Hearts of Iron III

Anyway-I saw a video of the demo and the person commented that in the game he saw within the four months Finns and Swiss joining the Allies. His comment was"think what will hapen if you start in 1936 and you play to 1939".

Its certainly possible. Countries tend to join the allies when invaded by Germany.
 

Nikephoros

Banned
I'll buy HOI3 whenever they make an expansion. If they do it at all like they did for HOI2, there is no point in buying it immediately. While I loved the option of buying a game that is already expanded, I didn't have HOI2 before that, so it didn't matter. But I'm not going to buy HOI3 and find out that I could buy an expanded version a few months later. It just seems that they really shafted the people who bought it early.
 
Its certainly possible. Countries tend to join the allies when invaded by Germany.
They did that in HoI II as well. Once the war really got going, any declarations of war on one nation by one side was immediately followed by the nation that had war declared upon it joining the other side, regardless of who they were.

Made for some rather unusual alliances at times.

EDIT: Although I should specify this only happens AFTER the Allies and the Axis are already at war. Stuff like this doesn't happen otherwise in HoI II, and I'm guessing the same will be true for HoI III.

Besides, it's not like it's hard to set up an unusual ahistorical scenario in HoI II as well. When playing as Germany I'd regularly aid Japan with invading China and bring on the Fall of the Chinese Dragon event before Anschlauss, and do things like bringing Portugal and Argentina into the Axis.
 
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Besides, it's not like it's hard to set up an unusual ahistorical scenario in HoI II as well. When playing as Germany I'd regularly aid Japan with invading China and bring on the Fall of the Chinese Dragon event before Anschlauss, and do things like bringing Portugal and Argentina into the Axis.
Those are the actions of the player not of AI. Besides were are talking about logical actions. Neutral Switzerland all of sudden joining Allies in October 1939 is not something plausible historically.
 
Those are the actions of the player not of AI. Besides were are talking about logical actions. Neutral Switzerland all of sudden joining Allies in October 1939 is not something plausible historically.

Neither is Germany driving to the Himalayas, but I've seen it. Unless you railroad a game like this, Shit will Happen. And I'd rather play a fun pseudo-WWII simulator than watch a computer play WWII for me.
 

Tellus

Banned
Okay heres the full rundown people.

The demo had quite a few flaws still but the patch 1.1 is already out and it fixes most of these. Hoi3 so far has mostly disappointed by being somewhat harder to run than expected. Some high-end hardware like mine had compatibility issues with the demo and i was quite puzzled for a day or two.

However now that the game is out (Amazon shipped copies are arriving, Gamersgate will open it up tomorrow morning), people who were able to patch it says most of the issues are gone. Patch 1.1 did wonders though there are still small oddities that I just cant explain (Stalingrad is misplaced, Whiskey Tango Foxtrot?!?)

However, overall, its a huge improvement over HOI2 though it sure has a learning curve. The realistic military hierarchy they implemented, with Theaters, Army Groups, Armies, Corps, Divisions and Brigades is great for history buffs but its sure a big change from moving stacks of doom around the map.

As for ahistorical results, its clear that theres still some balancing to do. The demo ran from Sept 39 to Jan 40 and heres what someone was able to achieve:

DemoUSA3.jpg


Yes this is America getting overrun by Panzers. On the eve of 40. Following the fall of Poland, France and England, of course.

This is the most extreme example, but even I was able to pull a 39 Sealion, and everyone and his mother took Paris in 39. :p Oh and I also managed to make the US join the war on my side. And Ive seen Italy capture Baghdad, Cairo and Kuweit on its own.

Id say this is full of potential though. Ill probably wait till the first expansion to buy it with XP1 and play a torrented copy till then. Im all for encouraging small developers like Paradox but I dont pay for games twice; plus I still have doubts regarding performance issues. More tests are needed before I open my wallet.
 
Well, that was most likely done with mods, and the average player shouldn't be able to do that (I know I can't). At least, not for a while. :p

EDIT: Yeah...look at the resource info. Definitely modding.
 

Tellus

Banned
Well, that was most likely done with mods, and the average player shouldn't be able to do that (I know I can't). At least, not for a while. :p

EDIT: Yeah...look at the resource info. Definitely modding.

Eh Im not so sure. Player says no, though its been debated on the boards. I know for a fact if you dont use your IC to build stuff you can reach 99999 energy fairly quickly as Germany. Given the short length of the demo, most production is pointless, so it may be legit.

http://forum.paradoxplaza.com/forum/showthread.php?t=416682

This being said, Sealion is definitely not hard to do in the demo. The British cant manage to defend so many provinces and its fairly easy to slip by the Royal navy. It seems that its mostly logistics that are overly abstracted and make this possible.
 
Well, that was most likely done with mods, and the average player shouldn't be able to do that (I know I can't). At least, not for a while. :p

EDIT: Yeah...look at the resource info. Definitely modding.

I don't know about HoI3, but a skilled player in HoI2 can get Germany and Japan victorious in the otherwise doomed 1944 scenarios. That's without cheating too.
 
Well... no. The first four months of a Germany 1944 scenario is spent trying to contain Normandy and not let the Soviet's get too much ground. :p
 
Well... no. The first four months of a Germany 1944 scenario is spent trying to contain Normandy and not let the Soviet's get too much ground. :p

"Germany in '44: The scenerio where you learn that 1/4 strength and 10% org qualifies as 'combat-ready'". :D
 

Tellus

Banned
Amateurs. ;)

In HoI2 The Normany beachead can be crushed in less than a month unless playing on Very Hard. After that you just have to deal with losing a few battles in the east before you can stabilize the line. Its a shock scenario. The first month you are shocked from all sides because its set-up that way. But as soon as that wears off, you can stablize and push the Soviets to Moscow and bitter-peace before the first a-bomb, np.

Early nukes arent that impressive either. The AI usually nukes Bohemia before Berlin for some reason Ill only understand on my deathbed. All things considered, though, its the only scenario you can lose a couple times before you learn how to wipe the floor with Montgomery and Patton's asses all the way to Cairo and London.
 
Amateurs. ;)

In HoI2 The Normany beachead can be crushed in less than a month unless playing on Very Hard. After that you just have to deal with losing a few battles in the east before you can stabilize the line. Its a shock scenario. The first month you are shocked from all sides because its set-up that way. But as soon as that wears off, you can stablize and push the Soviets to Moscow and bitter-peace before the first a-bomb, np.

Early nukes arent that impressive either. The AI usually nukes Bohemia before Berlin for some reason Ill only understand on my deathbed. All things considered, though, its the only scenario you can lose a couple times before you learn how to wipe the floor with Montgomery and Patton's asses all the way to Cairo and London.

Well, maybe I am an Amateur, but I had a lotta fun exchanging nukes with the allies. :p
 
It looks like Paradox decided to ignore an AI to create a lot of annoying bells and whistles. Too bad...
 
Erm... the demo isn't letting me issue orders to troops. All of my army groups have objectives and are set to "blitzing" but they won't move, and I can't seem to order individual divisions either... :confused:
 
Zyzzyva said:
Erm... the demo isn't letting me issue orders to troops. All of my army groups have objectives and are set to "blitzing" but they won't move, and I can't seem to order individual divisions either...
You sure they aren't doing anything? Sometimes the AI wants to move its troops around before attacks. To order individual divisions around you have to turn off AI attack control and possibly break the divisions out of their command structure. Apparently the AI has been improved in the release version (especially with 1.1)
Faeelin said:
It looks like Paradox decided to ignore an AI to create a lot of annoying bells and whistles. Too bad...
The AI seemed reasonably competent to me in the demo, and I've seen it do great things in previews and what not. The problems for France and the UK in the demo seem more related to OOB problems (Germany and especially Italy being too strong,) than AI problems (though there is that, admittedly--Sea Lion in 1939 shouldn't be possible at all, let alone American invasion!)
Tellus said:
everyone and his mother took Paris in 39.
Did it three times and not once took Paris :p (Though once I had forces across the Seine from it--gave up because it was running so slowly)
 

Tellus

Banned
Erm... the demo isn't letting me issue orders to troops. All of my army groups have objectives and are set to "blitzing" but they won't move, and I can't seem to order individual divisions either... :confused:

Thats because theyre all delegated to the AI right now. If you set a theater to Blitzkrieg for exemple, itll take all the troops under it and command them accordingly. You can fix it by clicking on the little flag next to the orders, which is basically the AI-control switch. As soon as its off, all subunits will be freed.

You can OTOH also use this little flag on sub-theater groups (like an army corps). The AI is great at defending missions, watching coastlines, and doing things like watching the Westwall whilst you blitz through Poland. I prefer to command the offensives myself though, otherwise you might as well be watching a movie. Plus the AI takes three times as long to get enemy countries to surrenders than a skilled player.

Personally I still think this game is full of potential but as of 1.1, after playing all day, Im not sold yet. Its potential is unrealized because of tons of little issues that adds up (like year-long permafrost in central Germany because of weather model bugs!). Johan said to expect 1.2 in a few weeks, give or take, and Ill probably try to keep it shelved for the most part until then. And fail, most likely.
 
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