Viola
Banned
The Second American Civil War in its fundamental components is too ingrained in Kaiserreich's narrative to be changed, it's needed for Japan and South America to start messing things up and it's just better for it to not be changed, really, because changing one of the most iconic and popular events of the setting would just be self-harm on the mod.
I'm intrigued and also have some apprehension about the Russian rework. Russia has always been pretty special in the mod as it's one of the most open-ended countries that can go down all possible political paths and used to be the first thing developed for the mod even before it was a "Germany wins WW1" scenario. I'm hoping that the devs manage to do what they did with the China rework or what they showed off in the upcoming India rework where the iconic parts of Kaiserreich are retained and vastly improved upon instead of getting rid of for the sake of "realism".
Also, I'm hoping that Tsar Wrangel and Transamur remain things in the mod because Russian Napoleon is a cool concept and so is the idea of Japan holding their influence on Vladivostok and all the geopolitical effects it could have, even if the latter has always been kinda hard to make work smoothly in gameplay-terms.
I'm intrigued and also have some apprehension about the Russian rework. Russia has always been pretty special in the mod as it's one of the most open-ended countries that can go down all possible political paths and used to be the first thing developed for the mod even before it was a "Germany wins WW1" scenario. I'm hoping that the devs manage to do what they did with the China rework or what they showed off in the upcoming India rework where the iconic parts of Kaiserreich are retained and vastly improved upon instead of getting rid of for the sake of "realism".
Also, I'm hoping that Tsar Wrangel and Transamur remain things in the mod because Russian Napoleon is a cool concept and so is the idea of Japan holding their influence on Vladivostok and all the geopolitical effects it could have, even if the latter has always been kinda hard to make work smoothly in gameplay-terms.