Kaiserreich: Legacy of the Weltkrieg

True, Neo-Confederate definitely wasn't the right word looking back, there's even an event on how Huey stops supporters from carrying the confederate flag IIRC. Should have said something more general like Dixiecrat. I feel like comparing Long to someone like Putin is unfair though- Long is actually making real and massive improvements to Louisiana and America should he win, as opposed to most post-Soviet strongmen who just create an oligarchy and let the country rot.
From a writing POV, I love Huey almost as much as I love Reed. Huey as the tragic villain brought down by his own ego, to Reed's tragic hero brought down by his impatience and surfeit of compassion. They both genuinely want to fix the country, but Huey's selfish arrogance makes him an authoritarian thug who breaks America enough for MacArthur to justify his coup, and Reed's desperation makes him impetuous and willing to break democratic norms that alienate moderates and even part of his own party, breaking America enough for MacArthur to justify his coup.

Olson being a different kind of tragic hero--a guy who was literally minutes from saving America, only to be foiled by the cowardice of his own subordinates.

Honestly, I love the 2ACW arc. All the leaders in the leadup work so damn well in showing how despite their genuine desire to fix things (except MacArthur) they contribute unintentionally to the fall of their nation.

The aftermath also is pretty damn good. The multiple paths for the major successor states are great, I love how each one has something unique to it (AUS's power struggle, CSA's new constitutional convention, USA junta's creeping stratocracy, PSA's fully-functional multiparty democracy).
 
At that's sort of connected to another problem I have with Kaiserreich's realistic direction: how arbitrary the realism can feel. Stuff like 2ACW is out there, but the same way they kept Sternberg in while removing Khan II there are ways you can improve it while not destroying what people like, but they just... don't. So you end up with stuff like Integralist De Gaulle and Neo-Confederate Huey Long, but Blair, which is far more plausible, is somehow where the line is drawn.
I agree wholeheartedly. Fun fact: IIRC, Blair’s role in the UoB, the concept of Totalism and the whole counter-Mosleyist arc were actually thought of by Meadow of AH.com fame :)
 
This entire mod is a Ship of Theseus. I imagine that as the years go by new teams that emerge will have different attitudes, and the pendulum will swing back to meme-friendly again. I only wish that someone was keeping track of the history of the changes.
 
I agree wholeheartedly. Fun fact: IIRC, Blair’s role in the UoB, the concept of Totalism and the whole counter-Mosleyist arc were actually thought of by Meadow of AH.com fame :)
Wasn't totalism and some of the other ideologies introduced because the devs needed to match the 10 ideologies in vanilla darkest hour?
 
No, before Totalism the left-most ideology was simply called Bolshevism or Leninism. I forget which.
 
Last edited:
The weird thing about this debate is that memey-ness and plausibility are not mutually exclusive. Stuff like Pelly's America, the Dogmeat General, and Esoteric Leninist Tibet are pretty whacky, but are genuinely well researched and plausible. History itself is pretty crazy, and I would rather the devs build upon that reality rather than just making shit up.
 
No, before Totalism the left-most ideology was simply called Bolshevism or Leninism. I forget which.
It was "Bolshevik" (source: I remember when Totalism came out)

It's kind of weird to me seeing how people are defining "memey" things, since quite frankly I've viewed a lot of how HOI4 KR presents itself to be pretty memey. "Direct Rule From X", basically everything to do with Long, that sort of thing. In the game itself (now that I finally caved and bought HOI4 this month) it's less so, but it really looks to me like the current team loves to lean into memes. Stuff like La Plata, Fuhrer Wrangel, most of China, doesn't strike me as memey at all, more just legacy stuff from a way earlier internet that didn't have the research capacity we have today that people were unwilling to change because hey, it works and who wants to stomp all over someone's hard work. Hell, I did the same thing when I made Transcaucasia with all the espionage events. Looking back, all those events suck and should be axed in favor of actually fleshing out the socialist Caucasus, but I didn't want to feel like I was trampling all over the mod. Also it's a bit funny to mock La Plata when at the time of its conception it was one of the few exceptions to another AH trope of Nothing Ever Happens in South America. It wasn't super plausible or accurate but it was trying, which is more than you can say of some TLs on this site right up to this day!

So to be cutting Blair due to "plausibility" rings weird. Especially when KR devs have been totally fine with Totalism just being "what if Syndicalism but eeeevil"* since its inception. The whole point is to be a historical in-joke where George Orwell helps create Airstrip One! If you constantly invoke plausibility over a)interesting gameplay, b)interesting setups/outcomes and c)the occasional "see what we did there" (although it'd have been nice if they were more subtle than "this time the CSA is leftist and in the north!!") then eventually you're going to wind up at a place of OTL being the only of all possible worlds and at that point just, I dunno, go read a book or something. I'm not saying plausibility is unimportant, but eventually you're more concerned with pleasing nit-pickers than making an engaging game. KR has been almost continuously blown off by this very website for being implausible, and all the changes to the mod over the years really don't seem to have done anything for that. At some point, you have to wonder why even bother.

*If I ever get back into DH modding then I'm starting the "make a Bad End for a leftist country that doesn't invoke Stalin/Mao or 1984" challenge for KR
 
Honestly, I really don't get the point of removing Blair from the UoB. Man was a socialist irl, so it's not like he's going to support the Royalists. If I'm being less charitable, it feels like an attempt to demonize the UoB by removing the morally "good" characters, compounded by the fact that the Reworked UoB is going to be "authoritarian".
 
New patch is out an apparently some sort of rework will be coming China's way:

"Removed Chen Mingshu's ‘Left Kuomintang in Exile’ content. Several game breaking bugs have been found in the path and with an imminent rework of the content, we’ve decided to disable the path temporarily while we get it fixed and improved. Apologies to those who enjoyed that path but fear not, it’ll be back soon and better than ever"

So maybe the L-KMT and Federalists reconciliation is coming.
 
New patch is out an apparently some sort of rework will be coming China's way:

"Removed Chen Mingshu's ‘Left Kuomintang in Exile’ content. Several game breaking bugs have been found in the path and with an imminent rework of the content, we’ve decided to disable the path temporarily while we get it fixed and improved. Apologies to those who enjoyed that path but fear not, it’ll be back soon and better than ever"

So maybe the L-KMT and Federalists reconciliation is coming.
This would be AWESOME if it is true!
 
I know that the Chinese devs fought tooth and nail to try to get them(Sternburg and Qing) removed, obviously they failed but what we're seeing is a compromise.
Not at all. I actually insisted on keeping both, and personally wrote out a lot of the rationale behind the Qing restoration. My personal view is that these are among certain elements which are "core" to the experience, and some are pretty implausible (like the ACW). In those cases we just rationalize things as best we can. However, other parts are so minor and/or so implausible that we simply can't justify retaining them (like the Triad takeover of the Legation Cities), or we can design better content without them (like the AOG as a tag). In those cases we do what we can to adapt them, and where we can't, we remove them.

However, the mod is a group project, and different Devs have different ideas of where the boundaries lie.
 
Last edited:
Not at all. I actually insisted on keeping both, and personally wrote out a lot of the rationale behind the Qing restoration. My personal view is that these are among certain elements which are "core" to the experience, and some are pretty implausible (like the ACW). In those cases we just rationalize things as best we can. However, other parts are so minor and/or so implausible that we simply can't justify retaining them (like the Triad takeover of the Legation Cities), or we can design better content without them (like the AOG as a tag). In those cases we do what we can to adapt them, and where we can't, we remove them.

However, the mod is a group project, and different Devs have different ideas of where the boundaries lie.
You worked on the new China? Congratulations, it is by far the best fan made content for any video game I've ever played. It makes EAW look slapped together.
 
You worked on the new China? Congratulations, it is by far the best fan made content for any video game I've ever played. It makes EAW look slapped together.
I was in charge of it, actually. Glad you like it!

Zim gave some more hints about the Union of Britain rework here. I'm pretty stoked for it personally.
I can't add any details about the rework, but I can say that, yeah, it's looking really cool. Honestly there's so much stuff we have in the pipeline that's similarly huge improvements over legacy content, but it all takes a long time to put together. That's why sometimes myself and other team members get frustrated when people criticize the appearance or function of legacy stuff. We want to change it, and we know how we want to change it, but we just haven't had time to do so yet.
 
The China rework is not just far better than the old version, it's just plain fun to play as any faction. My worry about the Britain rework is that I really like what's already there, and would rather have the main five characters be fleshed out more than have a full rework that changes the nature of the Union entirely.
 
The China rework is not just far better than the old version, it's just plain fun to play as any faction. My worry about the Britain rework is that I really like what's already there, and would rather have the main five characters be fleshed out more than have a full rework that changes the nature of the Union entirely.
If it allays your fears, the UoB rework is a very different beast to the China rework and I can guarantee that the current cast of characters will for the most part stay the same. The most egregious cases will get cut but otherwise its the same people with expanded motivations, depth and lore etc.

Btw if anyone else would like to ask any questions please feel free, I'd love to help clear some stuff up.
 
Top