DBWI: SquareSoft had made Final Fantasy VII for the PlayStation?

OOC: what was OTL Xenogears, some ideas of takahashi(clones, amnesia soldier who was far low fry, life energy,alongside gnotics spice,sound familiar?) were used in FFVII but he have a far more advance script he wanted to use as FFVIII, sakaguchi seem the he don't get the history and would be to complicate to teenagers but loved the idea and approved as the new ip we knew as xenogears, later square boycott takahashi, he leave for namco, namco screwed him and landed in nintendo we we loved his Xenoblade and upcoming Xenoblade X(here Xenoblade woulld be Final Fantasy XIV or XV, and Xenoblade X XVI), for that i mention Sci-Fi Final FANTASY.

IC: Yeah a shame indeed, CSK and isao okawa loss all faith the company when Saturn and later Aurora were failure so big sega was bankrupt, see was easier to left to die sega than sell it or salvaged it, at least Capcom Buyed the arcade business and Nintendo hired the talent of Yu Suzuki, Toshiro Nagoshi, Yuji naka and others, they did make great work in nintendo even if Sonic is now part of Universal and they only think do that CGI movie soon.

Would with Nintendo not beating Sony would've sega stood a chance? or they were DOOMED as all game media say?
Actually, I brought that up in the 1st post:
So I was reading some old gaming news and I found that apparently SquareSoft was planning to make Final Fantasy VII for the PlayStation before Nintendo loosed it's censorship restraints and switched to the CD format. So the question is What If Nintendo did neither of those things and instead Square made the game for Sony? My guess is that without the sudden surge in sales caused by the game the N64 may have lost the Console Wars and the PlayStation may have succeeded and Sony would have stayed in the Console business. One bright side I can think of is with a third competitor drawing Nintendo's attention, Sega might have the Dreamcast be a success and not have gone out of business in the 6th Generation. On the down side, no FF7 for N64 means the console doesn't have the OTL RPG boom which means no Mother 64. The lack of RPGS also probably makes the system lees appealing to Strategy games which means no Fire Emblem 64 or Advance Wars 64. Your thoughts?
 
Sorry, don't read that well, was to busy with smash hype,xd but yeah, but again remember story was not kind with sega, when the master system was only popular in europe and peripherical markets, them the genesis people have good hopes and stakes with sega, that the distrasous Sega Exodus(who was an exodus to sega to sony and later nintendo) the dreamcast was to little to late, a shame indeed, sega was the worthy rival full of creativity, something sony never haved it.

I think sega would have a chance, maybe being the third but respetable console later the money sink who happen OTL.

So... a big question, Would Nintendo-Disney alliance who ended with Merger still happen? Would Nintendo Land annex to Disney World and Tokyo Disneyland Open in 2010 and 2012 respectively? would they make the Nintendo Cinematic Universe? would that erase the legend of zelda live action movies from history?(so taking away Jake Lloyd, Hayden Chistensen, Kirsten Dunst and Dwayne Johnson star making roles?)
 
So... a big question, Would Nintendo-Disney alliance who ended with Merger still happen? Would Nintendo Land annex to Disney World and Tokyo Disneyland Open in 2010 and 2012 respectively? would they make the Nintendo Cinematic Universe? would that erase the legend of zelda live action movies from history?
Probably not, sadly. I do NOT want to live in a world without the Mario, Zelda, Metroid or Pokemon movies:(
 
Probably not, sadly. I do NOT want to live in a world without the Mario, Zelda, Metroid or Pokemon movies:(

Yeah that would be the most massive lost, alongside the upcoming Starfox, Fire Emblem,Bayonetta(distributed by Touchstone but still all disney) and the overhyped Smash Bros(with Avengers Team as writers and Pixar doing the CGI) the impact would be brutal, and how nintendo and disney would deal with the loss of those blockbusters and the massive merchandise lost?
 
Yeah that would be the most massive lost, alongside the upcoming Starfox, Fire Emblem,Bayonetta(distributed by Touchstone but still all disney) and the overhyped Smash Bros(with Avengers Team as writers and Pixar doing the CGI) the impact would be brutal, and how nintendo and disney would deal with the loss of those blockbusters and the massive merchandise lost?
I don't know. I'm glad we live in Disney's Golden Age:D
OOC: How does Bayonetta exist if Sega went under in the 6th Generation:confused:
 
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I don't know. I'm glad we live in Disney's Golden Age:D
OOC: Ho does Bayonetta exist if Sega went under in the 6th Generation:confused:

OOC: Bayonetta was Hideki Kamiya idea, knowing capcom(because capcom is always capcom) they would screw him with his game ideas and he would abandon ship, as old nintendo friend, i can see easily working with Nintendo and thus Bayonetta since day 1, as nintendo is more open to adult game, was a little fanservice of mine, as now is the lauch of the game ;)

Yeah and you touch other big point,... will Anime Boom Happen without Nintendo(Pokemon and Zelda Anime) and Disney(Studio Ghibli, and other anime for disney channel) not being that strong in japan? would disney not won pokemon over cartoon network(a hit they never recovered even when airing digimon and others cheap knock off)
 
OOC: Bayonetta was Hideki Kamiya idea, knowing capcom(because capcom is always capcom) they would screw him with his game ideas and he would abandon ship, as old nintendo friend, i can see easily working with Nintendo and thus Bayonetta since day 1, as nintendo is more open to adult game, was a little fanservice of mine, as now is the lauch of the game ;)

Yeah and you touch other big point,... will Anime Boom Happen without Nintendo(Pokemon and Zelda Anime) and Disney(Studio Ghibli, and other anime for disney channel) not being that strong in japan? would disney not won pokemon over cartoon network(a hit they never recovered even when airing digimon and others cheap knock off)
You know I was going to write a clever reply but then I saw this:
(a hit they never recovered even when airing digimon and others cheap knock off)
digimon and others cheap knock off
digimon... cheap knock off
I love that show:mad:
 
I don't know about that, I think the anime boom was due to non-Nintendo shows such as DBZ and Sailor Moon, though Pokemon/Zelda continued it. Maybe we would have seen a decline in anime in the mid-2000s without Nintendo properties continuing it, I mean, the non-Nintendo stuff has been dregs, though the Little Mac arc in Ippo has been very good.

Wonder what you guys think about Namco's move of Virtua Fighter 5 to the PC? VF3 was a huge hit on the PS2 and VF4 was a huge hit on the PS3, but the PC isn't traditionally known for fighters.

Nintendo's trying to get into the genre as well, but the Samurai Shodown series hasn't done as well, even if Nakoruru is one of the more popular characters in Smash
 
I don't know about that, I think the anime boom was due to non-Nintendo shows such as DBZ and Sailor Moon, though Pokemon/Zelda continued it. Maybe we would have seen a decline in anime in the mid-2000s without Nintendo properties continuing it, I mean, the non-Nintendo stuff has been dregs, though the Little Mac arc in Ippo has been very good.

Wonder what you guys think about Namco's move of Virtua Fighter 5 to the PC? VF3 was a huge hit on the PS2 and VF4 was a huge hit on the PS3, but the PC isn't traditionally known for fighters.

Nintendo's trying to get into the genre as well, but the Samurai Shodown series hasn't done as well, even if Nakoruru is one of the more popular characters in Smash
1. Yeah, but Studio Ghilbi not being bought by Disney must have at least some impact on the Anime industry.
2. What is this PS2 you talk about?(OOC: we established earlier that the PlayStation failed so badly without FF7 that Sony left video games.)
My guess is that without the sudden surge in sales caused by the game the N64 may have lost the Console Wars and the PlayStation may have succeeded and Sony would have stayed in the Console business.
3. As far as I know, ever since Nintendo bought Capcom, they're been the king of fiighting games due to to Stret Fighter.
 
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Bump. Does anyone have ideas? Maybe Nintendo doesn't buy Namco? Maybe Disney doesn't go into the PC industry by buying IBM and Microsoft?
 
You know I was going to write a clever reply but then I saw this:



I love that show:mad:

The show was good but the videogames suck hard, did anyone learned how to play those? not wonder why Bandai goes bankrupt when the wonderswan and Pippin 2bombed worlwide and goes buyed by Hasbro of all companies. sorry i got missed the videogames with the anime, the anime did was good but with Bandai in bad shape, were unable to recover, at least seems Disney and Nintedo planned to revived that as a 'adult pokemon' with Cyber Sleuth.

With Square out of Nintendo, will they support the wonderswan and possible Pippin 2? the pippin 2 was a pretty good system, only horrible timed(just the same time as dreamcast when as equal as powerful, the system never stood a chance), maybe the rumored SEGA-Bandai merger would have happen and have a Dreamcast-Pippin to fougt Nintendo and Sony?
 
With Square out of Nintendo, will they support the wonderswan and possible Pippin 2? the pippin 2 was a pretty good system, only horrible timed(just the same time as dreamcast when as equal as powerful, the system never stood a chance), maybe the rumored SEGA-Bandai merger would have happen and have a Dreamcast-Pippin to fougt Nintendo and Sony?
Now THAT sounds interesting:D
 
Now THAT sounds interesting:D

you think they will suported it? at least they will got the Remakes of I-III(seems the wonderswan was enough powerful to run it, but i doubt that for the I-VI ones alongside the Romance Saga ones) and will Final Fantasy will be multiplatform? if they got enough money to avoid square pictures fiasco? or allow square be bought for anyone(Capcom? Konami? maybe Even Atlus would be interested)

So Bandai Consoles would have a chance or Bandai would still crash and burn?
 
Yeah, possible will not loss so much money like OTL, that was a fiasco.

Something more to discuss, some idea or stuff we have not touch? i can recall any...
Maybe we could discuss what would have happened without the NBC and Viacom merger?
 
I remember when the Nintendo 64 first came out in 1996, nobody could figure out why there was this unusual connector on the back of the machine. We finally knew why at CES in January 1997, when Nintendo showed (and shipped later that year) the CD optical disk drive subsystem that used that connector, which made it possible for Square to release Final Fantasy VII on the Nintendo 64, a game that literally drove Nintendo 64 sales to record heights.

Though successful, that system was still a tad kludgy to use. Nintendo fixed that problem with the Gamecube in 2000, which put the an updated version of the Nintendo 64 game console hardware and CD drive onto a single chassis (OOC: essentially almost like the Japan-only Panasonic Q but in sleeker package) and got rid of the hardware cartridges. Mind you, it was a bit strange to play Nintendo's internally-developed game titles from a CD disk instead of a cartridge, though people used to playing RPG's and fighting games from Square and Namco were used to this.

I still remember what a huge risk it was for Nintendo to unveil the now-landmark Famicom 128 in 2007. It had a lot of very state-of-the-art hardware, especially the Blu-ray drive, 60 or 120 GB internal hard drive, HDMI output to HDTV's, full broadband Internet connectivity and the optional remote controller (OOC: the original Wii remote) that forced game designers to rethink almost from scratch how players interacted with games. It wasn't cheap, but in the end just the huge leap forward in storage capability (game disc and local storage on console) made it possible for Square Enix's landmark Final Fantasy XIII and XIV RPG's, Activision's Call of Duty first-person shooters, Bandai Namco's Tales of Symphonia and Tales of Xillia RPG's and of course EA Sports' Madden NFL American football and FIFA association football games, all of which took advantage of that unusual controller. This year (2014), the new Famicom 128 Series II has even more powerful graphics, 16 GB of RAM, a 1 TB hard drive and even support for HDMI 2.0/HDCP 2.2 connections, hinting at the possibility that it could display Ultra HD graphics some time in the near future. The long-awaited Square Enix Final Fantasy XV (in both single player and multiplayer versions) and the Bandai Namco Tales of Zestiria are third-party showcase titles for the new system (along with Nintendo's internally-developed latest installment of the Legend of Zelda franchise coming in 2015), with graphics so realistic it feels like playing a "live" Pixar movie. (By the way, the newest version of Mario Kart on the Famicom 128 Series II has such realistic first-person view of motion that some people express concern it could cause motion sickness on a large-screen HDTV.)

And to think how the video game industry would be so wildly different had Square chose Sony's PlayStation instead of the Nintendo 64 with CD drive subsystem to release Final Fantasy VII in 1997....
 
So.. At 12:00 this morning, Disney brought Apple and Google. Holy Shit!:eek: Along with their ownership of Microsoft and IBM, this pretty much means they own Silicon Valley. With discussions about expanding Disneyland out into a separate city, Disney seems to own most of California nowadays.
 
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I remember when the Nintendo 64 first came out in 1996, nobody could figure out why there was this unusual connector on the back of the machine. We finally knew why at CES in January 1997, when Nintendo showed (and shipped later that year) the CD optical disk drive subsystem that used that connector, which made it possible for Square to release Final Fantasy VII on the Nintendo 64, a game that literally drove Nintendo 64 sales to record heights.

Though successful, that system was still a tad kludgy to use. Nintendo fixed that problem with the Gamecube in 2000, which put the an updated version of the Nintendo 64 game console hardware and CD drive onto a single chassis (OOC: essentially almost like the Japan-only Panasonic Q but in sleeker package) and got rid of the hardware cartridges. Mind you, it was a bit strange to play Nintendo's internally-developed game titles from a CD disk instead of a cartridge, though people used to playing RPG's and fighting games from Square and Namco were used to this.

I still remember what a huge risk it was for Nintendo to unveil the now-landmark Famicom 128 in 2007. It had a lot of very state-of-the-art hardware, especially the Blu-ray drive, 60 or 120 GB internal hard drive, HDMI output to HDTV's, full broadband Internet connectivity and the optional remote controller (OOC: the original Wii remote) that forced game designers to rethink almost from scratch how players interacted with games. It wasn't cheap, but in the end just the huge leap forward in storage capability (game disc and local storage on console) made it possible for Square Enix's landmark Final Fantasy XIII and XIV RPG's, Activision's Call of Duty first-person shooters, Bandai Namco's Tales of Symphonia and Tales of Xillia RPG's and of course EA Sports' Madden NFL American football and FIFA association football games, all of which took advantage of that unusual controller. This year (2014), the new Famicom 128 Series II has even more powerful graphics, 16 GB of RAM, a 1 TB hard drive and even support for HDMI 2.0/HDCP 2.2 connections, hinting at the possibility that it could display Ultra HD graphics some time in the near future. The long-awaited Square Enix Final Fantasy XV (in both single player and multiplayer versions) and the Bandai Namco Tales of Zestiria are third-party showcase titles for the new system (along with Nintendo's internally-developed latest installment of the Legend of Zelda franchise coming in 2015), with graphics so realistic it feels like playing a "live" Pixar movie. (By the way, the newest version of Mario Kart on the Famicom 128 Series II has such realistic first-person view of motion that some people express concern it could cause motion sickness on a large-screen HDTV.)

And to think how the video game industry would be so wildly different had Square chose Sony's PlayStation instead of the Nintendo 64 with CD drive subsystem to release Final Fantasy VII in 1997....
OOC: Good except we've established the Gamecube is called the Starcube.
 
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