Would it be correct to assume that The Realm Reborn will just be a standard expansion pack?
Leon manages to finish Wesker off once and for all.
Yeah, I'll believe that when I see it.
Shoot him again... and again. Also look for any potential vats that his clone bodies or eve uploaded computer minds where Resident Evil will make cyber-zombies
Is Claudia by any chances somewhat based off of Claude from 3H? I mean her older brother is a Wyvern rider. Or is this more of a reference to Seteth and Flayn?So who has questions?
we've this far before even 3H was revealed so..nope(If anything...is the minerva/michalis-Althena/Arion reference)Is Claudia by any chances somewhat based off of Claude from 3H? I mean her older brother is a Wyvern rider. Or is this more of a reference to Seteth and Flayn?
Is Claudia by any chances somewhat based off of Claude from 3H? I mean her older brother is a Wyvern rider. Or is this more of a reference to Seteth and Flayn?
we've this far before even 3H was revealed so..nope(If anything...is the minerva/michalis-Althena/Arion reference)
Did we loss a dimension in the new thread?2-D fighter Virtua Fighter Infinity.
If I lived in this TL I would not buy the Apple Gemini lol, such a high price for a handheld that takes no physical games.Railstorm
Railstorm is a futuristic FPS title developed exclusively for the Apple Gemini. The game's main distinguishing feature from other FPS games is its focus on guns that fire bullets at an extremely rapid rate. The protagonist's basic weapon is a minigun, and it goes up from there, with guns frequently able to fire thousands of rounds in a minute, and the player showered with ammo so they can fire quickly without worrying about running out. The protagonist is a supersoldier named Hotch, the subject of a military project designed to create an army of soldiers capable of showering bullets on anyone who stands in their way. After the project is sabotaged, Hotch is forced to go rogue with the project's main scientist, a woman named Elle, supplying him with weapons and funds. The project was sabotaged by a rival branch of the military specializing in cybertech warfare, who attempted to use Elle as their own main scientist, only for her to be rescued by Hotch and driven away. This military branch uses home grown clone soldiers in battle, these clones have been embedded with battle chips allowing them to be controlled from afar. They're heavily armed as well, but not as heavily armed as Hotch. At the same time, a group of space invaders have arrived as well, though the space invaders have human features and are implied to be from a galaxy where humankind also evolved, but indepedently from Earth's humans. The plot is fairly simplistic and is mostly just an excuse for Hotch to mow down thousands of enemy soldiers with his wide variety of guns. Despite the game's flimsy plot, enemy soldier AI is developed extremely well. Enemies will react realistically and will use strategy and tactics, conversing with one another and reacting to Hotch's actions, with one unit that might be coming under fire able to radio to other units to watch out. Hotch's supply of weapons range from miniguns and assault rifles to rapid fire grenade launchers and laser cannons, an old school gatling gun, and powerful handheld railguns capable of firing hundreds of rounds per second at relativistic speed, creating unimaginable carnage on the battlefield. Rather than firing single shots or even bursts of shots, the player is capable of firing constant bursts of high velocity fire, and there are plenty of destroyable environments as well. Soldiers tend to be heavily armored, but this just means that Hotch will need to concentrate more fire on certain units to finish them off. Normal grunts are rarely bullet sponges though, and Hotch's guns can usually take out regular soldiers with a great deal of ease. Enemies will also deploy soldiers in walking mechs, tanks, and helicopters, each of which can soak up a little more damage than a normal soldier. Hotch walks fairly slowly, but the player is able to stow their heavy weapon in order to run a bit faster, depending on what kind of weapon is used. Hotch is also capable of tearing off certain battlements such as stationary gatling guns and missile launchers and using them as weapons, though these can't be stowed and stashed like normal, they have to be set back down somewhere after being used. As expected, enemies have a tendency to die fairly spectacular deaths in the game, and this is one of the bloodier FPS titles to appear on a handheld (or pretty much anywhere), earning a strong M rating. Despite the carnage and the bloody nature of the game, Hotch isn't Rambo. He's quite intelligent and fairly soft-spoken, and isn't really aggressive or bloodthirsty, his preference for big, powerful guns mostly stems from the overwhelming odds he faces and the firepower of the enemy. When he confronts a friend or enemy off the battlefield, he's capable of conversing quite normally with them, in contrast to some of the more "edgy" FPS protagonists out there. The game's character development is one of the few strong things about the overall plot, with Hotch and Elle both getting quite a bit of character development, and the villains also having strong motivations and three-dimensional characters. The game develops most of its plot with mid-mission dialogue and short, well animated cutscenes, and features strong voice acting from a cast that includes Matt Mercer as the voice of Hotch, Tabitha St. Germain as the voice of Elle, and Greg Baldwin as the leader of the parallel human civilization that serves as the main villainous group of the game's second half (which sees the rogue military faction slowly come back over to Hotch's cause as they team up to take the invaders down). The game's graphics are the best ever seen in a handheld game, at least to date, and better looking than any iTwin game (save perhaps for Resident Evil 6). Railstorm also features an extensive multiplayer mode, which features online play and uses dedicated servers to avoid lag during some of the intense gun battles. The game's multiplayer mode includes arenas on land, in space, and even on the sea, with a special "battleship style" mode simulating World War II naval battles with futuristic weaponry. Railstorm is intense, violent, addictive, and fun, and a sleeper choice for the year's best FPS, even over the far more hyped Cyberwar 4. The game is released in November 2012, amidst a wave of much larger console releases. However, for Gemini owners, it's a must-buy, and it's also a game that leads many to consider buying the system during the holiday season, thanks to extremely strong reviews and word of mouth. It's a game that could never be done on the Nintendo Connect, and becomes one of the defining early games for the Apple Gemini, as well as a major catalyst for the handheld's success.
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Apple's Gemini handheld got off to a rocky start, but thanks to some timely releases this year, particularly Sonic The Hedgehog 6 back in August, the system has gained significant ground on the Nintendo Connect, both in North America and Japan. The most recent major release, Railstorm, is the third fastest selling Gemini game of the year, behind the aforementioned Sonic 6 and the highly successful 2-D fighter Virtua Fighter Infinity. Railstorm is driving Gemini sales at a time when the system needs them most, and despite its high asking price (still $299.99 in most locations) and its lack of a physical software medium, the Gemini is proving to be a capable rival to Nintendo's handheld. The Gemini has seen increased sales through August and September, and in October it sold around 75% of the units that Nintendo's Connect did on a worldwide basis, making October 2012 the third best month overall for the Gemini when compared with Nintendo's machine. We're also seeing Apple finally start to get aggressive with the Gemini's pricing. The system will have several Black Friday bundles, including bundles that include both Sonic The Hedgehog 6 and Virtua Fighter Infinity already downloaded to the machine, and will be priced at $249.99 rather than the normal $299.99 MSRP. We've also seen certain retailers carrying the base Gemini system without any games for $199.99, the same price as Nintendo's Connect. Though the Connect is expected to have another extremely successful Black Friday sales season, Apple's Gemini is expected to have its biggest month yet, thanks to its expanded game library and the aggressive sales. Some analysts even expect the Gemini to clear 10 million total units sold by the end of 2012, which would put it behind the iPod Play in terms of sales pace, but would be a stronger than expected year for Apple after slow Gemini sales out of the gate.
Though fans have been skeptical of Apple's expensive machine, critics have showered the Gemini with praise, lauding its ability to provide console-quality visuals in a portable package. The Gemini, which has been pushed much harder as a dedicated gaming machine than the iPod Play, has also gotten strong reviews from those who have purchased it, with a slightly higher overall software attachment rate than Nintendo's Connect. The Gemini has seen several high profile releases and ports this year, and with Apple stating that the handheld will have streaming capabilities with the Apple Virtua, allowing players to take the next generation of Apple games on the go, it's expected to remain a viable gaming device for years to come.
-from an article on Kotaku, posted on November 14, 2012
FUTURE!If I lived in this TL I would not buy the Apple Gemini lol, such a high price for a handheld that takes no physical games.
If I lived in this TL I would not buy the Apple Gemini lol, such a high price for a handheld that takes no physical games.
Would be kind of funny if they did the whole propriety memory cards thing like Sony did.I would have one, provided 256 gb sd cards didn't cost triple digits money.