I remember when the Nintendo 64 first came out in 1996, nobody could figure out why there was this unusual connector on the back of the machine. We finally knew why at CES in January 1997, when Nintendo showed (and shipped later that year) the CD optical disk drive subsystem that used that connector, which made it possible for Square to release Final Fantasy VII on the Nintendo 64, a game that literally drove Nintendo 64 sales to record heights.
Though successful, that system was still a tad kludgy to use. Nintendo fixed that problem with the Gamecube in 2000, which put the an updated version of the Nintendo 64 game console hardware and CD drive onto a single chassis (OOC: essentially almost like the Japan-only Panasonic Q but in sleeker package) and got rid of the hardware cartridges. Mind you, it was a bit strange to play Nintendo's internally-developed game titles from a CD disk instead of a cartridge, though people used to playing RPG's and fighting games from Square and Namco were used to this.
I still remember what a huge risk it was for Nintendo to unveil the now-landmark Famicom 128 in 2007. It had a lot of very state-of-the-art hardware, especially the Blu-ray drive, 60 or 120 GB internal hard drive, HDMI output to HDTV's, full broadband Internet connectivity and the optional remote controller (OOC: the original Wii remote) that forced game designers to rethink almost from scratch how players interacted with games. It wasn't cheap, but in the end just the huge leap forward in storage capability (game disc and local storage on console) made it possible for Square Enix's landmark Final Fantasy XIII and XIV RPG's, Activision's Call of Duty first-person shooters, Bandai Namco's Tales of Symphonia and Tales of Xillia RPG's and of course EA Sports' Madden NFL American football and FIFA association football games, all of which took advantage of that unusual controller. This year (2014), the new Famicom 128 Series II has even more powerful graphics, 16 GB of RAM, a 1 TB hard drive and even support for HDMI 2.0/HDCP 2.2 connections, hinting at the possibility that it could display Ultra HD graphics some time in the near future. The long-awaited Square Enix Final Fantasy XV (in both single player and multiplayer versions) and the Bandai Namco Tales of Zestiria are third-party showcase titles for the new system (along with Nintendo's internally-developed latest installment of the Legend of Zelda franchise coming in 2015), with graphics so realistic it feels like playing a "live" Pixar movie. (By the way, the newest version of Mario Kart on the Famicom 128 Series II has such realistic first-person view of motion that some people express concern it could cause motion sickness on a large-screen HDTV.)
And to think how the video game industry would be so wildly different had Square chose Sony's PlayStation instead of the Nintendo 64 with CD drive subsystem to release Final Fantasy VII in 1997....
Gamecube was the prototype Name, was Named at the end Starcube to make sense with the Starroad Navigation and online service,years that not heard that name. And people still think Mother And Fire emblem were of Square(well, were co published under the Squaresoft logo in the west but where full first party game).
Umm Talking About Realistic graphics, who Got Bayonetta 2 yesterday? the game was so impresive and the bundled trailer for the movie blow me away, i think that was game cgi was movie one until say the Live Acted Bayonetta.
Talking About Namco...they would still Merged with Enix and Sammy(to for ENS and lader ENST when got Tailto and later ENEST when got Eidos) or would be on their own? they would still be the anime game factory like otl?