Map Thread XX


Something thrown together in a rush after being dissatisfied with the reference maps on Wikipedia: Electoral Systems in Established Democracies, 2020
View attachment 601397
Countries are shown with reference to how elections work for their lower house (or just house) in their national legislature. Plurality require only pluralities to win (so in a three-way race, a candidate could get 34% of the vote and win). Majoritarian systems require that a candidate get at least 50% of the vote and have various methods for achieving that. Proportional systems usually have multiple winners (so, for example, in a three way race , each party may be awarded roughly a third of the elected seats).

Let me know if I made any mistakes!
Alaska should be blue following the ballot initiative. Also I feel that green should only be MMP while proportional mixed with majoritarian should be orange.
View attachment 601282
Remember my map of a Christian world? Well, now here we have a look at an islamic one over here. The major powers, in order of prcedence:
  1. Indonesia
  2. Pakistan
  3. Iran
  4. Turkey
  5. Bengal
  6. Egypt
  7. Morrocco
  8. Hindustan
  9. Nigeria
  10. Uzbekistan
Outside the Muslim heartland, most countries collapsed. In the werestern hemisphere,only Guyana, Suriname, Trinidad and Venezuela managed to survive intact as countries, though vbast areas remain depopulated. The resto f the western hemisphere is composed of small communities of city-states, with California, Chicago, New York, Florida and Texas being the regions in the USA which retained some level of organization; elsewhere almost all of the infrastructure collapses.

In Europe, a simlar pattern could be seen, and the dominant power is of course Turkey, which has fully embraced its Ottoman legacy. Turkish satellites include Bosnia, Albania and the Rhenish Emirate, centred in Frankfurt. Crimean Republic just to the north of the Pontic sea is also a Turkish satellite.

Africa saw the collpase of many countries, especially in the central and southern parts. Darfur and Azawad become independent, while the Muslim regions of Ethiopia each assumed independence. Lybia was divded in three in respect of its three traditional regions In Arabia, we could have witnessed the divisdion of Yemen and the collapse of Saudi Arabia, which was divided inot the states Hejaz, Najd, Najran, Hail and Hasa. Iraq as well as divided into three, into a Kurdistan, then Jazira and Iraq proper, composed of the Shia parts only.

The collpase of India wsaw Pakistan take up some of the bordering areas, Bangladesh greatly enlarged, the republic of hindustan established in the Ganges Palinas and Hyderabad reestanblished in the Deccan. The collpase of China left two important successor states, Xinjiang and the Hui Peoples Republic. In Russia, the msot important csuccessor state is the Republic of Idel-Ural, with its capital in Kazan, while Circassia, Chchnya and Dagestan regain their independance.

In general, we can see two blocks forming: the Arab Union led by Egypt versus the Turkic Union led by Turkey. Iran´s sphere of influence encompasses Iraq, El-Hasa, North Yemen and extends into Lebanon. Likewise Indonesia is a h hegemon in the south seas.
Where is your Christian World map?
Hey guys! This is a reworking of a Star Wars oneshot of mine, an exploration into various myths, legends and fairy tales from a number of species in the Galaxy far, far away. Huge thanks to rvbomally for the basemap. Hope you enjoy, had a lot of fun making this.

Star Wars: Galactic Folklore & Mythology


1: On the jungle planet of Kashyyyk, there have long been whispers of a short, hairless creature said to stalk the fertile plains beyond the edge of the furthest trees, a being known to the Wookiee tribal elders as Smallfoot.

2: The Bith homeworld of Clak'dor VII is surrounded by a series of thick rings, thought to be the sole remnants of a long-destroyed natural satellite. These rings are easily visible from the planet's surface, and feature prominently in Bith mythology, with different cultures from across the ages coming up with their own explanations regarding their nature and origin: some saw them as a great bridge or river connecting the mortal realm with the Great Above, the bow of some great cosmic archer waiting to smite heretics with arrows of lightning, or an ancient, slumbering serpent that will devour the world once it awakens.

3: Historically, the hog-like inhabitants of the planet Gamorr believed in a race of small, hairy troll-like creatures known as night riders, which were said to visit them during the night, and sit on their chests while they slept, causing terrible dreams. It was thought that the only way to get rid of a night rider was to leave them a small bowl of sweet nuts before bed - this offering must, however, be left on a bedside chair or table, and never on the floor, or the night rider will become insulted (refusing to eat off the floor like an animal), and claw his victim's eyes out.

4: Even in our current age of hyperdrives and artificial intelligence, superstition continues to play an important role in the daily lives of countless sentients across the Galaxy. Many Rodian parents, for instance, still subscribe to the ancient belief that it's possible to determine the sex of their unhatched child by counting whether there are an odd or an even number of speckles on the shell of its egg. In some cultures, should an egg failed to hatch, it was often claimed that the baby within had been stolen by thumbfolk (a legendary race of fairy-like creatures, so named as they are said to be no larger than an ordinary Rodian's thumb), and taken to the swamplands of the Netherworld to be raised as one of their own. Because the thumbfolk were thought to prefer males, it was not unheard of for parents to paint an extra spot on their egg in order to trick them - this has been known to backfire however, with the thumbfolk getting their revenge by causing poor harvests.

In other regions, there were stories of a monstrous figure known as Nana Jebhanye, who was said to reside on a frozen island located at the 'anus of the earth', a place where the suns do not rise, the stars cannot shine, and the Moon is too frightened to show her face. Nana Jebhanye's most distinctive feature is her tail, which is several times longer than the Rodian average, and ends with a third eyeball at its tip. Unable to withstand the light of Rodia's four suns, Jebhanye only ever leaves her home at night, where she travels around the world on her enchanted flying spoon, landing on rooftops and extending her long tail down house chimneys. Should her tail's eye spot an egg which has not been Marked (a Rodian ritual not unlike baptism), she will wrap her tail around it like a snake and carry it back to her island to eat it in order to extend her lifespan.

5: Generally, only male members of the Devaronian species possess horns, which are culturally regarded as a symbol of masculinity, and sometimes decorated with markings and fine jewelry by members of the upper classes. Due to a genetic mutation however, a small number (~0.2%) of females are also born with horns, although unfortunately, horned girls and women have a long history of discrimination in Devaronian society, often being regarded as witches and devilspawn.

6: The planet Kinyen, home to a race of short, three-eyed humanoids known as the Gran, is the larger of two components in a double-planet system. Kinyen's smaller twin, the wet, mountainous world of Vraxang, was historically seen as the home of the gods, with local legend teaching that in antiquity, a now-vanished Gran civilization known as the Zyresians attempted to build a structure so tall it would reach Vraxang, evoking the gods' wrath. As punishment, a tsunami was sent to wipe the Zyresians from the face of the planet, and their colossal tower was reduced to dust, and scattered across the heavens as a warning to future societies, thus forming the galactic spiral arm. As a result of this myth, the first Gran missions to Vraxang were met with much religious hostility, up to and including bombs being planted aboard spacecraft.

7: In ancient times, the Gungans of Naboo worshipped a mad laughing god named Har Har, said to reside at the planet's liquid core. His clerics doubled as courtroom jesters, and practiced ritual sacrifices that were as hilarious as they were brutal.

8: According to a prominent Toydarian creation myth, the first members of their species lacked wings, and lived on a distant, now-sunken island known as the Isle of Genesis. The gods followed the Toydarians' progress closely, but were ultimately disappointed with their creations, and decided to wipe them out by flooding the Island and starting anew. As the surrounding oceans were crawling with carnivorous megashrimp and electric kraken, the Toydarians were trapped, until a kindly spirit named Chaya took pity on their plight, granting them wings, which she stole from the amsulcras (a vicious, and fiercely territorial apex predator native to the planet's northern continent), thus offering an explanation for the creatures' animosity towards Toydarians. Using their stolen wings, the Toydarians were able to escape their doomed island and colonize the surrounding lands. Chaya, on the other hand, was turned into a rat by the gods as punishment for her infraction, and forever banished to the larger of Toydaria's three moons (explaining the dark, rodent-shaped markings on its surface).

9: On the Inner Rim world of Yag'dhul, it is said that there once lived a great and wise philosopher named Mixan, who is remembered for his Pyrrhic victory over death: Mixan, who had grown sick with age, spent his final years developing a magical potion, which restored his youth, and rendered him impervious to all disease. That same night, while out dancing and celebrating his newfound vigor, he foolishly picked a fight with a grouchy Givin twice his size, who knocked the philosopher dead with a single punch. His contemporaries note that while Mixan's elixir may have restored his vitality, so too did it bring back his youthful arrogance, and sadly cost him the wisdom and experience that comes with age, resulting in his downfall.

10: One of the more curious elements of Ewok mythology is that of the legendary fallfruits, a kind of sentient, coconut-like fruit which said only to grow in sacred areas of woodland. Should a fallfruit sense an Ewok's presence on the ground below, it will detach from its branch, and land on its victim's head, causing instant death.

11: The small, hellish world of Mustafar is home to a primitive, yet highly resilient race of insect-like mammals. According to local lore, the bones of Mustafarian warriors who have perished in the planet's ubiquitous lava flows have been known to merge together, and return to the surface in the form of giant, molten skeletons with an insatiable appetite for death and destruction, breathing poisonous smoke and unquenchable fire, and wielding immense swords of obsidian.

12: One of the better-known legends from Brodo Asogi is the phantom island of Ezan-Throgg, which supposedly lies off the western coast of the Vomestran continent, and is shrouded by a thick mist, rendering it inaccessible to sailors. It is said that this magical fog is only ever lifted on a leap day, which occurs every five years on Brodo Asogi, and plays a role in a number of local folktales and superstitions (the magical floratch flower, which grants great fortune to any Asogian who picks it, is rumoured to only ever grow on a leap day, and in some cultures, infants born on this day are rumoured to possess supernatural healing and clairvoyance). According to one famous literary account, Ezan-Throgg was once visible all 408 days of the Asogian year, and was ruled by a fair and just king named Fonhom, who had nine beautiful daughters. One fateful day, King Fonhom returned from his hunt to find is palace had been ransacked by the Atarians (a seafaring people hailing from planet's northern regions), who had slain his guards and his daughters. With his finest soldiers dead and his people hopelessly outnumbered, Fonhom set out on his trusty rolyetra (a mythological hybrid animal, featured in the arms of a number of Asogian nations), and headed for a nearby temple, where he prayed to Almighty Sacul, begging him for the strength to defeat the Atarian invaders. Sacul heard the young king's prayer, and stretched out a single long, glowing finger, temporarily transferring a tiny spark of divine power into his body.

Immediately, King Fonhom underwent a monstrous transformation, growing five times larger and ten times stronger, his mere glance capable of inducing fatal seizures in his enemies. Fonhom single-handedly slaughtered countless waves of Atarian warriors, with the few surviving soldiers retreating to their longships, vowing to never return to the island of the demon-king. Although his domain was safe once more, Sacul's divine spark had taken its toll on the king's health: the powers of a god are not meant to reside within a mortal framework, and by the time the last Atarian longship had retreated from Ezan-Throgg's shore, King Fonhom's skin had turned pasty white, and his burning heart was visible through his chest. With his last ounce of supernatural strength, Fonhom threw his black cloak around Ezan-Throgg, and resurrected his nine daughters in the form of beautiful aurorabirds (a species named for their beautiful, rainbow-coloured feathers). Fonhom's cloak magically sealed the island from the rest of the world, although every leap year, his aurorabird daughters lift it for a single day, allowing the greater and lesser suns to shine upon the king's subjects. One of the earliest Asogian interstellar colonies, a small, stormy moon in a binary system some thirteen lightyears from their homeworld (coincidentally, located in the 'beak' of the Aurorabird constellation) was christened Ezan-Throgg by early settlers because of its thick cloud coverage.

13: On the desert world of Tatooine, many indigenous cultures regard the common bantha as sacred, with the Jawa god of war often depicted riding a magical flying bantha, which uses its enormous ears as wings.

14: A small island on the planet Bothawui is said to be home to a magical lake. Peering into its waters, even the oldest and most decrepit of Bothans will see themselves reflected not as they are now, but as they appeared in their younger days, free from the ravages of sickness and age. While drinking from its waters has been known to grant eternal life, those who seek this lake are warned that it will only bestow its gift unto those it deems to be pure of hearts, and should it find the drinker to be undeserving, they will either (depending on the rendition) die on the spot, or be turned into a toad-like amphibian, forced to keep watch over the lake, and swallow up any bugs that stray too close.

15: On Ryloth, the native Twi'leks tell tales of a mystical melody known as the Resurrection Song, a long-lost piece of music said to be haunting in more ways than one. It is said that singing the Resurrection Song above somebody's grave can restore life to their body, provided that the corpse in question has been dead for at least a year and a day, and it is sung during a nomoons (a period where none of Ryloth's three moons are visible, often associated with bad luck and the supernatural). However, this ritual is not without its risks - it is claimed that should one falter, or miss a note while performing the spellsong, the dead person's spirit will instead return in the form of a near-indestructable, monstrously deformed creature known as a Receased. The Receased are usually described having no skin, and are stiff-moving, with soulless, bloodshot eyes dangling from pus-filled sockets (looking directly into which has been reported to cause either blindness or paralysis), and is said to let out a howl far more terrible than that of any beast. Immediately after manifesting, the Receased will attempt to murder the one who has summoned them, and devour their lekku (or head-tendrils, which is where ancient Twi'leks believed the soul was located). Should the singer escape however, the creature will instead head for the Twi'lek nearest settlement, slaughtering and consuming any person unfortunate enough to cross its path, in a rampage that will not cease until the the one who has summoned them (or alternatively, their next of kin) is offered to them, whereupon it will consume their lekku, and return to its grave without causing any further damage.

16: One of the most persistent legends originating on the frigid Outer Rim world of Orto is that of Big Bloqo. Mount Tsovum, the largest mountain in the Orto system, was said to be inhabited by a race of giants, the smallest of which was a young boy named Bloqo, who faced much teasing and bullying from the other giant children due to his short stature. One day, in order to make himself grow larger and end his constant mockery, Bloqo consumed all of the food in his parents' house. When his hungry father came home and found only crumbs in the pantry, he threw poor Bloqo over the side of Mount Tsovum, who landed hard on his head a few miles from a small Ortolan settlement, and was left with amnesia as a result of his fall. The townsfolk adopted the smallest giant, feeding and clothing him in return for his protection (with his mighty breath, Bloqo was able to blow away any blizzards and snowstorms which might threaten their village).

Big Bloqo is said to be responsible for the creation of a number of noted landmarks - for instance, the Vikrem River is said to have been created when the smallest giant fell asleep against a hilltop, his drool forming its waters. It is said that Bloqo uses tree trunks for toothpicks, and enjoys bathing in the L'fregian inland sea, where he uses a bladefish as a sponge. Because no usukalf (a common Ortolan beast of burden, not unlike Terran oxen) was able to withstand the giant's weight, Bloqo made his own usukalf out of snow and pebbles, and christened it Frostbite, for its icy breath was capable of freezing foes in their tracks. Some renditions of the story claim that when Bloqo woke up during the night hungry for a midnight snack, he would tear off and eat a piece of the Moon (which he ate like a cookie, first dipping it in lake), causing the lunar phases. One account claims that Big Bloqo would eventually marry Tiny Tovyo (another legendary figure, said to be no bigger than an ordinary Ortolan's thumb), who lives in his navel, and knits dresses from his lint.

17: One Kitonak sect teaches that all creatures on their home moon of Kirdo III originated from the immense Tree of Life, which is claimed to grow animals as its fruit. Several of the Tree's innumerable branches are said to hang above a vast river, and grow fish and other aquatic animals, a number are also said to overlook a deep, jagged cliff, producing flying animals such as birds and bats, while still more are found above ground, growing land mammals, including the Kitonaks themselves. The Tree of Life was ultimately chopped down by a foolish Kitonak named Wern, who sought its thick wood for his own uses, and in doing so, unintentionally released death and disease into the world (prior to the Tree's destruction, it is claimed Kitonaks had a lifespan of up to eight centuries).

18: The prudent Snivvians of Cadomai Prime, the largest moon of a modest gas giant found on the border of the Galaxy's Corporate Sector, believed in a race of furry, one-eyed phallic-shaped creatures called the hoppersnaps. These small, sharp-toothed monsters were said to prey on male Snivvians who committed the mortal sin of practicing sex before marriage, whom they attacked by jumping up between their legs, and biting off their genitals (usually striking in the streets, although they have been known to hide in chamberpots). Hoppersnaps are said to reproduce by seeking out promiscuous women, and belching a white fluid into their mouths while they sleep. The next morning, this woman will awaken and discover that to her surprise, she has developed a large set of male reproductive organs overnight, which over the couple of days, will sprout an eyeball, fur, and finally legs, before hopping off in search of food (with their unfortunate carrier often dying from blood loss). While there is some evidence to suggest that the hoppersnaps were created in order to satirize Snivvian religious attitudes towards sex, fear of these creatures has been widespread at varying times in the planet's long history, and there have been reports of grifters selling magical oils and herbs said to be capable of repelling the furry menace. It is sometimes erroneously claimed by other species that the hoppersnaps are the reason that Snivvians invented pants.

19: One of the most famous monsters from Sullustan folklore is The Voice-Taker, a legendary boogeyman dating back many centuries before the planet's spacefaring era. The Voice-Taker is described as a ghost or revenant, and is consistently depicted as a tall, rotting figure, wearing a beard made from flies and maggots, and dressed in tattered clothing, with a heavy sack slung over its shoulder. The creature is said to have been born with a mouth two sizes too big (a deformity which most tellings attribute to his gossiping mother), and as a result, his cries during infancy were so loud and frequent that they would regularly keep his family awake at all hours of the night. The boy's father consulted a local alchemist, who provided him with a magical elixir, which he swore by the gods would silence his son's screams until his first birthday, allowing his parents some much-needed rest. Sadly this potion proved to be far more effective than the alchemist thought - the boy's first birthday came and went, and he remained permanently mute. He was soon put to work on his family farm, until in his eighteenth year, his life was cut short after he tripped and fell down an old well. Although the boy's family searched and searched, because their son was unable to shout for help, he was never rescued, and as his body was never buried, his spirit was forced to wander the material realm for eternity.

The Voice-Taker's experience has given him a strong appreciation for the value of speech, and an even stronger disdain for children who take theirs for granted by yelling, swearing, and being rude to their elders. Unruly children are warned that if their behaviour does not improve, the Voice-Taker will visit them in the night. Upon awakening to the pungent stench of decay, the child will inevitably scream upon catching gory glimpse of the maggot-bearded monster looming over them. The creature strikes by extending one bony arm down his victim's throat, and stealing their voice away before stuffing it into his sack. Precisely what the ghostly figure does with its stolen treasure tends to vary between interpretations. Many tellings claim that the stolen voices are hidden in locations where their owners can never retrieve them, such as down wells and deep inside caves (children sometimes being told that the echo they hear upon shouting into a cavern is in fact a young Sullustan's stolen voice, in its disembodied state, only able to repeat what is called to it). Others claim that they are given as presents to good children who were born mute, or fed to baby birds in the spring, giving them their morning song. Some variations maintain that once nine years have passed, the Voice-Taker may decide to return a voice to its owner (provided they have been well-behaved), although as the creature has a tendency towards carelessness, this often results in embarrassing situations where boys are mistakenly given girls voices, and vice versa.
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Based on (and intended to be consistent with) Emperor Julian's timeline here, this map depicts the House of Representatives election in 1922 where Woodrow Wilson was nominated for a third term as President in 1920. This one is substantially more speculative than yesterday's 1920 map. In particular, there were many New York seats won by Democrats in landslides OTL and hence are hard to imagine staying Republican but which canonically did. Again, not authorized or endorsed by Emperor Julian.

Ruins of An American Party system 1922 House election map.png
Based on (and intended to be consistent with) Emperor Julian's timeline here, this map depicts the House of Representatives election in 1922 where Woodrow Wilson was nominated for a third term as President in 1920. This one is substantially more speculative than yesterday's 1920 map. In particular, there were many New York seats won by Democrats in landslides OTL and hence are hard to imagine staying Republican but which canonically did. Again, not authorized or endorsed by Emperor Julian.

View attachment 601471
Why just Manhattan? By 1922, all of NYC had consolidated, and Brooklyn's population was barely smaller than Manhattan's (though I wasn't able to find House districts).
Advice from the thread.

If a country's borders follow a river, should I mark the border with the traditional border colour (black in my case) or just use the river as the marker? Which would you say looks better?
Something thrown together in a rush after being dissatisfied with the reference maps on Wikipedia: Electoral Systems in Established Democracies, 2020

Countries are shown with reference to how elections work for their lower house (or just house) in their national legislature. Plurality require only pluralities to win (so in a three-way race, a candidate could get 34% of the vote and win). Majoritarian systems require that a candidate get at least 50% of the vote and have various methods for achieving that. Proportional systems usually have multiple winners (so, for example, in a three way race , each party may be awarded roughly a third of the elected seats).

Let me know if I made any mistakes!
In Switzerland the Kantone [States] can choose how their representatives are elected, and one Kanton, Graubünden, uses a plurality voting.