Kaiserreich: Legacy of the Weltkrieg

Chainbreaker and Appeal to Reason sound pretty goods actually. There was a few I had as well. I didn’t want to give them state names, since I thought that would be too easy. These were all names I wanted to give to battleships.

Some were:
CNS Miracle of May
CNS Red Summer
CNS March Revolution
CNS Bread and Roses
CNS Tyrannicide
CNS Defender
CNS Guardian
CNS Crimson Storm
CNS Peace of August
CNS Vanguard
CNS Syndicate
CNS Peoples’ Will
CNS Insurgent
CNS Continental Congress
CNS Union
CNS Solidarity
CNS Hammer of Industry
CNS Liberator
CNS Revolutionary

* - I edited in some more.
Looking at Revolutionary War ship names helps, and then cherry picking the more evocative ones. I looked at a list of names for US privateers specifically.
 
I don't think it'd be too different from the Japan we know. In the 1900s, Japan was trying to keep a lid on a growing leftist movement. In TTL, with syndicalism sweeping across Europe, I can definitely see a version of the Public Safety Preservation Law of 1925 (which effectively banned socialist organizations in Japan) being implemented. You could still have the Thought Police, or God forbid, the Kempeitai cracking down on public and colonial dissent.

Id have to play from their perspective. But from what I gather the political, social, and economic situation is roughly similar to OTL, except in a few key areas.
 
I haven't played Kaiserreich in a while, so I wouldn't know anything about Japan's ideology tree.
They tend to swing in several directions. The common ones I usually see are National Populist or conservative. And recently I’ve seen them get bogged down in China a lot because of expansionist decisions.

They almost always get involved in China if the Fengtian do badly.
 

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I don't think it'd be too different from the Japan we know. In the 1900s, Japan was trying to keep a lid on a growing leftist movement. In TTL, with syndicalism sweeping across Europe, I can definitely see a version of the Public Safety Preservation Law of 1925 (which effectively banned socialist organizations in Japan) being implemented. You could still have the Thought Police, or God forbid, the Kempeitai cracking down on public and colonial dissent.

Hopefully it'd be safer to be a politician. But, like...otherwise not unlike OTL.

Id have to play from their perspective. But from what I gather the political, social, and economic situation is roughly similar to OTL, except in a few key areas.

I haven't played Kaiserreich in a while, so I wouldn't know anything about Japan's ideology tree.

They tend to swing in several directions. The common ones I usually see are National Populist or conservative. And recently I’ve seen them get bogged down in China a lot because of expansionist decisions.

They almost always get involved in China if the Fengtian do badly.
Maybe some of these dissidents could play a bigger role: https://en.wikipedia.org/wiki/Japanese_dissidence_in_20th-century_Imperial_Japan
 
Thousand-Week Reich Japan can go Red in some routes (basically the US completely fails to make convincing progress on ending the post-war occupation, iirc, so the people rebel and the US pulls out of the Home Islands). There are iirc two authoritarian communist routes of varying degrees of terribleness, a hardcore student anarchist route that goes exactly as well as you'd expect a government run by for and about college students to go, and a demsoc route that is by the standards of a Nazi-"victory" mod quite pleasant.

(Korea can do something similar if Rhee is pushed to resign, anywhere from friendly anarcho-socialists to Literally Kim Il-Sung's rabid Juche regime)

But that's after the occupation of the country and complete dismemberment of the previous government. It'd be very hard for a socialist movement to take over KRTL Japan without something like a 3-way civil war where the socialists pop up as the 4th faction.
 
Been thinking on a number of things regarding Kaiserreich....
  • Militia need to be represented by actual Militia Divisions or Light Infantry Divisions, not Regulars; the game as it currently stands has Militia essentially as well equipped as their Trained counterparts, which quickly results in a power imbalance once the Militia Divisions are able to experience battle and get their experience up. I feel this is one of the reasons why the CSA was always able to punch above its weight when it came to fighting the United States or the American Union State, both of which start with sizable standing armies at their disposal. That being said, I'm not sure what the best Stats would be for a Militia Division; nominally I'd recommend that they don't get the benefits from Support Weapon upgrades or minimally so to represent their weaker arsenal, but that may not be the best method.
  • The Tech gap between 1918 and 1936 needs to be filled. A major problem I have found with many HOI Mods and HOI itself is that it is treated as though there was a singular jump in tech from 1918 to 1936, but then the next jump is from 1936 to 1939; there is no serious development in-between. Arguably 1918 weapons should be far weaker then they are currently represented as, and tech backwards countries should really struggle to modernize their arsenals. As an example, while Canada has a large Navy, it would be largely represented by aging ships built in the 1900's and 1910's, whereas the Union Navy would likely be of a more Modern design.
  • I personally feel that Salonika should be a Free City under the protection of the German Empire. The German Navy always had designs on the Mediterranean and desired its own port of call, and in the initial days of the Mod this was accomplished by their having control of Malta; with Malta having been reverted back to Entente control however they are again left without a major Port. The two major cities that were cited as being of interest were the Albanian port of Vlore and the Greek port of Salonika, but with Salonika being cut off from the remainder of Greece by Bulgaria it seemingly makes sense for the Germans to take advantage of the situation and separate it De Facto even if not De Jure. As a true melting pot of Greek, Sephardic, Turkish and Bulgarian cultures it would make for an interesting side piece with the Bulgarians, Greeks and Serbs having designs on it, and with its own ability to maneuver between any one of the many regional camps. I suppose it could also serve as a "Secondary Israel" given it would have a Jewish plurality possibly, especially if it takes in those rejected by the Mandate in Palestine.
  • The Polish Border Strip should be represented somehow. I've become aware over time that it was not nearly as widely endorsed by the German establishment, but it inevitably would have been in motion for some years due to it being a pet project of Ludendorff's. I often visualized this with the establishment of "Southern Prussia", an autonomous State within the Kingdom of Poland that is largely under the control of German Settlers and Junkers largely independent of Warsaw. Any attempt on the part of Poland to leave the German sphere would be met with sizable resistance on the part of Southern Prussia, up to and including its integration into the German Empire. If Germany were to hope to have a later rapprochement with Poland it would need to remain largely neutral or grant it status similar to the Baltic Duchy, but lesser measure would prove increasingly unpopular amongst the Conservative crowd.
  • Mittelafrika and German East Asia should be dealing with Colonial Suppression in much the same way as Nationalist France, but for some reason simply aren't. I don't believe this is by design as Indochina for example has decisions that should skyrocket partisan warfare within their region for the GEA, but the GEA simply doesn't have to deal with occupation duties given they are national cores. There is a way around this where partisans can be "forced", but I'm not sure how.
  • Ireland's situation should be.... radically different I feel. It makes sense that many of the British Exiles would make their way to Northern Ireland rather than Canada, or at the very least it would be the main stopover before making the main trek to Canada proper. Northern Ireland would have been guaranteed and garrisoned by Loyalist forces, and would have been a key member of the Entente in strategy making for the Reconquest. Conversely, Ireland would hover closer to the Syndicalist sphere with its revanchist claims on Northern Ireland, but the Union of Britain may opt to try and integrate Northern Ireland rather than cede it to Dublin.
  • Indochina should have military access to Siam, as well as access to a second front in the North. Communist forces had always been stronger in Northern Indochina as opposed to Southern Indochina, though that may have more to do with the British actively working to clear Communist insurgents out of the South then it having less support there. Still, the situation as it is presented in-game currently is more then a little strange, especially without the activation of the partisans against the GEA.
  • Carlist Spain should have military access into Portugal, and the CNT should have military access into France. Portugal should have an option to actively intervene in the Spanish Civil War on the side of the Carlists, but this should be a rather rare event as Portuguese affairs in Africa could be put at risk, and could potentially escalate into the Commune intervening. The Commune of France meanwhile can choose to move into Catalonia should the CNT be losing, guaranteeing the "independence" of Catalonia within the Syndicalist sphere; the downside to this is that it decisively moves the Kingdom of Spain into the German sphere and therefore virtually guarantees a two front war.
 
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