Mario Goes Hollywood: A Collaborative Timeline

Hrm, thinking on War of Gamelon and I noticed that the playable characters skew female over all. Nothing wrong with that, but I wondered if we could make it a more even ratio.

  • Rauru: Takes of the job of offensive magic from Zelda (who will be more based around bows)
  • Sheik: Yes, ITTL, Sheik is introduced as a male character as is the acting ninja of the group (Impa is more comparible to a Dragoon, in comparison)
That was on purpose being skewed, specially when in OoT, dating sim elements were considered before being dropped, but that is your call buddy
 
Alright, think I've got this all put together. Here's the full WoG cast and their respective classes.

  • Link: Warrior
  • Zelda: Archer
  • Rauru: Black Mage
  • Saria: White Mage
  • Darunia: Berserker
  • Ruto: Monk
  • Impa: Dragoon
  • Sheik: Ninja
  • Nabooru: Thief
  • Dragomir: Paladin
 
I agree with the keeping the motherboard relatively the same as otl but there's one problem: the main cpu is a NEC chip. One of the reason SGI's deal with Sega fell through otl was the fact that the japanese branch wanted them to be exclusive to their consoles only. If we're going to keep the otl internals, @Megafighter3 we either need to just have it where NEC are Sega exclusive (no parts are sold off to Sony, 3DO, Bandai, SNK, or Nintendo) or we find another 64 bit chip that can be made for the cpu.
 
the fact that the japanese branch wanted them to be exclusive to their consoles only
Really? I THOUGHT they just didn't like the prototype chips die size(important, as sega did used to make a lot of parts themselves at the time) but was just an excuse to not accepted it. If the SGI is off the table as NEC can't manufactured it..we can look an american company(AMD? IBM?) to manufacturated it anyway
 
Gaming in 1996
Gaming in 1996

Referring to the SNES as "on its last legs" in 1996 would be an error, though many agree this would begin the late cycle of the 16-bit console. With steep competition from Sega and Sony as the 90s draw closer to the 2000s, the SNES' time on top is looking to end. However, it still manage to release some heavy hitters, mainly in the RPG genre. Among the releases were Earthbound 2, Trials of Mana, Final Fantasy Origins: IV-VI and the major hit. The Legend of Zelda: War of Hyrule. A collaborative effort between Nintendo and Squaresoft, the story sees Link, a Hylian knight-in-training and the titular Princess Zelda traveling through the land and gathering forces to help them fight the invading forces of Ganon. The game was praised in part for creating a great cast of well-developed, fun to play characters (most notably allowing players to play as Dragomir from the Zelda films, getting to play as Zelda, the new warrior maiden version of Impa and the badass ninja Sheik) and expanding the world of Hyrule with new areas (such as the Zora Domain, Kokiri Forest, Gerudo Valley and most notably a revamped Death Mountain)

Plus, the boss fights against Millitron, Volvagia and Ganon are considered some of the best RPG boss fights.

Along with the RPGs, the Megaman franchise saw a lot of presence on the SNES-CD, with a port of Megaman 8 (considered better than the PS1 version) and Megaman X3. This marks the first and only time the Megaman Classic and X franchise would be on the SNES-CD together, with plans to move the X franchise on to the Ultra NES within the next year and keeping future classic games (Author's Note: Not sure if the classics will continue after 8, just setting aside in case you guys feel up to it.)

Other major releases included Kirby Super Star, Donkey Kong Country 3, Clock Tower and Street Fighter Alpha 2.

Meanwhile, October 26, 1996 saw the release of the Ultra NES, Nintendo's new 64-bit console, which launched with Ultra Pilotwings and their big release Ultra Mario Bros. Along with that came Killer Instinct Ultra, Star Wars: Shadows of the Empire and Ultra Mario Kart. On the fighting game scene, Street Fighter is slowly settling into the Nintendo camp for the 2D side, with Nintendo's hope to court a 3D fighter in the form of Tecmo's Dead or Alive, which was making waves in the arcades.

SEGA, meanwhile, was riding well on the Saturn and their first successful foray into film and wrapping up the fourth season of Sonic & The Freedom Fighters on Fox, with plans for a fifth and final season coming in 1997. Strangely, the only place where Sonic hasn't been big in 1996 is in gaming with the only notable release that year being Sonic 3D Blast. As a result, other games such as NiGHTS into Dreams, King of Fighters '96, Star Ocean, Terranigma, Fighting Vipers, Streets of Rage 4 and Tomb Raider carrying the load for the Saturn. Apart from River City Renegades, SNK-Technos have secured a spot as SEGA's go-to for 2D fighters with the King of FIghters franchise and Virtua Fighter remains their 3D fighter.

Sony, meanwhile, began with a search for a mascot and while Bubsy 3D failed to light the world on fire, Crash Bandicoot gave them a platforming mascot to match Mario and Sonic. Mortal Kombat Trilogy secured them a 2D fighting franchise and Tekken 2 made them good money. Along with those, Sony courted the "mature" market with releases such as Twisted Metal 2 and Resident Evil. But with Square becoming more loyal to Nintendo (though that moneyhat is there... just sitting there...) and Enix jumping over to SEGA, Sony looked for a company to give them a hit RPG and found Atlus, bringing over a spin-off of the Shin Megami Tensei franchise, Persona.

Finally, Pokemon Red and Pokemon Blue were released for the Gameboy, becoming the killer app for the handheld.
 
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Really? I THOUGHT they just didn't like the prototype chips die size(important, as sega did used to make a lot of parts themselves at the time) but was just an excuse to not accepted it. If the SGI is off the table as NEC can't manufactured it..we can look an american company(AMD? IBM?) to manufacturated it anyway
Well, MIPS actually licensed that chip to NEC and SGI. If we needed something similar, I recommend Toshiba's variation of the VR4300, The TX4300. It can be clocked at the same speeds as NEC's variation and that could be a potential backup for any future products. There's also the 32 bit ARM7 processor that was used in both PHilips own line of cell phones along with the game boy advance.
 
Well, MIPS actually licensed that chip to NEC and SGI. If we needed something similar, I recommend Toshiba's variation of the VR4300, The TX4300. It can be clocked at the same speeds as NEC's variation and that could be a potential backup for any future products.
That could be very nice, specially working with Toshiba would be something nintendo would like, specially as Toshiba did make good CPU OTL, so that is a good idea working with toshiba and adding extra horsepower to Ultra,i agree with that one. And the ARM7 works very well to be an audio co-processor too.

(Author's Note: Not sure if the classics will continue after 8, just setting aside in case you guys feel up to it.)
OTL the series did took an hiatus, depend on capcom, could have a rest or come earlier than OTL.

Amazing update buddy, waiting to see what come next
 
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Alright, so for Zelda III, I'm gonna need a voice actor for Mamu. Who is Mamu, you ask? Why, it's this fella!

1578518617544.png

Yep. So, Wart was gonna be the villain that killed the Mario franchise stone dead, but I decided I liked the idea of him as a mentor figure in the last Zelda movie better. Maybe ITTL, Miyamoto saw the suit for Wart and felt he would've made a better hero than villain and argued for him to be in a Zelda movie instead. So, we get Mamu as the one who helps guide Link throughout the third movie, training him and Prince Richard of Hyrule (played by Tobey Maguire)

As for the War of Hyrule characters? That might be Zelda's plot in the third movie, escaping and gathering warriors from Hyrule's neighboring lands to help fight Ganon's army, though it won't be the full cast (Impa is still old lady Impa, Dragomir is well... ya know)
 
Alright, so we get the addition of Darunia, Ruto and Sheik. The former two will most likely be voice acted while Sheik will have a full physical actor.
 
What is the plan for Paramount Pictures?
That is a good question @PNWKing King. With Nintendo and Sega now binded to Disney and Dreamworks respectively, Capcom on the no side of hollywood due to Street Fighter, Mortal Kombat locked up with Warner Bros. (I'm assuming the merger with Turner Broadcasting and later with Time Warner still went through.), Crash and Spyro would either be made by Columbia Tristar or by Universal pictures, and Fox eventually getting into making video game movies. There are plenty of game companies that Paramount could get the license for movies for: Konami (Metal Gear, Castlevania, Contra, Rocket Knight Adventures, Klonoa in the oughts), Namco (Galaga, Tekken, Soul Calibur, Pac-Man, eventually the Tales games) Electronic Arts (The Strike games, L.A.P.D Future Cop, Command and Conquer, Medal of Honor) Activision (Pitfall, maybe Call of Duty), Enix (Dragon Quest, Actrasier, Star Ocean, Valkyrie Profile in the oughts) and Ubisoft (Rayman). If there are any you have in mind that you would like to see a movie made you can make up a suggestion to pitch to @Megafighter3
 
To put it simply, Paramount isn't yet in the game, though there was consideration for them to to get the Sonic license, which is currently shared by DreamWorks and MGM (DreamWorks as producer and MGM as distributor.) They're probably doing about the same as OTL, maybe a little better with a small injection of cash from the Crow franchise, but that's about it.
 
Woah, and the movie was amazing, that is how you make a twist, if leo got into titanic too ITTL, he will be the face of the 90's
Well, looks like Leo's too busy with Zelda to be jumping aboard the Titanic. And might even miss out on Romeo + Juliet, resulting in Neil Patrick Harris taking up the role opposite... *checks list of possible Juliets* Alicia Silverstone.

However, the combination of Harris in place of Leo and the presence of Scream would've hurt this movie, knocking it to $74 million box office take while Scream walks away with $247 million. Still a success for Luhrman, but not a major hit. As for Titanic, well, we'll have to see.
 
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