Sure thing: so what I've done is traced coastlines, lakes, and having a go at rivers - all the basic stuff. Cities and towns are also simple enough. What I'm trying to do next is copy the subdivisions in that landmass, and give them all different fills. Essentially, what I'm asking is whether it's possible to connect the borders of those subdivisions to my coast layer without having to trace the coastline again, and do it in a way that lets me fill each one separately with different colours.
...I feel like I'm still being vague
Say I were making a map of America or Britain - what I've done and can do is trace the coast and rivers and cities, but what I'm looking to do is something like tracing the actual states/counties themselves and colour them in separately to one another.
There. Hopefully I've made my intent clear, appreciate the help!
Ah! You, my friend, need Boolean Operations! Now let's see if I can explain this in a way that makes sense.
Boolean Operations allow you to do stuff with two overlapping shapes - such as fusing the two shapes together, deleting the overlapping area from one of the shapes, or creating a shape that consists solely of the overlapping area. They can be found under the Path drop-down menu:
The main three that will be useful are Union (fuses two shapes together), Difference (deletes overlapping area from the lower shape), and Intersection (creates a new shape consisting of the overlapping area).
To demonstrate their use, I'm going to use the totally serious and not at all made up example of Rectangula, Oblongia, and Trianglvania.
We've got the landmass and the borders between these countries, but we want each country to have its own colour with no overlap into each other's territory (long-running dispute over the legality of Oblongia's occupation of Trianglvania notwithstanding).
Let's start with Rectangula. The vertical black line is its only land border, so we're going to copy it and then paste it in place. "Pasting in place" is a function in Inkscape which places a copy in the exact same position as the original when it was copied, it can be done by pressing "Ctrl+Alt+V" or by selecting the option in the Edit drop-down menu. We need to use the black line for something, but we want a copy in the exact same position to show Rectangula's land border, so we've made a copy in the exact same position for us to use instead! Now, we use the Bezier Curves tool to extend that path so that it encompasses the whole of Rectangula's (undisputed) territory, like so:
Now we're going to select the shape we're using for land (the pale brown/beige one in this instance), copy it, and also paste it in place. The overlap between this land shape and the black line encompassing all of Rectangula's territory is Rectangula's exact territory - so, to have a shape that consists of Rectangula's territory and nothing more we need to select these two shapes and use the "Intersection" Boolean Operation to make a shape of the overlap, like so (the land shape has been converted to a blue outline to make this easier to see):
Now we take this shape, use the Page Up and Page Down keys to put it behind the text and shapes we want it to be behind, and use the Fill and Stroke dialog (Ctrl + Shift + F) to make it the most patriotic colour imaginable: hot pink.
We can't just copy this process for Oblongia because its land border is not a single path - it's a combination of the diagonal path and the small section of the vertical path that it shares with Rectangula. So, first we make a copy of the diagonal path and use the Bezier Curves tool to extend it around Oblongia's territory, ignoring Rectangula's territory just as we ignored the sea before:
We start by copying the land shape, pasting it in place, and using the Intersection Boolean Function to get the overlap.
The result unfortunately overlaps Rectangula's territory. Now, whilst Rectangula would argue that Oblongia does illegally claim Rectangulan territory even they wouldn't say they wanted that bit, so we need to remove this overlap. To do this we make a copy of Rectangula's territory shape and paste it in place (Ctrl + Alt + V, as before), then use the Home key to bring this copy above the Oblongian territory shape. Now we select both shapes and use the "Difference" Boolean Operation to remove the upper shape (Rectangula's territory) from the lower shape (Oblongia's territory).
We now have a shape consisting solely of Oblongia's territory! Let's colour it a nice turquoise, to differentiate it from the Rectangulan scum.
Making a shape consisting solely of Trianglvania is simple, using the same method as for Oblongia:
Though the status of Trianglvania is technically still disputed, the All-World Congress recognises Oblongia's occupation as legal, so I've coloured it a darker turquoise.
And there you have it! I probably could've communicated this in a more concise and simple way (and without rambling about fictional disputes over perfectly triangular areas of land), but I've never found brevity easy.
Anyway, if you have any questions about how to use this methods or are confused about any part of this, please feel free to ask!