Super Mario Dimensions 3
Super Mario Dimensions 3 is a 3-D platformer published by Nintendo exclusively for the Nintendo Connect. Featuring similar gameplay to the previous two Dimensions titles (and also featuring a lot of the new gameplay elements from Super Mario Laboratory), the game is a fully fleshed out 3-D adventure, with graphics exceeding those of OTL's Super Mario Galaxy. It features a total of 14 different worlds to explore, which is less than the two previous games, but the 14 worlds are for the most part bigger and more complex than those of Super Mario Dimensions 2, and the Mushroom Kingdom hub world is also much bigger, bigger than any of the 14 other worlds in the game, and featuring a huge amount of things to do. The game itself has a total of 360 collectible Stars, which can be collected as both Mario or Luigi, giving the game a true total of 720 Stars to collect. The Mushroom Kingdom hub world has a total of 80 Stars, while each of the 14 dimensional worlds in the game have a total of 20. Mario and Luigi both have an enormous amount of skills at their disposal, able to run, jump, climb, punch, and kick, with comparable mobility to OTL's Super Mario Odyssey (not quite as many moves as in that game, but close enough). The game's worlds are a massively diverse collection of environments, each with its own unique flora, fauna, and gameplay quirks, with memorable characters, both friend and foe, populating each one. Super Mario Dimensions 3 hearkens back to a more "traditional" Mario experience, with Bowser as the villain and Peach as the damsel in distress needing to be rescued, not dipping into the more complex plots seen in other games like Flip or Laboratory, or even Super Mario Dimensions 2. There aren't any "throwback" worlds in the game, though there are plenty of elements hearkening back to previous games in the series, as well as some 2-D sidescrolling segments in the form of separated areas (much like the throwbacks in Super Mario Odyssey). The game's overall visual aesthetic can be compared to OTL's Super Mario 3D World, and its musical style is also closer to that game than to a more epic game like OTL's Galaxy or Odyssey. The game is crafted to provide a Mario experience that will both please old school fans and draw in new ones, while providing challenge to veteran players and a welcoming experience for beginners.
The game's fourteen worlds are divided into five "chapters", so to speak, and usually, you'll need to clear a group of three worlds before moving onto the next ones. However, there's usually one world that has to be visited first within each chapter, or a world that has to be opened up last. The list of worlds is as follows:
Fairplay Dimension: The first world players will visit is themed on sports of all kinds, with Chargin' Chucks appearing alongside baseball and hockey playing Koopas, and several sports minigames to enjoy.
Desert Dimension: A desert-themed world with pyramids and palm trees, though it distinguishes itself somewhat from the Shifting Sand Lands of previous Dimensions titles.
Poison Dimension: A world with pools of poison and acid everywhere, with somewhat of a swamp theme. Mario must defeat the boss of this world to move to the next chapter.
Mechanized Dimension: A factory world filled with Mechakoopas and gears, where Mario has to build a giant robot to battle a huge Mechakoopa.
Underground Dimension: A world spread out in a network of crystal caves, there's an almost maze-like quality to this dimension.
Ocean Dimension: A dimension themed on water, though it also features an extensive beach area.
Growing Dimension: A garden-themed dimension full of giant plants and giant houses.
Vine Dimension: A jungle-themed world, somewhat similar to the poison dimension, but with taller trees and more platforming.
Spire Dimension: A dimension themed on crystal spires rising high into the sky, quite beautiful but featuring lots of deadly challenges.
Temple Dimension: A dimension themed on Greek and Roman architecture, with a giant maze at its center.
Carnival Dimension: A carnival-themed dimension, with rides, bright lights, and aggressive enemies.
Palace Dimension: Based almost entirely around a medieval-styled castle, this dimension is filled with Koopa knights and stone walls.
Molten Dimension: This dimension has some similarities to Bowser's Kingdom from OTL's Odyssey, with lava everywhere and a fortress-like structure to explore.
Star Dimension: A space-themed dimension, this is the final dimension visited in the game, and Mario needs to defeat a powerful boss here to access the final challenges.
Once the Star Dimension objectives are cleared and Mario (or Luigi) has 120 Stars, a door in the Mushroom Kingdom opens that allows players to battle Bowser in a spectacular boss fight. Unlike in other Dimensions games, where most Bowser encounters take place in the individual worlds, Dimensions 3 gives players separate areas to explore, somewhat like the Bowser worlds in OTL's Super Mario 64. Of course, the game does feature plenty of bosses in the Dimensions themselves, both large and small, with the Koopalings all showing up at various times to challenge Mario, and a few throwback bosses appearing as well. Once all 360 Stars are collected with a single character, a new challenge level opens up, while collecting all 720 Stars unlocks the game's ultimate challenge, a gauntlet of obstacles that the player must survive with only one health point. Defeating that gauntlet allows the player to truly conquer the game and declare themselves a Mario Dimensions 3 master.
Super Mario Dimensions 3 is released in November 2014 for the Nintendo Connect. It doesn't take a huge amount of risks, and doesn't change things up like Super Mario Laboratory did, but what it does, providing a fun Mario platforming experience, it does EXTREMELY well, and is an absolutely gorgeous game for a handheld title, providing tons of fun and replay value. Reviewers give it extremely high scores, almost all 9s and 10s, and it's considered the best Connect game of the year and one of the best games of the year overall, while sales are through the roof, driving Connect sales throughout the holiday season.
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Sonic The Hedgehog 7
Sonic The Hedgehog 7 is a Gemini exclusive action platformer title and the direct sequel to 2012's Sonic The Hedgehog 6, continuing the story from that game and featuring Shadow the Hedgehog once again as a major antagonist, though the primary antagonist of the game is a robotic creature named Metallis, forcing Shadow to eventually team up with Sonic to save the universe. Like its predecessor, the game contains mostly 2-D gameplay, with some 3-D segments including bosses and certain levels, making the game a hybrid of both styles. While Sonic, Tails, and Shadow are the main playable characters, Sonic's friends all play a larger role in this game, with Amy, Knuckles, Corona, Big, Espio, and Rover all seeing significant screen time, and in some cases (Amy, Knuckles, Corona, and Rover) being playable. Sonic The Hedgehog 7 doesn't change much of the basic gameplay of its predecessor, but instead decides to mix things up with more "out there" ideas for worlds, bumping up the graphics fairly significantly and introducing a few more gimmicky gameplay elements, giving Sonic, Tails, and Shadow the ability to pick up objects and throw them, or even mix them into different objects. This gives the game a more "experimental" style that some critics believe to be inspired by Super Mario Laboratory, though the application of these elements is significantly different. Enemies have a lot more variety in this game, and more complex attack patterns, which makes Sonic 7 noticeably more difficult than Sonic 6. The platforming hasn't really changed, but combat has, and though the boss fights are better received overall, some regular enemies do become annoyances in certain levels. Shadow himself controls somewhat differently from Sonic: he's slower, and more reliant on combat than Sonic is, gaining his own repertoire of special attacks, and also able to create more weapons than Sonic can, though he doesn't use a realistic gun like he's been known to do in OTL's games. Meanwhile, Tails, the genius inventor, has an entire quirky repertoire of fun gadgets, and the "experimentation" element of the game makes him a lot more fun to control than he has been in other titles, while he can also deal with enemies much more easily. Fans of the series take immediate notice, and while some are upset, others rejoice at Tails getting a "buff", with speedrunners preferring Tails over Sonic or Shadow for this reason. Other characters like Knuckles and Amy can't use the item system, but they are able to use their own innate abilities, some of which can be quite strong.
The plot of the game sees Shadow finally gathering all the pages of Eggman's journal. He hopes to build a Life Machine to resurrect Maria, but the journal is suddenly stolen by Metallis, who plans to use them to create the Ultimate Death Machine, fulfilling Eggman's final plans. The game's first two Zones (Battlefield Plains Zone and Stormy City Zone) feature Sonic and Shadow respectively, before finally having them meet and giving the player the choice between the two characters (and Tails) for the last five Zones. These five Zones are significantly longer and larger than the Zones in previous Sonic titles, each one with its own distinct storyline, theme, and boss to defeat. The zones are also more complex than in previous games, featuring more than one different element to them, not just themed around a single thing.
Angelwing Falls Zone: A zone based around a town in the sky centered around a waterfall, with a mix of aquatic, grassland, and urban areas. The boss of this zone is a flying cyborg woman named Angelika, who rules over the town with a brutal iron fist.
Night Rider Zone: A zone of rocky canyons and ruined cityscapes, ruled by a motorcycle gang led by the motorcycle/cyborg hybrid Choppar, who utilizes a powerful electrified chain.
Weathershift Warning Zone: A zone of many environments, themed around shifting weather conditions caused by a cyborg named Gustanzo, who can control the weather and who unleashes powerful windstorms.
Broken Hearts Zone: A zone of mindscrews and twisted visions, based on the idea of friendships and romances being destroyed, and ruled over by a cyborg named Shattera, who uses her siren song to turn friends into foes.
Once these four zones are cleared, the way is opened to battle Metallis in the Death Machine Zone, a floating space station poised to destroy everything. Sonic and Shadow team up to defeat Metallis, and Shadow has the chance to use the last of the Death Machine's energy to revive Maria, but he decides instead to destroy the machine, having realized that Maria would never want its power used for evil. Shadow then sacrifices himself to allow Sonic and friends to escape. The world is finally saved, but the game's ending hints that Metallis had one more trick up his sleeve... and that Eggman has finally been returned to life, setting up the events of the first Virtua Sonic title, Sonic and the Rings Of Order.
Sonic The Hedgehog 7 is released in November 2014, on the exact same day as Super Mario Dimensions 3 (a deliberate marketing choice by Apple). The game receives strong reviews, but not quite on the level of Sonic The Hedgehog 6 (or Dimensions 3, for that matter). Critics praise the game's design choices and the item system, but criticize the frustrating difficulty of some segments and the awkwardness of certain platforming sequences. They also praise the game's voice acting, especially Keston John as Shadow, Rutger Hauer as Metallis, and Sarah Stiles (her first, but definitely not her last voiceover performance ITTL) as Shattera. It's seen as being a fun game that expertly sets up the Virtua Sonic title, but that it could've been better, and just isn't quite as fun as the best of the best platformers. Its sales, however, are excellent, keeping pace with those of Super Mario Dimensions 3 and pushing a ton of Gemini units, especially the Gemini Mini, which has a special bundle version with a Sonic faceplate and all seven Sonic The Hedgehog games downloaded onto the device for $249.99. While Mario once again won this round, it wasn't an overwhelming victory, and this game's success proves that Sonic is still one of the best game franchises in the world.