Kaiserreich: Legacy of the Weltkrieg

Wasn't this the plot of a darkest hour mod as well?

Its a reference to the alt hist novella "Back in the USSA". It's a collection of stories written in reverse Cold-War timeline where the Soviet Revolution is beaten and Russia becomes a constitutional monarchy, eventually under Anastasia Romanov or something. The USA meanwhile undergoes a socialist revolt and becomes a USSR analogue, with Capone standing in for Stalin as the ex-gangster turned politician, turned dictator.

It's not meant to be super plausible and integrates a lot of literary characters into it's plot.
 

Deleted member 82792

Yeah there's a lot of stuff planned for flavour. I'm sure there'll be a progress report or something about it sometime soon as well. I'm not really involved in the active development but I did write a bunch of the lore for the actual revolution and the structure of the government.
I meant for the wiki. After all the German Empire get's some paragraphs dedicated to their cinema and literature.
 
If you've worked with the other devs, could you possibly convince them to change the Gibraltar commune's flag?
its a little unlikely that somehow the kronstadt rebellion flag would almost unaltered work its way into the KR universe, plus the text on it is a terrible font.

Here's one of many possible fixes;
View attachment 671872
So apparently my design just got added to Gibraltar's wiki page, which on the one hand is awesome,
but on the other hand nobody actually asked me if I was ok with it first.

I'm not mad, but ask next time
 
So apparently my design just got added to Gibraltar's wiki page, which on the one hand is awesome,
but on the other hand nobody actually asked me if I was ok with it first.

I'm not mad, but ask next time
I wasn't the one who changed it. I did share your flag, so I'd assume it was another person on the wiki editing team who took your previous post as consent.
Edit: Looks like it might be getting reverted anyhow.
 
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I'm personally quite excited for the upcoming Balkan Rework. Haven't played in the Balkans since my first or second time playing, and am psyched to give it a spin once it comes out :D
 
I wasn't the one who changed it. I did share your flag, so I'd assume it was another person on the wiki editing team who took your previous post as consent.
Edit: Looks like it might be getting reverted anyhow.
I talked with Lehmannmo and It's here to stay!
and frankly, In my totally unbiased opinion, it looks quite nice

aef.png
 
Kaiserreich is full of syndicalism wank. Some is needed to even have the setting stay recognizable, but much isn't and I suspect some devs may just want to push their pet ideology. It's most noticeable with syndicalism, but there's some unneeded Germanwank too. Wouldn't be surprised if there's other things being pushed even if it's blatantly unrealistic. I understand the need to both screw butterflies and have unlikely things happen to have a fun world/story, but sometimes the goal isn't just that and it's still praised as super realistic (see The New Order, the most absurdly dumb Axis victory this side of the Man in the High Castle...)
Looking at your username, glass houses, buddy.

KR has always been about boosting the failed ideologies of the 20s and 30s, whether that be syndicalism, integralism, the Russian White movements, German monarchism, or indeed Huey Long's brand of populism. That was true in 2010 when this was an HOI2 mod and more than likely it's going to be true in 2030 in whatever form that may be.
 
Looking at your username, glass houses, buddy.

KR has always been about boosting the failed ideologies of the 20s and 30s, whether that be syndicalism, integralism, the Russian White movements, German monarchism, or indeed Huey Long's brand of populism. That was true in 2010 when this was an HOI2 mod and more than likely it's going to be true in 2030 in whatever form that may be.
I feel you're patronizing me here. I don't care too much for Kaiserreich as it stands, it has too many flaws, but I like some of its core ideas (Central Powers victory, French and British syndicalism, Entente in exile, White Russia, tensions and wars in the Americas). However, I don't think all needs to be taken as is. Germany easily taking over half the world after such a costly victory is silly. Syndicalism popping up everywhere even where it makes no sense. The US civil war is all kinds of terrible despite the good basic idea (Huey Long shouldn't start his own pseudo fascist party but instead try to gain the democratic nomination through backroom deals, the syndicalists/socialists should run on a far, far more moderate platform, the war itself would be far less intense, MacArthur and the military should back the president, even a socialist, as long as they aren't dictatorial). Everyone else having complex civil war is dumb too. Some submods do a good job at fixing this as far as I see but I don't actually like Hearts of Iron as a game.
 
I feel you're patronizing me here. I don't care too much for Kaiserreich as it stands, it has too many flaws, but I like some of its core ideas (Central Powers victory, French and British syndicalism, Entente in exile, White Russia, tensions and wars in the Americas). However, I don't think all needs to be taken as is. Germany easily taking over half the world after such a costly victory is silly. Syndicalism popping up everywhere even where it makes no sense. The US civil war is all kinds of terrible despite the good basic idea (Huey Long shouldn't start his own pseudo fascist party but instead try to gain the democratic nomination through backroom deals, the syndicalists/socialists should run on a far, far more moderate platform, the war itself would be far less intense, MacArthur and the military should back the president, even a socialist, as long as they aren't dictatorial). Everyone else having complex civil war is dumb too. Some submods do a good job at fixing this as far as I see but I don't actually like Hearts of Iron as a game.
If you don't like HOI why are you so concerned with a mod for it?
 
I feel you're patronizing me here. I don't care too much for Kaiserreich as it stands, it has too many flaws, but I like some of its core ideas (Central Powers victory, French and British syndicalism, Entente in exile, White Russia, tensions and wars in the Americas). However, I don't think all needs to be taken as is. Germany easily taking over half the world after such a costly victory is silly. Syndicalism popping up everywhere even where it makes no sense. The US civil war is all kinds of terrible despite the good basic idea (Huey Long shouldn't start his own pseudo fascist party but instead try to gain the democratic nomination through backroom deals, the syndicalists/socialists should run on a far, far more moderate platform, the war itself would be far less intense, MacArthur and the military should back the president, even a socialist, as long as they aren't dictatorial). Everyone else having complex civil war is dumb too. Some submods do a good job at fixing this as far as I see but I don't actually like Hearts of Iron as a game.
As time goes by, I find it harder and harder to find Kaiserreich lore that I like and think makes sense. Even my prefered faction, the Entente, is pretty silly, although that is partly due to the British and French Revoltions, which are very silly. Henseforth it is annoying to see changes discussed in terms of "Realism". On top of this I believe I have mentioned before the issues with HOI4, which in vanillia simulates everything badly.
However, I still find HOI4 (both vanillia and modded) a lot of fun to play, and I admire the amount of work which went into both Kaiserriech and TNO in terms of modding, it just annoys me when the empression is given that this is some-how a realistic take on how history could have gone.
 
I like Kaiserreich in the way it is. There is not so much I can add apart from that.

There are scales of alternate history on the tvtropes site. Kaiserreich is on scale 2 where it tries the best to simulate history while still presenting some wacky ideas and making them serious. Red flood is on scale 3 that is more about presenting wacky scenarios first and then trying to make them serious.

Kaiserreich and Red Flood are great on my opinion exactly because they are built on a way that fits their scenario. The qing empire existing is wacky, but hey they made it as realist as you can get and the end result is nice, the same for the British and French wacky revolutions who also are well developed even tough unlikely.
 
I really like Kaiserreich because it strikes a good balance between the more ridiculous elements of its premise, like Mittelafrika and German East Asia, and showing realistic consequences of that map--namely that DOA is a house of cards with the Viet Minh & friends running rampage left and right, China is a frozen conflict and the LOEP is outright FATED to implode due to being run by the worst pieces of shit in the entirety of China (yes, even compared to Dai Li and the drug smuggler and the cult leader, these guys are shitstains), and Mittelafrika WILL blow up if the Nazi idiot in charge of it gets his way. Hell, even in the pre-rework build, EVERY German puppet in Eastern Europe has a rebellion path and is likely to take it (Lithuanian ultranats, left or right Poland, UBD civil war, Finland's left and far-right paths, Ukraine left and right (IIRC Ukraine is GUARANTEED to quit either way?), Belarus has several paths for rebellion too).

Red Flood could do with more realism, but I genuinely think it's better as the "crazy town" it is, because I really want to play Nuclear Einstein's Socialist Utopian Pan-Levantine Federation. It doesn't have to make sense because the fun is playing stereotypes and tropes and weird ideas up to the absolute maximum and not caring about realism.
 
I really like Kaiserreich because it strikes a good balance between the more ridiculous elements of its premise, like Mittelafrika and German East Asia, and showing realistic consequences of that map--namely that DOA is a house of cards with the Viet Minh & friends running rampage left and right, China is a frozen conflict and the LOEP is outright FATED to implode due to being run by the worst pieces of shit in the entirety of China (yes, even compared to Dai Li and the drug smuggler and the cult leader, these guys are shitstains), and Mittelafrika WILL blow up if the Nazi idiot in charge of it gets his way. Hell, even in the pre-rework build, EVERY German puppet in Eastern Europe has a rebellion path and is likely to take it (Lithuanian ultranats, left or right Poland, UBD civil war, Finland's left and far-right paths, Ukraine left and right (IIRC Ukraine is GUARANTEED to quit either way?), Belarus has several paths for rebellion too).
Belarus doesn't really have one anymore (they can if they go Syndicalist, but that's very rare in my experience), Ukraine can stay (in my experience, they usually do), UBD usually implodes these days (while Estonia is a blast to play, personally), and Poland only joins the RP later under specific circumstances (like re-forming the Commonwealth, or electing August Wilhelm of Prussia. They'll join the Donau-Adriabund if they elect a Habsburg, and can join the Belgrade Pact in some circumstances), and Lithuania doesn't ditch very often in my experience,
 
Ladies and gentlemen, here something I want to bring to you

Do you feel "bad" for taking a different military doctrine for your country? Like, when I play as the CSA I feel in some ways "forced" to go mass assault even if I know it is the second worst military doctrine and it is only going to hurt me... I also feel bad if I take mobile warfare as the German Empire instead of superior firepower.
 

Vince

Monthly Donor
Ladies and gentlemen, here something I want to bring to you

Do you feel "bad" for taking a different military doctrine for your country? Like, when I play as the CSA I feel in some ways "forced" to go mass assault even if I know it is the second worst military doctrine and it is only going to hurt me... I also feel bad if I take mobile warfare as the German Empire instead of superior firepower.

Usually, I go Mobile Warfare as the CSA, background wise I figure the Steel Belt has a large automotive industry and I'm taking advantage of it.

What is the best doctrine? I usually go Superior Firepower or Mobile Warfare but sometimes I'll go with Grand BattlePlan if the situation calls for it. I usually only use Mass Assault with Russia or China.
 
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