First of all, I'm not opposed to an Alcubierre Drive. There are some problems with the concept, but if we can plausible handwave them, it would remain possible enough. It would make for a more fluid setting, depending on how difficult is to make the drive and mantain it. In fact, I would expect those ships to be complicated and somewhat dangerous, owned only by government organizations and crewed by the best of the best. The crew would have to be trained in both science and military matters, since these ships would be used for many missions, to strange new worlds. And the missions would be long, maybe 5 year lon-
Oh crap, I just invented Star Trek, didn't I?
The scale sounds about right for the initial start, I'm assuming the "now" is in the 2600s which we won't continue beyond for now.
We should start laying down some kind of a rudimentary timeline. I think humanity should still be quite divided, but they have almost always come together against any outside threats. 600+ years is a lot of time, so there ought to have been multiple different periods on Earth.
As for FTL, maybe it's something that requires some incredibly funky and technically almost impossible feats, which we won't be seeing anytime soon.
Yes, I'm thinking of setting the TL in a fixed year, and web it from there.
Some thoughts on future politics:
1: If we go with an artificial,
expensive, wormhole network, the organizations that maintain/build it would be the most powerful in existance, governing interstellar matters. Inside a solar system, however, things would be pretty different. There's lots of space for colonies, nations, struggles and trade
2: Nationalism probably won't go away anytime soon. The Greeks for example lived centuries under the Ottoman Empire, yet retained their national identity. Nations will change, and most probably the Nation-State system will fall, but many nations would remain by the year 2600.
3: Space colonies, except those located in terraformed/livable worlds, would be very autonomous and self-sufficent, if they are permanent. Safe shipping, however, would be desirable by most of them, since they cannot produce all goods (luxury items, for example). And also, they would have a strong sense of community inside the colony: see one post I made in other thread:
If colonies get established by diferent cultural divisions, I'll expect that they'll keep their traditions very rigid unless the colony suffers some inestability. Even without any cultural divisions, space colonies will be self-contained, remote and isolated enviroments by the most part; both in supplies, techonology, division of work, and even communication. They'll foster a sense of cooperation and 'we all know each other here'. After all, if people dislike each other, or try to sabotage the colony, or don't maintain it properly, everyone dies. Space is harsh like that: either everybody maintains the colony and works for all, or it fails. This fosters a strong sense of community and belonging. It also, unfortunately, I believe, will foster a distrust of the other, by the simple reason that the people of your colony are the most important people, and are the only ones you know well. I'll leave the implications of such a culture (or rather cultures) to you.
How do the wormholes work, specifically?
1. Are they dependent on natural phenomena or can be built almost anywhere at himan's will?
2. Is there a unified standard of wormhole travelling, either by regulation or natural properties, or are there several incompatible standards?
3. Is a big wormhole significantly harder to construct/maintain than a small one, not much, same, or the opposite?
4. Are connections one to one, one to certain others or one to any? Can human switch the destination(s)? Can human decide the destination(s) when constructing it?
5. Do ships need special equipments to travel through a worm hole? If we broadcast a signal through a wormhole, what would happen?
6. Can they be destroyed once in place?
That's what I'm talking about! We need to establish some parameters. Let's see (keep in mind that this is my own idea, and I'm open to proposals)
1: They are not dependent on natural phenomena (though we could stablish some range, based on the energy used to open it)
2: To keep things simple and prevent paradoxes, there is one unified standard.
3: I would say it's only more difficult to maintain... but I might be wrong. Let's put that on hold while we do more research.
4: They are one to one, and humans can decide the destination (or rather, computers. I would think the calculations are beyond the ken of a single human)
5: I would imagine the ships would need some modifications for the gravitational and radiation stresses of a wormhole. And yes, signals could be sent (in fact, wormholes would be the only way of interstellar comunication)
6: Probably it wouldn't be pretty.
Also, a wormhole network, as I said in the previous thread, would be easy to map. Just think a metro map, with solar systems as stations.