-fire turnaround, with Assassin's Creed justifying its yearly releases through the carrying over of assets from one game to the next. Annualization is becoming a trend amongst major game franchises, and while it does keep them at the forefront of the industry, and keeps the profits flowing, it can also lead to burnout amongst both developers and fans, who tire of seeing the same old game trotted out year after year. We'll find out if that fate befalls Blackheart, with our first clue coming with the announcement of the series' 2011 installment, liking coming at or before next February's MTV Video Game Awards.”
-from Blargo's News In Brief article for September 17, 2010