Computer Games:
Three good PC games:
Enigma: Rising Tide A fairly decent naval war simulation set in an alternate late 1930's after a German victory in the Great War. The Player can play as a ship commander for one of three sides (1) Imperial Germany, (2) the USA, and (3) an oddity: The Royal Navy in Exile, the fleet of a rump British Empire based in Canada in alliance with Japan. The geopolitical backstory is told thru imaginative newspaper articles which pop up between missions. Game starts during a 3-way cold war which becomes a 3-way hot war.
IL-2 Sturmovik 1946 Final add-on to the excellent WW2 combat flight simulator. Includes original game and all previous updates. The "1946" refers to a series of player campaigns set in a fairly well realized AH in which the Normandy landings were defeated, leading ultimately to an armistice between the Wallies and Germans in 1945, followed by very temporary peace between USSR and Nazis. One plays these campaigns either as a German or Russian pilot. As the German, you get to participate first in a civil war between hard-core Nazis and a Wehrmacht coup and then against Russians when war erupts again in 1946 between just the USSR and a re-Nazified Germany. As a Russian, you just get to train in new MiG-9s before war starts, then shoot down Nazis. Includes lots of "Luft-46" type planes and early postwar Russian jets and mixed propulsion planes. Open campaign architecture has also allowed for very interesting 3rd party campaigns set in various AH settings.
War Plan Orange Hard core hex-based strategic war game based on several possible AH 1920-30's wars between Japan and USA. Some orders of battle are based on Washington Treaty...others have all the never-were ships which were cancelled in OTL. Very long and tedius (each turn is one day and it takes about 20 minutes to plan one turn), but surprisingly fun for naval war types. Has some design flaws, but is pretty cool, all things considered.
Three good PC games:
Enigma: Rising Tide A fairly decent naval war simulation set in an alternate late 1930's after a German victory in the Great War. The Player can play as a ship commander for one of three sides (1) Imperial Germany, (2) the USA, and (3) an oddity: The Royal Navy in Exile, the fleet of a rump British Empire based in Canada in alliance with Japan. The geopolitical backstory is told thru imaginative newspaper articles which pop up between missions. Game starts during a 3-way cold war which becomes a 3-way hot war.
IL-2 Sturmovik 1946 Final add-on to the excellent WW2 combat flight simulator. Includes original game and all previous updates. The "1946" refers to a series of player campaigns set in a fairly well realized AH in which the Normandy landings were defeated, leading ultimately to an armistice between the Wallies and Germans in 1945, followed by very temporary peace between USSR and Nazis. One plays these campaigns either as a German or Russian pilot. As the German, you get to participate first in a civil war between hard-core Nazis and a Wehrmacht coup and then against Russians when war erupts again in 1946 between just the USSR and a re-Nazified Germany. As a Russian, you just get to train in new MiG-9s before war starts, then shoot down Nazis. Includes lots of "Luft-46" type planes and early postwar Russian jets and mixed propulsion planes. Open campaign architecture has also allowed for very interesting 3rd party campaigns set in various AH settings.
War Plan Orange Hard core hex-based strategic war game based on several possible AH 1920-30's wars between Japan and USA. Some orders of battle are based on Washington Treaty...others have all the never-were ships which were cancelled in OTL. Very long and tedius (each turn is one day and it takes about 20 minutes to plan one turn), but surprisingly fun for naval war types. Has some design flaws, but is pretty cool, all things considered.