Crusader Kings II - Paradox Entertainement (02/12)

Discussion in 'Alternate History Books and Media' started by Tellus, Nov 17, 2011.

  1. Neoteros Dux Mediolani

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    [​IMG]

    The ASB forum is leaking, guys. :p
     
  2. Worffan101 Ain't done nothing if I ain't been called a Red

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    Qo'noS, homeworld of the Klingon species
    Nah, this is something Hermetics can do.

    Hermetics are basically the best society in the game and every pagan should reform with astrology just for them, yes.
     
  3. Neoteros Dux Mediolani

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    Duchy of Milan
    Any other weird Hermetic projects around?
     
  4. Worffan101 Ain't done nothing if I ain't been called a Red

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    Some but nothing as cool.

    There really should be one that lets you blow yourself and your palace up in a spectacular accident, though. Just for fun.
     
  5. AvatarOfKhaine Eldar God of War

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    What does the handgun give as an artifact? I assume personal combat skill and other stuff.
     
  6. LordInsane Supporter of the Alliance

    Mostly the Hermetics have inventions that begin to appear or spread in the last two centuries of CK2's timeframe or just after - plate armour, spectacles, a cipher disc, the handgun (assuming it is a matchlock or something like that). The magnetic compass seems to be the one that spread the earliest.
    +1 monthly prestige, +25 personal combat skill (which IIRC is only equalled by the prosthetic leg, which gives that much to compensate for the required One-Legged trait's whopping -30 personal combat skill), +20% moral damage. And, as noted, altered duel descriptions and similar.
     
  7. haider najib Well-Known Member

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    Has no idea
    can only the fatimids create cairo?
     
  8. Codae Well-Known Member

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    So I tried that. It worked.
     
  9. Sevarics Resident Texas Gay

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    Should I get Holy Fury, Monks and Mystics and Jade Dragon for $25.00?
     
  10. Night Gaul Well-Known Member

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    Jun 20, 2019
    I'm thinking about trying out Lux Invicta. Would you guys recommend it?
     
  11. Worffan101 Ain't done nothing if I ain't been called a Red

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    Qo'noS, homeworld of the Klingon species
    I would say that's a good deal.
     
  12. herkles Well-Known Member

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    May 8, 2017
    hmm, I been thinking of maybe making some wikiboxes for my Russian AAR, I been currently doing. Especially since I have done quite a bit of world building of how this Russia is shapping out, as well as some of the more interesting things that have happened; such as French HRE and Manichean Hungary.
     
  13. Ice34 Well-Known Member

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    Absolutely, however has it been updated?
     
  14. Night Gaul Well-Known Member

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    I don't know.
     
  15. Ice34 Well-Known Member

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    Yes, yes it has. You do have to be careful, because there are a lot of great mods that are only up to like 2.7.
    Where are you going to play?
     
  16. Inquisition Entirely Unexpected

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    May 22, 2011
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    Svoboda Prime, Angliyan Dominion
    [​IMG]

    God damn, I don't think I've ever seen the HCC in this much of a clusterfuck - the Emperor's converted to Atomicism, and the realm is a patchy, gory mess of heresies and pagans.

    The best part is - I captured this particular Emperor in a raid, and he languished in my cells for over 10 years before he was able to scrape together a ransom. He ended up converting to Atomicism almost immediately after he left - are my prisons that bad that they made him lose his faith in Christ? :v
     
  17. Yorel Well-Known Member

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    That or unknown to you your prison are irradiated and that gave him a revelation...
     
  18. Night Gaul Well-Known Member

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    Jun 20, 2019
    Does anyone know where I can find a list of the various religions in Lux Invicta, as well as the locations of their holy sites? I'm sure one exists, but I can't find it.
     
  19. Gog-Clocthoth Well-Known Member

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    Jul 12, 2013
    It's not the most aesthetically pleasing, but looking at the relevant files/folders in Lux Invicta repository on Github (if you don't have the mod downloaded) can give you all of the answers.

    For holy sites you need to look in the /master/common/landed_titles/landed_titles.txt (may take a while to load).
    Here's an excerpt to show you what to look for:
    Code:
            d_thrace = {
                color = { 172 76 139 }
                capital = 517 #Konstantinopolis
                c_byzantion = {
                    color = { 180 84 147 }
                    hellenistic = "Byzantion"
                        holy_site = aztec
                        holy_site = catholic
    There's a bit of extraneous info there, but the parts you need are c_XXX, and holy_site = RELIGIONNAME. Reading that code, I can tell that in this mod, the county of Byzantion has holy sites for the Aztec and Catholic religions (and others which I've trimmed). If I wanted to find all counties with holy sites, I could search that .txt file for "holy_site". If I wanted to find all holy sites for a specific religion (say, Catholic), I could search for "holy_site = catholic", and when I do that I get five results: c_byzantion, c_roma, c_julich, c_jerusalem, and c_tunis. If I wanted to find out the names of those counties in-game, I could go to the localisation folder and search for "c_byzantion".

    Now, Catholic and Aztec are pretty recognizable names, but there are plenty of religion names I've never heard of, and this mod seems to have a reputation for adding a large amount of obscure real religions as well as some AH religions. If you want a somewhat intimidating but complete list of religion in the game, navigate over to master/common/religions/00_religions.txt

    As you can see, there's a ton of information there on religious intermarriage, stat modifiers for the faithful and religious flavor. If you're just looking for a general list of faiths and the relationships between them, one can easily be assembled by examining the file, look at the slightly modified example below (note that filler info has been trimmed).

    Code:
    arabpagan_group = {
        crusade_cb = crusade
        graphical_culture = muslimgfx
        playable = yes
        has_coa_on_barony_only = yes
        hostile_within_group = yes
       
        color = { 255 206 10 }
       
        ai_convert_same_group = 1 # try to convert if ai_zeal is high
        ai_convert_other_group = 2 # always try to convert
    
        almaqah = {
            crusade_name = CRUSADE
            graphical_culture = zigguratgfx
            color = { 255 165 20 }
            icon = 71
            heresy_icon = 72
           
            high_god_name = GOD_ALMAQAH
        }
        talab = {
            graphical_culture = zigguratgfx
            color = { 82 148 255 }
            icon = 71
            heresy_icon = 72
           
            high_god_name = GOD_TALAB
           
            parent = almaqah
            reformed = arab_pagan_reformed
            #reformer_head_of_religion = no #Reformer is NOT a ruler head
        }
    From this, we can see that in Lux Invicta, there is an "arabpagan" religious group which is equivalent to the six base game religion groups (Pagan, Christian, Israelite, Eastern, Muslim and Zoroastrian). From there, we can see two additional religions in this group, "almaqah" and "talab". This is my first time ever seeing those terms, but looking at the code I can tell they are their own religions, on par with say, Catholic and Fraticelli. This proves to be a good comparison as under "talab" we see the line
    parent = almaqah

    This tells me that in the mod, talab is a heresy of almaqah just as Fraticelli is a heresy of Catholicism in the base game. It would be a lot of bull work to go through and parse out every religion but it's one way to make a list. Also, keep in mind to search for these term in localisation as their appearance in the files may not match their appearance in game.

    Of course, it's all well and good to have a list, but what is "talab" compared to "celtic_christ" or "rod". Religions.txt can show us the relationship and what happens in game, but I (and I think most people) wouldn't really know what most of these terms mean and why they're significant.

    For that information, we go to the "localisation" section I keep mentioning. This one I had a little trouble with (I assume because of my lack of knowledge on how to effectively use/search Github), but the files you want are 1_religion.csv for religion and religion group names and 0_SELIN_localisation.csv for descriptions of the faiths.

    Searching for some of the terms from our examples above in 1_religion.csv, we can find that the "arabpagan" group appears as Arabo-Sabaean in game, and that "almaqah" is really Almaqahi and that the "talab" heresy is really Ta'labi.

    In 0_SELIN_localisation, we can learn a little more about these religions which up until this point were just unfamiliar names on a screen (at least to me) by using the religion name we saw in religions.txt, followed by "_DESC". Here are the relevant entries:
    Code:
    almaqah_DESC;The worship of Almaqah is a Mainstream Archaic Arabic religion of Clerical soul. Almaqah is the great protector and sole patron god of the Sabaeans and especially of the Mukarribs, the unifier kings of Saba, so much that they even call themselves the children of Almaqah and claim direct descent from him. The greatest temple of Almaqah is the huge temple of Awâm near Ma'rib, the Sabaean capital. The temple is tended by his priesthood, who perform rites, bless newborns and receive the offerings that are to be placed on Almaqah’s shrine. A common offering to thank Almaqah usually consist on placing incense or little bronze figurines at his shrines to thank Him for past fortunes and to ask for more fortunes in the future. The rich often order their servants to make steles, statuettes or bronze plates adorned with many different animals, symbols and most importantly an inscription in which they thank Almaqah, the steles are later to be placed at the Local temples. However Almaqah is more than a protector god, he is also a god of fertility. He is the god of seasonal rain, and hence very important to the Sabaeans, as they pride themselves in their agricultural methods. Other aggressive natural phenomena, such as storms and thunders are associated to him as well, and not unlike Ba'al Hadad and other Near Eastern deities, have made his totem animal the bull, though more often, in his shrines one can find depictions of ibexes and mountain goats which are as well associated with the father of the Sabaeans . When Southwestern Arabia was unified by the Mukarrib kings of Saba, they ordered the temples and statues dedicated to other gods, such as ‘Attar, Ta-lab or Shams, to be destroyed and replaced by shrines and temples dedicated to Almaqah, establishing their supremacy as unifier kings of the new Sabaean federation. Since then, the glory of Almaqah has made the Sabaeans into a thriving metropolitan culture, and His protective influence has been able to withstand and even turn back the might of Islam during its climax.;;;;;;;;;;;;;x
    
    talab_DESC;The cult of Ta'lab is a Local Archaic Arabic faith of Messianic soul. A monolastic sect worshipping Ta'lab, the moon god. Since most travel was done at night, when it is cool, the moon plays an important role in the life of the people of the Arabian Peninsula. This sect though, has taken this a step forward: the sun god Almaqah is the unforgiving ruler of the heating Arabian day and his light searing, thus, they have fanatically set to bring about the eternal night where only the moon of their deity rules the skies alone. The followers of Ta'lab have a special enmity with the Almaqahi priesthood who exiled them out of Saba long ago, when the cult of Almaqah was fully established as the state religion of the kingdom of Saba. ;;;;;;;;;;;;;x
    
    So, now we've learned a bit about the theological and political conflict between these two religions and their practitioners. Depending on your purposes, this may be good information to add to a list.

    The terms in this response are the main ones to look for and I'm confident in saying they apply to finding this information in any CK2 mod. It also works for the base game, and you'll notice that religion names and descriptions are divided across even more localisation files as the game grew from a few flavors of Christianity and non-playable Muslims and Pagans to the much larger product it is today.

    If you manage to come across any religion that was listed in common/religions/00_religions.txt which isn't covered in those two localisation files I linked to and also isn't commented out (#), then you will have to look through other files in the localisation folder, either individually or using some sort of search function that I obviously couldn't figure out.
     
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  20. Sevarics Resident Texas Gay

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    If you were going to attempt a Buddhist conquest of Europe with a custom Buddhist character in a shattered world map, which part of Europe would you start in?