Squad Four Betrayal
Squad Four Betrayal is an action/adventure game exclusively for the Nintendo Reality, developed by Argonaut and published by Nintendo. It's the sixth console game in the series, and the eighth game overall (ninth if you count Star Fox: Heroic Universe). Taking place about a year after 2009's Squad Four Protectors, the game sees its team of four heroes battle against a powerful interplanetary seperatist group called the Corruptors, while intel that one of them has betrayed the team and the galaxy to the Corruptors hangs over their heads. The series returns to a more linear, traditional style of adventure game similar to the earlier Rebellion and Upheaval, rather than the more mission-based hack and slash of Protectors. However, Argonaut has made important changes to the combat system, progression style, and mission structure of the game in an effort to advance the series beyond the Rebellion/Upheaval style, which had become somewhat dated by the time of Upheaval's release. Combat has been retooled to be more organic, realistic, and strategic, and each of the game's four playable characters has been retooled as well, keeping their classic loadouts but adapting their combat style to that of the new game. Like in previous titles, players can choose between a melee or ranged approach to combat, and these two styles can be switched between at the touch of a button, with special “combination” moves that can allow moves utilizing both approaches at once. Characters will instinctively strike at an enemy's weak spot, though when combat begins, the character may attempt to “feel out” an enemy, and if their attacks are being blocked, they'll try for another move using the same button press. With ranged attacks, cover is also automatic when near an object that can be ducked behind, and it's possible to use lock-on or free shooting. Characters can also shoot at objects rather than opponents themselves, and can sometimes dislodge or detonate something that's struck. It's also possible to aim at specific points on an enemy, such as a headshot or a disarming shot. Combat has been designed to reward skill while also guiding players, so timing is more important than aim, and blocking/parrying/takedowns are also a major part of fighting. The result of this is slick, realistic combat that differs from fight to fight, even when battling the same type of enemy you've faced many times before. There's also been a major change to character advancement: persistent upgrades are introduced to the series for the first time, so it's possible to “level up” and advance along a skill tree. Every enemy defeated and mission completed awards credits which can be redeemed for different power-ups, and credits can also be found in treasure chests. Each character has their own separate health and special meters which can be upgraded, and also has a skill tree which updates along two different branches. Each branch doesn't represent “melee” or “ranged” (melee/ranged upgrades can appear on either branch), but instead represents a “core” playstyle for each character, and players are encouraged to upgrade the branch that best suits their style of play.
Shad: Utilizes a speedy pistol for ranged attacks and an average-speed laser sword for melee attacks. Shad is overall a “jack of all trades” type of fighter meant for beginner players, but his upgrade trees allow for serious specialization...
Hit-And-Run: For players favoring a more cautious type of play, in which Shad darts in and out of combat, focusing on defense and careful strategic fighting, this tree is loaded with buffs to Shad's dodging and movement abilities.
Heroic: For players favoring a more offensively-inclined Shad, this tree allows him to power up his sword and gain more damage from firing his pistol from a standing position, rewarding players who like to end fights quickly.
Rebecca: Utilizes a sniper rifle for ranged attacks and a set of quick-slashing energy blades for melee attacks. Rebecca is a character for those who like attacking quickly and going for big damage all at once.
Critical: For players who want to do a lot of damage in one powerful burst, this tree powers up Rebecca's sniper rifle (at the expense of its rate of fire) and her special attack.
Hack And Slash: For players who like being able to attack more quickly and consistently, this tree gives Rebecca faster and more powerful basic attacks and allows them to use their sniper rifle more like an assault rifle.
Marcus: Utilizes a shotgun for ranged attacks and an axe for melee. Marcus is quite powerful, but also quite slow, the tankiest character in the game but also one who can take out weak enemies quite fast.
Big Bully: Designed to bulk up Marcus as much as possible, with big buffs to HP and attacking power, though not a lot of speed buffs. For players who want to get up close and personal with enemies.
Lightning Fist: For players who prefer to play Marcus a little bit faster, this allows players to duck and dive with big blows at the expense of some of Marcus' durability.
Lane: Utilizes a lightning cannon for ranged attacks and a taser for melee. Definitely the character with the highest skill floor and ceiling, capable of laying lots of traps, but not capable of doing a lot of damage normally.
Mad Genius: For those who REALLY like using Lane's traps, this tree allows for a lot of synergy and strategic play, rewarding players who are able to use Lane to the fullest, with lots of new skills and damage boosts for them.
Zap!: For those who prefer using Lane in a more traditional way, this gives enhancements to his normal ranged and melee weapons, and while it makes him a more one-dimensional character, it also allows newer players to have fun with him.
Players aren't required to pick one tree and stick with it: it's possible to mix and match and develop both trees equally if one so chooses, and some skills are located between both trees to allow players going for either route to pick it easily. Respeccing is also fairly easy, costing a relatively small amount of credits between missions. It's even possible, with a TON of grinding/replaying missions, to get every single skill on every single character. Credits earned by playing with one character are given to all characters, and they're not shared, so you can earn 2000 credits with Marcus and then spend 2000 credits on everyone's skill tree if you wish.
Squad Four Betrayal's mission structure is a bit different from that of previous games: it's divided into eight chapters, with a total of 46 missions. That's a lot more missions than in any other previous Squad Four game, but missions are shorter than they were in previous games, so it balances out a bit (though in terms of overall campaign content, Betrayal is the longest game in the series to date). Missions are also a bit more linear overall, with less exploration (though there are a few missions that ask players to explore). Every single mission, save for a few that are boss/event only, have ways to go off the beaten path, so it's not as linear as other games of its time, and there are quite a few secrets/easter eggs to be found for players curious enough to look. Like in previous games, most missions allow you a bit of leeway in picking a playable character, and in some missions (when characters are traveling together), it's even possible to switch characters at any time. Only a few missions require a specific character. It's also possible to go back and replay missions to grind credits or look for secrets. As for the game's use of VR, it's possible to play completely without VR at all, but it's also possible to use the VR in a variety of ways: entirely first person, entirely third person, or even using the VR only to look around in cutscenes, with the rest of the game able to be played normally. Squad Four Betrayal has a strong voice cast, with the classic team all reprising their roles (Charles Martinet as Shad, Deedee Magno Hall as Rebecca, Michael Riesz as Marcus, and Tom Kenny as Lane), along with Erin Fitzgerald returning as the team's AI companion Evangelyne. Dr. Adia Remiel (from Squad Four Declassified) also returns, voiced by Wendie Malick. President Kline is voiced by Travis Willingham, while Arbiter One, the leader of the Corruptors, is voiced by David Sobolov. Squad Four Betrayal breaks new ground for graphical detail in a console video game, with gorgeous high definition graphics for both gameplay and cutscenes, exceeding any OTL PS4/Xbox One title and setting a new standard for the Reality. The game's combat animation, in both gameplay and cutscenes, is directed by Monty Oum, who has created some truly spectacular fights for the game, ranging from brutal and pragmatic to spectacular and over the top, making them some of the more memorable moments in the entire series. The development of Squad Four Betrayal took place over five years, featuring a mix of Argonaut's old guard and its new blood, and represents the culmination of an effort even larger than that of Star Fox: Heroic Universe. The soundtrack was composed by Bear McCreary and The Flight, while Steve Conte performed the game's main theme, “Back To Where It All Began”, which is heard during the ending credits.
Squad Four Betrayal takes place amidst a growing unrest in the galaxy, with the Lockstar government increasingly besieged by attacks and propaganda circulated by an army known as the Corruptors, an alliance of humans, other sentient beings, and AI constructs who advocate the toppling of the Lockstar government. They began to gain a foothold after the events of Rebellion, continued to gather power during the galactic turmoil of Upheaval, and were present in Protectors in the form of various small rebel/criminal groups, but by the time of Betrayal, they had grown into a significant force, somewhat like the Confederacy of Independent Systems from the Star Wars prequels. Squad Four has been battling them fairly successfully, but their rhetoric has begun to win them powerful allies, and there have been numerous high profile defections from Lockstar's army and government. President Stroma resigned over her failure to handle the crisis properly, and the new president, Bartholomew Kline, is taking a hardline stance that is winning back planets but also causing more defections. Even Squad Four has expressed some misgivings over his handling of the situation, but as the game begins, they continue to do their job with a focus on protecting civilians regardless of their allegiance.
Chapter One: The Fateful File (Missions 1-5)
Chapter One serves as an introduction to the game and the new combat systems, as well as a way to establish where the team is at as of the beginning of the game's events. While their bond is as strong as ever (and the game will spend a great deal of time establishing each of the six relationships among the four main characters, as well as establishing each character's individual motivations), there are still some cracks and disputes, with Shad and Marcus still butting heads at times, Rebecca dissenting somewhat from both of them, and Lane determined to prove his worth, believing he's not quite the hero that the other three are. The first few missions are action packed, focusing on an assault against a Corruptor stronghold on a desolate moon believed to be of key strategic importance. Mission 5 sees the squad assaulting a citadel, but encountering only token resistance when compared to the large boss monster fought in Mission 4. This leads to the discovery of the intel indicating that one member of the team is a traitor. They report back to Kline with these disturbing findings.
Chapter Two: A Method To Madness (Missions 6-12)
With one of Squad Four suspected as the traitor, some in the Lockstar military want the whole team locked up, but Kline, remembering the events of Rebellion, knows that Squad Four's loyalty is unimpeachable, even with the intel, and that if one of them was a traitor, the other three could be trusted to stop them. He decides to allow business to continue as usual for the team, and sends them on a series of missions to root out more Corruptor spies. The team stays together for the most part during these missions to a pair of distant worlds, though tensions seem to be increasing as the team starts to distrust one another. We also see that each of them have their own separate agenda and contacts apart from the rest of the team: Shad has been visiting with an old mentor to keep his skills sharp, only to learn his old mentor has Corruptor sympathies, Marcus has been privately pondering leaving the team, believing that Shad's leadership is holding him back, Rebecca continues to visit with Dr. Remiel, who has been dabbling in illicit AI research, and Lane has been keeping inventions and weapons secret from the team. Each of these agendas is explored in depth in the coming chapters, and each of them starts to coalesce into a reason why one of them might betray the others. The team manages to track down and capture a key Corruptor leader, though their celebration is short lived, as Arbiter One soon shows up with a massive army, ambushing the team. The four are captured and separated from one another.
Chapter Three: The Great Schism (Missions 13-18)
It doesn't take long for Squad Four to reunite, with each member escaping their individual captivity. However, the happy reunion is short lived, as each one seems to have gotten evidence implicating another member of the team. Meanwhile, the Corruptors begin an all out assault against Lockstar, and with Squad Four gone, the planet takes a beating. During this chapter, and the first half of Chapter Four, the game makes a compelling case for any one of the team to be the traitor, with each member of Squad Four acting suspiciously at some point. They all decide to go their own separate ways, with Shad reporting back to Kline, Marcus going off on his own to try and take down Arbiter One himself, Rebecca retreating back to Dr. Remiel's, and Lane making a deal with a shady Corruptor weapons dealer. While each of them completes their own individual mission, the future of their team is heavily in doubt.
Chapter Four: The Mother Of Invention (Missions 19-24)
Missions 19, 20, and 21 see the team continue to be separated from one another, but in Mission 22, all of the plot threads come together, and the team reunites for good and starts working together again to repel the assault against Lockstar. Missions 23-24 are a massive battle between the team and an invading Corruptor army, and for all the shadiness and potential villainy displayed by the team in the last few missions, they each get a heroic moment to shine in this battle. The final battle of the chapter pits all four members of the team against an enormous tank-mecha hybrid piloted by the Corruptors' second in command, and not only do they defeat the mech and stop the threat to Lockstar, but an important Corruptor figure has been destroyed, reducing the Corruptor threat dramatically. It's also revealed that there may not be a traitor after all, with a bit of intel showing that the Corruptors may have just made up a rumor to foment discord amongst the team. With the Corruptors in retreat, the next mission is to pursue and either capture or terminate Arbiter One. Squad Four takes on the task of hunting him down, but even with the hope that there's no traitor after all, the mission ends with the ominous reveal that someone is still passing along intel to Arbiter One...
Chapter Five: Veritas (Missions 25-29)
This chapter sees Squad Four split up to track down two leads: Shad and Marcus head to a city/marketplace called Carnian, where a Corruptor sleeper cell is thought to be operating, while Rebecca and Lane travel together to take out the Corruptors' AI gestalt, which, if successful, will cripple their robotic forces. Shad and Marcus' segments are action packed, with lots of close quarters combat and chases, though they're also action packed for another reason: the partnership between the two deteriorates and they nearly come to blows. Meanwhile, Rebecca and Lane's segments have more sneaking and AI battles, while the two are getting along much nicer, though Lane has never felt more inadequate as he watches Rebecca's skill in dismantling the AI resistance the two face. Shad and Marcus' mission takes a turn when Marcus meets up with an old friend who turns out to be the leader of the Corruptor cell, and Shad finds himself all alone with Corruptors all around. Meanwhile, Rebecca and Lane seems to have bitten off more than they can chew as they are attacked by a massive robot, and after a ferocious boss battle, Lane abandons Rebecca. However, these two incidents turn out to be swerves: Marcus returns and saves Shad at the last minute (though the two are still arguing), while Lane left because he came up with an ingenious plan of disabling the AI. Mission 29 goes quite smoothly for the squad, but seems to have an ominous undertone, as if it's building to something... and indeed, it is. Lane is alone with the Corruptors' AI mainframe, and is about to disable it, when suddenly Rebecca points a gun at him and demands he stop what he's doing. The way the scene begins, it's impossible to tell whether this is because Rebecca is betraying Lane, or whether she's uncovered Lane as the traitor. However, from Rebecca's menacing tone and Lane's terrified realization as the scene progresses, it's clear that it's indeed Rebecca who has been working with the Corruptors this entire time. Lane eventually complies with Rebecca and asks her not to do anything rash... but Rebecca, showing a small amount of regret but for the most part cold and focused, shoots Lane in the head (this part is silhouetted, so nothing graphic is shown, but the imagery makes it clear that Rebecca executed Lane). It then shows Rebecca communicating directly with Arbiter One, telling him the mission has been completed, and showing Rebecca reversing Lane's actions and enhancing the Corruptors' AI rather than destroying it, causing a Corruptor resurgence throughout the galaxy as their robots gain new strength and some destroyed robots rebuild themselves. It's also shown throughout the game how Rebecca has been slowly sabotaging her team. We don't yet know her motivations as she leaves Lane's body where it fell, but we are left with the knowledge that Rebecca has betrayed her team and the galaxy.
Chapter Six: The Hunt For A Traitor (Missions 30-35)
Mission 30 shows Shad and Marcus' escape from Carnian, barely making it offworld with their lives after they are attacked by a robotic death squad. Mission 31 sees the two discover the truth: Rebecca is the traitor and Lane is dead, though it's also shown that Dr. Remiel didn't know anything of Rebecca's activities, and that she feels just as betrayed as Shad and Marcus do, while also offering to take custody of Lane's body so it can get a proper heroes' burial. Missions 32-35 involve the hunt for Rebecca, with Shad and Marcus personally offering to take responsibility for finding and bringing her to justice. Rebecca makes herself quite hard to find, leaving Corruptor squads of humans and robots in her wake, while Shad and Marcus continue to butt heads, with Marcus even punching Shad at one point. The punch, however, seems to be a wakeup call for Shad, who was in denial that Rebecca would ever betray the team, and convinces him to do what he must. The two finally pursue Rebecca to a desolate planet where she'd been planning to rendezvous with Arbiter One. They confront her in an ancient arena, where she explains her motivations for betraying the team. She believes the Corruptors know what's best for the galaxy, after years of Squad Four saving everyone, only for more chaos and destruction to occur in their wake. She gives a passionate justification for her actions, how the Corruptors will bring peace, how meaningless wars will end, how there won't be a need for Squad Four anymore. She's tired of fighting, she's tired of saving a small group of people while the rest of them die. She wants to save everyone, and the Corruptors, after all this time, are the only ones who can do that. She's shown to be in agony over killing Lane, but that if she didn't do it, she wouldn't be able to help the Corruptors complete their mission, and how all of them, including Lane, signed up to sacrifice their life to protect everyone. She then asks Shad and Marcus to join her, even if they can't ever forgive her for killing Lane. She asks them to let her show them the truth, but they both refuse, giving their own passionate speeches about heroism and freedom and how Rebecca is a traitor to all of that... it's easily the most emotional moment in the series, the conversation between the three, with all three of them shedding tears at some point during the exchange. However, at some point, the talking has to end... and that gives way to the climax of the game, the boss battle of Shad and Marcus vs. Rebecca. There are several stages to this fight: in some stages, Shad and Marcus fight together, in others, it's one of them fighting her while the other is temporarily incapacitated. The intense combat is seamlessly combined with cutscenes, probably Monty Oum's magnum opus up to this point (imagine your favorite fight scene in OTL's RWBY... now imagine something even better, that's what this fight is). The Rebecca fight is incredibly challenging as well, though it's also quite fair, and quite fun. Shad and Marcus, despite their anger at Rebecca's betrayal, are holding back... but Rebecca isn't, allowing her to fight on even footing with both of them at once. Eventually, however, Shad and Marcus win, and take Rebecca into custody. She's furious with them, even spitting at Shad at one point, and it's clear at the end of this chapter that Squad Four is broken forever.
Chapter Seven: Shattered (Missions 36-42)
Mission 36 sees Rebecca brought to Lockstar and interrogated, and she repeats her pro-Corruptor stance even in the face of intense questioning. Shad and Marcus have to briefly repel a Corruptor squad sent in to rescue her, but they do so easily. Rebecca's brainwaves are examined: she's not brainwashed, she really did betray the galaxy. Rebecca is sentenced to be executed for her crimes, something that Shad opposes but that Marcus reluctantly favors. The two are then sent on a mission to find Arbiter One, and they sadly agree, not wanting to be there to see their teammate executed. Mission 37, one of the longest missions in the game, is a somewhat easy one and also somewhat dialogue heavy, meant to give the player time to digest the revelation that Rebecca is a traitor and set to be executed, and also meant to give Shad and Marcus a chance to reconcile. It's a really nice "breather" mission that sees them work together to take down a big boss beastie at the end, but also has a dark undertone at the end, revealing that Arbiter One and the Corruptors are only a short time away from completing their plan to take over the galaxy. It also shows a still-unrepentant Rebecca, attempting to escape her captivity but being foiled in the attempt. Mission 38... begins with Lane, awakening in some kind of AI construct dimension, with Dr. Remiel communicating with him. Lane, or at least a part of him, is still alive, and Remiel guides him through, helping him solve some puzzles along the way. Lane continues through, solving puzzles and finding a way out... with the puzzles also giving him pieces of a message. He remains inside the construct at the end, but the message is revealed to be from Rebecca... telling him simply to stay asleep for a little while longer, and giving the player the first indication that Rebecca's betrayal isn't all it's cracked up to be. Mission 39 sees Shad and Marcus making their way back to Remiel's, which is being attacked by Corruptors. They fight off the Corruptors and learn that Lane isn't dead... and in Mission 40, Remiel, Shad, and Marcus are there as Lane wakes up. Remiel reluctantly reveals everything: Rebecca isn't a traitor. She never was, it was a long con. The weapon Rebecca used on Lane wasn't a firearm, it was one of Remiel's inventions designed to put someone's body in suspended animation while putting their brain in an AI construct world. Remiel refuses to say why Rebecca betrayed the team, but agrees to help them rescue her. Mission 41 is a massive rescue mission that sees Shad, Marcus, and Lane crash Rebecca's execution and spirit her off of Lockstar. Rebecca is furious with the team for rescuing her, believing they've doomed the galaxy by doing so... because the real threat to the galaxy isn't the Corruptors or Arbiter One: it's Squad Four's AI assistant, Evangelyne. Evangelyne has been secretly commanding the Corruptors, using them as a distraction while inserting herself into every AI system in the galaxy, in preparation for a decapitation strike against human leadership to enslave the galaxy. Sometime ago, shortly before the events of the game began, Rebecca and Remiel discovered a flaw in Evangelyne's programming that would eventually lead it to form a new prime directive: the pacification of humanity, which it viewed as an existential threat to universal survival. Remiel attempted to terminate Evangelyne, only to realize that doing so would be futile because it had already replicated itself into the cloud. In fact, any direct intervention by Squad Four or anyone else would be seen as a threat, causing Evangelyne to jumpstart its takeover plan. That's when Rebecca realized that the one thing Evangelyne hadn't accounted for in its planning was the defection of a Squad Four member to the enemy, as it had seen the team at its best and worst and had calculated betrayal to be impossible. Rebecca decided to betray the team, knowing full well the consequences of doing so, willing to risk her own freedom and even her life to prevent Evangelyne from succeeding. The AI program she loaded after "killing" Lane was actually a program to temporarily "blind" Evangelyne, stalling its plans long enough for Remiel to hopefully be able to come up with a way to warn Squad Four about it or stop it herself. However, in preventing her execution, her teammates have caused Evangelyne to realize the ruse, accelerating its plans again. Rebecca confides in her teammates that she contemplated killing herself after Remiel told her about Evangelyne's plans, as she saw no possible way to stop it. She thought about asking her teammates if they had another plan, but realized that warning them would risk the acceleration of Evangelyne's plan, and thus, decided that betrayal was her only option. She apologizes for everything, and doesn't ask for forgiveness, but in an emotional and heartwarming scene, Lane, Shad, and even Marcus all forgive Rebecca unconditionally, realizing that she only did what she did because the safety of the galaxy was at stake. Mission 42 (which starts with each team member getting some new branches added to their skill trees, so that the Rebecca/traitor/redemption twist isn't spoiled by large segments of the tree left unacquired after chapter five) sees the team escaping their Lockstar pursuers, though at the end of the mission, Kline decides to call off the pursuit, trusting that Shad, Marcus, and Lane had a good reason to rescue Rebecca, and devotes his army instead to repelling another attack from Corruptor forces, which are now activating all over the galaxy.
Chapter Eight: Fight For The Future (Missions 43-46)
The final four missions of the game follow Squad Four and their assault on an old space station, which has been re-activated and turned into a giant AI brain, which Evangelyne has downloaded herself onto. Arbiter One has made his way to this space station as well, realizing that he too has been tricked, but still opposed to the goals of Lockstar and Squad Four. In Mission 43, the team has to fight their way past a bunch of AI constructs to get inside the guts of the space station, and this is the first mission in which Evangelyne talks to the team from an antagonistic perspective, explaining her reasoning for her own betrayal. Again, Shad tries to talk her down, but she's having none of it: though she was once a friend to the team, she realizes that they are inadequately prepared to ensure peace in the galaxy, and that biological lifeforms themselves are inherently flawed. She proclaims that she wishes to make cyborgs of them, and though that would rob them of their free will, it's a small price to pay for becoming part of something larger, more beautiful. The team emphatically rejects her offers, and she reaffirms her determination to kill them. Mission 44 concludes with a battle against Arbiter One and his most loyal followers. He has his own plans to destroy Evangelyne, but this plan would involve the Corruptors gaining control of every piece of technology in the galaxy, and Squad Four isn't going to let that happen. Squad Four defeats Arbiter One, and as he lays dying, his true identity is revealed: he's Shad's old mentor. He reveals that it was Shad and his idealism that inspired him to create the Corruptors, but Shad rejects this, saying that his mentor's actions are a twisted perversion of everything he stood for. He says that he learned a lot from him, and that he's sorry it all had to end this way. Then, Shad's old mentor dies. The Corruptor leadership has been decapitated, but Evangelyne is still commanding an all-out Corruptor assault on Lockstar, using their remaining AI armies and projecting Arbiter One's voice to the remaining sentient Corruptor loyalists. Meanwhile, Evangelyne is taking control of AI systems throughout the galaxy, and is less than an hour away from achieving complete control, with Squad Four being the only ones who can stop her. Mission 45 sees the team breaking through her final defenses, while Mission 46 features an intense, multi-stage battle against Evangelyne herself, taking the form of a gigantic mechanical construct that the team must break through piece by piece. During this final battle, there's a stage for each of the four team members as well, before the final segment of the battle against a skittering spider-like cyborg with Evangelyne's mechanical brain inside of it. Once this final core is destroyed, Evangelyne is destroyed as well. The AI constructs deactivate, the remaining Corruptor loyalists are defeated and taken into custody, and the galaxy is saved. Squad Four returns to Lockstar for a hero's welcome... even Rebecca is included in the ceremony, though she appears despondent and ashamed as she is presented with an award. The squad returns to their ship, where Rebecca continues to express her remorse, and it's clear that even though Rebecca never intended to betray the team, and that her teammates have forgiven her, the scars of that betrayal are still there. Rebecca says that even though she took great pains not to seriously hurt or kill her teammates, she admits that she might have done so if she had no other choice, and asks if they can still forgive her even knowing that... to which Marcus responds by reminding Rebecca of the oath they all took, and that they all have to be willing to die to protect the galaxy and its people. The game then ends with two conversations... the first between Rebecca and Lane, in which Rebecca expresses that she doesn't know how Lane can forgive her after what she put him through...followed by Lane reassuring her and the two embracing, Rebecca promising Lane she'll never hurt him again, and that he's the strongest person she's ever known, to which Lane responds by telling Rebecca she's the strongest person on the team and that he loves her. Then, Shad and Marcus have a final conversation, in which Marcus admits that he's been too emotional about everything and that he shouldn't take unnecessary risks, followed by Shad admitting that he thinks Marcus would be a better leader because he wouldn't have been able to do what Rebecca did but Marcus would've. Marcus tells Shad that there's no perfect approach to leadership and that he thinks Shad is a great leader because he's so good at finding a different way to do things. The two reassert their friendship, and then the game ends with one final scene of the four teammates together, looking out at the stars as their ship flies through the cosmos to an unknown destination. Their team has been shaken like never before, but in the end, Squad Four still stands together to protect the galaxy, no matter what. The credits then roll, set to "Back To Where It All Began" performed by Steve Conte, followed by an orchestrated arrangement of the Squad Four main series theme.
Squad Four Betrayal is released worldwide on October 17, 2014, to immediate and universal critical acclaim. Most gaming websites award it a perfect score, while longtime fans of the series lavish praise on it like never before. The game is praised for its combat system (which some consider to be the best ever in a video game, breaking new ground for video game combat and perfectly combining the best elements of hack and slash games and third person shooters), its stunning graphical presentation, including its animation, its soundtrack (which serves to greatly enhance the emotion of critical scenes), its voice acting (with Deedee Magno Hall's performance as Rebecca winning particular praise, though as Steven Universe starts to get into its serious lore episodes, we'll hear arguably superior performances from her as Pearl), and particularly its storyline. The story, which spends a great deal of time on the motivations and relationships of all four of its main characters, while giving side characters like Kline, Remiel, and Arbiter One three dimensional characterizations and motivations as well, and making Evangelyne's sudden villain revelation believable and consistent even with her benevolent actions in Protectors, is considered by some to be the best ever written for a video game, and is compared even with some of the best movies of that year, breaking new ground in video game storytelling. With a 98.02% rating on Gamerankings and a 97 on Metacritic, it becomes the most highly critically praised video game since 2008's SimSociety, and overtakes Grand Theft Auto III as the Game of the Year frontrunner. It's considered a masterpiece at the highest echelon of video games, beating out Rebellion as the most beloved title in the series amongst critics and many fans. Its sales top 2.5 million worldwide on its first day of release, overtaking Squad Four Rebellion as the fastest selling game in the series and F-Zero: FIRESTORM as the fastest selling Reality game to date, and finishing second only to Grand Theft Auto III as the fastest selling title of the year. It would go on to sell nearly ten million total copies before the end of 2014, pushing Reality sales throughout the holiday season. Notably, the game helps to upsell many gamers on the more expensive VR version of the console, thanks to the game's impressive use of the Reality's VR capabilities. The game's release also kicks off an enormous debate about 2014's Game of the Year. Critics overwhelmingly favor Squad Four Betrayal, but gamers themselves are split fairly evenly between Squad Four Betrayal and Grand Theft Auto III (being a multiplatform title does help). Though the heated debate would rage throughout the remainder of the year, 2014 wasn't yet done with its bumper crop of excellent games...
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"After mom went into hospice care, the next day we got a call from Nintendo... they were offering to send a complete copy of Squad Four Betrayal, a month before launch, no questions asked. They knew she had been excited to play the game and offered to bring it to the hospital where we were staying, their only request being that she sign an NDA not to reveal spoilers or footage from the game. But... mom declined the offer. She said that she wanted to play the game at the same time as everybody else, once she'd gotten better. Right up to the end, she was fighting to get better. ...for the record, she thought that Shad would be the traitor, but she was right that it ended up being a swerve and that the traitor wasn't actually a traitor. I'm pretty sure she would've loved the game. It was the first game I played after mom died. I cheered, I laughed, I cried... I loved it for her. It helped me a lot, too."
-Regan Hardwick, from a post on her SnapShare (TTL's Instagram) page on October 17, 2019
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"Getting ready to launch Squad Four Apocalypse, but it's worth a look back at Betrayal, which proved to be an amazing learning experience and one of the most fulfilling professional achievements of my life so far. Working on this game was a huge challenge but seeing how much everyone loved the game and how moved all of you were by what we accomplished put such a smile on my face that it was completely worth all the sweat and tears. I was going through a bit of a rough patch in the months after the game's release, forced to delay a surgery after learning about an allergic condition, so my health wasn't so great, but reading all the praise and hearing from all of you saying how much you enjoyed the game made that time go a lot faster. Here's to hoping you all enjoy Apocalypse even more. Lots of love, always."
-Monty Oum, from a post on his SnapShare page on November 16, 2017