On the Existence of Nation-Personifications
Among the myriad peoples that make up humanity are beings that from the outside resemble us. At the same time, however, they embody within their very essence whole cultures, polities and countries to such a degree that they are them. From all the names given to them, it is for the sake of convenience that this document refers to these beings as "Nation-Personifications," or "Nations" for short. Although by no means exclusive to this timeline, it is wise not to neglect this element....
...Needless to say, they possess unto themselves the power to serve, coexist with or potentially subjugate (if not outright destroy) humanity. This partially explains official policy across the Free World, including Reactionary governments, to keep their true identities hidden or at least "discreet." It is also known, however, that there exist on the Nations' part unspoken pledges or "gentlemen's agreements." Developed over countless generations, their commonalities can be boiled down to mutual respect for privacy, some degree of secrecy, self-preservation and a clear desire to strive for the good of both themselves and their respective citizens. While these have not stopped them from interacting with their peoples to a significant degree, serving as inspiration (unintentional or otherwise) for various works over the generations, or attract the attention of those who believe in their very existence, this state of affairs has proven to be remarkably stable. That most academics and political experts tend to dismiss them as superstition or irrational has also proven to be boon to keeping the status quo going....
...At any rate, those aware of the existence of these personifications must take great care. Lest any significant break from the status quo risk sparking a crisis of global proportions...
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Recovered fragment from "An Introductory Primer to Other Worlds." Unknown. 2022 Edition.
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For added trivia, the images used for Francesca/New Austria are the ones
done by
in 2011
and by
in 2018.
The format is heavily based on the "events" mechanic of
Hearts of Iron IV, which add a considerable degree of role-playing to the game, combined with the stylings of both the
Thousand Week Reich and
The New Order mods.
Framed as an in-universe work (complete with "vidscreen" effects), this is meant to show a projected scenario for the setting's future. In this case, the prospects of what answering the "National Question" hinted in the
Nation of New Austria (AD 2021): RDNA-verse wikibox entry would entail.