Winter 1998: After much analysis, HBO decides to option both Warhammer 40,000 and Dungeons and Dragons. Warhammer 40,000, or 40K as it is called by its fans, is decided to be essentially unfilmable with current technology. Too baroque, too obscure for the general public, and with a fictional universe that would be an enormous strain on a special effects budget, 40K is optioned primarily to keep it out of the hands of HBO’s competitors. In a few years, it may be possible to resurrect the show as a CGI production, but right now it’s impossible.
Dungeons and Dragons, on the other hand, is eminently suitable for television. Its brand is well-known, the concept is simple and easy to package, and the special effects, although crucial to its success, are not overwhelming. Wizards of the Coast, the owner of the property, has been considering a feature film based on the game, but an alliance with HBO is more attractive, and they quickly negotiate the sale of television rights. HBO begins planning a limited series of seven episodes to air in early 1999 as a test run; the hope is that the show will find an audience, paving the way for a regular series. The network needs an executive producer to run the show with a background in science-fiction/fantasy and experience dealing with an elaborate fictional universe. Their first choices are either Rick Berman or Brannon Braga, both of whom are veterans of the Star Trek family of series. However, Berman and Braga demur, busy with the troubled Star Trek: Voyager and the underrated Star Trek: Deep Space Nine. On Braga’s advice, HBO scouts out his young writing partner, Ronald D. Moore, now a supervising producer on Deep Space Nine. Moore, a long time sci-fi fan, jumps at the chance to run his own show.
A fan of such works as Anne McCaffrey’s Dragonriders of Pern, Moore has a lot of ideas for the new D&D series. HBO executives, impressed by Moore’s enthusiasm, agree to his request that the new series be set in the established D&D setting Forgotten Realms. It is decided that the first series of Dungeons and Dragons will be an adaptation of R.A. Salvatore’s Icewind Dale Trilogy, with Salvatore himself hired on as a consultant. The Icewind Dale Trilogy has the advantage of having one of its novels, The Halfling’s Gem, appear on the New York Times Bestseller List.
When word of the proposed adaptation is leaked to the press, fans rejoice. One such fan is 30-year-old Mark Sinclair Vincent, who is a devotee of Dungeons and Dragons and has been playing the game for over ten years. A relatively unknown actor, Vincent barrages his agent with demands that he get him a part in HBO’s series. After several auditions, Moore is impressed with Vincent’s passion, and tentatively casts him as Wulfgar, a barbarian. Vincent is pleased; he gets to be in the adaptation of one of his most beloved hobbies, and he’ll soon be famous, albeit under a stage name: Vin Diesel.
Dungeons and Dragons, on the other hand, is eminently suitable for television. Its brand is well-known, the concept is simple and easy to package, and the special effects, although crucial to its success, are not overwhelming. Wizards of the Coast, the owner of the property, has been considering a feature film based on the game, but an alliance with HBO is more attractive, and they quickly negotiate the sale of television rights. HBO begins planning a limited series of seven episodes to air in early 1999 as a test run; the hope is that the show will find an audience, paving the way for a regular series. The network needs an executive producer to run the show with a background in science-fiction/fantasy and experience dealing with an elaborate fictional universe. Their first choices are either Rick Berman or Brannon Braga, both of whom are veterans of the Star Trek family of series. However, Berman and Braga demur, busy with the troubled Star Trek: Voyager and the underrated Star Trek: Deep Space Nine. On Braga’s advice, HBO scouts out his young writing partner, Ronald D. Moore, now a supervising producer on Deep Space Nine. Moore, a long time sci-fi fan, jumps at the chance to run his own show.
A fan of such works as Anne McCaffrey’s Dragonriders of Pern, Moore has a lot of ideas for the new D&D series. HBO executives, impressed by Moore’s enthusiasm, agree to his request that the new series be set in the established D&D setting Forgotten Realms. It is decided that the first series of Dungeons and Dragons will be an adaptation of R.A. Salvatore’s Icewind Dale Trilogy, with Salvatore himself hired on as a consultant. The Icewind Dale Trilogy has the advantage of having one of its novels, The Halfling’s Gem, appear on the New York Times Bestseller List.
When word of the proposed adaptation is leaked to the press, fans rejoice. One such fan is 30-year-old Mark Sinclair Vincent, who is a devotee of Dungeons and Dragons and has been playing the game for over ten years. A relatively unknown actor, Vincent barrages his agent with demands that he get him a part in HBO’s series. After several auditions, Moore is impressed with Vincent’s passion, and tentatively casts him as Wulfgar, a barbarian. Vincent is pleased; he gets to be in the adaptation of one of his most beloved hobbies, and he’ll soon be famous, albeit under a stage name: Vin Diesel.