What a fun butterfly! Though in terms of raw catchiness, I do have to give the nod to "Mickey", but "Gloria" takes me back. (Not me personally - I wasn't alive back then - but my mother was a fan and played it far too often throughout my childhood.) "Mickey" is also responsible for one of the most underrated Weird Al parodies.Meanwhile, Laura Branigan’s “Gloria” begins a six-week stay as the nation’s number one song, displacing Toni Basil’s cheerleader-anthem “Mickey.”
Also, I love the dialogue section. It's really fun to try to get into the heads of these people, and explore motivations and character interactions.
Did you really design that ad yourself? Very impressive.Andrew T said:
Very clever to transpose the Video Game crash into the Home Computer market. From what I can gather, there are only three men standing by the end of 1984: Commodore, Atari, and Apple. (I presume that IBM is still dominant in offices and research facilities). It's nice that you didn't try to prevent the utter dominance of the good old C64 - I never had one either, but I'm old enough that there were still C64s in our classrooms and computer labs when I was a young child.Andrew T said:So there you have it: a bit more background on how Atari comes to shelve the 5200 and 1200XL and stay afloat during Jack Tramiel's crazy price wars of the 1980s, plus some fun hints for the future. Thoughts?
I like the "Work Hard, Play Hard" idea - marketing video and computer games to adults was obviously a mixed bag at this time - there were pornographic Atari games, of course, including (most notoriously) Custer's Revenge - presumably the challenge will be, as IOTL, marketing to mature audiences without crossing the line into outright pornography. But then again - it was the 1980s. Perhaps sex and nudity can be better integrated into games, which might create a less extreme industry than IOTL (where you can see a woman's blown-up insides, but you can't see her nipples). I definitely see that being a major challenge, which should face considerable resistance, regardless of what decision producers make (and, of course, this ties into discussions that we've had on the subject earlier ).
Glad to see this still chugging along - I love the little details especially, but then I've always been a fan of little touches and believed that they really help to create a world. Looking forward to more!