Dreamcast DVD: A Collaborative TL

September 8, 1999: Get Real made its debut on Fox (IOTL, it flopped after one season, but TTL it became a big hit)

September 9, 1999: The Dreamcast has arrived in North America, with a built-in DVD disk drive, and some launch titles, including Sonic Adventure, Midway's Hydro Thunder, and Crave Entertainment's Tokyo Xtreme Racer and Triple Play 2000 (licensed from EA Sports, developed by Treyarch)

September 19, 1999: The Nintendo 64 Disk Drive made its debut in the United States, retailing at US$59.99. Its launch titles included ports of The Legend of Zelda: Ocarina of Time, Super Mario 64, and a new Microsoft title Croc 2.

September 20, 1999: Bungie (and subsidiary Bungie West) officially made its status as Nintendo's second-party developer, joining in the ranks of other Western Nintendo second-party developers like Rare Ltd., Left Field Productions, Retro Studios and Factor 5. (Microsoft's 2002 purchase of Rare has been butterflied away).

September 29, 1999: Popular made its debut on The WB, as a sneak preview, followed by its regular premiere on its normal timeslot Thursday.
 
September 20, 1999: Bungie (and subsidiary Bungie West) officially made its status as Nintendo's second-party developer, joining in the ranks of other Western Nintendo second-party developers like Rare Ltd., Left Field Productions, Retro Studios and Factor 5. (Microsoft's 2002 purchase of Rare has been butterflied away).
Oct 10 1999: Bungie Release A remake of Marathon for the 64DD, with details of a port of Myth coming soon. Also Blizzard have Mentioned that a version of Warcraft 1&2 and Starcraft will come to the 64DD soon
 
October 14, 1999: Bungie, impressed by its status as a Nintendo second-party developer is planning on to convert the third-person shooter Halo, meant to be for the Mac/PC to the GameCube, which was retooled as Metroid: The Next Mission, with a new version of Samus (TTL's version of Master Chief). Meanwhile, Retro Studios begins planning on Radar Scope X (TTL's version of Metroid Prime), an upgraded first-person shooter remake of the 1980 Nintendo arcade game Radar Scope, for the upcoming GameCube.

October 17, 1999: Fox wanted Harsh Realm to be a "hit" show, so viewers could turn in to do more episodes.

October 22, 1999: Microsoft announced its intent to purchase Kemco, with the Games Group becoming a bigger developer, and wanted more offices. Microsoft already acquired such studios as FASA Interactive, Access Software, Argonaut Software and Aces Game Studio.

October 26, 1999: Microsoft began shipping Rox, a title developed by Altron as the first ever title for the Game Boy Color in time for the Thanksgiving holidays.
 
November 9, 1999: Microsoft announced that they would release Rox for the Game Boy Color, and Age of Empires II for the Nintendo 64 Disk Drive to stores. Microsoft had plans for Shantae to go forward with a Christmas release. GT Interactive also released Driver for the Nintendo 64 Disk Drive, converted by Climax, and Unreal, also for the Nintendo 64 Disk Drive, converted by DMA Design.

November 16, 1999: NBC won a $1.4 billion bid to acquire San Francisco TV station KRON-TV, defending Young Broadcasting, and FOX.

November 16, 1999: Crave Entertainment began shipping its RPG title Project Cairo to stores, for the Nintendo 64 Disk Drive.

November 20, 1999: Tribune Broadcasting agreed to trade WGNO in New Orleans to Media General for WJWB in Jacksonville, with its price estimated at $250 million.
 
December 1, 1999: After a failed plan for Gannett to buy WJXX, Disney announced its intention to purchase Allbritton Communications for $1.6 billion, which 8 Allbritton stations (not counting satellites) would become ABC O&Os, joining the existing 14 ABC O&Os, which became a second-place perennial to Fox Television Stations, which owns 23 stations, while the new ABC Owned Television Stations owns 22 TVs (not counting satellites). This was a second attempt for Disney to buy Allbritton, after the first one failed.

December 1, 1999: Microsoft released Midtown Madness, developed by Angel Studios, for the Nintendo 64 Disk Drive, while Nintendo released ports of Star Fox 64, The New Tetris and Donkey Kong 64 for the Nintendo 64 Disk Drive.

December 6, 1999: Crave Entertainment released Madden NFL 2000, NASCAR 2000, NBA Live 2000 and FIFA 2000 (four titles under license from EA Sports) for the Nintendo 64 Disk Drive.

December 14, 1999: Microsoft is releasing a port of the PC game NBA Inside Drive 2000, for the Nintendo 64 Disk Drive, developed by High Voltage Software. Nintendo is purchasing the publishing rights to Bungie's upcoming Oni, in order to get a release for the N64DD.
 
November 1999: A Port of Command And Conquer that Include Red alert as a Bonus is released for the 64DD with a mention that C&C2 would be released next year for the 64DD.

November 18 1999: The Legend of Zelda Ocarina of time the master Quest is released for the 64DD, being both a port and adding the content promised from the URA Zelda, two expansion disk are promised for the next year(OTL Majora and an expansion for adult link)

December 18, 1999: Bungie and Nintendo agree a tentative release date of Oni for be before the Holidays of 2000, or before summer 2001, so would be launch in 64DD.
 
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November 23, 1999: Ultima IX: Ascension is released. Due to butterflies, the game is faithful to the original franchise. This includes the protagonist the Avatar, returning to find Britannia taken over by his enemy the Guardian. He ultimately sacrifices himself to destroy the Guardian for good, seemingly ending the series. A 19 year old Noah Antwiler is among those to play the game and is pleased by it.
 
Dec 1999: Dreamcast First Western Holiday is a massive success, with the console reporting sold-out nationwide in USA and UK and very high sales elsewhere, even Japan was able to keep the goodwill of the Saturn.
 
December 25, 1999: The Nintendo 64 Disk Drive was released to European markets. Microsoft is releasing Shantae for the Game Boy Color, and Nintendo released all of the Mario Artist games for the Nintendo 64 Disk Drive.

January 3, 2000: The Nielsen Media Research announced that the Baltimore DMA would be merged into the Washington, D.C. DMA, while CBS bought out the channel 2 frequency, and had plans to move WJZ-TV to channel 2, while Tribune, Paramount and the owners of MPT showed interest in the channels 9, 11 and 13 frequencies.

January 6, 2000: Tribune bought out the assets of WBAL-TV in Baltimore, and moved the WBDC intellectual unit from channel 50 to channel 11. Paramount also bought out the WUSA-TV assets and moved the WDCA-TV interest to channel 9. And the Greater Washington Educational Television Association bought out the assets of WJZ-TV in Baltimore, and moved the entire WETA intellectual unit to channel 13. Paxson agreed to buy the channel 20 frequency, and launched WWPX-TV in Washington, D.C., while the Young Broadcasting bought out the channel 50 frequency, and retooled into news-intensive WDVM (the old calls for WUSA from 1978 to 1986), turning it into a Washington-centric clone of KCAL.

January 8, 2000: Telemundo bought out the channel 26 frequency, and relaunched it as WZDC-TV. Due to signal overlap from WTTG, WBFF was turned into a news-intensive independent television station, while USA Broadcasting bought out the channel 24 frequency, and reverted to the WHSW calls.

January 11, 2000: Microsoft is releasing Microsoft Flight Simulator 2000 for the Nintendo 64 Disk Drive, as well as Nintendo, which would release a pet simulator Cabbage, also for the N64DD.

January 12, 2000: The PlayStation 2 has been officially announced.
 
December 25, 1999: The Nintendo 64 Disk Drive was released to European markets. Microsoft is releasing Shantae for the Game Boy Color, and Nintendo released all of the Mario Artist games for the Nintendo 64 Disk Drive.
That's too late for the holiday shopping season, that's why consoles launch in November
 
January 9, 2000: Malcolm in the Middle made its debut on Fox (Fox promises that it would be the second hit show of the season, the first was Get Real).

January 17, 2000: The FCC approves deal to sell WGNO from Tribune Broadcasting to Media General, and transfer of WJWB from Media General to Tribune Broadcasting.

January 18, 2000: Microsoft announced that a third Croc game, by Argonaut Software was in the works as a Nintendo GameCube exclusive (The Xbox was butterflied away, so Microsoft and Nintendo would partner as a hardware/software partner).

January 20, 2000: Microsoft released Asheron's Call, a conversion of the PC game for the Nintendo 64 Disk Drive, and announced Backgammon, title by Altron, for the Game Boy Color.

January 24, 2000: Nintendo released Mario Party 2 for the Nintendo 64 Disk Drive, and Bionic Commando: Elite Forces, a multiplayer game, for the Game Boy Color.
 
January 31, 2000: KMGH-TV, an ABC O&O rebranded the newscasts as "ABC7 Eyewitness News", to align in line with the other network O&Os that carry the format.

February 1, 2000: Nintendo released the Super Game Boy 64, which consists of Game Boy and Game Boy Color games with SGB enhancements, for the Nintendo 64. Activision also released Vigilante 8: 2nd Offense for the Nintendo 64 Disk Drive.

February 5, 2000: Microsoft announced that a Nintendo 64 Disk Drive version of Microsoft Baseball 2001 was in the works.

February 7, 2000: Microsoft released Dragon Sword 64, produced by MGM Interactive, developed by Interactive Studios Limited, for the Nintendo 64 Disk Drive.
 
February 5, 2000: Microsoft announced that a Nintendo 64 Disk Drive version of Microsoft Baseball 2001 was in the works
Mid February: Nintendo and Microsoft talks about Microsoft taking over mostly Nintendo sports games ( baseball and basketball) under the Nintendo sports umbrella and Nintendo focus the non simulation ones like 1080 and Wave race( even if both aim for realism too)

Talks about the GameCube start
 
Mid February: Nintendo and Microsoft talks about Microsoft taking over mostly Nintendo sports games ( baseball and basketball) under the Nintendo sports umbrella and Nintendo focus the non simulation ones like 1080 and Wave race( even if both aim for realism too)

Talks about the GameCube start
February 14, 2000: Viacom raised $2.3 billion in bid for the Chris-Craft television stations.

February 21, 2000: Media General officially finalized its purchase of ABC affiliate WGNO in New Orleans, and Tribune had just completed its purchase of WB affiliate WJWB in Jacksonville. WJWB then entered into a news share agreement with ABC O&O WJXX to produce 10pm news.

March 2000: Microsoft officially took the acquisition of the Nintendo simulation sports division, while Nintendo refocuses its sports line on non-simulation games, owing to the partnership between Microsoft and Nintendo.

March 2000: Microsoft and Nintendo continued to work on the GameCube, setting it up for a 2001 date.

March 4, 2000: The PlayStation 2 officially debuted in Japan, to high prices.

March 10, 2000: Microsoft released Microsoft Baseball 2001 for the PC, Nintendo 64DD, and the Game Boy Color.

TTL's GameCube looks more like OTL's Xbox than OTL's GameCube, getting its green color, rather than blue, and the TTL version of GameCube is very larger than OTL's, looking more like a Panasonic Q.
 
TTL's GameCube looks more like OTL's Xbox than OTL's GameCube, getting its green color, rather than blue, and the TTL version of GameCube is very larger than OTL's, looking more like a Panasonic Q.
Dunno if going green, the reason why xbox goes with green was that sony was Using White for their logo as Nintendo was using Purple and silver for the Cube if Anything Nintendo would keep N64 black or go with Purple or Blue(Purple was the winner a popularity poll Nintendo did among n64 fans, and blue come to close second with Atomic green third..umm)
 
April 1 2000: PS2 launch in Japan when a success , his sales have been far slower that Sony expected,the survey point out the high price of the console and the lack of a killer app is making sales slower once hype faded out as Dreamcast is cheaper at the time and already have several games out
 
April 8, 2000: Tribune Broadcasting agrees to enter WNOL-TV into a local marketing agreement with Media General's WGNO in New Orleans, and entered WATL-TV into a local marketing agreement with Meredith Corporation's WGCL-TV in Atlanta. These two became partners since Tribune sold off stations in 1998 and 2000, but became LMA partners with WB affiliates.

April 11, 2000: Sega Dreamcast (doesn't flop as hard as OTL), became the biggest-console seller in history (butterflying OTL's Xbox), and decided to get DVD playback improved.

April 14, 2000: Microsoft and Nintendo officially declared their intentions to begin working on the Nintendo GameCube, which is powered by their DirectX technology.

April 17, 2000: Tribune announced that it would enter a local marketing agreement with Hubbard Broadcasting, owners of WNYT in Albany to operate WEWB-TV, with WNYT producing 10pm news for WEWB.

April 26, 2000: The Viacom-CBS merger has been officially completed. Viacom raised their bid on their Chris-Craft acquisition.

April 27, 2000: Microsoft released Starlancer for the Nintendo 64 Disk Drive and the Microsoft Windows platform, which became the N64DD's most successful title.

May 3, 2000: Fox announced that they would declare their intentions to keep hit programs Get Real and Harsh Realm, and axe the Fox Thursday Night Movie.
 
April 14, 2000: Microsoft and Nintendo officially declared their intentions to begin working on the Nintendo GameCube, which is powered by their DirectX technology.
May 10 2000: Thanks to Negotiation with Artx, them Ati after the February buyout, the idea of Increasing the power of the Gamecube Flipper GPU, with a stronger Model based on Direct3D 8 standard, clocked at 200Mhz and mostly at the same price thanks Ati getting direct Know-How about the DirectX Standard onward they work together(this going to hit Nvidia Hard), And Talks with IBM of Increasing the Gekko Raw power from 500Mhz into 600-700MHZ range, all covered in the 1B contract Nintendo Signed previously with IBM.
 
May 14, 2000: The Game Boy Advance was unveiled, hardware co-developed by Nintendo and Microsoft, who would produce software for the console, using DirectX technology and four face buttons "X", "Y", "A" and "B", identical to the SNES (this is longer than OTL's where it has only two face buttons "A" and "B"), and Internet connection/compatibility with the upcoming Windows computer software.

May 18, 2000: Fox announces that they would schedule Harsh Realm to stay on Fridays, with Night Visions and The $treet going on Thursday nights, while Get Real remains on Wednesday nights.

May 22, 2000: Microsoft announced that Links 2001 would come for the Nintendo 64 Disk Drive, the Microsoft Windows and the Game Boy Color.

May 27, 2000: Granite Broadcasting announced the sale of two stations WDWB in Detroit, and KBWB in San Francisco and KNTV in San Jose, to Tribune Broadcasting for $500 million. Tribune will operate KBWB as a semi-satellite station of KNTV in San Jose.

June 5, 2000: Viacom won the bid for Chris-Craft, paying $6.1 billion (more than OTL's Fox bid, which cost $5.3 billion), and Viacom announced that they would swap KTVX in Salt Lake City and WTOG in St. Petersburg to Media General for WIAT in Birmingham, if the deal for Chris-Craft was consummated.
 
May 14, 2000: The Game Boy Advance was unveiled, hardware co-developed by Nintendo and Microsoft, who would produce software for the console, using DirectX technology and four face buttons "X", "Y", "A" and "B", identical to the SNES (this is longer than OTL's where it has only two face buttons "A" and "B"), and Internet connection/compatibility with the upcoming Windows computer software.
Unless MS decides to Port Windows straight to an ARM SOC, that would be hard, the same internet, wi-fi is still experimental phase in 1999-2000
 
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