What about the From the Earth to the Moon series Tom Hanks did?
HBO was not afraid to be fun with promos for their shows in the 90s.
What about the From the Earth to the Moon series Tom Hanks did?
Your COPS example shows just how silly this objection is. Do you think that everything that a cop does is interesting, too? No, obviously not. Instead, they just edit the footage to only show stuff that viewers are interested in. The same would be true here. No one is demanding that you film every minute of a six-month voyage to Mars; that would be patently absurd. Instead, you can focus in on "interesting" moments and let the viewer draw a line between the dots you provide.Most of what Astronauts do is pretty boring. and boring is a ratings killer. Excitement is when things can kill in an instant, and those events are, really really, rare.
So given what NASA was doing in the '90, what would they cover for a 22 hour season after the cool 'Right Stuff' era and Apollo arcs are done?Do you think that everything that a cop does is interesting, too? No, obviously not. Instead, they just edit the footage to only show stuff that viewers are interested in.
Did you not pay attention to what I was saying? You don't do "Right Stuff" or "Apollo-era" arcs, because that's just going to make everything more expensive and difficult as you struggle to make it "realistic," much less try to capture the '80s or '90s. Instead, you focus on something that's plausible and made up, like a Mars mission in the future, and you can use things like fictional accidents (oh, this week they have to deal with a solar flare! Oh, this week they have to deal with depressurization!), interpersonal drama, and similar mechanisms to make things interesting. In other words, the same thing as any other show, only this time in space and somewhat accurate-looking.So given what NASA was doing in the '90, what would they cover for a 22 hour season after the cool 'Right Stuff' era and Apollo arcs are done?
And frankly, some of the stunts they pull would have no place in the real world. If a ship is in a lowly inclined lunar orbit, it's not going to change it to a polar orbit in order to check the poles, land and return. Even with safety margins, it simply wouldn't have enough fuel for such maneuvers.Did you not pay attention to what I was saying? You don't do "Right Stuff" or "Apollo-era" arcs, because that's just going to make everything more expensive and difficult as you struggle to make it "realistic," much less try to capture the '80s or '90s. Instead, you focus on something that's plausible and made up, like a Mars mission in the future, and you can use things like fictional accidents (oh, this week they have to deal with a solar flare! Oh, this week they have to deal with depressurization!), interpersonal drama, and similar mechanisms to make things interesting. In other words, the same thing as any other show, only this time in space and somewhat accurate-looking.
I mean, look at the actual show that the OP cited as an example of a "realistic" astronaut show: For All Mankind. It takes place in a made-up alternate universe with a larger American space program. It doesn't just recapitulate NASA's actual history like it was a documentary mini-series...
So realistic, but completely fictional. Alt History has never done well in syndication till recently.I mean, look at the actual show that the OP cited as an example of a "realistic" astronaut show: For All Mankind. It takes place in a made-up alternate universe with a larger American space program. It doesn't just recapitulate NASA's actual history like it was a documentary mini-series...
You're missing the point, again. It's not that the show should be alternate history, it's that being "realistic" doesn't mean just rehashing history for the Nth time. You can use creativity and originality to create a setting which is "realistic" (i.e., doesn't involve aliens or interstellar travel or anything like that, and is recognizably similar to the actual space program) while still being original and thus open-ended.So realistic, but completely fictional. Alt History has never done well in syndication till recently.
so Alternate History after all, if the Space Program is different from OTL. pretty much the definition of alternative Historyou're missing the point, again. It's not that the show should be alternate history, it's that being "realistic" doesn't mean just rehashing history for the Nth time. You can use creativity and originality to create a setting which is "realistic" (i.e., doesn't involve aliens or interstellar travel or anything like that, and is recognizably similar to the actual space program) while still being original and thus open-ended.
Uh, it could also be in the future. You know, like most sci-fi? Think The Martian, but as a TV show. That's definitely "different from OTL," but it's by no means an alternate history, because it's explicitly set in the future.so Alternate History after all, if the Space Program is different from OTL. pretty much the definition of alternative History
Since you don't want that, you seem to want near future, and not talk about the past that gets you there.
There are a lot of ways to elide those things or mine them for drama. As I said, you could set the show in a space colony or base of some kind--then you can use the time delay as an explanation of why certain things aren't possible (e.g., just getting help from Earth for the problem of the week) or to set up a major arc (e.g., there's an incoming ship that will arrive...eventually (i.e., at the finale) which could be good or bad) and it otherwise doesn't affect the show (since you don't have to spend six months to get from one side of the base to the other). Another way would be to set an episode or two on the ship in transit, then move on to the landing, as I also said earlier. Add some time clues, and the audience will grasp that several months have passed in the "real" world between the launch and landing, without you having to film every single boring moment.But to most, it's really boring due to the speeds involved for the distance to travel anywhere, keeping with the realism of chemical propulsion , and any problems are likely to kill the crew, unlike Apollo 13 but more like all the other fatalities that happened with the Soviet and US programs
Also, all of the suggestions of Post #30 are realistic, it's just that they're not really premises (except for #9, which has obviously been the foundation of many successful TV shows). #3, 4, 6, and 7 could be used to create an interesting show, but you would need more than just "a space elevator" or whatever. It would have to be "let's look at the operating team of the space elevator" or something of that sort.You ruled out aliens and such, since it has to be _realistic_, that rules out almost all the suggestions of Post#30
So not all that different from the _Mars_ set in the 2030s, by National Geographic , less the modern documentary cutin stuff- and no nuclear war, that would doom any Mars Base, since it's 'not realistic' for a self sufficient Mars Base 30 years from now, or 70 from 1990sFor example, here's a premise. It's 2063 (or whatever other future date you like). The governments of Earth have come together to build the International Mars Base as the first colony on the Red Planet. Then a nuclear war breaks out between the Atlantic Alliance and the Pacific Pact (or insert any other made-up names you want) and severs them from Earth. Now the crew has to struggle to survive, all while divided between the opposite sides of the war...and, although the war stopped any future launches to the Mars base, one last ship did manage to get out before everything went to hell. It's not clear which side it's on, though...or whether it has a side.
See? This exploits "realism" for dramatic purposes (the long flight times mean that the one last ship can be a season-long arc, for instance), but by focusing on a colony and a lot on interpersonal drama between the personnel of the base most of the show can take place on interior sets without wire work, i.e. "cheap".
That's the real problem. How do you get the coolness, and stay grounded in reality. What's going to pull in the non-Space fans. If it's a show about Space, you have to show it.film is remembered because of Sam Shepard coolness but there was little more for non space age fans.
As I pointed out, "realism" in this case is more of an aesthetic than a fact. We're not making a documentary, we're making a TV show, so we're allowed to fudge things a bit so that we have a good premise. Again, the OP's example is For All Mankind, which you can pick to pieces in half a dozen ways if you want; but it looks like a real space program and it stays relatively grounded (no aliens or FTL travel or so on and so forth), so it's "realistic".So not all that different from the _Mars_ set in the 2030s, by National Geographic , less the modern documentary cutin stuff- and no nuclear war, that would doom any Mars Base, since it's 'not realistic' for a self sufficient Mars Base 30 years from now, or 70 from 1990s
What's going to pull in the non-space fans is the same thing that pulls non-space fans into any show: good writing, good characters, good direction. If you have that, then you can make a show about anything and make it popular (as pointed out in the post you quoted, "Six Feet Under" is ostensibly about morticians, but it was very popular. Every sitcom ever is about "some random family doing ordinary family things"). If you don't, then your show is going to fail no matter what.That's the real problem. How do you get the coolness, and stay grounded in reality. What's going to pull in the non-Space fans. If it's a show about Space, you have to show it.
Otherwise, its 'Waiting for Godot...In Space!'