Sometimes I wonder what is this guy doing today
I think if you were selective with the minis you could use British WW2 as UoB, but I would use the same style of mini for Officers as for other ranks, i.e. with steel helmets. Keep those where Berrets and ww2 style officers for Canada. For Tanks I would just make a decision as to who gets which doctrines/companies and split otl British Tanks between them (UoB and Canada), perhapse if you can giving lesser used verient like the Victor or Conventor a bit more of a showing. You could pass Sermans of as Rams. Ditto for Aircraft. You could give the British and the French some shared varients as well.I've working on a variation of Bolt Action (the miniature game) for Kaiserreich (well, a Kaiserreich-esque world since I don't like everything in it) incorporating a "political" phase similar to the A Song of Ice and Fire game. What kind of miniatures would work? WWII stuff could fill in well for Germans for instance, but what about everyone else? WWII US looks too modern and sleek for a bunch of militias plus national guards and a regular army that hasn't fought much since the Spanish-American War. What about the Union of Britain and the French communes?
Vehicles are fairly easy to adapt for many factions. I've been looking at Copplestone, who have some pretty neat interwar Chinese and Russians. Their gangsters could be great militiamen (and mobsters) for any US faction too. The problem is more professional US troops.I think if you were selective with the minis you could use British WW2 as UoB, but I would use the same style of mini for Officers as for other ranks, i.e. with steel helmets. Keep those where Berrets and ww2 style officers for Canada. For Tanks I would just make a decision as to who gets which doctrines/companies and split otl British Tanks between them (UoB and Canada), perhapse if you can giving lesser used verient like the Victor or Conventor a bit more of a showing. You could pass Sermans of as Rams. Ditto for Aircraft. You could give the British and the French some shared varients as well.
The Very British Civil War game has lots of units that are used as milita of various orgins, so you could look at that.
As for the French, you could apply a simular process to the British, but if possible National France should have models at least painted to look like they are of African orgin. Also fewer tanks and vircules as it lacks the Industrial base.
Rest of the British Empire could likely use OTL lines, but subsitute vircules as required.
The Austro-Hungrains appear to have worn German stlye Helmets during WW1, so you could use germans painted differently, maybe finding some Hungrain or Czeck produced tanks.
Italians can either use their real life equipment, or some from thier benefactor, e.g. Austrain equipment for the Rebulican Italians, Entente for the Saranidese, etc.
Because the chickens, in their infinite wisdom, persuaded the Mexicans it was a bwuck! bwuck! bad idea.Does anyone know why Totalist Mexico doesn’t join the Third Internationale?
The original King Kong was released on 2nd March 1933 and is regarded as the fourth greatest horror film of all time.Was King Kong made in 1933?
Mexico will join if they've dealt with a non-syndie Centroamerica.Does anyone know why Totalist Mexico doesn’t join the Third Internationale?
Man , I'm pumped for another KR update - they've really been coming out with good reworks recently that strike just the right balance between Narratives and GameplayThe Russia Rework is coming soon.
I really hope that with the Russia rework, the devs will be able to bring back the same level or details, variations, and sheer replayability that the DH version of KR Russia had. Plus, in my opinion, there is never such a thing as there being too many flavoring events, so I am hoping that they will add more of those in too.The Russia Rework is coming soon.
I wanted to make a Kaiserreich-esque 2nd ACW game with some of the ideas I posted here (https://www.alternatehistory.com/forum/threads/creating-a-boardgame-wargame.492833/#post-21095857), but it stalled as I wasn't sure how to handle the political aspect of the game and was on how to divide the map. If I had to make a global Kaiserreich game close to the actual lore, I would make it start in 1936 and with the three main factions: Entente, Internationale and Central Powers. If you headcanon your favorite winners in 1939 it won't be popular. The big problem is that so many countries are extremely divided and on the brink of civil wars with 3+ sizes, and you'd have trouble to make a good map with the dozens of small countries in Europe. Axis and Allies is already grossly simplified, but how do you handle Italy and central-eastern Europe here? How do you handle Russia and the US? This is just the top of the iceberg. It's a great idea, but it's not easy to handle.I've always liked the idea of Kaiserreich board games. An Axis and Allies version of KR (Kaisers and Communes?) or some similar world scale strategy game is something I would definitely play. The only downside is unless you want to implement a pre-war diplomatic system you'd have to copy-paste your head-canon into 1939.
Be careful about saying it's coming soon, one of the devs said it's gonna still be a while, the coding for the update is only about 40% completeThe Russia Rework is coming soon.
Oh gosh... THIS. Absolutely this! The entire syndicalist faction in the Second American Civil War being named the CSA was originally done by the HOI2 devs as a joke because they just wanted a CSA in the north fighting against a 'Union' in the south. Out of all the things that the new HOI4 devs have reworked for the sake of 'realism', CSA is one of the things that I really want to see them change.-The CSA has a terrible name, made for a joke that's not very funny.
The entire syndicalist faction in the Second American Civil War being named the CSA was originally done by the HOI2 devs as a joke because they just wanted a CSA in the north fighting against a 'Union' in the south.
The Russia Rework is coming soon.
Za rodinu! Za Savinkova!The Russia Rework is coming soon.