Did we loss a dimension in the new thread?

The graphics are full 3-D, but the fighting itself is 2-D... well, actually they can move around a bit from side to side, so... I dunno XD

Kinda like OTL's Bulletstorm, then?

In a way, yeah. Not quite so camp though.

If I lived in this TL I would not buy the Apple Gemini lol, such a high price for a handheld that takes no physical games.

Heh, well if anybody can sell a $300 handheld, it's Steve Jobs. Plus, it does come with a hard drive built in.
 
I'd probably have gone with a Connect first because Zelda but Sonic 6 would have made me take the plunge for a Gemini once Apple gave a bundle. OTL me would have hated the no physical format but the iTwin and iPod Play support would have made it an easier sell.

Speaking of physical media how did UMDs fare on the Supernova compared to the PSP? Because Nintendo had to have switched back to carts for a reason.
 
Speaking of physical media how did UMDs fare on the Supernova compared to the PSP? Because Nintendo had to have switched back to carts for a reason.
Like OTL, the format was a hit in japan(even bigger otl) but found the same problem OTL..others(specially a direct rival) pushed a lot digital and UMD still got the issue of draining batery life so fast and compression make cartidge feasible again and more battery friendly
 
Fall 2012 (Part 6) - Metroid Gravity
Metroid Gravity

Metroid Gravity is an adventure/third person shooter title exclusive to the Nintendo Sapphire. It continues directly after the events of Metroid Starfall, with Samus Aran exploring a world in the shadow of a tremendous black hole. The black hole's presence causes mysterious gravitational phenomena to occur on this planet, and Samus must equip herself and adapt to the strange conditions as she attempts to survive while getting to the bottom of the mystery surrounding the planet. Meanwhile, she's being pursued by the mysterious Dark Samus, who wishes to harness the black hole's power for herself. Unlike Metroid Starfall, which regularly featured other human characters in frequent contact with Samus, this game presents a much more isolated and creepy aesthetic as Samus must explore the planet on her own. The planet is not only infested with mysterious creatures, but also has a small colony of Metroids, which it's speculated may have appeared there via the black hole itself. Metroid Gravity is more about puzzles and physics than previous games in the series, with the player needing to figure out how to manipulate and control gravity. Exploration has elements of OTL games like Super Mario Galaxy and Portal, with the player sometimes needing to try out a new perspective to get Samus where she needs to go. The game has a few of the classic Metroid items and weapons, but also has plenty of new items that give the player the ability to manipulate gravity and to survive in harsh gravitational conditions. The player will need to monitor Samus' suit weight, and if they equip her too heavily, she'll be overencumbered or even crushed in certain rooms, with the map blocking itself out depending on how much weight Samus is carrying. This mechanic adds even more puzzle elements to the game, forcing the player to carefully consider what they should do moving forward and what equipment they'll need to leave behind, at least temporarily. The Gravity Gun, which is acquired about 25% of the way through and can be upgraded/altered by numerous acquisitions Samus makes along the way, returns from Starfall, but it plays a much more important role in the game and the ability to acquire upgrades for the weapon is new to the series. This Gravity Gun can make things lighter or heavier, remove gravity from a space, add additional gravity, crush certain creature or objects, or even tear them apart under the right circumstances. There's also a Viscosity Gun capable of firing an ooze-like sticky subtance which can counteract certain gravitational effects. Samus can use the Electro Trap, capable of generating small electrical fields, and can also equip something called the Plant Suit, capable of transforming her suit into a cellulose-esque substance capable of resisting gravity's effects. A little more than half of the items in the game are entirely new, the most for any Metroid title to date. The game's graphics are fairly close to that of Starfall, upgraded slightly but not too heavily changed from those of that game. Anna Gunn returns as Samus' voice actress, though there's not much voice acting to speak of in the game considering the increased level of isolation from Starfall. Kenji Yamamoto once again returns to compose the game's score, and this time he works mostly alone, not collaborating with anyone as he did for the previous game.

The game's story sees Samus venturing to the planet Kukore, in search of Dark Samus who continues to threaten the galaxy. Soon after she arrives, she realizes that the gravity from the black hole that Kukore is orbiting around is causing strange effects on the planet, blocking out all of her communications and leaving her alone to explore. As Samus pursues Dark Samus across the world, she encounters increasingly dangerous phenomena causing strange gravity across the planet. The first part of the game sees Samus venturing across a mostly intact plain, mopping up monsters and encountering little in the way of hazards. This section eventually culminates in Samus earning her Gravity Gun, and after that, all hell breaks loose. Samus is ejected from the planet by a gravitational burst and flies all the way up to Kukore's moon, which is already being ripped apart by the black hole. This strange section of the game forces Samus to learn a lot more about how to traverse between chunks of rock, as she explores shattered caves and bounces from one moon chunk to the next. She eventually learns that the breaking up of the moon has freed an ancient beast from inside it, and in order to return to Kukore itself, she'll need to battle this beast, an enormous flying space dragon that is part of one of the game's most iconic boss battles. She defeats the dragon and rides its falling corpse back to Kukore, which is now itself starting to break up due to tidal effects. Samus now explores deep within the planet, coming across Metroids for the first time and realizing that the black hole is artificial, a Federation experiment gone terribly wrong. The black hole was created as an attempt to harness gravity as a source of power, and much of Samus' upgrades were created from those experiments. Dark Samus is wearing a suit allowing her to absorb black hole particles, and Samus realizes that she's attempting to absorb the black hole itself, which would give her the power to destroy any solar system in the universe. Samus continues to battle her way through the shattered planet, defeating more monsters and Metroids and eventually confronting Dark Samus, who has started absorbing large parts of the black hole. In a gravity and physics-defying battle, Samus duals with Dark Samus across the surface of Kukore and within the planet. Samus realizes that in order to stop Dark Samus, she'll have to overload her suit and destroy the black hole, sacrificing herself but also saving the galaxy. She appears fully prepared to do this, but Dark Samus attacks her at the last moment, leading to the final phase of the final boss fight. Samus figures out a way to force Dark Samus to destroy the black hole, shattering Dark Samus' armor and ending her threat to the galaxy. However, the black hole refuses to be destroyed after consuming Dark Samus, and continues to devour Kukore. In a harrowing escape sequence, Samus must blast herself from giant rock to giant rock to catch up with her ship as it floats aimlessly through space. She boards the ship and is able to take off just as the last of Kukore is devoured by the black hole. With the galaxy saved, Samus contacts her companions and returns to Federation space to collect her bounty.

Metroid Gravity is released on November 11, 2012. Critical reviews are mostly positive, but not quite at the same level as Metroid Starfall. The game's main criticisms are that it's too short of a game and that the weight/encumbrance system is tricky and frustrating to figure out, and that it prevents players from carrying the items they want when they want to use them. Indeed, the weight system is the aspect of the game most criticized by fans and online reviewers, with Zero Punctuation in particular delivering an extremely scathing review of the game (even by Yahtzee's standards). Sales are also slightly lower than expected, even with all the hype surrounding the big Metroid movie. Some of that can be attributed to the difference between the subject matter of the movie and the subject matter of the game, which doesn't feature Ridley or any of the classic Metroid villains (save for the Metroids themselves, which end up being a fairly small part of the game). Elements of the game that are praised include some of the puzzle segments and the atmosphere of the planet Kukore, which is spectacular despite the game's graphics not being as impressive as Starfall's were a few years back (the release of the Nexus has somewhat spoiled people on the Sapphire's graphics). Overall, the game is considered a success, but a bit of a downturn for the series, comparable to Metroid Prime 2's release IOTL. However, Nintendo is hard at work on a new Metroid for the Reality that's designed to take advantage of the system's advanced specs and VR features, with the main problem being that the game won't be out for several more years.
 
Fall 2012 (Part 7) - A Coalition Of Military Shooters
U.S. Army Rangers: Never Leave A Man Behind

The fourth Army Rangers game, Never Leave A Man Behind is released for the Sapphire, iTwin, and for the Google Nexus at launch. Like its predecessors, it's a military-based FPS with a realistic feel, following a squad of elite Army Rangers as they operate in enemy territory. This game has a focus on rescuing soldiers who have been injured or captured in battle, with an even heavier focus on squad-based gameplay than that of its predecessors, forcing the player to use teamwork to cover and protect their fellow soldiers, while at the same time taking advantage of the cover opportunities given by teammates. The game offers a large array of commands and cues to help players work with their squadmates with more synergy, pointing out opportunities for players to use cover and fire upon enemies from safe areas. It also forces players to remain aware for squadmates that are under fire or being captured, as allowing a squadmate to get killed or captured can lead to mission penalties or failures. The game also helps players to get more acquainted with their squadmates, with dialogue and backstory for many of them, making it easier to form attachments. The game takes place during a war in an unnamed Middle Eastern country that spills into Turkey, with the player's squad teaming up with a group of soldiers from an unnamed rebel faction (implied to be the Kurds) and helping them defeat a group of terrorists operating out of their native country. The game culminates in a spectacular battle in Istanbul between a faction of terrorists and a coalition of the player's squad, the Turkish army, and a group of rebel soldiers all working together to defeat the terrorist army once and for all. The mission also sees the player tasked with rescuing three captured American soldiers and one captured rebel soldier, and the ending depends on how many of these four are saved (you're required to save two of them, but the best ending requires all four). In addition to the single player campaign, the game features an extensive series of multiplayer modes and some of the best battle maps seen to date in an FPS title, making this one of the best team-based multiplayer titles of the year. The game looks and plays good on the iTwin and the Sapphire, but it's the Nexus version that's the best, with excellent next-gen graphics, exclusive missions, and numerous exclusive multiplayer maps (this extra Nexus content is eventually made available on the iTwin and Sapphire versions as paid DLC). Overall, the latest Army Rangers game is a fun and solid FPS and one of the best early Nexus ports. It averages a solid 8/10 and performs well in terms of sales, though it's not nearly as successful as the year's top FPS titles.

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Call Of Duty: Coalition

Call Of Duty: Coalition is a military-based FPS and the latest game in the ultra popular Call Of Duty series of shooter games. It takes place sometime in the "near future", and focuses on a coalition of nations from around the world uniting to take on a rogue Middle Eastern nation that has come into possession of nuclear and chemical weapons. Later on, it's learned that one of the nations in the coalition has been supplying this country with weapons, creating tension amongst the members and threatening to draw the world into World War III. Call Of Duty: Coalition has a greater focus on squad-based gameplay than on other titles in the series, but also features a lot of big action set pieces in which players quickly have to adjust their tactics mid-battle to avoid a sudden hazard or ambush. Unlike Nightfall, which featured closed quarters gameplay at night, Coalition has mostly day missions, with more of them in open areas (though there are still plenty of urban missions or indoor missions that force players to fight in cramped quarters). As part of the game's "near future" feel, there are some weapons that are based on future tech, though not to the extent of games like OTL's Advanced Warfare. Indeed, the game has more different types of weapons than any other game in the series thus far, allowing players to employ a wide variety of strategies in both the single player campaign and the multiplayer. Each nation brings its own different types of weaponry to the table, forcing players to get skilled with several different types of weapons depending on the mission and the country that the player's squad is currently working with. Basic controls and gameplay are fairly unchanged from Call Of Duty: Nightfall, though there are some new graphical upgrades and quality of life improvements designed to make the game feel like a real progression in the series (and for the most part they succeed). Like it's predecessor, the game features an orchestrated score and an all-star lineup of voice actors, including a few celebrities (mostly TV B-listers, but still significantly more famous than typical voice artists). The game's Nexus version sees a slight upgrade in graphics over the last-gen versions, but not a truly huge one, considering it's a sort of "transitional" title. The Nexus also doesn't get any extra content. Coalition features an extensive multiplayer mode, with several modes that push cooperation and competition between players of different nations. "True Coalition" mode creates teams where every player is a different nationality, and "World War III" mode pits squads of different nations against each other in ranked competition. These are more side modes compared to the main deathmatch modes, but they do tend to be played quite a bit, with World War III mode proving to be especially popular.

Coalition's campaign is divided into three main segments: an American segment, which takes up about half of the campaign, and British and Russian segments, which take up about 25 percent each. In each segment, you play as a different soldier, with the American segment featuring Pvt. First Class Ben Amos (voiced by Corey Hawkins). Amos' squad is tasked with leading a push into the nation of Jalistan, which has stockpiled nuclear weapons and is attempting to invade its neighboring countries. As Amos' squad completes missions, Amos is promoted to sergeant, and his squad learns of a conspiracy to sell arms to Jalistan, which may be how they acquired nuclear weapons. After a few more missions, the game switches over to the British segment, and a member of British intelligence named Paul Lonce, who's currently embedded within a squadron of special forces soldiers running a mission within Jalistan. Lonce and his team learn that Russia may be responsible for selling the nuclear weapons to Jalistan and is attempting to cover it up. Shortly after Amos' squad rendezvous with Lonce's, the two squads are caught up in a chemical weapon attack directly traced back to a Russian lab. Then, the player takes over for a female Russian soldier, Reya Saliskova (voiced by Stana Katic). While it initially looks like Reya is working with a group connected to covering up the chemical weapons, as it turns out, this group is being framed and that it's actually an American mercenary group who acquired and sold the weapons in Jalistan, in an attempt to justify their continued existence in the resulting world war. However, Reya is seemingly killed as she races to get this information to her superiors, and it's Lonce who discovers the charred evidence and some of Reya's squadmates. He has to try and decode the information, but comes under fire from a squad of Jalistani soldiers and is pinned down. Then, the player takes back over for Amos, who ends up working with the American mercenaries, and learning that they have captured someone responsible for passing weapons along to the Jalistanis. This turns out to be Reya, who wasn't killed and is instead being set up to take the fall, but she's able to escape and eventually presents Amos with proof of the mercenary squad's involvement, and she and Amos fight their way out of the mercenary base. This sets up the game's final chapter, in which the coalition advances on the Jalistani capital. They raid the presidential palace, only for another chemical weapon to be detonated. Lonce sacrifices himself to cover Amos and Reya's escape, while one more threat remains: the mercenary group plans to detonate a nuke in the Jalistani capital, not only scoring an easy American victory but also killing everyone with evidence of their involvement in the weapon leak. A small brigade made up of various squads from different nations is able to raid the mercenary compound, with Amos' squad leading the way and Reya laying down cover fire for them. Amos stops the nuke just in time, and the war ends, while the mercenary group's leaders are either killed or imprisoned. The game implies that Amos might be interested in a romance with Reya, but she chooses to return to Russia, and it's implied that while she had nothing to do with Jalistan's acquisition of nuclear weapons, that she is a spy working for Russia and that she was able to get valuable information from the mercenary compound before it was destroyed.

Call Of Duty: Coalition is released on November 16, 2012. While the game's reviews aren't quite on the level of Nightfall, averaging in the low to mid 8s, the game itself is a massive commercial hit and quickly becomes the year's best selling game about a couple weeks after its release. Its sales are strong on all three consoles it's released on, though it would ultimately see heavy competition from Cyberwar 4, its main contender for FPS of the year. The game's release shows the continued strength of Call Of Duty games and the FPS genre in general, and hype for 2013's game begins as soon as this one is released.
 
Fall 2012 (Part 8) - Cyberwar 4
Cyberwar 4

Cyberwar 4 is a futuristic FPS title developed by Psygnosis. It's the fifth game in the Cyberwar series, taking place two years after the events of Cyberwar 3 and Cyberwar: Netizen X. The game features elements of both FPS titles and hacking/social engineering games, with dual protagonists who both take a different approach to fighting a new world war that's spilled almost entirely into cyberspace. The corporation known as the Power Corps, which began as a mercenary branch of the United States government, but has since become its own extranational government through its control over cyberspace and its ability to influence millions of people throughout the world, has launched a series of strikes in an attempt to cripple the abilities of the world's governments to resist them. Fighting against the Power Corps are a group of hackers spread across the world who have aligned themselves with soldiers and rebels to battle the Power Corps' private army. The game's two primary protagonists are Toma Alvarez, a hacker and defector from the Power Corps, and Lucy Brunstein (AKA Netizen X), a 17-year-old girl who happens to be the most skilled hacker in the world, and also the most influential influencer of all time, with millions of followers of her own, giving her a private army almost rivaling that of the Power Corps (with the difference being that the Power Corps is armed with guns and WMDs, and Lucy's army has whatever they can acquire, plus hacking skills). Tomas controls like a typical FPS hero, using guns in most situations, but also able to use hacking and stealth, making his style of play somewhat comparable to that of Joanna Dark: a skilled fighter with an array of technological tools at his disposal. Meanwhile, Lucy fights from the comforts of her room, and when playing as Lucy, the player will take control of a robotic fighter that Lucy has hacked. Lucy has the ability to "jump" from vessel to vessel, utilizing the robots she hacks, each of which have their own separate stats and weapon loadout. The game's narrative is a fairly strict one, meaning that for the most part, the player is not able to choose between Tomas and Lucy, and the switching between them is usually fairly unexpected, triggered by a cutscene or an event flag. However, the game itself (especially Lucy's segments) is quite non-linear, especially for an FPS title. The player is encouraged to explore and hack what they can. Both Tomas and Lucy can build up levels as they progress through the game and accomplish various tasks, with Tomas able to gain the ability to shoot straighter or take cover more easily, while Lucy can improve her hacking skills and give herself more time to find a new vessel once her old one takes too much damage. The game features highly contextual dialogue between the player characters and various NPCs, and also between Tomas and Lucy themselves. Lucy also likes to talk to herself sometimes, and will say various things depending on what's going on in the game. Like in other open world games, the player is able to find out more about the game's world by hacking and exploring as much as possible. Lucy is able to hack into civilians' phones in order to see their contacts and recent texts, and at greater hacker levels, is able to interfere more with the operations of the city and with the Power Corps soldiers. When Lucy and Tomas are working together, Lucy can help Tomas clear barricades and lure people into traps, while Tomas is able to clear a path for Lucy to navigate her robots. Cyberwar 4 features great graphics on the Nintendo Sapphire (pushing the system almost to its limits), but looks especially good on the Google Nexus, with Psygnosis taking the time to make it a true next generation title. As far as voice acting goes, Zachary Quinto and AJ Michalka both reprise their roles as Tomas and Lucy respectively, while other famous actors also voice various major and minor characters in the game, giving Cyberwar 4 one of the year's most talented and high profile voice casts. The game's high production values make it one of the most expensive titles of the year, putting a significant strain on the finances of the newly independent Psygnosis and making it pretty much a make or break game for the company.

Cyberwar 4's main campaign picks up right where Cyberwar 3 left off, and shows how Tomas Alvarez escaped the prison that he trapped himself and Sara Marzandre in. It confirms that she indeed turned the gun she had on herself and didn't shoot Tomas with it, and then the player is given control of Tomas and after a somewhat complicated series of actions, he escapes his confinement. However, Power Corps troops are descending on the building, and he has to fight his way out. He's wounded, and we're left with a cliffhanger, and then a fairly long sequence of Netizen X missions begin, two years later in 2046. The game shows how the Power Corps has slowly taken over the world, using proxy armies in various nations, starting (and usually winning) civil wars all over the world, while subtly manipulating the American government into surrendering more and more power. Netizen X and her band of rebel hackers, which include Julie Skalzeny (but notably not Samuel Redd, at least yet), along with some new characters (the organization is somewhat like Dedsec from OTL's Watch Dogs 2, though perhaps a bit more serious in nature) are the only thing standing between the Power Corps and total world domination. The player is able to get a feel for Lucy's abilities and do some true open-world hacking and exploration during this part, which sees Netizen X "liberating" the city of Compton from some Power Corps mercenaries and mechs. However, the greater Los Angeles area is still heavily controlled by the Power Corps, with much of the city damaged and in chaos. Netizen X's missions eventually lead to Tomas getting a "ping" about a strange hacker. Two years after the incident at the Power Corps HQ, Tomas is a freedom fighter, hitting Power Corps sites all over the world. However, he sees Netizen X's activities not as a help, but as a hindrance to what he and his own allies are attempting to accomplish. He doesn't know that the ping leads to Netizen X, and also doesn't know about her true nature, all he knows is that whoever this hacker is they could potentially be working for the Power Corps. He makes his way to Netizen X's headquarters, an old underground mall in Los Angeles that's been converted into a resistance base. He ambushes Lucy and grabs her, but she's able to turn her security mechs on Tomas, leading to an impasse that's quickly resolved when Lucy determines that Tomas wouldn't kill a child, and uses her mechs to stun him. Now with the upper hand, but also knowing everything about Tomas, Lucy playfully "interrogates" him before revealing that she's been waiting for him to show up and that she's been tracking him for some time. An uneasy alliance is formed, but the two agree to work together, and this leads into the main action of the game, in which Lucy and Tomas coordinate on operations to stop the Power Corps (at this point, the campaign is about a third of the way over). Tomas can begin learning some of Lucy's social engineering skills, while Lucy begins to level up her combat (though she herself is unable to fight at this point in the game). The dynamic between them is sort of like an even more dysfunctional Joel and Ellie from OTL's The Last Of Us, with Tomas eventually seeing himself as a kind of father figure for Lucy, while Lucy sees him as the dad she always wishes she had (but who also annoys the hell out of her). The game's main villain is revealed at this point: a soldier who once worked with Tomas in his squad named Eldon Barker (voiced by Jake Gyllenhaal one of the bigger A-list voice acting "gets" for a video game to this date),. Barker, like Tomas, is a brilliant hacker, and like Lucy, is brilliant at socially manipulating people. He quickly rose through the ranks of the Power Corps with his technical abilities, and once he learned how to manipulate top government officials to the Power Corps' whims, he was able to seize power at an accelerated rate. He IS sort of reminiscent of Mysterio from the OTL Far From Home movie, though without the illusions and theatrics, and more of a deadly serious edge to him. He's not the leader of the Power Corps themselves, but is their top-rated "neo-mercenary", a sort of cybersoldier with the ability to fight in both cyberspace and realspace. As Tomas and Lucy's activities get more and more troublesome for the Power Corps, Barker gets closer and closer to taking them down.

The game's second half begins with a mission to find Samuel Redd (who savvy players will remember was the protagonist from Netizen X). Tomas finds him, and he's been convalescing for most of the last two years. Tomas eventually finds out some troubling information from him: Lucy has been manipulatng him into giving up vital information and tech, and she indeed might be communicating with Barker himself. Indeed, the next Netizen X mission confirms that Lucy is working with Barker on some level. Tomas is reluctant to go after Lucy, but is told by Redd that her activities are doing more harm than good, and that she has to be taken down. This leads to a harrowing "boss fight" in which the player controls both Lucy and Tomas in alternating segments of a fight against each other, as Tomas tries to break into her base and eventually kill her, and Lucy tries everything she can to stop him. This leads to a sequence in which Lucy is forced to shoot Tomas in self-defense, and flees out of her hideout, giving the player direct control over Lucy for the first time in the game. During this segment, she has limited hacking abilities, and is not able to attack anyone, but she's eventually forced to defend herself again after one of Barker's mercs comes after her, and she eventually kills him. Though she has killed people before with her hacks (reluctantly), this is the first time she's truly killed anyone with her own hands, and it causes her to break down. Meanwhile, Barker captures the wounded Tomas, but doesn't hurt him at first. Instead, we get a lot of information about the two's background as former friends. Eventually, however, Barker does begin torturing Tomas, and Tomas eventually relents and asks Barker to help him take down Netizen X, as she's a threat to the stability of the world. Lucy manages to make her way into a hacker lab, and begins transmitting a message out to every electronic device in the world that the war cannot go on and that the Power Corps must give up their power. She is attacked by more mercs, but manages to fight her way out with a combination of hacking and bullets. Exhausted and terrified, she wants to find Tomas but believes he's probably dead. She manages to transmit a message to him just before passing out. Tomas begins to set a trap for Lucy, but realizes the error he's made just in time, and fights his way to Lucy, saving her life. The two reconcile, and with their remaining allies, they're able to form a new group to take the fight to the Power Corps. The next mission is a climactic one in which Tomas battles his way to Barker while Lucy uses her hacking skills to clear the way for him. Eventually, she's forced out of her hiding place and ventures back out on her own (though with a much better weapon this time). Tomas gets help from both Julie and Redd to help him reach Barker, and after an emotional fight, Barker is defeated. However, Lucy doesn't think it's quite that simple, and even as Power Corps troops flee Los Angeles, Lucy realizes how difficult and brutal the fight will be. She decides that she's going to take another option... using Sara Marzandre's design, she's reconstructed the logic bomb, and she detonates it, cutting off power to the entire continental United States. This also severely cripples the Power Corps, allowing the United States military to overrun them in a series of harrowing nighttime battles. However, it's not that clean and simple. Tomas is taken prisoner by the US military, who take him to a blacksite for interrogation. Lucy decides to rescue him on her own, without her hacking abilities. This is where much of the combat knowledge and leveling that Lucy did pays off, as she fights her way into the blacksite and manages to reach Tomas. However, more soldiers arrive, and Tomas and Lucy have no way out. Tomas tells Lucy that he's proud of her for ending the war, but Lucy, despite her bravery, is terrified to die. Just when it looks hopeless for them, literally hundreds of thousands of Netizen X supporters show up, surrounding the blacksite (think the Area 51 raid if it went exactly how the planners thought it would go). They threaten to overrun the facility and kill everyone inside if Tomas and Lucy aren't released, and reluctantly, the site commander allows the two to walk out unharmed. Tomas and Lucy walk out through a crowd of cheering supporters, but though Lucy is relieved that she didn't die, she's also terrified of the world that she has made. The United States has been crippled by the logic bomb, with damage that will take years to repair and tech set back a long time. The Power Corps is defeated in the United States, but is regrouping elsewhere. Technology has literally become so dangerous that Lucy doesn't know if she wants the grid to be repaired or not. The game ends on a bittersweet and worrisome note, with an injured Tomas and an emotionally broken Lucy not knowing what direction the world will go now.

The game also features an extensive multiplayer mode, perhaps the most detailed and feature-packed in the series to date. The main new mode, a game style called Cyber City which is sort of a combination between OTL Fortnite and OTL Watch Dogs, in which 12 players are placed randomly across a large map and must kill each other, utilizing hacking and social engineering to disrupt, manipulate, and find the other players. It's one of the most strategically dense and amusingly addictive gameplay modes ever in an FPS title, lending itself to fierce fights and hilarious moments, with matches becoming instant social media sensations. Cyber City is the main attraction, but Cyberwar 4's myriad of deathmatch and other modes, both team and individual, make it one of the most fun FPS titles ever for competitive play and an instant hit amongst players who have gotten tired of Call Of Duty. It's the multiplayer that has made Cyberwar as big of a franchise as it is, and that's no exception here, with the game quickly shooting to the top of the player count leaderboards on both Sapphire and Nexus. The game, which releases on November 20, 2012, is an instant hit upon its release, smashing first week sales records in North America on the Nintendo Sapphire and quickly surpassing The Covenant 5 as the best selling Nexus title as well. It even outsells Call Of Duty: Coalition, despite being released on less systems overall. Cyberwar 3 was the best selling game ever released on the Xbox 2, and Cyberwar 4 will eventually come to surpass its total sales on the Sapphire alone, not even factoring in Nexus sales. Reviews are also extremely good, with only Super Mario Laboratory getting higher overall scores. Cyberwar 4 would come to be Super Mario Laboratory's biggest challenger for 2012's Game of the Year, and fanboys would begin fighting over which of the two games was better almost immediately after the first reviews were released. Cyberwar, which began its life as an Xbox exclusive, has gained new life on both Nintendo and Google's systems, and Cyberwar 4 would eventually be released on Apple's Virtua system as well, selling at least a million titles there.
 
The Blockbusters Of 2012
The Top 25 Highest Grossing Films Of 2012 (North American domestic gross only):
(Authors' Note: G.I. Joe, Spiderman: Venom, Harley Quinn, The Avengers, Invincible, and Green Lantern Corps were all given to us by the reader Pyro.)

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1. As Gods: Awakening ($578.4 million) (Note: The sequel to Roland Emmerich's epic superhero action/drama film ramps up the stakes and the action, with more powerful villains, new trials and tribulations for the heroes, and a few characters who go from good to evil and vice versa. Scores great reviews, on par with the first film, and is a massive, MASSIVE box office hit, making $2 billion worldwide to become the second biggest film of all time after Star Wars Episode VII.)

2. Spider-Man: Venom ($458.7 million)

3. The Avengers ($420.7 million) (Note: Though this film has nowhere near the hype as OTL's Avengers film, and also isn't as good, it's still hugely hyped and becomes a major box office success.)

4. Goldilocks ($403.7 million) (Note: A 3-D animated Disney musical with songs composed by Alan Menken, this is essentially OTL's Tangled and Frozen rolled up into one in terms of how the audience reacts to it. A radically expanded version of the classic fairytale about a girl who sneaks into a house where bears are living, this gives Goldilocks a compelling reason to be in the house, gives the bear family plenty of personality, and adds a wide variety of new characters to the story. It's full of incredible music, and is proceeded by a lot of hype beforehand that hypes up the film as the one that will restore the classic magic to Disney. It does all that and then some, becoming their most successful film since The Lion King and bringing about a new Disney Renaissance.)

5. Sprout ($378.5 million) (Note: A Pixar film about a family of sentient plants, one of whom must go on a journey, this film is beautiful and heartwrenching, like all good Pixar films should be. In what might be the best year for animated movies ever, this one stands out, and becomes a Best Picture contender.)

6. Metroid ($310.2 million)

7. The Hobbit: Part 1 ($286.4 million) (Note: TTL's Hobbit series consists of two films rather than three. This one is about as well received as OTL's Unexpected Journey.)

8. Green Lantern Corps ($280.4 million)

9. Inheritance ($270.5 million) (Note: The fourth and final film of the Eragon series, it's a decent conclusion to the franchise. Notably, they don't try to split the final book into two parts.)

10. Celestial ($232.7 million) (Note: A J.J. Abrams film that combines elements of OTL's Cloverfield with a superheroine that's essentially a realistic Sailor Moon, a 17 year old high school girl who develops superpowers in the midst of a giant scary monster smashing a city. The TTL starmaking role for a previously unknown Margot Robbie, it gets mixed-to-decent reviews, and is the first film in a franchise.)

11. Rise Of The Guardians ($228.4 million) (Note: A much bigger hit than OTL's Rise Of The Guardians, sees slightly better reviews than OTL's film and features some musical elements. It's popular, but not as much as Disney and Pixar's efforts.)

12. Zero Day ($224.7 million) (Note: The last James Bond film to star Sam Worthington in the titular role. This is a solid Bond film, focusing heavily on computer hacking with a villain who seems to be somewhat based on Steve Jobs, but it's not as good or as memorable as OTL's Skyfall. After this film, there would be somewhat of a Bond hiatus as producers scramble to recast Bond and retool the series.)

13. G.I. Joe: A Real American Hero ($218.0 million) (Note: The film that kicks off the Hasbroverse, though it doesn't connect to Transformers until the very end during a credits scene. It stars Chris Evans as Duke, Karen Gillian as Scarlett, Terry Crews as Roadblock, Benedict Cumberbatch as Cobra Commander, and Liv Tyler as Baroness, and is significantly better received than the OTL film, becoming a moderate hit.

14. Rainbow: The Prism Alliance ($209.4 million)

15. Lincoln ($187.5 million)

16. Django Unchained ($186.9 million)

17. Harley Quinn ($174.3 million)

18. The Forge: Earth Smasher ($165.2 million)

19. Waxing ($151.8 million) (Note: A tearjerker romance starring Amanda Seyfried as a woman dying of cancer and Chris Evans as her husband, this movie is a bit too schlocky to win any Oscars, but it does bring women out in droves, leading to a big Valentine's Day weekend opening and lots of money at the domestic box office.)

20. 21 Jump Street ($145.0 million)

21. Argo ($137.4 million)

22. Hotel Transylvania ($130.6 million)

23. The General ($129.7 million) (Note: A biopic of Dwight Eisenhower, covering the last two years of his presidency. Ends up dueling with Lincoln in a sort of “battle of the presidents” for Oscars and awards, with Lincoln generally coming out ahead.)

24. Magic Mike ($127.3 million)

25. Invincible ($122.8 million) (Note: Based on the Image Comics series.)

-

Jem Cast Revealed, But What Role Will It Play In The Hasbroverse?

Jem, the exciting new film based on the classic 80s cartoon series featuring a band of teenage girls who go on incredible adventures (and do it in style), will be released sometime next year, and it's confirmed that it will continue the Hasbroverse which also includes Transformers and G.I. Joe. With the action inclinations of those two shows, fans have wondered what will connect a group of musicians to the wider Hasbroverse of giant robots and elite soldiers. The film's director, Maurissa Tancharoen, won't reveal any secrets, but one of the producers of the Hasbroverse films has announced that Jem's connection, at least at first, will be more "tangential".

"We won't be seeing Jem and her friends picking up guns and shooting at Megatron," said the producer, "but there's a chance the girls could get involved in the action in their own special way. You'll just have to watch the films to find out!"

The actors playing the Holograms and their rivals the Misfits have been announced, and according to Tanchareon, they were cast "both on their ability to act and their ability to sing, and we're going to have some great songs in this movie!"

The cast is as follows:

Jem/Jerrica Benton: Melissa Benoist
Kimber Benton: Meaghan Jette Martin
Shana Elmsford: Zoe Kravitz
Aja Leith: Kimiko Glenn
Carmen 'Raya' Alonso: Aimee Carrero

Pizzazz: Kesha
Roxy: Leven Rambin
Stormer: Demi Lovato
Jetta: Scarlett Byrne

Most of the cast consists of relative newcomers. Meaghan Jette Martin is best known for her continuing role as Betty Cooper on Welcome To Riverdale, Zoe Kravitz has performed in a number of indie films and is the daughter of music legend Lenny Kravitz, and Scarlett Byrne played Pansy Parkinson in the later Harry Potter films. Of course, perhaps the best known actress in the film is Kesha, who's performed a number of pop hits over the past few years. This is her first acting role (apart from cameos and guest appearances in different TV shows), but there's already a good amount of buzz over her performance, and is expected to play a major role in the film. Jem is set to be released in the spring, and is one of the more hyped films of the first half of 2013.

-from an article on Tubehound, posted on December 4, 2012
 
If Melissa Benoist here is at even half as goddamn adorable as Jem as she is in reality as Kara Danvers, I'd watch the fuck out of that movie.
 
Since I forgot to give Ry a synopsis for the comic book films, I will provide a brief description.

Spider-Man: Venom - More or less follows Venom's introduction in Amazing Spider-Man #300, with a heavy psychological bent as Venom/Eddie Brock stalks Peter and his family. While Spidey manages to separate Eddie from the symbiote and send it to the Baxter Building for containment, the symbiotic escapes in the post-credits scene.

Avengers - Has a roughly similar plot the OTL film with Loki as the driving force. Ant-Man and the Wasp replace Hawkeye and Black Widow and Kang is Loki's "benefactor" instead of Thanos.

Green Lantern Corps - First in a new trilogy involving the prophecy of the Blackest Night. Introduces Arisia and Sodam Yat as well as feature Kilowog, Salaak, and Ch'p.

Harley Quinn - Basically Thelma and Louise, except with Harley and Poison Ivy going on a crime spree that culminates in a confrontation with both the Joker and the GCPD.

Invincible - An adaption of the first twelve issues of the comic.
 
Since I forgot to give Ry a synopsis for the comic book films, I will provide a brief description.

Spider-Man: Venom - More or less follows Venom's introduction in Amazing Spider-Man #300, with a heavy psychological bent as Venom/Eddie Brock stalks Peter and his family. While Spidey manages to separate Eddie from the symbiote and send it to the Baxter Building for containment, the symbiotic escapes in the post-credits scene.

So about what everyone assumes Venom needs to be should he ever have be integrated into the MCU? So should we expect Carnage and the other symbiotes in the next film?
 
I got a hunch that metroid ds 3 is going to be a combination of corruption and hunters.

It'll be an interesting game for sure, but we won't see it for a decent while.

So I guess that Cyberwar 1-3 also come to the Sapphire and Nexus?

Cyberwar Trilogy is already a thing and was released for the Sapphire and the iTwin. Netizen X was quietly re-released as a budget digital title for the Sapphire in the months leading up to the release of Cyberwar 4, and we'll see an HD re-release of the original trilogy + Netizen X for the Nexus, Virtua, and Reality in 2013.

If Melissa Benoist here is at even half as goddamn adorable as Jem as she is in reality as Kara Danvers, I'd watch the fuck out of that movie.

Oh, she'll be fantastic in the role. Her, Kesha, and Aimee Carrero will be the standouts of the film.

Harley Quinn - Basically Thelma and Louise, except with Harley and Poison Ivy going on a crime spree that culminates in a confrontation with both the Joker and the GCPD.

Did we ever figure out who Poison Ivy is? Jessica Chastain, maybe? No Zero Dark Thirty ITTL, so her schedule would be free...
 

Ry Guy

Banned
Cyberwar Trilogy is already a thing and was released for the Sapphire and the iTwin. Netizen X was quietly re-released as a budget digital title for the Sapphire in the months leading up to the release of Cyberwar 4, and we'll see an HD re-release of the original trilogy + Netizen X for the Nexus, Virtua, and Reality in 2013.
Oh, I forgot. Thanks!
 
11. Rise Of The Guardians ($228.4 million) (Note: A much bigger hit than OTL's Rise Of The Guardians, sees slightly better reviews than OTL's film and features some musical elements. It's popular, but not as much as Disney and Pixar's efforts.)
JUSTICE!
 
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