Correct, Corpus Christi has basically become the Latin Nashville thanks to Selena. It's a lot more touristy and more international. It's actually leeching some of the growth/weirdness/population that Austin got IOTL (not all of it, but a good fraction of it).In retrospect... you're right. 2016 was rough but it's not 2020 rough. I had a strange feeling this year wouldn't be great, I didn't expect my expectations to be exceeded by this much.
On the other hand, this world isn't better or worse than ours. (Okay, better in regards to video games like SimSociety being a thing and Schala being playable in Chrono Trigger and Patrick Stewart voicing Julius Caesar in Civilization IV and...)
Corpus Christi is a city ITTL that has benefitted significantly from over two decades of butterflies at this point. Selena not dying in 1995 was particularly helpful in that regard.
Correct, we're only covering like... 20 percent of the total console games? Only the significant ones, so most of what we're covering are baseline "good" games. Also, I haven't been too great keeping up with studio names, but I assure you that there have been a couple Bioware-esque studios, original TTL, that have collapsed or will collapse. It's happening, we just haven't been covering it in lieu of other stories. Also, we're seeing a lot of direct funding of developers, especially by Apple and Google, so there are less studios than IOTL. As for critical/fan splits, actually yes! Pixelworld is actually fairly polarizing. Cyberwar 4 actually got a decent amount of gamer hate (They don't like Lucy/Netizen X). Miraculous Ladybug is somewhat polarizing. R.E.V.O. got a decent amount of dislike. Silent Hills was a bit polarizing. Dream Garden has a decent amount of haters. Surprisingly, Thrillseekers avoids it for the most part (the Rule 34 helps), but Thin Air drew aggro from some people despite its high review scores, and Syrene is an intensely polarizing character.Thing is he’s only focusing on the biggest games ITTL and devs seem to be better run than IOTL. We’re not seeing giant falls from grace like BioWare or Rare (though Everwild at least looks fun). Which makes sense because TTL has big companies like Nintendo and Sega avoid the massive blunders. To use a Pokémon comparison we have the Chaos Timeline while Nintendo and Sony working together is the Order Timeline.
I’m curious to see if we’ll be getting games where critics and fans are very split like The Last of Us 2 or Mass Effect 3. Critics adore these games but there’s a huge fan backlash to them, may have missed if there’s any games like this but critics and gamers seem to agree more often here.
The Nexus has a Wii-like level of shovelware, which is one of the things hurting it. You're right about Apple/iOS having a lot less.I’m willing to bet shovelware is very concentrated on Android and Steam ITTL. Steam I don’t see anything indicating they’d be better about shovelware than OTL. With mobile being even more viable for gaming than OTL, it feels like the best place to put shovelware and I see Steve Jobs being much stricter on what gets on iOS since Apple’s so much more involved with gaming than OTL. Google on the other hand probably doesn’t care what goes on Android. I see how they handle YouTube
Lattimore is actually doing really well on the Cowboys, which is one of the reasons they've bounced back so quickly. Alshon Jeffery is also doing okay on the Colts.Speaking of Clowney. What happen ITTL to a few other great Gamecocks? Marcus Lattimore, Alshon Jeffery, Connor Shaw, DJ Swearinger, and Ace Sanders.
Mmm, sure, it's in there.If Dallas Green's acoustic cover of Alexisonfire "Boiled Frogs" is not in Dead End Job, I will be highly disappointed.