Will Charter Totalism get a more detailed explanation and mechanical growth? I like the concept of it as a hyper-nationalist "red fascism" bordering on 1984 totalitarianism, but it sort of just...exists in game right now, when IMO it should sort of develop and surge in the early game as a reaction to the stresses of the mid 1930s crises and ongoing trade issues in the Internationale.If it allays your fears, the UoB rework is a very different beast to the China rework and I can guarantee that the current cast of characters will for the most part stay the same. The most egregious cases will get cut but otherwise its the same people with expanded motivations, depth and lore etc.
Btw if anyone else would like to ask any questions please feel free, I'd love to help clear some stuff up.
(I've mentioned upthread that if I were reworking the UoB, it would start with a good third of autdem and natpop support representing closet Royalists, that Mosley converts to his cause (thereby gaining Totalism popularity) over the first year of the game, gaining him a power base that he can then use for a takeover attempt)
Will the Autonomists be less of an obviously bad option?
I believe that I proposed something upthread with each main leader having a mechanical focus--Horner unlocks foci and decisions about prepping the Internationale for war and EXPORTING THE REVOLUTION, the Autonomists want to bring Ireland into the decentralized Union as a socialist republic, Mosley builds up the military and sidelines his political enemies to centralize power, Kenney tries to peacefully resolve conflicts and neutralize strategically significant capitalist states through peaceful negotiation, and Mann tries to keep the unstable governing coalition together--but that's a case where some leaders (Horner, Mosley, arguably Kenney) would be obviously superior to others (Mann, the autonomists). What sort of story/stories is the new setup trying to tell?