Dreamcast DVD: A Collaborative TL

November 27, 1998: Sega's newest console, the Dreamcast comes out, with an exciting new feature.

The console can not only play games, but also doubles as a DVD player, made to compete with the PlayStation 2.
 
December 1, 1998: Nintendo and Microsoft announced partnership to assist in the Nintendo 64 Disk Drive, a new adapter that came out floppy disks. (Looks to be the most Nintendo 64 add-on that they wouldn't die). Microsoft would develop software exclusively for the N64DD, and signed partnership with Argonaut Software as its first acquisition.
 
I’ll bite
January 1999:The 1997 game Grand Theft Auto and it’s 2 expansion packs London 1961 and 1969 are announced that they will see a release on the Dreamcast and Nintendo 64’s Disk Drive later on in the year around the time of the release of Grand Theft Auto 2.
 
February 1999: Microsoft proudly announced its first titles on the Nintendo 64 Disk Drive. These were The Best of Entertainment Pack, Age of Empires and Croc 2, the first title after Microsoft bought out Argonaut Software. Microsoft has plans to buy Boss Games Studios, in hopes of becoming a N64DD developer.
 
March 1999: The Details for the Western Launch of the console are getting know, with the release date being 9/9/99 IN USA and 10/10/99 For Europe, several third parties are committing support, Including Electronic Arts, that people Thought would not commit, decided at the last minute to not miss the opportunity, with rumors of a Medal of Honor Remake being planned for the DC(or a compilation/port with improved graphics)
 
March 1999: Disney announced that they would purchase McGraw-Hill for $12.5 billion, which included all four ABC-affiliated TV stations, publishing and magazines. Disney also announced that a Tarzan game was in the works for the Nintendo 64 Disk Drive.
 
March 1999: Disney announced that they would purchase McGraw-Hill for $12.5 billion, which included all four ABC-affiliated TV stations, publishing and magazines. Disney also announced that a Tarzan game was in the works for the Nintendo 64 Disk Drive.
This is massive(and a little overwhelming, especially how important MGH Is for education) but interesting, especially with the ABC stations(there more, not counting independents , that might be sold because FCC rules)
 
This is massive(and a little overwhelming, especially how important MGH Is for education) but interesting, especially with the ABC stations(there more, not counting independents , that might be sold because FCC rules)
I think KCAL is already an independent, already sold to Young Broadcasting in 1996, used to be owned by Disney. There are now 14 ABC network O&Os TTL.
 
April 1999: Microsoft announced that they would entering the Game Boy Color market, just before E3. The company announced that Rox and Shantae would be the company's first ever Game Boy Color titles. Microsoft and Nintendo already developed their partnership and had good relations to develop N64DD software (TTL's next Nintendo console would carry elements of the Xbox console, since the standard Xbox itself was butterflied).

Crave Entertainment had signed a deal with Electronic Arts to license several titles, including NASCAR 2000, to the Dreamcast platform.
 
March 1999:Nintendo strikes a deal with British company DK to have a series of edutainment platform games based on the Eyewitness book and television series on the standard Nintendo 64 console and Nintendo 64 Disk Drive
 
April 1999: Nintendo announced that they would saw interest in the game developer Bungie, best known for the Myth series, and was in hopes to become a N64DD developer.
 
What an unique way to save shantae from development hell

April 1999: Microsoft announced that they would entering the Game Boy Color market, just before E3. The company announced that Rox and Shantae would be the company's first ever Game Boy Color titles. Microsoft and Nintendo already developed their partnership and had good relations to develop N64DD software (TTL's next Nintendo console would carry elements of the Xbox console, since the standard Xbox itself was butterflied).

Crave Entertainment had signed a deal with Electronic Arts to license several titles, including NASCAR 2000, to the Dreamcast platform.
https://www.ign.com/articles/1997/11/20/details-on-crave-rpg-uncovered wonder if project Cairo would be salvage ittl
 
May 1999: Nintendo is currently working on the tentatively titled Gamecube. With two competitors capable of playing DVDs, the console is expected to be capable of the same. The idea of announcing the console on May 13's E3 is brought up. At Valve, Team Fortress 2 is expected to be released, but many at the company consider delaying the game, claiming to have some ideas to make the game "Very Different".
 
May 1999: The E3 was unveiled, with the newly-minted Microsoft/Nintendo joint project the Nintendo 64 Disk Drive, using the technology of the Microsoft DirectX, and the new Microsoft-developed titles Age of Empires, Croc 2 and Microsoft Flight Simulator 64 for the N64DD. The Dreamcast was unveiled to North American stores with a built-in DVD drive, with launch titles pending included Sega's Sonic Adventure. Crave had new titles for the N64DD and Dreamcast, such as Cairo, and the Dreamcast title Triple Play 2000 (licensed from EA Sports). The GameCube was also announced (TTL's version combines elements of OTL's GameCube with another console Xbox).
 
June 1999: Among the games released this year are Croc 2 for Dreamcast and the Video Game adaptation of Disney's Tarzan to coincide with the film. The game sells well(with the fluid use of swinging on vines being specially praised) and plans are made to adapt other Disney properties. The next planned release is Dinosaur in 2000 and a video game adaptation is in the works. The month is otherwise dominated by first person shooters including Valve's Counter Strike. This motivates the Valve team to work on something else so as not to make another "carbon copy military shooter". The Developers begin making sketches of characters based on the Pixar designs from Toy Story, largely due to anticipation for the upcoming Toy Story 2.
 
July 1999: The Nintendo 64 Disk Drive is about to be in stores for the Japanese market (IOTL, it was December 1999). It didn't flop as hard as OTL, which led to Western releases.
 
The only thing would add would be the HDD and integrated modem, as Nintendo already have the GameCube sketched, unless MS convince them to change something?
Microsoft made major changes to the development sketchpad of GameCube, that was from a smaller Mini-CD to a much larger DVD, as the TTL's GameCube design would be much bigger than OTL's, being sort of like OTL's Xbox than the GameCube, and having a larger memory (identical to OTL's Xbox) than the TTL's GameCube.

In fact, instead of making the Xbox, Microsoft became a Nintendo software and hardware developer partner.
 
August 1999: Nintendo of America announced that a September 1999 date is announced for the Nintendo 64 Disk Drive, which was successful in Japan (it didn't flop as hard as OTL), and that Microsoft Games Group is announcing that they would publish Croc 2 for the N64DD after a successful PS1 and Dreamcast release as its killer app, along with a 64DD version of Super Mario 64.
 
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