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I am making an alternate history game that starts in 1950 (discussion here). One of the things that I want to do is make it so that the the big gun battleships, battlecruisers, and "large heavy cruisers" (Alaska class type cruisers) are the primary means of fighting naval battles, and not naval aviation. However, I also want to have aviation be modern.

Basically, is there a way to make it so that aircraft carriers and naval aviation is mostly used in a supporting role in naval combat with World War II technology (which is where my military technology will be around)? The treaty battleships of this timeline will be larger than real life at 40,000 tons instead of 35,000 tons, there will be specific categories for battlecruisers and "large heavy cruisers", and the tonnage allocation will be much larger (everyone gets to keep virtually all their World War I ships with the timeline's naval treaty) and everyone will get to construct battleships without delay (no "building holiday"). Will getting to keep and build more battleships alone be enough to make the big gunned ship reign supreme, or will something else have to be done as well? I am aiming for the naval battles to be like those 1930s war scenarios between the US and the UK or Japan (or even like Europe in World War II) where there are Jutland like big gun battles and the carriers are supporting ships, not the whole battle focus. This is because dreadnoughts duking it out is more interesting, and also because I know more about World War I style naval warfare.
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