Until 1925 it was growing economic wise, then it started to go downhill.What the 1920's like the US? Was it a time of economic growth and prosperity like the OTL? Or was it....different?
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Until 1925 it was growing economic wise, then it started to go downhill.What the 1920's like the US? Was it a time of economic growth and prosperity like the OTL? Or was it....different?
What if Canada fell to syndicalism and the royal family had to flee to British India?
There is Fuhrrereich but it’s pretty unpolished as of the momentWhat other mods are worth following purely for the lore and world-building? Both TNO and The Red Flood are interesting and I've looked at them a bit, but the reddit/Discord meme approach to history and higher tolerance for grimdark than KR make them somewhat unpalatable to me. There's no other ones out there, are there?
There's two main ones as far as I remember.It also looks like there's multiple post-KR projects that I can't tell the difference between.
Krasnacht takes ALOT of liberties from the original mod. For starters, Syndicalism is pretty much completely replaced with just Socialism.There's two main ones as far as I remember.
Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.
Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.
Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
There's two main ones as far as I remember.
Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.
Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.
Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
Is that... Mussolini as Mao? Lehi-led Israel in post-Mittelafrika Kenya? Ultranationalism outside TNO? Brazilian Albert Speer? NAZBOL SAVINKOV? Absolutely cursed.There is also the "l'order noveau"...
Wrong.Krasnacht takes ALOT of liberties from the original mod. For starters, Syndicalism is pretty much completely replaced with just Socialism.
Idk about Kalterkrieg but Krasnacht will be out somewhere between 2021 and the sudden heat death of the universe. Hopefully the former.There's two main ones as far as I remember.
Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.
Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.
Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
You can tell Iran is not a nice place to live in when it has a "Ministry of Truth".Ey Iran Marze Por Gohar!
Ask away!
It's a part of a small state led by Vorbeck. Not really a German remnant, more so a remnant of the colony. Also very genocidal. Think the "Prussian militarist" types.Please, it's a German province? Tell me that its plox!
Impressive. I really didn't expect this to be the next region they'd rework. Pretty much all the countries in Africa definitely deserved more content though, so it makes sense. It seems like they mostly tried to keep the existing framework for South Africa (party politics, 3rd Boer War with provincial secession, South African Federation), but greatly deepened the lore and gameplay complexity of those components while adding innovative and distinct new content (I really wasn't expecting a syndicalist option). Very interesting!