The more I think about it, in the OTL I think the high cost of building each Saturn 1B rocket was why they stopped building them. What is we have a Saturn 1C with an all-new, less-expensive first stage (with four rocket engines instead of the original eight H-1's) and a redesigned, less expensive S-IV stage?
Yeah it seems to be working fine. Roll control (at least in KSP...) isn't terribly important as long as the heading is correct. The S-IVB APS units can really easily correct any roll issues before second stage burn.They work okay? I could be persuaded if they don't fly well.
Me too! I am not sure about what would be in them, I think we basically assumed that (for gameplay purposes) they'd have 'seating' (since kerbals have to be seated, they can't free float unfortunately) for 2/3 kerbals, and then just some cargo bag props etc lining the walls from the stock parts.Sounds cool! I'm interested in seeing TaintedLion's IVAs--Nixonshead was never much one for interiors, so it'll be interesting to get to stick my head into one.
Awesome, good to know I was headed in the right direction with those!A blue Delta 4000/5000 core sounds about right to me-I think we talked about that and agreed in favor of it in the past, and it's a rare color in rockets otherwise.
They're definitely be possible. We're starting with Blue Streak + Black Arrow from another mod; those parts are being split off to form the basis of this mod. Back when he made them, I was able to get the author to properly scale the parts so that you could build the Black Prince. Centaur... well, at minimum it'd be possible by using my mod? Since they all have somewhat complementary parts to begin with. I don't think it'll take much work to make them possible in any case, the only thing off the top of my head (besides Centaur) would be that other upper stage solid, the Wallaby or whatever.May I make a request/suggestion? The Black Prince family, of the COmmonwealth Space Agency from That Wacky Redhead. Basically initially a Black Arrow stack replacing Coralie on Blue Streak, then a Canadian license-built Centaur with Australian solids for kick stages. Later still, clustered common-core Blue Streaks get the family all the way into the Ariane 4 range.
Yeah I'll shoot you my email via PM. No rush.Do you have a preferred contact for receiving a pile of excel documents, then? I'll try and sort out Neva, Europa, and straighten out Delta if I can.
Very nice but how 'bout some links...,<snip>
That's because it's not an ETS-specific mod: http://forum.kerbalspaceprogram.com...-apollo-and-more-v101-eagle-12oct2016/&page=1
EDIT: @Michel Van do you have any additional artwork for the Europa 3/4? I know I have seen pencil drawings but I haven't seen anything like what is present on the wiki for Europa 1/2/TA/HE.
Actually i dig out the old files on Europa 3/4 !
I will overwork them with Vector graphic "Affinity Designer"
what caused the Delay ?
first i made a heap of graphic on Europa / Ariane Rocket versions for German Space Books
After that for while i don't want to making another version Europa Rocket
But then i got life-threatening sick, operated and for next two years put my life back together.
for moment the original graphic on Europa 3/4
~snip~
After that for while i don't want to making another version Europa Rocket
But then i got life-threatening sick, operated and for next two years put my life back together.
you say it Archibald, dark dangerous years...Darn, that sucks. Was it in 2014 ? This year just smelled like 1986 or 1994 or 1982 - very, very shitty years !
This is space CGI porn !!!!! stunningly beautiful.
Is that that seriously KSP? I was half convinced it was Orbiter.
Can't find it again online but I have a copy of a 1958 progress report on the Juno-V, (Saturn-1 before it was officially renamed) that shows they studied using a single F1 with the four steerable H1s retained for control purposes. Page 22 of the report discuss' the concept.
Didn't go into to much detail as they didn't have a lot on the actual F1 at that point. Overall it would seem you needed at least two of the H1s (or similar) for 'control' engines but otherwise the single F1 concept seems to be 'solid' from an engineering POV. (You can get away with massive reaction wheels in KSP, not so much RL ) Economics and practicality, eh I won't argue. (In THIS TL that is )
Randy
I'm considering including a patch in my download that makes all the reaction wheels in the game 1/10 as strong. Make them use all those attitude thrusters I make...
Does that mean that the study is before they named it Saturn, but after they dropped the E-1s? Interesting. And those are some crazy powerful verniers!
EDIT: What else is in that report? If there's anything else of interest, would you be able to upload it for me? I'm slowly amassing piles of reference for weird/obscure Saturn variants... I added the J-2T-200K engine tonight, as well as the missing first two stages for the Scout which some people had asked for. Starting to really lose a sense of scale, bouncing back and forth between projects like this...
EDIT2: Another question. How are any of the later Apollo variants (AARDV, Block III+, IV) balanced for their RCS? I've been scratching my head at that one.
Block II+ and Block IV have their CG a bit forward of the thrusters (~0.75m), making them off balance a bit. It doesn't matter much for pitch, roll, or yaw, and the difference in y or z translation can be solved with some active counteraction by the computer. The moment arm ratio means it'd increase the RCS prop for these kind of translation maneuvers by about 35% by my math. That's not...killer.EDIT2: Another question. How are any of the later Apollo variants (AARDV, Block III+, IV) balanced for their RCS? I've been scratching my head at that one.
Hey you worked hard on em
Actually it was 'officially' still the Juno-V but the report suggests renaming it as Saturn since that is what it was called internally. Crazy powerful verniers for a crazy powerful, (doubled the basic thrust and a little more) engine! Yes the E1s were mentioned as being several years further out than even the F1 which is why they settled on the H1s.
I think I actually found it online somewhere but can't now, not to worry though I have a source for a reasonable price and lots more goodies:
http://www.aerospaceprojectsreview.com/catalog/spacedoc23.jpg
Scott's site is fantastic for information and history.
Most seemed to use pretty standard Apollo based RCS quads so as long as the weight-and-balance vis-à-vis the CG worked out pretty well it would seem that you'd have no problems. Then again that seems to have been a recurring theme prior to Apollo-1 in that everything was simply expected to "go" well.
Randy
Block II+ and Block IV have their CG a bit forward of the thrusters (~0.75m), making them off balance a bit. It doesn't matter much for pitch, roll, or yaw, and the difference in y or z translation can be solved with some active counteraction by the computer. The moment arm ratio means it'd increase the RCS prop for these kind of translation maneuvers by about 35% by my math. That's not...killer.
Other ships in the family have more issues. There's a reason that the Block II Aardvark has forward thrusters, though, and if you look carefully at Freedom pretty much every module has little thruster packages installed on them that were tied into the AARDV during rendezvous and docking. We could have stuck some on the Block III+ and IV Mission Modules, but it'd either mean storing prop on the outside of the MM, or inside the cabin and ducted outside, or fed from the SM after docking, and those all seemed...in their own way worse than just accepting the 30% translation prop mass increase from steering slightly off-center.
Ah yes, Scott is one of my heroes at this point. @TimothyC bought his X-20 Dyna Soar materials for a friend who wanted to make an addon for my addon.
E1s were considered further out than F1s? Do you know why? That probably explains a lot. The E-1 is kind of an interesting engine, if only for the bizarre shape on the bell.
And that's what I get with going from memory rather than my notes or the actual report It wasn't the E1-F1 it was the E1-H1. The E1 wasn't ready yet so they chose the H1 for primary propulsion because the H1s were available as a modification of the S-3D.
The problem with the E1 was that at between 300,000lb and 400,000lb it wasn't as powerful as the F1, to new and 'untried' enough compared to the H1 and lost out to the LR87* for the Titan so there was no requirement it could fill by the time it was ready. Rocketdyne actually requested the Air Force drop their interest in the engine so they could cancel it.
*Fun fact: An LH2/LOX version of the LR87 was in the running to replace the RL10s on the Saturn but lost out to the J2 which promised greater thrust and less weight. The LR87 is known as the first engine to every run on all 'three' main operational propellant combinations. I'm SO using that in my TL
Poor E1 I think it would have filled a useful role, had it been finished. Though probably not something that wouldn't have been better served by a pair of H1s...
*Psst* I have a single mount version of the LR87-LH in my mod if you ever need to visualize it a bit.