Maybe provide a link to more info or a bigger picture? I can't really see what's going on in that page.
I would concur, especially after reading both Manhattan Projects (with a Werner von Braun with a cybernetic arm, and a FDR A.I.) and Pax Romana.Okay, I'm calling it. Jonathan Hickman is the "Harry Turtledove of comic books" and it makes perfect sense if you think about it.
This comic is weird as hell. It's like Deadlands mixed with Rifts. I'm definitely digging the style.

If anything, I thought they should have focused on the world-building efforts. While it was about the impending apocalyptic event, almost zero effort was made to explain what was happening abroad or just along the borders.So, East of West is finally over. The finale was sort of... meh, to be honest. Along the way the world-building was shafted into vague prophecy and unexplained metaphysics, and the characters fell into paper-thin drama, and the final fights were... anti-climatic. There were better action scenes earlier on in the series.
If anything, I understand they were trying to do a cyberpunk version of Game of Thrones or Lord of the Rings , at least from the interviews with Jonathan Hickman, but they raised the stakes so high, yet failed to explore what was outside the borders, or fully develop, why the rest of the world viewed the Americas with such mysticism.I don’t even think we needed to know global geopolitics of the setting when fundamental questions like “why is America of mythical worth” and “what was the point of the Call” weren’t event answered. Granted, it’s mostly vague comic book-level myth, but doesn’t give a great understanding of the stakes.
Well Pax Romana was a mini-series, and Manhattan Projects was Hickman's first attempt at a ongoing series. My guess is that much like series The Walking Dead, the story eventually ran its course, and the writers didn't know where to go next...Pax Romana ended in only a handful of issues so it's not the first time Hickman has disappointed me... but at the very least, East of West had enough material that it becomes a great jumping off point to lead to new adventures or settings, and keeps the Weird West sub-genre alive.
Hmm, I should get working on The Ballad of Broken Borders again.