Burying the Hatchet: A Nintendo/Sega TL

Sneaking onto a Nintendo System / Ninja Gaiden 2004
Ninja Gaiden 2004-min.png

In Game Screenshot
Ryu Hayabusa meets the fiend hunter Rachel

Ninja Gaiden
Developer: Team Ninja
Publisher: Tecmo
Platforms: Nintendo GameCube, X-Box
Release Date: March 2, 2004​

Originally a Dreamcast game going way back to 1999, it was originally a part of Nintendo’s Dreamcast to GameCube Abassador Program until Tomonobu Itagaki began heavily pushing for the game to be made for Microsoft’s new X-Box game system, though Tecmo’s upper management wasn’t keen on losing their perk from Nintendo’s Ambassador Program. This resulted in a deal between Tecmo and Nintendo where Tecmo would receive a smaller discount compared to the other games that were on the Ambassador Program in exchange for allowing an X-Box release. In Sega President Hideki Sato’s own words “So long as it isn’t on PS2.” This deal was considered special and wasn’t listed as being part of the Ambassador Program.

The game was an even bigger success ITTL thanks to it’s GameCube release. Resulting in larger sales numbers in Japan and a total sale of 2.71 million copies over both versions, with the GameCube version selling 1.36 Million and the X-Box selling 1.35 Million.
 
There that’s the absolute last game from a previous chapter that I’m going to do.
Also Happy New year!

Next Chapter: Intense Dual Screen Racing / F-Zero DS
Upcoming Chapter: Gaming News Holiday & Winter 2004 / / Big Plans Ahead
Upcoming Omake: Cartoon Network City Era
Upcoming Chapter: Gaming News Spring 2005
Upcoming Chapter: E3 2005
Upcoming Chapter: The Greek Tragedy of a Squirrel / Conker’s Other Bad Fur Day
Upcoming Chapter: Gaming News Summer 2005
Upcoming Omake: List of Archie Metroid Comic Arcs
Upcoming Omake: Rare’s Restructuring 2003
 
Happy new year to you, too!

Is this another throwback to 2003? Or would it also be in 2005?
Well yes, but actually no.
It'll be more of a visual guide on Rare's Core Development teams going forward and it's mostly for my own benefit of trying to organize things. But technically yes this is how Rareware reorganized itself following it's buyout from Nintendo. Plus restructuring can take time, 2003 is likely when it was started and was completed in 2004.
 
Well yes, but actually no.
It'll be more of a visual guide on Rare's Core Development teams going forward and it's mostly for my own benefit of trying to organize things. But technically yes this is how Rareware reorganized itself following it's buyout from Nintendo. Plus restructuring can take time, 2003 is likely when it was started and was completed in 2004.
I see. Thank you.
 
Well yes, but actually no.
It'll be more of a visual guide on Rare's Core Development teams going forward and it's mostly for my own benefit of trying to organize things. But technically yes this is how Rareware reorganized itself following it's buyout from Nintendo. Plus restructuring can take time, 2003 is likely when it was started and was completed in 2004.
Rare uses to have four team,one left to become free radical design, them was down to banjo team (also jet force and dinosaur planet) seavor/conker( also blast corps) and the third stampers team ( DK64, also dinosaur planet) and the handheld mini team.

Hey @Gaminguy010 no chance to save Fallout 3: Van Buren?
 
Last edited:
Put your hands together! / Donkey Konga
Donkey Konga.png

Box Art

Donkey Konga
Developer: Square Namco, Rare (Supervisor, Partial Music Composing)
Publisher: Nintendo
Platforms: Nintendo GameCube
Release Date: September 27, 2004​

ITTL Rare was involved in the development of Donkey Konga. Acting as a supervisor with Grant Kirkhope, David Wise, and Robin Beanland composing a few remixes for the game.

Remixes from Rare
Banjo – Kazooie Theme by Grant Kirkhope
Candy’s Love Song by David Wise
DK Rap by Grant Kirkhope
Windy and Co. by Robin Beanland

All The Small Things - Blink-182
Banjo - Kazooie Theme (Banjo-Kazooie Title Music)
Bingo - William Swords
Busy Child - The Crystal Method
Candy’s Love Song
DK Rap
Donkey Konga Theme
F-Zero GX (The Meaning of Truth)
Hungarian Dance No. 5 in G Minor - Johannes Brahms
The Impression That I Get - The Mighty Mighty Bosstones
I Think I Love You - The Partridge Family
Kirby: Right Back at Ya!
The Legend of Zelda Theme
Like Wow - Leslie Carter
The Loco-Motion - Little Eva
Louie Louie - Richard Berry
Super Mario Theme
On the Road Again - Willie Nelson
Oye Como Va - Tito Puente
Para Los Rumberos - Tito Puente
Pokémon Theme
Right Here, Right Now - Jesus Jones
Rock Lobster - The B-52's
Rock This Town - Stray Cats
Shining Star - Earth, Wind & Fire
Sing, Sing, Sing (With A Swing) - Louis Prima
Stupid Cupid - Neil Sedaka
Turkish March - Wolfgang Amadeus Mozart
We Will Rock You - Queen
What I Like About You - The Romantics
Whip It - Devo
Wild Thing - The Troggs
Windy and Co.
You Can't Hurry Love - The Supremes
 
Last edited:
Gaming News Fall 2004
Sonic Balloon.png

Sonic at the Macy’s Thanksgiving Day Parade​


Archie announces it will publish the Japanese Super Mario Kun series in North America sometime next year - Excerpt from Planet Gamecube, September 2004

EA pulls out of its buyout of Criterion Software citing a huge price hike from parent company Canon Inc. This price hike was likely due to in part the initial leak of the deal and the response from many companies within the gaming industry. – Excerpt from IGN, October 2004

Sonic makes his grand return to the Macy’s Thanksgiving Day Parade alongside a new Super Mario balloon. – Excerpt from the New York Times, November 2004

The original GameWorks in Seattle will be closed at the end of the year in a planned remodeling by Nintendo and will open later in January next year alongside the upcoming Nintendo World Store in New York City. - Excerpt from Wired, November 2004

"At least it sold better than Eternal Darkness." - A Shenmue fan.

“I really hope there's a Half - Life 3!” - Someone who just finished playing Half Life 2

Major Games September – November 2004
Digimon Rumble Arena 2 – Developer: Bandai / Publisher: Bandai / Platforms: PS2, GCN, X-Box / Release Date: Sept-2

Silent Hill 4: The Room – Developer: Team Silent (Konami) / Publisher: Konami / Platforms: PS2, PC / Release Date: Sept-7

Burnout 3: Takedown – Developer: Criterion Software / Publisher: EA / Platforms: PS2, X-Box, GCN / Release Date: Sept-8

Pokemon: FireRed & Pokemon: LeafGreen – Developer: Game Freak / Publisher: Nintnendo / Platforms: GBA / Release Date: Sept-9

Gradius V – Developer: Treasure / Publisher: Konami / Platforms: PS2 / Release Date: Sept-14

Fable – Developer: Lionhead Studios / Publisher: Nintendo / Platforms: GCN / Release Date: Sept-14

The Sims 2 – Developer: Maxis / Publisher: EA / Platforms: PC / Release Date: Sept-14

F-Zero GP Legend – Developer: Suzak Inc. / Publisher: Nintendo / Platforms: GBA / Release Date: Sept-20

Warhammer 40,000: Dawn of War – Developer: Relic Entertainment / Publisher: THQ / Platforms: PC / Release Date: Sept-21

Star Wars Battlefront – Developer: Pandemic Studious / Publisher: LucasArts / Platforms: PS2, X-Box, GCN, PC / Release Date: Sept-21

Katamari Damacy – Developer: Square Namco / Publisher: Square Namco / Platforms: PS2 / Release Date: Sept-21

Crash Twinsanity – Developer: Traveller’s Tales / Publisher: Microsoft / Platforms: X-Box / Release Date: Sept-28

Mortal Kombat: Deception – Developer: Midway Games / Publisher: Midway Games / Platforms: PS2, GCN, X-Box / Release Date: Oct-4

Tony Hawk’s Underground 2 – Developer: Neversoft / Publisher: Activision / Platforms: PS2, GCN, X-Box / Release Date: Oct-4

Mega Man Zero 3 – Developer: Inti Creates / Publisher: Capcom / Platforms: GBA / Release Date: Oct-5

Paper Mario: The Thousand Year Door – Developer: Intelligent Systems / Publisher: Nintendo / Platforms: GCN / Release Date: Oct-11

Tak 2: The Staff of Dreams – Developer: Avalanche Software / Publisher: THQ / Platforms: GCn, PS2, X-Box / Release Date: Oct-11

Kirby & The Amazing Mirror – Developer: HAL Laboratory, Flagship, Dimps / Publisher: Nintendo / Platforms: GBA / Release Date: Oct-14

Shenmue III – Developer: Sega AM2 / Publisher: Nintendo / Platforms: GCN / Release Date: Oct-18

Neo Contra – Developer: Konami / Publisher: Konami / Platforms: PS2 / Release Date: Oct-19

Boktai 2: Solar Boy Django – Developer: Konami / Publisher: Konami / Platforms: GBA / Release Date: Oct-19

Dead or Alive Ultimate – Developer: Team Ninja / Publisher: Tecmo / Platforms: X-Box / Release Date:

Grand Theft Auto Advance – Developer: Digital Eclipse / Publisher: Rockstar Games / Platforms: GBA / Release Date: Oct-24

Grand Theft Auto: San Andreas – Developer: Rockstar North / Publisher: Rockstar Games / Platforms: PS2, X-Box, GCN / Release Date: Oct-24

The SpongeBob SquarePants Movie – Developer: Heavy Iron Studios / Publisher: THQ / Platforms: PS2, X-Box, GCN / Release Date: Oct-27

The Incredibles – Developer: Heavy iron Studios / Publisher: THQ / Platforms: PS2, X-Box, GCN / Release Date: Oct-28

Donkey Konga – Developer: Square Namco, Rare (Supervisor, Partial Music Composing)/ Publisher: Nintendo / Platforms: GCN / Release Date: Sept-27

Killzone – Developer: Guerrilla Games / Publisher: Sony Interactive Entertainment / Platforms: PS2 / Release Date: Nov-2

The Lord of the Rings: The Third Age – Developer: EA Redwood Shores / Publisher: EA / Platforms: PS2, X-Box, GCN / Release Date: Nov-2

Medal of Honor: Pacific Assault – Developer: EA Los Angeles / Publisher: EA / Platforms: PC / Release Date: Nov-4

Counter Strike: Source – Developer: Valve / Publisher: Valve / Platforms: PC / Release Date: Nov-7

Perfect Dark 2000 – Developer: Rare / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-7

Mario Power Tennis – Developer: Camelot Software Programming / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-8

Godzilla: Save the Earth – Developer: Pipeworks Software / Publisher: Atari / Platforms: PS2, X-Box, GCN / Release Date: Nov-16

Halo 2 – Developer: Bungie / Publisher: Microsoft / Platforms: X-Box / Release Date: Nov-9

Jak 3 – Developer: Naughty Dog / Publisher: Sony Computer Entertainment / Platforms: PS2 / Release Date: Nov-9

Donkey Kong Country 2: Diddy Kongs Quest – Developer: Rare / Publisher: Nintendo / Platforms: GBA / Release Date: Nov-15

Metroid Prime 2: Echoes of the Hunters – Developer: Nintendo Development USA / Publisher: Nintendo / Platforms: GCN / Release Date: Nov-15

Need for Speed: Underground 2 – Developer: EA Black Box / Publisher: EA / Platforms: GCN, PS2, X-Box / Release Date: Nov-15

Dragon Ball Z: Budokai 3 – Developer: Dimps / Publisher: Atari / Platforms: PS2 / Release Date: Nov-16

Half Life 2 – Developer: Valve / Publisher: Valve / Platforms: PC / Release Date: Nov-16

Metal Gear Solid 3: Snake Eater – Developer: Konami / Publisher: Konami / Platforms: PS2 / Release Date: Nov-17

Blinx 2: Masters of Time & Space – Developer: Artoon / Publisher: Microsoft / Platforms: X-Box / Release Date: Nov-16

Baten Kaitos: Eternal Wings and Lost Ocean – Developer: Monolith Software, tri-Cresendo / Publisher: Square Namco / Platforms: GCN / Release Date: Nov-16

Asphalt Urban GT – Developer: Gameloft / Publisher: Gameloft / Platforms: DS / Release Date: Nov-21

Feel the Magic:XY/XX – Developer: Sonic Team / Publisher: Nintendo / Platforms: DS / Release Date: Nov-21

Super Mario 64 DS – Developer: Nintendo EAD / Publisher: Nintendo / Platforms: DS / Release Date: Nov-21

Puyo Puyo Fever DS – Developer: Sonic Team / Publisher: Nintendo / Platforms: DS / Release Date: Nov-21

Killer Instinct DS – Developer: Rare / Publisher: Nintendo / Platforms: DS / Release Date: Nov-21

JFK: Reloaded – Developer: Traffic Software / Publisher: Traffic Software / Platforms: PC / Release Date: Nov-22

Alien Hominid – Developer: The Behemoth / Publisher: 03 Entertainment / Platforms: PS2, GCN, X-Box, / Release Date: Nov-23

World of Warcraft – Developer: Blizzard Entertainment / Publisher: Microsoft / Platforms: PC / Release Date: Nov-23

Final Fantasy I & II: Dawn of Souls – Developer: Square Namco / Publisher: Nintendo / Platforms: GBA / Release Date: Nov-29

Mr. Driller Drill Spirits – Developer: Square Namco/ Publisher: Square Namco / Platforms: DS / Release Date: Nov-30

Most Played Online Games November 2004
1. Super Smash Brothers Melee
2. Battlefield 1942
3. Mario Kart: Double Dash
4. Pokemon: FireRed
5. Pokemon: Leafgreen
6. Perfect Dark 2000
7. Pokémon: Ruby
8. Counter-Strike
9. Pokémon: Sapphire
10. Animal Crossing
11. Mario vs. Donkey Kong
12. Phantasy Star Online: Episode I & II
13. Mario Party 5
14. Marvel vs. Capcom 2
15. Puyo Puyo Fever DS

Nintendo Power Players Choice GameCube November 2004
1. Baten Kaitos: Eternal Wings and the Lost Ocean
2. Paper Mario: The Thousand Year Door
3. Shadow the Hedgehog
4. Perfect Dark 2000
5. Pikmin 2
6. Grand Theft Auto: San Andreas
7. Tales of Symphonia
8. Donkey Konga
9. Alien Hominid
10. The Legend of Zelda: Four Swords Adventures
11. X-Men Legends
12. Tiger Woods PGA Tour 2005
13. Madden 2k5
14. Metal Gear Solid 2: Substance
15. Terminator 3: Redemption
16. Metal Gear Solid: The Twin Snakes
17. Madden NFL 05
18. Mega Man Anniversary Collection
19. Beyond Good & Evil
20. Spiderman 2

Nintendo Power Best Selling GameCube Games November 2004
1. Spiderman 2
2. Tales of Symphonia
3. Mega Man Anniversary Collection
4. Sega Genesis Mega Collection
5. The Legend of Zelda: Four Swords Adventures
6. Super Smash Bros Melee
7. Soul Calibur II
8. Pokemon Colosseum
9. Shrek 2
10. F-Zero GX
11. Sonic: Adventure DX: Director’s Cut
12. Harry Potter & The Prisoner of Azkaban
13. Luigi’s Mansion
14. Star Fox: Uncharted Space
15. Harvest Moon: It’s a Wonderful Life
16. Sakura Wars: Burning Passion & Peril in Paris!
17. Super Mario Sunshine
18. Mario Party 5
19. Custom Robo
20. Pac – Man Vs.

Nintendo Power Player’s Choice Gameboy November 2004
1. F-Zero GP Legend
2. Mario Pinball Land
3. Advance Guardian Heroes
4. Astro Boy: Omega Factor
5. Fire Emblem
6. Final Fantasy Tactics Advance
7. Final Fantasy I & II: Dawn of Souls
8. Boktai 2: Solar Boy Django
9. Mario Golf: Advance Tour
10. Puyo Puyo Fever

Nintendo Power Best Selling Gameboy November 2004
1. Spiderman 2
2. Mario vs. Donkey Kong
3. Yu-Gi-Oh!: Reshef of Destruction
4. Super Mario Bros (Classic NES Series)
5. Dragon Ball Z: Supersonic Warriors
6. Pokemon Ruby
7. Sonic Advance 3
8. Super Mario Advance 4: Super Mario 3
9. Kid Icarus: Underworld
10. Sonic Battle

Nintendo Power Most Wanted November 2004
1. Perfect Dark 2000 - GCN
2. The Legend of Zelda - GCN
3. Grand Theft Auto: San Andreas - GCN
4. Metroid Prime 2: Echoes of the Hunters - GCN
5. Resident Evil 4 - GCN
 
"At least it sold better than Eternal Darkness." - A Shenmue fan.
I take offense this one....
EA pulls out of its buyout of Criterion Software citing a huge price hike from parent company Canon Inc. This price hike was likely due to in part the initial leak of the deal and the response from many companies within the gaming industry. – Excerpt from IGN, October 2004
Nice EA you deserved that, at least Rendeware would evolves ITTL.
 
Archie announces it will publish the Japanese Super Mario Kun series in North America sometime next year - Excerpt from Planet Gamecube, September 2004
Great!
EA pulls out of its buyout of Criterion Software citing a huge price hike from parent company Canon Inc. This price hike was likely due to in part the initial leak of the deal and the response from many companies within the gaming industry. – Excerpt from IGN, October 2004
Now this is paradise.
Sonic makes his grand return to the Macy’s Thanksgiving Day Parade alongside a new Super Mario balloon. – Excerpt from the New York Times, November 2004
And 2004 couldn't have been a better time to do that.
The original GameWorks in Seattle will be closed at the end of the year in a planned remodeling by Nintendo and will open later in January next year alongside the upcoming Nintendo World Store in New York City. - Excerpt from Wired, November 2004
That brings up a good question: What is DreamWorks up to as of late? Because I don't know if it would be a good or bad idea if they sell their stake in GameWorks to Sega and Nintendo.
"At least it sold better than Eternal Darkness." - A Shenmue fan.
And at least it got a sequel.
“I really hope there's a Half - Life 3!” - Someone who just finished playing Half Life 2
Oh, you sweet, naive, summer child.
 
Omake: Rare’s Restructuring 2003
Shortly after its purchase from Nintendo Rare heads Chris and Tim Stamper began to change the way the studio operated. One of the first things was an end to the competitive nature of the various development teams. The dev teams were highly encouraged to communicate with each other to ensure release dates we’re not overlapping and to bounce ideas off each other.
The days of development teams competing for funding was gone. Thanks to increased funding from Nintendo, Rare was not only able to fund all its dev teams equally but with larger budgets than before.
The dev teams at Rare were larger and went through a reorganization. There where now 6 development teams.
Banjo Team was led by Banjo-Kazooie director Gregg Mayles. Banjo Team was comprised of much of the original Banjo-Kazooie and Banjo-Tooie team. Conker Team is led by Conker’s Bad Fur Day director Chris Seavor. Dino Team led by Diddy Kong Racing and Dinosaur Planet director Lee Shuneman. Donkey Kong Team, sometimes called DK Team is an entirely new team led by by Donkey Kong 64 director George Andreas. The last home console team was Golden Dark Team, a new team led by Duncan Botwood, who was one of the only major designers of Goldeneye and Perfect Dark to stick with Rare. Finally Rare’s small handheld team was expanded to a size comparable to the home console teams.

Rare Teams.png
 
Shortly after its purchase from Nintendo Rare heads Chris and Tim Stamper began to change the way the studio operated. One of the first things was an end to the competitive nature of the various development teams. The dev teams were highly encouraged to communicate with each other to ensure release dates we’re not overlapping and to bounce ideas off each other.
The days of development teams competing for funding was gone. Thanks to increased funding from Nintendo, Rare was not only able to fund all its dev teams equally but with larger budgets than before.
This is absolutely great! No more competition, enough funding to see the highest quality imaginable, and the ability to bounce ideas from one team to another.
Just one question, though. Is this version of Rare hiring?
The dev teams at Rare were larger and went through a reorganization. There where now 6 development teams.
Banjo Team was led by Banjo-Kazooie director Gregg Mayles. Banjo Team was comprised of much of the original Banjo-Kazooie and Banjo-Tooie team. Conker Team is led by Conker’s Bad Fur Day director Chris Seavor. Dino Team led by Diddy Kong Racing and Dinosaur Planet director Lee Shuneman. Donkey Kong Team, sometimes called DK Team is an entirely new team led by by Donkey Kong 64 director George Andreas. The last home console team was Golden Dark Team, a new team led by Duncan Botwood, who was one of the only major designers of Goldeneye and Perfect Dark to stick with Rare. Finally Rare’s small handheld team was expanded to a size comparable to the home console teams.
The teams chosen here are good ideas. A team for the collectathons, a team for the games aimed at older audiences, a team for action-adventure titles, a team for Donkey Kong Country, a team for FPS games, and even an expansion for the handheld division. I couldn't be happier!
The games that have me the most excited are Killer Instinct Ultimate, Banjo-Threeie, and Project Rare Racing. But all the others I can also see selling quite well.
 
Top