Map Thread XIX

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will you do an update on najes island? what was the felling like? and how advance was 2099 life was?
Haha, thanks for your support! I might have the energy to do an update, but I had some other maps I wanted to make first.

The Felling was bad. Human population kept going down, down, down. Multiple asteroid impacts (mostly India and China dropping on each other), plus some engineered plagues, plus a ridiculously carcinogenic metamaterial pumped into the atmosphere as an aerosol will do that. The effects lingered for a millennium.

You may also notice the large, nearly circular bodies of water near present-day Tampa, Fort Myers, Miami, Titusville, and Jacksonville. These were not natural and were created in just a few seconds.

Life in 2099 was pretty good for the first half, pretty rare for the second.

Right at the end, we had moon colonies, a few Mars bases, genetically engineered dinosaurs at Disney... Global warming was mostly fixed, though not completely. Most genetic diseases were not only cured but eliminated from the human genome (a very controversial decision - you think our debates on vaccines are bad?). Famine was gone. The poorest people in today's 3rd world countries lived an upper-middle class life by our standards.

A shame India and China couldn't get along due to their radically different economic systems.
 
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Yeah...yeah that doesn't makes any sense. Really? I mean...where did the Freach navy go? Vacation?

Well, France is wacked by the Atlantic tidal waves worse than England - they don't have Ireland serving as a breakwater. Any naval forces in the west and south of the Channel are gone, and immediate French population losses and social disruption will be rather higher than in England.

Don't forget the climate effects from the impact. Weather will be terribly cold and wet for years throughout the northern hemisphere, and particularly around the north Atlantic. India is stated to be rather better off than Europe, weather wise, and it still gets hit hard enough that there is mass famine and the British do a ruthless triage with food supplies routed to white immigrants and the more loyal Indian groups [1], and narrowly avoid a total collapse. Any survivors states in North America are going to have to survive a period of massive famine-related die-off, and although Stirling's ideas on cannibal bands are absolute rubbish, what comes out the other side will be rather changed. There will certainly be famine in Mexico if there is in India, and any large-scale movement of the US population is unlikely to be any less genocidal than a European descent on North Africa, given the lack of available surplus.

[1] Muslims are a rather smaller percentage of the total population of India in the "present day" than OTL, according to statistics the SMS-man gives us.
 
My map for the MotF. I decided not to clutter the MotF thread with all the extraneous backstory and timeline. I'll do that here, instead!

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Artist's Note: Document written by scholars in 7396 A.D. as a retrospective to an earlier age, 6500 A.D. Document is written as if 6500 A.D. is the "current year".

Ictoria has been inhabited for far longer than even its own inhabitants realize.

The people of Ictoria are well versed in their own history, though they can only know as much as their own records tell them. Despite generations of diligent scholars, there are significant gaps in their histories. It will be some time before they discover who built the ruined cities, and what destroyed them. They have yet to rediscover the heliocentric model of the solar system, much less the existence of asteroids, or the orbital mechanics required to redirect them onto a collision course with Earth.

Four thousand years before Dhar became the up-and-coming city of Ictoria, the seas were much higher, and this land was called "Florida". Florida was part of a great empire of incredible technological (though not moral) sophistication. The great minds of this ancient civilization had succeeded in a long held dream of theirs and brought back what they called "dinosaurs", or "feather beasts" in the modern tongue. These feather beasts were kept in captivity for the rich to look upon in a zoo called "Walt Disney World's Dino Kingdom Experience - Orlando".

All good things must come to an end, as it did for this great Prehistoric civilization. Falling mountains burning with fire extinguished life on distant continents, and sorcerers conjured up virulent plagues in retaliation. Entire cities were annihilated with single weapons, raining down dangerous toxins over the countryside. The people of the far hemisphere were virtually eliminated, with only small bands of survivors reverting to hunting and gathering. In the local hemisphere, people fared far, far better, with nearly one part in a thousand surviving these destructive events. The planet cooled, and over the next three thousand years, the seas retreated, then reached an equilibrium. The feather beasts managed to survive this conflict, escaped their confines, and spread across Ictoria and the Land Northward.

Today, it has been forty-four hundred years since the Fall of the Prehistoric civilization.

For the first thousand years after the great destruction of the Prehistoric civilizations, feather beasts were hunted for meat and slaughtered to protect the innocent. Quickly, though, man realized these beasts were smarter than they expected. For the next two thousand years, at least, man made a concerted effort to domesticate the feather beasts. First, the three-horns (triceratops) and plate dragons (stegosaurus) were domesticated and used as beasts of burden and as food animals. The white talons (Utahraptors) were domesticated and put into service as mounts for soldiers. Their ferocity on the battlefield was only matched by their loyalty and love for their caregivers. There is no better friend, and no worse enemy, than a white talon. Many other feather beasts were domesticated in this timeframe. The kitchi (oviraptors) are a notable example, though people question whether man domesticated them or they domesticated man. Kitchi were known for a proclivity to catch mice and other small rodents, similar to cats. Unlike cats, however, kitchi were able to kill larger rodents like raccoon and possums. Many people now keep kitchi just for the joy of their companionship, and many elderly women in Ictoria keep far too many kitchi in an attempt to make up for their own loneliness.

After the fall of the Jyllyn Empire, the people of Ictoria have lived in separate cities, towns, and villages, each with a surrounding countryside of rural farmers. Up until the last few centuries, these cities have been politically independent of each other. No city-state was powerful to dominate any other. That is not to say that peace reigned, though. Cities raided each other with both frequency and gusto. Only recently have the most powerful cities sought to enact more permanent dominions over their neighbors.

The oldest of the powerful city-states, Wean, is named for the goddess of weavers. The people of Wean take their faith very seriously and believe in its literal truth. The Devil's Prison, just a half-day's ride north of Wean, is literally the Devil's prison, for example, and denying this truth may get you ten lashes in the public square. The people and priests of Wean have a religious devotion to the equality of the sexes, which they take just as seriously as any other doctrine. Indeed, Wean is currently ruled by a benevolent queen and a council of noble men and women. Polygamy and sex slavery are forbidden, though debt slavery is permitted. Wean is not known to raid other city-states, and only fights to defend various sites which they consider holy. The people of Wean value charity and humility, and are well regarded for their art, music, and mathematics. The concept of rigorously investigating the natural world (also known as "science") is currently being rediscovered here. Wean is the second most powerful of the city-states, with most of the cities, towns, and villages on the shores of the Sunrise Sea paying tribute to Wean in exchange for defense against other city-states, barbarians, and highwaymen.

Today, Dhar is the most powerful of all the city-states of Ictoria. Dhar is named for the firstborn son of Vurden and Jatal, god of craftsmen. The people of Dhar are far more relaxed about their faith than the people of Wean. Other faiths are tolerated, if only barely. Polygamy is permitted but rare, with one in twenty men having multiple wives and one in fifty women having multiple husbands. Dhar leads the known world in steel smithing, architecture, and animal husbandry. There is no more ferocious beast in all the land than a white talon trained as a mount for a Dharian officer. The feather beasts are used for more than just war, however. King Kenegren paid, from his own treasury, for each farmer in and around Dhar to have his own juvenile plate dragon to help with plowing the fields. King Kenegren is well liked by his people. His rule is absolute, though he delegates much to his subordinate lords. While the king's father raided cities and towns all up and down the Ictorian coast, King Kenegren only sends his soldiers, sailors, and white talons to raid the cities of Najes Island (Cuba) and the Sandy Isles (Bahamas). The raiders bring back valuable loot and beautiful women, much to the delight of the men of Dhar. These raids also result in captured slaves who work in a variety of occupations. Abuse of slaves is usually punished with one-tenth of the slave's abuse enacted upon the perpetrator. If a slave is murdered, the perpetrator is given up to fifty lashes. The people of Dhar value diligence and family life, and are expert engineers who enjoy participating and watching sporting events and plays (comedies and tragedies both). Dhar has client cities all along the coast of the Sea of Storms, including Jyllyn, the old capitol of the Jyllyn Empire, which fell a millennium ago to civil strife.

The third most powerful city-state in Ictoria is Seagrape City. Seagrape City is the most cosmopolitan of the powerful city-states, as they grew their power from their merchants and traders. Unlike Dhar or Wean, other faiths are given equal status within Seagrape. Seagrape City has few tributary cities, though their influence is felt throughout via economics. There is no king or queen in Seagrape City. The city is ruled by a council of powerful traders, merchants, soldiers, and priests. Women are equal to men, though more for cultural reasons than doctrinal. Order is maintained through a somewhat liberal application of the death penalty by skull-hammer. Seagrape City maintains good relations with Dhar, and marginally unfriendly relations with Wean.

These three city-states, as well as a large number of smaller cities, are situated adjacent to the Mounds. The Mounds provide a natural defensive barrier, so any city founded next to a Mound has a nigh-impregnable wall already available to protect half the city's flanks. The Mounds stretch across all the face of the land, circumscribing the interior forests and separating them from the outer grasslands. Careful measurements taken by the scribes indicate that they all reach to the exact same altitude, and all show signs of water erosion, even when the closest body of water is days away. The scholars of Ictoria believe the Mounds to be natural, and have no reason to suspect the pre-historic civilizations built these as sea walls to protect their own cities from rising sea levels.

The majority of the people in and around Ictoria, with some exceptions, believe in the Vurden (or Vurtal) Pantheon. The father and mother deities, Vurden and Jatal, are believed to have killed the evil Lone God of Jyllyn, who in turn killed the Old Gods of the North. Vurden and Jatal then bore children (or, depending on the priest, the children participated in the great battle against the Lone God) and the current Pantheon rose to prominence.

The people of Wean generally use the word Vurtal, being a portmanteau of Vurden and Jatal, due to their insistence of the equality of the sexes.

According to legend, Vurden and Jatal had ten children, five boys and five girls. Each god or goddess is associated with a type of place, an occupation, something "natural" (though what is considered natural may seem odd), and an animal.

Vurden. Father god. God of forests, hunters, soil, and owls. The central forest of Ictoria is named for him. When a young man makes his first kill while hunting, he will save a small vial of soil from the hunting grounds and carry it with him as a good luck charm to gain favor with Vurden.

Jatal. Mother goddess. Goddess of lakes, fishermen, inspiration, and dogs. The largest lake in Ictoria is named for her. The banks of that lake which border on the Vurden Forest host a temple run by the priests of Wean. This is considered one of the holiest sites in Ictoria for the Vurdenic faith.

Dhar. Firstborn son. God of grasslands, craftsmen, lightning, and the panther. The city which bears his name does so honorably, exemplifying the industriousness and honor of their patron. Dhar is the "manly man" of the pantheon. It is said that thunder is the sound of Dhar's hammer in his workshop.

Saborea. Firstborn daughter. Goddess of farms, farmers, rain, and three-horned feather beasts. Three-horns are widely used as beasts of burden among the farmers of the Sabourous Plains. Rain is taken as a good omen, especially sunshowers.

Lagi. Second son. God of beaches, teenagers, unexpected events, and kitchi. Lagi takes the role of the trickster god and has a love/hate relationship with most of the pantheon. Lagi uses the unexpected to keep things in balance, just as beaches balance the land and the water. This makes Lagi the favored god of mathematicians.

Wean. Second daughter. Goddess of cities, weavers, the law, and songbeasts (Parasaurolophus). The people of the city bearing her name honor her with their displays of charity and humility, though even Wean herself might say they are taking it a bit too seriously with the rituals.

Magal. Third son. God of rivers, soldiers, marriage, and white talons. Takes the role of the god of war. The connection to marriage is interesting; scholars throughout Ictoria connect the two with the ancient aphorism "all is fair in love and war." On the other hand, the priests of Dhar claim Magal is the god of war and marriage because most any soldier will marry the first prostitute who smiles in his general direction.

Kitra. Third daughter. Goddess of the ruined cities of prehistory, midwives, death, and the alligator. Often considered the most caring and loving of the gods, as she is there to usher people into eternal peace at the conclusion of their lives.

Svet. Fourth son. God of mines and quarries, slaves, metal, and fire ants. Slaves often allowed themselves to be stung by fire ants in an effort to gain favor with Svet and request kinder masters. Many slaves died of the ant bites, and the practice is discouraged (for religious and practical reasons).

Tinem. Fourth daughter. Goddess of roads, merchants, time, and cats. Understandably popular in Seagrape city. Travelers invoke her as a defense against highwaymen by always bringing a cat on a long overland journey.

Aten. Fifth son. God of the daytime sky, scholars, citrus, and bees. Some people eat oranges with honey in an effort to increase their intelligence, even though priests across Ictoria insist that honey and oranges are gross together and Aten does not bless fools.

Neta. Fifth daughter. Goddess of the night sky, sailors, lust, and octopi. Twin sister of Aten. Octopi have always fascinated the people of Ictoria, though they may never fully understand that Prehistoric humans had genetically engineered octopi to be far more intelligent than before (using the same techniques they used to resurrect dinosaurs). The connection between sailors and lust is left as an exercise for the reader.

Weekly, the Vurdenic faithful gather together at the homes of neighbors and family members. Priests (most of whom hold other jobs, given that the priesthood is not a full-time activity) officiate these meetings. The priest tell stories of the pantheon, then the faithful express gratitude for their blessings. This is intermixed with the singing of hymns. The priest then performs a ritual sacrifice, either immolating a food item (bread or fruit) or killing a small animal (a chicken, raccoon, or possum). The faithful then share a meal together.

On the first of each month and on certain holy days, the faithful gather in the city's central square and have a similar meeting, albeit on a larger scale. The priests in charge of these meetings are full-time positions and are supported by taxes collected by each city. Sacrifices here are always living animals. A large, devout, prosperous city on a high holy day might sacrifice a mature plate dragon or even multiple panthers.

Priests can be men or women. Most priests in Dhar are men, and in Wean almost exactly half of priests are women. Sacrifices do not strictly require priests, as individual families often perform sacrifices to give thanks to a god or request a blessing.

Upon death, all people are greeted by Kitra, goddess of Death. She will lead them to one of thirteen afterlives. The gods of the pantheon argue and barter over each soul, trying to acquire the souls that best match their own personality. These souls will join that god in their Heavenly Court. Inquisitive learners are sent to Aten's Court, while loyal fishers go to Jatal's Court, and notorious pranksters join Lagi's Court. The Thirteenth Afterlife is for those souls rejected by all the gods. It is an empty, barren place with no joy nor comfort. Only those without redeeming qualities are sent there.

The problem with this arrangement comes when one realizes that families must be split up upon death. Only rarely (perhaps a bit more often that one time in twelve) do a husband and wife end up in the same Heavenly Court. This was an oft-considered tragedy of death until approximately five hundred years ago. At that time, a play was written by the (in)famous Igfilite playwright Eactenon Dar'Samac. He wrote "The Lover's Last Adventure", the most famous play in Ictoria to this day. In the play, a husband and wife die and find themselves in different Heavenly Courts (the husband in Dhar's, the wife in Neta's). Their desire to be together is so overwhelming that the gods make an exception for them, but only if they can each perform three tasks for their heavenly liege. Upon completion of these tasks, they are allowed to have a home in both courts, switching court every season.

This play was so well-received that it inspired a whole new genre of fiction. Soon, at least half of all plays were some variant of dead lovers, families, or friends trying to accomplish the tasks set before them by the gods in order to be together once again. These stories became so popular and ever-present that the idea of being able to perform post-mortal tasks for gods to be reunited with loved ones became accepted doctrine by the Vurdenic Priesthood.

In one recent comedic iteration of this kind of story, two friends must perform tasks for Lagi (god of mischief) in order for their girlfriends to visit them in Lagi's Court. Lagi gives the friends some fairly standard and simple tasks to perform. Instead of accomplishing these tasks, the lazy friends decide to trick Lagi into believing the tasks have already been done. This involves pick-pocketing Lagi, some cross-dressing, and other blasphemously madcap capers. Eventually, the friends succeed in fooling Lagi into believing the tasks are complete, and the friends get their girlfriends. The play was originally declared to be blasphemous even by the priests of Dhar, but they conditionally relented and allowed one showing of the play in Southport, with no audience allowed to be present. If Lagi thought the play was blasphemous, he could make his displeasure known to the performers. Legend has it that, at the moment the play concluded, a kitchi (Lagi's animal symbol) knocked over a lantern in an empty playhouse across town, causing its fiery destruction. This was taken as a sign of favor by Lagi (known for his sense of humor) and the play has since done quite well in performances across Ictoria.

Ictorian timekeeping is based off the cycles of the moon and the equinoxes.

A week has seven days, and a month is one full cycle of the moon AND is also supposed to be four weeks. This presents a problem, as four weeks make 28 days, while a lunar cycle is 29.5 days long. Vurdenic priests make up for this by keeping careful observations of the moon and adding days between weeks to make up for the shifting calendar. Thus, once or twice per lunar month, an extra day will be added between weeks. These days are automatically holy days (in Wean) and festival days (in Dhar).

Days are named for celestial objects - Sunday, Moonday, Yellowday (for Venus), Quickday (for Mercury), Red-eye-day (for Mars), Archangelday (for Jupiter), and Slowpokeday (for Saturn).

Months operate in a similar fashion. Twelve lunar months, averaging 29.5 days each, add up to 354 days per year. Every three years, the calendar would be short by a month. Vurdenic priests will add an occasional month as necessary to keep the beginning of their year in line with the spring equinox.

Ictorian climate is dominated by the warmer Rainy Season and the cooler Dry Season. The Rainy Equinox is taken as the beginning of a new year, officially starting on the first day of the first full month after the Rainy Equinox. The months are named for the gods. The month of Jatal (mother of the pantheon) always begins each year, followed by months named for each of her daughters in turn. Then, the cool and dry season begins, and the months are named for Vurden and his sons.

The naming of the extra month which occurs every three years is always a sensitive matter for the Priests. Generally, the name of the month is chosen in order to give thanks to a particular god or goddess (for example, an extra month of Jatal to give thanks for good rains) or to collectively ask for a great blessing (an extra month of Magal to request aid against the warriors of the northern tribes).

For the vast majority of Ictorians, the ruins of Prehistory are of no great concern. The great rubble piles have been mostly picked clean by looters over the last 4400 years. The languages of Prehistory are not spoken nor written, nor can anyone discern what any of their symbols mean. Despite the uncaring attitude many have for the ruins, the civilizations of Prehistory continue to have a great effect on modern-day Ictorians.

The vast majority of all gold in circulation in Ictoria was mined and refined by Prehistoric civilizations. Within the first millennium after the collapse of the Prehistoric civilizations, almost all the buried gold in Ictoria was recovered. Gold is relatively plentiful in Ictoria, and while still used as currency, it is not as valuable as it was in Prehistory due to its large supply.

Ictorians see Prehistroic roads everywhere, and even recognize them as such. However, given the four millennia of decay, these roads are nothing more than rough patches of broken chunks of rock and bitumen. They are more a nuisance than anything, and only lead from one heap of rubble to another.

The great cities of Prehistory have never since been equaled, though they stand as dull monuments to failure now. Large sections of land are nigh-unfarmable due to the prevalence of hard debris in the soil. Shards of glass, chunks of rock and metal, and other impediments litter what would otherwise be good soil for farming. Very little of Prehistory has remained. Anything made from multiple components is unrecognizable. Plastic has decayed. Prehistoric paper is gone, and even the sturdiest buildings are but scattered chunks of concrete.

Ictorians sometimes collect some of the more intact relics of Prehistory. An almost perfectly preserved automobile engine was discovered a century earlier near Rocky Water. Scholars believe it to be some sort of calendar or calculating device used by Prehistoric monks.

Prehistoric landfills are far more useful to modern Ictorians. Many noblemen hire peasants and buy slaves to mine the ancient landfills for various profitable materials. Prehistoric metals have been preserved in the anoxic environments of landfills. Many are of alloys which cannot be recreated by Ictorian metallurgists. Sterling silver and stainless steel cutlery is so commonly found in landfills that even poor families can afford a collection of Prehistoric flatware.

While most Prehistoric ruins fall somewhere between unimportant and inconvenient to modern Ictorians, there are some significant exceptions.

The Silver Virility is a long, phallic shaped construct of Prehistory, found a half-day's ride from Dhar, half-buried in the grassland near a river. It is made from an unknown and incredibly tough metal (nicknamed "titanstone" by Ictorians). There are some holes and fissures through which people can enter the Silver Virility. Inside, there are many decayed artifacts of Prehistory, all of unknown purpose. Clearly, however, it was designed such that people could move about inside the Silver Virility. Altogether, the Silver Virility is over 200 paces long and 20 paces wide. Followers of the old Lone God religion in Jyllyn believed it to be the severed phallus of some impostor god, or possibly the devil. To this day, it is taken to be a sign of fertility. Couples seeking children will sometimes visit the Silver Virility, walk around it (the inside is pitch-dark and difficult to enter), and spend the night in one of the many inns in the vicinity.

The Obelisk of Light is a large stone monument fifteen times the height of a man, about a day's ride west of Wean. Ruins surround the area, indicating a significant presence of Prehistoric activity. The Obelisk is carved with many symbols, presumed to be Prehistoric writing and thus unintelligible. The Obelisk appears to be carved from a single giant stone. None of this is that rare, though. Many Prehistoric monuments (perhaps not many this large) have been found, but the Obelisk of Light is famous for the way it catches the light. The Obelisk appears to sparkle constantly, and scatters sunshine in unexpected ways as pilgrims walk around it. Some priests hypothesize that it is a gift from Verdun, but that is not widely accepted doctrine.

The Tower of Arrogance is a skeletal structure lying on its side two days ride southwest of Fortress Eacon, near the Sea of Storms. Some parts of the Tower show signs of rust, indicating it may have once been submerged in water. The structure is thought to be a tower which was knocked over by some vengeful god in Prehistoric times. The tower itself is actually made from four smaller towers and support bracings between them. The tower is over four hundred paces long and made from what appears to be an advanced steel-like alloy. The surrounding area is poor for farming due to the constant leakage of dark oils and pitch from underground to the surface.

The Devil's Prison is a half-day's ride north of Wean. The Prison is two great stone slabs, each a thousand paces long (exactly north-south) and two hundred paces wide. The two slabs are 4,000 paces apart, very near high Mounds. The slabs are incredibly thick, ten heights of a man. Great notches go through their centers, making vast horizontal caverns. They are each littered with jagged pieces of metal, making it difficult and dangerous to explore. There is almost no Prehistoric writing anywhere nearby, giving the area a quiet, desolate feel. Prehistoric roads both encircle and point to each slab. The Priests of Wean believe some sort of demon (or demons) is trapped underneath the slabs, imprisoned there in some Prehistoric battle. The entire site is guarded by soldiers of Wean to ensure no one tries to break through the stone door to the prison. To even attempt such would be a titanic industrial operation, so the utility of the guards is questionable at best.

The Tomb of the Three Tyrants is difficult to explore, being in the hilly countryside inhabited by the uncivilized and sometimes violent northern tribes. Several expeditions have been made, however. The Tomb is not surrounded by many Prehistoric artifacts, though one Prehistoric road leads up to it. It is composed of a large circular stone slab, 100 paces in diameter. There are three stone slabs upon the base slab which, when viewed from above, would look like three triangles emanating from a central point. It is believed that these three slabs cover the enormous tombs of the three tyrants, buried here in a place of dishonor. The stones all bear inscriptions, still visible even millennia later. Many of these inscriptions are in various Prehistoric scripts, and are thus unreadable. However, many more inscriptions are pictographic. These diagrams show simple human shapes in a variety of positions. The diagrams seem to tell a story. In many, there is the symbol of the three tyrants (three triangles emanating from a central point with a circle around them). In diagrams with those symbols, people are always shown dying. This is believed to show that the three tyrants killed their subjects mercilessly, though the method of execution is never shown except for dots seeming to enter the bodies of the tyrants' victims. Other diagrams show anatomical representations of the insides of people, some without damage, and others with damage when shown with the symbol of the three tyrants. The origin of the damage is still unknown, unfortunately, but these three tyrants must have killed their victims in some horrifying way, according to modern scholars. Expeditions have been sent to try to dig into the tomb to uncover any wealth buried within, but between the thickness of the stone and the attacks by northern tribesmen, not much success has been had.

For as long as anyone has been keeping track, people far and wide have seen repeating and periodic flashes on the big moon. As the moon goes through its phases, bright lights will shine at certain places on the terminator (the line between light and dark) on the moon. Each "flash" lasts several hours, and can be seen by the naked eye by those with good vision. These flashes reoccur the exact same way each month, with exact regularity. Some priests even use these flashes to assist with precise timekeeping.

Taken together, these flashes make a very regular grid across the face of the big moon. The grid is four high and eight wide. Not every point on the grid flashes, however. These bright flashes and dark spots seem to create patterns. Patterns unchanged since be dawn of history.

In Ictoria and the far western lands beyond the Sea of Storms, scholars have long since recorded these patterns. Here, the pattern on the 4x8 grid is:
x o x o x o x o
o x x o o x x o
o o o x x x x o
o o o o o o o x
where "x" represents a flash and an "o" represents the lack of a flash in the grid.

Fifteen years ago, before King Kenegren began sending raiding parties to Najes Island, scholars from that island visited Dhar and reported an entirely different pattern visible there! They claimed that the lands east and west of Najes also saw the patterns they claimed to see:
o x x o x x o x
o o o x x o o o
o o o o o x o x
o o o o o o x x

After much fighting and a physical altercation between scholars, an expedition was sent north beyond Fortress Eacon to see if the pattern changed at a higher latitude. It did!
x o o o o x x x
x x o o o x x o
x o x o o o o o
x x x x o o o x

Whatever is creating the flashing patterns on the moon can send different patterns to different latitudes on Earth. Presumably, yet more patterns on the moon would be discovered with more distant expeditions north and south, but that would require venturing into unexplored waters. An adventure for a later time.

In any case, it was clear that someone or something had left a message, writ large on the surface of the big moon, for all the world to see. Interestingly, no flashes have ever been seen on the little moon or the red moon.

Last year, a scholar in Dhar made an accidental but wondrous discovery. In an effort to see the flashes better with his aging eyes, he repurposed and enlarged an army commander's spyglass with which to look at the moons and the stars. The large and well-crafted lenses were expensive but worth it. When aimed at the big moon, this scholar quickly saw more numerous but fainter flashes between the familiar bright flashes! This pattern was far too dim to be seen by the naked eye, but over the course of the next month this scholar discovered that it had many more flashes than the original. This new pattern of dimmer lights made a 16x32 grid, giving it sixteen times the number of grid spaces! He showed this to his young daughter who, with the strong and clear eyes of a youth, saw even smaller dimmer lights between the lights of this small grid through the spyglass! This grid was 64x128, with 8192 different possible grid points.

If, as with the naked-eye pattern, the message changes with latitude, this could represent tens of thousands, perhaps hundreds of thousands of individual on-or-off flashes. What sort of message could it spell, and for what purpose? Was it left by gods or men? Or devils? Only a vast expedition of scholars, mathematicians, and priests could be able to solve this enigma.
This is such an interesting scenario! It's very interesting to see how much culture has shifted over the millennia following what seems like multiple apocalypses. Is there anything culturally from the 21st century that has continued to significantly impact civilization by 6500, or is it all dust in the wind by that point? Are there any prominent legends that have survived from our time other than the ones mentioned on the timeline?

On a similar note, I'm very interested in the history of religion here. Seeing as A.D. was still used until the Fire, would I be right in assuming that that was when Christianity died out, or did it survive slightly longer? Does it have anything to do with the Lone God religion in Jyllyn? And what about the origins of the Ictorian pantheon?
 
Right at the end, we had moon colonies, a few Mars bases, genetically engineered dinosaurs at Disney... Global warming was mostly fixed, though not completely. Most genetic diseases were not only cured but eliminated from the human genome (a very controversial decision - you think our debates on vaccines are bad?). Famine was gone. The poorest people in today's 3rd world countries lived an upper-middle class life by our standards.
any long term effects of global warming in the modern-day? any surviving AI/Robots? you think there would be surviving genetically modify humans like people with naturally blue hair or look like elves or something like that? what were the rule of mayors and the rule of governors and the rule of warlords?
 
This is such an interesting scenario! It's very interesting to see how much culture has shifted over the millennia following what seems like multiple apocalypses. Is there anything culturally from the 21st century that has continued to significantly impact civilization by 6500, or is it all dust in the wind by that point? Are there any prominent legends that have survived from our time other than the ones mentioned on the timeline?

On a similar note, I'm very interested in the history of religion here. Seeing as A.D. was still used until the Fire, would I be right in assuming that that was when Christianity died out, or did it survive slightly longer? Does it have anything to do with the Lone God religion in Jyllyn? And what about the origins of the Ictorian pantheon?

Our culture influences their culture, though they have no idea. At that point in their history, they don't even remember The Fire (3480 AD). @245 correctly stated that some of our concepts survived (specifically feminism and abolitionism, but others as well). Some of these were "rediscovered" after being lost for a season. I think things like feminism, equality, and freedom of religion will be rediscovered naturally if ever lost, though it might take some time.

In general, however, they have no idea we were even here. How much do we get from the Sumerians? The Indus Valley Civilization? Everything, and nothing. Without those people so long ago, we would have nothing today, yet how much time do we spend thinking about them? How much can we say we inherited from them? I haven't the foggiest idea!

This future is as separated from us as we are from the building of the pyramid at Giza, or Stonehenge. This is why I chose this timespan of about 4400 years. We recognize these as important accomplishments, but we simultaneously don't care. Too much time separates us from them for us to even understand how they affected (and effected) our development.
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As per religion, yes, Christianity went extinct in Ictoria/Florida by the time of The Fire. The Lone God of Jyllyn is definitely monotheistic, and the monotheism of His adherents can trace its origins to the monotheism of Abrahamic faiths today, but the Jyllyns would have no idea who "Jesus" is.

The Vurdenic Pantheon arose similarly to how many ancient polytheistic religions formed: Observations of nature and life, wisdom passed down for generations, and liberal doses of certain plants which make you feel funny when smoked.
 
Aeronef World Map.png


A map I've been working on for an ASB-ish Steampunk Scenario. haven't hashed out the Timeline details yet but the borders look nice enough. The basic situation is a world dominated by faction systems tied together in an overarching Alliance system. You can kinda see where that'll end up. Besides that, giant flying airships (ships in a quite literal sense) and heavier than air flight galore. The ships in question are top-down sprites made by Jacob Johnson on Junior General which is in turn inspired by Jules Verne's Robur the Conqueror.

I'm hoping to flesh it out some more and develop into a full graphic TL, but we shall see. I've also blatantly ripped off rvbomally's aesthetic. I quite like the font and the legend they developed and I just added some borders.

Any advice or feedback is welcome!
 
any long term effects of global warming in the modern-day? any surviving AI/Robots? you think there would be surviving genetically modify humans like people with naturally blue hair or look like elves or something like that? what were the rule of mayors and the rule of governors and the rule of warlords?

Global warming gave way to global cooling (as happens over thousands of years) and sea levels fell a few dozen feet (I don't remember the exact number I used now, but I got some sea-floor topo maps from my university to make the base map).

On Earth, there are no surviving AI or robots, unfortunately.

Given the genetic improvements made to humans throughout the 21st century, those changes still linger. Genetic birth defects are very rare in the post-Felling world. Even many psychological disorders were eliminated or lessened from our genetic heritage. Aesthetic changes to fetuses was banned in the USA, so not a whole lot of blue-haired people were in Florida when the Great Dying happened. There are some, the distant descendants of late-21st century Japanese and Indonesian immigrants and tourists.

The USA held on for a little while post-Great Dying, though without central authority. States became the centers of new nations, and the Rule of Governors was the order of the day. Eventually, without easy access to fossil fuels, transportation, and sufficient population bases, these governments fell with more local governments coming to the forefront: The Rule of Mayors.

With each political step backwards, there were cultural and technological steps backward (sometimes as causes, sometimes as effects). Eventually, roving bands of warlords and their armies ruled from coast to coast (of Florida, at least), maintaining power by chopping off the limbs of those who would oppose them. Good times were had by... few.
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Also, there were dinosaurs. That's pretty neat.
 
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Global warming gave way to global cooling (as happens over thousands of years) and sea levels fell a few dozen feet (I don't remember the exact number I used now, but I got some sea-floor topo maps from my university to make the base map).

On Earth, there are no surviving AI or robots, unfortunately.

Given the genetic improvements made to humans throughout the 21st century, those changes still linger. Genetic birth defects are very rare in the post-Felling world. Even many psychological disorders were eliminated or lessened from our genetic heritage. Aesthetic changes to fetuses was banned in the USA, so not a whole lot of blue-haired people were in Florida when the Great Dying happened. There are some, the distant descendants of late-21st century Japanese and Indonesian immigrants and tourists.

The USA held on for a little while post-Great Dying, though without central authority. States became the centers of new nations, and the Rule of Governors was the order of the day. Eventually, without easy access to fossil fuels, transportation, and sufficient population bases, these governments fell with more local governments coming to the forefront: The Rule of Mayors.

With each political step backwards, there were cultural and technological steps backward (sometimes as causes, sometimes as effects). Eventually, roving bands of warlords and their armies ruled from coast to coast (of Florida, at least), maintaining power by chopping off the limbs of those who would oppose them. Good times were had by... few.
**************
Also, there were dinosaurs. That's pretty neat.
And what happened to smartphones and cloud data? Is humans based on skin color has progressively changed over the last 4400 years?

What language did Ictorians speak?
 
The Tomb of the Three Tyrants is difficult to explore, being in the hilly countryside inhabited by the uncivilized and sometimes violent northern tribes. Several expeditions have been made, however. The Tomb is not surrounded by many Prehistoric artifacts, though one Prehistoric road leads up to it. It is composed of a large circular stone slab, 100 paces in diameter. There are three stone slabs upon the base slab which, when viewed from above, would look like three triangles emanating from a central point. It is believed that these three slabs cover the enormous tombs of the three tyrants, buried here in a place of dishonor. The stones all bear inscriptions, still visible even millennia later. Many of these inscriptions are in various Prehistoric scripts, and are thus unreadable. However, many more inscriptions are pictographic. These diagrams show simple human shapes in a variety of positions. The diagrams seem to tell a story. In many, there is the symbol of the three tyrants (three triangles emanating from a central point with a circle around them). In diagrams with those symbols, people are always shown dying. This is believed to show that the three tyrants killed their subjects mercilessly, though the method of execution is never shown except for dots seeming to enter the bodies of the tyrants' victims. Other diagrams show anatomical representations of the insides of people, some without damage, and others with damage when shown with the symbol of the three tyrants. The origin of the damage is still unknown, unfortunately, but these three tyrants must have killed their victims in some horrifying way, according to modern scholars. Expeditions have been sent to try to dig into the tomb to uncover any wealth buried within, but between the thickness of the stone and the attacks by northern tribesmen, not much success has been had
[/SPOILER]
Question: is this a fictional nuclear power plant? I neither find one that is shaped like the hazard sign, nor do I find one in general (the closest would be Farley, but it's too far west). Unless I'm searching for the wrong thing... I can't find anything else related to radioactivity either, though


Edit: nevermind, I should read comments following up a post
 
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I've edited part of this map, so now the Domaine d'Hispaniola is mostly controlled by Haitian separatists - in this TL, there have been several slave revolts over the course of the early and middle 19th Century, some more successful than others, and France currently only controls a small part of the island. The Hispaniolan War has been going on for a long time, and the French Army, while formidable, has not fared well against the rebels' guerrilla tactics. Think the Vietnam War, but in the 1860s in the Caribbean. I've also named the various Chinese factions, added a Dutch government-in-exile in a part of Indonesia since I mentioned there was one in this post, and I changed the year the war started to 1867 - again, to make it match up with the previous post. I also edited parts of the map in that previous posts to match the borders in Sub-Saharan Africa in the later world map.

I've also made two post-war maps - set in 1876 - one for Europe specifically and one for the world in general. Here's the European map:

upload_2019-8-26_13-1-37.png


The pale area of Russia is the demilitarized zone.

And here's the corresponding world map:

upload_2019-8-26_14-6-13.png


For the most part, Britain and Portugal used the Equator Rule to decide who gets which French colony: if it's north of the equator it becomes British, if it's south of the equator it becomes Portuguese. In a deviation from this pattern, Portugal demanded Bengal, which Britain agreed to give them in exchange for New Zealand's South Island. The Dutch got back most of their former colonies, but aren't particularly happy about being denied Borneo, Tasmania, and New Zealand.

Over in America, the Rivière d'Argent has been partitioned between Chile, Brazil, Paraguay, and three newly independent states: the Buenos Aires Republic, the junta-ruled East Argentine Republic, and the democratic West Argentine Republic. In northern America, France has been allowed to hold on to Acadia, but the Treaty of Budapest essentially forbids them from expanding any further north. Britain split Central America from New Grenada and made it a new Presidency, then added the Yucatan to it. Mexico and Sonora became separate Presidencies and it promptly became clear that the local separatists like the British about as much as they do the French - since Hispanic and indigenous people are seen as second-class citizens at best in Britain's Presidencies, this is understandable. Four of France's other Domaines in northern America have been made independent: Tejas, the Grande Rivière Republic, California, and Haiti. The British Republic deemed the first three too much of a hassle, and while they planned to annex Hispaniola, the Dutch Republic and the Polish-Lithuanian Federation both demanded Haitian independence at the Budapest Conference.

Haiti would hold the Port-au-Prince Conference six months later, which ended with the signing of the Anti-Slavery Pact: several powerful nations agreed to work against slavery and sanction slave-trading countries, and the Terzi Dynasty promised to end slavery within two years. By this point, other than Turkey none of the major powers officially practices slavery: Portugal had abolished it in the late 18th Century, the Polish-Lithuanian Federation explicitly forbids slavery in its constitution, Denmark and the Dutch government-in-exile both abolished slavery in the early 19th Century, the Holy Roman Empire did the same during the reforms of the 1830s, the British Republic replaced it with an industrial complex that oppressed the entire working class regardless of race during the Industrial Revolution (there's a reason the British workers took to socialism so well), and Russia insisted that serfdom didn't count. Peru continued to practice slavery, but with their overstretched empire, the occasional uprisings in the Outer Perus, and now sanctions from their neighbours, reforms would come to Peru one way or another. Persia and China also continued practicing slavery, but China is in the middle of a civil war and slavery is opposed by the Pirate Confederation, the various separatist groups, the Ma dynasty, and the Second Han dynasty.​
 
View attachment 483131

A map I've been working on for an ASB-ish Steampunk Scenario. haven't hashed out the Timeline details yet but the borders look nice enough. The basic situation is a world dominated by faction systems tied together in an overarching Alliance system. You can kinda see where that'll end up. Besides that, giant flying airships (ships in a quite literal sense) and heavier than air flight galore. The ships in question are top-down sprites made by Jacob Johnson on Junior General which is in turn inspired by Jules Verne's Robur the Conqueror.

I'm hoping to flesh it out some more and develop into a full graphic TL, but we shall see. I've also blatantly ripped off rvbomally's aesthetic. I quite like the font and the legend they developed and I just added some borders.

Any advice or feedback is welcome!

The USSR itself is unique as I don't think its a thing in most other Steampunk works. Same for Communist China.
 
And what happened to smartphones and cloud data? Is humans based on skin color has progressively changed over the last 4400 years?

What language did Ictorians speak?
Smartphones have fallen apart, their data permanently corrupted, their components non-functional. The Cloud died very quickly after the Great Dying, mostly because powerplants were non-operational. Most power was nuclear, solar, and wind by 2099. Most nuclear engineers died due to the plagues or the asteroid drops. Solar and wind generators only last a couple decades before they need to be replaced, and by that time the factories were gone.

There have been many migrations into Florida/Ictoria over 4400 years, as one would imagine. Sometimes they came as conquerors, sometimes as peaceful settlers and immigrants. Each added their own genes, including those for skin color, to the population. In addition, natural mutations favored somewhat more tan skin colors over that time. Their "race" does not conform to anyone we can easily classify today. If we were to see an Ictorian now, we might say the person looks "multiracial" but not have any idea which races.

The Felling (the period after the Great Dying) was a time with so few people that nobody cared much about race anymore. Particularly immediately after the Great Dying your "tribe" or local community was your breeding pool. It took less than 150 years after the Great Dying for effectively everyone to be multiracial (a process well on its way right now in OTL, and even more so by 2099). There were small groups who tried to maintain "pure" races, but their genetic pools were so small that incest became common and those populations were easily out-competed by groups who welcomed everyone.

Ictorians speak Jyllynic, which is an evolution of the Sabourian language. Which is a combination of Resse and Natrivean. Which are descendant languages of Planic. Which is a derivative of Inglish. Which is a combination of English and Spanish.
 
This is the first time I'm entering into an MOTF competition, so I hope you guys like it.


Published in the official Journal of the Neyarik Historical and Archaeological Association

Everybody is taught from an early age about the Great Sickness*, and the years of darkness that followed. But few know much about how the city states that arose from the ashes were reestablished, and how what remnants of the culture from the B.G.S** period were passed on, as there are no surviving documents from that period. For almost six hundred years, there was a dark age all across the continent. Eventually, writing returned to the world, from the ancient shrines called "Librar", and the temples known as "Museos". But instead of writing about the world around them, most texts are either religious or categorical in nature from this time. Then, a new age of philosophy, exploration, and science began in earnest. One of the most famous of the figures from this time is Maekelus*** the Cartographer.

Born in the Neyarik province of Brukleyn, He was a man of many talents, writing texts on subjects ranging from agriculture to astronomy. But perhaps his most famous work is The Histories. The Histories are a collection of Maekelus's writings about various expeditions he is supposed to have gone on. The Histories detail the history, ethnography, customs, and geography of peoples as far away as Shi'kago. Maekelus also included a detailed atlas, showing the lands he had visited. Many modern scholars have dismissed Maekelus's work as largely being made up from secondhand accounts from traders, and in some cases downright fiction. But recent archaeological discoveries have shed new light on Maekelus's magnum opis, and seem to largely confirm his accounts. For example, Maekelus claims that the Shi'kaguan trading empire extended southward, almost to the Ohayan river. Previously it was thought that the Shi'kagu stayed mostly on the shoreline, rarely venturing inland. But now, Shi'kaguan coins and weaponry has been found in the site called Kalambius, in southern Ohaya. This certainly seems to confirm the account liad out in The Histories, of a frontier trading post far in the south. Maekelus also writes that the Kestrians (a federation of barbarian tribes north of neyarik),were using Autos. Until just a few years ago, the earliest known functioning Auto A.G.S was built in Bahstania nearly 200 years after Maekelus's death. but in 2009 AGS, a survey team in Harmonium found a Biwheeled Auto, in almost perfect condition, buried next to a Kestrian chief.

As evidence has been piling up that Maekelus was correct in much of his writings in The Histories, our team has endeavored to recreate his map of the known world, using advanced research, archaeological, and mapping techniques, we have put together what would appear to be the most accurate depiction of the distribution of societies in the time of Maekelus. Borders are approximated based on those shown by Maekelus on the original map, and by modern geography. Also, the internal borders of the Mennonite league are based off modern eccliesiastical subdivisions, which have changed little over time.

We hope that this will help give our readers some more insight into what the world was like in those dark times, and perhaps will try to think about what life must have been like for those early philosophers like Maekelus, who were trying to illuminate the world in a time of darkness. Maekelus himself was killed at the hands of the Bahstanians, who thought he was a Neyarik spy, in 1111 A.G.S, but his works live on, and now, so too will The Histories.
View attachment 480531


*
The Great Sickness was a biological weapon that got way out of control, and collapsed most of the great world powers into complete chaos. (it has nothing to do with the fact that i caught a nasty cold while making this map, no way).
**Before Great Sickness. A.G.S, or After Great Sickness, is also used as the main calendar system (The article is written in 2011 A.G.S)
***This world's equivalent of Herodotus
Cross posted from MOTF 202
MOTF_Map_1.png
 
Smartphones have fallen apart, their data permanently corrupted, their components non-functional. The Cloud died very quickly after the Great Dying, mostly because powerplants were non-operational. Most power was nuclear, solar, and wind by 2099. Most nuclear engineers died due to the plagues or the asteroid drops. Solar and wind generators only last a couple decades before they need to be replaced, and by that time the factories were gone.

There have been many migrations into Florida/Ictoria over 4400 years, as one would imagine. Sometimes they came as conquerors, sometimes as peaceful settlers and immigrants. Each added their own genes, including those for skin color, to the population. In addition, natural mutations favored somewhat more tan skin colors over that time. Their "race" does not conform to anyone we can easily classify today. If we were to see an Ictorian now, we might say the person looks "multiracial" but not have any idea which races.

The Felling (the period after the Great Dying) was a time with so few people that nobody cared much about race anymore. Particularly immediately after the Great Dying your "tribe" or local community was your breeding pool. It took less than 150 years after the Great Dying for effectively everyone to be multiracial (a process well on its way right now in OTL, and even more so by 2099). There were small groups who tried to maintain "pure" races, but their genetic pools were so small that incest became common and those populations were easily out-competed by groups who welcomed everyone.

Ictorians speak Jyllynic, which is an evolution of the Sabourian language. Which is a combination of Resse and Natrivean. Which are descendant languages of Planic. Which is a derivative of Inglish. Which is a combination of English and Spanish.
How much about the 21st century would people (mostly scholars, but also the lay population) know in 6500? In 7396? Do they remember anything about what we consider ancient history? On that note, what's the technological level of the world as of 7396?

Also, since you mentioned Lunar and Martian colonies, what happened to those? Did they just die out after losing contact with Earth, or were they somehow able to hold on and survive?
 
How much about the 21st century would people (mostly scholars, but also the lay population) know in 6500? In 7396? Do they remember anything about what we consider ancient history? On that note, what's the technological level of the world as of 7396?

Also, since you mentioned Lunar and Martian colonies, what happened to those? Did they just die out after losing contact with Earth, or were they somehow able to hold on and survive?
In 6500 AD, they know almost nothing. Not laypeople, and not even scholars. It's all just guesswork to them. They know we existed, and we were powerful, but not much more. As stated in one of the writeups, they found an automobile engine (from a classic non-electric car; solid-state electric car engines were just scattered parts by then) but they thought it was a calendar or something. They have no idea Disney scientists were responsible for cloning dinosaurs, nor do they realize that the ruins they consider gifts or curses from the Gods are actually oil derricks, submarines, launch platforms, sea walls, etc.

By 7396 AD, they know much, much more. Why? Well, it has something to do with the lunar colonies. And the lunar flashes, which have yet to be deciphered by the people on this board.
 
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