Yes, yes it has. You do have to be careful, because there are a lot of great mods that are only up to like 2.7.I don't know.
Where are you going to play?
Yes, yes it has. You do have to be careful, because there are a lot of great mods that are only up to like 2.7.I don't know.
That or unknown to you your prison are irradiated and that gave him a revelation...The best part is - I captured this particular Emperor in a raid, and he languished in my cells for over 10 years before he was able to scrape together a ransom. He ended up converting to Atomicism almost immediately after he left - are my prisons that bad that they made him lose his faith in Christ? :v
It's not the most aesthetically pleasing, but looking at the relevant files/folders in Lux Invicta repository on Github (if you don't have the mod downloaded) can give you all of the answers.Does anyone know where I can find a list of the various religions in Lux Invicta, as well as the locations of their holy sites? I'm sure one exists, but I can't find it.
d_thrace = {
color = { 172 76 139 }
capital = 517 #Konstantinopolis
c_byzantion = {
color = { 180 84 147 }
hellenistic = "Byzantion"
holy_site = aztec
holy_site = catholic
arabpagan_group = {
crusade_cb = crusade
graphical_culture = muslimgfx
playable = yes
has_coa_on_barony_only = yes
hostile_within_group = yes
color = { 255 206 10 }
ai_convert_same_group = 1 # try to convert if ai_zeal is high
ai_convert_other_group = 2 # always try to convert
almaqah = {
crusade_name = CRUSADE
graphical_culture = zigguratgfx
color = { 255 165 20 }
icon = 71
heresy_icon = 72
high_god_name = GOD_ALMAQAH
}
talab = {
graphical_culture = zigguratgfx
color = { 82 148 255 }
icon = 71
heresy_icon = 72
high_god_name = GOD_TALAB
parent = almaqah
reformed = arab_pagan_reformed
#reformer_head_of_religion = no #Reformer is NOT a ruler head
}
almaqah_DESC;The worship of Almaqah is a Mainstream Archaic Arabic religion of Clerical soul. Almaqah is the great protector and sole patron god of the Sabaeans and especially of the Mukarribs, the unifier kings of Saba, so much that they even call themselves the children of Almaqah and claim direct descent from him. The greatest temple of Almaqah is the huge temple of Awâm near Ma'rib, the Sabaean capital. The temple is tended by his priesthood, who perform rites, bless newborns and receive the offerings that are to be placed on Almaqah’s shrine. A common offering to thank Almaqah usually consist on placing incense or little bronze figurines at his shrines to thank Him for past fortunes and to ask for more fortunes in the future. The rich often order their servants to make steles, statuettes or bronze plates adorned with many different animals, symbols and most importantly an inscription in which they thank Almaqah, the steles are later to be placed at the Local temples. However Almaqah is more than a protector god, he is also a god of fertility. He is the god of seasonal rain, and hence very important to the Sabaeans, as they pride themselves in their agricultural methods. Other aggressive natural phenomena, such as storms and thunders are associated to him as well, and not unlike Ba'al Hadad and other Near Eastern deities, have made his totem animal the bull, though more often, in his shrines one can find depictions of ibexes and mountain goats which are as well associated with the father of the Sabaeans . When Southwestern Arabia was unified by the Mukarrib kings of Saba, they ordered the temples and statues dedicated to other gods, such as ‘Attar, Ta-lab or Shams, to be destroyed and replaced by shrines and temples dedicated to Almaqah, establishing their supremacy as unifier kings of the new Sabaean federation. Since then, the glory of Almaqah has made the Sabaeans into a thriving metropolitan culture, and His protective influence has been able to withstand and even turn back the might of Islam during its climax.;;;;;;;;;;;;;x
talab_DESC;The cult of Ta'lab is a Local Archaic Arabic faith of Messianic soul. A monolastic sect worshipping Ta'lab, the moon god. Since most travel was done at night, when it is cool, the moon plays an important role in the life of the people of the Arabian Peninsula. This sect though, has taken this a step forward: the sun god Almaqah is the unforgiving ruler of the heating Arabian day and his light searing, thus, they have fanatically set to bring about the eternal night where only the moon of their deity rules the skies alone. The followers of Ta'lab have a special enmity with the Almaqahi priesthood who exiled them out of Saba long ago, when the cult of Almaqah was fully established as the state religion of the kingdom of Saba. ;;;;;;;;;;;;;x
Anywhere you want. Especially if you're using the parameters to set religions to be randomly localized.If you were going to attempt a Buddhist conquest of Europe with a custom Buddhist character in a shattered world map, which part of Europe would you start in?
Non-epidemic diseases are terrible at "more". It just feels random and unfun.Did anyone here ever set epidemic and non-epidemic diseases to "More", and how did it go? Did it break the game, or...?
Is there somewhere, other than the easily found wiki, that has a lot more detail on the After the End mod?
Is there somewhere, other than the easily found wiki, that has a lot more detail on the After the End mod?
Seemed to me Paradox had given us a way to get around that relatively recently, with the possibility of renaming children. But I guess it doesn't work on characters from your dynasty that have a title.When you give your sons titles and then they proceed to give their sons stupid names so you have to go into the save file to rename your grandkids properly
Seemed to me Paradox had given us a way to get around that relatively recently, with the possibility of renaming children. But I guess it doesn't work on characters from your dynasty that have a title.
But yeah, it's annoying when you're working hard to have your dynasty regularly pick names like Charles, Louis or John, only for the AI to randomly decide that one of your grandkids should be named Payen, Gargamel or Centule...
There’s a mod that lets you rename any character so I might have to subscribe to it