No, this isn't ASB. In the mid-90's, Nintendo attempted to create a "Dream Team" to work on the Nintendo 64. The most famous member was obviously Rare, who created the Banjo-Kazooie franchise and Goldeneye 007.
A lesser known member was a small British company called DMA Design, known today as ... Rockstar North. Unfortunately, the relationship turned sour, only getting one game out of the collaboration, Body Harvest, which was actually dropped by Nintendo and published by Midway.
DMA would later go on to create Grand Theft Auto, which became one of the best selling mature franchises of video games.
Suppose the relationship continued and Nintendo was the publisher of Grand Theft Auto III on GameCube. How would this effect gaming history?
A lesser known member was a small British company called DMA Design, known today as ... Rockstar North. Unfortunately, the relationship turned sour, only getting one game out of the collaboration, Body Harvest, which was actually dropped by Nintendo and published by Midway.
http://www.hardcoregaming101.net/bodyharvest/bodyharvest.htmIt was a wild four-year ride for DMA Design, as EDGE details in their excellent history of Body Harvest's development. To summarize, DMA Design put two years of work into an action game and showed off their progress to Nintendo. Unfortunately for the team, Nintendo was not happy with the way the game was being handled. They sent out several Nintendo staff members, including one producer of the Zelda 64 project, over to Dundee, Scotland to try to rework the project - an RPG overhaul was suggested, of all things (although, considering that the Nintendo 64 was hurting in that department and is considered to be a major reason the console had a lukewarm reception in Japan, it's not much of a surprise), which DMA apprehensively agreed to. DMA Design and Nintendo made attempts to turn Body Harvest into an RPG, with DMA going to Nintendo HQ in a last-ditch effort to get it done, working next door to the Star Fox team for two weeks. Upon their return, the Body Harvest team discovered that the development of another DMA title, Zenith, was canned in their absence, and now had the opportunity of welcoming that staff into the chaotic Body Harvest cycle. After their addition, the game took on the gameplay it featured today - a third person action/shooter hybrid that enabled its hero to hop into any vehicle around him. Nintendo was not pleased, and dropped the project after three years. Gremlin Interactive bought out DMA Design and released the final product in Europe, while Midway picked it up for America, falling right in between Rare's Banjo-Kazooie and Nintendo's The Legend of Zelda: Ocarina of Time and getting lost in the shuffle.
DMA would later go on to create Grand Theft Auto, which became one of the best selling mature franchises of video games.
Suppose the relationship continued and Nintendo was the publisher of Grand Theft Auto III on GameCube. How would this effect gaming history?