Burying the Hatchet: A Nintendo/Sega TL

Omake: Full Steam Ahead
  • Steam 2003.jpg

    The Steam UI as of 2003​

    Valve launched their first public iteration of Steam on September 12, 2003. With around 80,000 – 300,000 players having participated in its beta. While originally created to streamline the update and patching process. Steam would later become an actual digital store in 2005 when Valve began entering deals with third party publishers.
     
    And Yuji Naka said, let there be games / Sega Genesis Mega Collection
  • dynamite_headdy_screenshot2-png.664382

    Screenshot from Dynamite Headdy. One of the 50 games featured.


    Sega Genesis Mega Collection

    Developer: Sonic Team / Treasure
    Publisher: Nintendo
    Platforms: GameCube
    Release Date: September 4, 2003
    Compatible With: Nintendo GameCube HDD Expansion​

    Originally planned as a collection of classic Sonic titles. Yuji Naka decided to expand the game into featuring multiple series. Yuji Naka thought it would be a great way to introduce Sega’s various series to Nintendo’s audience. Yuji Naka wanted to give players the "Full Genesis Experience" and with help from Nintendo, Sega licensed a number of games from Konami, Capcom, SNK Playmore, Taito, Gamefreak, and Treasure. With Treasure even assisting in fine tuning the emulator for the many games.
    The game features an online store to download extra titles, with a single game priced at 4.99. With the first downloadable titles being available 3 Months after the games release. other third parties woud release titles for download such as Midway, Disney, and id Software. The most notable downloadable title was Konami's Snatcher.

    List of Games in Alphabetical Order
    Alex Kidd in the Enchanted Castle
    Altered Beast
    Bonanaza Bros.
    Castlevania: Bloodlines
    Columns
    Comix Zone
    Contra: Hard Corps
    Dragons Lair (Sega CD)
    Dr. Robotnik's Mean Bean Machine (US) / Puyo Puyo 2 (Japan)
    Dynamite Headdy
    Earthworm Jim
    Ecco the Dolphin
    Ecco: The Tides of Time
    ESWAT: City Under Seige
    Fatal Fury Special (Sega CD)
    Flicky
    Gain Ground
    Golden Axe
    Golden Axe II
    Golden Axe III
    Gunstar Heroes
    Kid Chameleon
    Knuckles Chaotix (Sega 32X)
    Mega Man: The Wily Wars
    Phantasy Star II
    Phantasy Star III: Generation of Doom
    Phantasy Star IV: The End of The Millennium
    Pulseman
    Ristar
    Rocket Knight Adventures
    Sparkster: Rocket Knight Adventures
    Shining Force
    Shining Force II
    Shining Force CD (Sega CD)
    The Revenge of Shinobi
    Shinobi III: Return of the Ninja Master
    Sonic the Hedgehog
    Sonic the Hedgehog 2
    Sonic the Hedgehog 3
    Sonic CD (Sega CD)
    Sonic & Knuckles
    Streets of Rage
    Streets of Rage 2
    Streets of Rage III
    Super Street Fighter II: The New Challengers
    Time Gal (Sega CD)
    ToeJam & Earl
    ToeJam & Earl in Panic on Funkotron
    Vectorman
    Virtua Fighter (Sega 32X)

    Downloadable Titles

    Released: December 7, 2003

    Mortal Kombat
    Sonic Spinball
    Virtua Racing (Sega 32X)
    Shining in the Darkness
    Snatcher (Sega CD)

    Released: March 28, 2004
    DOOM (US) (Sega 32X) / Madō Monogatari I (Japan)
    Sonic 3D Blast
    Aladdin
    Puyo Puyo 2 (US) / Dr. Robotnik's Mean Bean Machine (Japan)
    Mortal Kombat 2

    Released: June 12, 2004
    Star Wars Arcade (Sega 32X)
    Star Wars: Rebel Assault (Sega CD)
    Castle of Illusion: Starring Mickey Mouse
    Alisa Dragoon
    Mortal Kombat 3
    Space Ace (Sega CD)
     

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    2 Racers, 1 Kart / Mario Kart Double Dash
  • Mario_Kart_Double_Dash!! Small.jpg

    The Box Art.
    The L on Luigi's Cap is placed erroneously.

    Mario Kart Double Dash!!
    Developer: Nintendo EAD
    Publisher: Nintendo
    Platforms: GameCube
    Release Date: November 24, 2003
    Characters: Nintendo, Sega, Rareware​

    The first Mario Kart to feature online play. You can play Races and Battle Mode online by yourself or play co-op with a friend using the dual racing mechanic.
    Making her debut is Toadette, a sporting partner for Toad.
    The game features guest racers, a first for the series. Sonic and Tails from Sonic the Hedgehog, and Banjo and Kazooie from Banjo-Kazooie.
    The developers where required by Nintendo to gain permission from Rareware to use Diddy Kong due to this Banjo and Kazooie were added to the game as the dual racing mechanic in Gregg Mayles own words “fit them like a glove”.
    Sonic and Tails Special Item is a Spring. 4 Springs surround the drivers kart reflecting projectiles, destroying stationary hazards like Fake Item Boxes, and bumping opponents
    out of the way, making the familiar spring sound whenever it does.
    Banjo and Kazooie’s Special Item is a Golden Feather. It gives the racer a mushroom boost with the added effect of invincibility.
    Sonic’s kart is the Blue Speedster, a blue kart based on his kart in Sonic Adventure 2’s Kart Race Mode.
    Tails’ kart is the Twin Tornado, based off the Tornado Plane.
    Banjo’s kart is the Rare Racer, based off his kart in Diddy Kong Racing.
    Kazooies kart, is the Breegull Breezie, a kart designed after Kazooie’s head similar to Yoshi’s kart.


    List of Racers
    Medium Weight

    Mario (Charles Martinet)
    Luigi (Charles Martinet)
    Peach (Jen Taylor)
    Daisy (Deanna Mustard)
    Yoshi (Kazumi Totaka)
    Birdo (Kazumi Totaka)
    Waluigi (Charles Martinet)
    Sonic (Ryan Drummond)
    Tails (Connor Bringas)

    Light Weight
    Baby Mario (Charles Martinet)
    Baby Luigi (Charles Martinet)
    Toad (Jen Taylor)
    Toadette (Jen Taylor)
    Koopa (No Voice Actor)
    Paratroopa (No Voice Actor)
    Diddy Kong (Chris Sutherland)
    Bowser Jr. (Dolores Rogers)
    Kazooie (Chris Sutherland)

    Heavy Weight
    Donkey Kong (Grant Kirkhope)
    Bowser (Scott Burns)
    Wario (Charles Martinet)
    Petey Piranha (Toru Minegishi)
    King Boo (Toru Asakawa)
    Banjo (Chris Sutherland)

    List of Courses
    Mushroom Cup

    Luigi Circuit
    Peach Beach
    Baby Park
    Dry Dry Desert
    Flower Cup
    Mushroom Bridge
    Mario Circuit
    Daisy Cruiser
    Waluigi Stadium
    Star Cup
    Sherbet Land
    Mushroom City
    Yoshi Circuit
    DK Mountain
    Special Cup
    Wario Colosseum
    Green Hill Zone
    Bowser's Castle
    Rainbow Road
    Retro Cup
    Mario Circuit (SNES)
    Moo Moo Farm (N64)
    Toad’s Turnpike (N64)
    Broken Pier (GBA)
    Battle Mode Courses
    Cookie Land
    Block City
    Pipe Plaza
    Luigi's Mansion
    Tilt-a-Kart
    Spiral Mountain
     
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    Horrifyingly Average / Grabbed by the Ghoulies
  • GBtG.png

    In Game Screenshot
    Banjo making a gruesome cameo

    Grabbed by The Ghoulies

    Developer: Rareware
    Publisher: Nintendo
    Platforms: Nintendo GameCube
    Release Date: October 21, 2003​

    Besides being on the GameCube, the game itself is the same as OTL.

    The game was ultimately dubbed average by critics and ultimately under performed selling about 803,000 copies in its lifetime. Due to the game's under performance, the Dev Team was determined to make sure the game is often dubbed an underrated gem of the GameCube and has since gained a cult status.
     
    Gaming News Fall 2003
  • The Fall of 2003 was filled with big name releases, fondly remembered underdogs, and not so fondly remembered stinkers. The first major release for the Nintendo GameCube HDD Expansion Port, Banjo-Kazooie’s handheld debut, the western debut of the Fire Emblem series, and a new model GameCube.


    Wayforward announces that Kid Icarus: Underworld will release this spring. – Excerpt from GameInformer, September 2003

    In obvious fear of the Nintendo Hyper GameCube, Sony announces a price drop of the PS2 coming early next year. – Excerpt from IGN, October 2003

    It's rumored that Nintendo and E.A. are butting heads over the future of Swedish based developer DICE. - Excerpt from Planet GameCube, November 2003


    List of Games September – November 2003
    Battlefield 1942: The Battle Continues – Developer: DICE / Publisher: Nintendo / Platforms: GCN (HDD Required) / Release Date: Sept-4
    This expansion combines OTL’s Road to Rome and Secret Weapons of World War 2 expansions into a single expansion. With a price tag of 34.99.

    Nintendo GameCube HDD Expansion Port – Developer: Sega, Nintendo / Release Date: Sept-4

    Final Fantasy Tactics Advance – Developer: Square Namco / Publisher: Nintendo / Platforms: GBA / Release Date: Sept-8

    P.N.03 – Developer: Capcom / Publisher: Capcom / Platforms: GCN / Release Date: Sep-9

    Banjo-Kazooie: Grunty’s Revenge – Developer: Rareware (Nintendo) / Publisher: NIntendo / Platforms: GBA / Release Date: Sept-10

    Boktai: The Sun is in Your Hand – Developer: Konami / Publisher: Konami / Platforms: GBA / Release Date: Sept-16

    Dino Crisis 3 – Developer: Capcom / Publisher: Capcom / Platforms: X-Box / Release Date: Sept-16

    The Simpsons: Hit & Run – Developer: Radical Entertainment / Publisher: Vivendi Universal Games (Microsoft) / Platforms: GCN, X-Box, PS2 / Release Date: Sept-16

    Star Wars Jedi Knight: Jedi Academy – Developer: Raven Software / Publisher: LucasArts / Platforms: PC, X-Box / Release Date: Sept-17

    Tiger Woods PGA Tour 2004 – Developer: EA Redwood Shores / Publisher: EA / Platforms: PC, PS2, GCN, X-Box / Release Date: Sept-22

    Viewtiful Joe – Developer: Capcom / Publisher: Capcom / Platforms: GCN / Release Date: Oct-7

    Nintendo Hyper GameCube – Developer: Sega, Nintendo / Release Date: Oct-12

    Jak II – Developer: Naughty Dog / Publisher: Sony / Platforms: PS2 / Release Date: Oct-14

    Mega Man X7 – Developer: Capcom / Publisher: Capcom / Platforms: PS2 / Release Date: Oct-14

    Mega Man Zero 2 – Developer: Inti Creates / Publisher: Capcom / Platforms: GBA / Release Date: Oct-14

    The Haunted Mansion – Developer: High Voltage Software / Publisher: TDK Mediactive / Platforms: GCN, PS2, X-Box / Release Date: Oct-14

    Tak and the Power of Juju – Developer: Avalanche Software / Publisher: THQ / Platforms: GCN, PS2 / Release Date: Oct-15

    Castlevania: Lament of Innocence – Developer: Konami / Publisher: Konami / Platforms: PS2, GCN / Release Date: Oct-21

    NBA 2K4 – Developer: Visual Concepts (Sega/Nintendo) / Publisher: Nintendo / Platforms: GCN / Release Date: Oct-21

    Teenage Mutant Ninja Turtles – Developer: Konami / Publisher: Konami / Platforms: PS2, X-Box, GCN / Release Date: Oct-21

    Time Crisis 3 – Developer: Nextech / Publisher: Square Namco / Platforms: Arcade, PS2 / Release Date: Oct-21

    Grabbed by The Ghoulies - Developer: Rare (Nintendo) / Publisher: Nintendo / Platforms: GCN / Release Date: Oct-21

    Spyro: Attack of the Rynocs – Developer: Digital Eclipse / Publisher: Vivendi Universal Games (Microsoft) / Platforms: GBA / Release Date: Oct-27

    Tony Hawk’s Underground – Developer: Neversoft / Publisher: Activision / Platforms: GCN, PS2, X-Box / Release Date: Oct-27

    Dragon Ball Z: Budokai – Developer: Dimps / Publisher: Infogrames / Platforms: PS2, GCN / Release Date: Oct-28

    Harry Potter: Quidditch World Cup – Developer: / Publisher: / Platforms: GCN, PS2, X-Box/ Release Date: Oct-28

    Call of Duty – Developer: Infinity Ward / Publisher: Activision / Platforms: PC / Release Date: Oct-29

    Grand Theft Auto III – Developer: Rockstar North / Publisher: Rockstar Games / Platforms: PS2, X-Box, GCN / Release Date: Oct-31
    Ported to both X-Box and GameCube after previously being PS2 exclusive.

    SpongeBob SquarePants: Battle for Bikini Bottom – Developer: Heavy Iron Studios / Publisher: THQ / Platforms: PS2, GCN, X-Box / Release Date: Oct-31

    Drake of the 99 Dragons – Developer: Idol FX / Publisher: Majesco Entertainment / Platforms: X-Box, PC / Release Date: Nov-3

    Fire Emblem: The Blazing Blade – Developer: Intelligent Systems / Publisher: Nintendo / Platforms: GBA / Release Date: Nov-3

    The Lord of the Rings: The Return of the King – Developer: EA Redwood Shores / Publisher: EA / Platforms: PC, PS2, GCN, X-Box / Release Date: Nov-3

    Yu-Gi-Oh! The Falsebound Kingdom – Developer: Konami / Publisher: Konami / Platforms: GCN / Release Date: Nov-4

    Prince of Persia: The Sands of Time – Developer: Ubisoft Montreal / Publisher: Ubisoft / Platforms: PS2, GCN, X-Box / Release Date: Nov-10

    Beyond Good & Evil – Developer: Ubisoft Pictures, Ubisoft Milan / Publisher: Ubisoft / Platforms: GCN, PS2, X-Box / Release Date: Nov-11

    The Hobbit – Developer: Inevitable Entertainment / Publisher: Sierra Entertainment / Platforms: PS2, X-Box, GCN / Release Date: Nov-11

    Medal of Honor: Rising Sun – Developer: EA Los Angeles / Publisher: EA / Platforms: GCN, PS2, X-Box / Release Date: Nov-11

    Rachet & Clank 2: Going Commando – Developer: Insomniac Games / Publisher: Sony / Platforms: PS2 / Release Date: Nov-11

    Crash Nitro Kart – Developer: Vicarious Visions / Publisher: Vivendi Universal Games (Microsoft) / Platforms: GCN, PS2, X-Box / Release Date: Nov-11

    Double Dragon Advance – Developer: Million / Publisher: Atlus / Platforms: GBA / Release Date: Nov-13

    Kirby Air Ride – Developer: HAL Laboratory / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-15
    TTL’s version features an online mode. There’s an online mode for Air Ride, Top Ride, and City Trial and an be played with friends or with random players through matchmaking.

    Harvest Moon: Friends of Mineral Town – Developer: Marvelous Interactive / Publisher: Natsume / Platforms: GBA / Release Date: Nov-17

    Mario & Luigi: Superstar Saga – Developer: AlphaDream / Publisher: Nintendo / Platforms: GBA / Release Date: Nov-17

    Space Channel 5: Special Edition - Developer: United Game Artists (Space Channel 5), Sonic Team (Spae Channel 5: Part 2) / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-18

    Spy Muppets: License to Croak – Developer: Vicarious Visions / Publisher: TDK Mediactive / Platforms: GBA / Release Date: Nov-18

    Final Fantasy X-2 – Developer: Square Namco / Publisher: Square Namco / Platforms: PS2 / Release Date: Nov-18

    Counter-Strike – Developer: Valve / Publisher: Sierra Studios (Console Version) / Platforms: GCN, X-Box / Release Date: Nov-18

    Big Rigs: Over the Road Racing – Developer: Stellar Stone / Publisher: GameMill Publishing / Platforms: PC / Release Date: Nov-20

    Mario Kart: Double Dash – Developer: Nintendo EAD / Publisher: Nintendo / Platforms: GCN / Release Date: Nov- 24

    Mario Party 5 – Developer: Hudson Soft / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-28
    The first Mario Party to feature online functionality. You can set up or join a friends Party. The online system works via a drop in/drop out. Players who lose connection or drop out are replaced by a CPU player but they can rejoin as their character if they reconnect. new players may join by taking control of a CPU player There is also an online matchmaking mode to play randomized minigames.


    Most Played Online Games November 2003
    1. Super Smash Brothers Melee
    2. Counter-Strike
    3. Battlefield 1942
    4. Phantasy Star Online: Episode I & II
    5. Animal Crossing
    6. Half -Life
    7. Marvel vs. Capcom 2
    8. Quake III Arena
    9. Crazy Taxi Online
    10. Virtua Fighter 4

    Nintendo Power Players Choice GameCube November 2003
    1. Soul Calibur II
    2. Sega Genesis Mega Collection
    3. Viewtiful Joe
    4. Mario Golf: Toadstool Tour
    5. F-Zero GX
    6. Panzer Dragoon Orta
    7. Counter-Strike
    8. Billy Hatcher and the Giant Egg
    9. The Legend of Zelda: The Wind Waker
    10. P.N. 03
    11. Metal Gear Solid 2: Substance
    12. Kirby Air Ride
    13. Wario World
    14. The Simpsons: Hit and Run
    15. Tom Clancy’s Splinter Cell
    16. Resident Evil Zero
    17. Ikaruga
    18. James Bond 007: Nightfire
    19. Eternal Darkness: Sanity’s Requiem
    20. Skies of Arcadia Legends

    Nintendo Power Best Selling GameCube Games November 2003
    1. The Legend of Zelda: The Wind Waker
    2. Super Smash Bros Melee
    3. Metal Gear Solid 2: Substance
    4. Mario Party 4
    5. Metroid Prime
    6. Godzilla Destroy All Monsters: Melee
    7. Disney’s Finding Nemo
    8. Tom Clancy’s Splinter Cell
    9. Dinosaur Planet
    10. Phantasy Star Online: Episode I & II
    11. Super Mario Sunshine
    12. X2 Wolverine’s Revenge
    13. The Sims
    14. Animal Crossing
    15. Super Monkey Ball 2
    16. Luigi's Mansion
    17. NBA Live 2003
    18. Ikaruga
    19. Reign of Fire
    20. Minority Report

    Nintendo Power Player’s Choice Gameboy November 2003
    1. Castlevania: Aria of Sorrow
    2. Shantae: Risky's Revenge
    3. Golden Sun: The Lost Age
    4. Final Fantasy Tactics Advance
    5. Harvest Moon: Friends of Mineral Town
    6. Legend of Zelda: A Link to the Past / Four Swords
    7. Pokemon Ruby and Pokemon Sapphire
    8. Metroid Fusion
    9. Advance Wars 2: Black Hole Rising
    10. Sonic Spinball Party

    Nintendo Power Best Selling Gameboy November 2003
    1. Pokemon Ruby
    2. Pokemon Sapphire
    3. Yu-Gi-Oh! Worldwide Edition
    4. Golden Sun: The Lost Age
    5. Shantae: Risky's Revenge
    6. Castlevania: Aria of Sorrow
    7. Namco Museum
    8. Sonic Advanced 2
    9. Pac – Man Collection
    10. Legend of Zelda: A Link to the Past / Four Swords

    Nintendo Power Most Wanted November 2003
    1. Metal Gear Solid: The Twin Snakes - GCN
    2. Final Fantasy: Crystal Chronicles - GCN
    3. Resident Evil 4 - GCN
    4. Star Fox: Deep Space - GCN - GCN
    5. Harvest Moon: A Wonderful Life - GCN
     
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    Furries vs Scalies / Star Fox: Uncharted Space
  • 446010.jpg

    In-Game Screenshot. Showing Slippy’s inevitable destruction by some bogeys.
    Truly showing that the game has inherited the soul of Star Fox 64.

    Star Fox: Uncharted Space
    Developer: Smilebit (Sega), Nintendo EAD
    Publisher: Nintendo
    Platforms: Arcade, GameCube
    Release Date: December 15, 2003

    Characters / Voice Cast
    Fox McCloud: Mike West
    Falco Lombardi: Mark Lund
    Slippy Toad: Lyssa Browne
    Peppy Hare: Rick May
    Fay Spaniel: Alesia Glidewell
    ROB 64: David Frederick White
    General Pepper: David Frederick White
    Wolf O. Donnel: Grant Goodeve
    Leon Powalski: David Scully
    Panther Caroso: David Scully
    High Tyrant Xer: David Frederick White
    Reznap Nogard: Nolan North
    Raus Oretp: Mike Madeoy
    Rotpari Colev: David Scully
    Spotar Ecirt: Grant Goodeve
    Pholid Suruaso: Alesia Glidewell​



    One of the first major collaborations between Nintendo and a development team from Sega. Star Fox: Uncharted Space is a sequel to Star Fox 64. It stays true to the gameplay of Star Fox 64 but also expands upon it in small ways. The game’s plot involves the Star Fox crew exploring a strange uncharted area beyond the Lylat System and fighting the mysterious inhabitants that dwell there. This new unknown enemy turns out to be the Cretatians, a civilization of anthropomorphic dinosaurs that have their sights on invading Lylat. In order to prevent invasion, Team Star Fox acts as the scouting force for the Cornerian Army for a preemptive attack on the Cretatians.

    The Cretatians are based on dinosaurs to contrast the mostly mammalian Cornerians. All the Cretatian names are the backwards names of the dinosaurs they’re based on. Their technology and buildings have a rounded design to it to contrast the flat and sharp style of the technology and buildings from Corneria. They are ruled by the High Tyrant Xer, based on a T Rex. Their equivalent to the Star Fox team is Ztar Zaurus, a team of mercenaries under the employ of High Tyrant Xer. Their leader Reznap Nogard, isn’t based on a dinosaur but is actually an anthropomorphic dragon with his name being a reference to the Panzer Dragoon series when read backwards his name spells "Panzer Dragon".


    Intro & Story Synopsis
    After multiple incidents of Cornerian scientists and explorers going missing in an uncharted area outside of the Lylat System, Team Star Fox is called upon by General Pepper to discover what happened to them. Upon discovery of the missing explorers team Star Fox are attacked by an unknown enemy. This new enemy is Reznap Nogard who despite being forced to retreat claims his small defeat here doesn’t matter as nothing they can do can stop their invasion of Corneria.

    When Team Star Fox come back to Corneria to report to General Pepper. Pepper is at a loss on what to do until a transmission comes from far away. It’s the leader of the Cretatians, High Tyrant Xer who declares war on the Lylat System and that before long the Lylat System will belong to them, ending his transmission.

    General Pepper declares that the time for action is now and orders the Cornerian Army to prepare for a war against the Cretatians. General Pepper wants Team Star Fox to act as scouts in order to gather intel and aid the Cornerian Army. Fox agrees, but General Pepper also says that Fox take his granddaughter Fay Spaniel as part of his team. Fox objects but General Pepper insists on it, saying that he could use more firepower in fighting this unknown invading force. Fox relents and lets her on the team.

    This is where the game truly starts with the first level being a fight with the Cretatian Army. Pushing the invading army out of the Lylat System and back into uncharted space. After this mission the game branches off into multiple paths just like in Star Fox 64.

    Throughout the story Star Fox will encounter Wolf who has brought back Star Wolf. Star Wolf acts as rogue agents, attacking the Cretatians and Star Fox. In their encounters with Star Fox Wolf warns of something bigger going on.

    We also learn more about the Cretatians. They have an advanced knowledge on stealth camouflage. Allowing their ships to temporarily turn completely invisible. That they discovered the Lylat System when they detected a great energy surge. When they scouted the source of this energy surge, they discovered the remains of a giant brain. They brought this brain back to life and it began to help them.

    Before the final mission of the game to the surprise of everyone but the player, this brain turns out to be the remains of Andross who turns on the Cretatians with an army of robot fighters. Andross kills High Tyrant Xer and take control of the Cretatian home world Zauria.
    During the final mission, Star Fox encounters Ztar Zaurus who declare a truce to take out Andross. Fox agrees to a truce and they pursue Andross, who is at the capital city of Zauria. With the help of Reznap, Fox fights Andross, defeating him and bringing peace to not just one but two major civilizations as the Cornerians and Cretatians make peace.

    The game features 2 different endings depending on whether the Easy or Hard Path was taken.
    In the Easy Path, Peppy Hare sacrifices himself to save Fox and Reznap after their fight with Andross. His death is mourned by both the Cornerians and the Cretatians as they make a formal peace treaty.
    In the Hard Path, Peppy still sacrifices himself but Raznap manages to save him from death. Despite their injuries they both make it to the diplomatic ceremony of the Cornerians and Cretatians signing a formal defensive alliance.


    Gameplay
    Star Fox: Uncharted Space continues the popular gameplay of Star Fox 64 with some new additions to the combat. These major editions are Missiles and Cloaking. The player must choose between Bombs and Missiles before a mission starts.
    Missiles are guided rockets that chase enemies. You can use a charge shot to target a specific enemy. The player can select between missiles or bombs. While bombs boast a large blast radius and are powerful. Missiles provide precision at the cost of their destructive capability.
    Cloaking can make you invisible to your enemies for a brief period but has a large cooldown. Cloaking is intended to help you escape enemies on your tail. Missiles can still target you through your cloak.
    Besides the main story mode. There’s also a multiplayer mode for both local and online. A major effort was put in to feature a robust multiplayer mode. Due to this a noticeably large number of story mode missions are in all range mode as opposed to being on rails. There are a number of various battle modes to partake in.

    4 v 4 Battle
    A 4 versus 4 deathmatch in which the team with the highest score wins.

    Free for All
    A free for all deathmatch in which the player with the highest score wins.

    Commander Battle
    A variant of the 4 versus 4 battle mode in which one player on a team is made the “Commander”. Players must protect their Commander while trying to destroy the enemy Commander. The team that kills the enemy Commander first wins. In order to balance the entire enemy team gunning for the Commander. The Commander receives a speed buff and stronger lasers.

    Relay Protection
    A variant of the 4 versus 4 battle mode in which one team must defend “Relay Points” for 5 Minutes. The team defending the Relay Points wins if at least one Relay Point is still active when time run out. The team attacking the Relay Points wins if all Relay Points are destroyed.

    Boss Battle
    5 Players fight one of the all-range mode bosses, either chosen by the player in local multiplayer or randomly online.

    In multiplayer mode, players create their own avatar for use in multiplayer. Players can choose between a Fox, Falcon, Rabbit, Toad, Dog, Cat, Wolf, Panther, Dragon, Pterosaur, Velociraptor, Triceratops, and Dilophosaurus. Each species has a variety of skin/fur/scale colors, 10 custom hats, and 5 different outfits for the player avatar to wear.


    Reception
    Upon release the game was just as praised as Star Fox 64 was, often being considered the gold standard that later Star Fox games try to be. The multiplayer was hailed as keeping players attached to the game after completing the story mode. Star Fox: Uncharted Space sold over 2.7 million copies in its lifetime.


    Ensemble Darkhorse: While Ztar Zarus as a whole is considered this, their leader Reznap Nogard take the cake for being one big reference the Panzer Dragoon series, his awesome design and an amazing performance by Nolan North.
    Much like Dinosaur Planet’s Krystal, Fay Spaniel is very popular with the furry fandom. Though she’s also popular for being the only character from the cancelled Star Fox 2 to be canonized into an official Star Fox game.
    - Excerpt from TV Tropes
     
    A Phantasy for the Ages / Sega Ages: Phantasy Star Generation I
  • 1755screenshot1.png

    In Game Screenshot

    Sega Ages: Phantasy Star Generation I
    Developer: 3D Ages
    Publisher: Nintendo
    Platforms: GameCube
    Release Date: February 20, 2004​


    The Sega Ages 2500 series were a series of budget titles that were remakes older Sega games and were sold for 2500 Yen. Unlike OTL these games were released in the US for 20 Dollars and were simply titled Sega Ages. The first of these was the original Phantasy Star for the Sega Master System under the title Sega Ages: Phantasy Star Generation I. The first of these games was also one of the most popular, selling over 2.3 million copies.
     
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    What What in the Robot? / My Life as a Teenage Robot
  • Teen_robot.jpg

    Promotional Art
    Ran for 5 Seasons from 2004 – 2008
    65 Episodes Produced

    Produced By
    Frederator Studios
    Cartoon Network Studios

    Channel & Air Date
    Cartoon Network

    Began Airing
    February 28, 2004 – April 2008
    New Episodes Friday at 7:30PM
    Reruns began Weekdays July 2004 at 3:30PM
    Reruns ran until 2009

    Voice Cast
    Same as OTL​

    After being rejected by Nickelodeon Rob Renzetti pitched the series to Cartoon Network who picked up the show. My Life as a Teenage Robot became Frederator Studios first show to air on Cartoon Network. ITTL the show was overall treated better than at Nick IOTL, lasting for 5 Seasons from 2004 -2008 with reruns airing until 2009. One of the 65 Episodes was a crossover episode with The Powerpuff Girls titled “Tremorton meets Townsville”.
     
    Gaming News Holiday/Winter 2003 / Rumors Abound
  • Holiday 2003 was all about Star Fox and Sonic Heroes as they were the hit titles for Christmas, with Sonic Battle and Metroid: Zero Mission were the hot handheld releases of the new year.

    Commercials for Star Fox: Uncharted Space have begun airing. They are produced by The Jim Henson Company who perfectly nails the style of the original Super Nintendo Box Art. – Excerpt from Planet GameCube, December 2003

    Rumors are spreading that The Jim Henson Company might be making more than just commercials for Nintendo. – Excerpt from IGN, February 2004

    According to rumors from Sega. The new Nintendo handheld will have “robust online features”. - Excerpt from GameSpot, January 2004


    Major Games December 2002 – February 2003
    Pac – Man Vs. – Developer: Nintendo EAD / Publisher: Square Namco / Platforms: GCN / Release Date: Dec-2
    Features an online multiplayer mode for those who don’t have or didn’t want to use the GBA connectivity required for local online. Due to this, the game sold better ITTL and was fairly popular with those who used Nintendo Netcast.

    Sonic Battle – Developer: Sonic Team / Publisher: Nintendo / Platforms: GBA / Release Date: Dec-5

    Star Fox: Uncharted Space – Developer: Smilebit (Sega), Nintendo EAD/ Publisher: Nintendo / Platforms: Arcade, GCN / Release Date: Dec-15

    Medabots Infinity – Developer: Natsume / Publisher: Natsume / Platforms: GCN / Release Date: Dec-14

    Sonic Heroes – Developer: Sonic Team / Publisher: Nintendo / Platforms: GCN / Release Date: Jan-6

    Fallout: Brotherhood of Steel – Developer: Interplay Development / Publisher: Interplay Development / Platforms: PS2, X-Box, GCN / Release Date: Jan-14

    Final Fantasy Crystal Chronicles – Developer: Square Namco / Publisher: Nintendo / Platforms: GCN / Release Date: Feb-9

    Metroid: Zero Mission – Developer: Nintendo / Publisher: Nintendo / Platforms: GBA / Release Date: Feb-9

    Nightshade – Developer: Overworks (Sega) / Publisher: Nintendo / Platforms: GCN / Release Date: Feb-10


    Most Played Online Games January 2004
    1. Super Smash Brothers Melee
    2. Counter-Strike
    3. Battlefield 1942
    4. Phantasy Star Online: Episode I & II
    5. Mario Kart: Double Dash
    6. Animal Crossing
    7. Half -Life
    8. Marvel vs. Capcom 2
    9. Quake III Arena
    10. Crazy Taxi Online

    Nintendo Power Players Choice GameCube January 2004
    1. Beyond Good & Evil
    2. Mario Kart: Double Dash
    3. Sonic Heroes
    4. Final Fantasy: Crystal Chronicles
    5. Viewtiful Joe
    6. Metal Gear Solid 2: Substance
    7. Tony Hauk’s Underground
    8. Soul Calibur II
    9. The Legend of Zelda: The Wind Waker
    10. 1080 Avalanche
    11. Tiger Woods PGA Tour 2004
    12. Kirby Air Ride
    13. Wario World
    14. The Simpsons: Hit and Run
    15. Tom Clancy’s Splinter Cell
    16. Resident Evil Zero Resident Evil Cade: Veronica X
    17. Billy Hatcher and the Giant Egg
    18. Madden NFL: 2008
    19. Tak and the Power of JuJu
    20. NCAA Football 2004

    Nintendo Power Best Selling GameCube Games January 2004
    1. Soul Calibur II
    2. F-Zero GX
    3. Metal Gear Solid 2: Substance
    4. Super Smash Bros Melee
    5. Sonic Adventure DX: Directors Cut
    6. Mario Golf: Toadstool Tour
    7. The Simpsons: Hit & Run
    8. Billy Hatcher and the Giant Egg
    9. Metroid Prime
    10. The Legend of Zelda: The Wind Waker
    11. Phantasy Star Online: Episode I & II
    12. Luigi's Mansion
    13. Super Mario Sunshine
    14. Panzer Dragoon Orta
    15. Spyro: Enter the Dragonfly
    16. Mario Party 4
    17. Crash Bandicoot: The Wrath of Cortex
    18. Dinosaur Planet
    19. Wario World
    20. The Lord of the Rings: The Two Towers

    Nintendo Power Player’s Choice Gameboy January 2004
    1. Mario & Luigi: Superstar Saga
    2. Sword of Mana
    3. Fire Emblem
    4. Final Fantasy Tactics Advance
    5. Warioware Inc: Mega Microgame$
    6. Legend of Zelda: A Link to the Past / Four Swords
    7. Harvest Moon: Friends of Mineral Town
    8. Metroid: Zero Mission
    9. Super Mario Advance 4: Super Mario Bros 3
    10. Sonic Spinball Party

    Nintendo Power Best Selling Gameboy January 2004
    1. Final Fantasy Tactics Advance
    2. Pokemon Pinball: Ruby & Sapphire
    3. Pokemon Ruby
    4. Donkey Kong Country
    5. Shantae: Risky's Revenge
    6. Dragonball Z: The Legacy of Goku
    7. Sonic Advanced 2
    8. Namco Museum
    9. Yu-Gi-Oh! Worldwide Edition
    10. Super Mario Advance 3: Super Mario World

    Nintendo Power Most Wanted November 2003
    1. Resident Evil 4 - GCN
    2. Metal Gear Solid: The Twin Snakes - GCN
    3. Fable - GCN
    4. Tales of Symphonia - GCN
    5. Harvest Moon: A Wonderful Life - GCN
     
    The Duke of Nukem / Duke Nukem Forever
  • Duke Nukem Forever Box Art V2 Small.png

    Box Art

    Duke Nukem Forever
    Developer: 3D Realms
    Publisher: Microsoft
    Platforms: X-Box
    Release Date: May 20, 2004

    Voice Cast
    Duke Nukem: Jon St. Jon
    Ex-General Graves: Bruce DuBose
    General Har Dass: Christopher Sabat
    Major Lieutenant: Steve Blum
    President Hue Maan: JK Simmons
    Mary Holsom: Jennifer Green
    Kate Holsom: Jennifer Green​


    After their loss of Rareware Microsoft sought out various series to bolster their library of X-Box exclusive games. While Microsoft bought Vivendi Universal Games to gain beloved platforming mascots Crash Bandicoot and Spyro the Dragon. Microsoft sought and managed to receive an exclusivity deal with 3D Realms for the upcoming Duke Nukem Forever which Microsoft was impressed with the E3 2001 trailer for the game. In this deal Microsoft would provide funding for Duke Nukem 3D. This drastically altered the “When it’s done” attitude as Microsoft became involved in the games development and gradually became frustrated with the lengthy development. Although he agreed to the exclusivity deal George Broussard would abandon the development team in late 2002 due to pressure from Microsoft to hire more staff, repeated inquiries as to when the game would be complete, and even threatening to sue 3D Realms for failing to uphold their deal. Eventually, he would tell Microsoft “Do whatever the hell you want. I’m sick of your shit.”. Microsoft’s meddling seemed to only help the game as not only did Microsoft provide funds to hire a bigger team, but Microsoft wanted the game to stand out from Halo helping keep the game to stay true to the traditional gameplay of previous games. These new hires we’re adamant about completing the game and took what was turning into a mess into a masterpiece. Shortly after the games release George Broussard left 3D Realms and Microsoft bought the development studio, giving them the Duke Nukem IP.

    Plot Synopsis
    Aliens once again threaten Earth and it’s up to Duke Nukem to blast them all to hell and back! Although it seems times have changed as Duke Nukem has fallen out of favor with the Earth Defense Forces as General Graves has been replaced with new General Har Dass. The Earth Defense Forces call in a new character named Major Lieutenant, a no-nonsense military man in power armor to fight off the aliens and even arrest Duke Nukem for violating their new No Smoking Policy. With only his wits, his guns, his adoring fans, the hot babes he rescues, and an empty pack of bubblegum. Duke Nukem now goes up against both the invading aliens and the Earth Defense Forces. Spouting witty remarks and one-liners the whole way through and making sure everyone understands why you always bet on Duke.


    Gameplay
    The gameplay is the same classic gameplay typically found in the Duke Nukem series specifically Duke Nukem 3D. Duke Nukem can carry as many weapons as he can find, levels are non-linear in design with checkpoint areas for cutscenes. The game features a variety of on minigame sections such as an on-rails shooter section where you water ski on the coast of Los Angeles, Snowboarding down the Rocky Mountains, and racing on Route 66. There’s even a parody of a fishing minigame with Duke Nukem even mocking Sonic the Hedgehog’s Big the Cat, a character that Jon St. Jon also voices. Duke Nukem completes the mock fishing minigame by blowing up the fishing pond and grabbing the biggest fish that’s blasted onto shore.
    The game features a multiplayer mode that can be played locally and online. Various gamemodes include.

    Deathmatch – A standard deathmatch mode. The player with the highest score wins. The game manual explains that a mad scientist has cloned Duke Nukem and now the original Duke has to prove himself over all the “Copycats”.

    Snowboarding – A multiplayer version of the snowboarding mission.

    Alien Hunter – One player plays as Duke Nukem. 5 other players play as fairly weak aliens. The one player wins if he kills all the aliens. The 5 aliens win if they survive for 5 Minutes or manage to kill Duke.


    Reception
    The game was universally praised for its gameplay, humor, and voice acting. With many critics saying it was worth the wait. Though some flack was given for a lack of multiplayer modes. Duke Nukem Forever sold over 3 million copies, becoming the 3rd Best Selling game behind Halo 1 and Halo 2. Duke Nukem Forever was a major boon for the X-Box. Along with Halo 2 in November, 2004 was the X-Box’s best year sales-wise.

    Metacritic: 96/100
    Edge: 8/10
    EGM: 9.5/10
    Eurogamer: 7/10
    Game Informer: 9.75/10
    GameSpot: 8/10
    IGN: 9.2/10


    This Game contains example of:
    Paper Thin Disguise: While the actual disguise itself is flawless President Hue Maan moves and speaks in odd ways. Making it obvious to the player that he’s an alien in disguise. Many in game characters notice this but, these oddities are chalked up to him being a politician.

    The Rival: Major Lieutenant, an obvious parody of Master Chief and other modern shooter protagonists. His personality and design are in direct contrast to Duke Nukem.

    - Excerpts from TV Tropes


    “Always bet on Duke!” – Games Tagline. Used frequently in Advertisement.

    “He’s a politician Duke. They’re not really human, but they’re still technically human.” – A scientist’s response to Duke pointing out that President Hue Maan acts strangely.

    “Fishing? What do I look like? Some fat cat with a dumb voice?” – Duke’s reaction to the fishing section of the game.

    “First the Aliens, now the damn Military! Can’t I have a car that lasts more than a week?” - Duke’s reaction to the destruction of his car.

    “You're a real stick in the mud. Guess I'll have to wash you out!” – Duke Nukem before fighting Major Lieutenant

    “Nothing like a joy ride down Route 66.” – Duke Nukem in the racing mission.

    "Looks like that plumber ran out of extra lives." - Duke's reaction to seeing a charred red hat and overalls laying on the floor.

    Duke is a Devilish Delight! – Excerpt from Game Informer’s Review

    "Microsoft bet on Duke and they won big." - Excerpt from IGN
     
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    F-Zero Anime / F-Zero GP
  • F Zero Anime.jpg

    Promotional Image

    Produced By
    Ashi Productions Co., Ltd

    Dubbed By
    Funimation Global Group, LLC

    Channel & Air Date
    Cartoon Network
    Toonami Block
    Special Sneak Peek on March 26, 2004 at 7: PM after Pokemon: The First Movie
    Reruns aired Weekdays starting on June 5, 2004 at 7:30 PM
    Airs in between Duel Masters and Teen Titans

    Miguzi Block
    New Episodes Friday at 5:30 PM April 23
    Reruns aired Weekdays starting on June 7, 2004 at 5:30 PM
    Airs in between Sonic X and Code Lyoko


    Air Date
    April 16, 2004 – March 2005
    Reruns Ran until November 2006​


    Voice Cast
    Ryu Suzaku: Jason Griffith
    Captain Falcon: Christopher Sabat
    Jody Summer: Colleen Clinkenbeard
    Lucy Liberty: Luci Christian
    Jack Levin: Justin Cook
    Samurai Goroh: Charles Campbell
    Lisa Brilliant: Meredith McCoy
    John Tanaka: Steve Blum
    Dr. Stewart: Duncan Brannan
    Dr. Clash: Mike McFarland
    Super Arrow: Sean Schemmel
    Ms. Arrow: Laura Bailey
    Me. EAD: Sonny Straight
    James McCloud: Josh Grelle

    The Dark Million
    Black Shadow: Patrick Seitz
    Miss Killer: Cynthia Cranz
    Zoda: Chris Rager
    Pico: Justin Cook
    Octoman: Mike McFarland
    Bio Rex: Dameon Clarke
    The Skull: Christopher Sabat
    Blood Falcon: Christopher Sabat


    The second Nintendo anime to be dubbed by Funimation. Funimation handled the show much better than OTL's 4Kids. Funimation kept the show's original opening theme and kept the names of the characters the same. Ryu Suzaku didn't get name changed to Rick Wheeler and Miss Killer wasn't changed to Luna Ryder. Cartoon Network bought the broadcast rights and planned to air the series on their anime oriented Toonami Block. With a special sneak peek viewing of the first episode after Toonami aired Pokemon: The First Movie. But Toonami’s weekday block was replaced by Miguzi before the show could properly air. So the series would run on both Miguzi and Toonami. New Episodes would only premiere on Miguzi while Miguzi and Toonami would both air reruns. Miguzi used a dubbed English song for the intro while Toonami used the original Japanese theme “The Meaning of Truth”.

    Reception was overwhelmingly positive. While there was some criticism from fans of the series that the anime didn’t follow the games canon close enough, these complaints were drowned out by the praises of the line deliveries by the voice cast. The reception to the voice cast was so positive that Nintendo would start using them for the games. Most notably Christopher Sabat who became Captain Falcons permanent English voice actor, first being used in Super Smash Bros DS.
     
    Flower Viewing in Paris / Sakura Wars: Burning Passion & Peril in Paris!
  • Sakura Wars 3 Box Art Small-min.png

    North American Box Art

    Sakura Wars: Burning Passion & Peril in Paris!
    Developer: Sega AM1
    Publisher: Nintendo
    Platforms: GCN (Dreamcast Port)
    Release Date: April 26, 2004

    Voice Cast
    Ichiro Ogami: Cam Clarke
    Erica Fontaine: Caitlin Glass
    Glycine Bleumer: Colleen Clinkenbeard
    Coquelicot: Monica Rial
    Lobelia Carlini: Elise Baughman
    Grand Mere: Juli Erickson
    Norimichi Sakomizu: Bill Flynn
    Ci Caprice: Luci Christian
    Mell Raison: Laura Bailey
    Jim Evian: David Humphrey
    Sakura Shinguji: Wendee Lee
    Sumire Kanzaki: Michelle Ruff
    Maria Tachibana: Lani Minella
    Iris Châteaubriand: Sherry Lynn
    Kohran Li: Dorothy Fahn
    Kanna Kirishima: Mary Elizabeth McGlynn
    Soletta Orihime: Melissa Fahn
    Leni Milchstrasse: Wendee Lee
    Yuichi Kayama: Keith Silverstein

    Paris Phantoms
    Salut: Laura Bailey
    Ciseaux: Jon St. Jon
    Python: Michelle Ruff
    Leon: Charles Martinet
    Nadel: Colleen Clinkenbeard
    Masque de Corbeau: Cam Clarke
    Duke Calmar: Mike Pollock​


    Once it became apparent that Sakura Wars 2 wouldn’t receive a remake like the first Sakura Wars, Nintendo of America would translate and release Sakura Wars 3: Is Paris Burning? in North America under the name Sakura Wars: Burning Passion & Peril in Paris! to avoid sharing a name with a 1966 WW2 themed film “Is Paris Burning?” and to avoid any possible controversy should a major fire actually break out in Paris. Due to the game taking place in France and the success of the first game in North America the game was also released in Europe, a first for the series.
    Sakura Wars: Burning Passion & Peril in Paris! sold over 1 million copies just slightly under the first games 1.2 Million.
    The game is the same as OTL’s PS2 version.
     
    Pit Descends / Kid Icarus: Underworld
  • Kid Icarus-min.png

    Concept Art by Matt Bozon
    Based off of the designs found in Super Smash Bros Melee

    Kid Icarus: Underworld
    Developer: Wayforward
    Publisher: Nintendo
    Platforms: GBA
    Release Date: May 5, 2004.​

    Nintendo in their partnership with Wayforward, gave them the opportunity to revive an older Nintendo franchise. Wayforward chose Kid Icarus due to Pit’s appearance in Super Smash Bros Melee. The designs for Pit and Palutena by Masahiro Sakurai for Smash Bros became the base for the game’s art style. The designs are more detailed in comparison to the simpler designs in Shantae. Wayforward drawed upon Greek myth for many places and characters for the game, but avoided the more well-known characters like Zeus and Hades. Instead using lesser-known characters, like Arachne, and Calibos.
    The game was well received and sold 1.3 Million copies in it’s lifetime.


    Major Characters

    Pit
    Palutena
    Dark Pit
    Poseidon
    Hermes
    Venus
    Luna
    Sol
    Minos

    Underworld Forces
    Achilles
    Calibos
    Pandora
    Twinbellows
    Hewdraw
    Cerberus
    Arachne
    Medusa
    Eris

    Plot Synopsis
    While Zeus, King of the Gods is away. A new villain named Arachne seeks revenge on Palutena and has allied herself with the forces of the Underworld. Using her weaving powers to pull Medusa out of the Marsh of the Dead where the River Styx ends, bringing Medusa back. Pit must now set on a quest to defeat their minions and stop them.
    Once Pit has defeated Arachne and Medusa, Eris, the Goddess of Chaos and Discord reveals himself catching Pit off-guard and capturing him. Though Pit is saved by Dark Pit, Eris uses her powers to create a magic seal on the Gates of the Underworld. While continuing to cause chaos on the Overworld. Pit must now go on a quest to gather the 3 Sacred Treasures to break Arachne’s Seal and defeat Eris.


    Gameplay
    The game is a Metroidvania not unlike that of Shantae. The game even runs on a heavily modified version of the Shantae: Risky’s Revenge Engine. Pit wields a bow and can
    split into dual swords for melee attacks like in Smash Bros. Pit can also double jump.


    Controls
    A – Jump
    B – Use Item
    L – Use Shield
    R – Map
    Start – Pause / Equip Item
    Select – Talk to Palutena


    List of Major Items
    Bronze Bow – Pit’s main weapon, acquired at the start of the game.
    Silver Bow – Upgrade to the Bronze Bow.
    Palutena Bow – Sacred Weapon made by Palutena. Upgrade to the Silver Bow.
    Arrow of Light – Repeatedly press the item button for rapid fire. Holding down the button creates a larger arrow that’s controlled by the D-Pad after firing.
    Ore Club – A huge stone club made from rock from within Mt. Vesuvius. It’s a powerful but slow melee attack that can break boulders.
    Poseidon’s Cannon – A large cannon that fires powerful, high pressure water shots. Can erode cracked walls and deal big damage, but is very slow to fire.
    Solar Tattoo – A sun and flame decal tattoo on Pit’s right arm that allows pit to shoot miniature suns. These suns act as standard fireball attacks. They are powerful with a
    slow rate of fire.
    Lunar Tattoo – A crescent and star tattoo on Pit’s left arm that allows him to shoot crescent shaped projectiles. Can freeze some enemies.
    Winged Sandals – Crafted by Hermes. Allows you to dash and jump higher.

    List of Shop/Consumable Items
    Potion - Heals 5 Hearts.
    Gyro - Restores you to full health and can auto-revive you to half health.
    Exit Scroll - Returns you the the entrance of a Dungeon.
    Adonis Brand Protein Shake - Doubles your attack breifly.

    List of Equipment
    Wooden Shield – A standard wood shield. Doesn’t protect from fire projectiles.
    Bronze Shield – Upgrade to the wood shield. Protects from fire projectiles.
    Mirror Shield – Sacred Shield made by Palutena. Reflects all projectiles.
    Pegasus Wings – Sacred wigns made by Palutena. Allows you to jump mid-air indefinitely and fly left or right by holding the jump button. Combine with the Winged Sandals to jump higher and fly faster.
    Venus’ Blessing – Grants Double Defense
    Heart Holder- Extends your health by 1 Heart.


    List of Levels / Cities / Dungeons by Order of Appearance
    City of Troy (City)
    Overworld Fields
    Foliage Forest
    Calibos’ Swamp (Dungeon)
    Corinth (City)
    Mt. Vesuvius
    Volcano Temple (Dungeon)
    Agis Ocean
    Atlantis (City)
    Atlantis Depths (Dungeon)
    Deep Caverns
    River Styx
    Gates to the Underworld
    Medusa’s Temple (Dungeon)
    Skyworld Cloud Fields
    Palutena’s Domain (City)
    Sky Tower (Dungeon)
    Isle of Crete
    Minoa (City)
    Minos’ Maze (Dungeon)
    Temple of Sol
    Temple of Luna
    Celestial Tower (Dungeon)
    Eris’ Downward Spiral Dungeon (Dungeon)


    Talking to Palutena
    Pressing select will have Pit kneel down to pray. Palutena will give advice about the area he’s currently in. This advice ranges from helpful tips, un-helpful tips, lore building, to advice on beating a boss. These dialogue conversations usually result in humorus and witty banter between Pit and Palutena.


    This Game contains examples of:
    Demonic Spiders: Reapers are back and are lethal as always, fortunately they’re only found in the few underworld levels in the game.
    Eggplant Wizards can still turn you into an eggplant, but this time it’s only for a short time. That being said you’re still a defenseless eggplant that takes double damage.
    Minotaurs, they have huge HP that rivals the early game bosses, have powerful melee attacks that can take big chunks of your health away (and outright kill you without any heath extensions), they’re found almost anywhere in the mid to late game, and Mino’s Maze is full of them.

    That One Level: Mino’s Maze. It’s a maze obviously, but your map usage gets completely cut off. So, unless you use a guide it can get confusing, the level is loaded Minotaurs, and even then, once you reach the end of the maze you have to do the whole level backwards to get back to the entrance, this time with Minos chasing you.

    Sibling Rivalry: Sol and Luna, when Pit visits one of them for the first time they are more than happy to aid Pit giving Pit an item related to them. But when Pit goes to visit the other, they see the item given to Pit by their sibling and turn hostile, resulting in a boss fight. Only giving Pit their item after they’ve been beaten.

    Achilles’ Heel: The trope namer shows up as the one attacking the City of Troy (again). He’s incredibly strong and near impossible to beat without hitting him in his famous weakpoint. Somewhat serving as a tutorial that the player can call upon Palutena for advice. When he does get hit there, he gets knocked down completely defenseless for a minute.

    Sadly Mythcharacterized: Sol and Luna seem to have a sibling rivalry even though Apollo and Artemis were actually very close. Though dialogue from Palutena hints that they’re not usually like this, possibly hinting that the devs were aware of this.

    Warp Whistle: At certain spots near cities and other important locations like the entrances of dungeons. Hermes will let Pit to borrow a pair of Winged Sandals to warp around. Later on, he let’s Pit have a pair for himself that acts as an item.

    My Species Doth Protest Too Much: Friendly minotaurs are found on the Isle of Crete, and even Minos understands that Pit needs the Sacred Treasure found on his island, but he still requires Pit to prove himself by completing his maze challenge.

    Proud Warrior Race: The friendly minotaurs on the Isle of Crete. Palutena mentions that they highly value strength and endurance over all other qualities. Especially when seeking a marriage partner.

    Disc One Final Dungeon: Medusa’s Temple is only the 4th out of the 8 dungeons and Arachne and Medusa themselves only serve as the Disc One Final Boss before Eris shows up.

    The Rival: Dark Pit to Pit. He first shows up in Mt. Vesuvius after Pandora creates him using her magic and a mirror forged from the fires of Mt. Vesuvius in an attempt to create an evil version of Pit. But Dark Pit proves to be more of an Anti-Hero when he kills the weakened Pandora and uses her power to fly off to parts unknown. He comes back as a mini-boss once Pit has crossed the River Styx and rescues Pit when he’s captured by Eris. He breaks into Palutena’s Temple and steals one of the 3 Sacred Treasures. Pit then ends up having to follow him into the Sky Tower to get it back, where Dark Pit serves as the games 5th Boss.

    Breather Level: The Sky Tower mostly has weak enemies in comparison to the previous dungeon and fairly easy puzzles. Giving you a nice break before the difficulty of Minos’ Maze.

    Chain of Deals: To obtain Venus’ Blessing, Pit needs to find her dog. When Pit does find Venus’ dog it’s under a new owner who refuses to give up the dog unless Pit gets him a pet cat. This starts a side quest of Pit going all over the game world, trading animals from owner to owner until he finally obtains Venus’ Dog. The cat owner wants a chicken, the chicken owner wants a bird, the bird owner wants a fish, the fish owner wants a snake, the snake owner wants an ant colony, the ant colony owner wants a bear, and Pit gets the bear from a friendly minotaur on the Isle of Crete.

    It is Pronounced "Tro-PAY" - In one of Palutena's Advice conversations, Pit and Palutena argue over how to pronounce Gyro.
     
    Last edited:
    Italian Plumber fights Giant Ape / Mario vs. Donkey Kong
  • MvDK Box Art-min.png

    Box Art

    Mario vs. Donkey Kong
    Developer: Nintendo Development USA
    Publisher: Nintendo
    Platforms: Game Boy Advance
    Release Date: May 24, 2004​

    TLL’s version features the level builder that was scrapped IOTL. Players can use Nintendo Network to upload 10 levels, play other levels, and rate courses they’ve finished using 1-5 Stars. Players can look up specific level creators, see the top-rated courses, and search for levels by their name, creator, and rating. Every level has an ID code that players can input for quick access. With the exception of Pokemon it was one of the most popular Game Boy Advance titles that featured Nintendo Netcast functionality. The game sold 2.3 Million copies in it's lifetime, a whole million more than in OTL.
     
    Sneaking onto a Nintendo System / Ninja Gaiden 2004
  • Ninja Gaiden 2004-min.png

    In Game Screenshot
    Ryu Hayabusa meets the fiend hunter Rachel

    Ninja Gaiden
    Developer: Team Ninja
    Publisher: Tecmo
    Platforms: Nintendo GameCube, X-Box
    Release Date: March 2, 2004​

    Originally a Dreamcast game going way back to 1999, it was originally a part of Nintendo’s Dreamcast to GameCube Abassador Program until Tomonobu Itagaki began heavily pushing for the game to be made for Microsoft’s new X-Box game system, though Tecmo’s upper management wasn’t keen on losing their perk from Nintendo’s Ambassador Program. This resulted in a deal between Tecmo and Nintendo where Tecmo would receive a smaller discount compared to the other games that were on the Ambassador Program in exchange for allowing an X-Box release. In Sega President Hideki Sato’s own words “So long as it isn’t on PS2.” This deal was considered special and wasn’t listed as being part of the Ambassador Program.

    The game was an even bigger success ITTL thanks to it’s GameCube release. Resulting in larger sales numbers in Japan and a total sale of 2.71 million copies over both versions, with the GameCube version selling 1.36 Million and the X-Box selling 1.35 Million.
     
    Gaming News Spring 2004
  • 2004 began to get heated as the capabilities of online we’re really coming into full swing with the release of Resident Evil: Outbreak, the North American release of Final Fantasy XI, and Mario vs Donkey Kong. On the offline side of things was the premiere of the Red Dead and Far Cry series, Ninja Gaiden on X-Box and GameCube, Sakura Wars 3 receiving a North America release, Wayforward’s revival of Kid Icarus and the GameCube exclusive remake of the first Metal Gear Solid. But they all paled in comparison to the hype of Duke Nukem Forever which topped the charts in spring.



    How bad of a mess was the development of Duke Nukem forever?

    Peter DanieI: I don’t really know what was going on before me and the other new hires were brought on but we were given roughly under half of a finished game to work with so it wasn’t bad for us! (Laughs) The worse part was having to rewrite basically the whole story and keep it within the boundaries ans assets that we already had.”

    What as Broussard doing when you came into the picture?

    Peter DanieI: None of us really talked or even went near Broussard when he was there. He obviously didn’t like us. We did find out after he left that he was trying to revive the Shadow Warrior series. Unfortunately, Microsoft made us scrap that project when Broussard left.

    So, what was next after Duke Nukem Forever’s release?

    Peter DanieI: Well, we were all high off our major success with Duke Nukem Forever that we pitched some crazy ambitious project that we had no hope of completing. (Laughs) Microsoft rejected our insanity and asked us “Do you want to work on Crash Bandicoot?” Some we’re skeptical but I was real gun-ho about it. Platformers like Mario 64 and Crash were big inspirations for me to get into game making.

    Was that enthusiasm what you think made you the main project lead?

    Peter DanieI: I guess it did. (Laughs) I remember telling the rest of the team “This our big chance to show what we can really do!
    Excerpt from Official X-Box Magazine Interview with Peter Daniel, May 2006



    Major Games March – May 2004
    Ninja Gaiden – Developer: Team Ninja / Publisher: Tecmo / Platforms: GCN, X-Box / Release Date: Mar-2

    Metal Gear Solid: The Twin Snakes – Developer: Silicon Knights / Publisher: Konami / Platforms: GCN / Release Date: Mar-9

    Battlefield: Vietnam – Developer: DICE Canada / Publisher: Nintendo / Platforms: GCN / Release Date: Mar-14

    Pokémon Colosseum – Developer: Genius Sonority / Publisher: Nintendo / Platforms: GCN / Release Date: Mar-22
    TTL's version features an online battle mode. Mt. Battle now has a basement that houses the game's online mode. You can battle against friends and random opponents or team up with a friend in double battles against random opponents.

    Far Cry – Developer: Crytek / Publisher: Ubisoft / Platforms: PC / Release Date: Mar-23

    Final Fantasy XI – Developer: Square Namco / Publisher: Square Namco / Platforms: PS2 / Release Date: Mar-23

    Resident Evil: Outbreak – Developer: Capcom / Publisher: Capcom / Platforms: GCN, PS2 / Release Date: Mar-31

    WarioWare, Inc.: Mega Party Games! – Developer: / Publisher: / Platforms: / Release Date:

    Sakura Wars: Burning Passion & Peril in Paris! – Developer: Sega AM1 / Publisher: Nintendo / Platforms: GCN (Dreamcast Port) / Release Date: April-26

    Red Dead Revolver – Developer: Rockstar Games / Publisher: Rockstar Games / Platforms: X-Box, PS2 / Release Date: May-4

    Kid Icarus: Underworld – Developer: Wayforward / Publisher: Nintendo / Platforms: GBA / Release Date: May-5

    Duke Nukem Forever – Developer: 3D Realms / Publisher: Microsoft Game Studios / Platforms: X-Box / Release Date: May-20

    Mario vs. Donkey Kong – Developer: Nintendo Development USA / Publisher: Nintendo / Platforms: GBA / Release Date: May-24

    Harry Potter and the Prisioner of Azkaban – Developer: EA UK / Publisher: EA / Platforms: GCN, PS2, X-Box / Release Date: May-25



    Most Played Online Games May 2004
    1. Super Smash Brothers Melee
    2. Counter-Strike
    3. Battlefield 1942
    4. Mario Kart: Double Dash
    5. Phantasy Star Online: Episode I & II
    6. Animal Crossing
    7. Half -Life
    8. Mario Party 5
    9. Pac–Man Vs
    10. Marvel vs. Capcom 2

    Nintendo Power Players Choice GameCube May 2004
    1. Metal Gear Solid: The Twin Snakes
    2. Metal Gear Solid 2: Substance
    3. James Bond 007: Everything or Nothing
    4. Final Fantasy: Crystal Chronicles
    5. WarioWare, Inc.: Mega Party Games!
    6. Mario Kart Double Dash
    7. Pokémon Colosseum
    8. Donkey Konga
    9. Final Fantasy: Crystal Chronicles
    10. Beyond Good & Evil
    11. Soul Calibur II
    12. Viewtiful Joe
    13. Prince of Persia: The Sands of Time
    14. Harvest Moon: A Wonderful Life
    15. The Legend of Zelda: The Wind Waker
    16. Serious Sam: Next Encounter
    17. Worms 3D
    18. Tiger Woods PGA Tour 2004
    19. Phantasy Star Online Episode III: C.A.R.D. Revolution
    20. Tak and the Power of JuJu

    Nintendo Power Best Selling GameCube Games May 2004
    1. Final Fantasy Crystal Cronicles
    2. Mario Kart: Double Dash
    3. Sonic Heroes
    4. Sega Genesis Mega Collection
    5. Super Smash Bros Melee
    6. Mario Party 5
    7. F-Zero GX
    8. Luigi’s Mansion
    9. Super Monkey Ball
    10. Super Mario Sunshine
    11. Pac – Man Vs.
    12. Need for Speed: Undergound
    13. Yu-Gi-Oh!: The Falsebound Kingdom
    14. Dragon Ball Z Budokai
    15. Star Fox: Uncharted Space
    16. Dinosaur Planet
    17. Sonic: Adventure DX: Director’s Cut
    18. The Legend of Zelda: The Wind Waker
    19. Panzer Dragoon Orta
    20. Animal Crossing

    Nintendo Power Player’s Choice Gameboy May 2004
    1. Mario & Luigi: Superstar Saga
    2. Fire Emblem
    3. Metroid: Zero Mission
    4. Mario vs Donkey Kong
    5. Final Fantasy Tactics Advance
    6. Kid Icarus: Underworld
    7. Golden Sun: The Lost Age
    8. Super Mario Advance 4: Super Mario Bros 3
    9. Advance Wars 2: Black Hole Rising
    10. Harvest Moon: Friends of Mineral Town

    Nintendo Power Best Selling Gameboy May 2004
    1. Metroid: Zero Mission
    2. Super Mario Advance 4: Super Mario Bros 3
    3. Yu-Gi-Oh!: World Championship Tournament 2004
    4. Pokémon Ruby
    5. Pokémon Sapphire
    6. Donkey Kong Country
    7. Sonic Battle
    8. Shantae: Risky's Revenge
    9. Yu-Gi-Oh!: The Sacred Cards
    10. Super Mario Advance 3: Super Mario World

    Nintendo Power Most Wanted May 2003
    1. Resident Evil 4 - GCN
    2. Metroid Prime 2 - GCN
    3. Fable - GCN
    4. Tales of Symphonia - GCN
    5. Paper Mario 2 - GCN
     
    Last edited:
    Omake: Microsoft Game Studios List of Subsidiaries and IPs 2005
  • This is a list of all of Microsoft Game Studios subsidiaries and their major and/or notable intellectual properties as of 2005.
    Vivendi Universal Games and Sierra Entertainment were not game developers, but publishers. As such both subsidaries had been shut down by 2005.
    This left King's Quest, Space Quest, and Leisure Suit Larry IPs in limbo, though the City Building series would be continued by Massive Entertainment who began development of a new game in 2005. 3D Realms would inherit the Crash series in 2005, while a new Spyro would be developed by Artoon who would be bought by Microsoft in June 2004 after outbidding AQ Interactive.

    Microsoft Game Studios Subsidaries & List of IPs 2005
    Turn 10 Studios

    Forza
    Bungie
    Halo
    Aces Game Studio
    Microsoft Flight Simulator
    Digital Anvil, Inc.
    Brute Force
    Ensemble Studios
    Age of Empires
    Age of Mythology
    FASA Studio
    MechAssault
    Crimson Skies
    Massive Entertainment
    Ground Control
    City Building
    Blizzard
    Warcraft
    Starcraft
    Diablo
    3D Realms
    Duke Nukem
    Shadow Warrior
    Crash
    Artoon
    Blinx: The Time Sweeper
    Spyro
     
    Cartoon Network Schedule: 2nd Week of July 2004
  • This was the full Cartoon Network Schedule from July 4-10, 2004.
    This was during the beginning of the City Era of Cartoon Network, which ran from June 14, 2004 – May 31, 2007.

    Notable changes to OTL
    My Life as a Teenage Robot is a Cartoon Network original. A co-production with Frederator Studio. The show is much more successful than IOTL.

    Sonic X is one of Cartoon Network’s most popular non-original programming. As such, Cartoon Network began airing the series outside of Miguzi. Airing it every other weekday at 10:30. It also began airing on Toonami’s new Saturday night block.

    F-Zero GP Legend benefits from being right after Sonic X and airs on Toonami’s Saturday night block. Using the original Japanese intro theme “The meaning of Truth” when airing on Toonami. The series is notably popular.

    Toonami replaces Saturday Video Entertainment System’s full 7 Hours and adds an extra hour. The full Toonami block is now 8 Hours long. In order to fill the full 8 hours anime that was airing or had aired on Adult Swim, such as Cowboy Bebob, Inuyaha, Trigun, Wolf’s Rain, Casse Closed, and Lupin the 3rd started to air on Toonami. Sailor Moon was also notably brought back. After the block, older Cartoon Network shows are aired until 6:00 AM.

    1631315352257.png
     
    E3 2004 / 2 Screens, Unlimited Potential
  • E3 2004 was a buzz with many things. Sony unveiled God of War and demonstrated the PSP, though the PSP was not playable at the show floor.
    Microsoft wowed audiences with Halo 2, even giving a release date and showing off Crash Twinsanity which was playable on the showfloor. Microsoft also boasted about their recent purchase of Blinx the Time Sweeper developer Artoon.
    Valve’s Half-Life 2, EA’s Sims 2, and Rockstar’s GTA San Andreas were of note.

    Of course, Nintendo always last to the party.

    Nintendo’s Presentation Begins
    A man walks on stage. The audience is completely unfamiliar with this man as he introduces himself.


    A PLANET TORN

    A scenic shot of a planet is shown. The planet blips into a much darker sinister looking planet for a fraction of a second.

    SOMETHING IS HIDDEN WITHIN THE PLANET

    A shot of a cavern is shown. Phazon is bubbling in the center of it.

    SOMETHING POWERFUL

    The bubbling phazon is getting faster and more violent.

    HUNTERS ARE SEEKING IT

    Shots of bounty hunters are shown. It’s Sylux, Spire, Trace, Kanden, Noxus, and Weavil.

    BUT WHAT THEY SEEK MAY JUST HUNT THEM

    It cut back to the violently bubbling phazon. The bubbling phazon explodes, revealing Dark Samus.

    A BATTLE BETWEEN LIGHT AND DARK IS ABOUT TO OCCUR

    Gameplay is shown of Samus fighting Dark Samus.

    HUNT OR BE HUNTED

    Metroid Prime 2: Hunters


    The crowd applauds, as the trailer ends. Reggie begins talking. “We like game with big worlds to explore.” A trailer starts.

    A scenic shot of Chinese landscape is shown. Another scenic shot is shown, but this time there’s a man.
    It’s Ryo Hazuki.
    It cuts to more shots of scenery with Ryo walking through them, the shots transition faster and faster until it cuts to Ryo Hazuki fighting enemies.

    Shenmue III

    The trailer ends the crowd again applauding. “We like games with big stars and big explosions!” Reggie says as a trailer starts.


    The trailer ends and Reggie continues. “And we like games so scary they keep you up at night.”


    The trailer ends and Reggie begins to talk. “It is game time! It’s a new day. A new day for me and a new day for Nintendo. So let’s get a couple of things straight. Right off the bat my job is finding a way for you the game experts to have fun. At the same time, I understand if you’re among the terminally hip Nintendo isn’t your only choice for gaming, but maybe what you’ve already seen helps you understand that we’re serious about expanding what we do. We also understand that we’re not going to run our company just for hardcore gamers. There are gamers out there who aren’t as knowledgeable as you, gamers who aren’t your age, gamers who don’t have your tastes, gamers who live for Mario and Yoshi and Pokemon. It’s my job and it’s Nintendo’s job to make sure we satisfy all the gamers and to do it better than our competition. We know this is your third stop on the E3 press tour, over the last 24 hours we know what you’ve seen and heard, so let me draw a comparison. One of our competitors is a manufacturer in Japan who wants to capture every one of your entertainment dollars, transporting all your content between all your electronic devices on their memory sticks, we’re not that company. And there’s another company out there who doesn’t care what you do as long as it’s on their operating system.” The audience chuckles and applauds at Reggie’s jab at Microsoft. “We’re not that company either. Over the years I know you;ve heard a lot of Nintendo people say “We’re all about the game”. Well guess what, we are. Whether you’re talking about Donkey Kong or Sonic or Battlefield or 2k or Mario or Banjo or Metal Gear or Resident Evil, he with the best games wins. Always been that way, always will. As this company moves forward, you’re going to see more Nintendo games and different Nintendo games, and most importantly new ways for you to relate to your games, but let me tell you one other thing. This is not a promise for what we’re going to do sometime in the future, it’s what we’re doing right now and if you don’t realize that listen closely. While others are talking, Nintendo is acting. Let me ask you a question, what company right now is driving category sales. If you said someone other than Nintendo, you’re wrong. Our momentum isn’t slowing down, it’s speeding up. Now I’d like you to welcome a guy you’re all familiar with, a guy who’s been essential in building and maintaining our momentum, Peter Moore.” Reggie leaves the stage and Peter Moore come on.

    Peter Moore begins. “Thanks Reggie! Reggie does kick ass. He beat me in Smash Bros just the other day!” The crowd laughs. “Nintendo is on the rise. We’ve been on the rise since we launched the GameCube back in 2001, but now? Now we’re rising even higher, and we’re rising even faster than ever. In the last 2 quarters all US industry growth has been through Nintendo. Just look at this graph.”

    e32004.png


    Peter Moore continues. “So that’s what’s happening right now. But, now let’s talk about the future. While certain companies seem eager to start the next generation. The truth is, they’re scared. They’re scared of what Nintendo is capable of in the back half of a console’s life cycle. This is Nintendo’s fourth game system and we know exactly how to handle the back end of a console’s life cycle and I can tell you as someone who has history working with Sega back in the day, we also know how NOT to handle the back end of a console’s life cycle!” the audience laughs. “We know that we’ve burned through the hardcore early adopters. Those who want to be challenged, those who want the latest tech. The late adopters want something different; they want pure entertainment, they want entertainment that’s easy to get into, and most importantly they want value. These are the bargain hunters. They want major play, for minor pay. Not only have we lowered the price of the Nintendo GameCube to just 99 Dollars, but we have dozens of Nintendo Player’s Choice titles for them. For the same price as our competitor’s game systems, you can buy a GameCube and still have money left over for another game or accessories like a controller for your friend. And we’re not done, we got plenty of great new games on the way. Take a look." A trailer begins.

    The camera fades to Banjo’s House. The camera pans around the house before stopping at Banjo with Kazooie in tow “Guh-Huh!”. The bear chuckles.
    Banjo stops at the front door and attempts top open it, but the door is locked. A giant red pencil writes “SECRET! KEEP OUT!” On the door
    The camera cuts to a view of the door’s peephole from outside. “Doh!” Banjo grunts as he looks through the peep hole. the bear’s face and eye getting close to the camera, showing off the detail of the new model.
    The camera cuts to Banjo’s point of view. A very blurry view of Spiral Mountain can be seen from the peephole before the red pencil pulls a curtain down. The curtain has “WE REALLY MEAN IT!” written on it.
    It cuts back to Banjo and Kazooie, with disappointed expressions. A Ding sound is heard as Banjo point a finger in the air. Banjo grabs Kazooie by the neck. Banjo fashions the Breegull into a crank-like object.
    Banjo puts Kazooie’s beak in the keyhole turning her as clinking sounds can be heard, indicating the lock is being unlocked. Banjo attempts to pull the door open but it doesn’t budge. Kazooie’s beak comes loose from the door lock and Banjo and Kazooie look up. The camera pans slightly upward to find the red pencil is keeping the door shut. Banjo gasps and drops Kazooie.
    It cuts to Banjo with a defeated expression. Kazooie gets up with an annoyed expression.
    The camera cuts to the front of the door. The door is now comically sealed shut with numerous nailed plank boards and a giant pad lock. A sign written in red says “GO AWAY!”.
    It cut’s back to Banjo and Kazooie, Banjo still defeated, but Kazooie’s eye widen as she puts her beak close to Banjo’s ear whispering something to him.
    It fades in to black before fading back into the house Banjo is now holding Kazooie by the base of her neck. Banjo repeatedly pulls on Kazooie’s tail feathers with chainsaw revving noises as Kazooie’s head flails around. With one last tug the “chainsaw” gets started up and Kazooie’s head flails wildly with Kazooie laughing like a psycho. Banjo uses Kazooie to saw around the door. The entire front wall of Banjo’s house falls over with the door intact.
    It cuts to close ups of Spiral Mountain, Music Notes, Honeycombs and a Jiggie shine in the distance.
    “Guh-Hoo!” Banjo gets an excited expression. “Breegull!” Kazooie shouts as Banjo run’s towards Spiral Mountain, only to crash into a wall. The entirety of Spiral Mountain being a fake backdrop like a Road Runner tunnel. The backdrop falls front first going off screen. Behind the backdrop was a brick wall with the words BANJO IS BACK!
    The screen fades to black.

    Fall 2005

    Only on GameCube


    The GameCube logo is still on screen. A buzzing sound is slowly becoming audible.

    A chainsaw buzzes through the picture. The GameCube logo picture is sliced in half and the wall falls front side, revealing Conker the Squirrel. “Get this OUTTA here!” Conker complains as he punts the 2 fallen wall pieces off screen with his chainsaw. Conker throws his chainsaw off screen. “Now let’s see here.” Conker reaches into his pockets and pulls out. Conker lays down the title of his next game making huge CLONK sound.

    Conker’s Other Bad Day

    Conker wipes a smudge off and leans on the title. “It’s about time I showed up!”

    The screen fades to black

    Summer 2005

    “Marvelous!”

    The trailer ends and another begins.

    It’s a scenic shot of the Carrington Institute. Daniel Carrington begins to talk “Joanna, we’ve recently received reports of strange activity in the Mojave Desert. We need you to investigate.” It cuts to Joanna Dark, her design is that of a cel-shaded, slightly animesque look. “I’ll make sure to thoroughly comb the beach then.” Joanna snarkingly responds.
    The music turns serious as it cuts to gameplay.
    It cuts to black and the intense music stops.

    Perfect Dark 2000

    Fall 2004


    Peter Moore continues. “That’s just a taste, we got more!” A trailer starts showcasing gameplay from Paper Mario 2, Pikmin 2, The Legend of Zelda: Four Swords Adventure, Donkey Kong Jungle Beat, Fable, Viewtiful Joe 2, Advance Wars Under Fire, Donkey Konga, Tales of Symphonia, and Puyo Puyo.

    “Game Boy Advance is also doing well. We have lots of hit titles coming to the GBA like Donkey Kong, Zelda, F-Zero, Sonic, Kirby, Battletoads, Killer Instinct. Mario, and Kirby. The latest entry into the Pokemon series. Pokémon FireRed and Pokemon LeafGreen are soon to be released this year.”
    “Let me make a few things very clear. Nintendo is the leader of the handheld industry, Game Boy Advance is king, and if Sony thinks the PSP can usurp us then I say bring it on! Because we’re not afraid of you!” The audience cheers. “I’m going to leave you with a trailer of our latest Game Boy games!” A trailer starts showcasing Game Boy Advance games like Donkey Kong Country 2, The Legend of Zelda: Minish Cap, F-Zero GP Legend, Sonic Advance 3, Mario Pinball, Mario Golf, Diddy Kong Pilot, Mario Party Advance, Kirby and the Amazing Mirror, and Pokemon FireRed and LeafGreen.

    Peter Moore is gone from the stage, but Reggie comes back. “What we’ve talked about today. Are our can’t miss games for Nintendo GameCube and Nintendo Game Boy Advance that you’ll be playing very soon, but there’s something else in our future and the wait is over.” Reggie reaches into his jacket. “This is Nintendo DS.” Reggie opens up the clamshell shape handheld for all to see.

    DS 2004 v2.png


    “From the time we announced it’s codename. You’ve been wondering what these initials mean and now it’s obvious. Dual Screens, but that’s just what the initials mean for the consumer. For those in the game making business it’s meaning is much larger. It means Developer System. We have given the world’s most talented game makers new tools to work with, new ways to express their imaginations, and of course new enjoyment for all of us. The DS not only changes Nintendo, it changes our industry. Nintendo DS represents a brand new way for players to relate to their games and to each other. Listen to the experts.” A video begins.

    Nintendo came down to us and presented the DS platform to us just about a month or so ago. I think everyone was in shock. – Willian Kassock, Vice President Global Brand Management Activision

    When I told the functions of the DS to out creators, they were very excited and eager to work on new games. They really like the DS. – Yoichi Haraguchi, Executive Vice-President Square Namco

    We’re really excited about the DS because it’s a lot more than just a screen and a controller, there’s all these new unique features that we can play with. – Voldi Way, CEO Wayforward Technologies

    We can use 4 screens when played by 2 players, maybe even 6 screens or 8 screens. The number of screens increases rapidly and that kind of possibility of expansion makes us excited. - Keiji Inafune – Producer, Capcom

    The DS will continue the Game Boy’s great success in the handheld gaming market. – Tomofubi Gotsubo, President and CEO Konami Digital Entertainment

    Reggie continues. “As a whole the development community already understands what is going on here. I like to think of it like buying a car. Admit it, your left brain looks at a vehicle in terms of the numbers, what’s the horsepower, the towing capacity, the 0 to 60, that’s our competitors’ approach, but your right brain is different. There’s only one question out there sitting behind the wheel. Where will this baby take me? Do you want to go just a little bit faster down the same streets you’ve always driven or to places you’ve never seen before that’s the difference with Nintendo DS. Let me explain how this new journey is going to happen. Each screen is programmable in 2D or 3D. The choice is up to the game designer. This opens up a wealth of options for the game developer and they’re and they’re totally excited about it. The 3D quality is simply beautiful. Most of you remember how you felt the first time you saw Super Mario 64 on Nintendo 64, it was a breakthrough that took the industry by storm.” Dual Screen footage is played of Mario flying around Peach’s Castle on the top screen. The bottom screen shows a map. “The DS is able to flawlessly recreate the vibrant worlds of Super Mario 64. This is the kind of action you’ll see on Nintendo DS and you get to experience it on the show floor tomorrow.” The audience cheers. “Isn’t it exciting? Now how exactly do these screens get used? Well again it’s up to the developers choice, but for starters one character can stand 2 panels high, or take two different perspectives of the same battle. Or monitor constantly available maps and menus. Here is a brand-new Killer Instinct playing on Nintendo DS.” The crowd cheers as footage of Jago fighting Black Orchid. “The same way you’ll be playing tomorrow.” The crowd cheers louder. “You can easily see the action on the top of the screen while the bottom screen gives you all the info, like your health, the enemies health, and how to pull off your special moves.”

    “But 2 screens are just the first 2’s that define the DS. Let’s move on to the next 2. A pair of media bays. One accommodates DS software easily, holding over 500 Megabytes of data. The other plays all your favorite GBA games.” The crowd cheers. “That’s right, backwards compatibility means an instant library of over 500 titles and it also welcomes a host of different accessories to enrich your game experience. Next consider the most exciting for game players. Two incredible new forms of player control. This is where your connection to your game really changes. The first is the touchscreen, responding to either a stylus or to your finger it’s transformative. Whether you’re inputting data onto a software keyboard, or changing the direction or viewpoint of your gameplay. It’s truly unique, the combination of 2 screens and touchscreen stands to reinvent gameplay. You can only find this on Nintendo, you can only feel this on Nintnendo, and besides touch there’s talk. The built in microphone can be married with voice recognition programs, that means your voice and only your voice can control game. Together touch and voice opens vast new realms of game interaction. If you’re looking for the future of gaming, look at the interface. Now my favorite, 2 dual wireless capability. The first is a proprietary application that allows up to 16 people to play and communicate together. The range extends up to 100 feet, think about different seats in an office, a lecture hall, an airplane, who says they can’t become connected playgrounds. With Nintendo DS local wireless takes on a whole new definition, imagine instant chat and draw transmitted exactly like you created in your handwriting, your works of art, will look exactly the same on different screens as they do on your own and DS will even connect for you. Springing to life from sleep mode when you’re in range of someone else transmitting in group chat. But what if your friend is more than a few feet away, say a few time zones away? No problem. Wi-Fi means you can connect to Nintendo Netcast. It’s not online anymore, it’s beyond online, it’s no line at all! This machine is truly transformative. It changes the way you connect to your games and to each other. What you’ve seen heard and what you’ve seen today don’t begin to tell the DS story. You can’t start to appreciate it until you get your hands on one starting tomorrow and even then it’s just a start. The benefits of DS will be rolling out for months and years following launch and when will that launch come? We’re targeting release of Nintendo Ds in both Japan and America this year and Europe and Australia in the first quarter of next year. The change that DS represents and indeed all of the new Nintendo is happening under the leadership of our worldwide president Mr. Satoru Iwata. Please join me in welcoming him.” The crowd cheers as Reggie leaves and Iwata comes on stage.

    “Thank You. Thank You. Nintendo was proud when we introduced the plus key switch with the NES, proud of easy-to-use shoulder buttons on the Super NES, proud of 4 player gaming on the Nintendo 64, proud of that analog joystick and the rumble pack and true 3D. We are proud we have established portable gaming with Gameboy, all these advances are now industry standards. All make us proud, but I think we are most proud of the Nintendo DS. All of those innovations changed gaming, and so will Nintendo DS. The DS is not simply new, it’s not simply more functions or higher specs, it is a revolution! Of course that same word applies to our next home console. It won’t simply be new, it won’t simply include new technologies, better technology is good but technology is not enough. Today’s game machines already offer fairly realistic expressions, simply beefing up those graphics is not enough. A new machine must do much, much more. New machine must offer an unprecedented play experience. Something no other machine has delivered before. I want you to know that Nintendo is working on our next system and will create a gaming revolution. I could offer a list of the specs I believe you’d like that but I wont for a simple reason. They really don’t matter. The time when raw horsepower alone made a difference is over. From this time on horsepower only gets you so far, you must have technique. Technique that only you have. You must create unprecedented experiences the same way we have with Nintendo DS. Work on Revolution is well underway and when you see it you will be excited because you will experience first hand a gaming revolution and with Nintendo DS and Revolution, video gaming will be changed forever. I invite you to enjoy the new experiences we are creating for Nintendo GameCube, Nintendo Game Boy Advance and Nintendo DS. Thank You.” The crowd applauds. ”We do have one last thing to show you though. So, hang tight!” Iwata a trailer begins.


    It opens with Tetra’s Pirate Ship out in the ocean before fading to white.

    In Search of New Lands

    Link, Tetra, her pirate crew, and a few other characters from Wind Waker are all gathered around a beach shore. Tetra talks via dialogue. “Alright! Listen up! This land may be the new land we’re searching for. We need to get to work on tents! I’m tired of everybody being cramped in the ship!” Everyone starts to walk off screen until Tetra talks again. “Except you!” Link is startled by Tetra’s shouting. “Link you need to explore the surrounding area and see what it’s like. We’ll need to keep searching the ocean if this place is just a slightly larger than average island.”

    Link sets off on his greatest adventure yet.

    It cuts to gameplay of Link exploring a jungle forest. He swings on a vines high in the trees.

    Traveling by Land and by Sea!

    Link is sailing on the King of Red Lions. He uses the Grappling Hook to haul up a treasure chest.
    It cuts to Link opening the chest. The inside glows a bright white that envelops the screen.

    Legend of Zelda: Winds of Exploration

    2005


    Iwata begins talking “What you just saw was a new installment in the Zelda series. A sequel to the Legend of Zelda: The Wind Waker. In this new adventure Link and Tetra have found a new land to settle in, a new Hyrule. Link’s journey is an exploratory one as he explores this mysterious new land. This new settlement starts only with a few tents but as Link explores the surrounding ocean and the mysterious land inward you will fins the town grow and who knows? Maybe one day it will be a large city!” We hope you are excited for Link’s new adventure. I leave you now with one final trailer.


    Shigeru Miyamoto appears on stage via smoke screen wielding the Master Sword and Hylian Shield. Miyamoto begins to talk in English. “I am not Link, but I do know him. Even after 18 years the original Zelda never stops changing, and this game is no different. We are taking you to a world where Link is grown up, a world where he will act different and look different. How about I bring in my friend who is helping me developing this game.” Miyamoto ends his speech and Yuji Naka come s on stage with Bill Trinen.

    Yuji Naka begins to talk with Bill translating. “So this project is the result of us at Sonic Team collaborating with Miyamoto at Nintendo EAD. I remember when Miyamoto-san first asked me about making a Zelda game. He said “Naka-kun do you think you can make Link look cool?” and I said “Miya-sama, Link is already cool” But then I said “But I bet I could make him even cooler!” and so that’s how this whole project got started. We internally called it Project Real because we want you to feel immersed in the world of Hyrule as if it were real. Both me and Miyamoto-san are excited for this.” Yuji Naka leaves.

    Miyamoto begins to talk again in English. “We hope you enjoyed Nintendo E3 2004 presentation thank you and good bye!” the crowd cheers as Miyamoto does a cool pose with the Master Sword and Hylian Shield before he, Yuji Naka, and Bill Trinen all walk off stage. Ending the Presentation.
     
    Puyo Popping Power! / Puyo Puyo Fever
  • Puyo Puyo Fever-min.png

    Gameplay Screenshot from the GameCube Version

    Puyo Puyo Fever
    Developer: Sonic Team
    Publisher: Nintendo
    Platforms: GameCube, Game Boy Advance
    Release Date: June 1, 2004

    Voice Cast
    Amitie: Christine Marie Cabanos
    Lidelle: Giovannie Pico
    Tarutaru: Mark Atherlay
    Riffina: Brett Walter
    Klug: Thessaly Lerner
    Ms. Accord: Wendee Lee
    Poipoi: Kyle Hebert
    Oshare Bones: Mark Atherlay
    Dongurigaeru: Naomi Wakabayashi
    Frankenson: Brett Walter
    Frankendad: Mark Atherlay
    Onion Pixy: Evelyn Huynh
    Ocean Prince: Erin Fitzgerald
    Yu & Rei: Giovannie Pico
    Hohow Bird: Mark Atherlay
    Arle Nadja: Erica Mendez
    Carbuncle: Erin Fitzgerald​


    This game is more properly translated from the original Japanese. Using the original Puyo Puyo title instead of Puyo Pop and characters use their original names Lidelle in not Rider and Raffina is not Raffine.
    The game features an online battle mode. Players can play with both friends and random matchmaking.
    While the game didn’t meet Nintendo’s expected sales figures during 2004 and 2005, the game became a sleeper hit after the next game Puyo Puyo Fever DS launched the series to fame. Both GBA and GCN versions of Puyo Puyo Fever would sell a combined 2 Million copies in its lifetime.
     
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