In that case I may have to resort to a tried and tested tactic: when in doubt ~ RUN AWAY!!!No. As you've learned, caving into the Japanese just means that they attack you from a more advantageous position. Tanks and armored cars (much less battleships) are something you think about in 1939 or 1940 once you've built up an infantry army capable of stopping the Japanese from successfully attacking, and even then are probably inferior to specialized offensive infantry forces backed up by airpower for China. Infantry is actually pretty darned good at defending, it's when you start trying to push with it that you run into trouble.
I did have some units in training but the Nationalists, I've noticed, cannot produce support equipment, which was slowing training down. I'm guessing the Communists, who I am also going to play as, have the same issue. And, thanks to Japan, I'm going to have to set new locations for the units I had in training before.
Are the Warlord cliques on KR easier to play as than vanilla? I already have in mind which of the cliques I will probably try, and I feel less inclined to play as Mongolia as the Mad Baron's focus tree got cut out [gggrrr!!!] and Manchukuo is interesting enough as it is on vanilla, although they sound like a challenging faction to play as.
I've also had a problem on KR recently while playing as Transamur, I noticed each time I loaded the game I had no focus tree selected and had to start all over again, although I had been going down the Admiral's focus tree the last time I played as them, which is puzzling.