OK. How would Mario kart be different then?Super Mario Kart by their first letter, that was a common acronym, like SMK64 and so on, so explain that one
OK. How would Mario kart be different then?Super Mario Kart by their first letter, that was a common acronym, like SMK64 and so on, so explain that one
Yeah, that was a fascinating read. If I started this timeline today knowing what I didn't know five years ago, I would definitely have done some things a bit differently with how things shook out at the beginning. Probably would've had the SNES-CD come out in the holiday 1993 period rather than 1992, would've had it be a bit less powerful, changed some business behind the scenes stuff, etc.
SMKDX would have come a little later and more polished, SMW2 MIGHT have been on time for pack-in launch, plus a lot of Snes game might have remained SNES rather dual or moved, plus Mana would have been the launch title ITTL.If the SNES CD came out in 1993, I could see Nintendo doing a Super Mario Kart Deluxe for it to give it four player mode and not require the map in single player mode. That would have been the perfect pack in for it.
OK, you have to admit, you walked right into this...At least Al Gore would still be happy.
OK, you have to admit, you walked right into this...
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By far one of my favorite memes to emerge from the universe of Player Two Start. Is there ANYTHING that could top this between now and 2021, the exception being Al Gore's killer bees...?
EDIT: Jumping into the discussion of a later SNES-CD, what kind of butterflies would hit the Final Fantasy franchise for the era? I imagine the localization of III/V to North America in '93 is thrown entirely into question. I don't see TTL's VI (released in '95 here, as a reminder) changing that much unless it is both ported for the SNES and the CD peripheral, then the open-endedness (or lack thereof) of the second half of the game could change as well.
But would it really have been the SNES-CD without the original Squad Four?There are plenty of OTL unreleased games that I think could've featured in the TL in place of more than a few ATL original games... Bio Force Ape, Fireteam Rogue, The Fallen, Thrill Kill, etc,
But would it really have been the SNES-CD without the original Squad Four?
There are plenty of OTL unreleased games that I think could've featured in the TL in place of more than a few ATL original games... Bio Force Ape, Fireteam Rogue, The Fallen, Thrill Kill, etc,
Oh man, Thrill Kill! I wonder if that game did get released ITTL? And if so, who would be willing to risk putting it on their system? Also, what's the fate of Tattoo Assassins?
I always thought it was odd that you didn't have a SNES-CD enhanced Super Metroid.For a December 1993 launch, I can see the SNES-CD launch titles being...
Super Mario World 2
Secret Of Mana
Street Fighter II Turbo
The Simpsons (arcade game)
And a few minor arcade ports (probably shoot-em-ups) and FMV games.
I don't think Nintendo goes ahead with uncensored Mortal Kombat on the SNES-CD with a later launch, and it might not appear on the SNES-CD at all, with Nintendo perhaps waiting until Mortal Kombat II. Still, this is a really good launch lineup, and probably makes the Super Nintendo CD the biggest product launch of the year.
That was on purpose, the way of the game was build for vanilla SNES plus nintendo was pushing cartidge exclusives too to not allow vanilla SNES feels cheated.I always thought it was odd that you didn't have a SNES-CD enhanced Super Metroid.
I'm just sad that if you knew this when you first wrote TTL, Polly Klaas might not have made it. Then again I think you would have found some way to include her in the TL.
Thrill Kill wasn't even conceived ITTL, totally butterflied away. Tattoo Assassins was briefly in development for the SNES-CD, but like IOTL, the success of Killer Instinct led to it being seen as redundant and shelved.