Crusader Kings II - Paradox Entertainement (02/12)

Discussion in 'Alternate History Books and Media' started by Tellus, Nov 17, 2011.

  1. dmg86 Well-Known Member

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    Jan 9, 2014
    That's not the weirdest thing I have seen.
     
  2. Workable Goblin Chronicler of the Pony Wars

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    Canterlot
    Technically yes, however the Eastern and Western churches had been drifting apart for some time before that, in particular in matters of church governance. For that reason, you can see "mending the schism" as being instead establishing firm Roman control over the Roman patriarchate, which would have been relevant in any start date.
     
  3. dmg86 Well-Known Member

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    Jan 9, 2014
    I kind of wish their was in game thing like the reformation in Europa Universalis 4.
     
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  4. Worffan101 Ain't done nothing if I ain't been called a Red

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    If they give us that for free, man, that'll buy back a LOT of loyalty from those people who've been complaining about the sectioning off of content.
    Literally everybody, myself included lol.
     
  5. Talkie_Toaster Well-Known Member

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    Not a Library?! What kind of barbarian are you...
     
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  6. The Tai-Pan The Pagemaster/Plogmonger

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    Messing around with the new Reconquista mechanics today. Real fun! Are they similar to the Northern Crusade mechanics?
     
  7. TC9078 Empire

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    Should try out CK2+, all pre-1054 starts have Chalcedonian, but the schism can easily happen via events if you don't unite the churches fast enough.
     
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  8. The Tai-Pan The Pagemaster/Plogmonger

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    I love the chess with death event chain. Always die though.
     
  9. Uruk Meatshield of KGS

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    Feb 5, 2011
    Have they released CK2plus for Holy Fury?
     
  10. Frrf Well-Known Member

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    Aug 11, 2011
    They have not
     
  11. Sevarics Beto for Texas

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    Does anyone play with the Nova Monumenta Iaponae Historica mod for Sengoku Era Japan gameplay ?
     
  12. AvatarOfKhaine Eldar God of War

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    I've thought about it a couple times but never installed it.
     
  13. Tiro Well-Known Member

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    Jul 15, 2015
    I'm not sure if this is the most sensible place to post this, but one certainly believes it to be the Best - has any Team ever created a Mod of CRUSADER KINGS that allows players to assume the role of Monarchs & Vassals in Calradia, core setting for those MOUNT & BLADE games published by Paradox? (It seems a natural "Crossover" and it recently occurred to me to wonder what character traits from CRUSADER KINGS might suit the various NPCs from MOUNT & BLADE).
     
  14. TC9078 Empire

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    I think there are Mount and Blade Total Conversion mods, you might have to dig for them, though.
     
  15. Baron Steakpuncher Probably stupid

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    Playing asoiaf mod, my genius brawny diligent king Aegon XII just caught greyscale and died. At age 22. With his possessed lunatic brother as his only heir.
     
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  16. dmg86 Well-Known Member

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    Jan 9, 2014
    Have fun.
     
  17. Yorel Well-Known Member

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    May 27, 2010
    There was once a mod called Calradia Kings with the aim to do that. But I haven't heard any news of it for a while...
     
  18. Thanksforallthefish King of Dolphins

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    Territorios Espaciales Argentinos
    I don't know where else to put this, but I tried to figure out how modern goverments would work in CK2. Maybe for an After The End mod, but worldwide.

    Presidential Republics: Work much like Merchant Republics, but Families are replaced by Parties, who compete for the control of provinces by *insert mechanic here*. Each province votes for a candidate for President, a candidate for Governor, and a number of Representatives depending on the holdings in each province. The president rules over the realm and appoints his cabinet/council, but the laws of the realm and much other stuff, are decided by a house of representatives: a separate court under a Speaker vassal to the president. Rulers can hold City and Castle holdings, and depending on separation of church and state, also Cathedrals. The noble class is completely replaced by military ranks, and it's suboordinated to burghers.

    Of course this would work like shit in actual gameplay, if at all. But whatever, let's get to the titles!

    Realm names:

    Barony: City, District (castles), Diocese, Parish, Mosque, etc. (temples, depends on religion)
    County: City-State (if independent), County, Department (Latinamerican/French culture), Province, Prefecture, and so on, depends on culture...
    Dukedom: Republic (if independent), Province, State (American culture), Military District (if under military rule), etc...
    Kingdom: Republic (if independent), Commonwealth (British and other cultures), Autonomous Republic (various cultures)
    Empire: Confederation (if independent), United States (American Culture), Union (as in European Union, various cultures), Federal Republic (various cultures)

    Republican Ruler titles:

    Baron: Collides with Mayor, but could be Representative.
    Count: Mayor, Intendent, (Iberian/Latin American culture), Prefect, and so on...
    Duke: Governor, and all the local names you can think of for governor.
    King: President, Premier, Prime Minister (yeah, I know), etc.
    Emperor: President and all its equivalent title.

    Speaker: A special title that always exists. He actually does not have any particular perks, but his court houses the House of Representatives, Parliament, or however it is called in different cultures. He might be considered a religious head but for, you know, the government. For REAL headaches, there could be also a Senate with representatives from holdings of Dukedom title to above.

    Noble (military) Ruler titles:
    Appointed and removed at will by the government. Can take over in a coup. They vary by culture, of course.
    Baron: Captain(?)
    Count: Mayor
    Duke: Colonel
    Kingdom: General
    Empire: Supreme Commander, can vary by culture (Generalissimo, General of the Armies)

    University (theocracy) Ruler titles:
    A Republic might choose to secularize entirely and turn church land into educational districts. They elect random characters from themselves, much like theocrat baronies, but they have no religious head and indeed can be of any religion. They are only loyal to the government. In theory they shouldn't be larger than baronies... but...
    Baron: Dean, Chancellor, CEO, etc.
    Count: Dean Emeritus, Rector, etc.
    Duke: Provost
    King: Grand Provost
    Emperor: Administrator

    With enough authority, a Republican ruler can make the House of Representatives and elections ignored or basically a formality. By then, he would rule much as a fedual lord, but with Republican titles.

    Parliamentary System: Mostly the same as a Representative Republic, but the speaker, now Prime Minister, holds all the power and has the nominal ruler as vassal (see what I did there)? The Head of State is always one rank below the Prime Minister, but has the same titular title as him (if the Prime Minister is an Emperor, the Head of State is also an Emperor, but with the King rank) This makes the Head of State technical commander of the military, and indeed he has reserve powers, but never uses them. His only duty is to dispense noble titles to distinguish the military from you know Actual Nobles. A Parliamentary system might decide to ditch it all together, and there would be little difference. OTOH, the Head of State might decide in the right circumstances to dissolve parliament... permanently...

    Realm Names:
    Barony: Mostly the same as feudal nations.
    County: Mostly the same as feudal nations. Crown dependency for those under military rule.
    Dukedom: Commonwealth of...
    Kingdom: Union of...
    Empire: United Commonwealth...

    Republican Ruler Titles: Mostly the same (and varied) as Republics or Monarchies
    Baron: Mostly the same as monarchies.
    Count: Mostly the same as republics.
    Duke: Prime Minister, Speaker, Premier,
    King: Prime Minister, Speaker, Premier
    Emperor: Prime Minister

    Military Junta: A Republic that has been taken over by a military junta. Military rulers. Works mostly like a feudal elective realm, basically, and eventually turns into one after too much father-to-child sucessions.

    People's Republic: A single big dynasty, The Party, includes every single character in the realm, unless they are filthy burgeuois scum to be expelled and purged. They vote for a leader who rules for undetermined terms or until forced to retire by inter-party fighting. Imagine the Imperial government in vanilla, but with Communism. What fun!

    Realm Names:
    Barony: Mostly the same as Republics.
    County: Commune if indepedent, Special District (military administration), Soviet (Russian culture).
    Dukedom: People's Republic if independent, Autonomous Socialist Republic.
    Kingdom: People's Republic and all its variations (Democratic People's Republic, Socialist Republic, Soviet Republic, etc.)
    Empire: Socialist Union of..., Soviet Union (Russian culture, obviously), and so on.

    Republican Rulers:

    Barons, courtiers, anyone basically: Comrade.
    Count: Still Comrade. (unless you have a special title such as Politiburo (council) member)
    Duke: We are all Comrades.
    King: General Secretary, with special titles for special ocassions (Dear Leader, Party Leader, Eternal President, and so on)
    Emperor: Leader of the Revolution, Supreme Leader, Great Comrade, Heir of Marx, and all the dramatic things you can think off.

    Technocracy:

    Never has happened in history, but suppose the rulers of educational institutions take over and create a technocrat republic. Of course, CK2 can't simulate such a government. I mean, how to simulate the levels of intrigue, backstabbing, neopotism and ambition in academic administrations? Can't be done ;)

    Realm Names:
    Barony: University, College, Madrassa, School, etc.
    County: Grand University (if independent), University City, Eduactional District, etc.
    Dukedom: Technocracy, (if independent) Admistrative District
    Kingdom: Technate
    Empire: Scientific State

    Wow. Republics are a mess.

    Feel free to suggest aditional title variations!! This has been a lot of fun
     
    Last edited: Mar 17, 2019
  19. Thanksforallthefish King of Dolphins

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    Mar 13, 2012
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    Oh, I forgot about Corporate States, but honestly, the Merchant Republic mechanic works perfectly well for them.

    The titles could be:

    Rulers:
    Baron: Shareholder
    Count: Enterpeneur (if independent), Manager, Businessman
    Duke: CEO (if independent), Branch Manager
    King: CEO (if independent), President, Vice President
    Emperor: CEO

    And for the realm names:

    Barony: Business
    Count: Corporation, (if independent), Branch, Brand
    Dukedom: Corporation (if independent), Industries, Regional Branch
    Kingdom: MegaCorporation (if independent), Limited Corporation (if vassal)
    Empire: MegaCorporation, Conglomerate
     
    Last edited: Mar 17, 2019
  20. Whiteshore Defender of Myrcella Baratheon

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    Aug 19, 2016
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    Philippines
    What about fascist dictatorships? How would they be handled?