Kaiserreich: Legacy of the Weltkrieg

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Boris Savinkov, 1937
 
What if Canada fell to syndicalism and the royal family had to flee to British India?

Isn't that functionally identical to the British remnants in India at game start, except possibly less stable? They could hypothetically reimpose monarchism, but seem more vulnerable to outside interventions, internal collapse, or defeat by another regional faction.

Although, that does remind me an idea I once had for what a Kaiserreich-Peshawar Lancers hybrid scenario would look like. You know, with the whole British fleeing to India thing and everyone fleeing (mostly) to the southern hemisphere. Has anyone already tried out that concept?
 
What other mods are worth following purely for the lore and world-building? Both TNO and The Red Flood are interesting and I've looked at them a bit, but the reddit/Discord meme approach to history and higher tolerance for grimdark than KR make them somewhat unpalatable to me. There's no other ones out there, are there?
 
What other mods are worth following purely for the lore and world-building? Both TNO and The Red Flood are interesting and I've looked at them a bit, but the reddit/Discord meme approach to history and higher tolerance for grimdark than KR make them somewhat unpalatable to me. There's no other ones out there, are there?
There is Fuhrrereich but it’s pretty unpolished as of the moment
 
It also looks like there's multiple post-KR projects that I can't tell the difference between.
There's two main ones as far as I remember.

Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.

Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.

Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
 
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There's two main ones as far as I remember.

Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.

Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.

Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
Krasnacht takes ALOT of liberties from the original mod. For starters, Syndicalism is pretty much completely replaced with just Socialism.
 
There's two main ones as far as I remember.

Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.

Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.

Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.

There is also the "l'order noveau", that shows the Commune of France winning the war

most of the paths are inteligible for myself since they look so different from the normal ideologies we know, but something I saw some people liking is the fact that Savinkov is shown as a left winger there.
 

Deleted member 107125

Krasnacht takes ALOT of liberties from the original mod. For starters, Syndicalism is pretty much completely replaced with just Socialism.
Wrong.
First of all, Syndicalism as an ideology still exists in Krasnacht. The Commonwealth of America and Iberia still have syndicalist governments. However, the Jacobin reformation in France lead to the resurgence of Marxism. Syndicalism may not exist as an ideology, but it's still very much there. That is because syndicalism ISN'T an ideology- nobody would claim Falangist "national syndicalism" and the IWW's anarcho-syndicalism were the same, after all.
Speaking of which, here's a gander at Sudwestafrika and its flag. Feel free to ask away!
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Ask away!
 

Deleted member 107125

There's two main ones as far as I remember.

Kalterkrieg goes for a UKanada vs Germany cold war, but revises its lore every 15 minutes. Feel that? They just did it again. In all seriousness, Kalterkrieg looks good but seemingly has to deal with the lore rug being pulled out from under them every time Kaiserreich reworks a region.

Krasnacht is another cold war/ideological wish-fulfillment simulation, this time between the Third Internationale and Savinkov's Russia. It also looks interesting, but is only a few dev diaries in.

Both of these post-KR projects seem like a lot of fun to explore. I expect them to release sometime between now and when Paradox announces Victoria III.
Idk about Kalterkrieg but Krasnacht will be out somewhere between 2021 and the sudden heat death of the universe. Hopefully the former.
 

Deleted member 107125

And here are a few more smaller teasers I forgot to put in-
First there's this. A grim look at a chilling possibility.

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Secondly, a look at Russia's southernmost ally-
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Ey Iran Marze Por Gohar!
And finally, a look at [УДАЛЕНО], which is [ЗАПРЕЩЕНО]
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Deleted member 107125

Please, it's a German province? Tell me that its plox!
It's a part of a small state led by Vorbeck. Not really a German remnant, more so a remnant of the colony. Also very genocidal. Think the "Prussian militarist" types.
However, in 1951, after Wilhelm III dies, Vorbeck invites Prince Louis Ferdinand to rule. Louis Ferdinand is much more reformist- he tries to help the natives have better lives, pay reparations to the last Herero community, etc. He and Hans-Joachim Marseille are probably the only redeemable figures there.
 
Impressive. I really didn't expect this to be the next region they'd rework. Pretty much all the countries in Africa definitely deserved more content though, so it makes sense. It seems like they mostly tried to keep the existing framework for South Africa (party politics, 3rd Boer War with provincial secession, South African Federation), but greatly deepened the lore and gameplay complexity of those components while adding innovative and distinct new content (I really wasn't expecting a syndicalist option). Very interesting!

One of the most important peripheral components for this rework is that it finally connects South Africa to the global geopolitical ecosystem of Kaiserreich. Previously, South Africa would sort of stumble on its own and then sort of affiliate with the Entente and such, but now that contribution can matter much more as the country's focuses allow it to meaningfully support the Entente/3rd Int./RP. There's also a ton of potential for future interaction with Mittelafrika (Syndicalists liberate, Unionists seek ex-British territory, etc.), which could probably eventually use its own rework.

Overall, this rework seems like a good step toward dynamic and replayable gameplay in Africa. One can hope the rest of the continent eventually gets some more unique and multifaceted content too.
 
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