East Meets West: Nintendo Partners with Microsoft in 1992

Nintendo and Microsoft: East Recruits West
It is the year 1992 and Mario Paint is selling the SNES Mouse like hotcakes.

That is when Hiroshi Yamaouchi comes up with a new idea to bring advanced hardware to Nintendo's platforms. Why not bring the company Microsoft on board to develop hardware technology to help compete with Sega and Sony in the video game market?

Point of Divergence: In Mid 1992 Nintendo brings Microsoft into the console gaming market 9 years early than IOTL in an attempt to make more advanced hardware to compete with Sega. What about Sony? Probably not going to do much in that time frame. Nintendo learns about the Computer Gaming demographic and how that leads to a different market of gamers.

Butterfly Effects: Nintendo partners with computer game developers and those making games for Microsoft in an attempt to tap into a new market.

Note: Please tell me if this timeline is worth exploring.

Future Threadmarks:

Bringing the SatellaView West
A Console that is a Computer?
Bringing Everything WestWood
 
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You stole one of my TL ideas, you bastard! :mad:
Oh......I was focusing on the Nintendo focusing on Computer market idea. Will delete.
They're no such thing as stealing ideas. If he plagiarized a whole text made by you it would then it would be plagiarism, but you start a lot of one-liner questions that are those, questions, you don't own something that can't be copyrighted(under that concept Neither RY AND I wouldn't have been able to start player two start as we would be stealing thande idea them) as such generic ideas as what if, question or point of divergences
 
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It is the year 1995 and Nintendo is riding behind the Sony PlayStation.

That is when Hiroshi Yamaouchi comes up with a new idea to bring advanced hardware to Nintendo's platforms. Why not bring the company Microsoft on board to develop hardware technology to help compete with Sega and Sony in the video game market?

Point of Divergence: In Mid 1995 Nintendo brings Microsoft into the console gaming market 6 years early than IOTL in an attempt to make more advanced hardware to compete with Sega and Sony Nintendo learns about the Computer Gaming demographic and how that leads to a different market of gamers.

Butterfly Effects: Nintendo partners with computer game developers and those making games for Microsoft in an attempt to tap into a new market.

Note: Please tell me if this timeline is worth exploring.
AWESOME!
You stole one of my TL ideas, you bastard! :mad:
Oh......I was focusing on the Nintendo focusing on Computer market idea. Will delete.
They're not such thing as stealing ideas. If he plagiarized a whole text made by you it would be plagiarism, but you start a lot of one-liner questions that are those, question, you don't own something that can't be copyrighted(under that concept Neither RY AND I wouldn't have been able to start player two start as we would be stealing thande idea them) as such generic ideas as what if, question or point of divergences
He probably didn't know........

He's still relatively new here.....

Cut the guy some slack, okay, @TripleToad333?

Hey, how about, in fact, you two actually worked together on the TL?

I think you too would get along quite nice with your videogame-focused TL interests.

How about it @Jaiken and @TripleToad333?
 

CalBear

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You stole one of my TL ideas, you bastard! :mad:
Stand down.

I just reviewed every thread you ever posted. In ZERO cases did you have Nintendo and Microsoft as the featured players (interestingly, one of the only combos you never posted)
 
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Bringing the Satellaview West
Nintendo and Microsoft's first order of business was bringing the Satellaview West for the North American and European market to enjoy.

The SatellaView downloaded games using an empty cartridge and add on that allowed downloads of games sent by Satellite with services provided by Dish Network and Direct TV. Games were received by Satellites that plugged into a home tuner.

Satellaview.jpg

Standalone SatellaView device.
Image credited to Wikipedia and Nintendo

Satellaview_system.png

Image credited to Wikipedia

Western Gamers got a first taste to Nintendo's Famicom Detective Club Panel De Pon and Nintendo Wars series for the first time. Other titles such as the prequel to Chrono Cross and horror game R no Shosai.

The SatellaView was moderately successful and retailed for around $150 as an accessory. Total number of Units sold world wide estimated to be around 400,000. The SatellaView service lasted until December 2000.

Despite garnering praise and appeal from game magazines other than Nintendo Power, Nintendo was curious to see how to bring the Computer gaming market straight to home console.

Butterfly Effects: The SatellaView introduces never before seen titles from Nintendo in the West early than expected.

Next Threadmarks:
A Console that is a Computer?
Bringing Everything WestWood
Gaming Online Consoles in 1997
 
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Nintendo and Microsoft's first order of business was bringing the Satellaview West for the North American and European market to enjoy.

The SatellaView downloaded games using an empty cartridge and add on that allowed downloads of games sent by Satellite.

View attachment 801603
Standalone SatellaView device.
Image credited to Wikipedia and Nintendo
Oh...........

That's cool!
View attachment 801602
Image credited to Wikipedia
Difficult.................

How would one get the services? Would DirecTV and Dish Network carry the Satellaview service or what?
Western Gamers got a first taste to Nintendo's Famicom Detective Club and Nintendo Wars series for the first time. Other titles such as the prequel to Chrono Cross and horror game R no Shosai.
Nice.
The SatellaView was moderately successful and retailed for around $150 as an accessory. Total number of Units sold world wide estimated to be around 400,000.
Nice that is did decently and that they didn't have unrealistic expectations for it considering how absurd the idea sounded.

But how long does the service last?
Despite garnering praise and appeal from game magazines other than Nintendo Power,
Cool.
Nintendo knew that a new gaming console needed to be developed and was curious to see how to bring the Computer gaming market straight to home console.
But how?

Lemme guess? Nintendo's getting in the PC market?
Butterfly Effects: The SatellaView introduces never before seen titles from Nintendo in the West early than expected.
Nice.
Next Threadmarks:
A Console that is a Computer?
Bringing Everything WestWood
Gaming Online Consoles in 1997
Can't wait!
 
Difficult.................

How would one get the services? Would DirecTV and Dish Network carry the Satellaview service or what?

Nice.

Nice that is did decently and that they didn't have unrealistic expectations for it considering how absurd the idea sounded.

But how long does the service last?
But how?

Lemme guess? Nintendo's getting in the PC market?
Made the necessary changes in the thread. Nintendo is paying attention to the PC market and seeing if the two can be fused together.
 
A Console that is a Computer?
After the experimental test that was known as the SatellaView, Nintendo and Microsoft knew there existed potential to bring the PC market to the Home Console. Microsoft gets in touch with MIPS Technologies and Silicon Graphics to know when the extra break through in processor technology breaks through. Nintendo's internal devevelopers get to work on multiple projects as Microsoft goes shopping for potential partners to help their latest machine. The year is 1995 and MIPS Technologies has invented the r4300 processor.

Which is used in Nintendo's newest console the "NetBox". It is able to connect to computers using vga cables and composite cables to connect to Television sets.

Ique Player.png

iQue player image credited to Nintendo, iQue and Wikipedia

NetBox uses a 64-bit flash card cartridge to save games to and from computers. Flash card cartridges may be purchased from retailers for $50 and can be rewritten to mimic other games using Nintendo’s online gaming store.

The controller itself is the console with a Z trigger on the back and has extra controllers that retail for $45. The console is also compatible with computer mice.

IQ player multiple controllers.png

Image credited to Nintendo, iQue and Lim Handek

As for games:
Super Mario NetBox- Single Player
Quake - Online
Doom 2 - Single Player
Pilot Wings NetBox - Single Player
Cruisn' USA - Online
Command and Conquer - Online
Dune - Online
Wave Race NetBox - Online



All launch titles retail for $50 at launch, but only 5 titles have online. Nintendo promises that more titles in development will truly show the internet capabilities of the NetBox.

The console itself launches for $200 and comes with a code to access Nintendo's online store.

Despite PlayStation's price drop the NetBox sells a total of 3.5 million units in its first year after showcasing titles such as Turok, Star Fox and F-Zero and the online games showing the Internet Connectivity

Gaming was about to enter the age of Internet connectivity for the Home Console.

Note: Sega is eyeing what Nintendo is doing and Sony believes lowering their console price will earn them more market share.

Butterflies: Microsoft's connections to the computer hardware and software industry has given Nintendo a heads up with prototype Development Kits for their Project Reality causing games to be released earlier than normal. Nintendo is eyeing the market to see who they will bring under their wing.

Next Threadmarks:
Bringing Everything WestWood
Gaming Online Consoles in 1997
Project Ura
Age of the Online Shooter
 
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After the experimental test that was known as the SatellaView, Nintendo and Microsoft knew there existed potential to bring the PC market to the Home Console. Microsoft gets in touch with MIPS Technologies and Silicon Graphics to know when the extra break through in processor technology breaks through. Nintendo's internal devevelopers get to work on multiple projects as Microsoft goes shopping for potential partners to help their latest machine. The year is 1995 and MIPS Technologies has invented the r4300 processor.

Which is used in Nintendo's newest console the "NetBox". It is able to connect to computers using a USB cable and composite cables to connect to Television sets.

View attachment 801722
iQue player image credited to Nintendo, iQue and Wikipedia

NetBox uses a 64-bit flash card cartridge to save games to and from computers. Flash card cartridges may be purchased from retailers for $50 and can be rewritten to mimic other games using Nintendo’s online gaming store.

The controller itself is the console with a Z trigger on the back and has extra controllers that retail for $45. The console is also compatible with computer mice.

View attachment 801724
Image credited to Nintendo, iQue and Lim Handek

As for games:
Super Mario 64 - Single Player
Quake - Online
Doom 2 - Single Player
Pilot Wings 64 - Single Player
Cruisn' USA - Online
Command and Conquer - Online
Dune - Online
Wave Race 64 - Online



All launch titles retail for $50 at launch, but only 5 titles have online. Nintendo promises that more titles in development will truly show the internet capabilities of the NetBox.

The console itself launches for $200 and comes with a code to access Nintendo's online store.

Despite PlayStation's price drop the NetBox sells a total of 3.5 million units in its first year after showcasing titles such as Turok, Star Fox and F-Zero and the online games showing the Internet Connectivity

Gaming was about to enter the age of Internet connectivity for the Home Console.

Butterflies: Microsoft's connections to the computer hardware and software industry has given Nintendo a heads up with prototype Development Kits for their Project Reality causing games to be released earlier than normal. Nintendo is eyeing the market to see who they will bring under their wing.

Next Threadmarks:
Bringing Everything WestWood
Gaming Online Consoles in 1997
Project Ura
Age of the Online Shooter
Releasing an international iQue with being the console the controller itself is huge, that's a big butterfly.


That is another big thing..
What the hell..............

Despite how awesome it is.............

It's the 90s...........Little to no people are going to buy this.......................

I'm just being completely honest....
 
What the hell..............

Despite how awesome it is.............

It's the 90s...........Little to no people are going to buy this.......................

I'm just being completely honest....
True. Nintendo would, at this point in time, require cartridges to continue with their consoles. Things will turn up once more titles release for it that truly show off the consoles capabilities.
 
True. Nintendo would, at this point in time, require cartridges to continue with their consoles. Things will turn up once more titles release for it that truly show off the consoles capabilities.
Okay, I was talking about the online aspect as well.........

What about for all those people without internet?
 
Okay, I was talking about the online aspect as well.........

What about for all those people without internet?
Those games will have offline multiplayer it connects to the tv and can be interchanged as a computer and tv connected console. Nintendo wanted a console that introduced the computer gaming market to home consoles.

@Nivek I made that mistake. It connects to Computers using vga connectors instead of usb. Thanks for pointing that out will change.
 
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Okay, I was talking about the online aspect as well.........

What about for all those people without internet?
Those games will have offline multiplayer it connects to the tv and can be interchanged as a computer and tv connected console. Nintendo wanted a console that introduced the computer gaming market to home consoles.

@Nivek I made that mistake. It connects to Computers using vga connectors instead of usb. Thanks for pointing that out will change.
Yeah USB would only become the Standard a few years later(nothing a revised model wouldn't cover), the rest a very small but powerful console, that's something will make both Sega and Sony wondering how they pulled it
 
Those games will have offline multiplayer it connects to the tv and can be interchanged as a computer and tv connected console. Nintendo wanted a console that introduced the computer gaming market to home consoles.

@Nivek I made that mistake. It connects to Computers using vga connectors instead of usb. Thanks for pointing that out will change.
Yeah USB would only become the Standard a few years later(nothing a revised model wouldn't cover), the rest a very small but powerful console, that's something will make both Sega and Sony wondering how they pulled it
AWESOME!!!!!!

So, how does the Computer/TV thing work?
 
AWESOME!!!!!!

So, how does the Computer/TV thing work?
The NetBox comes with two cables that are interchangeable. A set of composite cables that connect to the TV like how the SNES and OTL N64 did and the vga connector allows the console to connect to computers.
 
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