Grand Theft Auto IV is a video game released in 2008 and is the sixth main entry although set in a new continuity after the "3D" series of games. The series has always been known for it's wide-open sandbox play style while being a commentary of American culture, although this game is the first set during the modern day after the 3D era games focused on settings throughout the latter half of the 20th century:
Grand Theft Auto III: The Beginning - The first mainline title in the 3D series of games released in 2002, a revolutionary wide-open sandbox game set in "Liberty City" (a fictional parody of New York City) during 1974, with Liberty City at its most crime infested and the Leone mafia rising to the top of the city's criminal food chain throughout the main storyline.
Grand Theft Auto: Viva Las Venturas - A sequel of sorts released in 2003 and set in 1982 in Las Venturas, the fictional counterpart of Las Vegas. Protagonist Tommy Vercetti (voiced by
Robert De Niro) takes over the business ventures the Forelli family has in the city after Vercetti spent fifteen years in prison for an unspecified incident for the family's Don Sonny Forelli. Described as a "love note" to classic mafia movies and 1980s culture,
Viva Las Venturas remains a beloved entry in the series.
Grand Theft Auto: San Andreas - The final major title in the 3D era, set in the fictional state of San Andreas, a blend of Los Angeles and San Francisco, during the final years of the Leone family in 1991. Salvatore Leone (now voiced by
Danny DeVito), the player character from III, is now nothing but a paranoid dictator of the Leone family who is one of several responsible for the state's crack epidemic, all in the name of making more money for his son Joey, who he wanted to stay out of the criminal lifestyle after the FBI dismantled his criminal empire on the east coast. At Salvatore's death at the hands of new protagonist Carl Johnson, he marks that "The end's just beginning boy. These Russians, the Mexicans, that prick Tenpenny. Someone will replace me. You can't kill us all."
Nikolai Bely (pictured above, voiced by
Andrei Yaroslavtsev in both English and Russian) is the main protagonist of
Grand Theft Auto IV, a Russian immigrant who just arrived in Liberty City (now more faithfully resembling real life New York) spending years in Europe since the Second Russian Civil War running from the Russian mafia and hunting
Timur Brusilov, an old childhood friend of Nikolai's who fought by his side in the Civil War, only to sell out their squad (which consisted of other boys all from the same village they grew up in) to the enemy for what later turned out to be a paltry amount of heroin for Timur's next fix. The side of the civil war Nikolai and his childhood friends fought on is never specified, the only concrete source of information being that he fought in European Russia, admitting during an optional conversation that he saw Moscow "burn before my eyes", with evidence either way suggesting they were unwilling conscripts to either the Red Army or the Russian National Army in the same vein as Arkady Babchenko (someone the game's writers took great inspiration from). In order to hunt for Brusilov and to run from the Russian Mafia in Europe, Nikolai decides to finally go to America and live with
Roman, his cousin who grew up with him like a brother who left Russia in 1992 months after the original fall of the USSR to send money back to their family. Due to Roman being heavily indebted to the Russian mafia and Nikolai's status as an illegal immigrant, Bely is thrust right back into the criminal lifestyle he hoped to avoid.
From left to right: The three main antagonists of Grand Theft Auto IV's story. Rostislav "Ray" Bulgarin (Vitali Baganov), Nikolai's old boss from Europe and head of the Russian Mafia in Marseilles, a human trafficker who blamed Nikolai for a lost shipment of both humans and diamonds in the Mediterranean. Dimitri Rascalov (Moti Margolin), second in command to mafia kingpin Mikhail Faustin's (Karel Roden) who manipulates Nikolai to kill Faustin in order to both usurp power and because of Faustin's cocaine fueled out of control paranoia. Timur Brusilov (Michael Medeiros), the traitor who sold out his unit for drugs, dragged to America from a community in Brazil by an American agent who owed Nikolai a "favor". According to main writer Dan Houser, the three of them are meant to represent "the very worse" of post-2RCW Russian communities, Rostislav being a mafia boss who's implied to have supported the Petrograd regime (and still does), Dimitri who floods Liberty City with hard drugs, military grade weapons and mercenaries from Siberia joining his criminal empire, and Timur who was driven by pure survival instinct much like Nikolai but sold his soul for his next fix.
Found in the files of Grand Theft Auto IV are four Russian soldiers seen nowhere else in the game. According to an interview with Dan Houser, there were originally sequences in the game where Nikolai would briefly flashback to his time fighting in Russia. In regular gameplay during shootouts, regular enemies (police officers, gang members, etc) would sometimes turn into Russian soldiers and the nearby area would shift into a burning Russian city (presumably Moscow), Nikolai and the enemy troops would shout in untranslated Russian while shooting at one another, before the scene would return to regular gameplay. There was also a scrapped "dream mission" that would occur several times throughout the game while sleeping at various safehouses, with flashbacks to battlefields such as Moscow and Stalingrad before waking up in terror.
According to Houser, the random flashbacks would be the most visible hint of Nikolai's PTSD, an inability to escape the trauma of his past, much inspiration for Nikolai's service in Russia and the scenes themselves would come from Arkady Babchenko's One Soldier’s War in Russia and the 1985 film Come and See. Houser and most of the writing team lobbied hard for these scenes to be included, but lack of development time (unwilling to delay the game to 2009) forced the ideas to be abandoned. Aside from the Russian soldier models, only recycled sound files and some scripting remain. The uniforms of the Russian soldiers also lend credence to the theory that Nikolai was a conscript in the Red Army, owing to the enemy uniforms closely matching those worn by Russian Nationalist forces.