A few points, if I may:
The big obstacles to Norse success in Vinland OTL were:
1) It was at the end of a very long supply chain where the population base grew smaller for every step. Norway at maybe half a million people, Iceland at 20-30 000, Greenland maxed out at 5000.
Some incentive is needed to get people to move.
2) It did not distinguish itself positivly over the competition. Vinland, from what was known of it, offered pretty much the same as Northern Russia and the wild east, but in a far more inconvenient location involving a long dangerous voyage.
If you really wanted to fight off natives and set up your own hall (and many did) you could do it in Ireland or something, with lots of your own people backing you up, rather than alone in Vinland.
Vinland needs something to recommend it over the competition.
That being said, settlers would have some distinct advantages once the settlement started:
-The natives would suffer a disease shock, and have little ability to resist for a while.
-The Norse settlers would have far more climate-appropriate coping skills than the OTL settlers from the UK, they had far less urban backgrounds, and came from a line of people that had settled questionable lands in the north for generations.
-The little climatic optimum was just getting started, and for the next 200 years, the climate would be getting warmer and more fertile, favoring the Norse agiculture.
-The people of greenland seems to have been motivated to move, and may have gone south en masse if it seemed possible to do so, providing an extra immigration boost.
For viking paganism, Eriks wife seems to have been the driving force for christianity in Greenland. If she fails to survive the trip to Greenland it may well start out more strongly pagan. Having a reputation as a the last pagan realm may encourage immigration from the religous and entrench paganism. At the cost of increasingly hostile relations with Europe as time passes.
I actually had a thought about a mini-TL where the western settlment was abandoned in a mass migration to Northern Canada, and a town established. Hostile relations with the natives eventually caused it to fail before contact with european explorers, leaving only stories.
The best way to ensure a successful colony, I think, would be an initial alliance with a local tribe.
Personally I think a viking colony in the Gulf of st. Lawrence will quickly own the local seas, and will be able to travel and trade around the great lakes rather quickly. Unless hostiles stop them at chocepoints. They will get rich in local terms from trading, and range wider and faster than the locals in a few generations.
The big obstacles to Norse success in Vinland OTL were:
1) It was at the end of a very long supply chain where the population base grew smaller for every step. Norway at maybe half a million people, Iceland at 20-30 000, Greenland maxed out at 5000.
Some incentive is needed to get people to move.
2) It did not distinguish itself positivly over the competition. Vinland, from what was known of it, offered pretty much the same as Northern Russia and the wild east, but in a far more inconvenient location involving a long dangerous voyage.
If you really wanted to fight off natives and set up your own hall (and many did) you could do it in Ireland or something, with lots of your own people backing you up, rather than alone in Vinland.
Vinland needs something to recommend it over the competition.
That being said, settlers would have some distinct advantages once the settlement started:
-The natives would suffer a disease shock, and have little ability to resist for a while.
-The Norse settlers would have far more climate-appropriate coping skills than the OTL settlers from the UK, they had far less urban backgrounds, and came from a line of people that had settled questionable lands in the north for generations.
-The little climatic optimum was just getting started, and for the next 200 years, the climate would be getting warmer and more fertile, favoring the Norse agiculture.
-The people of greenland seems to have been motivated to move, and may have gone south en masse if it seemed possible to do so, providing an extra immigration boost.
Requirements-
Viking Paganism Survives to the current day
They could be briefly conquered, but I'd rather they didnt
A Last Battle of Viking Culture in Europe
If anyone is curious btw, my final result is for Vinland to be a Constitutional Monarchy with Mercentilist Tendencies, and with a history of renting out Mercenary Armies.
For viking paganism, Eriks wife seems to have been the driving force for christianity in Greenland. If she fails to survive the trip to Greenland it may well start out more strongly pagan. Having a reputation as a the last pagan realm may encourage immigration from the religous and entrench paganism. At the cost of increasingly hostile relations with Europe as time passes.
Both. I was thinking that Vinland is being constantly, but slightly secretly colonized by Vikings for a solid 200 years or so before Norway falls apart. Also gives time for Vinland to have a concept of Gunpowder
I actually had a thought about a mini-TL where the western settlment was abandoned in a mass migration to Northern Canada, and a town established. Hostile relations with the natives eventually caused it to fail before contact with european explorers, leaving only stories.
The best way to ensure a successful colony, I think, would be an initial alliance with a local tribe.
Personally I think a viking colony in the Gulf of st. Lawrence will quickly own the local seas, and will be able to travel and trade around the great lakes rather quickly. Unless hostiles stop them at chocepoints. They will get rich in local terms from trading, and range wider and faster than the locals in a few generations.